Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.06.29 @ 20:16:06 Player: btmk16 Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (3) 600 Robots Destroyed (51) 255 Value Destroyed (1419) 1419 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (142) 142 TOTAL SCORE: 3036 Bonus ------- Follower Combat Kills 155 Friendly Fire -13 Cogmind --------- Core Integrity 285/400 Matter 280/300 Energy 280/280 System Corruption 0% Temperature Cool (0) Movement Treading (240) Ox1 Location -9/Storage Parts ------- > --- POWER (1) -------- Heavy Ion Engine > --- PROPULSION (2) --- Light Treads Light Treads > --- UTILITY (4) ------ Disposable Heat Sink Large Storage Unit Light Armor Plating Light Armor Plating > --- WEAPON (2) ------- Improved Medium Laser Compact Ion Cannon > --- INVENTORY (15) --- Heavy Ion Engine Improved Treads Improved Treads Heat Sink High-capacity Storage Unit Light Armor Plating Light Armor Plating Light Armor Plating Light Armor Plating Light Armor Plating Drone Bay (2/2) Drone Bay (2/2) Improved Assault Rifle Rocket Launcher Rocket Launcher Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Disposable Heat Sink Large Storage Unit Light Armor Plating Light Armor Plating > --- WEAPON ----------- Compact Ion Cannon Improved Assault Rifle > --- INVENTORY -------- Heavy Ion Engine Improved Treads Improved Treads Heat Sink High-capacity Storage Unit Light Armor Plating Light Armor Plating Light Armor Plating Light Armor Plating Light Armor Plating Drone Bay Drone Bay Improved Assault Rifle Rocket Launcher Rocket Launcher [Rating: 22] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Light Armor Plating Device Terrain Scanner Storage Large Storage Unit Protection Light Armor Plating Weapon EM Pulse Gun Energy Gun EM Pulse Gun Energy Cannon Compact Ion Cannon Ballistic Gun Assault Rifle Launcher Rocket Launcher Build | -11 -10 -9 -9 ------- Run | Scr Mat Mat Sto Slots Evolved 2 | . . 2 . Power . | . . . . Propulsion . | . . . . Utility 2 | . . 2 . Weapon . | . . . . Parts Attached 52 | . 11 5 36 Power 6 | . 2 . 4 Engine 6 | . 2 . 4 Core . | . . . . Reactor . | . . . . Propulsion 18 | . 3 . 15 Treads 18 | . 3 . 15 Leg . | . . . . Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 11 | . 2 2 7 Device 2 | . 1 1 . Storage 1 | . 1 . . Processor . | . . . . Hackware . | . . . . Protection 8 | . . 1 7 Artifact . | . . . . Weapon 17 | . 4 3 10 Energy Gun 5 | . 2 2 1 Energy Cannon 4 | . . . 4 Ballistic Gun 5 | . 2 . 3 Ballistic Cannon . | . . . . Launcher 3 | . . 1 2 Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 4 | . . . 4 Parts Lost 11 | . 2 1 8 Power 1 | . . . 1 Propulsion 3 | . 1 . 2 Utility 2 | . . . 2 Weapon 5 | . 1 1 3 Highest Loss Streak 3 | . 1 1 3 To Critical Strikes . | . . . . Average Slot Usage (%) 96 | . 98 88 97 Engine 11 | . 14 11 10 Treads 22 | . 22 22 21 Leg 1 | . 5 . . Device 15 | . 13 20 14 Storage 11 | . 14 11 11 Protection 9 | . . 2 18 Energy Gun 7 | . 6 21 2 Energy Cannon 2 | . . . 5 Ballistic Gun 13 | . 21 . 12 Naked Turns . | . . . . Heaviest Build 42 | 12 32 36 42 Greatest Support 40 | 20 40 40 40 Greatest Overweight (x) 8 | . . . 8 Average Overweight (x) . | . . . . Largest Inventory Capacity 15 | . 15 15 15 Average Capacity 13 | . 9 15 15 Most Carried 15 | . 15 15 15 Average Carried 12 | . 8 14 14 Final Capacity 15 | 8 15 15 15 Final Carried 15 | 6 15 14 15 Class Distribution -------------------- 69% | Mutant 18% | Scavenger-Mutant 11% | Commander-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Storage Resources | -11 -10 -9 -9 ----------- Run | Scr Mat Mat Sto Matter Collected 1338 | 200 453 56 629 Remotely . | . . . . Salvage Created 2094 | . 840 349 905 Parts 120 | . 47 20 53 Haulers Intercepted 6 | . 2 1 3 Recyclers Shooed 3 | . . . 3 Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -9 ------- Run | Scr Mat Mat Sto Combat Hostiles Destroyed 40 | . 