Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.26 @ 00:55:48 Player: kicktown Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (11) 2200 Robots Destroyed (86) 430 Value Destroyed (2949) 2949 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (347) 347 TOTAL SCORE: 8666 Bonus ------- High Alert Combat Kills 2 Follower Combat Kills 45 Met Data Miner 300 Cogmind --------- Core Integrity 0/1000 Matter 401/450 Energy 356/450 System Corruption 5% Temperature Cool (18) Movement Core (150) Ox2 Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (6) ------ Energy Well Large Matter Pod Enhanced Optical Array Improved Salvage Targeting Computer > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Light Fission Core Light Fission Core > --- PROPULSION ------- Armored Treads Armored Treads Flexi-carbon Leg Armored Leg Improved VSS Leg > --- UTILITY ---------- Improved Cryofiber Web Advanced Heat Sink Enhanced Optical Array System Restoration Module Improved System Restoration Module > --- WEAPON ----------- Powered Hammer Power Maul Great Axe > --- INVENTORY -------- Light Angular Momentum Engine Energy Well Large Matter Pod Heavy Laser Flak Gun [Rating: 68] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Flexi-carbon Leg Wheel Compact Wheel Hover Unit Gravmag System Utility Small Storage Unit Device Weight Redist. System Storage Small Storage Unit Processor Visual Processing Unit Protection Light Armor Plating Weapon Power Maul Energy Gun Particle Gun Energy Cannon Ion Cannon Ballistic Gun Flak Gun Ballistic Cannon Improved Light Cannon Launcher Rocket Array Special Weapon Mining Laser Impact Weapon Power Maul Slashing Weapon Great Axe Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Dat Pro Fac Fac Slots Evolved 10 | . . . 2 . 2 2 . . . 2 2 Power 1 | . . . . . . . . . . 1 . Propulsion 4 | . . . 2 . 1 . . . . . 1 Utility 4 | . . . . . 1 1 . . . 1 1 Weapon 1 | . . . . . . 1 . . . . . Parts Attached 168 | 7 10 4 14 3 40 6 10 . 10 48 16 Power 23 | 1 1 1 2 1 3 . 1 . 1 11 1 Engine 16 | 1 1 1 2 1 3 . 1 . . 5 1 Core 7 | . . . . . . . . . 1 6 . Reactor . | . . . . . . . . . . . . Propulsion 56 | 3 4 2 8 1 14 . 2 . 1 15 6 Treads 18 | . 2 1 5 . 5 . . . . 4 1 Leg 24 | 2 . . 3 1 5 . 1 . 1 9 2 Wheel 7 | 1 2 1 . . . . 1 . . 1 1 Hover 7 | . . . . . 4 . . . . 1 2 Flight . | . . . . . . . . . . . . Utility 46 | 1 1 1 2 . 10 2 2 . 4 16 7 Device 24 | . . . 1 . 7 1 1 . 2 9 3 Storage 6 | 1 . 1 . . . . . . . 1 3 Processor 8 | . 1 . . . 1 1 . . 2 3 . Hackware . | . . . . . . . . . . . . Protection 8 | . . . 1 . 2 . 1 . . 3 1 Artifact . | . . . . . . . . . . . . Weapon 43 | 2 4 . 2 1 13 4 5 . 4 6 2 Energy Gun 11 | 1 2 . . . 6 . 1 . . . 1 Energy Cannon 5 | . . . 1 1 3 . . . . . . Ballistic Gun 13 | 1 . . . . 2 1 4 . 2 2 1 Ballistic Cannon 1 | . 1 . . . . . . . . . . Launcher 6 | . . . . . 2 2 . . 1 1 . Special Weapon 1 | . 1 . . . . . . . . . . Impact Weapon 3 | . . . . . . 1 . . 1 1 . Slashing Weapon 3 | . . . 