Cogmind - Beta 11 @@@ ROGUE MODE // 2022.03.30 @ 10:10:06 Player: Qirby Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (45) 225 Value Destroyed (921) 921 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2826 Bonus ------- None Cogmind --------- Core Integrity 0/550 Matter 58/300 Energy 79/100 System Corruption 0% Temperature Warning (353) Movement Walking (400) Ox4 Location -8/Materials Parts ------- > --- POWER (1) -------- Heavy Ion Engine > --- PROPULSION (4) --- Aluminum Leg Aluminum Leg Compact Wheel > --- UTILITY (3) ------ High-capacity Storage Unit > --- WEAPON (3) ------- (None) > --- INVENTORY (20) --- High-capacity Battery (250) Medium Matter Pod (100) Sensor Array Tractor Beam Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Light Treads Aluminum Leg Aluminum Leg Compact Wheel > --- UTILITY ---------- Heat Sink High-capacity Storage Unit Medium Armor Plating > --- WEAPON ----------- Advanced Beam Cannon Advanced Beam Cannon Advanced Beam Cannon > --- INVENTORY -------- Heavy Ion Engine Heavy Ion Engine Light Treads Aluminum Leg Aluminum Leg Aluminum Leg Compact Wheel High-capacity Battery Medium Matter Pod Weight Redist. System Weight Redist. System Sensor Array Transport Network Coupler Tractor Beam [Rating: 22] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Utility High-capacity Storage Unit Device Tractor Beam Storage High-capacity Storage Unit Processor Signal Interpreter Hackware Hacking Suite Protection Medium Armor Plating Weapon Assault Rifle Energy Gun Particle Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Assault Rifle Build | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion 2 | . . 1 1 Utility 1 | . . 1 . Weapon 1 | . . . 1 Parts Attached 90 | 12 24 32 22 Power 6 | 1 . 3 2 Engine 5 | 1 . 2 2 Core 1 | . . 1 . Reactor . | . . . . Propulsion 54 | 7 16 16 15 Treads 15 | 1 6 6 2 Leg 12 | 2 . . 10 Wheel 27 | 4 10 10 3 Hover . | . . . . Flight . | . . . . Utility 17 | 2 6 6 3 Device 10 | 1 3 5 1 Storage 3 | 1 1 . 1 Processor 2 | . 1 1 . Hackware 1 | . 1 . . Protection 1 | . . . 1 Artifact . | . . . . Weapon 13 | 2 2 7 2 Energy Gun 4 | . 2 1 1 Energy Cannon 5 | . . 4 1 Ballistic Gun 4 | 2 . 2 . Ballistic Cannon . | . . . . Launcher . | . . . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 2 | . . 2 . Corrupted Parts 1 | . 1 . . System Corruption 1 | . 1 . . Parts Lost 20 | . . 8 12 Power 1 | . . 1 . Propulsion 12 | . . 4 8 Utility 3 | . . 1 2 Weapon 4 | . . 2 2 Highest Loss Streak 12 | . . 7 12 To Critical Strikes 1 | . . 1 . Average Slot Usage (%) 96 | . 100 96 80 Engine 11 | . 14 9 9 Treads 14 | . 17 12 8 Wheel 14 | . 10 20 10 Device 10 | . 12 6 9 Storage 12 | . 14 11 9 Processor 6 | . . 14 5 Energy Gun 8 | . 10 7 1 Energy Cannon 4 | . . 6 16 Ballistic Gun 12 | . 17 7 . Naked Turns . | . . . . Heaviest Build 64 | 14 51 57 64 Greatest Support 60 | 16 40 60 32 Greatest Overweight (x) 16 | 1 5 3 16 Average Overweight (x) 1 | . 2 1 3 Largest Inventory Capacity 20 | 8 20 20 20 Average Capacity 16 | 7 14 20 20 Most Carried 20 | 8 20 19 19 Average Carried 12 | 6 11 14 13 Final Capacity 20 | 8 20 20 20 Final Carried 19 | 8 19 18 4 Class Distribution -------------------- 67% | Mutant 30% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Gunner | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Scr Mat Mat Mat Matter Collected 1402 | 352 427 472 151 Remotely 940 | 90 392 359 99 Salvage Created 1658 | 139 660 652 207 Parts 98 | 14 43 31 10 Haulers Intercepted 3 | . 1 2 . Recyclers Shooed 2 | . . 2 . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Combat Hostiles Destroyed 25 | . 10 11 4 Guns 18 | . 10 7 1 Cannons 6 | . . 3 3 Classes Destroyed 9 | 2 5 1 1 Worker 3 | . 3 . . Tunneler 5 | 4 1 . . Hauler 3 | . 1 2 . Recycler 4 | 1 . 3 . Operator 3 | . 