Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.28 @ 09:36:31 Player: Mr.Morel Result: Destroyed by Y-45 Defender with Heavy Assault Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (6) 1200 Robots Destroyed (60) 300 Value Destroyed (1941) 1941 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (11) 11 TOTAL SCORE: 4472 Bonus ------- High Alert Combat Kills 11 Cogmind --------- Core Integrity 0/550 Matter 300/300 Energy 100/100 System Corruption 5% Temperature Cool (9) Movement Core (50) Location -8/Storage Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (4) ------ Improved Terrain Scan Processor Advanced Targeting Computer Advanced Targeting Computer Improved Utility Shielding > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Improved Heat Sink Improved Sensor Array Peak State ------------ > --- POWER ------------ Improved Ion Engine Light Nuclear Core > --- PROPULSION ------- Light Treads Light Treads Light Treads > --- UTILITY ---------- Improved Heat Sink Improved Terrain Scan Processor Advanced Targeting Computer Hardlight Generator > --- WEAPON ----------- Enhanced Autogun Heavy Battle Rifle > --- INVENTORY -------- Improved Ion Engine Improved Sensor Array Improved Utility Shielding EM Pulse Cannon Minigun [Rating: 29] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Improved Terrain Scan Processor Device Improved Heat Sink Storage Small Storage Unit Processor Improved Terrain Scan Processor Protection Improved Utility Shielding Weapon Heavy Battle Rifle Energy Gun EM Pulse Gun Energy Cannon EM Pulse Cannon Ballistic Gun Heavy Battle Rifle Ballistic Cannon Light Cannon Special Weapon Mining Laser Slashing Weapon Katana Build | -11 -10 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Min Mat Min Mat Sto Slots Evolved 4 | . . . 2 . 2 . Power 1 | . . . . . 1 . Propulsion 1 | . . . 1 . . . Utility 2 | . . . 1 . 1 . Weapon . | . . . . . . . Parts Attached 71 | 5 10 3 9 9 21 14 Power 13 | 1 2 . 2 2 3 3 Engine 9 | 1 2 . 1 2 2 1 Core 4 | . . . 1 . 1 2 Reactor . | . . . . . . . Propulsion 23 | 2 2 1 3 3 6 6 Treads 10 | . . . . 3 6 1 Leg 13 | 2 2 1 3 . . 5 Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 17 | 1 1 1 2 3 7 2 Device 6 | . 1 . 1 1 3 . Storage 1 | 1 . . . . . . Processor 6 | . . 1 . 1 3 1 Hackware . | . . . . . . . Protection 4 | . . . 1 1 1 1 Artifact . | . . . . . . . Weapon 18 | 1 5 1 2 1 5 3 Energy Gun 4 | 1 2 . . . . 1 Energy Cannon 1 | . . . . . . 1 Ballistic Gun 6 | . . . . 1 4 1 Ballistic Cannon 1 | . 1 . . . . . Launcher . | . . . . . . . Special Weapon 4 | . 2 . 1 . 1 . Impact Weapon . | . . . . . . . Slashing Weapon 2 | . . 1 1 . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 1 | . . . . . 1 . Corrupted Parts 1 | . . . . . . 1 System Corruption 1 | . . . . . . 1 Parts Lost 27 | . 1 . 7 . 2 17 Power 7 | . 1 . 1 . 1 4 Propulsion 10 | . . . 4 . . 6 Utility 3 | . . . 1 . . 2 Weapon 7 | . . . 1 . 1 5 Highest Loss Streak 10 | . 1 . 6 . 1 10 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 92 | . 88 100 90 91 96 86 Engine 10 | . 7 14 3 10 13 6 Core 2 | . . . 6 . . 8 Treads 13 | . . . . 30 27 10 Leg 12 | . 28 28 27 . . 9 Device 14 | . 12 14 20 9 15 6 Storage 2 | . 14 1 . . . . Processor 13 | . . 12 11 14 18 23 Protection 1 | . . . 1 6 1 5 Energy Gun 3 | . 