Cogmind - Beta 9.4 --- EXPLORER MODE // 2020.02.14 @ 16:59:14 Player: Xax Result: Destroyed by L-61 Swordsman with Power Sword Performance ------------- Evolutions (8) 4000 Regions Visited (12) 2400 Robots Destroyed (209) 1045 Value Destroyed (10579) 10579 Prototype IDs (14) 280 Alien Tech Used (1) 200 Bonus (3876) 3876 TOTAL SCORE: 22380 Bonus ------- High Alert Combat Kills 118 Follower Combat Kills 258 Used Core Reset Matrix 3000 Scanned by Researcher 500 Cogmind --------- Core Integrity 0/1450 Matter 290/300 Energy 137/190 System Corruption 3% Temperature Cool (0) Movement Walking (150) Ox1 Location -2/Quarantine Parts ------- > --- POWER (2) -------- Light Quantum Reactor > --- PROPULSION (7) --- Myomer Leg > --- UTILITY (13) ----- Large Storage Unit Enhanced Optical Array Experimental Signal Interpreter Terrain Scan Processor Improved Hacking Suite Advanced Recalibrator > --- WEAPON (2) ------- Heavy Laser Compact HERF Cannon > --- INVENTORY (10) --- Myomer Leg Heavy Reflective Plating Gamma Rifle Gamma Rifle Disruptor Cannon Peak State ------------ > --- POWER ------------ Light Quantum Reactor Light Quantum Reactor > --- PROPULSION ------- Improved Antigrav System Improved Antigrav System Improved Gyrokinetic Inverter Antigrav Array Antigrav Array > --- UTILITY ---------- Advanced Heat Sink Advanced Coolant Injector Large Storage Unit Large Storage Unit Large Storage Unit Enhanced Optical Array Advanced Signal Interpreter Terrain Scan Processor Improved Melee Analysis Suite Layered Heavy Armor Plating EM Dispersion Field Improved Hacking Suite > --- WEAPON ----------- Molecular Deconstructor > --- INVENTORY -------- Light Quantum Reactor Light Quantum Reactor Biometal Leg Improved Antigrav System Improved Linear Gravjet Layered Heavy Armor Plating Advanced Recalibrator Gamma Rifle Advanced Plasma Rifle Quantum Rifle Quantum Rifle Disruptor Cannon Cooled Proton Cannon Compact HERF Cannon Nova Cannon KE Penetrator Heavy Shock Bomb Launcher Gamma Bomb Array [Rating: 157] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Enhanced Nuclear Core Reactor Light Quantum Reactor Propulsion Carbon-fiber Leg Treads Light Treads Leg Carbon-fiber Leg Hover Unit Improved Antigrav System Utility Large Storage Unit Device Advanced Sensor Array Storage Large Storage Unit Processor Terrain Scan Processor Hackware Improved Hacking Suite Protection Hardened Medium Armor Plating Weapon Enhanced Gauss Cannon Energy Gun High-powered Electrolaser Energy Cannon Nova Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Enhanced Gauss Cannon Launcher Improved Proton Missile Launcher Special Weapon Molecular Deconstructor Impact Weapon Power Maul Slashing Weapon Power Sword Piercing Weapon Heavy Pick Build | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -2 -2 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Fac Res Res Qua Slots Evolved 17 | . 1 2 2 2 2 . . 2 2 2 2 . Power 1 | . . . . . . . . . . . 1 . Propulsion 5 | . . . 1 . 1 . . . 2 . 1 . Utility 11 | . 1 2 1 2 1 . . 2 . 2 . . Weapon . | . . . . . . . . . . . . . Parts Attached 285 | 8 9 15 24 17 7 24 1 12 12 54 31 71 Power 40 | 1 . 2 3 1 2 1 . 1 1 5 8 15 Engine 8 | 1 . 2 1 . 1 1 . 1 . . 1 . Core 5 | . . . 2 1 1 . . . . 1 . . Reactor 27 | . . . . . . . . . 1 4 7 15 Propulsion 74 | 3 3 3 10 6 1 6 1 3 4 13 10 11 Treads 1 | 1 . . . . . . . . . . . . Leg 46 | 2 3 3 10 6 1 6 1 3 4 5 . 2 Wheel . | . . . . . . . . . . . . . Hover 27 | . . . . . . . . . . 8 10 9 Flight . | . . . . . . . . . . . . . Utility 68 | 2 5 4 4 4 2 2 . 7 4 13 4 17 Device 37 | . 2 1 3 2 1 2 . 3 2 10 2 9 Storage 15 | 1 2 . . 2 . . . 3 2 . 1 4 Processor 7 | 1 . 2 1 . . . . 1 . 1 . 1 Hackware 1 | . . . . . . . . . . 1 . . Protection 8 | . 1 1 . . 1 . . . . 1 1 3 Artifact . | . . . . . . . . . . . . . Weapon 103 | 2 1 6 7 6 2 15 . 1 3 23 9 28 Energy Gun 33 | . . 