1 . . . . . . 2 . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 7 | . . . . . 4 1 . . . . 2 Corrupted Parts 4 | . . . . . . . . . 1 3 . System Corruption 38 | . . . . . . . . . 9 29 . Parts Lost 87 | . 2 1 7 2 16 . 10 . 9 21 19 Power 15 | . 1 1 1 1 1 . 1 . 1 5 3 Propulsion 35 | . . . 4 . 9 . 5 . 2 9 6 Utility 16 | . . . . . 2 . 1 . 2 5 6 Weapon 21 | . 1 . 2 1 4 . 3 . 4 2 4 Highest Loss Streak 12 | . 1 1 7 2 9 . 5 . 7 11 12 To Critical Strikes 1 | . . . . 1 . . . . . . . Average Slot Usage (%) 78 | . 97 96 94 98 86 94 88 76 54 72 54 Engine 5 | . 13 11 11 9 8 7 6 7 2 . 2 Core 2 | . . . . . . . . . 3 7 2 Treads 8 | . 11 25 23 33 18 7 4 . . 4 3 Leg 7 | . 9 . 12 11 10 . 2 7 5 11 5 Wheel 1 | . 7 3 2 . . . . 7 2 2 . Hover 6 | . . . . . 5 30 20 . . . 2 Device 7 | . . . 2 . 7 7 6 7 11 14 5 Storage 5 | . 14 14 11 11 9 7 7 7 2 . . Processor 10 | . 13 14 2 . 6 10 15 15 10 9 17 Protection 1 | . . . 5 11 3 . . . . 2 2 Energy Gun 2 | . 6 14 2 . 3 . . 7 2 . . Energy Cannon 2 | . . . 8 20 10 . . . . . . Ballistic Gun 3 | . . . . . 2 11 8 15 5 1 2 Ballistic Cannon 1 | . 13 14 2 . . . . . . . . Launcher 1 | . . . . . 1 5 6 . . . . Impact Weapon 3 | . . . . . . 4 3 . 4 10 2 Slashing Weapon 1 | . . . 8 1 . . . . . 2 2 Peak Build Rating 68 | 6 11 11 18 17 36 44 44 28 31 68 64 Average Rating 30 | 5 9 10 15 15 21 40 38 28 24 45 40 On Entrance 22 | . 6 11 11 16 17 35 44 28 28 23 52 Naked Turns . | . . . . . . . . . . . . Heaviest Build 50 | 12 17 17 21 25 37 36 30 20 23 50 34 Greatest Support 80 | 20 40 40 60 60 80 36 36 22 22 51 31 Greatest Overweight (x) 6 | 1 1 1 6 1 1 . 3 . 2 4 3 Average Overweight (x) . | . . . . . . . . . . . . Largest Inventory Capacity 20 | 8 8 8 8 8 8 8 8 8 8 20 5 Average Capacity 6 | 7 8 8 8 8 8 8 8 8 6 5 5 Most Carried 8 | 6 8 8 8 8 8 8 8 8 8 6 5 Average Carried 6 | 2 7 7 7 6 7 7 7 8 5 4 4 Final Capacity 8 | 8 8 8 8 8 8 8 8 8 5 5 5 Final Carried 8 | 6 8 8 8 8 8 8 8 8 5 5 . Class Distribution -------------------- 47% | Mutant 26% | Scavenger-Mutant 13% | Scavenger-Scout 4% | Derelict-Skirmisher 3% | Derelict-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Scout | -7/Factory Scavenger-Scout | -7/Lower Caves Derelict-Skirmisher | -7/Data Miner Mutant | -6/Proximity Caves Mutant | -6/Factory Mutant | -5/Factory Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 ----------- Run | Yrd Mat Min Mat Min Mat Fac Low Dat Pro Fac Fac Matter Collected 2442 | 149 66 207 185 78 580 . 486 . 145 546 . Remotely . | . . . . . . . . . . . . Salvage Created 3385 | . 103 193 174 51 866 . 80 . 161 1290 467 Parts 165 | . 12 7 13 7 43 . 5 . 9 53 16 Haulers Intercepted 3 | . . . . . 3 . . . . . . Recyclers Shooed 1 | . . . . . . . . . . 1 . Parts Field Recycled 14 | . . . . . 14 . . . . . . Retrieved Matter 38 | . . . . . 38 . . . . . . Parts Self-Destructed 15 | . . . . . . . 5 . 10 . . Prevented 1 | . . . . . . . . . 1 . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Dat Pro Fac Fac Combat Hostiles Destroyed 67 | . 