13 . . . . 3 Ballistic Gun 8 | . . . . 9 17 8 Ballistic Cannon 2 | . 10 1 . . . . Special Weapon 2 | . . 14 8 . . . Slashing Weapon 3 | . . 12 11 11 . . Peak Build Rating 29 | 5 7 13 22 21 29 29 Average Rating 18 | 3 6 12 19 18 25 24 On Entrance 12 | . 5 7 13 14 21 29 Naked Turns . | . . . . . . . Heaviest Build 27 | 12 16 15 14 15 27 25 Greatest Support 60 | 20 20 25 40 60 60 60 Greatest Overweight (x) 7 | . . . 4 1 . 7 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 8 | 8 8 8 5 5 5 5 Average Capacity 5 | 7 8 5 5 5 5 5 Most Carried 6 | 3 4 6 5 5 5 5 Average Carried 3 | . 2 1 2 4 3 3 Final Capacity 8 | 8 8 5 5 5 5 5 Final Carried 5 | . 3 2 2 5 5 2 Class Distribution -------------------- 55% | Scavenger-Mutant 44% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Storage Resources | -11 -10 -10 -9 -9 -8 -8 ----------- Run | Yrd Mat Min Mat Min Mat Sto Matter Collected 1615 | 250 194 . 124 95 590 362 Remotely . | . . . . . . . Salvage Created 2267 | . 329 . 418 . 751 769 Parts 126 | . 21 . 28 . 39 38 Haulers Intercepted 2 | . 1 . . . . 1 Recyclers Shooed 3 | . . . . . 2 1 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Min Mat Min Mat Sto Combat Hostiles Destroyed 52 | . 10 . 9 . 19 14 Melee 9 | . . . 9 . . . Guns 30 | . . . . . 19 11 Cannons 8 | . 8 . . . . . AOE 5 | . 2 . . . . 3 Classes Destroyed 10 | . 4 . 2 . 3 1 Worker 2 | . . . . . . 2 Builder 1 | . . . . . 1 . Hauler 2 | . 1 . . . . 1 Recycler 2 | . . . 1 . . 1 Watcher 1 | . 1 . . . . . Swarmer 12 | . 3 . 3 . 3 3 Grunt 27 | . 7 . 3 . 7 10 Brawler 2 | . . . . . 2 . Sentry 9 | . . . 3 . 5 1 Hunter 2 | . . . . . 2 . Best Kill Streak 9 | . 5 . 4 . 4 9 Combat Bots Only 7 | . 5 . 4 . 4 7 Max Kills in Single Turn 2 | . 2 . 1 . 2 2 Gunslinging 1 | . . . . . 1 . Exploded 2 | . 2 . . . . 2 Melee 1 | . . . 1 . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -8 -------- Run | Yrd Mat Min Mat Min Mat Sto Hostile Shots Fired 457 | . 48 1 96 4 135 173 Missed 143 | . 22 . 27 1 30 63 Damage Taken 4068 | . 379 11 840 49 1263 1526 Core 928 | . 55 . 269 49 191 364 Absorbed by Shields 380 | . . . . . 224 156 Redirected to Shielding 17 | . . . 17 . . . Core Remaining (%) 66 | 100 . 78 . 20 . . Volleys Fired 158 | . 42 . 8 . 62 46 Largest 2 | . 2 . 1 . 2 2 Hottest 128 | . 100 . 100 . 100 128 Shots Fired 249 | . 46 . 8 . 120 75 Gun 199 | . 13 . . . 119 67 Cannon 40 | . 32 . . . . 8 Launcher . | . . . . . . . Special 10 | . 1 . 8 . 1 . Kinetic 204 | . 32 . . . 119 53 Thermal 24 | . 1 . 8 . 1 14 Explosive . | . . . . . . . Electromagnetic 21 | . 13 . . . . 8 Robot Hit Streak 14 | . 6 . . . 12 14 Robot Miss Streak 4 | . 3 . . . 4 3 Penetration Max . | . . . . . . . Secondary Targets 6 | . . . . . 4 2 Max Gunslinging Chain 1 | . . . . . 1 1 Shots Hit Robots 188 | . 26 . 20 . 87 55 Core Hits 97 | . 16 . 10 . 41 30 Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 3 | . 1 . 2 . . . Blast 1 | . 1 . . . . . Sever 2 | . . . 2 . . . Melee Attacks 25 | . . . 25 . . . Impact . | . . . . . . . Slashing 25 | . . . 25 . . . Piercing . | . . . . . . . Sneak Attacks 1 | . . . 1 . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 4527 | . 617 . 675 . 1878 1357 Guns 2880 | . 80 . . . 1861 939 Cannons 587 | . 386 . . . . 201 Explosions 356 | . 151 . . . . 205 Melee 675 | . . . 