Cogmind - Beta 11 X8 @@@ ROGUE MODE // 2021.12.18 @ 20:06:15 Player: leiavoia Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (124) 620 Value Destroyed (3587) 3587 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (575) 575 TOTAL SCORE: 8042 Bonus ------- High Alert Combat Kills 245 Follower Combat Kills 375 Friendly Fire -45 Cogmind --------- Core Integrity 0/700 Matter 244/300 Energy 267/290 System Corruption 4% Temperature Hot (257) Movement Rolling (130) Ox2 Location -7/Lower Caves Parts ------- > --- POWER (1) -------- Reinforced Deuterium Engine > --- PROPULSION (3) --- Armored Huge Wheel > --- UTILITY (6) ------ Improved Cooling System High-capacity Storage Unit Advanced Visual Processing Unit Improved Terrain Scan Processor Improved Light Armor Plating Hacking Suite > --- WEAPON (3) ------- Particle Gun Particle Gun Mini Assault Cannon > --- INVENTORY (20) --- Light Nuclear Core Improved Deuterium Engine Armored Huge Wheel Armored Huge Wheel Improved Heat Sink Improved Heat Sink High-capacity Storage Unit Experimental Sensor Array Improved Terrain Scanner Targeting Computer Particle Gun Particle Gun Improved Medium Laser Great Axe Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Advanced Treads Armored Huge Wheel > --- UTILITY ---------- Improved Cooling System High-capacity Storage Unit Advanced Visual Processing Unit Experimental Sensor Array Improved Terrain Scan Processor Hacking Suite > --- WEAPON ----------- Particle Gun Improved Medium Laser Plasma Cannon > --- INVENTORY -------- Micro Nuclear Core Improved Treads Armored Huge Wheel Armored Huge Wheel Improved Heat Sink High-capacity Storage Unit Improved Terrain Scanner Hardened Medium Armor Plating Hardened Medium Armor Plating Shock Rifle Particle Gun Particle Gun Advanced Beam Cannon Autogun Mini Assault Cannon Mini Assault Cannon Improved Grenade Launcher Improved Grenade Launcher [Rating: 52] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility High-capacity Storage Unit Device Structural Scanner Storage High-capacity Storage Unit Processor Targeting Computer Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Flak Gun Energy Gun Improved Medium Laser Energy Cannon Plasma Cannon Ballistic Gun Flak Gun Ballistic Cannon Mini Assault Cannon Launcher Improved Grenade Launcher Impact Weapon Hammer Slashing Weapon Great Axe Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 ------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Slots Evolved 6 | . . . 2 . 2 2 . . Power . | . . . . . . . . . Propulsion 1 | . . . . . . 1 . . Utility 4 | . . . 1 . 2 1 . . Weapon 1 | . . . 1 . . . . . Parts Attached 132 | 1 4 6 5 30 12 51 19 4 Power 11 | . . 1 . 3 1 3 3 . Engine 9 | . . 1 . 3 1 2 2 . Core 2 | . . . . . . 1 1 . Reactor . | . . . . . . . . . Propulsion 24 | . 2 2 . 6 . 9 5 . Treads 13 | . . 1 . 5 . 6 1 . Leg 2 | . . . . . . . 2 . Wheel 9 | . 2 1 . 1 . 3 2 . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 46 | . 2 . 1 6 8 22 7 . Device 23 | . . . 1 4 5 10 3 . Storage 2 | . 1 . . . . 1 . . Processor 3 | . 1 . . . . 2 . . Hackware 2 | . . . . . . 2 . . Protection 16 | . . . . 2 3 7 4 . Artifact . | . . . . . . . . . Weapon 51 | 1 . 3 4 15 3 17 4 4 Energy Gun 12 | . . . 2 3 2 2 . 3 Energy Cannon 4 | . . . . . . 3 1 . Ballistic Gun 16 | 1 . 2 2 6 . 5 . . Ballistic Cannon 6 | . . . . 1 1 2 1 1 Launcher 6 | . . 1 . 1 . 