4 4 2 . 1 . . . 8 4 10 Energy Cannon 10 | . . . . . . 1 . . 1 4 1 3 Ballistic Gun 14 | 2 1 1 . . . 1 . . . 3 1 5 Ballistic Cannon 8 | . . . 2 1 . 4 . . . 1 . . Launcher 19 | . . 1 1 2 1 2 . . 1 2 2 7 Special Weapon 5 | . . . . . . 1 . . . 2 1 1 Impact Weapon 7 | . . . . 1 1 3 . 1 1 . . . Slashing Weapon 2 | . . . . . . 2 . . . . . . Piercing Weapon 5 | . . . . . . . . . . 3 . 2 Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 14 | . . . 1 2 . 1 . 1 1 6 . 2 Parts Lost 100 | . . . 1 1 . 3 . 1 11 18 11 54 Power 16 | . . . 1 . . . . . 2 1 2 10 Propulsion 35 | . . . . . . 3 . . 6 7 3 16 Utility 27 | . . . . . . . . 1 1 5 4 16 Weapon 22 | . . . . 1 . . . . 2 5 2 12 Highest Loss Streak 22 | . . . 1 1 . 2 . 1 5 7 4 22 Average Slot Usage (%) 94 | . 98 97 98 99 100 99 100 99 94 86 81 81 Engine 3 | . 12 9 2 2 . 4 6 5 . . . . Core 1 | . . . 5 4 6 1 . . . 1 . . Reactor 1 | . . . . . . . . . 1 2 7 7 Leg 18 | . 23 19 24 21 25 24 25 22 27 11 . 1 Hover 3 | . . . . . . . . . . 6 19 18 Device 9 | . 6 6 7 10 6 6 6 10 10 12 9 11 Storage 21 | . 17 20 16 23 25 25 25 26 25 20 12 13 Processor 18 | . 12 16 25 21 18 18 18 22 20 17 15 12 Hackware 1 | . . . . . . . . . . 3 4 4 Protection 2 | . . 6 . . 6 6 6 . . . 1 4 Energy Gun 3 | . . 8 12 5 6 . . . . 2 . 3 Ballistic Gun 2 | . 24 7 . . . . . . . . 1 1 Ballistic Cannon 1 | . . . 1 1 . 1 6 5 4 . . . Launcher 1 | . . 1 1 3 2 4 . . . . . 1 Impact Weapon 1 | . . . . 3 3 3 . . 4 . . . Naked Turns . | . . . . . . . . . . . . . Heaviest Build 124 | 14 30 35 43 57 66 77 71 72 82 94 121 124 Greatest Support 134 | 20 20 20 47 52 65 68 65 79 102 134 123 121 Greatest Overweight (x) 13 | 2 4 3 2 1 1 1 1 1 1 2 1 13 Average Overweight (x) . | . . 1 . . . . 1 . . . . . Largest Inventory Capacity 22 | 8 14 14 14 20 20 20 20 20 22 22 22 22 Average Capacity 18 | 7 10 14 14 16 20 20 20 19 21 22 22 20 Most Carried 22 | 8 11 14 14 18 20 20 20 20 22 22 22 22 Average Carried 16 | 6 8 10 13 14 18 19 19 19 20 17 18 15 Final Capacity 22 | 8 14 14 14 20 20 20 20 20 22 22 22 10 Final Carried 22 | 8 10 13 14 18 19 19 20 20 22 19 21 6 Class Distribution -------------------- 77% | Hacker-Mutant 11% | Hacker-Assassin 5% | Scavenger-Mutant 3% | Hauler-Assassin Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Mutant | -8/Materials Hacker-Mutant | -7/Factory Hacker-Mutant | -6/Factory Hacker-Mutant | -6/Lower Caves Hacker-Mutant | -6/Lower Caves Hacker-Assassin | -5/Factory Hauler-Assassin | -4/Factory Hacker-Mutant | -3/Research Hacker-Mutant | -2/Research Scavenger-Mutant | -2/Quarantine Resources | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -2 -2 ----------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Fac Res Res Qua Matter Collected 5920 | 312 254 295 284 314 52 806 59 341 534 1276 503 890 Remotely . | . . . . . . . . . . . . . Salvage Created 10190 | 86 336 563 653 670 167 594 68 307 433 1848 1573 2892 Parts 463 | 4 25 46 34 34 11 23 6 18 15 85 59 103 Haulers Intercepted 3 | . . 1 1 1 . . . . . . . . Recyclers Shooed 3 | . 1 . . . . . . 1 1 . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -2 -2 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Fac Res Res Qua Combat Hostiles Destroyed 176 | . 11 13 11 13 5 16 4 9 14 33 18 29 Melee 16 | . . . . . . 1 . . . 9 2 4 Guns 67 | . 11 9 8 4 5 3 . . . 8 5 14 Cannons 45 | . . . 1 3 . 1 4 9 12 5 7 3 AOE 36 | . . 4 2 4 . 10 . . . 9 1 6 Classes Destroyed 17 | 2 3 5 . 2 . 2 1 . . . . 2 Worker 3 | 1 . . . . . . . . . . . 2 Builder 10 | . . 4 1 3 . . . . . 1 1 . Hauler 3 | . . 1 1 1 . . . . . . . . Recycler 6 | 1 . 2 1 1 . . . . . 1 . . Operator 2 | . . 1 . . . . . 1 . . . . Watcher 5 | . 2 1 . . . . . . 1 . . 1 Swarmer 30 | . 6 5 . . 3 6 3 1 . 6 . . Grunt 82 | . 5 3 7 5 . 3 . 6 4 17 15 17 Brawler 1 | . . . . . . 1 . . . . . . Duelist 6 | . . 1 1 . . 3 . . . 1 . . Researcher 3 | . . . . . . . . . . . . 