Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.09.18 @ 04:53:05 Player: Somberlain Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (8) 4000 Regions Visited (12) 2400 Robots Destroyed (119) 595 Value Destroyed (5390) 5390 Prototype IDs (40) 800 Alien Tech Used (1) 200 Bonus (2369) 2369 TOTAL SCORE: 15754 Bonus ------- Follower Combat Kills 1353 Met Imprinter 300 Was Imprinted 300 Scanned by Researcher 500 Friendly Fire -84 Cogmind --------- Core Integrity 0/1450 Matter 210/300 Energy 100/100 System Corruption 24% Temperature Cool (0) Movement Core (100) Ox1 Location -2/Quarantine Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (13) ----- Spectral Analyzer Advanced Signal Interpreter Advanced Target Analyzer > --- WEAPON (4) ------- Vibroblade > --- INVENTORY (5) ---- Advanced Thermal Shield Improved Point Defense System System Shield Advanced Corruption Screen Improved Remote Datajack Peak State ------------ > --- POWER ------------ Light Quantum Reactor Light Quantum Reactor > --- PROPULSION ------- Biometal Leg Biometal Leg Biometal Leg > --- UTILITY ---------- Large Storage Unit Makeshift Trap Scanner Spectral Analyzer Long-range Sensor Array Advanced Signal Interpreter Advanced Melee Analysis Suite Advanced Melee Analysis Suite Advanced Target Analyzer Experimental Target Analyzer Experimental Armor Integrity Analyzer Experimental Actuator Array Improved Transmission Jammer Advanced Phase Shifter > --- WEAPON ----------- Plasma Sword Plasma Sword Vibroblade Lance > --- INVENTORY -------- Particle Reactor Micro Antimatter Reactor Light Quantum Reactor Advanced Sensor Array Advanced Thermal Shield Advanced Hardlight Generator Improved Point Defense System System Shield Improved Corruption Screen Advanced Corruption Screen Advanced Recalibrator Subatomic Replicator Fusion Bomb Launcher Improved Remote Datajack [Rating: 169] Favorites ----------- Power Particle Reactor Engine Improved Deuterium Engine Power Core Light Nuclear Core Reactor Particle Reactor Propulsion Myomer Leg Treads Armored Treads Leg Myomer Leg Wheel Compact Wheel Utility Advanced Melee Analysis Suite Device Advanced Sensor Array Storage Large Storage Unit Processor Advanced Melee Analysis Suite Hackware Experimental System Shield Protection Improved Medium Armor Plating Weapon Spear Energy Gun Medium Laser Ballistic Gun Gauss Rifle Ballistic Cannon Light Cannon Launcher Fusion Bomb Launcher Special Weapon Remote Datajack Impact Weapon Hammer Slashing Weapon Plasma Sword Piercing Weapon Spear Build | -11 -10 -9 -9 -7 -6 -6 -5 -4 -4 -3 -2 -2 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Ext Res Res Qua Slots Evolved 16 | . . 2 . . . 6 2 2 . 2 2 . Power 1 | . . . . . . 1 . . . . . . Propulsion 2 | . . . . . . 1 1 . . . . . Utility 11 | . . 2 . . . 4 1 2 . 2 . . Weapon 2 | . . . . . . . . . . . 2 . Parts Attached 144 | 6 7 12 1 8 5 17 10 15 17 25 9 12 Power 23 | 1 2 2 . . 1 1 2 2 3 4 3 2 Engine 6 | 1 2 1 . . 1 . . 1 . . . . Core 5 | . . 1 . . . 1 2 . 1 . . . Reactor 12 | . . . . . . . . 1 2 4 3 2 Propulsion 35 | 2 1 4 . 1 3 4 1 3 6 5 1 4 Treads 2 | . . . . . 2 . . . . . . . Leg 32 | 2 1 4 . 1 1 3 1 3 6 5 1 4 Wheel 1 | . . . . . . 1 . . . . . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Utility 53 | 1 1 1 1 5 . 7 7 7 6 11 2 4 Device 27 | . . 1 . 1 . 2 5 3 1 8 2 4 Storage 4 | 1 1 . . 1 . . . . 1 . . . Processor 14 | . . . 1 2 . 3 2 3 1 2 . . Hackware 6 | . . . . 1 . 1 . 1 2 1 . . Protection 2 | . . . . . . 1 . . 1 . . . Artifact . | . . . . . . . . . . . . . Weapon 33 | 2 3 5 . 2 1 5 . 3 2 5 3 2 Energy Gun 5 | 2 . . . . 1 2 . . . . . . Energy Cannon . | . . . . . . . . . . . . . Ballistic Gun 12 | . 1 4 . 2 . 1 . 1 2 . . 1 Ballistic Cannon 2 | . 2 . . . . . . . . . . . Launcher 1 | . . . . . . . . . . . . 1 Special Weapon 1 | . . . . . . . . 1 . . . . Impact Weapon 2 | . . 1 . . . . . . . 1 . . Slashing Weapon 6 | . . . . . . . . . . 4 2 . Piercing Weapon 4 | . . . . . . 2 . 1 . . 1 . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 13 | . . 1 . 3 . 1 . 1 . 4 1 2 Corrupted Parts 2 | . . . . . . 2 . . . . . . System Corruption 7 | . . . . . . 7 . . . . . . Parts Lost 69 | . 5 2 . . 2 10 1 8 2 4 5 30 Power 11 | . . 1 . . . 1 . 1 1 . 1 6 Propulsion 22 | . 2 1 . . 1 4 1 2 . 1 1 9 Utility 22 | . . . . . . 2 . 3 1 3 3 10 Weapon 14 | . 3 . . . 1 3 . 2 . . . 5 Highest Loss Streak 22 | . 2 2 . . 1 5 1 4 2 2 4 22 To Critical Strikes 1 | . . . . . . . . . . . . 1 Average Backups 12 | . 6 9 9 11 13 12 12 13 13 14 13 12 Power 1 | . . 1 1 1 . 1 1 . 1 . 1 2 Propulsion . | . . . 1 1 . 1 . . . 1 1 . Utility 5 | . 1 2 1 5 7 5 6 9 8 7 7 7 Weapon 3 | . 