Cogmind - Beta 12 @@@ ROGUE MODE // 2023.04.08 @ 15:46:44 Player: steven Result: Destroyed by X-62 Marksman with Pulse Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (41) 205 Value Destroyed (1514) 1514 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3739 Bonus ------- None Cogmind --------- Core Integrity 0/550 Matter 300/300 Energy 100/100 System Corruption 1% Temperature Cool (56) Movement Core (500) Ox9 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (4) ------ Large Storage Unit Hardened Light Armor Plating > --- WEAPON (3) ------- Heavy Flail > --- INVENTORY (15) --- Deuterium Engine Aluminum Leg Carbon-fiber Leg Medium Armor Plating Hardened Light Armor Plating Hardened Light Armor Plating Hardened Light Armor Plating Hardened Light Armor Plating Improved Datajack Axe Peak State ------------ > --- POWER ------------ Deuterium Engine > --- PROPULSION ------- Light Treads Light Treads Light Treads > --- UTILITY ---------- Large Storage Unit Heavy Armor Plating Hardened Light Armor Plating > --- WEAPON ----------- Heavy Particle Gun Enhanced Autogun Axe > --- INVENTORY -------- Deuterium Engine Deuterium Engine Light Treads Medium Armor Plating Heavy Armor Plating Hardened Light Armor Plating Hardened Light Armor Plating Hardened Light Armor Plating Hardened Light Armor Plating Hardened Light Armor Plating Hardened Light Armor Plating Hardened Light Armor Plating Hacking Suite Improved Datajack [Rating: 29] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Power Core Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Heavy Armor Plating Storage Large Storage Unit Protection Heavy Armor Plating Weapon Mace Energy Gun Heavy Particle Gun Ballistic Gun Enhanced Autogun Impact Weapon Mace Slashing Weapon Axe Build | -11 -10 -10 -9 -8 ------- Run | Jun Mat Min Mat Mat Slots Evolved 4 | . . . 2 2 Power . | . . . . . Propulsion 1 | . . . . 1 Utility 2 | . . . 2 . Weapon 1 | . . . . 1 Parts Attached 60 | 6 3 . 14 37 Power 7 | 1 . . 3 3 Engine 6 | 1 . . 3 2 Core 1 | . . . . 1 Reactor . | . . . . . Propulsion 16 | 2 . . . 14 Treads 11 | 2 . . . 9 Leg 5 | . . . . 5 Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 22 | 1 1 . 8 12 Device . | . . . . . Storage 3 | 1 . . 1 1 Processor . | . . . . . Hackware . | . . . . . Protection 19 | . 1 . 7 11 Artifact . | . . . . . Weapon 15 | 2 2 . 3 8 Energy Gun 6 | 2 . . . 4 Energy Cannon . | . . . . . Ballistic Gun 3 | . . . 2 1 Ballistic Cannon . | . . . . . Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon 4 | . 2 . 1 1 Slashing Weapon 2 | . . . . 2 Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 2 | . . . 1 1 Parts Lost 17 | . . . 3 14 Power . | . . . . . Propulsion 5 | . . . . 5 Utility 10 | . . . 3 7 Weapon 2 | . . . . 2 Highest Loss Streak 5 | . . . 2 5 To Critical Strikes . | . . . . . Average Slot Usage (%) 86 | . 93 100 86 84 Engine 10 | . 14 14 11 8 Treads 22 | . 28 28 22 22 Leg 1 | . . . . 2 Storage 10 | . 14 14 11 9 Protection 19 | . 10 14 22 18 Energy Gun 2 | . 11 . . 5 Ballistic Gun 7 | . . . 8 7 Impact Weapon 9 | . 14 28 11 6 Slashing Weapon 1 | . . . . 2 Naked Turns . | . . . . . Heaviest Build 61 | 14 21 21 52 61 Greatest Support 60 | 40 40 40 40 60 Greatest Overweight (x) 13 | . . . 1 13 Average Overweight (x) . | . . . . . Largest Inventory Capacity 15 | 8 8 8 15 15 Average Capacity 13 | 6 8 8 13 15 Most Carried 15 | 2 8 8 15 15 Average Carried 11 | . 5 7 10 13 Final Capacity 15 | 8 8 8 15 15 Final Carried 12 | 2 8 8 12 10 Class Distribution -------------------- 96% | Mutant 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Resources | -11 -10 -10 -9 -8 ----------- Run | Jun Mat Min Mat Mat Matter Collected 836 | 231 . 59 138 408 Remotely . | . . . . . Salvage Created 1675 | . . 94 601 980 Parts 47 | . . 4 9 34 Haulers Intercepted . | . . . . . Recyclers Shooed 1 | . . . 1 . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -10 -9 -8 ------- Run | Jun Mat Min Mat Mat Combat Hostiles Destroyed 35 | . . 2 13 20 Melee 23 | . . 1 8 14 Guns 3 | . . . . 3 Classes Destroyed 8 | . . 1 5 2 Recycler 3 | . . . 2 1 Operator 1 | . . . 1 . Watcher 2 | . . . 1 1 Swarmer 3 | . . . 3 . Grunt 21 | . . 2 7 12 Brawler 1 | . . . . 1 Sentry 8 | . . . 3 5 Specialist 2 | . . . . 