Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.05.24 @ 20:07:34 Player: nacho Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (56) 280 Value Destroyed (1638) 1638 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (-29) -29 TOTAL SCORE: 5149 Bonus ------- Follower Combat Kills 369 Friendly Fire -398 Cogmind --------- Core Integrity 0/850 Matter 138/300 Energy 84/100 System Corruption 0% Temperature Cool (9) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (4) -------- (None) > --- PROPULSION (4) --- Improved Gravmag System > --- UTILITY (3) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (4) ---- (None) Peak State ------------ > --- POWER ------------ Backup Power III Light Nuclear Core Light Nuclear Core Micro Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY ---------- Heavy Armor Plating > --- WEAPON ----------- Arc Projector Gatling Laser Heavy Assault Rifle Mini Assault Cannon > --- INVENTORY -------- Improved Heat Sink [Rating: 37] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Hover Unit Backup Propulsion III Utility Hardened Light Armor Plating Device Coolant Injector Storage Small Storage Unit Protection Hardened Light Armor Plating Weapon Mini Assault Cannon Energy Gun Particle Gun Energy Cannon Particle Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Mini Assault Cannon Special Weapon Welding Torch Build | -11 -10 -9 -8 -8 -7 -6 ------- Run | Scr Mat Mat Mat Sto Fac Fac Slots Evolved 8 | . . 2 2 . 2 2 Power 3 | . . 2 . . 1 . Propulsion 2 | . . . 1 . 1 . Utility 1 | . . . . . . 1 Weapon 2 | . . . 1 . . 1 Parts Attached 72 | 3 6 14 25 14 4 6 Power 16 | 1 . 5 6 3 1 . Engine 13 | 1 . 5 6 1 . . Core 3 | . . . . 2 1 . Reactor . | . . . . . . . Propulsion 14 | . 2 2 4 4 . 2 Treads 1 | . . . 1 . . . Leg 10 | . 2 2 2 4 . . Wheel . | . . . . . . . Hover 3 | . . . 1 . . 2 Flight . | . . . . . . . Utility 15 | . 2 3 6 2 . 2 Device 8 | . 2 . 4 . . 2 Storage 2 | . . 1 . 1 . . Processor . | . . . . . . . Hackware . | . . . . . . . Protection 5 | . . 2 2 1 . . Artifact . | . . . . . . . Weapon 27 | 2 2 4 9 5 3 2 Energy Gun 11 | 2 . 1 3 2 1 2 Energy Cannon 4 | . 2 1 1 . . . Ballistic Gun 9 | . . 2 4 2 1 . Ballistic Cannon 2 | . . . . 1 1 . Launcher . | . . . . . . . Special Weapon 1 | . . . 1 . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 1 | . . . . 1 . . Parts Lost 36 | . . 2 16 2 1 15 Power 7 | . . . 3 . . 4 Propulsion 10 | . . . 5 1 . 4 Utility 6 | . . 2 1 . . 3 Weapon 13 | . . . 7 1 1 4 Highest Loss Streak 13 | . . 1 11 2 1 13 Average Slot Usage (%) 73 | . 91 80 76 70 75 41 Engine 14 | . 14 18 23 13 7 2 Core 5 | . . . . 3 15 11 Leg 15 | . 26 21 12 6 23 9 Hover 2 | . . . 1 8 . 1 Device 5 | . 22 1 7 8 . 1 Storage 2 | . . 3 . 5 . . Protection 6 | . . 14 8 . 7 2 Energy Gun 5 | . 4 6 5 5 6 4 Energy Cannon 3 | . 24 7 1 . . . Ballistic Gun 7 | . . 7 14 8 1 3 Ballistic Cannon 5 | . . . . 8 13 3 Naked Turns 24 | . . . . . . 24 Heaviest Build 48 | 7 15 30 45 37 44 48 Greatest Support 30 | 3 20 20 30 30 30 30 Greatest Overweight (x) 8 | 2 2 8 5 6 1 7 Average Overweight (x) . | 1 . . 1 1 1 . Largest Inventory Capacity 6 | 4 4 4 4 6 4 4 Average Capacity 4 | 4 4 4 4 5 4 4 Most Carried 4 | 4 4 4 4 3 4 2 Average Carried 1 | 2 . 1 1 . 2 . Final Capacity 4 | 4 4 4 4 4 4 4 Final Carried 3 | 3 . 3 . . 