Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.04.30 @ 22:31:52 Player: Olga Result: Destroyed by G-73 Enforcer with Phase Gun Performance ------------- Evolutions (9) 4500 Regions Visited (13) 2600 Robots Destroyed (14) 70 Value Destroyed (173) 173 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (1737) 1737 TOTAL SCORE: 9160 Bonus ------- Pacifist 200 Follower Combat Kills 37 Entered DSFs 1500 Cogmind --------- Core Integrity 0/1600 Matter 300/300 Energy 99/100 System Corruption 3% Temperature Cool (9) Movement Core (50) Location -1/Access Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (8) --- (None) > --- UTILITY (14) ----- Advanced Signal Interpreter Advanced Salvage Targeting Computer Advanced Target Analyzer Improved Hacking Suite > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Light Angular Momentum Engine Smartbomb Launcher Enhanced Force Lance Peak State ------------ > --- POWER ------------ Light Quantum Reactor > --- PROPULSION ------- Biomechanical Wings Biomechanical Wings Biomechanical Wings Biomechanical Wings Cooled Field Propulsion Drive Field Propulsion Array Q-thruster > --- UTILITY ---------- Small Storage Unit Advanced Visual Processing Unit Advanced Signal Interpreter Advanced Salvage Targeting Computer Improved Melee Analysis Suite Advanced Target Analyzer Layered Medium Armor Plating Focal Shield Hacking Suite Improved Hacking Suite System Shield System Guard > --- WEAPON ----------- Heavy Pick Enhanced Force Lance > --- INVENTORY -------- Light Nuclear Core Light Angular Momentum Engine Light Particle Reactor [Rating: 129] Favorites ----------- Power Light Quantum Reactor Engine Heavy Deuterium Engine Power Core Light Nuclear Core Reactor Light Quantum Reactor Propulsion Biomechanical Wings Treads Light Treads Leg Aluminum Leg Flight Unit Biomechanical Wings Utility Visual Processing Unit Device Focal Shield Storage Small Storage Unit Processor Visual Processing Unit Hackware System Shield Protection Improved Light Armor Plating Weapon Light Assault Rifle Ballistic Gun Light Assault Rifle Slashing Weapon Power Sword Piercing Weapon Heavy Pick Build | -11 -10 -9 -8 -7 -7 -6 -5 -5 -4 -3 -2 -2 -1 ------- Run | Scr Mat Mat Mat Fac DSF Fac Fac DSF Fac Res Res DSF Acc Slots Evolved 18 | . . 2 2 2 . 2 2 . 2 2 2 . 2 Power . | . . . . . . . . . . . . . . Propulsion 6 | . . 1 1 . . . 2 . 2 . . . . Utility 12 | . . 1 1 2 . 2 . . . 2 2 . 2 Weapon . | . . . . . . . . . . . . . . Parts Attached 71 | 2 1 . 12 1 4 16 3 . 6 12 . . 14 Power 11 | . . . 1 . 3 1 1 . 1 1 . . 3 Engine 5 | . . . 1 . 2 . 1 . 1 . . . . Core 3 | . . . . . 1 1 . . . . . . 1 Reactor 3 | . . . . . . . . . . 1 . . 2 Propulsion 26 | 2 . . 7 1 . 5 2 . 2 3 . . 4 Treads 2 | 2 . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight 24 | . . . 7 1 . 5 2 . 2 3 . . 4 Utility 25 | . 1 . 3 . 1 6 . . 2 7 . . 5 Device 5 | . 1 . . . . 1 . . 1 2 . . . Storage 2 | . . . . . 1 1 . . . . . . . Processor 11 | . . . 3 . . 3 . . . 3 . . 2 Hackware 4 | . . . . . . . . . . 2 . . 2 Protection 3 | . . . . . . 1 . . 1 . . . 1 Artifact . | . . . . . . . . . . . . . . Weapon 9 | . . . 1 . . 4 . . 1 1 . . 2 Energy Gun . | . . . . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . . Ballistic Gun 5 | . . . 