Cogmind - Beta 16 *** ADVENTURER MODE // 2026.01.17 @ 16:49:46 Player: Salade Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (54) 270 Value Destroyed (1593) 1593 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (115) 115 TOTAL SCORE: 4758 Bonus ------- Follower Combat Kills 115 Cogmind --------- Core Integrity 658/700 Matter 7/300 Energy 200/200 System Corruption 1% Temperature Cool (12) Movement Walking (180) Ox1 Location -7/Factory Parts ------- > --- POWER (2) -------- Micro Nuclear Core Micro Nuclear Core > --- PROPULSION (4) --- Aluminum Leg Aluminum Leg Carbon-fiber Leg > --- UTILITY (4) ------ Improved Heat Sink Large Storage Unit Improved Medium Armor Plating System Restoration Module > --- WEAPON (3) ------- Gauss Rifle Gauss Rifle Flak Gun > --- INVENTORY (15) --- Ion Engine Light Nuclear Core Light Nuclear Core Aluminum Leg Improved Salvage Targeting Computer Launcher Guidance Computer Improved Medium Armor Plating Improved Shield Generator Heavy Laser Gauss Rifle Gauss Rifle Mining Claw Peak State ------------ > --- POWER ------------ Micro Nuclear Core Micro Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg Carbon-fiber Leg > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Improved Medium Armor Plating Improved Shield Generator > --- WEAPON ----------- Gauss Rifle Gauss Rifle Rocket Array > --- INVENTORY -------- Ion Engine Light Nuclear Core Light Nuclear Core Aluminum Leg Improved Terrain Scan Processor Improved Salvage Targeting Computer Launcher Guidance Computer Improved Medium Armor Plating System Restoration Module Heavy Laser Gauss Rifle Gauss Rifle Flak Gun Assault Cannon Mining Claw [Rating: 43] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Micro Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Wheel Wheel Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Target Analyzer Protection Improved Medium Armor Plating Weapon Light Assault Rifle Energy Gun Small Laser Energy Cannon Plasma Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Assault Cannon Launcher Rocket Array Special Weapon Remote Datajack Slashing Weapon Mining Claw Build | -11 -10 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Slots Evolved 6 | . . . 2 . 2 2 Power 1 | . . . . . 1 . Propulsion 2 | . . . 1 . . 1 Utility 2 | . . . 1 . . 1 Weapon 1 | . . . . . 1 . Parts Attached 64 | 7 6 3 9 5 22 12 Power 11 | 1 1 1 1 1 4 2 Engine 5 | 1 1 1 1 . 1 . Core 6 | . . . . 1 3 2 Reactor . | . . . . . . . Propulsion 14 | 2 1 1 3 2 4 1 Treads . | . . . . . . . Leg 13 | 2 1 1 3 2 3 1 Wheel 1 | . . . . . 1 . Hover . | . . . . . . . Flight . | . . . . . . . Utility 17 | 2 3 1 1 1 6 3 Device 8 | 1 . 1 1 . 4 1 Storage 4 | 1 2 . . . . 1 Processor 4 | . 1 . . 1 2 . Hackware . | . . . . . . . Protection 1 | . . . . . . 1 Artifact . | . . . . . . . Weapon 22 | 2 1 . 4 1 8 6 Energy Gun 5 | 1 . . . 1 3 . Energy Cannon 1 | . . . . . . 1 Ballistic Gun 10 | 1 1 . 4 . 3 1 Ballistic Cannon 3 | . . . . . 2 1 Launcher 1 | . . . . . . 1 Special Weapon 1 | . . . . . . 1 Impact Weapon . | . . . . . . . Slashing Weapon 1 | . . . . . . 1 Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 4 | . . . 1 . 2 1 Parts Lost 14 | . . . 2 8 3 1 Power 4 | . . . 1 1 2 . Propulsion 5 | . . . . 3 1 1 Utility 1 | . . . . 1 . . Weapon 4 | . . . 1 3 . . Highest Loss Streak 8 | . . . 