2 3 5 3 3 2 2 3 3 4 2 1 Tool/Special . | . . . . . . . . . . . . . Unused Backups 29 | . 1 4 . 3 3 . 4 3 1 1 1 8 Power 4 | . . 1 . . 1 . . . . 1 1 . Propulsion 2 | . . 2 . . . . . . . . . . Utility 12 | . . . . 1 1 . 3 1 1 . . 5 Weapon 7 | . 1 1 . 2 1 . . 2 . . . . Tool/Special 4 | . . . . . . . 1 . . . . 3 Average Slot Usage (%) 91 | . 80 66 86 98 99 80 88 84 98 99 99 85 Engine 3 | . 14 9 . . 9 2 . 2 3 . . . Core 3 | . . 1 11 11 1 4 8 2 3 . . . Reactor 2 | . . . . . . . . 2 3 9 7 6 Treads 1 | . . . . . 7 6 . . . . . . Leg 17 | . 26 21 22 22 14 3 15 12 20 19 16 11 Device 7 | . . 1 11 7 . 4 6 8 7 18 20 19 Storage 8 | . 14 11 11 11 11 6 5 5 5 4 4 3 Processor 21 | . . . 9 17 22 25 30 31 36 33 30 29 Hackware 5 | . . . . 6 11 11 5 7 5 3 . . Energy Gun 1 | . 12 . . . . 5 . . . . . . Ballistic Gun 10 | . 8 20 22 21 21 2 . . 1 . . . Slashing Weapon 2 | . . . . . . . . . . 8 15 13 Piercing Weapon 2 | . . . . . . 3 11 9 8 . 1 . Peak Build Rating 169 | 6 7 15 16 53 54 77 100 115 130 154 167 169 Average Rating 75 | 4 5 11 15 40 51 68 91 102 121 146 162 147 On Entrance 66 | . 6 5 15 16 53 48 77 89 115 127 152 166 Avg Prop Armor Cover (%) 14 | . . . . . . 14 . . . . . . Naked Turns . | . . . . . . . . . . . . . Heaviest Build 95 | 12 21 23 22 39 39 46 50 59 76 95 94 83 Greatest Support 103 | 20 20 23 23 33 40 40 63 70 100 103 100 100 Greatest Overweight (x) 12 | . 2 1 . 1 1 2 . 1 . . 1 12 Average Overweight (x) . | . . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 10 10 10 15 15 15 15 15 15 15 15 15 Average Capacity 13 | 6 9 10 10 13 15 15 15 15 15 15 15 14 Most Carried 15 | . 10 10 10 15 15 15 15 15 15 15 15 15 Average Carried 12 | . 6 9 9 12 14 13 13 14 14 14 13 12 Final Capacity 15 | 8 10 10 10 15 15 15 15 15 15 15 15 5 Final Carried 15 | . 7 10 9 15 15 12 15 15 15 15 13 5 Class Distribution -------------------- 51% | Mutant 18% | Scavenger-Gladiator 15% | Gladiator 5% | Hacker-Mutant 3% | Infiltrator-Gladiator Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Hacker-Mutant | -6/Factory Gladiator | -5/Factory Scavenger-Gladiator | -4/Factory Scavenger-Gladiator | -4/Extension Scavenger-Gladiator | -3/Research Gladiator | -2/Research Scavenger-Gladiator | -2/Quarantine Resources | -11 -10 -9 -9 -7 -6 -6 -5 -4 -4 -3 -2 -2 ----------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Ext Res Res Qua Matter Collected 3125 | 223 138 488 74 98 197 215 80 220 599 443 161 189 Remotely . | . . . . . . . . . . . . . Salvage Created 6883 | . 444 643 61 . 447 766 213 539 1048 1655 419 648 Parts 320 | . 32 49 9 . 7 16 12 21 48 72 28 26 Haulers Intercepted 5 | . 1 1 . . . . . . 3 . . . Recyclers Shooed 2 | . . . . . . . . 1 1 . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 14 | . . . . . 14 . . . . . . . Prevented 1 | . . . . . 1 . . . . . . . Parts Restored . | . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -7 -6 -6 -5 -4 -4 -3 -2 -2 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Ext Res Res Qua Combat Hostiles Destroyed 91 | . 16 12 5 . 5 7 2 5 5 20 5 9 Melee 47 | . . . . . . 4 2 5 3 20 5 8 Guns 36 | . 11 12 5 . 5 . . . 2 . . 1 Cannons 5 | . 5 . . . . . . . . . . . Classes Destroyed 13 | . 4 3 . . . 2 1 . 2 . . 1 Worker 1 | . . . . . . . . . 1 . . . Builder 4 | . 1 . . . . . . . 1 . . 2 Hauler 5 | . 1 1 . . . . . . 3 . . . Recycler 6 | . . . . . . 2 . 1 2 1 . . Operator 6 | . . 1 . . . . 1 2 1 . 1 . Watcher 5 | . . 4 . . . . . . . . 1 . Swarmer 21 | . 9 3 5 . 2 . . . . . . 2 Grunt 30 | . 7 6 . . 3 3 . 1 2 7 . 1 Researcher 1 | . . . . . . . . . . . . 1 Sentry 8 | . . 3 . . . 1 . 1 2 . 1 . Hunter 13 | . . . . . . 3 . 2 . 3 . 5 Programmer 18 | . . . . . . . 2 1 . 10 4 1 Behemoth 1 | . . . . . . . . . 1 . . . Z-Courier 3 | . . . . . . 1 1 . . 1 . . Best Kill Streak 8 | . 3 3 2 . 2 2 2 1 3 4 4 8 Combat Bots Only 4 | . 3 3 2 . 2 1 2 1 1 4 4 4 Max Kills in Single Turn 2 | . 1 1 1 . 1 1 1 1 2 1 1 2 Gunslinging . | . . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . . Melee 1 | . . . . . . 1 1 1 1 1 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -5 -4 -4 -3 -2 -2 -------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Ext Res Res Qua Hostile Shots Fired 1101 | . 122 51 12 . 80 141 17 111 27 246 50 244 Missed 350 | . 38 11 1 . 30 55 6 43 12 79 9 66 Hits 751 | . 84 40 11 . 50 86 11 68 15 167 41 178 Projectile 751 | . 84 40 11 . 50 86 11 68 15 167 41 178 Critical Strikes 30 | . . 1 . . . 2 2 1 1 14 1 8 Part Disruptions 4 | . . . . . . . . . . 2 1 1 Damage Taken 11272 | . 752 482 78 . 824 1287 217 1186 273 1834 836 3503 Core 2735 | . 154 129 7 . 182 315 . 266 30 195 142 1315 Absorbed by Shields 2138 | . . . . . . . . 