Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.09.21 @ 16:44:49

Player: Flerik

Result: Destroyed by S-27 Virus with Autogun

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (7)        1400
Robots Destroyed (38)      190
Value Destroyed (465)      465
Prototype IDs (4)          80
Alien Tech Used (0)        0
Bonus (748)                748
              TOTAL SCORE: 4883

 Bonus
-------
High Alert Combat Kills    36
Follower Combat Kills      12
Entered Garrisons          200
Used RIF Installer         500

 Cogmind 
---------
Core Integrity             0/850
Matter                     275/300
Energy                     89/100
System Corruption          2%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -6/Garrison

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (5) ---
               (None)
>          --- UTILITY (7) ------
           Visual Processing Unit
  Improved Signal Interpreter
  Advanced Targeting Computer
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (5) ----
    Medium Laser

 Peak State 
------------
>          --- POWER ------------
     Light Ion Engine
>          --- PROPULSION -------
           Flight Unit
           Flight Unit
           Cesium-ion Thruster
>          --- UTILITY ----------
     Small Storage Unit
           Visual Processing Unit
  Advanced Sensor Array
  Improved Signal Interpreter
  Advanced Targeting Computer
  Advanced Melee Analysis Suite
  Advanced Melee Analysis Suite
>          --- WEAPON -----------
           Datajack
           Scythe
>          --- INVENTORY --------
           Authchip [Propulsion]
           Authchip [Propulsion]
           Authchip [Device]
           Drone Bay
    Medium Laser
    Guided EMP Blaster
           Katana
[Rating: 37]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Flight Unit
  Leg                      Aluminum Leg
  Flight Unit              Flight Unit
Utility                    Small Storage Unit
  Device                   Improved Terrain Scanner
  Storage                  Small Storage Unit
  Processor                Visual Processing Unit
  Hackware                 Improved Hacking Suite
Weapon                     Scythe
  Energy Gun               Medium Laser
  Launcher                 Guided EMP Blaster
  Slashing Weapon          Scythe
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -9  -8  -8  -8  -6  -6  
-------                    Run  | Scr Mat Mat Mat Sto Rec Fac Gar 
Slots Evolved              8    | .   .   2   2   .   .   4   .   
  Power                    .    | .   .   .   .   .   .   .   .   
  Propulsion               3    | .   .   .   2   .   .   1   .   
  Utility                  5    | .   .   2   .   .   .   3   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   
Parts Attached             57   | 8   .   8   15  8   4   13  1   
  Power                    5    | 2   .   1   1   .   1   .   .   
    Engine                 5    | 2   .   1   1   .   1   .   .   
    Core                   .    | .   .   .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   
  Propulsion               22   | 2   .   3   9   5   .   3   .   
    Treads                 .    | .   .   .   .   .   .   .   .   
    Leg                    3    | 2   .   .   1   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   
    Flight                 19   | .   .   3   8   5   .   3   .   
  Utility                  19   | 2   .   3   3   2   2   7   .   
    Device                 7    | 1   .   2   1   1   .   2   .   
    Storage                2    | 1   .   .   .   .   1   .   .   
    Processor              9    | .   .   1   2   1   1   4   .   
    Hackware               1    | .   .   .   .   .   .   1   .   
    Protection             .    | .   .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   
  Weapon                   11   | 2   .   1   2   1   1   3   1   
    Energy Gun             2    | 2   .   .   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   
    Ballistic Gun          .    | .   .   .   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   
    Launcher               1    | .   .   .   .   .   .   .   1   
    Special Weapon         .    | .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   
    Slashing Weapon        6    | .   .   1   1   1   .   3   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   
    Special Melee Weapon   2    | .   .   .   1   .   1   .   .   
  Unidentified Prototypes  4    | .   .   .   2   1   .   .   1   
Parts Lost                 33   | .   .   5   8   8   .   8   4   
  Power                    4    | .   .   1   1   1   .   1   .   
  Propulsion               17   | .   .   2   5   5   .   4   1   
  Utility                  6    | .   .   1   1   1   .   1   2   
  Weapon                   6    | .   .   1   1   1   .   2   1   
  Highest Loss Streak      8    | .   .   4   8   5   .   6   4   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   
Average Slot Usage (%)     83   | .   100 95  81  86  84  70  35  
  Engine                   8    | .   14  8   6   8   8   5   .   
  Leg                      6    | .   28  20  .   .   .   .   .   
  Flight                   19   | .   .   1   29  35  27  14  3   
  Device                   6    | .   14  21  6   .   .   4   .   
  Storage                  7    | .   14  11  9   8   6   2   .   
  Processor                20   | .   .   10  17  25  24  31  25  
  Energy Gun               5    | .   28  15  .   .   .   .   .   
  Slashing Weapon          5    | .   .   5   9   8   9   2   .   
  Special Melee Weapon     2    | .   .   .   2   .   8   2   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   
Heaviest Build             16   | 14  14  16  15  15  11  12  10  
  Greatest Support         20   | 20  20  20  16  17  13  13  3   
  Greatest Overweight (x)  3    | 2   .   1   2   1   .   .   3   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   
Largest Inventory Capacity 8    | 8   8   8   8   8   8   8   5   
  Average Capacity         7    | 7   8   8   8   7   7   6   5   
  Most Carried             8    | 5   8   8   6   8   8   8   3   
  Average Carried          5    | 2   6   7   3   7   6   6   2   
  Final Capacity           8    | 8   8   8   8   5   8   5   5   
  Final Carried            8    | 5   8   7   5   5   8   3   1   