3 Sentry 16 | . . 4 3 . . 2 . 2 2 2 1 . Hunter 13 | . . . . 6 . . . . . . . 7 Programmer 26 | . . . . 2 2 1 . . 8 7 2 4 Q-Series 1 | . . . . . . . . . . . . 1 Samaritan 1 | . . . . . . 1 . . . . . . Thief 1 | . . . . . . . 1 . . . . . Best Kill Streak 10 | 1 3 8 3 6 4 6 3 2 3 10 4 5 Combat Bots Only 8 | . 3 5 2 4 4 6 3 2 3 8 4 4 Max Kills in Single Turn 3 | 1 1 2 2 3 1 2 1 1 1 3 1 2 Gunslinging 1 | . . 1 . . . . . . . . . . Exploded 3 | . . 1 1 1 . 2 . . . 3 1 2 Melee 1 | . . . . . . 1 . . . 1 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -2 -2 -------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Fac Res Res Qua Damage Taken 15541 | . 283 344 316 455 111 1148 39 621 1698 2887 1611 6028 Core 2476 | . 26 56 81 57 18 163 . 21 224 380 115 1335 Absorbed by Shields 250 | . . . 82 . . . . 108 . 60 . . Core Remaining (%) 86 | 100 89 86 85 91 . . 78 97 80 70 . . Volleys Fired 622 | 10 43 39 40 35 10 53 7 51 77 67 73 117 Largest 2 | 2 2 2 2 2 2 2 1 1 1 2 2 2 Hottest 193 | 40 40 105 130 80 103 151 57 57 105 186 188 193 Shots Fired 877 | 12 86 67 74 46 11 64 7 51 78 92 101 188 Gun 486 | 12 86 56 65 21 10 9 . . . 50 40 137 Cannon 268 | . . . 4 12 . 19 7 51 78 24 46 27 Launcher 108 | . . 11 5 13 1 36 . . . 13 9 20 Special 15 | . . . . . . . . . . 5 6 4 Kinetic 351 | 12 86 24 4 12 . 16 7 51 47 15 31 46 Thermal 368 | . . 32 65 21 10 2 . . 31 59 46 102 Explosive 44 | . . 11 . 2 1 17 . . . 13 . . Electromagnetic 99 | . . . 5 11 . 29 . . . . 18 36 Robot Hit Streak 62 | 11 20 48 57 19 14 32 3 27 17 15 48 62 Robot Miss Streak 10 | . 3 2 1 2 . 1 1 3 2 10 2 3 Penetration Max 1 | . . . . . . . . 1 1 . . 1 Secondary Targets 3 | . 1 1 . . . . . . . . . 1 Max Gunslinging Chain 1 | . 1 1 . . . . . . . . . 1 Shots Hit Robots 819 | 11 66 60 64 40 9 55 5 43 79 105 101 181 Core Hits 510 | 4 23 56 29 46 5 54 4 16 18 107 43 105 Critical Hits 38 | . . . . . . 1 2 10 14 2 6 3 Critical Kills 14 | . . . . . . . . 3 8 . 2 1 Critical Parts Destroyed 24 | . . . . . . 1 2 7 6 2 4 2 Melee Attacks 57 | . . . . . . 2 . . 8 26 13 8 Impact 10 | . . . . . . 2 . . 8 . . . Slashing . | . . . . . . . . . . . . . Piercing 47 | . . . . . . . . . . 26 13 8 Sneak Attacks . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 26343 | 123 641 1175 1154 1865 193 2023 193 1615 3277 4662 3333 6089 Guns 8661 | 123 637 483 872 495 193 138 . . . 1316 912 3492 Cannons 8776 | . . . 55 331 . 209 193 1551 3027 744 1676 990 Explosions 6851 | . . 692 227 1039 . 1608 . 64 . 1711 303 1207 Melee 2010 | . . . . . . 68 . . 240 891 415 396 Ramming 45 | . 4 . . . . . . . 10 . 27 4 Kinetic 6823 | 123 637 71 55 331 . 163 193 1551 1768 342 678 911 Thermal 10364 | . . 412 915 752 193 103 . . 1259 1718 1778 3234 Explosive 3619 | . . 692 . 127 . 1089 . . . 1711 . . Electromagnetic 3482 | . . . 184 655 . 600 . 64 . . 435 1544 Impact 308 | . . . . . . 68 . . 240 . . . Slashing . | . . . . . . . . . . . . . Piercing 1702 | . . . . . . . . . . 891 415 396 Highest Corruption 11 | . 2 . . . 1 3 . . 9 11 1 11 Average Corruption 4 | . 1 . . . 1 1 . . 6 7 1 3 Corruption Purged 7 | . . . . . . 3 . . 3 1 . . Effects 119 | . 4 . . . 2 13 . . 30 46 3 21 Message Errors 22 | . . . . . 2 4 . . 8 7 1 . Matter Fused 18 | . . . . . . 2 . . 8 6 . 2 Heat Flow Errors 10 | . . . . . . 1 . . 2 3 . 4 Energy Discharges 13 | . . . . . . 4 . . . 6 2 1 Data Loss (minor) 10 | . . . . . . 1 . . 3 5 . 1 Data Loss (major) 4 | . . . . . . . . . 1 3 . . Misfires 6 | . . . . . . . . . 2 3 . 1 Misdirections 7 | . . . . . . . . . . 7 . . Targeting Errors 26 | . 4 . . . . 1 . . 5 5 . 11 Weapon Failures 3 | . . . . . . . . . 1 1 . 1 Overload Shots . | . . . . . . . . . . . . . Overflow Damage 861 | . . . . 99 . 40 . 57 363 27 198 77 Projectiles 540 | . . . . . . . . 57 329 17 119 18 Explosions 253 | . . . . 99 . 40 . . . 10 75 29 Melee 68 | . . . . . . . . . 34 . 