6 3 4 4 18 . 6 . 6 17 3 Melee 7 | . . . . 1 . . . . 1 5 . Guns 11 | . . 1 . . 2 . 3 . 2 2 1 Cannons 25 | . 6 2 4 3 10 . . . . . . AOE 16 | . . . . . 4 . 3 . 1 6 2 Classes Destroyed 14 | . 3 1 1 . 4 . 2 . 1 2 . Worker 2 | . . . . . 2 . . . . . . Builder 1 | . 1 . . . . . . . . . . Tunneler 1 | . . . . . . . . . . 1 . Hauler 3 | . . . . . 3 . . . . . . Recycler 8 | . . 2 . . . . . . . 3 3 Minesweeper 1 | . . . . . . . . . 1 . . Watcher 3 | . . . . . 2 . . . . 1 . Swarmer 26 | . 4 . . 4 6 . 3 . 4 4 1 Grunt 18 | . 2 3 2 . 6 . . . . 5 . Sentry 11 | . . . 2 . 5 . 1 . . 3 . Hunter 8 | . . . . . 1 . . . 2 3 2 Programmer 2 | . . . . . . . 1 . . 1 . Heavy 1 | . . . . . . . . . . 1 . Behemoth 1 | . . . . . . . 1 . . . . Best Kill Streak 6 | . 5 3 4 4 6 . 3 . 3 6 5 Combat Bots Only 6 | . 4 2 4 4 6 . 3 . 4 5 2 Max Kills in Single Turn 5 | . 1 1 1 1 2 . 1 . 1 3 5 Gunslinging . | . . . . . . . . . . . . Exploded 3 | . . . . . 1 . 1 . 1 3 2 Melee 1 | . . . . 1 . . . . 1 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 -------- Run | Yrd Mat Min Mat Min Mat Fac Low Dat Pro Fac Fac Hostile Shots Fired 1051 | . 50 31 47 35 167 . 97 . 83 332 209 Missed 294 | . 15 5 10 8 42 . 35 . 25 104 50 Damage Taken 11696 | . 422 372 503 217 1660 . 958 . 866 3673 3025 Core 2435 | . 58 75 84 8 244 . 153 . 354 450 1009 Absorbed by Shields . | . . . . . . . . . . . . Redirected to Shielding 101 | . . . . . . . . . . 24 77 Core Remaining (%) 58 | 100 . 46 . 77 55 . . . 27 47 . Volleys Fired 195 | . 30 15 18 7 68 2 23 . 9 21 2 Largest 3 | . 1 2 2 2 2 1 3 . 3 1 1 Hottest 130 | . 100 104 104 120 125 36 101 . 130 43 72 Shots Fired 278 | . 30 21 20 9 110 2 43 . 18 23 2 Gun 84 | . . 6 2 . 17 . 33 . 14 10 2 Cannon 151 | . 23 15 18 9 86 . . . . . . Launcher 36 | . . . . . 7 2 10 . 4 13 . Special 7 | . 7 . . . . . . . . . . Kinetic 99 | . 23 15 3 . 6 . 33 . 8 10 1 Thermal 139 | . 7 6 17 9 93 . . . 6 . 1 Explosive 23 | . . . . . 7 2 10 . 4 . . Electromagnetic 17 | . . . . . 4 . . . . 13 . Robot Hit Streak 15 | . 3 6 10 2 15 . 7 . 3 9 4 Robot Miss Streak 6 | . 2 1 1 2 6 . 5 . 6 2 1 Penetration Max . | . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . Shots Hit Robots 220 | . 13 16 18 6 67 . 32 . 13 51 4 Core Hits 149 | . 7 8 5 3 34 . 30 . 8 46 8 Critical Kills 4 | . . . . . 1 . . . . 3 . Critical Parts Destroyed 6 | . . . . . . . . . 1 5 . Critical Strikes 16 | . 1 2 . . 1 . . . 1 11 . Meltdown 1 | . . . . . 1 . . . . . . Blast 3 | . 1 2 . . . . . . . . . Smash 10 | . . . . . . . . . 1 9 . Sever 2 | . . . . . . . . . . 2 . Melee Attacks 90 | . . . 2 3 . . 4 . 8 69 4 Impact 72 | . . . . . . . 4 . 8 58 2 Slashing 18 | . . . 2 3 . . . . . 11 2 Piercing . | . . . . . . . . . . . . Sneak Attacks 5 | . . . . 1 . . . . 1 3 . Combat Hostiles 1 | . . . . 1 . . . . . . . Follow-up Attacks 5 | . . . . . . . . . . 5 . Damage Inflicted 7893 | . 301 320 401 172 1955 . 961 . 596 2639 548 Guns 1013 | . . 