 Class Distribution 
--------------------
 40% | Mutant
 22% | Sprinter
 12% | Commander-Sprinter
 11% | Commander-Scout
  9% | Scavenger-Sprinter

 Dominant Class 
----------------
             Mutant | -10/Materials
             Mutant | -9/Materials
 Scavenger-Sprinter | -8/Materials
           Sprinter | -8/Storage
 Commander-Sprinter | -8/Recycling
    Commander-Scout | -6/Factory
             Mutant | -6/Garrison

 Resources                      | -11 -10 -9  -8  -8  -8  -6  -6  
-----------                Run  | Scr Mat Mat Mat Sto Rec Fac Gar 
Matter Collected           625  | 280 .   25  130 60  50  80  .   
  Remotely                 .    | .   .   .   .   .   .   .   .   
Salvage Created            855  | 219 106 68  85  119 158 44  56  
  Parts                    74   | 23  12  7   11  8   10  1   2   
Haulers Intercepted        .    | .   .   .   .   .   .   .   .   
Recyclers Shooed           1    | .   .   1   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -8  -8  -8  -6  -6  
-------                    Run  | Scr Mat Mat Mat Sto Rec Fac Gar 
Combat Hostiles Destroyed  23   | .   4   4   3   6   3   1   2   
  Melee                    17   | .   .   4   3   6   3   1   .   
  Guns                     4    | .   4   .   .   .   .   .   .   
  AOE                      2    | .   .   .   .   .   .   .   2   
Classes Destroyed          8    | 3   3   .   .   .   1   1   .   
  Worker                   3    | 2   .   .   1   .   .   .   .   
  Tunneler                 8    | 7   .   .   1   .   .   .   .   
  Recycler                 3    | 1   .   .   .   .   2   .   .   
  Drone                    3    | .   .   .   .   .   3   .   .   
  Watcher                  1    | .   1   .   .   .   .   .   .   
  Swarmer                  16   | .   3   3   3   5   .   .   2   
  Grunt                    3    | .   1   1   .   1   .   .   .   
  Programmer               1    | .   .   .   .   .   .   1   .   
Best Kill Streak           5    | 5   4   2   3   3   4   1   2   
  Combat Bots Only         4    | .   4   2   3   3   2   1   2   
Max Kills in Single Turn   2    | 1   2   1   1   1   1   1   2   
  Gunslinging              .    | .   .   .   .   .   .   .   .   
  Exploded                 2    | .   .   .   .   .   .   .   2   
  Melee                    1    | .   .   1   1   1   1   1   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -8   -8   -6   -6   
--------                   Run  | Scr  Mat  Mat  Mat  Sto  Rec  Fac  Gar  
Damage Taken               2984 | .    126  553  450  554  .    463  838  
  Core                     1441 | .    10   158  169  252  .    196  656  
  Absorbed by Shields      64   | .    .    .    .    .    .    .    64   
  Regen/Repaired (Parts)   18   | .    .    .    .    .    .    18   .    
Core Remaining (%)         69   | 100  96   60   .    .    23   .    .    
Volleys Fired              53   | 39   13   .    .    .    .    .    1    
  Largest                  2    | 2    2    .    .    .    .    .    1    
  Hottest                  90   | 90   90   .    .    .    .    .    50   
Shots Fired                104  | 77   26   .    .    .    .    .    1    
  Gun                      103  | 77   26   .    .    .    .    .    .    
  Cannon                   .    | .    .    .    .    .    .    .    .    
  Launcher                 1    | .    .    .    .    .    .    .    1    
  Special                  .    | .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    
  Thermal                  103  | 77   26   .    .    .    .    .    .    
  Explosive                .    | .    .    .    .    .    .    .    .    
  Electromagnetic          1    | .    .    .    .    .    .    .    1    
  Robot Hit Streak         7    | 7    4    .    .    .    .    .    5    
  Robot Miss Streak        4    | 4    4    .    .    .    .    .    .    
  Penetration Max          .    | .    .    .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    .    .    
Shots Hit Robots           136  | 32   13   7    11   14   48   10   1    
  Core Hits                36   | 11   6    4    4    5    3    .    3    
  Critical Kills           .    | .    .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    
  Critical Strikes         5    | 4    .    .    .    1    .    .    .    
    Burn                   4    | 4    .    .    .    .    .    .    .    
    Sever                  1    | .    .    .    .    1    .    .    .    
Melee Attacks              127  | .    .    10   20   25   60   12   .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 73   | .    .    10   18   25   10   10   .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