4 30 Knockbacks 42 | . . . . 7 . 2 1 8 23 . 1 . Impact 2 | . . . . . . . . . 1 . 1 . Kinetic 39 | . . . . 7 . 2 1 8 21 . . . Secondary 1 | . . . . . . . . . 1 . . . Self-Inflicted Damage 845 | . . 54 39 31 . 145 . 62 . 77 143 294 Shots 66 | . . 4 3 3 . 8 . 3 . 6 13 26 Rammed 7 | . . . . . . . . . 1 . 3 3 Targets Rammed 11 | . 2 . . . . . . . 3 . 3 3 Kicked 4 | . 2 . . . . . . . 2 . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 425 | . 12 152 425 108 176 304 18 26 262 220 199 180 Average Temperature 98 | . 7 58 194 44 73 72 9 6 70 79 123 74 Received Heat Transfer 3008 | . 165 156 234 135 . 288 . 300 162 641 396 531 Effects 3 | . . . 3 . . . . . . . . . Shutdowns 1 | . . . 1 . . . . . . . . . Energy Bleed 1 | . . . 1 . . . . . . . . . Matter Decay 1 | . . . 1 . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . Robots Corrupted 6 | . . . . 2 . 1 . . . . 1 2 Combat Hostiles 6 | . . . . 2 . 1 . . . . 1 2 Parts Fried 26 | . . . 1 4 . 7 . . . . 2 12 Impact Corruptions 3 | . . . . . . . . . 3 . . . Robots Melted 3 | . . . . . . . . . 2 1 . . Combat Hostiles 3 | . . . . . . . . . 2 1 . . Parts Melted 16 | . . . 3 2 . . . . . 9 2 . Heat Transferred 12914 | . . 574 2085 940 259 124 . . 1073 2195 1604 4060 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 9 | . . . 1 1 . 3 . . . . 1 3 Missiles Intercepted . | . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -2 -2 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Fac Res Res Qua Peak Influence 523 | 10 191 288 314 350 100 . . 505 122 523 472 330 Average Influence 142 | 1 53 103 130 87 67 . . 199 70 238 264 166 Maximum Alert Level 2 | . . 1 1 1 . . . 2 . 2 2 1 Low Security (%) 71 | 100 100 93 80 87 100 . . 45 100 39 32 61 Level 1 23 | . . 6 19 12 . . . 43 . 42 52 38 Level 2 5 | . . . . . . . . 10 . 18 14 . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 46 | . 1 2 2 8 1 . . 3 4 9 3 13 Investigation 15 | . 1 . . 3 . . . 1 1 4 2 3 Extermination 11 | . . . . 2 1 . . 1 2 3 . 2 Reinforcement 16 | . . 2 1 3 . . . 1 . 1 1 7 Assault 1 | . . . . . . . . . . . . 1 Garrison 3 | . . . 1 . . . . . 1 1 . . Intercept . | . . . . . . . . . . . . . Construction Impeded 3 | . . 1 . 1 . . . . . . 1 . Haulers Reinforced 1 | . . . . 1 . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -2 -2 --------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Fac Res Res Qua Distress Signals 9 | . 1 2 2 . . . . 1 . 1 . 2 Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 252 | . 17 23 16 16 6 17 9 14 15 39 22 58 Peak Tracking Total 10 | . 4 4 5 4 4 7 3 4 4 6 7 10 Tactical Retreats 14 | . . . . 1 . . 4 3 . 2 1 3 Traps | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -2 -2 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Fac Res Res Qua Traps Triggered 19 | . 4 4 4 1 1 . . . . 2 2 1 Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered 5 | . . . . . . 2 3 . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -2 -2 ---------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Fac Res Res Qua Machines Disabled 13 | . . 2 . 3 . . . 4 1 . 1 2 Max in Single Turn 2 | . . 1 . 2 . . . 2 1 . 1 2 Garrison Access 1 | . . . . . . . . . . . . 1 Machines Sabotaged . | . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Fab Network Shutdowns 1 | . . . . . . . . 1 . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -2 -2 --------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Fac Res Res Qua Machines Accessed 25 | . 1 2 1 4 . 2 1 2 1 4 1 6 Terminals 10 | . . 1 . 2 . . . . . 2 . 5 Fabricators 2 | . . . . 1 . . . 1 . . . . Repair Stations 6 | . 1 . . 1 . . . 1 1 . 1 1 Recycling Units . | . . . . . . . . . . . . . Scanalyzers 4 | . . 1 1 . . . . . . 2 . . Garrison Access . | . . . . . . . . . . . . . Total Hacks 71 | . 5 6 6 12 . 2 1 6 3 13 4 13 Successful 47 | . 5 6 3 7 . 2 1 6 . 6 3 8 Failed 24 | . . . 3 5 . . . . 