2 1 . Watcher 2 | . 2 . . Swarmer 6 | . . 6 . Grunt 18 | . 10 5 3 Brawler 1 | . . . 1 Best Kill Streak 7 | 4 4 7 3 Combat Bots Only 6 | . 2 6 3 Max Kills in Single Turn 2 | 1 1 2 1 Gunslinging 1 | . . 1 . Exploded . | . . . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Damage Taken 2961 | . 494 804 1663 Core 788 | . 141 97 550 Absorbed by Shields . | . . . . Core Remaining (%) 72 | 100 43 75 . Volleys Fired 128 | 8 63 38 19 Largest 3 | 2 2 2 3 Hottest 204 | 40 85 136 204 Shots Fired 246 | 16 123 73 34 Gun 203 | 16 123 58 6 Cannon 43 | . . 15 28 Launcher . | . . . . Special . | . . . . Kinetic 123 | 16 79 28 . Thermal 104 | . 25 45 34 Explosive . | . . . . Electromagnetic 19 | . 19 . . Robot Hit Streak 12 | 8 9 12 8 Robot Miss Streak 5 | 1 5 3 3 Penetration Max . | . . . . Secondary Targets 3 | . 1 2 . Max Gunslinging Chain 1 | . 1 1 . Shots Hit Robots 146 | 10 71 45 20 Core Hits 63 | 6 27 21 9 Critical Kills 1 | . . 1 . Critical Parts Destroyed . | . . . . Critical Strikes 4 | . 1 2 1 Burn 3 | . 1 1 1 Meltdown 1 | . . 1 . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 2128 | 110 904 677 437 Guns 1566 | 110 896 502 58 Cannons 541 | . . 175 366 Explosions . | . . . . Melee . | . . . . Ramming 21 | . 8 . 13 Kinetic 769 | 110 465 194 . Thermal 1154 | . 247 483 424 Explosive . | . . . . Electromagnetic 184 | . 184 . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 5 | . 1 5 . Average Corruption 3 | . 1 5 . Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 12 | . 3 9 . Message Errors 5 | . 1 4 . Matter Fused 3 | . . 3 . Heat Flow Errors 1 | . . 1 . Energy Discharges 1 | . . 1 . Data Loss (major) 2 | . 2 . . Overload Shots . | . . . . Overflow Damage . | . . . . Projectiles . | . . . . Explosions . | . . . . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 10 | . 4 . 6 Shots . | . . . . Rammed 3 | . 1 . 2 Targets Rammed 3 | . 1 . 2 Kicked . | . . . . Crushed . | . . . . Highest Temperature 1127 | . 218 233 1127 Average Temperature 242 | . 51 34 769 Received Heat Transfer 1218 | . 297 66 855 Effects 55 | . . . 55 Shutdowns 8 | . . . 8 Energy Bleed 6 | . . . 6 Interference 6 | . . . 6 Matter Decay 8 | . . . 8 Short Circuit 5 | . . . 5 Damage (minor) 8 | . . . 8 Damage (major) 10 | . . . 10 Damage (core) 4 | . . . 4 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted 1 | . . 1 . Combat Hostiles 1 | . . 1 . Parts Melted 7 | . . 6 1 Heat Transferred 2738 | . 629 1221 888 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Missiles Intercepted . | . . . . Alert | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Peak Influence 312 | 25 277 312 129 Initial 115 | . 16 115 59 Average 144 | 9 148 187 83 Maximum Alert Level 1 | . 1 1 . Low Security (%) 71 | 100 67 63 100 Level 1 28 | . 32 36 . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 7 | . 5 1 1 Investigation 3 | . 2 . 1 Extermination . | . . . . Reinforcement 4 | . 3 1 . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Distress Signals 1 | . 1 . . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 45 | . 21 17 7 Peak Tracking Total 8 | . 2 8 6 Tactical Retreats 1 | . . . 1 Traps | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Traps Triggered . | . . . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Scr Mat Mat Mat Machines Disabled . | . . . . Max in Single Turn . | . . . . Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Machines Accessed 7 | . 3 3 1 Terminals 4 | . 2 1 1 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 3 | . 1 2 . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 24 | . 14 7 3 Successful 18 | . 11 5 2 Failed 6 | . 3 2 1 Catastrophic 1 | . . . 1 Database Lockouts . | . . . . Manual 1 | . . . 1 Terminals 16 | . 11 2 3 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 8 | . 3 5 . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 11 | . 8 1 2 Record 1 | . . . 1 Prototype ID Bank 1 | . 1 . . Alert Level 1 | . 1 . . Locate Traps 1 | . 1 . . Dispatch Records 1 | . 1 . . Investigation Status 1 | . 1 . . Assault Status 1 | . 1 . . Registered Components 1 | . . . 1 Zone Layout 3 | . 2 1 . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks 7 | . 3 4 . Recycle Component 1 | . 1 . . Process 1 | . . 1 . Report Inventory 2 | . 1 1 . Retrieve Matter 1 | . . 1 . Retrieve Components 2 | . 1 1 . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 6 | . 3 2 1 Full Trace Events 4 | . 2 1 1 Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled 1 | . 1 . . Recycled Matter 109 | . . 109 . Retrieved Matter 175 | . . 175 . Retrieved Components 11 | . 2 9 . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Scr Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Scr Mat Mat Mat Turns Passed 1517 | 124 712 541 140 Spaces Moved 765 | 88 339 310 28 Core 20 | 18 . . 2 Treads 58 | . 48 10 . Legs 3 | 2 . . 1 Wheels 684 | 68 291 300 25 Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 100 101 115 Average Speed 123 | 87 131 117 200 Slowest Speed 850 | 120 320 320 850 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 21 | 6 55 18 6 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken 2 | . 1 1 . Unknown Exits Taken 1 | 1 . . . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed . | . . . . Melee . | . . . . Projectile . | . . . . AOE . | . . . . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Total 1085 | 115 479 411 80 Wait 27 | . 24 2 1 Move 762 | 87 338 309 28 Hop . | . . . . Pick Up 47 | 7 20 19 1 Fast Attach 13 | 8 . 1 4 Attach 26 | . 1 14 11 Detach 6 | 1 1 1 3 Swap 51 | 4 23 17 7 Drop 22 | . 8 10 4 Fire 128 | 8 63 38 19 Melee . | . . . . Ram 3 | . 1 . 2 Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / [*Min x2]) -9/Materials -8/Materials History --------- Turn | Location | Event 17 | -11/Scrapyard | Discovered new exit (range 15) 125 | -11/Scrapyard | Entered Materials 174 | -10/Materials | Discovered new exit (range 14) 297 | -10/Materials | Discovered new exit (range 5) 315 | -10/Materials | Build established: Mutant 564 | -10/Materials | Core integrity fell below 50% 637 | -10/Materials | Discovered new exit (range 8) 814 | -10/Materials | Discovered new exit (range 16) 836 | -10/Materials | Identified exit to Materials 837 | -10/Materials | Entered another Materials area 837 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1040 | -9/Materials | Lost 7 parts (1p3n1u2w) 1092 | -9/Materials | Discovered new exit (range 15) 1257 | -9/Materials | Identified exit to Materials 1344 | -9/Materials | Build established: Scavenger-Mutant 1378 | -9/Materials | Entered another Materials area 1378 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1494 | -8/Materials | Core integrity fell below 50% 1505 | -8/Materials | Core integrity fell below 20% 1518 | -8/Materials | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 01498_ Overheating: Matter decay (-24). 01498_ Critical hit (Burn: +37). 01499_ Acquired Lgt. Treads. 01500_ Overheating: Energy bleed (-15). 01500_ Dropped Hcp. Storage Unit. 01500_ Acquired Hcp. Storage Unit. 01501_ Hvy. Ion Engine broken. 01501_ Overheating: Short circuit. 01502_ Overheating: Matter decay (-9). 01502_ Broken Aluminum Leg destroyed. 01504_ Overheating: Hcp. Storage Unit damaged (-52). 01505_ Overheating: Core damaged (-55). 01510_ Heat Sink destroyed. 01510_ Acquired Aluminum Leg. 01512_ Overheating: Aluminum Leg damaged (-14). 01512_ Overheating: Aluminum Leg damaged (-24). 01513_ Slammed into G-47 Trooper. 01514_ Critical hit (Burn: +37). 01516_ Aluminum Leg destroyed. 01516_ Acquired Aluminum Leg. 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