3 1 . Special Weapon . | . . . . . . . . . Impact Weapon 6 | . . . . 4 . 2 . . Slashing Weapon 1 | . . . . . . . 1 . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 2 | . . . . 1 . 1 . . Parts Lost 28 | . . 1 . 2 1 10 10 4 Power 4 | . . . . . . 2 2 . Propulsion 11 | . . 1 . 1 . 4 4 1 Utility 4 | . . . . . 1 1 2 . Weapon 9 | . . . . 1 . 3 2 3 Highest Loss Streak 4 | . . 1 . 2 1 3 4 4 Average Slot Usage (%) 97 | . 96 100 98 99 99 97 89 88 Engine 8 | . 14 14 11 11 9 5 5 7 Treads 11 | . . 9 11 14 18 15 . . Leg 1 | . 2 . . . . . 5 7 Wheel 8 | . 25 18 11 7 . 4 7 7 Device 7 | . . . 9 9 18 7 8 7 Storage 9 | . 16 14 11 11 9 7 7 7 Processor 14 | . 8 14 11 11 9 18 15 15 Hackware 2 | . . . . . . 5 7 7 Protection 3 | . . . . 1 8 4 5 7 Energy Gun 5 | . . . 11 10 11 4 . . Energy Cannon 2 | . . . . . . 2 13 11 Ballistic Gun 13 | . 28 27 22 15 9 12 . . Launcher 1 | . . . . . . 1 1 . Impact Weapon 1 | . . . . 4 . . . . Naked Turns . | . . . . . . . . . Heaviest Build 75 | 12 52 47 53 59 69 70 75 . Greatest Support 72 | 20 32 32 10 43 43 72 44 . Greatest Overweight (x) 6 | . 2 4 5 5 1 6 2 . Average Overweight (x) 2 | . . 2 5 3 1 1 1 . Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 20 20 Average Capacity 19 | 8 18 20 20 20 20 20 20 20 Most Carried 20 | 6 18 20 20 20 20 20 20 19 Average Carried 18 | 6 13 19 19 19 19 19 17 18 Final Capacity 20 | 8 20 20 20 20 20 20 20 20 Final Carried 20 | 6 18 20 20 20 20 20 19 16 Class Distribution -------------------- 41% | Mutant 32% | Gunner 8% | Scavenger-Mutant 6% | Assassin 3% | Commander-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Gunner | -9/Storage Gunner | -8/Materials Gunner | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 ----------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Matter Collected 2923 | 215 . 272 62 542 232 1117 483 . Remotely . | . . . . . . . . . Salvage Created 3956 | 87 . 281 25 913 451 1530 637 32 Parts 236 | 15 . 35 3 74 18 77 13 1 Haulers Intercepted 4 | . . . . 3 1 . . . Recyclers Shooed 3 | . . . . . . 3 . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 8 | . . . . . . . 7 1 Prevented . | . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 ------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Combat Hostiles Destroyed 91 | . . 11 3 20 5 40 11 1 Melee 3 | . . . . . . 3 . . Guns 61 | . . 8 3 15 3 32 . . Cannons 10 | . . . . . 2 1 6 1 AOE 16 | . . 3 . 5 . 3 5 . Classes Destroyed 15 | 1 . 4 . 4 3 2 1 . Worker 6 | . . 2 . 2 1 1 . . Builder 6 | . . 1 . 2 . 3 . . Tunneler 6 | 5 . 1 . . . . . . Hauler 4 | . . . . 3 1 . . . Recycler 5 | . . . . 1 2 2 . . Operator 4 | . . . . 3 1 . . . Watcher 2 | . . . . . 1 1 . . Swarmer 34 | . . 9 3 5 . 15 2 . Grunt 35 | . . 2 . 7 3 18 5 . Brawler 1 | . . . . . . . 1 . Duelist 3 | . . . . . 1 . 1 1 Sentry 11 | . . . . 8 . 2 1 . Specialist 2 | . . . . . . 2 . . Hunter 2 | . . . . . 1 1 . . Programmer 3 | . . . . . . 2 1 . Best Kill Streak 8 | 4 . 5 3 6 5 8 4 1 Combat Bots Only 7 | . . 3 3 5 3 7 4 1 Max Kills in Single Turn 3 | 1 . 2 2 3 2 3 3 1 Gunslinging 1 | . . . 1 . . . . . Exploded 3 | . . 2 . 2 . 2 3 . Melee 1 | . . . . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Damage Taken 6364 | . . 250 16 639 394 2783 1775 507 Core 958 | . . 21 6 128 96 259 341 107 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 84 | 100 . 91 . 