  Sneak Attacks            34   | .    .    1    5    1    25   2    .    
    Combat Hostiles        2    | .    .    .    .    .    2    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    
Damage Inflicted           2555 | 403  152  240  484  500  427  272  77   
  Guns                     555  | 403  152  .    .    .    .    .    .    
  Cannons                  .    | .    .    .    .    .    .    .    .    
  Explosions               77   | .    .    .    .    .    .    .    77   
  Melee                    1923 | .    .    240  484  500  427  272  .    
  Ramming                  .    | .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    
  Thermal                  555  | 403  152  .    .    .    .    .    .    
  Explosive                .    | .    .    .    .    .    .    .    .    
  Electromagnetic          77   | .    .    .    .    .    .    .    77   
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 1923 | .    .    240  484  500  427  272  .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
Highest Corruption         2    | .    2    .    .    .    .    2    2    
  Average Corruption       2    | .    2    .    .    .    .    2    2    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    
  Effects                  3    | .    .    .    .    .    .    .    3    
    Matter Fused           1    | .    .    .    .    .    .    .    1    
    Energy Discharges      1    | .    .    .    .    .    .    .    1    
    Data Loss (major)      1    | .    .    .    .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    .    .    
Overflow Damage            421  | .    .    30   101  77   132  81   .    
  Projectiles              .    | .    .    .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    .    .    
  Melee                    421  | .    .    30   101  77   132  81   .    
Knockbacks                 .    | .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    
Self-Inflicted Damage      .    | .    .    .    .    .    .    .    .    
  Shots                    .    | .    .    .    .    .    .    .    .    
  Rammed                   .    | .    .    .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    
Highest Temperature        415  | 415  294  13   1    10   .    .    .    
  Average Temperature      130  | 121  164  8    1    5    .    .    .    
  Received Heat Transfer   525  | .    48   207  63   81   .    36   90   
  Effects                  4    | 4    .    .    .    .    .    .    .    
    Shutdowns              1    | 1    .    .    .    .    .    .    .    
    Interference           3    | 3    .    .    .    .    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Melted             2    | 1    1    .    .    .    .    .    .    
  Heat Transferred         1771 | 1386 385  .    .    .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -8  -8  -6  -6  
-------                    Run  | Scr Mat Mat Mat Sto Rec Fac Gar 
Peak Influence             924  | 50  153 249 139 300 181 924 430 
  Initial                  900  | .   32  64  20  53  64  900 375 
  Average                  253  | 21  76  131 66  239 95  857 392 
Maximum Alert Level        3    | .   .   1   .   1   .   3   2   
  Low Security (%)         63   | 100 100 73  100 33  100 .   .   
  Level 1                  18   | .   .   26  .   66  .   .   63  
  Level 2                  2    | .   .   .   .   .   .   9   36  
  Level 3                  15   | .   .   .   .   .   .   90  .   
  Level 4                  .    | .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   
Squads Dispatched          5    | .   .   1   .   1   .   3   .   
  Investigation            2    | .   .   .   .   1   .   1   .   
  Extermination            .    | .   .   .   .   .   .   .   .   
  Reinforcement            3    | .   .   1   .   .   .   2   .   
  Assault                  .    | .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   
Searches Triggered         1    | .   .   .   .   .   .   1   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -8  -8  -6  -6  
---------                  Run  | Scr Mat Mat Mat Sto Rec Fac Gar 
Distress Signals           3    | .   .   .   1   1   .   1   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   
Times Spotted              105  | .   6   22  17  24  16  6   14  
  Peak Tracking Total      13   | .   2   12  13  10  6   5   10  
  Tactical Retreats        8    | .   .   3   1   3   .   .   1   