1 . Class Distribution -------------------- 39% | Scavenger-Tank 34% | Mutant 13% | Scavenger-Mutant 8% | Commander-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Tank | -8/Materials Commander-Gunner | -8/Storage Scavenger-Tank | -7/Factory Mutant | -6/Factory Resources | -11 -10 -9 -8 -8 -7 -6 ----------- Run | Scr Mat Mat Mat Sto Fac Fac Matter Collected 1549 | 195 44 443 539 277 51 . Remotely . | . . . . . . . Salvage Created 2161 | . 112 541 662 438 225 183 Parts 109 | . 10 23 34 21 9 12 Haulers Intercepted . | . . . . . . . Recyclers Shooed 3 | . . 1 . 2 . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -8 -7 -6 ------- Run | Scr Mat Mat Mat Sto Fac Fac Combat Hostiles Destroyed 33 | . 5 8 14 2 2 2 Guns 20 | . . 3 13 1 1 2 Cannons 13 | . 5 5 1 1 1 . Classes Destroyed 11 | . 2 5 4 . . . Worker 7 | . . 3 1 3 . . Builder 4 | . . 1 1 2 . . Tunneler 1 | . . 1 . . . . Recycler 7 | . . 2 . 4 1 . Watcher 3 | . . . 1 . 1 1 Swarmer 5 | . 3 . 2 . . . Grunt 18 | . 2 6 7 1 1 1 Brawler 2 | . . . 1 . . 1 Duelist 1 | . . . 1 . . . Sentry 7 | . . 2 2 1 2 . Hunter 1 | . . . 1 . . . Best Kill Streak 4 | . 3 4 4 4 1 3 Combat Bots Only 3 | . 3 3 3 1 1 2 Max Kills in Single Turn 2 | . 2 1 1 1 1 1 Gunslinging . | . . . . . . . Exploded . | . . . . . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -8 -7 -6 -------- Run | Scr Mat Mat Mat Sto Fac Fac Damage Taken 4920 | . 50 618 1938 314 396 1604 Core 1614 | . . 254 386 95 16 863 Absorbed by Shields 15 | . . . . . . 15 Core Remaining (%) 69 | 100 100 36 . 12 97 . Volleys Fired 136 | . 8 35 50 19 11 13 Largest 3 | . 2 2 3 3 3 3 Hottest 161 | . 136 133 114 136 161 158 Shots Fired 288 | . 16 63 108 38 32 31 Gun 207 | . 2 42 102 19 11 31 Cannon 80 | . 14 21 5 19 21 . Launcher . | . . . . . . . Special 1 | . . . 1 . . . Kinetic 175 | . . 28 80 30 24 13 Thermal 93 | . 16 35 16 8 8 10 Explosive . | . . . . . . . Electromagnetic 20 | . . . 12 . . 8 Robot Hit Streak 20 | . 3 13 20 18 6 8 Robot Miss Streak 3 | . 2 3 3 2 1 3 Penetration Max . | . . . . . . . Secondary Targets 4 | . . . 4 . . . Max Gunslinging Chain 1 | . . . 1 . . . Shots Hit Robots 207 | . 6 55 85 22 17 22 Core Hits 136 | . 5 42 41 17 9 22 Critical Hits 3 | . . 1 1 . 1 . Critical Kills . | . . . . . . . Critical Parts Destroyed 3 | . . 1 1 . 1 . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 4309 | . 166 860 1420 881 611 371 Guns 2291 | . . 506 1216 165 76 328 Cannons 1140 | . 166 349 81 333 211 . Explosions 771 | . . . 113 383 275 . Melee . | . . . . . . . Ramming 105 | . . 5 8 . 49 43 Kinetic 1955 | . . 283 924 424 243 81 Thermal 1612 | . 166 572 319 74 319 162 Explosive 383 | . . . . 383 . . Electromagnetic 254 | . . . 169 . . 85 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 2 | . . . 2 2 . . Average Corruption 2 | . . . 2 2 . . Corruption Purged . | . . . . . . . Effects 11 | . . . 6 5 . . Message Errors 3 | . . . 1 2 . . Heat Flow Errors 3 | . . . 2 1 . . Energy Discharges 2 | . . . 1 1 . . Data Loss (minor) 2 | . . . 1 1 . . Targeting Errors 1 | . . . 1 . . . Overload Shots . | . . . . . . . Overflow Damage 56 | . . . . 13 43 . Projectiles . | . . . . . . . Explosions 56 | . . . . 13 43 . Melee . | . . . . . . . Knockbacks 5 | . . . . 3 2 . Impact 1 | . . . . . 1 . Kinetic 4 | . . . . 3 1 . Secondary . | . . . . . . . Self-Inflicted Damage 469 | . . 141 3 125 183 17 Shots 8 | . . 2 . 3 3 . Rammed 25 | . . 1 4 . 2 18 Targets Rammed 29 | . . 1 5 . 5 18 Kicked 4 | . . . 1 . 3 . Crushed . | . . . . . . . Highest Temperature 898 | . 39 781 325 264 406 898 Average Temperature 225 | . 20 356 127 106 160 548 Received Heat Transfer 2224 | . 24 144 1152 99 78 727 Effects 121 | . . 76 2 . 