1 . . 3 . . 1 . . . . Ballistic Cannon . | . . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . 1 . . . . . . . Piercing Weapon 3 | . . . . . . . . . . 1 . . 2 Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 4 | . . . . . . 1 . . 1 1 . . 1 Parts Lost 39 | . . . 5 . 1 1 . . 6 1 . 3 22 Power 3 | . . . . . . 1 . . . . . . 2 Propulsion 19 | . . . 4 . 1 . . . 2 . . 2 10 Utility 14 | . . . 1 . . . . . 3 1 . 1 8 Weapon 3 | . . . . . . . . . 1 . . . 2 Highest Loss Streak 17 | . . . 4 . 1 1 . . 6 1 . 3 17 To Critical Strikes 1 | . . . 1 . . . . . . . . . . Average Slot Usage (%) 79 | . 66 55 71 76 82 91 100 97 92 92 . 91 73 Engine 1 | . . . 4 7 3 . 5 5 5 3 . . . Core 1 | . . . . . 1 6 . . . . . . . Reactor 1 | . . . . . . . . . . . . 4 3 Treads 3 | . 28 22 6 . . . . . . . . . . Flight 24 | . . . 13 30 30 26 35 35 39 36 . 34 23 Device 5 | . 9 11 4 . . 4 5 5 7 8 . 8 2 Storage 2 | . . . . . 7 4 5 5 5 4 . 4 1 Processor 20 | . . . 24 23 23 29 29 29 21 22 . 17 20 Hackware 3 | . . . . . . . . . . 1 . 8 10 Protection 2 | . . . . . . 4 5 5 2 4 . 4 3 Ballistic Gun 8 | . 28 22 18 15 15 12 5 2 3 . . . . Slashing Weapon 1 | . . . . . . . 5 5 5 4 . 4 1 Piercing Weapon 2 | . . . . . . . . . . 2 . 4 5 Naked Turns . | . . . . . . . . . . . . . . Heaviest Build 40 | 2 3 3 7 7 14 22 26 26 29 32 32 32 40 Greatest Support 55 | 3 3 3 16 18 18 24 36 36 48 52 52 52 55 Greatest Overweight (x) . | . . . . . . . . . . . . . . Average Overweight (x) . | . . . . . . . . . . . . . . Largest Inventory Capacity 8 | 8 5 5 5 5 8 8 8 8 8 8 8 8 8 Average Capacity 6 | 8 5 5 5 5 8 7 8 8 8 8 8 8 6 Most Carried 8 | 6 5 5 5 5 5 8 6 5 4 5 5 5 5 Average Carried 4 | 5 5 4 4 5 4 6 5 5 2 4 5 5 3 Final Capacity 8 | 5 5 5 5 5 8 8 8 8 8 8 8 8 5 Final Carried 7 | 5 5 5 5 5 5 7 5 5 3 5 5 5 4 Class Distribution -------------------- 45% | Sprinter 31% | Hacker-Sprinter 22% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Sprinter | -7/Factory Sprinter | -7/DSF Sprinter | -6/Factory Sprinter | -5/Factory Sprinter | -5/DSF Sprinter | -4/Factory Sprinter | -3/Research Sprinter | -2/Research Hacker-Sprinter | -2/DSF Hacker-Sprinter | -1/Access Resources | -11 -10 -9 -8 -7 -7 -6 -5 -5 -4 -3 -2 -2 -1 ----------- Run | Scr Mat Mat Mat Fac DSF Fac Fac DSF Fac Res Res DSF Acc Matter Collected 805 | 200 . 35 40 . . 136 . 26 176 139 . . 53 Remotely . | . . . . . . . . . . . . . . Salvage Created 377 | . . 35 77 . . . . . 171 94 . . . Parts 26 | . . 5 10 . . . . . 6 5 . . . Haulers Intercepted . | . . . . . . . . . . . . . . Recyclers Shooed 1 | . . . . . . . . . . 1 . . . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -6 -5 -5 -4 -3 -2 -2 -1 ------- Run | Scr Mat Mat Mat Fac DSF Fac Fac DSF Fac Res Res DSF Acc Combat Hostiles Destroyed 8 | . . 3 5 . . . . . . . . . . Guns 8 | . . 3 5 . . . . . . . . . . Classes Destroyed 5 | . . 1 . . . . . . 2 2 . . . Worker 3 | . . . . . . . . . 3 . . . . Recycler 1 | . . . . . . . . . 1 . . . . Mechanic 1 | . . . . . . . . . . 1 . . . Watcher 1 | . . . . . . . . . . 1 . . . Swarmer 8 | . . 3 5 . . . . . . . . . . Best Kill Streak 4 | . . 3 4 . . . . . 4 1 . . . Combat Bots Only 4 | . . 3 4 . . . . . . . . . . Max Kills in Single Turn 2 | . . 