 Traps                          | -11 -10 -9  -8  -8  -8  -6  -6  
-------                    Run  | Scr Mat Mat Mat Sto Rec Fac Gar 
Traps Triggered            4    | .   1   .   .   .   .   .   3   
  Indirectly               1    | .   .   .   .   .   .   .   1   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -8  -8  -6  -6  
----------                 Run  | Scr Mat Mat Mat Sto Rec Fac Gar 
Machines Disabled          .    | .   .   .   .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -8  -8  -6  -6  
---------                  Run  | Scr Mat Mat Mat Sto Rec Fac Gar 
Machines Accessed          27   | .   2   2   2   7   8   6   .   
  Terminals                21   | .   2   2   2   7   5   3   .   
  Fabricators              1    | .   .   .   .   .   .   1   .   
  Repair Stations          1    | .   .   .   .   .   .   1   .   
  Recycling Units          3    | .   .   .   .   .   3   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   1   .   
Total Hacks                56   | .   6   2   6   13  18  11  .   
  Successful               30   | .   2   1   3   7   12  5   .   
  Failed                   26   | .   4   1   3   6   6   6   .   
    Catastrophic           4    | .   2   .   .   2   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   
  Manual                   26   | .   6   2   2   7   5   4   .   
  Terminals                44   | .   6   2   6   13  11  6   .   
  Fabricators              2    | .   .   .   .   .   .   2   .   
  Repair Stations          2    | .   .   .   .   .   .   2   .   
  Recycling Units          7    | .   .   .   .   .   7   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   1   .   
Terminal Hacks             15   | .   1   1   2   5   5   1   .   
  Record                   1    | .   .   .   .   1   .   .   .   
  Open Door                4    | .   .   .   .   4   .   .   .   
  Open DSF                 1    | .   .   .   .   .   .   1   .   
  Level Access Points      2    | .   1   1   .   .   .   .   .   
  Recycling Unit Index     1    | .   .   .   1   .   .   .   .   
  Unreport Threat          1    | .   .   .   .   .   1   .   .   
  Dispatch Records         1    | .   .   .   .   .   1   .   .   
  Maintenance Status       1    | .   .   .   .   .   1   .   .   
  Transport Status         1    | .   .   .   .   .   1   .   .   
  Assault Status           1    | .   .   .   .   .   1   .   .   
  Registered Prototypes    1    | .   .   .   1   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   
Repair Station Hacks       2    | .   .   .   .   .   .   2   .   
  Scan Component           1    | .   .   .   .   .   .   1   .   
  Repair                   1    | .   .   .   .   .   .   1   .   
Recycling Unit Hacks       4    | .   .   .   .   .   4   .   .   
  Retrieve Components      4    | .   .   .   .   .   4   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   .   1   .   
  Unlock Access            1    | .   .   .   .   .   .   1   .   
Unauthorized Hacks         8    | .   1   .   1   2   3   1   .   
  Terminals                8    | .   1   .   1   2   3   1   .   
    Track                  2    | .   .   .   .   .   2   .   .   
    Assimilate             4    | .   1   .   1   2   .   .   .   
    Operators              2    | .   .   .   .   .   1   1   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   
Hacking Detections         21   | .   2   2   2   4   5   6   .   
  Full Trace Events        1    | .   .   .   .   1   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   
Parts Repaired             1    | .   .   .   .   .   .   1   .   
  Time                     13   | .   .   .   .   .   .   13  .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
  Retrieved Components     4    | .   .   .   .   .   4   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -8  -8  -6  -6  
------------               Run  | Scr Mat Mat Mat Sto Rec Fac Gar 
Used RIF Installer         1    | .   .   .   .   .   .   .   1   
Robots Hacked              5    | .   .   .   1   .   3   1   .   
  Non-combat               4    | .   .   .   .   .   3   1   .   
  Combat                   1    | .   .   .   1   .   .   .   .   
Robot Hacks Applied        5    | .   .   .   1   .   3   1   .   
  parse_system             1    | .   .   .   1   .   .   .   .   
  no_distress              1    | .   .   .   .   .   1   .   .   
  find_fabricator          1    | .   .   .   .   .   .   1   .   
  find_recycling           2    | .   .   .   .   .   2   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   
Robots Rewired             9    | .   .   .   .   .   9   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -8  -8  -6  -6  
--------                   Run  | Scr Mat Mat Mat Sto Rec Fac Gar 
Total Allies               11   | .   .   .   1   1   9   .   .   
  Largest Group            9    | .   .   .   1   1   9   6   .   
  Highest-Rated Group      139  | .   .   .   10  10  139 74  .   
  Highest-Rated Ally       34   | .   .   .   10  10  34  18  .   
Total Orders               .    | .   .   .   .   .   .   .   .   
Ally Attacks               54   | .   .   .   .   .   39  15  .   
  Total Damage             823  | .   .   .   .   .   599 224 .   
  Kills                    14   | .   .   .   .   .   12  2   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -8  -8  -6  -6  
-------                    Run  | Scr Mat Mat Mat Sto Rec Fac Gar 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   
Drone Launches             2    | .   .   .   .   2   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -9  -8  -8  -8  -6  -6  
-------------              Run  | Scr Mat Mat Mat Sto Rec Fac Gar 
Turns Passed               2637 | 312 205 409 221 504 461 442 83  
Spaces Moved               2359 | 136 122 302 310 348 494 535 112 
  Core                     56   | 18  .   .   .   .   .   2   36  
  Treads                   .    | .   .   .   .   .   .   .   .   
  Legs                     502  | 118 122 259 3   .   .   .   .   
  Wheels                   .    | .   .   .   .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   .   .   .   
  Flight                   1801 | .   .   43  307 348 494 533 76  
  Fastest Speed            29   | 50  120 34  31  29  32  32  35  
  Average Speed            52   | 117 120 108 34  31  32  33  45  
  Slowest Speed            200  | 150 120 190 200 117 32  50  200 
  Overloaded Moves         .    | .   .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   .   
  Robots Hopped            19   | .   .   2   4   11  .   2   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   .   .   
Exploration Rate (%)       35   | 7   21  32  28  69  84  10  30  
  Regions Visited          7
    Branch Regions         2
  Pre-discovered Areas     .    | .   .   .   .   .   .   .   .   
  Known Exits Taken        6    | .   1   1   1   1   1   1   .   
  Unknown Exits Taken      1    | 1   .   .   .   .   .   .   .   
Scrap Searched             .    | .   .   .   .   .   .   .   .   
Spaces Dug                 .    | .   .   .   .   .   .   .   .   
Terrain Destroyed          .    | .   .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   .   .   .   
  AOE                      .    | .   .   .   .   .   .   .   .   
Terrain Rammed             .    | .   .   .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   .   .   