69 14 . 204 . 420 . 111 169 26 Cannons 2264 | . 277 250 387 138 1212 . . . . . . Explosions 2616 | . . . . . 529 . 541 . 176 946 424 Melee 1949 | . . . . 34 . . . . 309 1524 82 Ramming 27 | . . 1 . . 10 . . . . . 16 Kinetic 1309 | . 277 250 66 . 59 . 420 . 42 169 26 Thermal 2426 | . 24 69 335 138 1367 . . . 69 . 424 Explosive 1167 | . . . . . 450 . 541 . 176 . . Electromagnetic 1015 | . . . . . 69 . . . . 946 . Impact 1518 | . . . . . . . . . 309 1164 45 Slashing 431 | . . . . 34 . . . . . 360 37 Piercing . | . . . . . . . . . . . . Highest Corruption 22 | . . . . . . . . . 9 22 5 Average Corruption 12 | . . . . . . . . . 9 15 5 Corruption Purged 17 | . . . . . . . . . . 17 . Corruption Blocked . | . . . . . . . . . . . . Effects 36 | . . . . . . . . . 14 22 . Message Errors 9 | . . . . . . . . . 3 6 . Matter Fused 4 | . . . . . . . . . 3 1 . Heat Flow Errors 3 | . . . . . . . . . 1 2 . Energy Discharges 8 | . . . . . . . . . 3 5 . Parts Fused 1 | . . . . . . . . . . 1 . Data Loss (minor) 3 | . . . . . . . . . 1 2 . Data Loss (major) 2 | . . . . . . . . . 2 . . Misfires 2 | . . . . . . . . . . 2 . Alerts 3 | . . . . . . . . . 1 2 . Misdirections 1 | . . . . . . . . . . 1 . Overload Shots 1 | . . . . . . . . . . . 1 Overflow Damage 665 | . 11 . . 17 9 . 3 . 177 406 42 Projectiles 35 | . 11 . . 3 6 . . . 15 . . Explosions 59 | . . . . . 3 . 3 . 11 . 42 Melee 571 | . . . . 14 . . . . 151 406 . Knockbacks 15 | . 2 2 1 . . . . . 3 6 1 Impact 9 | . . . . . . . . . 2 6 1 Kinetic 5 | . 2 2 1 . . . . . . . . Secondary 1 | . . . . . . . . . 1 . . Self-Inflicted Damage 380 | . . . . . 25 . 43 . . 75 237 Shots 10 | . . . . . 1 . 2 . . 4 3 Rammed 10 | . . 1 . . . . . . . . 9 Targets Rammed 14 | . . 1 . . 4 . . . . . 9 Kicked 4 | . . . . . 4 . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 331 | . 46 254 218 236 331 . 12 . 162 260 51 Average Temperature 111 | . 17 133 144 114 132 . 6 . 82 99 21 Received Heat Transfer 2913 | . 57 207 258 . 612 . 96 . . 783 900 Effects 8 | . . 2 . 1 4 . . . . 1 . Energy Bleed 4 | . . 2 . 1 . . . . . 1 . Interference 4 | . . . . . 4 . . . . . . Siege Activations . | . . . . . . . . . . . . Robots Corrupted 7 | . . . . . . . . . 3 4 . Combat Hostiles 6 | . . . . . . . . . 2 4 . Parts Fried 14 | . . . . . . . . . 2 12 . Impact Corruptions 19 | . . . . . . . . . 7 12 . Robots Melted 2 | . . . . . 2 . . . . . . Combat Hostiles 2 | . . . . . 2 . . . . . . Parts Melted 10 | . . . 2 . 8 . . . . . . Heat Transferred 3706 | . 50 185 555 222 2246 . . . 148 . 300 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 2 | . . . . . 1 . . . . 1 . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Dat Pro Fac Fac Peak Influence 475 | . 163 163 118 115 414 195 . . . 381 475 Initial 128 | . . 63 63 45 44 125 . . . 18 128 Average 182 | . 84 134 100 102 273 182 . . . 191 160 Maximum Alert Level 2 | . . . . . 2 . . . . 1 2 Low Security (%) 57 | 100 100 100 100 100 10 100 . . . 