Cogmind - Beta 11 X8 @@@ ROGUE MODE // 2021.12.18 @ 20:06:15

Player: leiavoia

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (8)        1600
Robots Destroyed (124)     620
Value Destroyed (3587)     3587
Prototype IDs (8)          160
Alien Tech Used (0)        0
Bonus (575)                575
              TOTAL SCORE: 8042

 Bonus
-------
High Alert Combat Kills    245
Follower Combat Kills      375
Friendly Fire              -45

 Cogmind 
---------
Core Integrity             0/700
Matter                     244/300
Energy                     267/290
System Corruption          4%
Temperature                Hot (257)
Movement                   Rolling (130) Ox2
Location                   -7/Lower Caves

 Parts 
-------
>               --- POWER (1) --------
     Reinforced Deuterium Engine
>               --- PROPULSION (3) ---
        Armored Huge Wheel
>               --- UTILITY (6) ------
       Improved Cooling System
  High-capacity Storage Unit
       Advanced Visual Processing Unit
       Improved Terrain Scan Processor
       Improved Light Armor Plating
                Hacking Suite
>               --- WEAPON (3) -------
                Particle Gun
                Particle Gun
           Mini Assault Cannon
>               --- INVENTORY (20) ---
          Light Nuclear Core
       Improved Deuterium Engine
        Armored Huge Wheel
        Armored Huge Wheel
       Improved Heat Sink
       Improved Heat Sink
  High-capacity Storage Unit
   Experimental Sensor Array
       Improved Terrain Scanner
                Targeting Computer
                Particle Gun
                Particle Gun
       Improved Medium Laser
                Great Axe

 Peak State 
------------
>               --- POWER ------------
          Light Nuclear Core
>               --- PROPULSION -------
       Advanced Treads
        Armored Huge Wheel
>               --- UTILITY ----------
       Improved Cooling System
  High-capacity Storage Unit
       Advanced Visual Processing Unit
   Experimental Sensor Array
       Improved Terrain Scan Processor
                Hacking Suite
>               --- WEAPON -----------
                Particle Gun
       Improved Medium Laser
                Plasma Cannon
>               --- INVENTORY --------
          Micro Nuclear Core
       Improved Treads
        Armored Huge Wheel
        Armored Huge Wheel
       Improved Heat Sink
  High-capacity Storage Unit
       Improved Terrain Scanner
       Hardened Medium Armor Plating
       Hardened Medium Armor Plating
                Shock Rifle
                Particle Gun
                Particle Gun
       Advanced Beam Cannon
                Autogun
           Mini Assault Cannon
           Mini Assault Cannon
       Improved Grenade Launcher
       Improved Grenade Launcher
[Rating: 52]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
Utility                    High-capacity Storage Unit
  Device                   Structural Scanner
  Storage                  High-capacity Storage Unit
  Processor                Targeting Computer
  Hackware                 Hacking Suite
  Protection               Improved Light Armor Plating
Weapon                     Flak Gun
  Energy Gun               Improved Medium Laser
  Energy Cannon            Plasma Cannon
  Ballistic Gun            Flak Gun
  Ballistic Cannon         Mini Assault Cannon
  Launcher                 Improved Grenade Launcher
  Impact Weapon            Hammer
  Slashing Weapon          Great Axe

 Build                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  
-------                    Run  | Scr Mat Min Mat Sto Mat Fac Low Low 
Slots Evolved              6    | .   .   .   2   .   2   2   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   
  Propulsion               1    | .   .   .   .   .   .   1   .   .   
  Utility                  4    | .   .   .   1   .   2   1   .   .   
  Weapon                   1    | .   .   .   1   .   .   .   .   .   
Parts Attached             132  | 1   4   6   5   30  12  51  19  4   
  Power                    11   | .   .   1   .   3   1   3   3   .   
    Engine                 9    | .   .   1   .   3   1   2   2   .   
    Core                   2    | .   .   .   .   .   .   1   1   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   
  Propulsion               24   | .   2   2   .   6   .   9   5   .   