2 Best Kill Streak 5 | . . 2 3 5 Combat Bots Only 5 | . . 2 3 5 Max Kills in Single Turn 1 | . . 1 1 1 Gunslinging . | . . . . . Exploded . | . . . . . Melee 1 | . . 1 1 1 Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -8 -------- Run | Jun Mat Min Mat Mat Damage Taken 5113 | . . 28 1336 3749 Core 645 | . . . 80 565 Absorbed by Shields . | . . . . . Regen/Repaired (Parts) 600 | . . . . 600 Core Remaining (%) 93 | 100 . 100 80 . Volleys Fired 20 | . . . 2 18 Largest 2 | . . . 1 2 Hottest 124 | . . . 25 124 Shots Fired 31 | . . . 2 29 Gun 31 | . . . 2 29 Cannon . | . . . . . Launcher . | . . . . . Special . | . . . . . Kinetic 15 | . . . 2 13 Thermal 16 | . . . . 16 Explosive . | . . . . . Electromagnetic . | . . . . . Robot Hit Streak 5 | . . . 1 5 Robot Miss Streak 2 | . . . 1 2 Penetration Max . | . . . . . Secondary Targets 2 | . . . . 2 Max Gunslinging Chain 1 | . . . . 1 Shots Hit Robots 148 | . . 2 44 102 Core Hits 31 | . . 1 7 23 Critical Kills 3 | . . . 2 1 Critical Parts Destroyed 14 | . . . 10 4 Critical Strikes 21 | . . . 12 9 Burn 1 | . . . . 1 Smash 17 | . . . 12 5 Sever 3 | . . . . 3 Melee Attacks 175 | . . 2 57 116 Impact 134 | . . 2 57 75 Slashing 41 | . . . . 41 Piercing . | . . . . . Sneak Attacks 4 | . . 1 2 1 Combat Hostiles 1 | . . 1 . . Follow-up Attacks . | . . . . . Damage Inflicted 4340 | . . 130 1223 2987 Guns 362 | . . . 15 347 Cannons . | . . . . . Explosions . | . . . . . Melee 3978 | . . 130 1208 2640 Ramming . | . . . . . Kinetic 178 | . . . 15 163 Thermal 184 | . . . . 184 Explosive . | . . . . . Electromagnetic . | . . . . . Impact 2827 | . . 130 1208 1489 Slashing 1151 | . . . . 1151 Piercing . | . . . . . Highest Corruption 1 | . . . . 1 Average Corruption 1 | . . . . 1 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 3 | . . . . 3 Message Errors 1 | . . . . 1 Heat Flow Errors 1 | . . . . 1 Energy Discharges 1 | . . . . 1 Overload Shots . | . . . . . Overflow Damage 637 | . . 30 391 216 Projectiles . | . . . . . Explosions . | . . . . . Melee 637 | . . 30 391 216 Knockbacks 7 | . . . 4 3 Impact 7 | . . . 4 3 Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage . | . . . . . Shots . | . . . . . Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 456 | . . . 22 456 Average Temperature 164 | . . . 7 171 Received Heat Transfer 1833 | . . 18 402 1413 Effects 7 | . . . . 7 Shutdowns 1 | . . . . 1 Energy Bleed 1 | . . . . 1 Interference 2 | . . . . 2 Short Circuit 2 | . . . . 2 Damage (minor) 1 | . . . . 1 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 21 | . . . 16 5 Impact Corruptions 32 | . . 1 21 10 Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 2 | . . . . 2 Heat Transferred 444 | . . . . 444 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Missiles Intercepted . | . . . . . Alert | -11 -10 -10 -9 -8 ------- Run | Jun Mat Min Mat Mat Peak Influence 238 | . . 65 218 238 Initial 83 | . . . 25 83 Average 80 | . . 63 92 80 Maximum Alert Level 1 | . . . 1 1 Low Security (%) 93 | 100 100 100 97 86 Level 1 6 | . . . 2 13 Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 8 | . . . 3 5 Investigation 3 | . . . 2 1 Extermination . | . . . . . Reinforcement 3 | . . . 1 2 Assault . | . . . . . Garrison 2 | . . . . 2 Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -9 -8 --------- Run | Jun Mat Min Mat Mat Distress Signals 6 | . . . 1 5 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 73 | . . 1 30 42 Peak Tracking Total 11 | . . 1 3 11 Tactical Retreats 12 | . . . 9 3 Traps | -11 -10 -10 -9 -8 ------- Run | Jun Mat Min Mat Mat Traps Triggered 1 | . . . . 1 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered 1 | . . . 1 . Machines | -11 -10 -10 -9 -8 ---------- Run | Jun Mat Min Mat Mat Machines Disabled 1 | . . . 1 . Max in Single Turn 1 | . . . 1 . Machines Repaired . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -9 -8 --------- Run | Jun Mat Min Mat Mat Machines Accessed 13 | . 1 . 5 7 Terminals 9 | . 1 . 3 5 Fabricators . | . . . . . Repair Stations 2 | . . . . 2 Recycling Units 2 | . . . 2 . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 41 | . 3 . 15 23 Successful 25 | . 1 . 6 18 Failed 16 | . 2 . 9 5 Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual 2 | . . . 