49 71 Level 1 39 | . . . . . 77 . . . . 50 26 Level 2 3 | . . . . . 11 . . . . . 2 Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 11 | . 1 . . . . 1 . . . 9 . Investigation 1 | . . . . . . 1 . . . . . Extermination 2 | . . . . . . . . . . 2 . Reinforcement 5 | . 1 . . . . . . . . 4 . Assault . | . . . . . . . . . . . . Garrison 3 | . . . . . . . . . . 3 . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . 1 . Haulers Reinforced . | . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Dat Pro Fac Fac Distress Signals 8 | . 1 . 1 . 2 . . . . 2 2 Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 126 | . 12 4 5 3 27 1 9 . 9 27 29 Peak Tracking Total 11 | . 6 2 5 3 8 1 3 . 4 9 11 Tactical Retreats 13 | . . 1 . . 4 . 1 . . 3 4 Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Dat Pro Fac Fac Traps Triggered 6 | . 2 . . . . . . . . 1 3 Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed 1 | . . . . . . . . . 1 . . Triggered . | . . . . . . . . . . . . Most Traps Carried 1 | . . . . . . . . . 1 1 . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 ---------- Run | Yrd Mat Min Mat Min Mat Fac Low Dat Pro Fac Fac Machines Disabled 18 | . 1 . . . 1 2 . . . 5 9 Max in Single Turn 9 | . 1 . . . 1 2 . . . 2 9 Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Dat Pro Fac Fac Machines Accessed 8 | . 1 . . . . 1 1 1 1 3 . Terminals 6 | . 1 . . . . 1 . . 1 3 . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Total Hacks 12 | . 1 . . . . 2 1 3 1 4 . Successful 7 | . 1 . . . . . 1 3 1 1 . Failed 5 | . . . . . . 2 . . . 3 . Catastrophic 3 | . . . . . . 2 . . . 1 . Database Lockouts . | . . . . . . . . . . . . Manual 2 | . . . . . . . . . . 2 . Terminals 8 | . 1 . . . . 2 . . 1 4 . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Terminal Hacks 7 | . 1 . . . . . 1 3 1 1 . Record 2 | . 1 . . . . . . . 1 . . Prototype ID Bank 3 | . . . . . . . . 3 . . . Open Door 1 | . . . . . . . 1 . . . . Open DSF 1 | . . . . . . . . . . 1 . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 3 | . . . . . . 1 . . . 2 . Full Trace Events 1 | . . . . . . 1 . . . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 ------------ Run | Yrd Mat Min Mat Min Mat Fac Low Dat Pro Fac Fac Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 -------- Run | Yrd Mat Min Mat Min Mat Fac Low Dat Pro Fac Fac Total Allies 1 | . . . . . . . . . 1 . . Largest Group 1 | . . . . . . . . . 1 . . Highest-Rated Group 96 | . . . . . . . . . 96 . . Highest-Rated Ally 96 | . . . . . . . . . 96 . . Total Orders 4 | . . . . . . . . . . . 4 EXPLORE 4 | . . . . . . . . . . . 4 Ally Attacks 4 | . . . . . . . . . 4 . . Total Damage 153 | . . . . . . . . . 153 . . Kills 1 | . . . . . . . . . 1 . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Dat Pro Fac Fac Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 4 | . . . . . . . 2 . 2 . . Drone Launches 7 | . . . . . . . . . . . 7 Drone Recoveries 5 | . . . . . . . . . . . 