Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.06 @ 18:26:39 Player: Iris Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (81) 405 Value Destroyed (2502) 2502 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (193) 193 TOTAL SCORE: 5440 Bonus ------- High Alert Combat Kills 193 Cogmind --------- Core Integrity 459/700 Matter 196/300 Energy 0/100 System Corruption 1% Temperature Cool (3) Movement Flying (34) Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Xenon Bombardment Thruster Xenon Bombardment Thruster Xenon Bombardment Thruster > --- UTILITY (5) ------ Improved Heat Sink Machine Analyzer Improved Signal Interpreter Improved Targeting Computer Advanced ECM Suite > --- WEAPON (3) ------- Enhanced Autogun Flak Gun > --- INVENTORY (5) ---- Improved Weapon Shielding Improved Light Armor Plating Improved Assault Rifle Improved Assault Rifle Missile Launcher Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Xenon Bombardment Thruster Xenon Bombardment Thruster Xenon Bombardment Thruster Xenon Bombardment Thruster > --- UTILITY ---------- Improved Heat Sink Machine Analyzer Improved Signal Interpreter Improved Targeting Computer Improved Medium Armor Plating > --- WEAPON ----------- High-powered Shotgun Enhanced Autogun Enhanced Autogun > --- INVENTORY -------- Improved Weapon Shielding Improved Light Armor Plating Improved Assault Rifle Improved Assault Rifle Missile Launcher [Rating: 47] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Flight Unit Xenon Bombardment Thruster Utility Improved Targeting Computer Device Structural Scanner Storage Small Storage Unit Processor Improved Targeting Computer Protection Improved Weapon Shielding Weapon Improved Assault Rifle Ballistic Gun Improved Assault Rifle Launcher Grenade Launcher Build | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power . | . . . . . Propulsion 2 | . . . 1 1 Utility 3 | . . 2 . 1 Weapon 1 | . . . 1 . Parts Attached 61 | 5 3 25 18 10 Power 6 | 1 . 3 1 1 Engine 6 | 1 . 3 1 1 Core . | . . . . . Reactor . | . . . . . Propulsion 17 | 2 . 7 7 1 Treads 8 | . . 5 3 . Leg 2 | . . 1 1 . Wheel 3 | 2 . 1 . . Hover . | . . . . . Flight 4 | . . . 3 1 Utility 19 | 1 2 7 4 5 Device 7 | . 1 4 . 2 Storage 2 | 1 . 1 . . Processor 6 | . 1 2 2 1 Hackware . | . . . . . Protection 4 | . . . 2 2 Artifact . | . . . . . Weapon 19 | 1 1 8 6 3 Energy Gun . | . . . . . Energy Cannon . | . . . . . Ballistic Gun 16 | 1 . 7 6 2 Ballistic Cannon . | . . . . . Launcher 3 | . 1 1 . 1 Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 2 | . . 1 1 . Parts Lost 13 | . 1 6 . 6 Power 3 | . . 1 . 2 Propulsion 4 | . 1 2 . 1 Utility 2 | . . 1 . 1 Weapon 4 | . . 2 . 2 Highest Loss Streak 4 | . 1 2 . 4 To Critical Strikes . | . . . . . Average Slot Usage (%) 89 | . 90 85 94 95 Engine 10 | . 14 10 8 7 Treads 9 | . . 10 19 . Wheel 5 | . 23 2 . . Flight 3 | . . . 3 28 Device 11 | . 12 16 3 3 Storage 1 | . 7 . . . Processor 20 | . 7 21 25 26 Protection 2 | . . . 6 5 Ballistic Gun 21 | . 14 21 26 20 Launcher 2 | . 11 . . . Naked Turns . | . . . . . Heaviest Build 29 | 12 16 18 19 29 Greatest Support 60 | 26 26 40 60 24 Greatest Overweight (x) 5 | 1 . 4 5 1 Average Overweight (x) . | . . . . . Largest Inventory Capacity 8 | 8 8 8 5 5 Average Capacity 5 | 6 6 5 5 5 Most Carried 5 | . 