2 8 2 1 To Critical Strikes 1 | . . . . 1 . . Average Backups 11 | 2 6 10 14 13 13 12 Power 2 | . 1 2 2 1 1 2 Propulsion 2 | 1 2 3 3 3 1 . Utility 4 | . . 3 5 5 5 4 Weapon 3 | . 1 2 2 2 5 4 Tool/Special . | . . . . . . . Unused Backups 14 | . . . . . 7 7 Power . | . . . . . . . Propulsion 1 | . . . . . 1 . Utility 10 | . . . . . 5 5 Weapon 3 | . . . . . 1 2 Tool/Special . | . . . . . . . Average Slot Usage (%) 98 | . 100 99 99 96 97 98 Engine 9 | . 14 14 11 7 11 1 Core 5 | . . . . 2 5 13 Leg 29 | . 28 28 33 30 26 29 Device 12 | . 10 6 21 14 8 15 Storage 10 | . 14 14 11 11 9 8 Processor 4 | . 3 7 . 6 9 . Protection 1 | . . . . . . 5 Energy Gun 4 | . 9 . . 9 11 . Ballistic Gun 16 | . 18 28 21 12 3 17 Ballistic Cannon 3 | . . . . . 11 3 Peak Build Rating 43 | 7 8 18 24 22 30 43 Average Rating 22 | 5 7 10 21 17 24 38 On Entrance 14 | . 7 8 18 20 16 30 Avg Prop Armor Cover (%) 4 | . . . . . 4 . Naked Turns . | . . . . . . . Heaviest Build 87 | 13 87 34 42 38 52 57 Greatest Support 45 | 20 20 25 40 40 30 45 Greatest Overweight (x) 4 | 2 4 1 1 2 1 1 Average Overweight (x) . | . . 1 . . . 1 Largest Inventory Capacity 25 | 8 25 15 15 15 15 15 Average Capacity 14 | 7 11 15 15 15 15 15 Most Carried 15 | 4 9 15 15 15 15 15 Average Carried 11 | 3 6 11 14 13 13 12 Final Capacity 25 | 8 25 15 15 15 15 15 Final Carried 15 | 4 9 15 15 15 8 12 Class Distribution -------------------- 51% | Mutant 25% | Scavenger-Tank 10% | Scavenger-Skirmisher 4% | Scavenger-Gunner 3% | Scavenger-Mutant 3% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Scavenger-Skirmisher | -8/Materials Scavenger-Tank | -7/Factory Resources | -11 -10 -10 -9 -9 -8 -7 ----------- Run | Yrd Mat Min Mat Min Mat Fac Matter Collected 1611 | 277 73 61 298 208 431 263 Remotely . | . . . . . . . Salvage Created 1701 | 121 238 48 269 186 680 159 Parts 105 | 11 19 7 15 6 38 9 Haulers Intercepted 1 | . . . . . 1 . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Parts Restored . | . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Combat Hostiles Destroyed 52 | . 8 3 9 11 17 4 Guns 42 | . 8 3 9 11 8 3 Cannons 10 | . . . . . 9 1 Classes Destroyed 13 | 2 4 . . 2 4 1 Worker 1 | . 1 . . . . . Builder 2 | . . . . . 2 . Tunneler 3 | 3 . . . . . . Hauler 1 | . . . . . 1 . Recycler 1 | 1 . . . . . . Watcher 2 | . 1 . . . 1 . Swarmer 15 | . 5 3 4 . 3 . Grunt 18 | . 3 . 5 2 8 . Sentry 5 | . . . . . 4 1 Demolisher 1 | . . . . 1 . . Hunter 2 | . . . . . 2 . Programmer 3 | . . . . . . 3 Assembled 8 | . . . . 8 . . Best Kill Streak 6 | 4 5 3 4 6 5 1 Combat Bots Only 6 | . 3 3 4 6 5 1 Max Kills in Single Turn 2 | 2 1 1 1 1 2 1 Gunslinging . | . . . . . . . Exploded . | . . . . . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Min Mat Min Mat Fac Hostile Shots Fired 407 | . 44 9 66 78 107 103 Missed 143 | . 13 3 19 24 31 53 Hits 264 | . 31 6 47 54 76 50 Melee 5 | . . . . 5 . . Projectile 259 | . 31 6 47 49 76 50 Critical Strikes 11 | . . . 1 3 5 2 Damage Taken 2451 | . 220 64 348 659 835 325 Core 301 | . 36 . 28 85 110 42 Absorbed by Shields 52 | . . . . . . 52 Ignored by Resistances 762 | . 75 21 109 194 244 119 Core Remaining (%) 84 | 100 . 85 . 71 80 . Volleys Fired 196 | 7 23 4 45 39 46 32 Largest 3 | 2 2 2 2 2 3 3 Hottest 138 | 60 60 40 40 60 138 93 Shots Fired 411 | 14 46 8 83 69 123 68 Gun 318 | 14 46 8 83 69 58 40 Cannon 84 | . . . . . 