70 126 1400 131 411 Ignored by Resistances 83 | . . . . . . . . . . 83 . . Regen/Repaired (Parts) 92 | . . . . . . . . 79 . 13 . . Core Remaining (%) 68 | 100 38 . . . 20 62 100 . 74 85 . . Volleys Fired 223 | . 79 45 10 . 24 28 . 1 23 . . 13 Largest 2 | . 2 2 2 . 2 2 . 1 2 . . 1 Hottest 156 | . 90 46 46 . 81 156 . 5 70 . . 52 Shots Fired 392 | . 129 90 20 . 43 52 . 1 45 . . 12 Gun 361 | . 106 90 20 . 43 52 . . 45 . . 5 Cannon 23 | . 23 . . . . . . . . . . . Launcher 7 | . . . . . . . . . . . . 7 Special 1 | . . . . . . . . 1 . . . . Kinetic 269 | . 61 90 20 . 38 10 . . 45 . . 5 Thermal 92 | . 59 . . . 5 28 . . . . . . Explosive 7 | . . . . . . . . . . . . 7 Electromagnetic 23 | . 9 . . . . 14 . . . . . . Robot Hit Streak 14 | . 9 14 2 . 7 9 . 3 9 . . 3 Robot Miss Streak 7 | . 7 2 1 . 3 2 . . 3 . . 5 Penetration Max 2 | . . . . . 1 . . . 2 . . . Secondary Targets 1 | . . . . . 1 . . . . . . . Max Gunslinging Chain 1 | . . . . . 1 . . . . . . . Shots Hit Robots 465 | . 73 62 9 . 26 55 9 30 48 89 25 39 Core Hits 200 | . 28 24 5 . 14 21 4 11 31 34 9 19 Critical Kills 6 | . . . . . . . . . 5 . . 1 Critical Parts Destroyed 8 | . . . . . . 1 . . 7 . . . Critical Strikes 79 | . 4 . . . 1 7 2 4 20 28 4 9 Burn 9 | . 4 . . . 1 4 . . . . . . Destroy 15 | . . . . . . . . . 14 . . 1 Smash 1 | . . . . . . 1 . . . . . . Sever 38 | . . . . . . . . . . 27 4 7 Impale 16 | . . . . . . 2 2 4 6 1 . 1 Melee Attacks 345 | . . 1 . . . 22 16 42 19 144 46 55 Impact 7 | . . 1 . . . 6 . . . . . . Slashing 234 | . . . . . . . . . . 137 44 53 Piercing 104 | . . . . . . 16 16 42 19 7 2 2 Sneak Attacks 20 | . . . . . . 1 2 8 4 4 . 1 Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks 57 | . . . . . . 2 2 2 3 20 12 16 Damage Inflicted 15186 | . 973 1024 139 . 609 1366 379 1216 1112 4634 1383 2351 Guns 3651 | . 752 1024 139 . 609 736 . . 370 . . 21 Cannons 221 | . 221 . . . . . . . . . . . Explosions 451 | . . . . . . . . . . . . 451 Melee 10863 | . . . . . . 630 379 1216 742 4634 1383 1879 Ramming . | . . . . . . . . . . . . . Kinetic 2515 | . 334 1024 139 . 485 142 . . 370 . . 21 Thermal 1066 | . 565 . . . 124 377 . . . . . . Explosive 451 | . . . . . . . . . . . . 451 Electromagnetic 291 | . 74 . . . . 217 . . . . . . Impact 194 | . . . . . . 194 . . . . . . Slashing 7516 | . . . . . . . . . . 4398 1282 1836 Piercing 3153 | . . . . . . 436 379 1216 742 236 101 43 Highest Corruption 24 | . 4 . . . . 7 2 2 6 5 9 24 Average Corruption 5 | . 3 . . . . 6 1 1 5 3 8 7 Corruption Purged 5 | . . . . . . . . . . . . 5 Corruption Blocked 19 | . . . . . . . . . 15 4 . . Effects 102 | . 13 . . . . 7 4 . 31 16 16 15 Message Errors 27 | . 4 . . . . 2 . . 7 5 4 5 Matter Fused 36 | . 4 . . . . . 2 . 13 7 5 5 Heat Flow Errors 9 | . 2 . . . . 2 . . 3 . 1 1 Energy Discharges 13 | . 2 . . . . 1 1 . 4 2 2 1 Parts Fused 1 | . . . . . . . . . . . . 1 Data Loss (minor) 7 | . . . . . . 1 1 . 2 1 2 . Data Loss (major) 6 | . . . . . . 1 . . 1 1 2 1 Misfires 1 | . 1 . . . . . . . . . . . Weapon Failures 2 | . . . . . . . . . 1 . . 1 Overload Shots . | . . . . . . . . . . . . . Overflow Damage 811 | . . . . . . 43 62 184 44 318 39 121 Projectiles . | . . . . . . . . . . . . . Explosions 30 | . . . . . . . . . . . . 30 Melee 781 | . . . . . . 43 62 184 44 318 39 91 Knockbacks . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . . . . . Shots . | . . . . . . . . . . . . . Rammed . | . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 261 | . 240 19 . . 237 261 7 . 179 19 207 78 Average Temperature 62 | . 57 4 . . 77 90 7 . 75 8 111 45 Received Heat Transfer 1400 | . 165 213 . . 114 303 63 81 66 246 18 131 Siege Activations . | . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . 1 . . . . . . Combat Hostiles 1 | . . . . . . 1 . . . . . . Parts Fried 5 | . . . . . . 5 . . . . . . Impact Corruptions 1 | . . . . . . 1 . . . . . . Robots Melted 2 | . . . . . . 2 . . . . . . Combat Hostiles 2 | . . . . . . 2 . . . . . . Parts Melted 9 | . 2 . . . . 7 . . . . . . Heat Transferred 3407 | . 1924 . . . 259 1224 . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 -5 -4 -4 -3 -2 -2 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Ext Res Res Qua Maximum Alert Level 2 | . . . . . . . . 1 2 1 . 1 Low Security (%) 89 | 100 100 100 100 . . 100 100 57 52 94 100 96 Level 1 9 | . . . . . . . . 42 42 5 . 3 Level 2 . | . . . . . . . . . 4 . . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Peak Influence 412 | . 146 95 89 . . 38 42 302 412 215 105 221 Initial 186 | . . 27 8 . . . . 8 81 186 105 . Average 73 | . 70 32 28 . . 5 8 133 189 117 36 31 Influence Increases 4547 | . 500 426 195 . 