66 82 . . . Volleys Fired 209 | 9 1 20 2 37 20 86 28 6 Largest 3 | 2 2 2 3 3 3 3 3 3 Hottest 201 | 40 40 40 111 136 129 201 196 196 Shots Fired 505 | 18 2 38 6 98 56 221 48 18 Gun 396 | 18 2 36 6 92 45 193 . 4 Cannon 86 | . . . . 3 11 19 39 14 Launcher 23 | . . 2 . 3 . 9 9 . Special . | . . . . . . . . . Kinetic 313 | 18 2 36 4 61 29 154 3 6 Thermal 133 | . . . 2 34 17 35 36 9 Explosive 23 | . . 2 . 3 . 9 9 . Electromagnetic 36 | . . . . . 10 23 . 3 Robot Hit Streak 21 | 6 8 8 2 20 14 21 8 7 Robot Miss Streak 13 | 3 . 1 3 7 4 13 2 3 Penetration Max . | . . . . . . . . . Secondary Targets 11 | . . . 2 1 . 8 . . Max Gunslinging Chain 1 | . . . 1 1 . 1 . . Shots Hit Robots 387 | 11 2 28 5 83 40 164 42 12 Core Hits 330 | 5 . 18 6 63 18 184 32 4 Critical Kills . | . . . . . . . . . Critical Parts Destroyed 1 | . . 1 . . . . . . Critical Strikes 5 | . . 1 . . 1 1 1 1 Burn 1 | . . . . . . 1 . . Destroy 1 | . . 1 . . . . . . Blast 1 | . . . . . . . . 1 Corrupt 1 | . . . . . 1 . . . Sever 1 | . . . . . . . 1 . Melee Attacks 36 | . . . . 16 . 5 15 . Impact 21 | . . . . 16 . 5 . . Slashing 15 | . . . . . . . 15 . Piercing . | . . . . . . . . . Sneak Attacks 7 | . . . . 7 . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 10277 | 156 23 519 74 1796 806 4235 2340 328 Guns 5094 | 156 23 355 74 1062 557 2818 . 49 Cannons 1443 | . . . . 56 244 210 654 279 Explosions 2492 | . . 164 . 269 . 1149 910 . Melee 1185 | . . . . 409 . . 776 . Ramming 63 | . . . . . 5 58 . . Kinetic 4121 | 156 23 355 47 589 436 2288 56 171 Thermal 2332 | . . . 27 529 204 849 598 125 Explosive 2074 | . . 164 . 269 . 731 910 . Electromagnetic 502 | . . . . . 161 309 . 32 Impact 409 | . . . . 409 . . . . Slashing 776 | . . . . . . . 776 . Piercing . | . . . . . . . . . Highest Corruption 4 | . . . . 4 . 2 4 4 Average Corruption 3 | . . . . 3 . 1 3 4 Corruption Purged . | . . . . . . . . . Effects 51 | . . . . 20 . 12 17 2 Message Errors 17 | . . . . 6 . 6 3 2 Matter Fused 7 | . . . . 3 . . 4 . Heat Flow Errors 9 | . . . . 5 . 3 1 . Energy Discharges 10 | . . . . 4 . 2 4 . Parts Rejected 1 | . . . . . . . 1 . Data Loss (minor) 5 | . . . . . . 1 4 . Weapon Failures 2 | . . . . 2 . . . . Overload Shots . | . . . . . . . . . Overflow Damage 642 | . . . . 98 . 149 395 . Projectiles . | . . . . . . . . . Explosions 149 | . . . . . . 149 . . Melee 493 | . . . . 98 . . 395 . Knockbacks 8 | . . . . 2 2 . . 4 Impact 2 | . . . . 2 . . . . Kinetic 6 | . . . . . 2 . . 4 Secondary . | . . . . . . . . . Self-Inflicted Damage 273 | . . 62 . 9 . 128 74 . Shots 9 | . . 2 . 1 . 4 2 . Rammed 9 | . . . . . 1 8 . . Targets Rammed 10 | . . . . . 1 9 . . Kicked . | . . . . . . . . . Crushed 1 | . . . . . . 1 . . Highest Temperature 577 | . . 9 24 329 153 218 577 297 Average Temperature 81 | . . 4 14 84 54 52 159 165 Received Heat Transfer 1953 | . . 84 . 225 81 717 549 297 Effects 8 | . . . . 1 . . 7 . Shutdowns 2 | . . . . . . . 2 . Energy Bleed 2 | . . . . 1 . . 1 . Interference 3 | . . . . . . . 3 . Short Circuit 1 | . . . . . . . 1 . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 3 | . . . . 2 1 . . . Impact Corruptions 5 | . . . . 5 . . . . Robots Melted 1 | . . . . . . 1 . . Combat Hostiles 1 | . . . . . . 1 . . Parts Melted 2 | . . . . . . . 2 . Heat Transferred 3897 | . . . 35 784 444 1279 1133 222 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 ------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Peak Influence 646 | 25 41 200 103 646 380 615 . . Initial 241 | . 