1 2 . . . . . 1 1 . . . Gunslinging 1 | . . . 1 . . . . . . . . . . Exploded . | . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -6 -5 -5 -4 -3 -2 -2 -1 -------- Run | Scr Mat Mat Mat Fac DSF Fac Fac DSF Fac Res Res DSF Acc Damage Taken 5139 | . 7 203 498 . 40 298 . 233 490 191 . 98 3081 Core 2256 | . 7 51 193 . . 56 . 79 213 48 . . 1609 Absorbed by Shields 63 | . . . . . . . . . . . . . 63 Core Remaining (%) 91 | 100 97 87 64 . 100 93 . 92 81 96 . 100 . Volleys Fired 24 | . . 10 11 . . 3 . . . . . . . Largest 2 | . . 2 2 . . 2 . . . . . . . Hottest 55 | . . 40 45 . . 55 . . . . . . . Shots Fired 48 | . . 20 22 . . 6 . . . . . . . Gun 48 | . . 20 22 . . 6 . . . . . . . Cannon . | . . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . Kinetic 48 | . . 20 22 . . 6 . . . . . . . Thermal . | . . . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . Robot Hit Streak 4 | . . 3 4 . . 2 . . . . . . . Robot Miss Streak 4 | . . 2 4 . . 2 . . . . . . . Penetration Max . | . . . . . . . . . . . . . . Secondary Targets 3 | . . 1 2 . . . . . . . . . . Max Gunslinging Chain 1 | . . 1 1 . . . . . . . . . . Shots Hit Robots 33 | . . 11 11 . . 2 . . 4 5 . . . Core Hits 17 | . . 5 6 . . 1 . . 2 3 . . . Critical Kills . | . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . Critical Strikes 1 | . . . . . . . . . . 1 . . . Sever 1 | . . . . . . . . . . 1 . . . Melee Attacks 16 | . . . . . . . . . 4 8 . . 4 Impact . | . . . . . . . . . . . . . . Slashing 9 | . . . . . . . . . 4 5 . . . Piercing 7 | . . . . . . . . . . 3 . . 4 Sneak Attacks 6 | . . . . . . . . . 4 2 . . . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 925 | . . 92 159 . . 40 . . 331 282 . . 21 Guns 290 | . . 91 159 . . 40 . . . . . . . Cannons . | . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . Melee 613 | . . . . . . . . . 331 282 . . . Ramming 22 | . . 1 . . . . . . . . . . 21 Kinetic 290 | . . 91 159 . . 40 . . . . . . . Thermal . | . . . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . Slashing 613 | . . . . . . . . . 331 282 . . . Piercing . | . . . . . . . . . . . . . . Highest Corruption 3 | . . . . . . . . . . . . . 3 Average Corruption 2 | . . . . . . . . . . . . . 2 Corruption Purged . | . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 80 | . . . . . . . . . 80 . . . . Projectiles . | . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . Melee 80 | . . . . . . . . . 80 . . . . Knockbacks . | . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . Self-Inflicted Damage 10 | . . . . . . . . . . . . . 10 Shots . | . . . . . . . . . . . . . . Rammed 3 | . . 1 . . . . . . . . . . 2 Targets Rammed 3 | . . 1 . . . . . . . . . . 2 Kicked . | . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . Highest Temperature 210 | . . 1 2 . . 16 . . . . . . 210 Average Temperature 57 | . . 1 2 . . 9 . . . . . . 114 Received Heat Transfer 441 | . . 27 153 . 9 54 . . 63 9 . . 126 Siege Activations . | . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . Heat Transferred . | . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -6 -5 -5 -4 -3 -2 -2 -1 ------- Run | Scr Mat Mat Mat Fac DSF Fac Fac DSF Fac Res Res DSF Acc Peak Influence 1236 | . 