Cogmind - Beta 9.2 *** ADVENTURER MODE // 2019.11.20 @ 00:36:57 Player: Klaus Result: Destroyed by EO-E69(z) with Zionite Laser-S Performance ------------- Evolutions (1) 500 Regions Visited (6) 1200 Robots Destroyed (67) 335 Value Destroyed (1075) 1075 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (606) 606 TOTAL SCORE: 3736 Bonus ------- High Alert Combat Kills 6 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/400 Matter 246/300 Energy 99/100 System Corruption 0% Temperature Cool (9) Movement Core (50) Location -7/Deep Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (3) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (4) ---- Storm Laser Peak State ------------ > --- POWER ------------ Improved Ion Engine Light Nuclear Core > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Large Storage Unit Improved Targeting Computer Phasing AFG > --- WEAPON ----------- Improved Light Cannon Improved Light Cannon > --- INVENTORY -------- Medium Armor Plating Medium Armor Plating Hardened Light Armor Plating Storm Laser Heavy Assault Rifle Gauss Rifle Gauss Cannon [Rating: 31] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Utility Hardened Light Armor Plating Device Cooling System Storage Large Storage Unit Processor Improved Targeting Computer Protection Hardened Light Armor Plating Weapon Improved Light Cannon Energy Gun Medium Laser Ballistic Gun Assault Rifle Ballistic Cannon Improved Light Cannon Build | -11 -10 -10 -9 -9 -7 -7 ------- Run | Scr Mat Min Mat Min Zio Dee Slots Evolved 2 | . . . 2 . . . Power 1 | . . . 1 . . . Propulsion . | . . . . . . . Utility 1 | . . . 1 . . . Weapon . | . . . . . . . Parts Attached 33 | 6 9 2 9 2 3 2 Power 7 | 1 2 . 2 1 . 1 Engine 5 | 1 2 . 2 . . . Core 2 | . . . . 1 . 1 Reactor . | . . . . . . . Propulsion 7 | 2 . 1 2 1 1 . Treads 7 | 2 . 1 2 1 1 . Leg . | . . . . . . . Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 11 | 1 3 1 3 . 2 1 Device 4 | . 2 . 1 . 1 . Storage 3 | 1 . 1 1 . . . Processor 1 | . . . . . 1 . Hackware . | . . . . . . . Protection 3 | . 1 . 1 . . 1 Artifact . | . . . . . . . Weapon 8 | 2 4 . 2 . . . Energy Gun 3 | 2 1 . . . . . Energy Cannon . | . . . . . . . Ballistic Gun 1 | . 1 . . . . . Ballistic Cannon 4 | . 2 . 2 . . . Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 1 | . . . . . 1 . Parts Lost 8 | . . 1 1 . . 6 Power 3 | . . . 1 . . 2 Propulsion 2 | . . . . . . 2 Utility 1 | . . 1 . . . . Weapon 2 | . . . . . . 2 Highest Loss Streak 6 | . . 1 1 . . 6 Average Slot Usage (%) 98 | . 99 97 97 100 100 86 Engine 13 | . 14 14 20 11 11 8 Core 5 | . . . . 10 11 9 Treads 23 | . 28 28 22 22 22 18 Device 8 | . 11 5 7 11 9 9 Storage 8 | . 2 5 11 11 11 9 Processor 2 | . . . . . 5 9 Protection 10 | . 13 14 14 11 6 . Energy Gun 1 | . 19 . . . . . Ballistic Gun 3 | . . 14 2 . . . Ballistic Cannon 18 | . 7 14 19 22 22 19 Naked Turns 20 | . . . . . . 20 Heaviest Build 56 | 10 18 33 44 43 56 56 Greatest Support 40 | 40 40 40 40 40 40 40 Greatest Overweight (x) 1 | . . . 1 1 1 1 Average Overweight (x) . | . . . . 1 1 . Largest Inventory Capacity 10 | 6 6 10 10 10 10 10 Average Capacity 7 | 5 4 6 10 10 10 9 Most Carried 10 | 4 4 4 10 10 10 10 Average Carried 4 | 1 2 3 8 9 9 9 Final Capacity 10 | 6 4 10 10 10 10 4 Final Carried 10 | 1 4 3 10 9 10 4 Class Distribution -------------------- 82% | Mutant 17% | Messiah-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Messiah-Mutant | -7/Zion Messiah-Mutant | -7/Deep Caves Resources | -11 -10 -10 -9 -9 -7 -7 ----------- Run | Scr Mat Min Mat Min Zio Dee Matter Collected 1502 | 246 72 311 663 74 122 14 Remotely 137 | . . 137 . . . . Salvage Created 1341 | . 170 258 689 202 . 22 Parts 93 | . 5 16 55 16 . 1 Haulers Intercepted 1 | . . . 1 . . . Recyclers Shooed 1 | . . . 1 . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -7 ------- Run | Scr Mat Min Mat Min Zio Dee Combat Hostiles Destroyed 48 | . 4 14 21 8 . 1 Guns 12 | . 3 8 1 . . . Cannons 36 | . 1 6 20 8 . 1 Classes Destroyed 12 | 1 1 4 5 . . 1 Worker 5 | . . 2 2 1 . . Builder 1 | . . . 1 . . . Tunneler 2 | 1 . . . 1 . . Hauler 1 | . . . 1 . . . Recycler 4 | . . 1 2 1 . . Watcher 5 | . . . 5 . . . Swarmer 22 | . . 7 10 5 . . Grunt 13 | . 4 . 6 3 . . Duelist 1 | . . . 1 . . . Sentry 4 | . . . 4 . . . Z-Technician 1 | . . . . . . 1 Assembled 8 | . . 7 . . . 1 Best Kill Streak 5 | 1 1 4 5 3 . 1 Combat Bots Only 4 | . 1 4 4 3 . 1 Max Kills in Single Turn 3 | 1 1 2 3 2 . 1 Gunslinging . | . . . . . . . Exploded . | . . . . . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -7 -------- Run | Scr Mat Min Mat Min Zio Dee Damage Taken 1919 | . 93 336 439 216 . 835 Core 451 | . 9 38 57 36 . 311 Absorbed by Shields . | . . . . . . . Core Remaining (%) 90 | 100 . 81 . . . . Volleys Fired 151 | . 15 35 73 18 1 9 Largest 2 | . 2 2 2 2 2 2 Hottest 90 | . 90 55 78 78 78 78 Shots Fired 302 | . 30 70 146 36 2 18 Gun 67 | . 22 35 10 . . . Cannon 235 | . 8 35 136 36 2 18 Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 281 | . 9 70 146 36 2 18 Thermal 21 | . 21 . . . . . Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Robot Hit Streak 14 | . 12 6 14 10 . 8 Robot Miss Streak 4 | . 2 3 3 3 . 4 Penetration Max . | . . . . . . . Secondary Targets . | . . . . . . . Shots Hit Robots 187 | . 23 41 91 21 . 11 Core Hits 82 | . 7 25 35 11 . 4 Critical Hits 4 | . . . 3 . . 1 Critical Kills 1 | . . . 1 . . . Critical Parts Destroyed 2 | . . . 2 . . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 3498 | 7 253 638 1933 441 . 226 Guns 550 | . 168 325 57 . . . Cannons 2532 | . 85 289 1491 441 . 226 Explosions 385 | . . . 385 . . . Melee . | . . . . . . . Ramming 31 | 7 . 24 . . . . Kinetic 2914 | . 85 614 1548 441 . 226 Thermal 553 | . 168 . 385 . . . Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption . | . . . . . . . Average Corruption . | . . . . . . . Corruption Purged . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage 153 | . . 15 135 3 . . Projectiles 95 | . . 15 77 3 . . Explosions 58 | . . . 58 . . . Melee . | . . . . . . . Knockbacks 22 | . 1 4 10 7 . . Impact . | . . . . . . . Kinetic 22 | . 1 4 10 7 . . Secondary . | . . . . . . . Self-Inflicted Damage 37 | . . . 37 . . . Shots 1 | . . . 1 . . . Rammed 5 | 1 . 4 . . . . Targets Rammed 7 | 2 . 4 . 1 . . Kicked . | . . . . . . . Crushed 2 | 1 . . . 1 . . Highest Temperature 351 | . 233 294 346 . . 351 Average Temperature 109 | . 89 91 127 . . 166 Received Heat Transfer 722 | . 66 200 123 36 . 297 Effects 5 | . . . 2 . . 3 Shutdowns 1 | . . . 1 . . . Energy Bleed 2 | . . . 1 . . 1 Interference 2 | . . . . . . 2 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred 682 | . 482 . 200 . . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -7 ------- Run | Scr Mat Min Mat Min Zio Dee Peak Influence 500 | 5 204 102 500 200 . . Average Influence 51 | . 35 18 236 139 . . Maximum Alert Level 2 | . 1 . 2 1 . . Low Security (%) 87 | 100 93 100 37 66 . . Level 1 11 | . 6 . 56 33 . . Level 2 . | . . . 6 . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 2 | . 1 . . 1 . . Investigation 2 | . 1 . . 1 . . Extermination . | . . . . . . . Reinforcement . | . . . . . . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -7 --------- Run | Scr Mat Min Mat Min Zio Dee Distress Signals 1 | . 1 . . . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 83 | . 6 25 32 9 . 11 Peak Tracking Total 9 | . 2 9 4 3 . 9 Tactical Retreats 10 | . 1 7 2 . . . Traps | -11 -10 -10 -9 -9 -7 -7 ------- Run | Scr Mat Min Mat Min Zio Dee Traps Triggered 1 | . 1 . . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -7 ---------- Run | Scr Mat Min Mat Min Zio Dee Machines Disabled 4 | . . . 3 . . 1 Max in Single Turn 2 | . . . 2 . . 1 Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -7 --------- Run | Scr Mat Min Mat Min Zio Dee Machines Accessed 12 | . 4 . 6 2 . . Terminals 9 | . 3 . 6 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 1 | . 1 . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 27 | . 10 . 15 2 . . Successful 15 | . 7 . 6 2 . . Failed 12 | . 3 . 9 . . . Catastrophic 2 | . 1 . 1 . . . Database Lockouts . | . . . . . . . Manual 5 | . . . 1 . 4 . Terminals 21 | . 6 . 15 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 4 | . 4 . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 11 | . 3 . 6 2 . . Record 4 | . 2 . 2 . . . Robot Analysis 1 | . . . 1 . . . Open Door 2 | . . . . 2 . . Branch Access Points 2 | . 1 . 1 . . . Terminal Index 1 | . . . 1 . . . Zone Layout 1 | . . . 1 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks 4 | . 4 . . . . . Process 1 | . 1 . . . . . Report Inventory 1 | . 1 . . . . . Retrieve Matter 2 | . 2 . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 9 | . 4 . 5 . . . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -7 ------------ Run | Scr Mat Min Mat Min Zio Dee Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -7 -------- Run | Scr Mat Min Mat Min Zio Dee Total Allies 8 | . . 1 . . 7 . Largest Group 7 | . . 1 . . 7 3 Highest-Rated Group 209 | . . 31 . . 209 59 Highest-Rated Ally 40 | . . 31 . . 40 25 Total Orders . | . . . . . . . Ally Attacks 12 | . . 2 . . . 10 Total Damage 774 | . . 22 . . . 752 Kills 6 | . . . . . . 6 Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -7 ------- Run | Scr Mat Min Mat Min Zio Dee Robot Analysis Total 1 | . . . 1 . . . Derelict Logs Recovered 5 | . . 2 . 1 2 . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -7 ------------- Run | Scr Mat Min Mat Min Zio Dee Turns Passed 9452 | 3861 540 1185 1047 567 2065 187 Spaces Moved 3993 | 1124 238 657 450 278 1131 115 Core 50 | 10 . . . . . 40 Treads 3943 | 1114 238 657 450 278 1131 75 Legs . | . . . . . . . Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 160 160 160 180 180 50 Average Speed 167 | 159 160 160 175 180 180 134 Slowest Speed 180 | 160 160 160 180 180 180 180 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 70 | 102 47 100 44 81 91 30 Regions Visited 6 Branch Regions 4 Pre-discovered Areas 3 | . . . . . 3 . Known Exits Taken 2 | . 1 . 1 . . . Unknown Exits Taken 4 | 1 . 1 . 1 1 . Scrap Searched 4 | . . 1 . . 3 . Spaces Dug . | . . . . . . . Terrain Destroyed 35 | . . . 31 4 . . Melee . | . . . . . . . Projectile 8 | . . . 4 4 . . AOE 27 | . . . 27 . . . Actions | -11 -10 -10 -9 -9 -7 -7 --------- Run | Scr Mat Min Mat Min Zio Dee Total 6441 | 3197 369 719 557 309 1160 130 Wait 2208 | 2059 93 20 13 5 18 . Move 3987 | 1123 237 656 449 277 1130 115 Hop . | . . . . . . . Pick Up 31 | 7 7 1 11 2 3 . Fast Attach 4 | . 2 . 1 1 . . Attach 11 | 6 2 1 2 . . . Detach 1 | . 1 . . . . . Swap 18 | . 5 1 6 1 3 2 Drop 23 | . 7 1 2 4 5 4 Fire 151 | . 15 35 73 18 1 9 Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush 7 | 2 . 4 . 1 . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: *Mat x2 / *Min) -9/Mines (discovered 2 exits: [*Exi] / *Zio) -7/Zion (discovered 2 exits: [*Dee] / *Pro) -7/Deep Caves History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 16) 3862 | -11/Scrapyard | Entered Materials 3863 | -10/Materials | Build established: Mutant 4159 | -10/Materials | Identified exit to Mines 4402 | -10/Materials | Entered Mines 4438 | -10/Mines | Discovered new exit (range 14) 4454 | -10/Mines | Learned 4 Materials zone layouts 4455 | -10/Mines | Discovered new exit (range 5) 4533 | -10/Mines | Received a Mining