16 15 33 42 241 93 . . Average 288 | 13 15 81 60 439 281 348 . . Maximum Alert Level 2 | . . 1 . 2 1 2 . . Low Security (%) 35 | 100 100 81 100 7 3 28 . . Level 1 34 | . . 18 . 29 96 34 . . Level 2 29 | . . . . 63 . 37 . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 23 | . 1 . . 8 2 12 . . Investigation 3 | . 1 . . 1 . 1 . . Extermination 2 | . . . . . . 2 . . Reinforcement 11 | . . . . 3 2 6 . . Assault . | . . . . . . . . . Garrison 7 | . . . . 4 . 3 . . Intercept . | . . . . . . . . . Construction Impeded 3 | . . . . . . 3 . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 --------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Distress Signals 4 | . . . . . 2 2 . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 130 | . 3 11 3 36 10 49 14 4 Peak Tracking Total 8 | . 2 3 3 5 4 5 8 4 Tactical Retreats . | . . . . . . . . . Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 ------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Traps Triggered 3 | . 1 . . 2 . . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 1 | . . . . . . . 1 . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 ---------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Machines Disabled 6 | . . . . 1 . 3 2 . Max in Single Turn 2 | . . . . 1 . 2 1 . Garrison Access 1 | . . . . 1 . . . . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 --------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Machines Accessed 21 | . 2 . . 9 1 8 1 . Terminals 14 | . 2 . . 8 1 3 . . Fabricators 3 | . . . . . . 3 . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 3 | . . . . 1 . 2 . . Total Hacks 52 | . 10 . . 19 2 20 1 . Successful 26 | . 7 . . 12 . 6 1 . Failed 26 | . 3 . . 7 2 14 . . Catastrophic 4 | . . . . 1 . 3 . . Database Lockouts . | . . . . . . . . . Manual 13 | . 2 . . 5 . 6 . . Terminals 39 | . 10 . . 17 2 10 . . Fabricators 6 | . . . . . . 6 . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 6 | . . . . 2 . 4 . . Terminal Hacks 21 | . 5 . . 10 . 5 1 . Robot Analysis 2 | . 1 . . 1 . . . . Prototype ID Bank 4 | . 2 . . 2 . . . . Open Door 4 | . . . . 3 . . 1 . Level Access Points 1 | . . . . . . 1 . . Branch Access Points 1 | . . . . . . 1 . . Unreport Threat 3 | . 1 . . 1 . 1 . . Locate Traps 3 | . 1 . . 1 . 1 . . Registered Components 1 | . . . . 1 . . . . Zone Layout 2 | . . . . 1 . 1 . . Fabricator Hacks 1 | . . . . . . 1 . . Network Status 1 | . . . . . . 1 . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks 1 | . . . . 1 . . . . Seal Access 1 | . . . . 1 . . . . Unauthorized Hacks 3 | . 2 . . 1 . . . . Terminals 3 | . 2 . . 1 . . . . Assimilate 1 | . 1 . . . . . . . Botnet 1 | . . . . 1 . . . . Operators 1 | . 1 . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 15 | . 2 . . 5 1 7 . . Full Trace Events 3 | . 1 . . 1 . 1 . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 ------------ Run | Scr Mat Min Mat Sto Mat Fac Low Low Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released 3 | . . . . . . 3 . . Programmers 3 | . . . . . . 3 . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired 1 | . . . . . . . 1 . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Total Allies 12 | . . 1 . 10 . . 1 . Largest Group 10 | . . 1 . 10 . . 1 . Highest-Rated Group 88 | . . 31 . 88 . . 16 . Highest-Rated Ally 31 | . . 