    Treads                 13   | .   .   1   .   5   .   6   1   .   
    Leg                    2    | .   .   .   .   .   .   .   2   .   
    Wheel                  9    | .   2   1   .   1   .   3   2   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   
  Utility                  46   | .   2   .   1   6   8   22  7   .   
    Device                 23   | .   .   .   1   4   5   10  3   .   
    Storage                2    | .   1   .   .   .   .   1   .   .   
    Processor              3    | .   1   .   .   .   .   2   .   .   
    Hackware               2    | .   .   .   .   .   .   2   .   .   
    Protection             16   | .   .   .   .   2   3   7   4   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   
  Weapon                   51   | 1   .   3   4   15  3   17  4   4   
    Energy Gun             12   | .   .   .   2   3   2   2   .   3   
    Energy Cannon          4    | .   .   .   .   .   .   3   1   .   
    Ballistic Gun          16   | 1   .   2   2   6   .   5   .   .   
    Ballistic Cannon       6    | .   .   .   .   1   1   2   1   1   
    Launcher               6    | .   .   1   .   1   .   3   1   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   
    Impact Weapon          6    | .   .   .   .   4   .   2   .   .   
    Slashing Weapon        1    | .   .   .   .   .   .   .   1   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   .   .   1   .   1   .   .   
Parts Lost                 28   | .   .   1   .   2   1   10  10  4   
  Power                    4    | .   .   .   .   .   .   2   2   .   
  Propulsion               11   | .   .   1   .   1   .   4   4   1   
  Utility                  4    | .   .   .   .   .   1   1   2   .   
  Weapon                   9    | .   .   .   .   1   .   3   2   3   
  Highest Loss Streak      4    | .   .   1   .   2   1   3   4   4   
Average Slot Usage (%)     97   | .   96  100 98  99  99  97  89  88  
  Engine                   8    | .   14  14  11  11  9   5   5   7   
  Treads                   11   | .   .   9   11  14  18  15  .   .   
  Leg                      1    | .   2   .   .   .   .   .   5   7   
  Wheel                    8    | .   25  18  11  7   .   4   7   7   
  Device                   7    | .   .   .   9   9   18  7   8   7   
  Storage                  9    | .   16  14  11  11  9   7   7   7   
  Processor                14   | .   8   14  11  11  9   18  15  15  
  Hackware                 2    | .   .   .   .   .   .   5   7   7   
  Protection               3    | .   .   .   .   1   8   4   5   7   
  Energy Gun               5    | .   .   .   11  10  11  4   .   .   
  Energy Cannon            2    | .   .   .   .   .   .   2   13  11  
  Ballistic Gun            13   | .   28  27  22  15  9   12  .   .   
  Launcher                 1    | .   .   .   .   .   .   1   1   .   
  Impact Weapon            1    | .   .   .   .   4   .   .   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   
Heaviest Build             75   | 12  52  47  53  59  69  70  75  .   
  Greatest Support         72   | 20  32  32  10  43  43  72  44  .   
  Greatest Overweight (x)  6    | .   2   4   5   5   1   6   2   .   
  Average Overweight (x)   2    | .   .   2   5   3   1   1   1   .   
Largest Inventory Capacity 20   | 8   20  20  20  20  20  20  20  20  
  Average Capacity         19   | 8   18  20  20  20  20  20  20  20  
  Most Carried             20   | 6   18  20  20  20  20  20  20  19  
  Average Carried          18   | 6   13  19  19  19  19  19  17  18  
  Final Capacity           20   | 8   20  20  20  20  20  20  20  20  
  Final Carried            20   | 6   18  20  20  20  20  20  19  16  

 Class Distribution 
--------------------
 41% | Mutant
 32% | Gunner
  8% | Scavenger-Mutant
  6% | Assassin
  3% | Commander-Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Gunner | -9/Materials
 Gunner | -9/Storage
 Gunner | -8/Materials
 Gunner | -7/Factory
 Mutant | -7/Lower Caves
 Mutant | -7/Lower Caves

 Resources                      | -11  -10  -10  -9   -9   -8   -7   -7   -7   
-----------                Run  | Scr  Mat  Min  Mat  Sto  Mat  Fac  Low  Low  
Matter Collected           2923 | 215  .    272  62   542  232  1117 483  .    