345 207 141 598 793 615 268 459 Destroy 0b10 Robot/C 2420 | . 320 240 140 . 220 140 40 260 360 400 100 200 Destroy 0b10 Robot/NC 185 | . 10 30 . . 5 10 5 30 70 5 10 10 Destroy Leader 470 | . 52 70 20 . 30 40 10 72 34 80 32 30 Allied During Kill 460 | . . . 5 . 60 . . 130 265 . . . Successful Hack 165 | . 13 26 . . . 14 16 . 7 89 . . Disable Machine 195 | . 15 30 . . . . 15 45 15 15 30 30 Destroy Structure 352 | . . . . . . 3 10 46 42 26 36 189 Partial Spotted 45 | . 45 . . . . . . . . . . . Lose Combat Pursuer 255 | . 45 30 30 . 30 . 45 15 . . 60 . Influence Decreases 4452 | . 434 469 198 20 345 207 123 450 603 784 455 364 Entered New Map 421 | . . 39 15 20 . . . 10 85 170 82 . Time Decay 3194 | . 384 410 183 . 295 157 113 264 358 574 343 113 Lost Part 551 | . 50 20 . . 10 50 10 70 20 40 30 251 Lost Ally 286 | . . . . . 40 . . 106 140 . . . Squads Dispatched 33 | . 1 . . . . 5 2 6 3 9 2 5 Investigation 5 | . . . . . . 2 1 . . 2 . . Extermination 14 | . . . . . . 2 1 2 . 5 2 2 Reinforcement 13 | . 1 . . . . 1 . 4 3 1 . 3 Assault . | . . . . . . . . . . . . . Garrison 1 | . . . . . . . . . . 1 . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . . . 2 . . . Haulers Reinforced 1 | . . . . . . . . 1 . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 -5 -4 -4 -3 -2 -2 --------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Ext Res Res Qua Distress Signals 13 | . 5 . . . . 2 1 1 2 2 . . Communications Jammed 17 | . . . . . . . . . . . . 17 Distress Signals 17 | . . . . . . . . . . . . 17 Times Spotted 207 | . 31 20 8 . 17 16 12 23 21 27 10 22 Peak Tracking Total 7 | . 4 3 4 . 5 5 5 7 4 5 4 6 Tactical Retreats 12 | . 2 2 2 . 2 . 2 1 . . 1 . Traps | -11 -10 -9 -9 -7 -6 -6 -5 -4 -4 -3 -2 -2 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Ext Res Res Qua Traps Triggered 5 | . 2 . . . . . . . 2 1 . . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -7 -6 -6 -5 -4 -4 -3 -2 -2 ---------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Ext Res Res Qua Machines Disabled 13 | . 1 2 . . . . 1 3 1 1 2 2 Max in Single Turn 1 | . 1 1 . . . . 1 1 . 1 1 1 Garrison Access 1 | . . . . . . . . . . 1 . . Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -5 -4 -4 -3 -2 -2 --------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Ext Res Res Qua Machines Accessed 33 | . 5 5 . . . 2 4 2 6 8 . 1 Terminals 17 | . 5 5 . . . . . . 6 . . 1 Fabricators 4 | . . . . . . 2 1 . . 1 . . Repair Stations 5 | . . . . . . . 1 1 . 3 . . Recycling Units 1 | . . . . . . . . . . 1 . . Scanalyzers 4 | . . . . . . . 1 1 . 2 . . Garrison Access 2 | . . . . . . . 1 . . 1 . . Total Hacks 92 | . 10 16 . . . 10 13 8 11 23 . 1 Successful 36 | . 4 4 . . . 2 6 4 5 10 . 1 Failed 55 | . 6 11 . . . 8 7 4 6 13 . . Catastrophic 13 | . 5 2 . . . 3 1 1 . 1 . . Database Lockouts 1 | . . 1 . . . . . . . . . . Manual 98 | . 9 15 . . . 14 8 8 10 10 15 9 Terminals 38 | . 10 16 . . . . . . 11 . . 1 Fabricators 16 | . . . . . . 10 4 . . 2 . . Repair Stations 17 | . . . . . . . 1 6 . 10 . . Recycling Units 3 | . . . . . . . . . . 3 . . Scanalyzers 13 | . . . . . . . 7 2 . 4 . . Garrison Access 5 | . . . . . . . 1 . . 4 . . Terminal Hacks 14 | . 4 4 . . . . . . 5 . . 1 Record 1 | . . . . . . . . . . . . 1 Robot Analysis 4 | . 3 1 . . . . . . . . . . Prototype ID Bank 1 | . . 1 . . . . . . . . . . Open Door 5 | . . . . . . . . . 5 . . . Branch Access Points 2 | . 1 1 . . . . . . . . . . Terminal Index 1 | . . 1 . . . . . . . . . . Fabricator Hacks 6 | . . . . . . 2 2 . . 2 . . Load Schematic 3 | . . . . . . 1 1 . . 1 . . Build 3 | . . . . . . 1 1 . . 1 . . Repair Station Hacks 9 | . . . . . . . . 4 . 5 . . Scan Component 5 | . . . . . . . . 2 . 3 . . Repair 4 | . . . . . . . . 2 . 2 . . Recycling Unit Hacks . | . . . . . . . . . . . . . Scanalyzer 6 | . . . . . . . 4 . . 2 . . Insert Component 2 | . . . . . . . 2 . . . . . Analyze 1 | . . . . . . . 1 . . . . . Retrieve Study 3 | . . . . . . . 1 . . 2 . . Garrison Access Hacks 1 | . . . . . . . . . . 1 . . Seal Access 1 | . . . . . . . . . . 1 . . Unauthorized Hacks . | . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . 1 . . . Used . | . . . . . . . . . . . . . Hacking Detections 28 | . 5 5 . . . 2 4 2 2 7 . 1 Full Trace Events 3 | . . . . . . 1 1 . . 1 . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired 7 | . . . . 3 . . . . 4 . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 50 | . . . . 15 . . 1 . . 15 9 10 Parts Built 5 | . . . . . . 2 1 . . 2 . . Authchips . | . . . . . . . . . . . . . Time 202 | . . . . . . 42 102 . . 58 . . Total Part Build Rating 30 | . . . . . . 8 8 . . 14 . . Part Studies Acquired 3 | . . . . . . . 1 . . 