31 . 16 . . 16 . Total Orders 3 | . . . . . 1 2 . . EXPLORE 3 | . . . . . 1 2 . . Ally Attacks 83 | . . . . 78 . . 5 . Total Damage 723 | . . . . 679 . . 44 . Kills 17 | . . . . 16 . . 1 . Allies Corrupted 1 | . . . . 1 . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 ------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Robot Analysis Total 2 | . 1 . . 1 . . . . Derelict Logs Recovered 2 | . . 1 . . . . 1 . Drone Launches 4 | . . . . . 2 2 . . Drone Recoveries 2 | . . . . . 1 1 . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 ------------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Turns Passed 5396 | 119 247 732 79 1183 553 1612 847 24 Spaces Moved 2723 | 39 188 517 43 449 190 770 527 . Core . | . . . . . . . . . Treads 647 | . . . . 143 190 314 . . Legs 57 | 39 18 . . . . . . . Wheels 2019 | . 170 517 43 306 . 456 527 . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 115 | 120 115 115 155 155 240 120 115 . Average Speed 150 | 120 116 126 155 184 240 148 129 . Slowest Speed 320 | 120 260 140 155 320 240 320 130 . Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 38 | 3 31 82 4 68 45 35 74 5 Regions Visited 8 Branch Regions 4 Pre-discovered Areas 1 | . . 1 . . . . . . Known Exits Taken 1 | . . . . . . 1 . . Unknown Exits Taken 7 | 1 1 1 1 1 1 . 1 . Scrap Searched 1 | . . 1 . . . . . . Spaces Dug 37 | . . . . 3 . 27 7 . Terrain Destroyed 177 | . . 11 . 33 1 87 45 . Melee 15 | . . . . 3 . 5 7 . Projectile 5 | . . . . . 1 2 2 . AOE 157 | . . 11 . 30 . 80 36 . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 --------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Total 3554 | 92 213 562 52 711 245 1056 613 10 Wait 295 | 44 8 1 . 141 10 76 15 . Move 2715 | 38 187 516 42 448 189 769 526 . Hop . | . . . . . . . . . Pick Up 74 | . 12 10 1 12 6 28 5 . Fast Attach 17 | . 2 . . 2 2 6 5 . Attach 30 | . . 2 2 1 2 13 7 3 Detach 4 | . . . . 1 . 3 . . Swap 85 | 1 2 4 3 27 8 32 7 1 Drop 75 | . 1 9 2 26 7 29 1 . Fire 209 | 9 1 20 2 37 20 86 28 6 Melee 36 | . . . . 16 . 5 15 . Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush 10 | . . . . . 1 9 . . Escape Stasis . | . . . . . . . . . Rewire 4 | . . . . . . . 4 . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: [*Mat x2]) -9/Materials -9/Storage -8/Materials -7/Factory (discovered 6 exits: *Fac x4 / *Low x2) -7/Lower Caves -7/Lower Caves History --------- Turn | Location | Event 59 | -11/Scrapyard | Discovered new exit (range 2) 120 | -11/Scrapyard | Entered Materials 312 | -10/Materials | Build established: Mutant 334 | -10/Materials | Discovered new exit (range 12) 367 | -10/Materials | Entered Mines 463 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 470 | -10/Mines | Found Prototype Device 767 | -10/Mines | Discovered new exit (range 5) 771 | -10/Mines | Received a Mining Laser from a helpful Derelict 1080 | -10/Mines | Discovered new exit (range 7) 1099 | -10/Mines | Entered Materials 1099 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1129 | -9/Materials | Discovered new exit (range 10) 1178 | -9/Materials | Entered Storage 1218 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 1433 | -9/Storage | Garrison activated, responded to threat 1857 | -9/Storage | Garrison activated, responded to threat 1908 | -9/Storage | Build established: Gunner 2048 | -9/Storage | Discovered new exit (range 9) 