675 . . . Ramming 29 | . . . . . 17 12 Kinetic 2989 | . 386 . . . 1861 742 Thermal 508 | . 106 . . . . 402 Explosive . | . . . . . . . Electromagnetic 326 | . 125 . . . . 201 Impact . | . . . . . . . Slashing 675 | . . . 675 . . . Piercing . | . . . . . . . Highest Corruption 5 | . . . . . 3 5 Average Corruption 3 | . . . . . 3 4 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 16 | . . . . . 6 10 Message Errors 4 | . . . . . 1 3 Matter Fused 5 | . . . . . 2 3 Energy Discharges 1 | . . . . . . 1 Data Loss (minor) 1 | . . . . . . 1 Data Loss (major) 2 | . . . . . 2 . Misfires 1 | . . . . . 1 . Weapon Failures 2 | . . . . . . 2 Overload Shots . | . . . . . . . Overflow Damage . | . . . . . . . Projectiles . | . . . . . . . Explosions . | . . . . . . . Melee . | . . . . . . . Knockbacks 8 | . 8 . . . . . Impact . | . . . . . . . Kinetic 8 | . 8 . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 123 | . 102 . . . . 21 Shots 4 | . 3 . . . . 1 Rammed 3 | . . . . . 3 . Targets Rammed 5 | . . . . . 3 2 Kicked 2 | . . . . . . 2 Crushed . | . . . . . . . Highest Temperature 463 | . 37 . 64 . 13 463 Average Temperature 74 | . 13 . 21 . 5 108 Received Heat Transfer 1713 | . 114 6 276 9 523 785 Effects 3 | . . . . . . 3 Shutdowns 2 | . . . . . . 2 Energy Bleed 1 | . . . . . . 1 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred 731 | . 100 . . . . 631 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 5 | . 3 . . . . 2 Alert | -11 -10 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Min Mat Min Mat Sto Peak Influence 463 | . 196 76 222 40 252 463 Initial 80 | . . 76 29 25 15 80 Average 106 | . 47 76 102 39 114 263 Maximum Alert Level 2 | . . . 1 . 1 2 Low Security (%) 85 | 100 100 100 91 100 84 32 Level 1 11 | . . . 8 . 15 38 Level 2 3 | . . . . . . 29 Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 10 | . 2 1 . . 2 5 Investigation 3 | . . 1 . . 2 . Extermination . | . . . . . . . Reinforcement 4 | . 2 . . . . 2 Assault . | . . . . . . . Garrison 3 | . . . . . . 3 Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -8 --------- Run | Yrd Mat Min Mat Min Mat Sto Distress Signals 4 | . . . 1 . . 3 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 91 | . 20 1 13 2 26 29 Peak Tracking Total 9 | . 5 2 5 2 6 9 Tactical Retreats 6 | . 1 . . . 3 2 Traps | -11 -10 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Min Mat Min Mat Sto Traps Triggered 2 | . . . . . 1 1 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered 1 | . . . . . . 1 Machines | -11 -10 -10 -9 -9 -8 -8 ---------- Run | Yrd Mat Min Mat Min Mat Sto Machines Disabled 4 | . 3 . . . . 1 Max in Single Turn 1 | . 1 . . . . 1 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -8 --------- Run | Yrd Mat Min Mat Min Mat Sto Machines Accessed 13 | . 4 1 2 . 5 1 Terminals 11 | . 4 . 1 . 5 1 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers 1 | . . . 1 . . . Garrison Access . | . . . . . . . Total Hacks 30 | . 12 1 4 . 9 4 Successful 17 | . 5 1 3 . 5 3 Failed 13 | . 7 . 1 . 4 1 Catastrophic 2 | . . . . . 2 . Database Lockouts . | . . . . . . . Manual 9 | . 6 . . . 3 . Terminals 27 | . 12 . 2 . 9 4 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers 2 | . . . 2 . . . Garrison Access . | . . . . . . . Terminal Hacks 15 | . 