23 169 275 120 87 287 128 89 96 176 99 74 1236 Initial 128 | . . 9 70 120 87 39 128 89 46 34 99 74 26 Average 263 | . 11 78 123 120 86 104 128 89 62 81 99 68 693 Maximum Alert Level 4 | . . . 1 . . 1 . . . . . . 4 Low Security (%) 73 | 100 100 100 83 100 100 84 100 100 100 100 100 100 24 Level 1 6 | . . . 16 . . 15 . . . . . . 8 Level 2 3 | . . . . . . . . . . . . . 12 Level 3 7 | . . . . . . . . . . . . . 26 Level 4 8 | . . . . . . . . . . . . . 27 Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Squads Dispatched 19 | . 1 . 2 1 1 3 . 1 3 1 . 1 5 Investigation 10 | . . . 2 1 . 1 . . 3 . . . 3 Extermination 1 | . . . . . . . . . . . . . 1 Reinforcement 8 | . 1 . . . 1 2 . 1 . 1 . 1 1 Assault . | . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . . . . . . 1 Construction Impeded . | . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -6 -5 -5 -4 -3 -2 -2 -1 --------- Run | Scr Mat Mat Mat Fac DSF Fac Fac DSF Fac Res Res DSF Acc Distress Signals 2 | . . . . . . . . . . . . . 2 Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 197 | . 6 13 20 . 3 21 . 5 17 9 . 5 98 Peak Tracking Total 23 | . 6 7 16 . 5 10 . 4 15 6 . 7 23 Tactical Retreats 24 | . . 2 1 . . 3 . . 1 2 . . 15 Traps | -11 -10 -9 -8 -7 -7 -6 -5 -5 -4 -3 -2 -2 -1 ------- Run | Scr Mat Mat Mat Fac DSF Fac Fac DSF Fac Res Res DSF Acc Traps Triggered 7 | . . . 1 . 1 . . 1 . 1 . 1 2 Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -6 -5 -5 -4 -3 -2 -2 -1 ---------- Run | Scr Mat Mat Mat Fac DSF Fac Fac DSF Fac Res Res DSF Acc Machines Disabled . | . . . . . . . . . . . . . . Max in Single Turn . | . . . . . . . . . . . . . . Garrison Access 2 | . . . . . . . . . . 1 . . 1 Machines Sabotaged . | . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -6 -5 -5 -4 -3 -2 -2 -1 --------- Run | Scr Mat Mat Mat Fac DSF Fac Fac DSF Fac Res Res DSF Acc Machines Accessed 21 | . 1 1 1 2 . 3 1 . 3 4 1 . 4 Terminals 16 | . 1 1 1 1 . 2 1 . 3 2 1 . 3 Fabricators 1 | . . . . . . 1 . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access 4 | . . . . 1 . . . . . 2 . . 1 Total Hacks 47 | . 1 2 3 8 . 4 1 . 11 4 1 . 12 Successful 11 | . 1 . . 1 . 2 1 . . 3 1 . 2 Failed 36 | . . 2 3 7 . 2 . . 11 1 . . 10 Catastrophic 8 | . . 1 . . . 2 . . 2 1 . . 2 Database Lockouts . | . . . . . . . . . . . . . . Manual 19 | . . 2 . . . 3 . . 7 1 . . 6 Terminals 38 | . 1 2 3 4 . 3 1 . 11 2 1 . 10 Fabricators 1 | . . . . . . 1 . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access 8 | . . . . 4 . . . . . 2 . . 2 Terminal Hacks 8 | . 1 . . 1 . 1 1 . . 2 1 . 1 Open Door 1 | . . . . . . . . . . 1 . . . Open DSF 3 | . . . . 1 . . 1 . . . 1 . . Level Access Points 4 | . 1 . . . . 1 . . . 1 . . 1 Fabricator Hacks 1 | . . . . . . 1 . . . . . . . Build 1 | . . . . . . 1 . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . . . . . . . 1 . . 1 Seal Access 2 | . . . . . . . . . . 1 . . 1 Unauthorized Hacks . | . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 17 | . 1 1 1 2 . 3 . . 3 2 . . 4 Full Trace Events 10 | . . 1 1 1 . 1 . . 3 . . . 3 Feedback Events 1 | . . . . . . . . . . . . . 1 Corruption 1 | . . . . . . . . . . . . . 1 Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . Robots Built 3 | . . . . . . 