4 5 5 5 Average Carried 3 | . 1 4 4 4 Final Capacity 8 | 8 5 5 5 5 Final Carried 5 | . 4 5 5 5 Class Distribution -------------------- 60% | Mutant 17% | Scavenger-Gunner 5% | Sprinter 5% | Gunner 3% | Scavenger-Mutant 3% | Infiltrator-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Gunner | -8/Materials Sprinter | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Yrd Mat Mat Mat Fac Matter Collected 2457 | 234 242 829 603 549 Remotely . | . . . . . Salvage Created 3098 | . 498 1420 585 595 Parts 155 | . 36 77 21 21 Haulers Intercepted 8 | . 2 4 2 . Recyclers Shooed 4 | . 2 . 1 1 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Combat Hostiles Destroyed 63 | . 13 30 9 11 Guns 52 | . 2 30 9 11 AOE 11 | . 11 . . . Classes Destroyed 11 | . 7 2 1 1 Worker 2 | . 1 1 . . Builder 2 | . 2 . . . Hauler 8 | . 2 4 2 . Recycler 3 | . 2 1 . . Watcher 3 | . 1 . 1 1 Swarmer 9 | . 3 6 . . Grunt 40 | . 10 18 6 6 Brawler 1 | . . . . 1 Duelist 1 | . . 1 . . Sentry 10 | . . 5 2 3 Hunter 2 | . . . 1 1 Best Kill Streak 8 | . 8 8 6 4 Combat Bots Only 8 | . 5 8 6 3 Max Kills in Single Turn 3 | . 3 2 1 1 Gunslinging 1 | . . 1 . . Exploded 3 | . 3 . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Hostile Shots Fired 399 | . 33 169 39 158 Missed 135 | . 9 55 10 61 Damage Taken 3234 | . 314 1197 455 1268 Core 671 | . 133 236 61 241 Absorbed by Shields 263 | . . 246 . 17 Redirected to Shielding 169 | . . . 105 64 Regen/Repaired (Parts) 169 | . . 18 151 . Core Remaining (%) 68 | 100 46 41 88 . Volleys Fired 203 | . 38 86 37 42 Largest 3 | . 2 2 3 3 Hottest 86 | . 50 46 75 86 Shots Fired 454 | . 62 165 111 116 Gun 425 | . 38 165 111 111 Cannon . | . . . . . Launcher 29 | . 24 . . 5 Special . | . . . . . Kinetic 425 | . 38 165 111 111 Thermal . | . . . . . Explosive 29 | . 24 . . 5 Electromagnetic . | . . . . . Robot Hit Streak 19 | . 4 19 6 19 Robot Miss Streak 4 | . 4 2 4 2 Penetration Max . | . . . . . Secondary Targets 11 | . . 5 2 4 Max Gunslinging Chain 1 | . . 1 1 1 Shots Hit Robots 311 | . 20 135 73 83 Core Hits 147 | . 33 55 26 33 Critical Kills 1 | . . . 1 . Critical Parts Destroyed 2 | . . 1 1 . Critical Strikes 3 | . . 1 2 . Destroy 3 | . . 1 2 . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 6350 | . 1480 2030 1143 1697 Guns 4722 | . 174 2025 1127 1396 Cannons . | . . . . . Explosions 1582 | . 1281 . . 301 Melee . | . . . . . Ramming 46 | . 25 5 16 . Kinetic 4722 | . 174 2025 1127 1396 Thermal 168 | . . . . 168 Explosive 1414 | . 1281 . . 133 Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 1 | . . . . 1 Average Corruption 1 | . . . . 1 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 1 | . . . . 1 Matter Fused 1 | . . . . 1 Overload Shots . | . . . . . Overflow Damage 86 | . 26 . . 60 Projectiles . | . . . . . Explosions 86 | . 26 . . 60 Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 130 | . 43 . . 87 Shots 3 | . 2 . . 1 Rammed 13 | . 9 1 3 . Targets Rammed 14 | . 9 2 3 . Kicked . | . . . . . Crushed 1 | . . 1 . . Highest Temperature 610 | . 8 15 304 610 Average Temperature 175 | . 3 5 86 243 Received Heat Transfer 1148 | . 132 485 117 414 Effects 25 | . . . 1 24 Shutdowns 4 | . . . . 4 Energy Bleed 4 | . . . . 4 Interference 8 | . . . 1 7 Matter Decay 2 | . . . . 2 Short Circuit 2 | . . . . 