5 Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 ------------- Run | Yrd Mat Min Mat Min Mat Fac Low Dat Pro Fac Fac Turns Passed 5085 | 51 282 136 302 105 840 117 1046 79 720 1015 392 Spaces Moved 3973 | 34 159 60 159 47 440 139 882 80 1014 669 290 Core 1216 | 1 . . 1 . . . . . 813 236 165 Treads 448 | . 17 35 99 41 193 . . . . 50 13 Legs 538 | 20 59 . 14 6 98 . 36 . . 193 112 Wheels 703 | 13 83 25 45 . . . 66 80 201 190 . Hover 1068 | . . . . . 149 139 780 . . . . Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 95 95 95 160 68 68 68 100 50 50 50 Average Speed 92 | 105 111 132 139 163 121 68 85 100 62 97 113 Slowest Speed 350 | 120 160 160 350 190 240 68 240 100 150 260 200 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 32 | 4 37 17 11 12 28 3 74 71 90 26 20 Regions Visited 11 Branch Regions 5 Pre-discovered Areas . | . . . . . . . . . . . . Known Exits Taken 4 | . . . . . . 1 . 1 1 1 . Unknown Exits Taken 7 | 1 1 1 1 1 1 . 1 . . . . Scrap Searched 13 | . . 1 . 1 . . 8 . 3 . . Spaces Dug 107 | . 6 . . . . 30 48 . . 23 . Terrain Destroyed 383 | . 7 . . . 56 30 205 . 22 30 33 Melee 27 | . . . . . . . 4 . . 23 . Projectile 17 | . 7 . . . 8 . 1 . 1 . . AOE 339 | . . . . . 48 30 200 . 21 7 33 Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Dat Pro Fac Fac Total 4900 | 46 220 95 216 60 630 158 1119 79 1064 878 335 Wait 337 | . 6 11 2 . 45 6 196 . 11 53 7 Move 3962 | 33 158 59 158 46 439 138 881 79 1013 668 290 Hop . | . . . . . . . . . . . . Pick Up 64 | 5 9 2 12 1 11 2 4 . 6 10 2 Fast Attach 95 | 7 2 1 6 . 22 3 4 . 4 36 10 Attach 38 | . 2 . 6 2 7 1 3 . 3 8 6 Detach 15 | 1 . . . . 5 1 . . 2 4 2 Swap 36 | . 6 3 2 1 12 2 3 . 3 4 . Drop 63 | . 7 3 10 . 17 3 1 . 4 15 3 Fire 195 | . 30 15 18 7 68 2 23 . 9 21 2 Melee 80 | . . . 2 3 . . 4 . 8 59 4 Ram . | . . . . . . . . . . . . Kick 4 | . . . . . 4 . . . . . . Crush 10 | . . 1 . . . . . . . . 9 Escape Stasis . | . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . Trap 1 | . . . . . . . . . 1 . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Min x2]) -10/Mines -9/Materials -9/Mines -8/Materials -7/Factory -7/Lower Caves (discovered 2 exits: Low / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory -5/Factory History --------- Turn | Location | Event 22 | -11/Scrapyard | Discovered new exit (range 15) 52 | -11/Scrapyard | Entered Materials 313 | -10/Materials | Build established: Mutant 332 | -10/Materials | Discovered new exit (range 3) 333 | -10/Materials | Discovered new exit (range 12) 334 | -10/Materials | Entered Mines 399 | -10/Mines | Core integrity fell below 50% 439 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 465 | -10/Mines | Discovered new exit (range 7) 470 | -10/Mines | Entered Materials 470 | -9/Materials | Evolved 2 slots: Propulsion x2 586 | -9/Materials | Lost 7 parts (1p4n2w) 716 | -9/Materials | Discovered new exit (range 14) 772 | -9/Materials | Entered Mines 848 | -9/Mines | Discovered new exit (range 5) 877 | -9/Mines | Entered Materials 877 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 920 | -8/Materials | Build established: Scavenger-Mutant 1216 | -8/Materials | Lost 9 parts (1p4n2u2w) 1530 | -8/Materials | Discovered new exit (range 12) 1717 | -8/Materials | Entered Factory 1717 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 1775 | -7/Factory | Found Prototype Launcher 1775 | -7/Factory | Identified Rocket Array 1823 | -7/Factory | Discovered new exit (range 17) 1834 | -7/Factory | Identified exit to Lower Caves 1834 | -7/Factory | Entered Lower Caves 1897 | -7/Lower Caves | Encountered a Warlord checkpoint 1909 | -7/Lower Caves | Learned Factory stockpile data 2051 | -7/Lower Caves | Build established: Scavenger-Scout 2424 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 2462 | -7/Lower Caves | Spotted B-75 Beast 2495 | -7/Lower Caves | Destroyed B-75 Beast 2520 | -7/Lower Caves | Lost 5 parts (4n1u) 2545 | -7/Lower Caves | Identified exit to Lower Caves 2792 | -7/Lower Caves | Lost 4 parts (1p1n2w) 2878 | -7/Lower Caves | A Derelict revealed a hidden shortcut to meet someone special 2880 | -7/Lower Caves | Entered Data Miner 2880 | -7/Data Miner | Discovered new exit (range 6) 2897 | -7/Data Miner | Met Data Miner 2938 | -7/Data Miner | Received God Mode back door access code from Data Miner 2958 | -7/Data Miner | Identified exit to Proximity Caves 2959 | -7/Data Miner | Entered Proximity Caves 3243 | -6/Proximity Caves | Core integrity fell below 50% 3263 | -6/Proximity Caves | Escorted by Enhanced Grunt 3285 | -6/Proximity Caves | Lost 7 parts (1p2u4w) 3295 | -6/Proximity Caves | Learned 8 Factory zone layouts 3313 | -6/Proximity Caves | Identified exit to Factory 3412 | -6/Proximity Caves | Spotted B-75 Beast 3540 | -6/Proximity Caves | Build established: Mutant 3666 | -6/Proximity Caves | Ambushed by research squad 3679 | -6/Proximity Caves | Entered Factory 3679 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 3680 | -6/Factory | Identified exit to Factory 4009 | -6/Factory | Spotted B-75 Beast 4155 | -6/Factory | Garrison activated, responded to threat 4188 | -6/Factory | System corruption reached 10% 4290 | -6/Factory | Lost 11 parts (3p3n4u1w) 4479 | -6/Factory | Lost 6 parts (2p3n1u) 4614 | -6/Factory | Core integrity fell below 50% 4638 | -6/Factory | Lost 3 parts (2n1w) 4694 | -6/Factory | Entered another Factory area 4694 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4932 | -5/Factory | Core integrity fell below 50% 4937 | -5/Factory | Lost 12 parts (3p4n2u3w) 5080 | -5/Factory | Core integrity fell below 20% 5086 | -5/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 05077_ R-10 Processor destroyed. 05077_ Fusion Modulator explodes. 05078_ R-10 Processor collects Imp. Sensor Array. 05078_ Imp. Medium Armor Plating destroyed. 05080_ U-05 Engineer lays Concrete. 05081_ Advanced Drone destroyed. 05081_ R-10 Processor collects Com. Wheel. 