 Actions                        | -11 -10 -9  -8  -8  -8  -6  -6  
---------                  Run  | Scr Mat Mat Mat Sto Rec Fac Gar 
Total                      3479 | 208 154 365 388 691 755 775 143 
  Wait                     844  | 18  17  40  43  318 191 210 7   
  Move                     2317 | 135 121 297 302 327 493 530 112 
  Hop                      16   | .   .   2   3   9   .   2   .   
  Pick Up                  24   | 7   3   4   2   2   5   1   .   
  Fast Attach              31   | 5   .   1   7   6   4   8   .   
  Attach                   19   | 2   .   5   7   1   .   3   1   
  Detach                   4    | .   .   1   2   .   .   1   .   
  Swap                     8    | 1   .   2   2   1   .   2   .   
  Drop                     14   | 1   .   3   .   2   2   6   .   
  Fire                     53   | 39  13  .   .   .   .   .   1   
  Melee                    127  | .   .   10  20  25  60  12  .   
  Ram                      .    | .   .   .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   .   
  Escape Stasis            22   | .   .   .   .   .   .   .   22  
  Rewire                   .    | .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x3)
-9/Materials (discovered 3 exits: *Mat x3)
-8/Materials
-8/Storage
-8/Recycling
-6/Factory
-6/Garrison