2 Damage (minor) 5 | . . . . 5 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred 100 | . . . . 100 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Peak Influence 623 | . 429 623 510 391 Initial 239 | . . 180 239 46 Average 315 | . 210 414 261 246 Maximum Alert Level 2 | . 2 2 2 1 Low Security (%) 24 | 100 44 8 29 35 Level 1 47 | . 53 35 60 64 Level 2 28 | . 2 56 9 . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 12 | . 3 6 2 1 Investigation 8 | . 2 4 1 1 Extermination . | . . . . . Reinforcement 4 | . 1 2 1 . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Distress Signals 7 | . 2 4 . 1 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 98 | . 18 46 20 14 Peak Tracking Total 8 | . 4 6 8 6 Tactical Retreats 1 | . 1 . . . Traps | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Traps Triggered 4 | . 1 2 . 1 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed 4 | . . 4 . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Yrd Mat Mat Mat Fac Machines Disabled 6 | . 4 1 . 1 Max in Single Turn 3 | . 3 1 . 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Machines Accessed 15 | . 2 5 5 3 Terminals 12 | . 2 4 3 3 Fabricators . | . . . . . Repair Stations 3 | . . 1 2 . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 41 | . 4 15 12 10 Successful 17 | . 2 5 5 5 Failed 24 | . 2 10 7 5 Catastrophic 9 | . 1 3 3 2 Database Lockouts . | . . . . . Manual 25 | . 3 11 8 3 Terminals 35 | . 4 13 8 10 Fabricators . | . . . . . Repair Stations 6 | . . 2 4 . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 11 | . 2 3 1 5 Open DSF 1 | . . . . 1 Branch Access Points 1 | . . 1 . . Alert Level 2 | . . . . 2 Unreport Threat 1 | . . . 1 . Locate Traps 2 | . 1 . . 1 Disarm Traps 1 | . . 1 . . Transport Status 2 | . 1 . . 1 Zone Layout 1 | . . 1 . . Fabricator Hacks . | . . . . . Repair Station Hacks 6 | . . 2 4 . Scan Component 3 | . . 1 2 . Repair 3 | . . 1 2 . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 12 | . 2 5 4 1 Full Trace Events 6 | . 1 3 1 1 Feedback Events 1 | . . . . 1 Corruption 1 | . . . . 1 Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 3 | . . 1 2 . Time 96 | . . 26 70 . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Yrd Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Yrd Mat Mat Mat Fac Turns Passed 3497 | 49 688 1582 876 302 Spaces Moved 2312 | 47 595 781 521 368 Core 91 | 4 . 85 2 . Treads 886 | . . 503 383 . Legs 54 | . . 52 2 . Wheels 779 | 43 595 141 . . Hover . | . . . . . Flight 502 | . . . 134 368 Fastest Speed 31 | 50 90 90 34 31 Average Speed 115 | 89 92 159 128 46 Slowest Speed 300 | 100 100 250 300 114 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped 2 | . . . . 2 Cave-ins Triggered . | . . . . . Exploration Rate (%) 36 | 4 79 52 39 10 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 174 | . 138 . . 36 Melee . | . . . . . Projectile . | . . . . . AOE 174 | . 138 . . 36 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Total 2793 | 51 667 954 677 444 Wait 133 | . 19 33 73 8 Move 2304 | 46 594 780 520 364 Hop 2 | . . . . 2 Pick Up 18 | . 2 9 6 1 Fast Attach 48 | 5 3 18 15 7 Attach 13 | . . 7 3 3 Detach 16 | . 2 7 4 3 Swap . | . . . . . Drop 30 | . . 12 16 2 Fire 203 | . 38 86 37 42 Melee . | . . . . . Ram 9 | . 9 . . . Kick . | . . . . . Crush 5 | . . 