65 19 Launcher . | . . . . . . . Special 9 | . . . . . . 9 Kinetic 301 | 7 26 8 83 46 72 59 Thermal 101 | 7 20 . . 23 51 . Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Robot Hit Streak 19 | 8 13 3 16 19 14 16 Robot Miss Streak 3 | 1 2 2 2 2 3 2 Penetration Max 1 | . . . . . . 1 Secondary Targets 7 | . 3 . 1 3 . . Max Gunslinging Chain 1 | . 1 . 1 1 . . Shots Hit Robots 290 | 12 38 5 58 57 75 45 Core Hits 121 | 7 17 4 18 26 39 10 Critical Kills . | . . . . . . . Critical Parts Destroyed 1 | . . . . . . 1 Critical Strikes 7 | . . . . . 6 1 Burn 3 | . . . . . 3 . Destroy 1 | . . . . . . 1 Blast 3 | . . . . . 3 . Melee Attacks 14 | . . . . . . 14 Impact . | . . . . . . . Slashing 14 | . . . . . . 14 Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 4116 | 129 357 40 582 547 1569 892 Guns 2955 | 129 357 40 569 547 736 577 Cannons 1138 | . . . . . 832 306 Explosions . | . . . . . . . Melee . | . . . . . . . Ramming 23 | . . . 13 . 1 9 Kinetic 3007 | 61 193 40 569 352 909 883 Thermal 1086 | 68 164 . . 195 659 . Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 4 | . . . 4 4 . 3 Average Corruption 3 | . . . 4 4 . 2 Corruption Purged 2 | . . . . . . 2 Corruption Blocked . | . . . . . . . Effects 31 | . . . 14 13 . 4 Message Errors 12 | . . . 6 4 . 2 Matter Fused 3 | . . . 2 1 . . Heat Flow Errors 3 | . . . . 2 . 1 Energy Discharges 1 | . . . . 1 . . Parts Rejected 1 | . . . 1 . . . Parts Fused 1 | . . . . . . 1 Data Loss (minor) 1 | . . . . 1 . . Misfires 5 | . . . 3 2 . . Alerts 1 | . . . 1 . . . Weapon Failures 3 | . . . 1 2 . . Overload Shots . | . . . . . . . Overflow Damage 41 | . . . . . . 41 Projectiles 41 | . . . . . . 41 Explosions . | . . . . . . . Melee . | . . . . . . . Knockbacks 3 | . . . . . . 3 Impact . | . . . . . . . Kinetic 3 | . . . . . . 3 Secondary . | . . . . . . . Self-Inflicted Damage . | . . . . . . . Shots . | . . . . . . . Rammed . | . . . . . . . Targets Rammed 6 | . . 1 1 . 1 3 Kicked 6 | . . 1 1 . 1 3 Crushed . | . . . . . . . Highest Temperature 447 | 60 106 . 24 288 447 331 Average Temperature 105 | 30 36 . 6 78 137 195 Received Heat Transfer 706 | . 78 . 165 75 324 64 Effects 10 | . . . . 1 5 4 Shutdowns 3 | . . . . . 3 . Energy Bleed 2 | . . . . 1 1 . Interference 4 | . . . . . 1 3 Matter Decay 1 | . . . . . . 1 Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 3 | . . . 1 . 2 . Heat Transferred 2458 | 150 375 . . 450 1483 . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Maximum Alert Level . | . . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 100 Level 1 . | . . . . . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 161 | 15 122 60 103 75 161 70 Initial 43 | . . 28 3 30 . 43 Average 32 | 2 64 10 41 17 66 12 Influence Increases 1407 | 20 205 102 333 85 491 171 Destroy 0b10 Robot/C 980 | . 160 80 260 60 340 80 Destroy 0b10 Robot/NC 50 | 20 10 . . . 20 . Destroy Leader 256 | . 32 20 50 10 104 40 Allied During Kill 7 | . . 2 5 . . . Successful Hack 36 | . 3 . . . 3 30 Disable Machine 36 | . . . 18 . . 18 Destroy Structure 12 | . . . . . 9 3 Partial Spotted 15 | . . . . 15 . . Lose Combat Pursuer 15 | . . . . . 15 . Influence Decreases 1407 | 20 120 175 252 178 379 283 Entered New Map 198 | . . 57 9 63 . 