3 40 Shutdowns 40 | . . 23 . . 2 15 Energy Bleed 10 | . . 7 . . . 3 Interference 7 | . . 4 1 . 1 1 Matter Decay 14 | . . 8 1 . . 5 Short Circuit 7 | . . 4 . . . 3 Damage (minor) 10 | . . 8 . . . 2 Damage (major) 27 | . . 18 . . . 9 Damage (core) 6 | . . 4 . . . 2 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 1 | . . . 1 . . . Heat Transferred 2589 | . 296 914 558 185 261 375 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 1 | . . . 1 . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -8 -8 -7 -6 ------- Run | Scr Mat Mat Mat Sto Fac Fac Peak Influence 541 | . 144 336 541 338 174 106 Initial 131 | . . 51 67 97 131 34 Average 156 | . 68 188 255 176 116 29 Maximum Alert Level 2 | . . 1 2 1 . . Low Security (%) 72 | 100 100 54 32 77 100 100 Level 1 24 | . . 45 55 22 . . Level 2 2 | . . . 11 . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 13 | . 1 3 6 1 . 2 Investigation 5 | . 1 3 1 . . . Extermination . | . . . . . . . Reinforcement 2 | . . . 1 1 . . Assault 1 | . . . 1 . . . Garrison 5 | . . . 3 . . 2 Intercept . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Stealth | -11 -10 -9 -8 -8 -7 -6 --------- Run | Scr Mat Mat Mat Sto Fac Fac Distress Signals 4 | . 1 . 2 1 . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 72 | . 7 11 26 13 5 10 Peak Tracking Total 6 | . 4 5 6 5 1 6 Tactical Retreats 2 | . . . 1 . . 1 Traps | -11 -10 -9 -8 -8 -7 -6 ------- Run | Scr Mat Mat Mat Sto Fac Fac Traps Triggered . | . . . . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed 1 | . . 1 . . . . Reprogrammed 4 | . . 4 . . . . Reused 2 | . . 2 . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered 2 | . . 2 . . . . Machines | -11 -10 -9 -8 -8 -7 -6 ---------- Run | Scr Mat Mat Mat Sto Fac Fac Machines Disabled 13 | . 1 3 2 4 3 . Max in Single Turn 3 | . 1 2 2 3 3 . Garrison Access 1 | . . . 1 . . . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -9 -8 -8 -7 -6 --------- Run | Scr Mat Mat Mat Sto Fac Fac Machines Accessed 12 | . 1 4 3 4 . . Terminals 7 | . 1 2 2 2 . . Fabricators . | . . . . . . . Repair Stations 1 | . . . . 1 . . Recycling Units 2 | . . 1 . 1 . . Scanalyzers 2 | . . 1 1 . . . Garrison Access . | . . . . . . . Total Hacks 53 | . 4 30 9 10 . . Successful 42 | . 4 24 7 7 . . Failed 11 | . . 6 2 3 . . Catastrophic 1 | . . . 1 . . . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 27 | . 4 12 7 4 . . Fabricators . | . . . . . . . Repair Stations 1 | . . . . 1 . . Recycling Units 18 | . . 13 . 5 . . Scanalyzers 7 | . . 5 2 . . . Garrison Access . | . . . . . . . Terminal Hacks 19 | . 4 7 5 3 . . Record 5 | . 3 1 1 . . . Prototype ID Bank 1 | . . . 1 . . . Open Door 1 | . . . . 1 . . Branch Access Points 1 | . . . . 1 . . Repair Station Index 1 | . . 1 . . . . Alert Level 2 | . . . 1 1 . . Locate Traps 1 | . . 1 . . . . Disarm Traps 1 | . . 1 . . . . Reprogram Traps 1 | . . 1 . . . . Dispatch Records 1 | . . 1 . . . . Hauler Manifests 1 | . . . 1 . . . Registered Components 1 | . . . 1 . . . Registered Prototypes 1 | . . 1 . . . . Zone Layout 1 | . 1 . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 1 | . . . . 1 . . Refit 1 | . . . . 1 . . Recycling Unit Hacks 15 | . . 12 . 3 . . Recycle Component 1 | . . . . 1 . . Process 9 | . . 7 . 2 . . Report Inventory 2 | . . 2 . . . . Retrieve Components 3 | . . 3 . . . . Scanalyzer 7 | . . 5 2 . . . Insert Component 4 | . . 2 2 . . . Analyze 3 | . . 3 . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 8 | . 