3 7 1 5 Catastrophic 2 | . . . . . . . . . 1 . . 1 Database Lockouts . | . . . . . . . . . . . . . Manual 4 | . . . . 2 . 1 . . . . . 1 Terminals 24 | . . 1 . 5 . . . . . 7 . 11 Fabricators 4 | . . . . 3 . . . 1 . . . . Repair Stations 23 | . 5 . . 4 . . . 5 3 . 4 2 Recycling Units . | . . . . . . . . . . . . . Scanalyzers 17 | . . 5 6 . . . . . . 6 . . Garrison Access . | . . . . . . . . . . . . . Terminal Hacks 14 | . . 1 . 1 . 2 1 . . 3 . 6 Record 1 | . . . . . . . . . . . . 1 Part Schematic 7 | . . . . 1 . . . . . 3 . 3 Open Door 4 | . . . . . . 2 1 . . . . 1 Level Access Points 1 | . . 1 . . . . . . . . . . Zone Layout 1 | . . . . . . . . . . . . 1 Fabricator Hacks 3 | . . . . 2 . . . 1 . . . . Load Schematic 1 | . . . . 1 . . . . . . . . Build 2 | . . . . 1 . . . 1 . . . . Repair Station Hacks 19 | . 5 . . 4 . . . 5 . . 3 2 Scan Component 11 | . 3 . . 2 . . . 3 . . 2 1 Repair 8 | . 2 . . 2 . . . 2 . . 1 1 Recycling Unit Hacks . | . . . . . . . . . . . . . Scanalyzer 11 | . . 5 3 . . . . . . 3 . . Insert Component 6 | . . 2 1 . . . . . . 3 . . Analyze 5 | . . 3 2 . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered 1 | . . 1 . . . . . . . . . . Used 1 | . . 1 . . . . . . . . . . Hacking Detections 18 | . 1 2 1 4 . . . 1 1 4 1 3 Full Trace Events 15 | . 1 . 1 3 . . . 1 1 4 1 3 Feedback Events 3 | . 1 . . . . . . . . 1 . 1 Corruption 3 | . 1 . . . . . . . . 1 . 1 Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built 3 | . . . . . . . . 3 . . . . Matter 318 | . . . . . . . . 318 . . . . Time 169 | . . . . . . . . 169 . . . . Total Robot Build Rating 18 | . . . . . . . . 18 . . . . Part Schematics Acquired 10 | . . 2 1 1 . . . . . 3 . 3 Parts Built 2 | . . . . 2 . . . . . . . . Matter 190 | . . . . 190 . . . . . . . . Time 95 | . . . . 95 . . . . . . . . Total Part Build Rating 10 | . . . . 10 . . . . . . . . Parts Repaired 7 | . 2 . . 2 . . . 2 . . 1 . Time 216 | . 52 . . 38 . . . 64 . . 31 31 Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed 4 | . . 2 1 . . . . . . 1 . . Part Schematics Acquired 3 | . . 2 1 . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -2 -2 ------------ Run | Scr Mat Mat Mat Fac Fac Low Low Fac Fac Res Res Qua Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released 2 | . . . . . . . . . . . . 2 Machine Destruction 2 | . . . . . . . . . . . . 2 Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -2 -2 -------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Fac Res Res Qua Total Allies 11 | . . . . . . . . 3 . . . 8 Largest Group 8 | . . . . . . . . 3 . . . 8 Highest-Rated Group 113 | . . . . . . . . 90 . . . 113 Highest-Rated Ally 30 | . . . . . . . . 30 . . . 15 Total Orders . | . . . . . . . . . . . . . Ally Attacks 67 | . . . . . . . . 10 . . . 57 Total Damage 1494 | . . . . . . . . 283 . . . 1211 Kills 6 | . . . . . . . . 2 . . . 4 Allies Corrupted . | . . . . . . . . . . . . . Allies Melted 1 | . . . . . . . . 1 . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -2 -2 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Fac Res Res Qua Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered 1 | . . . . . . 1 . . . . . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -2 -2 ------------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Fac Res Res Qua Turns Passed 11026 | 108 724 678 808 1138 557 1708 351 923 932 1560 484 1055 Spaces Moved 5652 | 48 380 324 458 627 289 1003 214 506 319 725 214 545 Core 27 | 21 2 . . . . . . . . . . 4 Treads . | . . . . . . . . . . . . . Legs 4512 | 27 378 324 458 627 289 1003 214 506 319 359 . 8 Wheels . | . . . . . . . . . . . . . Hover 1113 | . . . . . . . . . . 