69 Time Decay 1059 | 20 120 118 183 65 349 204 Lost Part 110 | . . . 20 50 30 10 Lost Ally 40 | . . . 40 . . . Squads Dispatched 8 | . . . 3 . 3 2 Investigation 3 | . . . 2 . 1 . Extermination 1 | . . . . . . 1 Reinforcement 4 | . . . 1 . 2 1 Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Distress Signals 6 | . 1 . 2 . 2 1 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 83 | . 12 3 18 24 20 6 Peak Tracking Total 8 | . 4 3 8 8 5 2 Tactical Retreats 4 | . . . . 3 1 . Traps | -11 -10 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Traps Triggered 2 | . . 1 1 . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed 6 | . . . . . 6 . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 ---------- Run | Yrd Mat Min Mat Min Mat Fac Machines Disabled 4 | . . . 2 . . 2 Max in Single Turn 1 | . . . 1 . . 1 Garrison Access 1 | . . . . . . 1 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Machines Accessed 12 | . 2 1 1 . 4 4 Terminals 8 | . 2 . 1 . 2 3 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 1 | . . . . . 1 . Scanalyzers 1 | . . . . . 1 . Garrison Access 1 | . . . . . . 1 Total Hacks 24 | . 3 1 4 . 11 5 Successful 23 | . 3 1 3 . 11 5 Failed 1 | . . . 1 . . . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 14 | . 3 . 4 . 4 3 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 4 | . . . . . 4 . Scanalyzers 3 | . . . . . 3 . Garrison Access 2 | . . . . . . 2 Terminal Hacks 14 | . 3 1 3 . 4 3 Record 8 | . 1 . 3 . 2 2 Robot Analysis 1 | . 1 . . . . . Open Door 1 | . . 1 . . . . Emergency Access Points 1 | . . . . . . 1 Locate Traps 2 | . 1 . . . 1 . Disarm Traps 1 | . . . . . 1 . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks 4 | . . . . . 4 . Recycle Component 2 | . . . . . 2 . Report Inventory 1 | . . . . . 1 . Retrieve Components 1 | . . . . . 1 . Scanalyzer 3 | . . . . . 3 . Insert Component 1 | . . . . . 1 . Analyze 1 | . . . . . 1 . Retrieve Study 1 | . . . . . 1 . Garrison Access Hacks 2 | . . . . . . 2 Seal Access 1 | . . . . . . 1 Coupler Status 1 | . . . . . . 1 Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 5 | . . . 1 . 3 1 Full Trace Events 3 | . . . 1 . 2 . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 1 | . . . . . 1 . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Part Studies Acquired 1 | . . . . . 1 . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled 2 | . . . . . 2 . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 3 | . . . . . 3 . Parts Scanalyzed 1 | . . . . . 1 . Part Schematics Acquired 1 | . . . . . 1 . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 ------------ Run | Yrd Mat Min Mat Min Mat Fac Used RIF Installer . | . . . . . . . Robots Hacked 1 | . . . . . . 1 Non-combat . | . . . . . . . Combat 1 | . . . . . . 1 Robot Hacks Applied 1 | . . . . . . 1 parse_system 1 | . . . . . . 1 Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Min Mat Min Mat Fac Total Allies 2 | . . 2 . . . . Largest Group 2 | . . 2 2 . . . Highest-Rated Group 45 | . . 45 45 . . . Highest-Rated Ally 31 | . . 31 31 . . . Total Orders . | . . . . . . . Ally Attacks 25 | . . 1 24 . . . Total Damage 354 | . . 20 334 . . . Kills 5 | . . 1 4 . . . Allies Corrupted . | . . . . . . . Allies Melted 1 | . . . . 1 . . Intel | -11 -10 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Active Infowar (turns) 1041 | 29 293 297 . . 