  Remotely                 .    | .    .    .    .    .    .    .    .    .    
Salvage Created            3956 | 87   .    281  25   913  451  1530 637  32   
  Parts                    236  | 15   .    35   3    74   18   77   13   1    
Haulers Intercepted        4    | .    .    .    .    3    1    .    .    .    
Recyclers Shooed           3    | .    .    .    .    .    .    3    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      8    | .    .    .    .    .    .    .    7    1    
  Prevented                .    | .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  
-------                    Run  | Scr Mat Min Mat Sto Mat Fac Low Low 
Combat Hostiles Destroyed  91   | .   .   11  3   20  5   40  11  1   
  Melee                    3    | .   .   .   .   .   .   3   .   .   
  Guns                     61   | .   .   8   3   15  3   32  .   .   
  Cannons                  10   | .   .   .   .   .   2   1   6   1   
  AOE                      16   | .   .   3   .   5   .   3   5   .   
Classes Destroyed          15   | 1   .   4   .   4   3   2   1   .   
  Worker                   6    | .   .   2   .   2   1   1   .   .   
  Builder                  6    | .   .   1   .   2   .   3   .   .   
  Tunneler                 6    | 5   .   1   .   .   .   .   .   .   
  Hauler                   4    | .   .   .   .   3   1   .   .   .   
  Recycler                 5    | .   .   .   .   1   2   2   .   .   
  Operator                 4    | .   .   .   .   3   1   .   .   .   
  Watcher                  2    | .   .   .   .   .   1   1   .   .   
  Swarmer                  34   | .   .   9   3   5   .   15  2   .   
  Grunt                    35   | .   .   2   .   7   3   18  5   .   
  Brawler                  1    | .   .   .   .   .   .   .   1   .   
  Duelist                  3    | .   .   .   .   .   1   .   1   1   
  Sentry                   11   | .   .   .   .   8   .   2   1   .   
  Specialist               2    | .   .   .   .   .   .   2   .   .   
  Hunter                   2    | .   .   .   .   .   1   1   .   .   
  Programmer               3    | .   .   .   .   .   .   2   1   .   
Best Kill Streak           8    | 4   .   5   3   6   5   8   4   1   
  Combat Bots Only         7    | .   .   3   3   5   3   7   4   1   
Max Kills in Single Turn   3    | 1   .   2   2   3   2   3   3   1   
  Gunslinging              1    | .   .   .   1   .   .   .   .   .   
  Exploded                 3    | .   .   2   .   2   .   2   3   .   
  Melee                    1    | .   .   .   .   .   .   1   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -9   -8   -7   -7   -7   
--------                   Run   | Scr  Mat  Min  Mat  Sto  Mat  Fac  Low  Low  
Damage Taken               6364  | .    .    250  16   639  394  2783 1775 507  
  Core                     958   | .    .    21   6    128  96   259  341  107  
  Absorbed by Shields      .     | .    .    .    .    .    .    .    .    .    
Core Remaining (%)         84    | 100  .    91   .    66   82   .    .    .    
Volleys Fired              209   | 9    1    20   2    37   20   86   28   6    
  Largest                  3     | 2    2    2    3    3    3    3    3    3    
  Hottest                  201   | 40   40   40   111  136  129  201  196  196  
Shots Fired                505   | 18   2    38   6    98   56   221  48   18   
  Gun                      396   | 18   2    36   6    92   45   193  .    4    
  Cannon                   86    | .    .    .    .    3    11   19   39   14   
  Launcher                 23    | .    .    2    .    3    .    9    9    .    
  Special                  .     | .    .    .    .    .    .    .    .    .    