Laser from a helpful Derelict 4656 | -10/Mines | Learned 4 Materials zone layouts 4764 | -10/Mines | Assembled infested the area 5587 | -10/Mines | Entered Materials 5587 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 5588 | -9/Materials | Identified exit to Materials 6475 | -9/Materials | Identified exit to Mines 6634 | -9/Materials | Entered Mines 6767 | -9/Mines | Met a Derelict shopkeep closing up shop 6903 | -9/Mines | Learned Materials stockpile data 6982 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 6982 | -9/Mines | Discovered new exit (range 5) 7028 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 7152 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 7201 | -9/Mines | Entered Zion 7561 | -7/Zion | Learned Factory emergency access door positions 7606 | -7/Zion | Identified exit to Proximity Caves 7746 | -7/Zion | Imprinted 7748 | -7/Zion | Declared Zion's savior 7892 | -7/Zion | Learned location of Armory (-3) 8023 | -7/Zion | Learned location of Extension (-6) 8038 | -7/Zion | Build established: Messiah-Mutant 8112 | -7/Zion | Gained Derelict followers 8216 | -7/Zion | Found Prototype Energy Gun 8407 | -7/Zion | Learned location of Warlord (-4) 8435 | -7/Zion | Found Prototype Device 8436 | -7/Zion | Identified Phasing AFG 8870 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 9212 | -7/Zion | Opened final containment barrier to the Deep Caves 9243 | -7/Zion | Discovered new exit (range 3) 9243 | -7/Zion | Saw the warning signs outside the Deep Caves entrance 9266 | -7/Zion | Entered Deep Caves 9266 | -7/Deep Caves | Accompanied by 7 allies 9406 | -7/Deep Caves | Z-Facility disabled 9412 | -7/Deep Caves | Attacked by Z-Imprinter 9433 | -7/Deep Caves | Core integrity fell below 50% 9452 | -7/Deep Caves | Core integrity fell below 20% 9453 | -7/Deep Caves | Destroyed by EO-E69(z) with Zionite Laser-S Last Messages --------------- 09417_ LH-48W(o) destroyed. 09418_ Imp. Ion Engine destroyed. 09424_ VZ-6WL(l) sneak attacks. 09425_ Lgt. Treads destroyed. 09427_ VZ-6WL(l) sneak attacks. 09427_ DZ-CV0(o) destroyed. 09428_ Lgt. Treads destroyed. 09428_ Lgt. Nuclear Core destroyed. 09429_ Overheating: System interference. 09429_ Imp. Targeting Computer temporarily disabled. 09429_ VZ-6WL(l) sneak attacks. 09431_ Imp. Light Cannon destroyed. 09431_ Dropped Med. Armor Plating. 09432_ Discarded Imp. Targeting Computer. 09433_ Dropped Lrg. Storage Unit. 09434_ Self-destruct Interrupter emitting active interruption sequence. 09436_ Overheating: Energy bleed (-20). 09441_ Self-destruct Interrupter emitting active interruption sequence. 09441_ MF-O9O(b) destroyed. 09442_ Self-destruct Interrupter emitting active interruption sequence. 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"???????????"" | | ?????????????????? ????????????? | | ????????????????????? ???????????????????? | | ??????????????????????? ?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 50 Energy Generation 21 Energy Capacity 325 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 300 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 50 Targeting Accuracy 6 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Adventurer I Survived The Infestation Robot Respite Signs Are For Wimps The One Use The Force Challenges ------------ None Game ------ Seed GlidesysMobileDoomcannon Manual? 0 Play Time 00:54:08 Cumulative 34.7 hours Start 2019.11.19 @ 23:42:14 End 2019.11.20 @ 00:36:57 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 36 Rogue 34 Adventurer 2 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 18 Gallery% 29 Achievement% 18 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 12/Smallcaps Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 486018aa-deac-4b27-8ca7-ee0fc9a24f53