1 4 2 1 . . Full Trace Events 6 | . 1 3 1 1 . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 1 | . . 1 . . . . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled 1 | . . . . 1 . . Recycled Matter 312 | . . . . 312 . . Retrieved Matter . | . . . . . . . Retrieved Components 9 | . . 9 . . . . Parts Scanalyzed 1 | . . 1 . . . . Part Schematics Acquired 1 | . . 1 . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 -6 ------------ Run | Scr Mat Mat Mat Sto Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 3 | . . . 3 . . . Machine Destruction 3 | . . . 3 . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -6 -------- Run | Scr Mat Mat Mat Sto Fac Fac Total Allies 10 | . . . . 10 . . Largest Group 10 | . . . . 10 2 . Highest-Rated Group 173 | . . . . 173 45 . Highest-Rated Ally 29 | . . . . 29 29 . Total Orders . | . . . . . . . Ally Attacks 80 | . . . . 75 5 . Total Damage 1082 | . . . . 1068 14 . Kills 12 | . . . . 12 . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -8 -7 -6 ------- Run | Scr Mat Mat Mat Sto Fac Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -8 -7 -6 ------------- Run | Scr Mat Mat Mat Sto Fac Fac Turns Passed 2399 | 109 141 427 497 553 464 208 Spaces Moved 1171 | 76 85 209 170 221 275 135 Core 253 | 76 7 3 15 82 . 70 Treads 17 | . . . 17 . . . Legs 799 | . 78 206 119 79 275 42 Wheels . | . . . . . . . Hover 102 | . . . 19 60 . 23 Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 50 50 150 50 Average Speed 137 | 132 122 135 155 137 150 101 Slowest Speed 450 | 150 150 450 370 350 150 400 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 15 | 5 18 22 15 31 11 4 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 147 | . . 62 4 32 49 . Melee . | . . . . . . . Projectile 14 | . . . . 4 10 . AOE 133 | . . 62 4 28 39 . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -8 -7 -6 --------- Run | Scr Mat Mat Mat Sto Fac Fac Total 1735 | 84 108 299 319 445 301 179 Wait 190 | . . 6 19 163 . 2 Move 1165 | 75 84 208 169 220 274 135 Hop . | . . . . . . . Pick Up 73 | 6 5 16 22 16 4 4 Fast Attach . | . . . . . . . Attach 71 | 3 6 14 24 14 4 6 Detach 32 | . 1 9 13 6 2 1 Swap 1 | . . . 1 . . . Drop 38 | . 4 10 16 7 1 . Fire 136 | . 8 35 50 19 11 13 Melee . | . . . . . . . Ram 19 | . . . 1 . . 18 Kick 10 | . . 1 4 . 5 . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -8/Storage (discovered 2 exits: [*Fac] / Rec) -7/Factory -6/Factory History --------- Turn | Location | Event 19 | -11/Scrapyard | Discovered new exit (range 16) 110 | -11/Scrapyard | Entered Materials 231 | -10/Materials | Discovered new exit (range 13) 251 | -10/Materials | Entered another Materials area 251 | -9/Materials | Evolved 2 slots: Power x2 305 | -9/Materials | Build established: Mutant 461 | -9/Materials | Core integrity fell below 50% 646 | -9/Materials | Discovered new exit (range 3) 678 | -9/Materials | Entered another Materials area 678 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 761 | -8/Materials | Garrison activated, responded to threat 833 | -8/Materials | Discovered new exit (range 15) 1054 | -8/Materials | Lost 3 parts (1n2w) 1157 | -8/Materials | Core integrity fell below 50% 1175 | -8/Materials | Entered Storage 1200 | -8/Storage | Lost 11 parts (3p3n1u4w) 1351 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 1351 | -8/Storage | Identified exit to Recycling 1552 | -8/Storage | Core integrity fell below 20% 1721 | -8/Storage | Discovered new exit (range 6) 1728 | -8/Storage | Entered