  Kinetic                  313   | 18   2    36   4    61   29   154  3    6    
  Thermal                  133   | .    .    .    2    34   17   35   36   9    
  Explosive                23    | .    .    2    .    3    .    9    9    .    
  Electromagnetic          36    | .    .    .    .    .    10   23   .    3    
  Robot Hit Streak         21    | 6    8    8    2    20   14   21   8    7    
  Robot Miss Streak        13    | 3    .    1    3    7    4    13   2    3    
  Penetration Max          .     | .    .    .    .    .    .    .    .    .    
  Secondary Targets        11    | .    .    .    2    1    .    8    .    .    
    Max Gunslinging Chain  1     | .    .    .    1    1    .    1    .    .    
Shots Hit Robots           387   | 11   2    28   5    83   40   164  42   12   
  Core Hits                330   | 5    .    18   6    63   18   184  32   4    
  Critical Kills           .     | .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 1     | .    .    1    .    .    .    .    .    .    
  Critical Strikes         5     | .    .    1    .    .    1    1    1    1    
    Burn                   1     | .    .    .    .    .    .    1    .    .    
    Destroy                1     | .    .    1    .    .    .    .    .    .    
    Blast                  1     | .    .    .    .    .    .    .    .    1    
    Corrupt                1     | .    .    .    .    .    1    .    .    .    
    Sever                  1     | .    .    .    .    .    .    .    1    .    
Melee Attacks              36    | .    .    .    .    16   .    5    15   .    
  Impact                   21    | .    .    .    .    16   .    5    .    .    
  Slashing                 15    | .    .    .    .    .    .    .    15   .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    
  Sneak Attacks            7     | .    .    .    .    7    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    
Damage Inflicted           10277 | 156  23   519  74   1796 806  4235 2340 328  
  Guns                     5094  | 156  23   355  74   1062 557  2818 .    49   
  Cannons                  1443  | .    .    .    .    56   244  210  654  279  
  Explosions               2492  | .    .    164  .    269  .    1149 910  .    
  Melee                    1185  | .    .    .    .    409  .    .    776  .    
  Ramming                  63    | .    .    .    .    .    5    58   .    .    
  Kinetic                  4121  | 156  23   355  47   589  436  2288 56   171  
  Thermal                  2332  | .    .    .    27   529  204  849  598  125  
  Explosive                2074  | .    .    164  .    269  .    731  910  .    
  Electromagnetic          502   | .    .    .    .    .    161  309  .    32   
  Impact                   409   | .    .    .    .    409  .    .    .    .    
  Slashing                 776   | .    .    .    .    .    .    .    776  .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    
Highest Corruption         4     | .    .    .    .    4    .    2    4    4    
  Average Corruption       3     | .    .    .    .    3    .    1    3    4    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    
  Effects                  51    | .    .    .    .    20   .    12   17   2    
    Message Errors         17    | .    .    .    .    6    .    6    3    2    
    Matter Fused           7     | .    .    .    .    3    .    .    4    .    
    Heat Flow Errors       9     | .    .    .    .    5    .    3    1    .    
    Energy Discharges      10    | .    .    .    .    4    .    2    4    .    
    Parts Rejected         1     | .    .    .    .    .    .    .    1    .    
    Data Loss (minor)      5     | .    .    .    .    .    .    1    4    .    
    Weapon Failures        2     | .    .    .    .    2    .    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    
Overflow Damage            642   | .    .    .    .    98   .    149  395  .    
  Projectiles              .     | .    .    .    .    .    .    .    .    .    
  Explosions               149   | .    .    .    .    .    .    149  .    .    
  Melee                    493   | .    .    .    .    98   .    .    395  .    
Knockbacks                 8     | .    .    .    .    2    2    .    .    4    
  Impact                   2     | .    .    .    .    2    .    .    .    .    
  Kinetic                  6     | .    .    .    .    .    2    .    .    4    
  Secondary                .     | .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      273   | .    .    62   .    9    .    128  74   .    