366 214 533 Flight . | . . . . . . . . . . . . . Fastest Speed 36 | 50 120 150 120 123 122 122 152 122 120 40 40 36 Average Speed 125 | 128 132 150 127 138 130 150 152 124 124 96 56 94 Slowest Speed 700 | 150 250 210 190 156 152 156 152 152 150 160 105 700 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 28 | 5 62 34 36 13 7 92 20 21 8 25 6 42 Regions Visited 12 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . . . . . Known Exits Taken 12 | 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . . . . . . Scrap Searched 2 | . . . . . . 2 . . . . . . Spaces Dug 13 | . . . . . 7 5 . . . 1 . . Terrain Destroyed 499 | . . 67 3 51 7 58 2 9 8 257 9 28 Melee . | . . . . . . . . . . . . . Projectile 41 | . . . . . . 8 2 9 8 5 5 4 AOE 458 | . . 67 3 51 7 50 . . . 252 4 24 Actions | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -2 -2 --------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Fac Res Res Qua Total 8563 | 82 523 452 606 852 458 1124 234 750 763 1414 441 864 Wait 1621 | 2 77 57 51 143 138 19 6 154 331 491 80 72 Move 5640 | 47 379 323 457 626 288 1002 213 505 318 724 213 545 Hop . | . . . . . . . . . . . . . Pick Up 213 | 14 10 15 17 17 9 13 3 17 9 33 21 35 Fast Attach 25 | 1 1 1 13 1 . 1 . 3 2 2 . . Attach 149 | 7 4 11 4 5 2 8 . 3 4 32 21 48 Detach 16 | 1 . 1 . . . 1 . . . 6 4 3 Swap 112 | . 4 3 7 11 5 15 1 6 6 20 10 24 Drop 92 | . 3 2 17 14 6 10 4 11 5 13 3 4 Fire 622 | 10 43 39 40 35 10 53 7 51 77 67 73 117 Melee 57 | . . . . . . 2 . . 8 26 13 8 Ram 6 | . . . . . . . . . . . 3 3 Kick 5 | . 2 . . . . . . . 3 . . . Crush . | . . . . . . . . . . . . . Escape Stasis 5 | . . . . . . . . . . . . 5 Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -9/Materials (discovered 4 exits: *Mat x3 / *Min) -8/Materials -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory -4/Factory -3/Research -2/Research -2/Quarantine (discovered 1 exit: *Acc) History --------- Turn | Location | Event 19 | -11/Scrapyard | Identified exit to Materials 19 | -11/Scrapyard | Discovered exit to Materials (range 14) 109 | -11/Scrapyard | Entered Materials 109 | -10/Materials | Evolved 1 slot: Utility x1 219 | -10/Materials | Identified exit to Materials 219 | -10/Materials | Discovered exit to Materials (range 16) 302 | -10/Materials | Build established: Hacker-Mutant 386 | -10/Materials | Identified exit to Mines 386 | -10/Materials | Discovered exit to Mines (range 14) 524 | -10/Materials | Discovered exit to Materials (range 12) 748 | -10/Materials | Repaired Sensor Array 775 | -10/Materials | Repaired Aluminum Leg 833 | -10/Materials | Entered another Materials area 833 | -9/Materials | Evolved 2 slots: Utility x2 993 | -9/Materials | Identified exit to Materials 1262 | -9/Materials | Identified exit to Mines 1262 | -9/Materials | Discovered exit to Mines (range 12) 1511 | -9/Materials | Entered another Materials area 1511 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2154 | -8/Materials | Garrison activated, responded to threat 2187 | -8/Materials | Identified exit to Factory 2187 | -8/Materials | Discovered exit to Factory (range 4) 2319 | -8/Materials | Entered Factory 2319 | -7/Factory | Evolved 2 slots: Utility x2 2972 | -7/Factory | Fabricated Fusion Compressor (x2) 3213 | -7/Factory | Repaired Adv. Sensor Array 3234 | -7/Factory | Repaired Imp. Heat Sink 3441 | -7/Factory | Identified exit to Factory 3441 | -7/Factory | Discovered exit to Factory (range 11) 3457 | -7/Factory | Entered another Factory area 3457 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3898 | -6/Factory | Identified exit to Lower Caves 3898 | -6/Factory | Discovered exit to Lower Caves (range 16) 4014 | -6/Factory | Entered Lower Caves 4082 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 4304 | -6/Lower Caves | Encountered a Warlord checkpoint 5448 | -6/Lower Caves | Acquired the password to a Derelict Tinkerer's latest research 5453 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 5602 | -6/Lower Caves | Found Prototype Special Weapon 5604 | -6/Lower Caves | Identified Molecular