422 . Optics 798 | . 79 297 . . 422 . Seismic 243 | 29 214 . . . . . Robot Analysis Total 1 | . 1 . . . . . Derelict Logs Recovered 2 | . . . . 2 . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 ------------- Run | Yrd Mat Min Mat Min Mat Fac Turns Passed 3608 | 117 294 586 516 372 807 916 Spaces Moved 1671 | 73 150 297 208 195 331 417 Core 8 | 8 . . . . . . Treads . | . . . . . . . Legs 1663 | 65 150 297 208 195 331 417 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 190 120 120 120 175 Average Speed 169 | 115 148 190 181 125 179 176 Slowest Speed 400 | 150 400 190 190 260 190 180 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 28 | 5 28 76 22 33 28 10 Regions Visited 6 Branch Regions 2 Pre-discovered Areas 1 | . . . . 1 . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched 1 | . . 1 . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 8 | . . . . . 8 . Melee . | . . . . . . . Projectile 8 | . . . . . 8 . AOE . | . . . . . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Total 2068 | 90 181 310 269 256 453 509 Wait 20 | . . . . 1 8 11 Move 1665 | 72 149 296 207 194 330 417 Hop . | . . . . . . . Pick Up 29 | 4 1 4 . 4 8 8 Fast Attach 34 | 7 2 1 4 4 12 4 Attach 19 | . . . 4 7 5 3 Detach 10 | . 1 . 2 . 6 1 Swap 33 | . 4 3 4 4 9 9 Drop 42 | . 1 1 2 3 28 7 Fire 196 | 7 23 4 45 39 46 32 Melee 14 | . . . . . . 14 Ram . | . . . . . . . Kick 6 | . . 1 1 . 1 3 Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines -8/Materials -7/Factory History --------- Turn | Location | Event 29 | -11/Scrapyard | Discovered new exit (range 15) 118 | -11/Scrapyard | Entered Materials 301 | -10/Materials | Build established: Mutant 353 | -10/Materials | Discovered new exit (range 8) 412 | -10/Materials | Entered Mines 705 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 951 | -10/Mines | Discovered new exit (range 8) 998 | -10/Mines | Entered Materials 998 | -9/Materials | Accompanied by 2 allies 998 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1003 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 1426 | -9/Materials | Discovered new exit (range 14) 1514 | -9/Materials | Entered Mines 1518 | -9/Mines | Assembled infested the area 1523 | -9/Mines | Assisted by a Guerilla fighting off Assembled 1703 | -9/Mines | Lost 8 parts (1p3n1u3w) 1806 | -9/Mines | Learned location of Zion (-6) 1873 | -9/Mines | Discovered new exit (range 4) 1886 | -9/Mines | Entered Materials 1886 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 2546 | -8/Materials | Build established: Scavenger-Skirmisher 2626 | -8/Materials | Discovered new exit (range 19) 2693 | -8/Materials | Entered Factory 2693 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2932 | -7/Factory | Build established: Scavenger-Tank 3150 | -7/Factory | Found Prototype Launcher 3246 | -7/Factory | Identified Rocket Array 3609 | -7/Factory | Self-destructed Last Messages --------------- 03521_ Aluminum Leg+ destroyed. 03521_ Jacked Y-54 Guardian... >>parse_system Reading system data... 03523_ Jacked Y-54 Guardian... 03523_ Command string: remove system32 03523_ No effect. 03524_ Slug penetrates Y-54 Guardian. 03526_ R-06 Scavenger collects Faulty Rocket Array. 03527_ Slug penetrates Y-54 Guardian. 03530_ Discarded Remote Datajack. 