  Shots                    9     | .    .    2    .    1    .    4    2    .    
  Rammed                   9     | .    .    .    .    .    1    8    .    .    
Targets Rammed             10    | .    .    .    .    .    1    9    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    
  Crushed                  1     | .    .    .    .    .    .    1    .    .    
Highest Temperature        577   | .    .    9    24   329  153  218  577  297  
  Average Temperature      81    | .    .    4    14   84   54   52   159  165  
  Received Heat Transfer   1953  | .    .    84   .    225  81   717  549  297  
  Effects                  8     | .    .    .    .    1    .    .    7    .    
    Shutdowns              2     | .    .    .    .    .    .    .    2    .    
    Energy Bleed           2     | .    .    .    .    1    .    .    1    .    
    Interference           3     | .    .    .    .    .    .    .    3    .    
    Short Circuit          1     | .    .    .    .    .    .    .    1    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    
  Parts Fried              3     | .    .    .    .    2    1    .    .    .    
  Impact Corruptions       5     | .    .    .    .    5    .    .    .    .    
Robots Melted              1     | .    .    .    .    .    .    1    .    .    
  Combat Hostiles          1     | .    .    .    .    .    .    1    .    .    
  Parts Melted             2     | .    .    .    .    .    .    .    2    .    
  Heat Transferred         3897  | .    .    .    35   784  444  1279 1133 222  
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  
-------                    Run  | Scr Mat Min Mat Sto Mat Fac Low Low 
Peak Influence             646  | 25  41  200 103 646 380 615 .   .   
  Initial                  241  | .   16  15  33  42  241 93  .   .   
  Average                  288  | 13  15  81  60  439 281 348 .   .   
Maximum Alert Level        2    | .   .   1   .   2   1   2   .   .   
  Low Security (%)         35   | 100 100 81  100 7   3   28  .   .   
  Level 1                  34   | .   .   18  .   29  96  34  .   .   
  Level 2                  29   | .   .   .   .   63  .   37  .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   
Squads Dispatched          23   | .   1   .   .   8   2   12  .   .   
  Investigation            3    | .   1   .   .   1   .   1   .   .   
  Extermination            2    | .   .   .   .   .   .   2   .   .   
  Reinforcement            11   | .   .   .   .   3   2   6   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   
  Garrison                 7    | .   .   .   .   4   .   3   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   
Construction Impeded       3    | .   .   .   .   .   .   3   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -8  -7  -7  -7  
---------                  Run  | Scr Mat Min Mat Sto Mat Fac Low Low 
Distress Signals           4    | .   .   .   .   .   2   2   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   
Times Spotted              130  | .   3   11  3   36  10  49  14  4   
  Peak Tracking Total      8    | .   2   3   3   5   4   5   8   4   
  Tactical Retreats        .    | .   .   .   .   .   .   .   .   .   

 Traps                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  
-------                    Run  | Scr Mat Min Mat Sto Mat Fac Low Low 
Traps Triggered            3    | .   1   .   .   2   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   .   .   .   1   .   

 Machines                       | -11 -10 -10 -9  -9  -8  -7  -7  -7  
----------                 Run  | Scr Mat Min Mat Sto Mat Fac Low Low 
Machines Disabled          6    | .   .   .   .   1   .   3   2   .   
  Max in Single Turn       2    | .   .   .   .   1   .   2   1   .   
  Garrison Access          1    | .   .   .   .   1   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -8  -7  -7  -7  
---------                  Run  | Scr Mat Min Mat Sto Mat Fac Low Low 
Machines Accessed          21   | .   2   .   .   9   1   8   1   .   
  Terminals                14   | .   2   .   .   8   1   3   .   .   
  Fabricators              3    | .   .   .   .   .   .   3   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   1   .   2   .   .   
Total Hacks                52   | .   10  .   .   19  2   20  1   .   
  Successful               26   | .   7   .   .   12  .   6   1   .   
  Failed                   26   | .   3   .   .   7   2   14  .   .   