Deconstructor 5650 | -6/Lower Caves | Identified exit to Lower Caves 5650 | -6/Lower Caves | Discovered exit to Lower Caves (range 13) 5702 | -6/Lower Caves | Learned Factory security intel 5722 | -6/Lower Caves | Entered another Lower Caves area 5790 | -6/Lower Caves | Identified exit to Factory 5790 | -6/Lower Caves | Discovered exit to Factory (range 11) 6073 | -6/Lower Caves | Entered Factory 6073 | -5/Factory | Evolved 2 slots: Utility x2 6373 | -5/Factory | Local fabrication network quarantined 6384 | -5/Factory | Build established: Hacker-Assassin 6474 | -5/Factory | Repaired Com. Battery 6480 | -5/Factory | Fabricated B-60 Warrior? 6562 | -5/Factory | Repaired Lrg. Storage Unit 6941 | -5/Factory | Identified exit to Factory 6941 | -5/Factory | Discovered exit to Factory (range 17) 6996 | -5/Factory | Entered another Factory area 6996 | -4/Factory | Evolved 2 slots: Propulsion x2 7432 | -4/Factory | Identified exit to Research 7432 | -4/Factory | Discovered exit to Research (range 6) 7634 | -4/Factory | Build established: Hauler-Assassin 7710 | -4/Factory | Found Prototype Launcher 7711 | -4/Factory | Identified Scatter Rocket Array 7802 | -4/Factory | Lost 4 parts (3n1u) 7854 | -4/Factory | Garrison activated, responded to threat 7928 | -4/Factory | Entered Research 7928 | -3/Research | Evolved 2 slots: Utility x2 7946 | -3/Research | Lost 5 parts (1p2n2w) 8213 | -3/Research | Lost 3 parts (2n1u) 8222 | -3/Research | Found Gamma Bomb Array 8244 | -3/Research | Build established: Hacker-Mutant 9019 | -3/Research | System corruption reached 10% 9035 | -3/Research | Garrison activated, responded to threat 9084 | -3/Research | Destroyed 8 combat bots 9086 | -3/Research | Lost 7 parts (4n1u2w) 9228 | -3/Research | Found Prototype Device 9229 | -3/Research | Identified EM Dispersion Field 9476 | -3/Research | Identified exit to Research 9476 | -3/Research | Discovered exit to Research (range 18) 9488 | -3/Research | Entered another Research area 9488 | -2/Research | Evolved 2 slots: Power x1, Propulsion x1 9653 | -2/Research | Lost 4 parts (2p1u1w) 9726 | -2/Research | Repaired Imp. Antigrav System 9837 | -2/Research | Lost 3 parts (2u1w) 9884 | -2/Research | Identified exit to Quarantine 9884 | -2/Research | Discovered exit to Quarantine (range 12) 9945 | -2/Research | Lost 3 parts (2n1u) 9960 | -2/Research | Spotted B-90 Cyclops 9972 | -2/Research | Entered Quarantine 10017 | -2/Quarantine | Found Prototype Processor 10018 | -2/Quarantine | Identified Exp. Signal Interpreter 10074 | -2/Quarantine | Scanned by Researcher 10166 | -2/Quarantine | Lost 12 parts (1p5n3u3w) 10174 | -2/Quarantine | Found Gamma Bomb Array 10298 | -2/Quarantine | System corruption reached 10% 10328 | -2/Quarantine | Lost 5 parts (2p1n1u1w) 10356 | -2/Quarantine | Found Alien Artifact 10357 | -2/Quarantine | Identified Core Reset Matrix 10357 | -2/Quarantine | Used Core Reset Matrix 10361 | -2/Quarantine | Detected hypermatrix surge 10361 | -2/Quarantine | Sensed 12 artifacts in vicinity 10505 | -2/Quarantine | Lost 5 parts (3n1u1w) 10734 | -2/Quarantine | Identified exit to Access 10734 | -2/Quarantine | Discovered exit to Access (range 11) 10810 | -2/Quarantine | Found Unknown Piercing Weapon 10811 | -2/Quarantine | Identified Enh. Force Lance 10822 | -2/Quarantine | Lost 9 parts (2p4n2u1w) 10827 | -2/Quarantine | Found Unknown Protection 10828 | -2/Quarantine | Identified Hvy. Reflective Plating 10869 | -2/Quarantine | Spotted Alpha 7 10920 | -2/Quarantine | Core integrity fell below 50% 10947 | -2/Quarantine | Emitted hypermatrix ping 10952 | -2/Quarantine | Assembled emerged from beneath the floor 10963 | -2/Quarantine | Core integrity fell below 20% 10984 | -2/Quarantine | Allies destroyed Alpha 7 11027 | -2/Quarantine | Destroyed by L-61 Swordsman with Power Sword Last Messages --------------- 11003_ Held in stasis. 