05081_ U-05 Engineer builds a Wall. 05082_ U-05 Engineer lays Concrete. 05083_ Critical hit (Burn: +37). 05083_ Acquired Wheel. 05083_ U-05 Engineer lays Concrete. 05084_ K-01 Serf collects debris. 05085_ Imp. Targeting Computer destroyed. 05085_ Wheel destroyed. 05085_ U-05 Engineer lays Concrete. 05085_ R-10 Processor collects Wheel. 05085_ U-05 Engineer lays Concrete. 05085_ Cld. Plasma Rifle destroyed. 05085_ U-05 Engineer lays Concrete. Map ----- +----------------------------------------------------+ | ??# #######+######## ############### | | ### " # # | | # """ """ """ # | | ## ! # """ """ """ # | | ## !######### " """ """ """ # | | ########??????## ; "" "" # | | #?????????????#" "" "" # | | #????????????##; / | | ############## ; ! # | | ## # ; ; # | | ?# # ; ; # | | ?# # ; % ;########+##### | | ?# [ # ; u | | ?# [ ##; | | ?# ## u | | ?# + = u R | | ?# #;;% [ | | ?# # ;[= | | ?# # ; u | | ?# ##; ###########+### | | ?# # ! #?????????????? | | #####;#####+### #?????????????? | | # g ! % g #?????????????? | | # g ! *g #?????????????? | | # Y !!] ! =% #?????????????? | | # ]]!@= g #?????????????? | | # !]]!% g #?????????????? | | # %=%R u #?????????????? | | # u g #?????????????? | | # ################### g #?????????????? | | # #?????????????????# g #?????????????? | | # #?????????????????# #?????????????? | | + #?????????????????# #?????????????? | | # #?????????????????# #?????????????? | | ### #??########???????# #?????????????? | | ## #? !#???????### #?????????????? | | ## #? """" #?????????# t #?????????????? | | ## # """" #?????????# #?????????????? | | + # """" #?????????# ######????????? | | ## + """" #?????????# +????????? | | ## # """" #?????????# k######????????? | | ## # """" #?????????###### #?????????????? | | ## #? #??????????????#Y#?????????????? | | ?# #?#########??????????????# #?????????????? | | ?# #????????????????????????# #?????????????? | | ??# #????????????????????????#/############??? | | ??# #????????????????????????# """" #??? | | ??# #????????????????????????# "F " #??? | | ??# #????????????????????????# """ #??? | | ### ##???????????????????????# """ #??? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 75 Energy Generation 31 Energy Capacity 1065 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 15 Terrain Scan Density 10 Additional Mass Support 9 Base Temperature (-) 150 Armor Coverage 825 Resistance: EX 50 Core Shielding 30 Evasion (%) 58 Targeting Accuracy 6 Melee Accuracy 8 Recoil Reduction 4 Salvage Targeting 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ModifiedBiometalCalibrator Manual? 0 Play Time 01:47:48 Cumulative 71.1 hours Start 2024.08.25 @ 22:47:18 End 2024.08.26 @ 00:55:48 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 63 Rogue 63 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 18 Gallery% 46 Achievement% 34 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: dbe36f0f-0740-49c6-9747-bf1b5ec8ebee