    Catastrophic           4    | .   .   .   .   1   .   3   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   
  Manual                   13   | .   2   .   .   5   .   6   .   .   
  Terminals                39   | .   10  .   .   17  2   10  .   .   
  Fabricators              6    | .   .   .   .   .   .   6   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          6    | .   .   .   .   2   .   4   .   .   
Terminal Hacks             21   | .   5   .   .   10  .   5   1   .   
  Robot Analysis           2    | .   1   .   .   1   .   .   .   .   
  Prototype ID Bank        4    | .   2   .   .   2   .   .   .   .   
  Open Door                4    | .   .   .   .   3   .   .   1   .   
  Level Access Points      1    | .   .   .   .   .   .   1   .   .   
  Branch Access Points     1    | .   .   .   .   .   .   1   .   .   
  Unreport Threat          3    | .   1   .   .   1   .   1   .   .   
  Locate Traps             3    | .   1   .   .   1   .   1   .   .   
  Registered Components    1    | .   .   .   .   1   .   .   .   .   
  Zone Layout              2    | .   .   .   .   1   .   1   .   .   
Fabricator Hacks           1    | .   .   .   .   .   .   1   .   .   
  Network Status           1    | .   .   .   .   .   .   1   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   1   .   .   .   .   
  Seal Access              1    | .   .   .   .   1   .   .   .   .   
Unauthorized Hacks         3    | .   2   .   .   1   .   .   .   .   
  Terminals                3    | .   2   .   .   1   .   .   .   .   
    Assimilate             1    | .   1   .   .   .   .   .   .   .   
    Botnet                 1    | .   .   .   .   1   .   .   .   .   
    Operators              1    | .   1   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   
Hacking Detections         15   | .   2   .   .   5   1   7   .   .   
  Full Trace Events        3    | .   1   .   .   1   .   1   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -8  -7  -7  -7  
------------               Run  | Scr Mat Min Mat Sto Mat Fac Low Low 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   
Relay Couplers Released    3    | .   .   .   .   .   .   3   .   .   
  Programmers              3    | .   .   .   .   .   .   3   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   
Robots Rewired             1    | .   .   .   .   .   .   .   1   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -8  -7  -7  -7  
--------                   Run  | Scr Mat Min Mat Sto Mat Fac Low Low 
Total Allies               12   | .   .   1   .   10  .   .   1   .   
  Largest Group            10   | .   .   1   .   10  .   .   1   .   
  Highest-Rated Group      88   | .   .   31  .   88  .   .   16  .   
  Highest-Rated Ally       31   | .   .   31  .   16  .   .   16  .   
Total Orders               3    | .   .   .   .   .   1   2   .   .   
  EXPLORE                  3    | .   .   .   .   .   1   2   .   .   
Ally Attacks               83   | .   .   .   .   78  .   .   5   .   
  Total Damage             723  | .   .   .   .   679 .   .   44  .   
  Kills                    17   | .   .   .   .   16  .   .   1   .   
Allies Corrupted           1    | .   .   .   .   1   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  
-------                    Run  | Scr Mat Min Mat Sto Mat Fac Low Low 
Robot Analysis Total       2    | .   1   .   .   1   .   .   .   .   
Derelict Logs Recovered    2    | .   .   1   .   .   .   .   1   .   
Drone Launches             4    | .   .   .   .   .   2   2   .   .   
  Drone Recoveries         2    | .   .   .   .   .   1   1   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -8   -7   -7   -7   
-------------              Run  | Scr  Mat  Min  Mat  Sto  Mat  Fac  Low  Low  
Turns Passed               5396 | 119  247  732  79   1183 553  1612 847  24   
Spaces Moved               2723 | 39   188  517  43   449  190  770  527  .    
  Core                     .    | .    .    .    .    .    .    .    .    .    
  Treads                   647  | .    .    .    .    143  190  314  .    .    
  Legs                     57   | 39   18   .    .    .    .    .    .    .    