3 . . . . . . . Authchips . | . . . . . . . . . . . . . . Time 76 | . . . . . . 76 . . . . . . . Total Robot Build Rating 15 | . . . . . . 15 . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -6 -5 -5 -4 -3 -2 -2 -1 ------------ Run | Scr Mat Mat Mat Fac DSF Fac Fac DSF Fac Res Res DSF Acc Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -6 -5 -5 -4 -3 -2 -2 -1 -------- Run | Scr Mat Mat Mat Fac DSF Fac Fac DSF Fac Res Res DSF Acc Total Allies 3 | . . . . . . 3 . . . . . . . Largest Group 3 | . . . . . . 3 . . . . . . . Highest-Rated Group 87 | . . . . . . 87 . . . . . . . Highest-Rated Ally 29 | . . . . . . 29 . . . . . . . Total Orders . | . . . . . . . . . . . . . . Ally Attacks 26 | . . . . . . 26 . . . . . . . Total Damage 446 | . . . . . . 446 . . . . . . . Kills 3 | . . . . . . 3 . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -6 -5 -5 -4 -3 -2 -2 -1 ------- Run | Scr Mat Mat Mat Fac DSF Fac Fac DSF Fac Res Res DSF Acc Robot Analysis Total . | . . . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -6 -5 -5 -4 -3 -2 -2 -1 ------------- Run | Scr Mat Mat Mat Fac DSF Fac Fac DSF Fac Res Res DSF Acc Turns Passed 1261 | 6 54 99 102 40 39 230 9 24 88 183 3 17 367 Spaces Moved 3547 | 1 105 141 130 118 57 589 21 80 293 608 13 76 1315 Core 313 | 1 105 141 43 . . . . . . . . . 23 Treads . | . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight 3234 | . . . 87 118 57 589 21 80 293 608 13 76 1292 Fastest Speed 19 | 50 50 50 31 31 31 31 25 25 19 19 19 19 22 Average Speed 27 | 50 50 50 40 31 31 31 25 25 23 22 19 20 24 Slowest Speed 60 | 50 50 50 60 31 34 31 25 25 25 25 19 25 50 Overloaded Moves 18 | . . . . . . . . . . . . . 18 Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped 67 | . . . . . . 17 . 2 7 11 . . 30 Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 30 | 2 26 19 26 6 68 21 1 90 12 21 1 88 45 Regions Visited 13 Branch Regions . Pre-discovered Areas . | . . . . . . . . . . . . . . Known Exits Taken 6 | . 1 . . 1 . 1 1 . . 1 1 . . Unknown Exits Taken 4 | 1 . 1 1 . . . . . 1 . . . . Scrap Searched . | . . . . . . . . . . . . . . Spaces Dug 6 | . . . . . . . . . . 3 . . 3 Terrain Destroyed 6 | . . . . . . . . . . 3 . . 3 Melee 6 | . . . . . . . . . . 3 . . 3 Projectile . | . . . . . . . . . . . . . . AOE . | . . . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -6 -5 -5 -4 -3 -2 -2 -1 --------- Run | Scr Mat Mat Mat Fac DSF Fac Fac DSF Fac Res Res DSF Acc Total 3665 | 7 105 153 156 122 76 613 24 81 297 623 12 76 1320 Wait 9 | . . . 3 . . . . 4 . 1 . 1 . Move 3415 | . 104 140 129 118 56 556 21 75 279 588 12 75 1262 Hop 54 | . . . . . . 15 . 2 6 8 . . 23 Pick Up 18 | . . 1 . 1 . 11 . . 1 2 . . 2 Fast Attach 42 | . 1 . 10 . 1 9 . . 2 11 . . 8 Attach 15 | . . . 1 . 1 2 2 . 3 1 . . 5 Detach 4 | 2 . . . . . . . . . . . . 2 Swap 14 | 2 . . 1 1 2 5 1 . 1 . . . 1 Drop 28 | 3 . 1 1 2 1 12 . . 1 4 . . 3 Fire 24 | . . 10 11 . . 3 . . . . . . . Melee 15 | . . . . . . . . . 4 8 . . 3 Ram 3 | . . 1 . . . . . . . . . . 2 Kick . | . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . Escape Stasis 24 | . . . . . 15 . . . . . . . 9 Rewire . | . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials -8/Materials -7/Factory -7/DSF -6/Factory (discovered 4 exits: *Fac x4) -5/Factory -5/DSF -4/Factory -3/Research (discovered 4 exits: *Res x3 / *Qua) -2/Research -2/DSF -1/Access (discovered 1 exit: Sur) History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 0) 7 | -11/Scrapyard | Entered Materials 37 | -10/Materials | Discovered new exit (range 12) 38 | -10/Materials | Identified exit to Materials 61 | -10/Materials | Entered another Materials area 61 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 157 | -9/Materials | Discovered new exit (range 5) 160 | -9/Materials | Entered another Materials area 160 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 243 | -8/Materials | Lost 4 parts (3n1u) 259 | -8/Materials | Discovered new exit (range 10) 262 | -8/Materials | Entered Factory 262 | -7/Factory | Evolved 2 slots: Utility x2 302 | -7/Factory | Identified exit to DSF 302 | -7/Factory | Entered DSF 321 | -7/DSF | Additional patrols routed to DSF 337 | -7/DSF | Discovered new exit (range 11) 341 | -7/DSF | Entered Factory 341 | -6/Factory | Evolved 2 slots: Utility x2 443 | -6/Factory | Fabricated G-50 Soldier? 530 | -6/Factory | Identified exit to Factory 540 | -6/Factory | Build established: Sprinter 571 | -6/Factory | Entered another Factory area 571 | -5/Factory | Evolved 2 slots: Propulsion x2 580 | -5/Factory | Identified exit to DSF 580 | -5/Factory | Entered DSF 600 | -5/DSF | Discovered new exit (range 17) 602 | -5/DSF | Additional patrols routed to DSF 604 | -5/DSF | Entered Factory 604 | -4/Factory | Evolved 2 slots: Propulsion x2 689 | -4/Factory | Discovered new exit (range 16) 692 | -4/Factory | Entered Research 692 | -3/Research | Evolved 2 slots: Utility x2 723 | -3/Research | Lost 6 parts (2n3u1w) 726 | -3/Research | Identified exit to Research 817 | -3/Research | Spotted B-86 Titan 830 | -3/Research | Spotted B-86 Titan 853 | -3/Research | Discovered new exit (range 8) 854 | -3/Research | Identified exit to Quarantine 875 | -3/Research | Entered another Research area 875 | -2/Research | Evolved 2 slots: Utility x2 878 | -2/Research | Identified exit to DSF 878 | -2/Research | Entered DSF 892 | -2/DSF | Discovered new exit (range 13) 894 | -2/DSF | Identified exit to Access 895 | -2/DSF | Entered Access 895 | -1/Access | Evolved 2 slots: Utility x2 925 | -1/Access | Lost 3 parts (2n1u) 992 | -1/Access | Spotted B-99 Colossus 1016 | -1/Access | Found Enh. Force Lance 1081 | -1/Access | Spotted B-99 Colossus 1100 | -1/Access | Lost 4 parts (2n1u1w) 1133 | -1/Access | Identified exit to Surface 1158 | -1/Access | Build established: Hacker-Sprinter 1192 | -1/Access | Search patrols dispatched 1226 | -1/Access | Core integrity fell below 50% 1254 | -1/Access | Core integrity fell below 20% 1262 | -1/Access | Destroyed by G-73 Enforcer with Phase Gun Last Messages --------------- 01229_ K-01 Serf suffers critical hit (Blast). 01229_ K-01 Serf destroyed. 01229_ P-80 Master resets H-81 Overseer, system corruption cleaned. 01230_ Acquired 9 matter. 01230_ Acquired 5 matter. 01240_ Biomechanical Wings destroyed. 01243_ O-32 Director: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 01245_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal A006. 01247_ W-44 Eye sends out distress signal. 