 History 
---------
 Turn | Location      | Event
   32 | -11/Scrapyard | Discovered new exit (range 14)
  313 | -11/Scrapyard | Entered Materials
  314 | -10/Materials | Build established: Mutant
  341 | -10/Materials | Identified exit to Materials
  518 | -10/Materials | Entered another Materials area
  518 | -9/Materials  | Evolved 2 slots: Utility x2
  915 | -9/Materials  | Identified exit to Materials
  927 | -9/Materials  | Entered another Materials area
  927 | -8/Materials  | Evolved 2 slots: Propulsion x2
  941 | -8/Materials  | Lost 4 parts (2n1u1w)
 1134 | -8/Materials  | Lost 8 parts (1p5n1u1w)
 1145 | -8/Materials  | Discovered new exit (range 10)
 1147 | -8/Materials  | Identified exit to Storage
 1148 | -8/Materials  | Entered Storage
 1167 | -8/Storage    | Found Prototype Processor
 1167 | -8/Storage    | Identified Exp. Targeting Computer
 1530 | -8/Storage    | Build established: Sprinter
 1623 | -8/Storage    | Core integrity fell below 50%
 1651 | -8/Storage    | Used back door to open Recycling access
 1651 | -8/Storage    | Discovered new exit (range 5)
 1652 | -8/Storage    | Identified exit to Recycling
 1652 | -8/Storage    | Entered Recycling
 1664 | -8/Recycling  | Spotter reported a threat
 1679 | -8/Recycling  | Lost 5 parts (1p3n1u)
 1732 | -8/Recycling  | Spotter reported a threat
 1734 | -8/Recycling  | Spotter reported a threat
 1776 | -8/Recycling  | Spotter reported a threat
 1776 | -8/Recycling  | Spotter reported a threat
 1776 | -8/Recycling  | Spotter reported a threat
 1785 | -8/Recycling  | Spotter reported a threat
 1787 | -8/Recycling  | Spotter reported a threat
 1803 | -8/Recycling  | Spotter reported a threat
 1814 | -8/Recycling  | Spotter reported a threat
 1829 | -8/Recycling  | Spotter reported a threat
 1838 | -8/Recycling  | Spotter reported a threat
 1840 | -8/Recycling  | Spotter reported a threat
 1850 | -8/Recycling  | Spotter reported a threat
 1861 | -8/Recycling  | Spotter reported a threat
 1867 | -8/Recycling  | Spotter reported a threat
 1867 | -8/Recycling  | Spotter reported a threat
 1882 | -8/Recycling  | Spotter reported a threat
 1891 | -8/Recycling  | Spotter reported a threat
 1920 | -8/Recycling  | Spotter reported a threat
 1952 | -8/Recycling  | Spotter reported a threat
 1952 | -8/Recycling  | Spotter reported a threat
 1953 | -8/Recycling  | Spotter reported a threat
 1973 | -8/Recycling  | Spotter reported a threat
 2003 | -8/Recycling  | Spotter reported a threat
 2003 | -8/Recycling  | Spotter reported a threat
 2003 | -8/Recycling  | Spotter reported a threat
 2023 | -8/Recycling  | Discovered new exit (range 18)
 2026 | -8/Recycling  | Spotter reported a threat
 2041 | -8/Recycling  | Spotter reported a threat
 2041 | -8/Recycling  | Spotter reported a threat
 2045 | -8/Recycling  | Identified exit to Factory
 2079 | -8/Recycling  | Spotter reported a threat
 2094 | -8/Recycling  | Spotter reported a threat
 2113 | -8/Recycling  | Entered Factory
 2113 | -6/Factory    | Accompanied by 6 allies
 2113 | -6/Factory    | Evolved 4 slots: Propulsion x1, Utility x3
 2134 | -6/Factory    | Build established: Commander-Sprinter
 2154 | -6/Factory    | Identified exit to DSF
 2281 | -6/Factory    | Repaired Flight Unit
 2294 | -6/Factory    | P-60 Hacker assimilated allied Engineer 3a
 2463 | -6/Factory    | Search patrols dispatched
 2555 | -6/Factory    | Identified exit to Garrison
 2555 | -6/Factory    | Entered Garrison
 2557 | -6/Garrison   | Installed Relay Interface Framework
 2574 | -6/Garrison   | Triggered checkpoint
 2575 | -6/Garrison   | Lost 6 parts (1p3n1u1w)
 2608 | -6/Garrison   | Triggered checkpoint
 2623 | -6/Garrison   | Core integrity fell below 50%
 2629 | -6/Garrison   | Core integrity fell below 20%
 2638 | -6/Garrison   | Destroyed by S-27 Virus with Autogun