  Wheels                   2019 | .    170  517  43   306  .    456  527  .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    
  Fastest Speed            115  | 120  115  115  155  155  240  120  115  .    
  Average Speed            150  | 120  116  126  155  184  240  148  129  .    
  Slowest Speed            320  | 120  260  140  155  320  240  320  130  .    
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       38   | 3    31   82   4    68   45   35   74   5    
  Regions Visited          8
    Branch Regions         4
  Pre-discovered Areas     1    | .    .    1    .    .    .    .    .    .    
  Known Exits Taken        1    | .    .    .    .    .    .    1    .    .    
  Unknown Exits Taken      7    | 1    1    1    1    1    1    .    1    .    
Scrap Searched             1    | .    .    1    .    .    .    .    .    .    
Spaces Dug                 37   | .    .    .    .    3    .    27   7    .    
Terrain Destroyed          177  | .    .    11   .    33   1    87   45   .    
  Melee                    15   | .    .    .    .    3    .    5    7    .    
  Projectile               5    | .    .    .    .    .    1    2    2    .    
  AOE                      157  | .    .    11   .    30   .    80   36   .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -8   -7   -7   -7   
---------                  Run  | Scr  Mat  Min  Mat  Sto  Mat  Fac  Low  Low  
Total                      3554 | 92   213  562  52   711  245  1056 613  10   
  Wait                     295  | 44   8    1    .    141  10   76   15   .    
  Move                     2715 | 38   187  516  42   448  189  769  526  .    
  Hop                      .    | .    .    .    .    .    .    .    .    .    
  Pick Up                  74   | .    12   10   1    12   6    28   5    .    
  Fast Attach              17   | .    2    .    .    2    2    6    5    .    
  Attach                   30   | .    .    2    2    1    2    13   7    3    
  Detach                   4    | .    .    .    .    1    .    3    .    .    
  Swap                     85   | 1    2    4    3    27   8    32   7    1    
  Drop                     75   | .    1    9    2    26   7    29   1    .    
  Fire                     209  | 9    1    20   2    37   20   86   28   6    
  Melee                    36   | .    .    .    .    16   .    5    15   .    
  Ram                      .    | .    .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    
  Crush                    10   | .    .    .    .    .    1    9    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    
  Rewire                   4    | .    .    .    .    .    .    .    4    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines (discovered 2 exits: [*Mat x2])
-9/Materials
-9/Storage
-8/Materials
-7/Factory (discovered 6 exits: *Fac x4 / *Low x2)
-7/Lower Caves
-7/Lower Caves

 History 
---------
 Turn | Location       | Event
   59 | -11/Scrapyard  | Discovered new exit (range 2)
  120 | -11/Scrapyard  | Entered Materials
  312 | -10/Materials  | Build established: Mutant
  334 | -10/Materials  | Discovered new exit (range 12)
  367 | -10/Materials  | Entered Mines
  463 | -10/Mines      | Found a damaged Exp. Sensor Array with a note attached
  470 | -10/Mines      | Found Prototype Device
  767 | -10/Mines      | Discovered new exit (range 5)
  771 | -10/Mines      | Received a Mining Laser from a helpful Derelict
 1080 | -10/Mines      | Discovered new exit (range 7)
 1099 | -10/Mines      | Entered Materials
 1099 | -9/Materials   | Evolved 2 slots: Utility x1, Weapon x1
 1129 | -9/Materials   | Discovered new exit (range 10)
 1178 | -9/Materials   | Entered Storage
 1218 | -9/Storage     | Assisted by bots powering up and referring to "LRC-V3"
 1433 | -9/Storage     | Garrison activated, responded to threat
 1857 | -9/Storage     | Garrison activated, responded to threat
 1908 | -9/Storage     | Build established: Gunner
 2048 | -9/Storage     | Discovered new exit (range 9)
 2361 | -9/Storage     | Entered Materials
 2361 | -8/Materials   | Evolved 2 slots: Utility x2
 2630 | -8/Materials   | Discovered new exit (range 46)
 2914 | -8/Materials   | Entered Factory
 2914 | -7/Factory     | Evolved 2 slots: Propulsion x1, Utility x1
 3183 | -7/Factory     | Identified exit to Factory
 3393 | -7/Factory     | Garrison activated, responded to threat
 3470 | -7/Factory     | Destroyed 7 combat bots
 3765 | -7/Factory     | Lost 3 parts (1p2w)
 4248 | -7/Factory     | Identified exit to Lower Caves
 4310 | -7/Factory     | Identified Exp. Sensor Array
 4526 | -7/Factory     | Entered Lower Caves
 4578 | -7/Lower Caves | Core integrity fell below 50%
 4602 | -7/Lower Caves | Lost 4 parts (2p2n)
 4611 | -7/Lower Caves | Build established: Mutant
 4701 | -7/Lower Caves | Lost 4 parts (1n1u2w)
 4966 | -7/Lower Caves | Core integrity fell below 20%
 5353 | -7/Lower Caves | Discovered new exit (range 13)
 5373 | -7/Lower Caves | Entered another Lower Caves area
 5397 | -7/Lower Caves | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
05321_ G-47 Trooper destroyed.