03530_ R-06 Scavenger collects Imp. Terrain Scan Processor. 03534_ R-06 Scavenger collects Plasma Cannon. 03560_ K-01 Serf cleans the Subcomponent Replicator. 03569_ Kicked K-01 Serf. 03570_ V0K,Q6H:B KV&K8PWCGJIWSRTU3HH5P2DE6ZNHX 03571_ Kicked K-01 Serf. 03572_ K-01 Serf cleans the Subcomponent Replicator. 03575_ Kicked K-01 Serf. 03609_ System Restoration Module purges 1% system corruption (1%). Map ----- +----------------------------------------------------+ | | | | | #######??????????????????????????????????????????? | | % #??????????????????????????????????????????? | | !! #??????????????????????????????????????????? | | #??????????????????????????????????????????? | | ! ##?????????????????? +?????????????????????? | | #????????????????? #?????????????????????? | | "#######???????? ?"" ??? 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""" ??? #?????????????????? | | #?????# #????? ????? #?????????????????? | | ####??# #???####+####??? #?????????????????? | | #??####+###???# #### ###???????????????? | | #???# ##### #???????????????? | | ##### #???????????????? | | " T #???????????????? | | ######### #???????????????? | | ????????# ##### #???????????????? | | ????????### ###???# ## #???????????????? | | ??????????# ##########+##### #???????????????? | | ???######## ## @ # #???????????????? | | ??+ + """ """ # #???????????????? | | ????# ######## """"" """"" # #???????????????? | | " ### ###????# """"" """""Y# #???############# | | " # ###### # #???# | | ?# + ## ##???# | | ??# " ###### ## #????# | | ??# #????################ #????# | | ??# #???????????????????# #????# """ """ | | ??### ###???????????????????# #????# """ """ | | ????# #?????????????????????# #????# """ """ | | ??### ###?????????????????### ###### | | ### #?????????????????# + """ """ | | #?????????????????# # """ """ | | T +?????????????????# # """ """ | | #?????????????????+ + | | ### #?????????????????##### ###+########## | | ??## ##?????????????????????# #????????????? | | ???# #??????????????????????# #????????????? | | ???# #??????????????????????# #????????????? | | ???# #??????????????????????# #????????????? | | ???# #??????????????????????# ????????????? | | ??? ?????????????????????? ???????????? | | ??? ???????????????????? ???????????? | | ??? ??????????????????? ??????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 25 Energy Capacity 425 Matter Stores 300 Matter Capacity 350 Sight Range 20 Terrain Scan Density 110 Armor Coverage 225 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 55 Target Analysis 5 Offensive Hacking 10 Trap Extractor Capacity 6 Item Schematics ----------------- Particle Gun | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Aluminum Leg | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- Ghost 'Em Throw Away The Key Challenges ------------ None Game ------ Seed TrapDeuteriumEngine Manual? 0 Play Time 00:58:22 Cumulative 23.2 hours Start 2026.01.17 @ 15:48:38 End 2026.01.17 @ 16:49:46 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 38 Rogue 35 Adventurer 3 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 11 Gallery% 21 Achievement% 12 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 38x25 Zoom Use 98% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1b8a2e58-d9f9-4bd7-88f5-a6916ba134e4