 Last Messages 
---------------
02608_ Beams of light sweep through the air. An alarm sounds.
02608_ A bubble of rippling energy engulfs the area.
02608_ S-27 Virus destroyed. <x2>
02617_ C-30 ARC bursts open, deploying its payload.
02617_ S-27 Virus unfolds itself. <x4>
02617_ Gui. EMP Blaster destroyed.
02619_ Imp. Hacking Suite destroyed.
02620_ Triggered Stasis Trap.
02620_ A bubble of rippling energy engulfs the area.
02620_ Field strength at 94.
Garrison Door activated.
02621_ Field strength at 83.
02622_ Field strength at 58.
02623_ Field strength at 41.
02624_ Field strength at 27.
02625_ Stasis field depleted.
02625_ S-27 Virus destroyed.
02626_ Adv. Melee Analysis Suite destroyed.
02633_ System corrupted: Energy discharge (-25).
02638_ S-27 Virus destroyed.

 Map 
-----
+----------------------------------------------------+
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| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           37
Energy Generation          14
Energy Capacity            280
Matter Stores              300
Matter Capacity            300
Sight Range                18
Robot Scan Range           16
Terrain Scan Range         16
Terrain Scan Density       10
Evasion (%)                64
Targeting Accuracy         12
Melee Accuracy             16
Offensive Hacking          12
Authchip Count             3

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              SignalBlastTorch
  Manual?         0
Play Time         00:36:52
  Cumulative      30.9 hours
  Start           2022.09.21 @ 16:08:02
  End             2022.09.21 @ 16:44:49
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          48
  Rogue           47
  Adventurer      1
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             33
Gallery%          36
Achievement%      32
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 988c6975-926d-473d-b1b8-3325da5094f3