11003_ C-65 Expert is analyzing... 11003_ Slug penetrates Wall. 11003_ Enh. Force Lance destroyed. 11006_ Identified Hvy. Laser. 11007_ K-01 Serf collects debris. 11007_ Held in stasis. 11009_ as-62280 destroyed. 11009_ Slug penetrates Wall. 11011_ K-01 Serf collects debris. 11011_ Held in stasis. 11014_ K-01 Serf collects debris. 11015_ Acquired 35 matter. 11018_ K-01 Serf collects debris. 11020_ Acquired Lgt. Quantum Reactor. 11021_ K-01 Serf collects debris. 11023_ Slug penetrates Aeration Cycler. 11023_ as-60099 destroyed. 11024_ System corrupted: Hvy. Laser targeting data glitched. 11025_ K-01 Serf collects debris. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????????????????]????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????###????????????????????? | | ?????????????????????????? ?????????????????????? | | ?????????????????????????? ?????????????????????? | | ?????????????????????????? ?????????????????????? | | ???????????????????#######g###???????????????????? | | ???????????????????# ![ #???????????????????? | | ???????????????????#! !%! #??? #??????????????? | | ????????????+??????# % % %#??? #??????????????? | | ????????????? ####! o=%!ghm#?? #??????????????? | | ?????????????? /*=!"!%""!#?? #??????????????? | | ???????????????????#% G"k@""l#?? #??????????????? | | ???????????????????#!!"%l""" #? #??????????????? | | ???????????????????# =[[%% %#? #??????#???????? | | ????????????????############;## #????? #???????? | | ????????????????# " %%k #???? #???????? | | ????????????????# " # #### #???????? | | ????????????????# " " # ^"" #???????? | | ????????????????# """ + "" +???????? | | ????????????????# """!" # T" #???????? | | ????????????????# """ # "" ###+####???????? | | ????????????????# T " # ^ " #??????????????? | | ????????????????# " #^ #??????????????? | | ????????????????# + =] #??????????????? | | ????????????????########## =] #??????????????? | | ?????????????????????????# #??????????????? | | ?????????????????????????# #??????????????? | | ?????????????????????????# #??????????????? | | ?????????????????????????# #??????????????? | | ??????????????????######## !!! !#??????????????? | | ??????????????????#""" # !!! #??????????????? | | ??????????????????#"" # !! #??????????????? | | ??????????????????#""" + #??????????????? | | ??????????????????####T ## #??????????????? | | ??????????????????##### ## """ #??????????????? | | ??????????????????#"" ## """ ####???????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 136 Coolant Potential 100 Energy Generation 45 Energy Capacity 600 Matter Stores 450 Matter Capacity 450 Sight Range 22 Robot Scan Range 16 Terrain Scan Density 85 Additional Mass Support 9 Base Temperature (-) 200 Armor Coverage 750 Resistance: KI 35 Resistance: TH 60 Resistance: EX 35 Resistance: EM 100 Resistance: I 35 Resistance: S 35 Resistance: P 35 Phase Shifting 15 Evasion (%) 68 Targeting Accuracy 5 Melee Accuracy 6 Particle Charging 25 Kinecelleration 40 Offensive Hacking 32 Item Schematics ----------------- Cmb. Linear Gravjet | -2/Quarantine | Hacked Enh. Quantum Rifle | -2/Quarantine | Hacked Robot Schematics ------------------ None Fabricated ------------ Fusion Compressor | x2 | -7/Factory B-60 Warrior | x3 | -5/Factory | Preloaded Alien Tech Used ----------------- Core Reset Matrix Achievements -------------- Sniper Challenges ------------ None Game ------ Seed TrapMetafieldKinecellerator Manual? 0 Play Time 02:45:20 Cumulative 117.6 hours Start 2020.02.11 @ 19:40:31 End 2020.02.14 @ 16:59:14 Sessions 7 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 25 Rogue 1 Adventurer 0 Explorer 24 Win Type - Total 1 Types 0/0/1/0/0/0/0 Lore% 24 Gallery% 55 Achievement% 33 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1e604707-495d-4243-8c12-edf072cc005f