05323_ Acquired 10 matter.
05353_ EXIT=FOUND
05358_ System corrupted: Component data lost.
LOCATION=UNKNOWN
GOAL=ESCAPE
05375_ L-41 Fighter knocked back. <x2>
05380_ Plasma Cannon destroyed.
05381_ FWS2K S4W8BGN,IJFI57E
05383_ L-41 Fighter suffers critical hit (Blast).
05383_ Destroyed Microactuators.
05383_ L-41 Fighter knocked back.
05386_ L-41 Fighter destroyed.
05389_ Shock Rifle destroyed.
05390_ Corrupted Carbon-fiber Leg fries itself beyond repair.
05391_ Critical hit (Burn: +37).
05391_ Aluminum Leg destroyed.
05393_ G-47 Trooper knocked back.
05395_ Adv. Beam Cannon destroyed.
05397_  Y&JV:C:4HL46A:SDGLGS

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????##???????#####??????????????????????? |
| ?????????????#     ####gg ####???????????????????? |
| ??????????????#        g     ##??????????????????? |
| ??????????????????#     %@    #??????????????????? |
| ???????????????#<   ##  %      #?????????????????? |
| ?????????????????????#%         #????????????????? |
| ????????????????????#           #????????????????? |
| ???????????????????#            #????????????????? |
| ??????????????????#             #????????????????? |
| ?????????????????                #???????????????? |
| ????????????????#                #???????????????? |
| ????????????????#                #???????????????? |
| ???????????????#                 #???????????????? |
| ??????????????#         ##        ???????????????? |
| ??????????????##    ####??#       #??????????????? |
| ???????????????##   ???????       #??????????????? |
| ????????????????#  ????????#      #??????????????? |
| ????????????????#  ?????????      #??????????????? |
| ????????????????# ??????????#     #??????????????? |
| ????????????????# ???????????#    #??????????????? |
| ??????????????????????????????#  ????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           61
Energy Generation          16
Energy Capacity            290
Matter Stores              300
Matter Capacity            300
Sight Range                20
Robot Scan Range           20
Terrain Scan Range         16
Terrain Scan Density       110
Armor Coverage             300
Evasion (%)                55
Targeting Accuracy         5
Recoil Reduction           3
Offensive Hacking          20

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              HypervelocityDecoyTearclaws
  Manual?         0
Play Time         01:09:00
  Cumulative      514.5 hours
  Start           2021.12.18 @ 18:55:36
  End             2021.12.18 @ 20:06:15
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          113
  Rogue           82
  Adventurer      31
  Explorer        0
Win Type          -
  Total           27
  Types           22/0/2/3/0/0/0/0/0
Lore%             70
Gallery%          82
Achievement%      64
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              20/Terminus
Map View          66x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: d691486b-f8c9-455c-be19-44637176c7c0