01248_ Biomechanical Wings destroyed. 01249_ System Shield destroyed. 01249_ Knocked back. 01250_ W-44 Eye sends out distress signal. 01251_ System Shield destroyed. 01251_ Hacking Suite destroyed. 01251_ Adv. Visual Processing Unit destroyed. 01251_ Knocked back. 01256_ Slug penetrates Wall. 01260_ Slammed into W-44 Eye. Map ----- +----------------------------------------------------+ | ??????????????????????????? ????????????? | | ????????????????????????????? ????????????? | | ???????????????????????????????# #????????????? | | ????????????????????????????????# #????????????? | | ??????????????????????????????????# #????????????? | | ? ??????????????????????????????# #????????????? | | ? ??????????????????????????????# #????????????? | | ? ??????????????????????????????# #????????????? | | ?""Y??????????????????????????????# #????????????? | | ?"""????????????##+#??????????????# #????????????? | | ? ????????????# #????###########/##???????????? | | ? ????????????# #????# #???????????? | | ?#+#????????????# #????# #???????????? | | ?# #????????????# #????# #???????????? | | ?# #??########### #????# #???????????? | | ?# #??# # #????# #???????????? | | ?# #??# # #????# #???????????? | | ## ##?# # #????# #???????????? | | ### # #????# #???????????? | | + # #????# #???????????? | | ## ### ] + #????# #####+#####?? | | ## ### [ # #????# / #?? | | ?# #?# # #????# = ## #?? | | ?# #?########### ##???#####+######### #?? | | ?# ###########; ;###### #??????# #?? | | ?# % % % l g@g #??????# #?# | | ?# p H! w%g #??????# #?# | | ?# ########## ####### #??##### ### | | ?# % #????????##+###?????##C ##??# | | ?# #????????? ????????# #???# ### | | + #????????? ????????# #???# #########+##?# | | # #???????? ???????# #???#?????# #?# | | # #???????? ???????# #?????????# = #?? | | ?# #??????? T??????# #?????????# #?? | | ? #??????? "??????# #?????????# #?? | | #??????# ""?????# #?????????# #?? | | #??????# ?????# #?????????# !#?? | | #??????# ??????# #?????????########?? | | #??????#########?????# #??????????????????? | | #????????????????????? #??????????????????? | | ####????????????????????? #??????????????????? | | ????????????????????????? ???????????????????? | | * ????????????????????????? ???????????????????? | | ????????????????????????? ???????????????????? | | ??????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 28 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 15 Terrain Scan Density 10 Power Amplification 30 Corruption Containment 24 Armor Coverage 225 Resistance: KI 20 Evasion (%) 66 Melee Accuracy 6 Target Analysis 8 Salvage Targeting 3 Offensive Hacking 22 Defensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ G-50 Soldier | x3 | -6/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed IntegrityMobileNeutralizer Manual? 0 Play Time 00:44:38 Cumulative 133.6 hours Start 2022.04.30 @ 21:48:48 End 2022.04.30 @ 22:31:52 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 176 Rogue 175 Adventurer 0 Explorer 1 Win Type - Total 5 Types 5/0/0/0/0/0/0/0/0 Lore% 59 Gallery% 59 Achievement% 50 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Vi Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: fc798100-4cc0-45f9-b8c7-c5490da75a4f