5 1 1 . 5 3 Record 6 | . 2 . . . 2 2 Robot Analysis 1 | . . . . . 1 . Open Door 1 | . . 1 . . . . Branch Access Points 2 | . 1 . . . 1 . Emergency Access Points 1 | . . . . . 1 . Unreport Threat 1 | . 1 . . . . . Recall Extermination 1 | . . . . . . 1 Zone Layout 2 | . 1 . 1 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer 2 | . . . 2 . . . Insert Component 1 | . . . 1 . . . Analyze 1 | . . . 1 . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 10 | . 4 . 1 . 4 1 Full Trace Events 1 | . . . . . 1 . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 1 | . . . 1 . . . Part Schematics Acquired 1 | . . . 1 . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -8 ------------ Run | Yrd Mat Min Mat Min Mat Sto Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -8 -------- Run | Yrd Mat Min Mat Min Mat Sto Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Min Mat Min Mat Sto Robot Analysis Total 1 | . . . . . 1 . Derelict Logs Recovered 1 | . . 1 . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -8 ------------- Run | Yrd Mat Min Mat Min Mat Sto Turns Passed 3323 | 47 666 257 455 219 1307 372 Spaces Moved 1876 | 36 436 205 275 134 625 165 Core 35 | 7 . . 1 14 . 13 Treads 811 | . . . . 120 625 66 Legs 1030 | 29 436 205 274 . . 86 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 120 50 160 50 Average Speed 137 | 106 120 120 124 151 160 141 Slowest Speed 400 | 120 120 120 250 160 160 400 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 30 | 5 51 36 24 29 42 29 Regions Visited 6 Branch Regions 3 Pre-discovered Areas 1 | . . . . . . 1 Known Exits Taken 2 | . 1 . . . 1 . Unknown Exits Taken 4 | 1 . 1 1 1 . . Scrap Searched 1 | . . . . 1 . . Spaces Dug 10 | . 1 . 8 . 1 . Terrain Destroyed 31 | . 11 . 8 . 6 6 Melee . | . . . . . . . Projectile 15 | . 1 . 8 . 6 . AOE 16 | . 10 . . . . 6 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -8 --------- Run | Yrd Mat Min Mat Min Mat Sto Total 2326 | 44 528 218 327 150 822 237 Wait 124 | . 33 . 5 . 81 5 Move 1870 | 35 435 204 274 133 624 165 Hop . | . . . . . . . Pick Up 34 | 4 5 5 3 2 14 1 Fast Attach 19 | 1 1 . 3 6 1 7 Attach 24 | 4 2 1 4 2 7 4 Detach 6 | . . . 1 3 2 . Swap 28 | . 7 2 2 1 13 3 Drop 33 | . 3 6 2 3 15 4 Fire 158 | . 42 . 8 . 62 46 Melee 25 | . . . 25 . . . Ram . | . . . . . . . Kick 2 | . . . . . . 2 Crush 3 | . . . . . 3 . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -10/Mines (discovered 3 exits: *Mat / [Exi] / [Sub]) -9/Materials -9/Mines -8/Materials (discovered 2 exits: *Sto x2) -8/Storage (discovered 1 exit: Rec) History --------- Turn | Location | Event 17 | -11/Scrapyard | Discovered new exit (range 15) 48 | -11/Scrapyard | Entered Materials 216 | -10/Materials | Identified exit to Mines 304 | -10/Materials | Build established: Mutant 505 | -10/Materials | Discovered new exit (range 3) 673 | -10/Materials | Discovered new exit (range 14) 714 | -10/Materials | Entered Mines 726 | -10/Mines | Met a Derelict shopkeep closing up shop 827 | -10/Mines | Discovered new exit (range 13) 835 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 891 | -10/Mines | Discovered new exit (range 9) 903 | -10/Mines | Discovered new exit (range 12) 971 | -10/Mines | Entered Materials 971 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1391 | -9/Materials | Core integrity fell below 50% 1401 | -9/Materials | Discovered new exit (range 6) 1421 | -9/Materials | Lost 6 parts (1p3n1u1w) 1426 | -9/Materials | Entered Mines 1429 | -9/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 1587 | -9/Mines | Assembled infested the area 1634 | -9/Mines | Discovered new exit (range 6) 1645 | -9/Mines | Entered Materials 1645 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1727 | -8/Materials | Build established: Scavenger-Mutant 1749 | -8/Materials | Identified exit to Storage 2952 | -8/Materials | Entered Storage 2953 | -8/Storage | Identified exit to Recycling 3090 | -8/Storage | Garrison activated, responded to threat 3109 | -8/Storage | Destroyed 7 combat bots 3126 | -8/Storage | Core integrity fell below 50% 3174 | -8/Storage | Lost 10 parts (2p3n2u3w) 3297 | -8/Storage | Core integrity fell below 20% 3322 | -8/Storage | Learned location of Armory (-3) 3324 | -8/Storage | Destroyed by Y-45 Defender with Heavy Assault Rifle Last Messages --------------- Lgt. Nuclear Core destroyed. Aluminum Leg destroyed. K-01 Serf cleans the Compression Vault. K-01 Serf collects debris. EM Pulse Cannon destroyed. T-07 Excavator is excavating. 0:J8 KVRCFMJV |D,BG1TQ3V#FSH1ND U-05 Engineer lays Concrete. Aluminum Leg destroyed. Lgt. Nuclear Core destroyed. A derelict emerges from hiding: "Psst-beep. Hey you, we've already cleared out from here, don't stick around. I stayed behind to warn any stragglers, and you certainly look like you're straggling." Critical hit (Burn: +37). 5H-1YW(g): "We'll attack Armory later, meet at one of the rendevous points." World map updated: -3/Armory. 5H-1YW(g) slips back into hiding. 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""# """ G????? | | ?????????# a g### """ "" #??? | | ?????????# YY r/ ####??? | | ?????????# #####/### """ #?????? | | ?????????+ #??T # """ #?????? | | ?????????# #T # """ #?????? | | ?????????# ## !! # #?????? | | ?????????# ##/ ! ######## #?????? | | ?????????# ? #????????#?????? | | ?????????# ## #??????????????? | | ?????????? ?####+###??????????????? | | ?????????? ????? ?????????????????? | | ?????????? ????? ?????????????????? | | ?????????? ????? ?????????????????? | | ?????????? ????? ?????????????????? | | ???????????????? ?????????????????? | | ???????????????? ?????????????????? | | ???????????????? ?????????????????? | | ????????>?????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 23 Energy Capacity 430 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 14 Terrain Scan Density 110 Power Shielding 33 Utility Shielding 66 Evasion (%) 55 Targeting Accuracy 16 Recoil Reduction 3 Salvage Targeting 1 Item Schematics ----------------- Katana | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Novice Programmer Challenges ------------ None Game ------ Seed GravityDataScreen Manual? 0 Play Time 00:47:09 Cumulative 13.8 hours Start 2024.08.20 @ 15:33:22 End 2024.08.28 @ 09:36:31 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 35 Rogue 35 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 10 Gallery% 18 Achievement% 16 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Cog Map View 50x44 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 56b36bf7-99cc-472e-a7be-7ad026f1facc