17 8 15 Guns 29 | . 16 3 10 Cannons 2 | . . . 2 AOE 6 | . 1 4 1 Classes Destroyed 7 | . 5 1 1 Builder 1 | . 1 . . Hauler 6 | . 2 1 3 Recycler 3 | . 2 . 1 Watcher 1 | . . . 1 Swarmer 8 | . 3 3 2 Grunt 21 | . 14 2 5 Sentry 11 | . . 3 8 Best Kill Streak 8 | . 8 4 2 Combat Bots Only 7 | . 7 4 2 Max Kills in Single Turn 3 | . 1 3 1 Gunslinging . | . . . . Exploded 3 | . 1 3 1 Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -9 -------- Run | Scr Mat Mat Sto Damage Taken 2163 | . 724 256 1183 Core 264 | . 149 17 98 Absorbed by Shields . | . . . . Core Remaining (%) 70 | 100 40 . . Volleys Fired 166 | . 61 18 87 Largest 2 | . 2 2 2 Hottest 136 | . 80 80 136 Shots Fired 283 | . 121 35 127 Gun 256 | . 121 34 101 Cannon 19 | . . . 19 Launcher 8 | . . 1 7 Special . | . . . . Kinetic 198 | . 119 . 79 Thermal 19 | . . . 19 Explosive 8 | . . 1 7 Electromagnetic 58 | . 2 34 22 Robot Hit Streak 20 | . 18 17 20 Robot Miss Streak 7 | . 7 2 2 Penetration Max . | . . . . Secondary Targets 6 | . 4 1 1 Max Gunslinging Chain 1 | . 1 1 1 Shots Hit Robots 213 | . 86 28 99 Core Hits 86 | . 37 13 36 Critical Kills 1 | . . . 1 Critical Parts Destroyed 1 | . . . 1 Critical Strikes 5 | . . 3 2 Meltdown 1 | . . . 1 Destroy 1 | . . . 1 Corrupt 3 | . . 3 . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 3332 | . 1176 559 1597 Guns 2574 | . 1156 323 1095 Cannons 298 | . . . 298 Explosions 458 | . 20 236 202 Melee . | . . . . Ramming 2 | . . . 2 Kinetic 2011 | . 1131 . 880 Thermal 389 | . 20 71 298 Explosive 367 | . . 165 202 Electromagnetic 563 | . 25 323 215 Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Overload Shots . | . . . . Overflow Damage 26 | . . 20 6 Projectiles 6 | . . . 6 Explosions 20 | . . 20 . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 44 | . . 44 . Shots 1 | . . 1 . Rammed 1 | . . . 1 Targets Rammed 1 | . . . 1 Kicked . | . . . . Crushed . | . . . . Highest Temperature 198 | . 21 114 198 Average Temperature 55 | . 6 42 69 Received Heat Transfer 999 | . 390 108 501 Siege Activations . | . . . . Robots Corrupted 2 | . . 1 1 Combat Hostiles 2 | . . 1 1 Parts Fried 3 | . . 2 1 Impact Corruptions . | . . . . Robots Melted 1 | . . . 1 Combat Hostiles 1 | . . . 1 Parts Melted 1 | . . . 1 Heat Transferred 544 | . 50 50 444 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 3 | . 1 2 . Missiles Intercepted . | . . . . Alert | -11 -10 -9 -9 ------- Run | Scr Mat Mat Sto Peak Influence 405 | . 316 307 405 Initial 88 | . . 88 84 Average 197 | . 190 147 221 Maximum Alert Level 2 | . 1 1 2 Low Security (%) 50 | . 46 85 40 Level 1 48 | . 53 14 56 Level 2 1 | . . . 2 Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 11 | . 4 . 7 Investigation 1 | . 1 . . Extermination . | . . . . Reinforcement 7 | . 3 . 4 Assault . | . . . . Garrison 3 | . . . 3 Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -9 --------- Run | Scr Mat Mat Sto Distress Signals 3 | . . . 3 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 62 | . 24 9 29 Peak Tracking Total 6 | . 6 4 4 Tactical Retreats 4 | . 3 . 1 Traps | -11 -10 -9 -9 ------- Run | Scr Mat Mat Sto Traps Triggered 5 | . 1 . 4 Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -9 ---------- Run | Scr Mat Mat Sto Machines Disabled 4 | . 1 . 3 Max in Single Turn 1 | . 1 . 1 Garrison Access 1 | . . . 1 Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -9 --------- Run | Scr Mat Mat Sto Machines Accessed 15 | . 4 4 7 Terminals 14 | . 4 4 6 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access 1 | . . . 1 Total Hacks 36 | . 11 8 17 Successful 21 | . 8 2 11 Failed 15 | . 3 6 6 Catastrophic 2 | . . 1 1 Database Lockouts . | . . . . Manual 20 | . 5 5 10 Terminals 35 | . 11 8 16 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access 1 | . . . 1 Terminal Hacks 14 | . 4 2 8 Robot Schematic 1 | . . . 1 Prototype ID Bank 1 | . . 