2 . . Parts Repaired 3 | . . . . . . . . 2 . 1 . . Time 184 | . . . . . . . . 106 . 78 . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . 1 . . . . . Part Schematics Acquired 1 | . . . . . . . 1 . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -5 -4 -4 -3 -2 -2 ------------ Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Ext Res Res Qua Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked 1 | . . . . . . . . 1 . . . . Non-combat . | . . . . . . . . . . . . . Combat 1 | . . . . . . . . 1 . . . . Robot Hacks Applied 1 | . . . . . . . . 1 . . . . parse_system 1 | . . . . . . . . 1 . . . . Relay Couplers Released 3 | . . . . . . . . 3 . . . . Programmers 3 | . . . . . . . . 3 . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired 4 | . . . . . . . . . 4 . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -5 -4 -4 -3 -2 -2 -------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Ext Res Res Qua Total Allies 23 | . . . 1 4 . 1 1 6 9 1 . . Largest Group 8 | . . . 1 4 4 1 . 4 8 1 . . Highest-Rated Group 440 | . . . 31 150 150 30 . 398 440 29 . . Highest-Rated Ally 159 | . . . 31 39 39 30 . 103 159 29 . . Zionite Dispatches 5 | . . . . . . 1 1 2 . 1 . . Heavy 2 | . . . . . . . . 2 . . . . Melee Resupply 1 | . . . . . . . . . . 1 . . Defense Resupply 1 | . . . . . . 1 . . . . . . Infowar Resupply 1 | . . . . . . . 1 . . . . . Total Orders 1 | . . . . . . . . . 1 . . . STAY 1 | . . . . . . . . . 1 . . . Ally Attacks 175 | . . . 6 . 30 . . 42 97 . . . Total Damage 6600 | . . . 86 . 810 . . 2637 3067 . . . Kills 38 | . . . 2 . 6 . . 11 19 . . . Allies Corrupted 2 | . . . . . . . . 1 1 . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 -5 -4 -4 -3 -2 -2 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Ext Res Res Qua Active Infowar (turns) 7035 | . . . . . . 1054 717 974 1073 1749 1032 436 Optics 7035 | . . . . . . 1054 717 974 1073 1749 1032 436 Sensors 4799 | . . . . . . . 205 842 824 1598 985 345 Traps 2596 | . . . . . . . 204 29 . 967 1032 364 Cloaking 1194 | . . . . . . . 211 . . 485 498 . Jamming 1778 | . . . . . . . . . . 387 1032 359 Robot Analysis Total 4 | . 3 1 . . . . . . . . . . Derelict Logs Recovered 2 | . . . 1 . 1 . . . . . . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Zionite Intel Received 13 | . . . . . . 2 2 . 2 2 3 2 Emergency Access 1 | . . . . . . 1 . . . . . . Guard Positions 1 | . . . . . . 1 . . . . . . Component Stockpiles 1 | . . . . . . . 1 . . . . . Prototype Stockpiles 4 | . . . . . . . 1 . 1 . 1 1 Component Schematics 1 | . . . . . . . . . . 1 . . Prototype Schematics 2 | . . . . . . . . . . . 1 1 Unaware Schematics 1 | . . . . . . . . . 1 . . . Depthwide Sectors/0 1 | . . . . . . . . . . 1 . . Depthwide Sectors/-1 1 | . . . . . . . . . . . 1 . Exploration | -11 -10 -9 -9 -7 -6 -6 -5 -4 -4 -3 -2 -2 ------------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Ext Res Res Qua Turns Passed 14430 | 49 967 1196 659 2378 2102 1098 717 974 1073 1749 1032 436 Spaces Moved 8149 | 37 534 594 449 1336 1026 550 491 510 610 1004 777 231 Core 9 | 5 . . . . . . . . . . . 4 Treads 591 | . . . . . 372 219 . . . . . . Legs 7435 | 32 534 594 449 1336 654 217 491 510 610 1004 777 227 Wheels 114 | . . . . . . 114 . . . . . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 170 115 120 120 120 102 105 95 Average Speed 140 | 110 126 164 120 172 182 159 120 122 120 115 105 101 Slowest Speed 650 | 120 260 190 120 190 250 260 120 190 120 120 175 650 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 44 | 3 76 49 97 90 76 20 17 10 56 34 10 35 Regions Visited 12 Branch Regions 5 Pre-discovered Areas 6 | . . . . 1 . . . . . 3 2 . Known Exits Taken 9 | . . 1 1 1 1 . 1 1 1 1 1 . Unknown Exits Taken 3 | 1 1 . . . . 1 . . . . . . Scrap Searched 5 | . . . 1 3 1 . . . . . . . Spaces Dug 53 | . . . . . 2 2 5 8 . 13 12 11 Terrain Destroyed 146 | . . . . . 3 2 5 8 . 13 12 103 Melee 51 | . . . . . . 2 5 8 . 13 12 11 Projectile 3 | . . . . . 3 . . . . . . . AOE 92 | . . . . . . . . . . . . 92 Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -5 -4 -4 -3 -2 -2 --------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Ext Res Res Qua Total 10297 | 42 705 720 549 1409 1215 686 601 792 872 1411 943 352 Wait 1166 | . 72 47 90 42 146 55 60 206 93 210 106 39 Move 8137 | 36 533 593 448 1335 1025 549 490 509 609 1003 776 231 Hop . | . . . . . . . . . . . . . Pick Up 89 | . 10 10 . 11 6 8 10 11 3 13 6 1 Fast Attach 79 | 6 3 5 . 7 2 5 9 8 6 11 7 10 Attach 53 | . 2 3 1 . 1 14 . 7 3 7 6 9 Detach 23 | . . . . 3 . 3 4 1 3 3 2 4 Swap 65 | . 2 6 . 1 3 3 1 5 18 22 1 3 Drop 96 | . 4 10 . 10 8 1 14 5 10 23 9 2 Fire 223 | . 