2361 | -9/Storage | Entered Materials 2361 | -8/Materials | Evolved 2 slots: Utility x2 2630 | -8/Materials | Discovered new exit (range 46) 2914 | -8/Materials | Entered Factory 2914 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3183 | -7/Factory | Identified exit to Factory 3393 | -7/Factory | Garrison activated, responded to threat 3470 | -7/Factory | Destroyed 7 combat bots 3765 | -7/Factory | Lost 3 parts (1p2w) 4248 | -7/Factory | Identified exit to Lower Caves 4310 | -7/Factory | Identified Exp. Sensor Array 4526 | -7/Factory | Entered Lower Caves 4578 | -7/Lower Caves | Core integrity fell below 50% 4602 | -7/Lower Caves | Lost 4 parts (2p2n) 4611 | -7/Lower Caves | Build established: Mutant 4701 | -7/Lower Caves | Lost 4 parts (1n1u2w) 4966 | -7/Lower Caves | Core integrity fell below 20% 5353 | -7/Lower Caves | Discovered new exit (range 13) 5373 | -7/Lower Caves | Entered another Lower Caves area 5397 | -7/Lower Caves | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 05321_ G-47 Trooper destroyed. 05323_ Acquired 10 matter. 05353_ EXIT=FOUND 05358_ System corrupted: Component data lost. LOCATION=UNKNOWN GOAL=ESCAPE 05375_ L-41 Fighter knocked back. 05380_ Plasma Cannon destroyed. 05381_ FWS2K S4W8BGN,IJFI57E 05383_ L-41 Fighter suffers critical hit (Blast). 05383_ Destroyed Microactuators. 05383_ L-41 Fighter knocked back. 05386_ L-41 Fighter destroyed. 05389_ Shock Rifle destroyed. 05390_ Corrupted Carbon-fiber Leg fries itself beyond repair. 05391_ Critical hit (Burn: +37). 05391_ Aluminum Leg destroyed. 05393_ G-47 Trooper knocked back. 05395_ Adv. Beam Cannon destroyed. 05397_ Y&JV:C:4HL46A:SDGLGS Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????##???????#####??????????????????????? | | ?????????????# ####gg ####???????????????????? | | ??????????????# g ##??????????????????? | | ??????????????????# %@ #??????????????????? | | ???????????????#< ## % #?????????????????? | | ?????????????????????#% #????????????????? | | ????????????????????# #????????????????? | | ???????????????????# #????????????????? | | ??????????????????# #????????????????? | | ????????????????? #???????????????? | | ????????????????# #???????????????? | | ????????????????# #???????????????? | | ???????????????# #???????????????? | | ??????????????# ## ???????????????? | | ??????????????## ####??# #??????????????? | | ???????????????## ??????? #??????????????? | | ????????????????# ????????# #??????????????? | | ????????????????# ????????? #??????????????? | | ????????????????# ??????????# #??????????????? | | ????????????????# ???????????# #??????????????? | | ??????????????????????????????# ????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 20 Terrain Scan Range 16 Terrain Scan Density 110 Armor Coverage 300 Evasion (%) 55 Targeting Accuracy 5 Recoil Reduction 3 Offensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed HypervelocityDecoyTearclaws Manual? 0 Play Time 01:09:00 Cumulative 514.5 hours Start 2021.12.18 @ 18:55:36 End 2021.12.18 @ 20:06:15 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 113 Rogue 82 Adventurer 31 Explorer 0 Win Type - Total 27 Types 22/0/2/3/0/0/0/0/0 Lore% 70 Gallery% 82 Achievement% 64 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 20/Terminus Map View 66x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d691486b-f8c9-455c-be19-44637176c7c0