1 . Open Door 2 | . . . 2 Terminal Index 1 | . 1 . . Alert Level 3 | . 1 . 2 Unreport Threat 2 | . . . 2 Locate Traps 3 | . 2 1 . Recall Reinforcements 1 | . . . 1 Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks 1 | . . . 1 Seal Access 1 | . . . 1 Unauthorized Hacks 6 | . 4 . 2 Terminals 6 | . 4 . 2 Track 3 | . 2 . 1 Botnet 3 | . 2 . 1 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 9 | . 2 3 4 Full Trace Events 1 | . 1 . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired 1 | . . . 1 Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -9 ------------ Run | Scr Mat Mat Sto Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -9 -------- Run | Scr Mat Mat Sto Total Allies 10 | . . . 10 Largest Group 10 | . . . 10 Highest-Rated Group 88 | . . . 88 Highest-Rated Ally 16 | . . . 16 Total Orders . | . . . . Ally Attacks 42 | . . . 42 Total Damage 394 | . . . 394 Kills 7 | . . . 7 Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -9 ------- Run | Scr Mat Mat Sto Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -9 ------------- Run | Scr Mat Mat Sto Turns Passed 3113 | . 1033 558 1522 Spaces Moved 1466 | 1 537 293 635 Core 1 | . . . 1 Treads 1341 | . 414 293 634 Legs 124 | 1 123 . . Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 120 | 120 120 160 160 Average Speed 170 | 120 150 160 191 Slowest Speed 450 | 120 160 160 450 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 44 | 2 74 31 71 Regions Visited 3 Branch Regions 1 Pre-discovered Areas 1 | . . . 1 Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug 1 | . . . 1 Terrain Destroyed 68 | . 3 20 45 Melee . | . . . . Projectile 3 | . . . 3 AOE 65 | . 3 20 42 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -9 --------- Run | Scr Mat Mat Sto Total 1809 | . 643 348 818 Wait 68 | . 13 23 32 Move 1463 | . 536 292 635 Hop . | . . . . Pick Up 24 | . 12 5 7 Fast Attach 19 | . 3 2 14 Attach 11 | . 2 1 8 Detach 3 | . 2 . 1 Swap 22 | . 6 2 14 Drop 32 | . 8 5 19 Fire 166 | . 61 18 87 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush 1 | . . . 1 Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 2 exits: [*Mat] / *Sto) -9/Storage History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 94 | -10/Materials | Discovered new exit (range 10) 240 | -10/Materials | Destroyed 7 combat bots 305 | -10/Materials | Build established: Mutant 529 | -10/Materials | Core integrity fell below 50% 559 | -10/Materials | Discovered new exit (range 11) 785 | -10/Materials | Discovered new exit (range 13) 1034 | -10/Materials | Entered another Materials area 1034 | -9/Materials | Evolved 2 slots: Utility x2 1359 | -9/Materials | Discovered new exit (range 15) 1454 | -9/Materials | Discovered new exit (range 15) 1592 | -9/Materials | Entered Storage 1861 | -9/Storage | Lost 3 parts (1p1u1w) 2018 | -9/Storage | Garrison activated, responded to threat 2175 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 2280 | -9/Storage | Learned location of Armory (-4) 2502 | -9/Storage | Build established: Commander-Mutant 2858 | -9/Storage | Build established: Scavenger-Mutant 3114 | -9/Storage | Self-destructed Last Messages --------------- 02755_ U-05 Engineer lays Concrete. 02759_ T-07 Excavator is excavating. 02780_ Connecting with Terminal... >>Recall(Reinforcements) Establishing remote squad link... Recalled reinforcement squad BXN2XBLR7S. >>Alert(Purge) Purged threat record, alert level lowered. >>Alert(Check) Current Alert Level: Low Security 02820_ U-05 Engineer builds a Wall. 02876_ Terminal unresponsive. 03006_ U-05 Engineer builds a Wall. 03084_ Storage Shell breached. 03091_ Dropped Imp. Ion Engine. 03092_ Acquired Prototype Engine. 03092_ Identified Hvy. Ion Engine. 03100_ Dropped Imp. Assault Rifle. 03101_ Acquired Prototype Energy Gun. 03101_ Identified Imp. Medium Laser. 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