79 45 10 . 24 28 . 1 23 . . 13 Melee 276 | . . 1 . . . 20 13 39 15 119 30 39 Ram . | . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . Escape Stasis 1 | . . . . . . . . . . . . 1 Rewire 89 | . . . . . . . . . 89 . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / *Min x2) -9/Materials (discovered 3 exits: *Mat x2 / *Min) -9/Mines (discovered 3 exits: *Mat x2 / *Zio) -7/Zion -6/Proximity Caves -6/Factory -5/Factory (discovered 3 exits: *Fac x2 / *Upp) -4/Factory -4/Extension -3/Research -2/Research -2/Quarantine History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 50 | -11/Scrapyard | Entered Materials 61 | -10/Materials | Discovered new exit (range 15) 315 | -10/Materials | Build established: Mutant 478 | -10/Materials | Discovered new exit (range 8) 640 | -10/Materials | Identified exit to Mines 886 | -10/Materials | Discovered new exit (range 5) 940 | -10/Materials | Core integrity fell below 50% 1017 | -10/Materials | Entered another Materials area 1017 | -9/Materials | Evolved 2 slots: Utility x2 1228 | -9/Materials | Identified exit to Mines 1704 | -9/Materials | Discovered new exit (range 15) 1830 | -9/Materials | Central database locked down 2060 | -9/Materials | Discovered new exit (range 16) 2213 | -9/Materials | Entered Mines 2216 | -9/Mines | Received a Mining Laser from a helpful Derelict 2235 | -9/Mines | Met a Derelict bent on vengeance 2281 | -9/Mines | Discovered new exit (range 10) 2292 | -9/Mines | Identified exit to Materials 2370 | -9/Mines | Discovered exit to Materials (range 8) 2671 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2674 | -9/Mines | Identified exit to Zion 2714 | -9/Mines | Learned 2 Materials zone layouts 2872 | -9/Mines | Entered Zion 2928 | -7/Zion | Given A8's code to call for help 3024 | -7/Zion | Discovered new exit (range 12) 3037 | -7/Zion | Identified exit to Proximity Caves 3162 | -7/Zion | Loaded intel: 4 derelict terminal locations 3887 | -7/Zion | Found Prototype Hackware 3887 | -7/Zion | Identified Exp. System Shield 3891 | -7/Zion | Found Prototype Processor 3891 | -7/Zion | Identified Exp. Melee Analysis Suite 3895 | -7/Zion | Found Prototype Processor 3895 | -7/Zion | Identified Exp. Armor Integrity Analyzer 3909 | -7/Zion | Found Prototype Processor 3914 | -7/Zion | Found Prototype Processor 3917 | -7/Zion | Found Prototype Processor 4537 | -7/Zion | Met Imprinter 4569 | -7/Zion | Imprinted 4571 | -7/Zion | Declared Zion's savior 5250 | -7/Zion | Entered Proximity Caves 5250 | -6/Proximity Caves | Accompanied by 4 allies 5415 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 5600 | -6/Proximity Caves | Core integrity fell below 50% 6172 | -6/Proximity Caves | Spotted B-75 Beast 6939 | -6/Proximity Caves | Identified exit to Factory 7352 | -6/Proximity Caves | Entered Factory 7352 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x1, Utility x4 7651 | -6/Factory | Build established: Hacker-Mutant 8001 | -6/Factory | Lost 3 parts (1n2w) 8034 | -6/Factory | Retrieved Zion intel report: Guard Positions 8035 | -6/Factory | Zion Defense Resupply teleported in 8113 | -6/Factory | Fabricated Spear (x2) 8224 | -6/Factory | Lost 5 parts (1p2n2u) 8389 | -6/Factory | Retrieved Zion intel report: Emergency Access 8418 | -6/Factory | Discovered new exit (range 19) 8450 | -6/Factory | Entered another Factory area 8450 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 8452 | -5/Factory | Build established: Gladiator 8511 | -5/Factory | Identified Spectral Analyzer (x2) 8635 | -5/Factory | Fabricated Spectral Analyzer (x1) 8704 | -5/Factory | Discovered new exit (range 8) 8746 | -5/Factory | Retrieved Zion intel report: Component Stockpiles 8747 | -5/Factory | Zion Infowar Resupply teleported in 8901 | -5/Factory | Discovered new exit (range 18) 9067 | -5/Factory | Discovered new exit (range 13) 9077 | -5/Factory | Identified exit to Upper Caves 9158 | -5/Factory | Retrieved Zion intel report: Prototype Stockpiles 9166 | -5/Factory | Identified exit to Factory 9167 | -5/Factory | Entered another Factory area 9167 | -4/Factory | Evolved 2 slots: Utility x2 9229 | -4/Factory | Repaired Imp. Reaction Control System 9287 | -4/Factory | Repaired Thunder Leg 9376 | -4/Factory | Zion Heavy squad teleported in 9479 | -4/Factory | Build established: Hacker-Gladiator 9586 | -4/Factory | Zion Heavy squad teleported in 9589 | -4/Factory | Enhanced Grunt warped into view, answering call for help 9590 | -4/Factory | Enhanced Grunt warped into view, answering call for help 9614 | -4/Factory | Lost 4 parts (1p1n1u1w) 9741 | -4/Factory | Lost 3 allies 9809 | -4/Factory | Identified Exp. Target Analyzer 10109 | -4/Factory | Discovered new exit (range 24) 10139 | -4/Factory | Identified exit to Extension 10141 | -4/Factory | Entered Extension 10162 | -4/Extension | Build established: Scavenger-Gladiator 10211 | -4/Extension | Rescued A7 10397 | -4/Extension | Rescued a captive Derelict 10408 | -4/Extension | Rescued a captive Derelict 10445 | -4/Extension | Retrieved Zion intel report: Unaware Schematics 10468 | -4/Extension | Rescued a captive Derelict 10469 | -4/Extension | Rescued a captive Derelict 10802 | -4/Extension | Spotted B-86 Titan 10824 | -4/Extension | Allies destroyed B-86 Titan 10832 | -4/Extension | Spotted B-86 Titan 10871 | -4/Extension | Destroyed B-86 Titan 10884 | -4/Extension | Lost 4 allies 10892 | -4/Extension | Extracted ID and sensor layout for unrecognized location from A7's data core 11004 | -4/Extension | Lost 3 allies 11005 | -4/Extension | Retrieved Zion intel report: Prototype Stockpiles 11082 | -4/Extension | Discovered new exit (range 3) 11085 | -4/Extension | Identified exit to Research 11214 | -4/Extension | Entered Research 11214 | -3/Research | Evolved 2 slots: Utility x2 11224 | -3/Research | Zion Melee Resupply teleported in 11327 | -3/Research | Repaired Adv. Sensor Array 11741 | -3/Research | Garrison activated, responded to threat 11823 | -3/Research | Spotted B-86 Titan 11828 | -3/Research | Retrieved Zion intel report: Depthwide Sectors/-3 12238 | -3/Research | Retrieved Zion intel report: Component Schematics 12370 | -3/Research | Fabricated Myomer Leg (x2) 12479 | -3/Research | Terminal network hard line cut 12667 | -3/Research | Build established: Gladiator 12838 | -3/Research | Found Fusion Bomb Launcher 12891 | -3/Research | Discovered new exit (range 18) 12962 | -3/Research | Identified exit to Research 12963 | -3/Research | Entered another Research area 12963 | -2/Research | Evolved 2 slots: Weapon x2 13065 | -2/Research | Retrieved Zion intel report: Prototype Stockpiles 13255 | -2/Research | Build established: Infiltrator-Gladiator 13301 | -2/Research | Retrieved Zion intel report: Prototype Schematics 13405 | -2/Research | Retrieved Zion intel report: Depthwide Sectors/-1 13503 | -2/Research | Lost 4 parts (1n3u) 13611 | -2/Research | Discovered new exit (range 6) 13623 | -2/Research | Identified exit to Quarantine 13757 | -2/Research | Build established: Gladiator 13995 | -2/Research | Entered Quarantine 14119 | -2/Quarantine | Lost 8 parts (1p5n1u1w) 14183 | -2/Quarantine | Retrieved Zion intel report: Prototype Stockpiles 14240 | -2/Quarantine | Retrieved Zion intel report: Prototype Schematics 14244 | -2/Quarantine | Found Prototype Device 14244 | -2/Quarantine | Identified Exp. Actuator Array 14312 | -2/Quarantine | Found Alien Artifact 14312 | -2/Quarantine | Identified Subatomic Replicator 14345 | -2/Quarantine | Scanned by Researcher 14400 | -2/Quarantine | System corruption reached 10% 14412 | -2/Quarantine | Core integrity fell below 50% 14425 | -2/Quarantine | Core integrity fell below 20% 14431 | -2/Quarantine | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- 14405_ Plasma Sword destroyed. 14408_ Destroyed Adv. Heat Sink. 14409_ Exp. Armor Integrity Analyzer destroyed. 14410_ The unstable cave ceiling collapses. 14412_ Biometal Leg+ destroyed. 14414_ Mak. Trap Scanner destroyed. 14416_ P-80 Master destroyed. 14418_ The unstable cave ceiling collapses. 14418_ Imp. Transmission Jammer destroyed. 14418_ Dropped Adv. Hardlight Generator. 14420_ TRUP=&ONNNR0&7V0U|V%BS:XJ=ILHYCV&E%M 14420_ P-80 Master Mic. Antimatter Reactor severed. 14421_ Adv. Melee Analysis Suite destroyed. 14424_ K-01 Serf collects debris. 14425_ The unstable cave ceiling collapses. 14427_ P-80 Master suffers critical hit (Burn). 14428_ Adv. Melee Analysis Suite destroyed. 14429_ K-01 Serf collects debris. 14429_ Destroyed Imp. Antigrav System. Map ----- +----------------------------------------------------+ | ????????????????# "" #???????????????????? | | ????????????????# " #???????????????????? | | ????????????????# "" #???????????????????? | | ????????????????# "" #???????????????????? | | ????????????????# "" #???????????????????? | | ????????????????# " ##??????????????????? | | ????????????????# "#??????????????????? | | ????????????????# ##??????????????????? | | ????????????????#######+###+#"#??????????????????? | | ????????????????? ?# ###??????????????????? | | ????????????????? ?# #????????????????????? | | ??????? ? ???? """ ## #????????????????????? | | ??????? ? """ !!!##+#######??????????????? | | ?????? """ !!!# #??????????????? | | ?????? [ !!!