Factory 1728 | -7/Factory | Accompanied by 2 allies 1728 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 1862 | -7/Factory | Build established: Scavenger-Tank 2187 | -7/Factory | Discovered new exit (range 4) 2192 | -7/Factory | Entered another Factory area 2192 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 2259 | -6/Factory | Garrison activated, responded to threat 2329 | -6/Factory | Core integrity fell below 50% 2362 | -6/Factory | Lost 13 parts (4p3n2u4w) 2362 | -6/Factory | Core integrity fell below 20% 2400 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 02325_ Slammed into B-48 Gladiator. 02326_ Slammed into G-50 Soldier. 02326_ Imp. Heat Sink permanently disabled. 02326_ Destabilizing: Short circuit. 02327_ Slammed into G-50 Soldier. 02327_ Broken Arc Projector destroyed. 02328_ Slammed into G-50 Soldier. 02328_ Destabilizing: Core damaged (-17). 02331_ Broken Imp. Heat Sink destroyed. 02343_ Acquired Force Field. 02362_ Force Field destroyed. 02372_ Acquired Imp. Gravmag System. 02388_ Slammed into G-50 Soldier. 02393_ Imp. Gravmag System permanently disabled. 02393_ Destabilizing: Short circuit. 02394_ Slammed into G-50 Soldier. 02394_ Broken Imp. Gravmag System destroyed. 02395_ Slammed into G-50 Soldier. 02400_ Imp. Gravmag System permanently disabled. 02400_ Destabilizing: Short circuit. Map ----- +----------------------------------------------------+ | ?????????# """" #????# # | | ?????????# """" #????########## | | ?????????# """" #?????????????? | | ?????????# * #########?????? | | ?????? """" # ?#???? | | ?????? """" # """"" #???? | | ????? """" # """"" #???? | | ????? # """ #???? | | ????? # #???? | | ??????########### # """"" #???? | | ????????????????# # """"" #???? | | ????????????????# # """ #???? | | ????????????????+ + !#???? | | ????????????????# ############## | | ????????????????# # # | | ????????????????# # # | | ????????????????# # # | | ????????????????# # # | | ????????????????# # # | | ????????????????# #g # | | ????????????????# + g # | | ????????????????# #Y # | | ????????????????# # b # | | ????????????????##### # ! # | | ????????????????????# # # | | ????????????????????# # g@ # | | ????????????????????# ############## | | ????????????????????# #????????????? | | ????????????????????# #????????????? | | ????????????????????? ?????????????? | | ????????????????????? ?????????????? | | ????????????????????? ?????????????? | | ????????????????????? ?????????????? | | ????????????????????? ?????????????? | | ????????????????????? ?????????????? | | ????????????????????? ?????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 72 Coolant Potential 65 Energy Generation 39 Energy Capacity 670 Matter Stores 300 Matter Capacity 400 Sight Range 16 Terrain Scan Density 10 Armor Coverage 600 Resistance: KI 20 Resistance: TH 30 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 53 Recoil Reduction 1 Offensive Hacking 10 Item Schematics ----------------- Particle Cannon | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ElectronLaserReconstructor Manual? 0 Play Time 00:37:48 Cumulative 29.9 hours Start 2021.05.24 @ 19:31:47 End 2021.05.24 @ 20:07:34 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 11 Rogue 1 Adventurer 10 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 7 Gallery% 23 Achievement% 18 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 12/Smallcaps Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ee67b9cd-c2b9-4f3d-aada-faf5a1aa0343