2 3 . Escape Stasis 12 | . . . . 12 Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 3 exits: *Mat / *Min / Sto) -8/Materials -7/Factory History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 15) 50 | -11/Scrapyard | Entered Materials 78 | -10/Materials | Discovered new exit (range 16) 161 | -10/Materials | Discovered new exit (range 8) 312 | -10/Materials | Build established: Mutant 373 | -10/Materials | Discovered new exit (range 12) 525 | -10/Materials | Discovered new exit (range 16) 722 | -10/Materials | Core integrity fell below 50% 738 | -10/Materials | Entered another Materials area 738 | -9/Materials | Evolved 2 slots: Utility x2 981 | -9/Materials | Identified exit to Mines 981 | -9/Materials | Identified exit to Storage 1185 | -9/Materials | Destroyed 8 combat bots 1630 | -9/Materials | Repaired Structural Scanner 1908 | -9/Materials | Core integrity fell below 50% 2312 | -9/Materials | Discovered new exit (range 4) 2320 | -9/Materials | Entered another Materials area 2320 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 2384 | -8/Materials | Repaired Imp. Ion Engine 2788 | -8/Materials | Build established: Scavenger-Gunner 3166 | -8/Materials | Repaired Imp. Weapon Shielding 3188 | -8/Materials | Discovered new exit (range 15) 3196 | -8/Materials | Entered Factory 3196 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3498 | -7/Factory | Self-destructed Last Messages --------------- 03475_ U-05 Engineer builds a Door. 03475_ U-05 Engineer lays Concrete. 03476_ U-05 Engineer builds a Wall. 03478_ U-05 Engineer lays Concrete. 03479_ U-05 Engineer builds a Wall. 03480_ U-05 Engineer lays Concrete. 03480_ Penetrated by Slug. 03480_ U-05 Engineer lays Concrete. 03482_ Acquired 79 matter. 03484_ U-05 Engineer lays Concrete. 03485_ O-16 Technician: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 03485_ Slug penetrates Terminal. 03485_ Enh. Autogun destroyed. 03485_ U-05 Engineer lays Concrete. 03488_ Penetrated by Slug. 03489_ System corrupted: Matter fused (-6). 03489_ U-05 Engineer lays Concrete. 03493_ Penetrated by Slug. 03493_ Imp. Deuterium Engine destroyed. 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"""" #"F """ """?"" | | ??????????????????????? ? #"" """ """ "" | | ???????????????????????#####??#### | | ??????????????????????????????#### | | ????????????????????????????###""##+##""#### | | ????????????????????????????# #?#### | | ????????????????????????????## " #?????? | | ?????????????????????????????# ] #?????? | | ?????????????????????????????#/ #?????? | | ?????????????????????????????# + | | ?????????????????????????????# # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 14 Terrain Scan Density 85 ECM Strength 2 Armor Coverage 225 Weapon Shielding 66 Evasion (%) 63 Targeting Accuracy 11 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ThrusterPointDatajack Manual? 0 Play Time 00:33:40 Cumulative 10.3 hours Start 2024.04.06 @ 17:55:44 End 2024.04.06 @ 18:26:39 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 30 Rogue 30 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 13 Gallery% 20 Achievement% 17 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 2 Font 32/SmallcapsGlow Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 49e42af6-ad44-4f80-a8a5-a20d2ebdd759