2 . Terminals 20 | . 3 . 8 9 Fabricators . | . . . . . Repair Stations 14 | . . . . 14 Recycling Units 7 | . . . 7 . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 9 | . 1 . 3 5 Prototype ID Bank 5 | . 1 . 1 3 Dispatch Records 1 | . . . . 1 Transport Status 1 | . . . 1 . Registered Components 1 | . . . 1 . Zone Layout 1 | . . . . 1 Fabricator Hacks . | . . . . . Repair Station Hacks 13 | . . . . 13 Scan Component 7 | . . . . 7 Repair 6 | . . . . 6 Recycling Unit Hacks 3 | . . . 3 . Report Inventory 1 | . . . 1 . Retrieve Components 2 | . . . 2 . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered 1 | . . . 1 . Used . | . . . . . Hacking Detections 9 | . 1 . 3 5 Full Trace Events 2 | . . . 1 1 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 6 | . . . . 6 Time 214 | . . . . 214 Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components 17 | . . . 17 . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -8 ------------ Run | Jun Mat Min Mat Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -8 -------- Run | Jun Mat Min Mat Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -8 ------- Run | Jun Mat Min Mat Mat Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -8 ------------- Run | Jun Mat Min Mat Mat Turns Passed 3980 | 93 122 167 1741 1857 Spaces Moved 1575 | 57 69 101 683 665 Core 8 | 7 . . . 1 Treads 1527 | 50 69 101 683 624 Legs 40 | . . . . 40 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 160 160 160 160 Average Speed 189 | 146 160 160 216 172 Slowest Speed 700 | 160 160 160 240 700 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 25 | 4 15 21 38 47 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched 1 | . . 1 . . Spaces Dug 9 | . . . . 9 Terrain Destroyed 9 | . . . . 9 Melee 9 | . . . . 9 Projectile . | . . . . . AOE . | . . . . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -8 --------- Run | Jun Mat Min Mat Mat Total 2257 | 64 81 104 854 1154 Wait 338 | . . . 62 276 Move 1571 | 56 68 100 682 665 Hop . | . . . . . Pick Up 42 | 2 7 1 17 15 Fast Attach 32 | 6 3 . 4 19 Attach 20 | . . . 7 13 Detach 8 | . . . 2 6 Swap 8 | . . . 3 5 Drop 43 | . 3 1 18 21 Fire 20 | . . . 2 18 Melee 175 | . . 2 57 116 Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Junkyard -10/Materials -10/Mines -9/Materials -8/Materials (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 14 | -11/Junkyard | Discovered new exit (range 15) 94 | -11/Junkyard | Entered Materials 183 | -10/Materials | Discovered new exit (range 13) 216 | -10/Materials | Entered Mines 308 | -10/Mines | Build established: Mutant 310 | -10/Mines | Discovered new exit (range 6) 383 | -10/Mines | Entered Materials 383 | -9/Materials | Evolved 2 slots: Utility x2 2038 | -9/Materials | Discovered new exit (range 3) 2124 | -9/Materials | Entered another Materials area 2124 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 2704 | -8/Materials | Repaired Hvy. Armor Plating 2732 | -8/Materials | Repaired Lgt. Treads 2803 | -8/Materials | Repaired Lgt. Treads 2865 | -8/Materials | Repaired Enh. Autogun 2926 | -8/Materials | Discovered new exit (range 16) 3218 | -8/Materials | Repaired Lgt. Treads 3328 | -8/Materials | Repaired Hvy. Armor Plating 3809 | -8/Materials | Garrison activated, responded to threat 3832 | -8/Materials | Lost 5 parts (2n2u1w) 3948 | -8/Materials | Core integrity fell below 50% 3977 | -8/Materials | Core integrity fell below 20% 3981 | -8/Materials | Destroyed by X-62 Marksman with Pulse Rifle Last Messages --------------- 03956_ Dropped Broken Lgt. Treads. 03956_ Penetrated by Slug. 03956_ Critical hit (Destroy). 03957_ Acquired 10 matter. 03961_ Slug penetrates Wall. 03963_ Critical hit (Burn: +37). 03964_ Penetrated by Slug. 03964_ Lgt. Treads destroyed. 03965_ Penetrated by Slug. 03969_ Hvy. Particle Gun destroyed. 03970_ Penetrated by Slug. 03970_ X-62 Marksman knocked back. 03972_ Hrd. Light Armor Plating destroyed. 03974_ Acquired 6 matter. 03975_ Hrd. Light Armor Plating destroyed. 03975_ Hrd. Medium Armor Plating destroyed. 03977_ X-62 Marksman misfires. 03977_ Slug penetrates Wall. 03979_ X-62 Marksman misfires. 03979_ Penetrated by Slug. 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