# " #??????????????? | | ?????? """ # " " #??????????????? | | ???????? """ # "" #??????????????? | | ????????? """ # " """ #????????#?????? | | ??????????? A # """ ##????? ##????? | | ??????????#### + " T "#?? # ####?? | | ??????????# "" # " ### # ### | | ??????????#""" g # # # # # # | | ??????????#"T k !||% ######## # | | ??????????#"" || !p[[!*!=pp $ | | ??????????# " | !*!*!!*%%p | | ????????????# p@*[o[[! | | ????????????# *==%=!! | | ????????????## # ########### | | ??????????# ???????????? # # # | | ??????????# """ ???????????????"" ## # ## ## ##?? | | ???????????????????????????????"" #??#?###???????? | | ???????????????????????????????"" #??????????????? | | ???????????????????????????????? #??????????????? | | ???????????????????????????????? #??????????????? | | ???????????????????????????????? !#??????????????? | | ????????????????????????????????##???????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 45 Energy Capacity 580 Matter Stores 300 Matter Capacity 300 Sight Range 24 Robot Scan Range 18 Terrain Scan Density 10 Jamming Range 14 Cloak Strength 2 Corruption Block 15 Armor Coverage 400 Resistance: TH 30 Phase Shifting 15 Evasion (%) 80 Melee Accuracy 20 Target Analysis 14 Armor Integrity Analysis 50 Recoil Reduction 2 Kinecelleration 30 Force Boost 30 Offensive Hacking 10 Defensive Hacking 30 Item Schematics ----------------- Spear | -7/Zion | Archive Matter Compressor | -7/Zion | Archive Adv. Heat Sink | -7/Zion | Archive Coolant Injector | -7/Zion | Archive Fission Core | -7/Zion | Archive Imp. Shield Generator | -7/Zion | Archive Imp. Shock Absorption System | -7/Zion | Archive Imp. Dynamic Insulation System | -7/Zion | Archive Imp. Deuterium Engine | -7/Zion | Archive Energy Well | -7/Zion | Archive Plasma Cannon | -7/Zion | Archive Magnetic Acceleration Cannon | -7/Zion | Archive Gauss Rifle | -7/Zion | Archive EM Shield | -7/Zion | Archive Shock Absorption System | -7/Zion | Archive Spectral Analyzer | -5/Factory | Scanalyzed Gamma Bomb Array | -3/Research | Z-intel Myomer Leg | -3/Research | Z-intel Gravmag Array | -3/Research | Z-intel Imp. Datajack | -3/Research | Z-intel Adv. Target Analyzer | -3/Research | Z-intel Dispersion Rifle | -3/Research | Z-intel Imp. Power Shielding | -3/Research | Z-intel Kinecellerator | -3/Research | Z-intel Imp. Targeting Computer | -3/Research | Z-intel Hpw. Shock Rifle | -3/Research | Z-intel Lrg. Storage Unit | -3/Research | Z-intel Imp. Reaction Control System | -3/Research | Z-intel Hvy. Treads | -3/Research | Z-intel Adv. Datajack | -3/Research | Z-intel Recalibrator | -3/Research | Z-intel Hds. Centrium Wheel | -2/Research | Z-intel Cld. Q-thruster | -2/Research | Z-intel Cld. Plasma Rifle | -2/Research | Z-intel Vortex Chain Reactor | -2/Research | Z-intel Hvy. Tesla Rifle | -2/Research | Z-intel Exp. Field Recycling Unit | -2/Research | Z-intel Centrium Greatsword | -2/Research | Z-intel Exp. Optical Array | -2/Research | Z-intel Prc. Matter Filter | -2/Research | Z-intel Thunder Hammer | -2/Quarantine | Z-intel Centrium Light Armor Plating | -2/Quarantine | Z-intel Exp. ECM Suite | -2/Quarantine | Z-intel Prc. Energy Filter | -2/Quarantine | Z-intel Prc. Phase Gun | -2/Quarantine | Z-intel Helical Railgun | -2/Quarantine | Z-intel Enh. Gamma Bomb Array | -2/Quarantine | Z-intel Enh. Biometal Leg | -2/Quarantine | Z-intel Cld. Antigrav System | -2/Quarantine | Z-intel Adv. Quantum Shading Machine | -2/Quarantine | Z-intel Robot Schematics ------------------ G-47 Trooper | -7/Zion | Archive L-41 Fighter | -7/Zion | Archive H-55 Commando | -7/Zion | Archive T-07 Excavator | -4/Extension | Z-intel M-30 Cleanser | -4/Extension | Z-intel X-67 Chaingunner | -4/Extension | Z-intel H-77 Assassin | -4/Extension | Z-intel Fabricated ------------ Spear | x2 | -6/Factory Spectral Analyzer | x1 | -5/Factory Myomer Leg | x2 | -3/Research Repaired ---------- Imp. Reaction Control System | 7% | -4/Factory Thunder Leg | 71% | -4/Factory Adv. Sensor Array | 45% | -3/Research Studied --------- Spear | -5/Factory | Hacked Biometal Leg | -3/Research | Hacked Myomer Leg | -3/Research | Hacked Alien Tech Used ----------------- Subatomic Replicator Achievements -------------- Freeware Challenges ------------ None Game ------ Seed MachineSeismicPlating Manual? 0 Play Time 01:55:36 Cumulative 138.0 hours Start 2026.09.18 @ 02:58:31 End 2026.09.18 @ 04:53:05 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 153 Rogue 153 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 54 Gallery% 57 Achievement% 45 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9c743840-156f-47fa-a534-90e21a76a860