Cogmind - Beta 15 @@@ ROGUE MODE // 2025.06.07 @ 16:36:29 Player: irisidem Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (8) 1600 Robots Destroyed (50) 250 Value Destroyed (1219) 1219 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (308) 308 TOTAL SCORE: 6037 Bonus ------- Follower Combat Kills 108 Entered Garrisons 200 Cogmind --------- Core Integrity 925/1000 Matter 290/300 Energy 200/200 System Corruption 0% Temperature Cool (9) Movement Hovering (170) Ox2 Location -5/Garrison Parts ------- > --- POWER (1) -------- Cold Fusion Reactor > --- PROPULSION (6) --- Cooled Airjet > --- UTILITY (7) ------ Improved Sensor Array Advanced Signal Interpreter Advanced Targeting Computer Improved Light Armor Plating Hacking Suite Hacking Suite > --- WEAPON (3) ------- Advanced Assault Cannon Katana > --- INVENTORY (5) ---- Triangulator Improved Sensor Array EM Pulse Cannon Heavy Missile Launcher Peak State ------------ > --- POWER ------------ Light Deuterium Engine > --- PROPULSION ------- Improved Hover Unit Improved Hover Unit Cooled Airjet Xenon Bombardment Thruster Field Propulsion Drive > --- UTILITY ---------- Improved Sensor Array Improved Signal Interpreter Transport Network Coupler Advanced Targeting Computer Improved Light Armor Plating Hacking Suite Hacking Suite > --- WEAPON ----------- EM Pulse Cannon Advanced Assault Cannon Katana > --- INVENTORY -------- Cold Fusion Reactor Improved Sensor Array Heavy Missile Launcher [Rating: 52] Favorites ----------- Power Light Nuclear Core Engine Light Deuterium Engine Power Core Light Nuclear Core Reactor Cold Fusion Reactor Propulsion Aluminum Leg Treads Improved Treads Leg Aluminum Leg Hover Unit Improved Hover Unit Flight Unit Xenon Bombardment Thruster Utility Medium Storage Unit Device Improved Sensor Array Storage Medium Storage Unit Processor Transport Network Coupler Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Light Cannon Energy Gun Medium Laser Energy Cannon Light EM Pulse Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Light Cannon Launcher EMP Blaster Special Weapon Mining Laser Slashing Weapon Katana Special Melee Weapon Datajack Build | -11 -10 -10 -9 -8 -7 -6 -5 -5 ------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Gar Slots Evolved 10 | . . . 2 2 2 2 2 . Power . | . . . . . . . . . Propulsion 4 | . . . 1 1 1 1 . . Utility 5 | . . . 1 1 1 . 2 . Weapon 1 | . . . . . . 1 . . Parts Attached 58 | 3 6 5 10 17 12 2 3 . Power 7 | 1 1 . 2 2 . 1 . . Engine 5 | 1 . . 2 2 . . . . Core 1 | . 1 . . . . . . . Reactor 1 | . . . . . . 1 . . Propulsion 19 | . 2 . 3 8 5 1 . . Treads 2 | . . . 2 . . . . . Leg 2 | . 2 . . . . . . . Wheel . | . . . . . . . . . Hover 4 | . . . . . 4 . . . Flight 11 | . . . 1 8 1 1 . . Utility 16 | 1 1 2 2 3 4 . 3 . Device 3 | . . . . 1 2 . . . Storage 2 | 1 1 . . . . . . . Processor 6 | . . 1 1 1 2 . 1 . Hackware 2 | . . . . 1 . . 1 . Protection 3 | . . 1 1 . . . 1 . Artifact . | . . . . . . . . . Weapon 16 | 1 2 3 3 4 3 . . . Energy Gun 5 | . 1 2 1 1 . . . . Energy Cannon 2 | . . . 1 . 1 . . . Ballistic Gun 1 | 1 . . . . . . . . Ballistic Cannon 3 | . 1 . . 1 1 . . . Launcher 2 | . . . 1 . 1 . . . Special Weapon 1 | . . 1 . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon 1 | . . . . 1 . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon 1 | . . . . 1 . . . . Unidentified Prototypes 6 | . . . 3 1 1 1 . . Corrupted Parts 2 | . . . . 2 . . . . System Corruption 6 | . . . . 6 . . . . Parts Lost 18 | . . 1 2 4 5 . 6 . Power 2 | . . . . . 1 . 1 . Propulsion 11 | . . . 1 3 3 . 4 . Utility 2 | . . . . 1 . . 1 . Weapon 3 | . . 1 1 . 1 . . . Highest Loss Streak 6 | . . 1 1 3 3 . 6 . To Critical Strikes . | . . . . . . . . . Average Backups 6 | 3 4 8 9 5 4 4 4 4 Power 1 | . 1 2 1 . . . 1 . Propulsion . | 1 . . 1 . . . . . Utility 1 | . 1 2 2 . 1 3 1 2 Weapon 2 | 1 1 3 3 2 1 1 1 2 Tool/Special . | . . . . . . . . . Unused Backups 15 | . . . 4 3 2 3 1 2 Power 2 | . . . 1 1 . . . . Propulsion . | . . . . . . . . . Utility 9 | . . . 1 . 2 3 1 2 Weapon 4 | . . . 2 2 . . . . Tool/Special . | . . . . . . . . . Average Slot Usage (%) 87 | . 84 97 94 93 71 91 81 58 Engine 5 | . 8 . 4 9 7 6 4 . Core 5 | . 5 14 6 . . . . . Treads 3 | . . . 19 . . . . . Leg 12 | . 27 28 3 . . . . . Hover 3 | . . . . . 6 20 14 5 Flight 8 | . . . 6 32 11 11 9 . Device 2 | . . . . 5 4 6 5 5 Storage 8 | . 14 14 11 . . . . . Processor 10 | . . . 19 16 17 20 15 11 Hackware 2 | . . . . 2 7 6 11 11 Protection 3 | . . 12 . 8 2 . 4 5 Energy Gun 4 | . 13 2 2 . . . . . Energy Cannon 2 | . . . 7 3 5 6 . . Ballistic Gun 1 | . 4 . . . . . . . Ballistic Cannon 7 | . 9 14 5 5 1 6 5 5 Special Weapon 2 | . . 10 1 . . . . . Slashing Weapon 1 | . . . . 2 4 6 5 5 Peak Build Rating 52 | 3 8 10 20 31 37 49 52 39 Average Rating 18 | 2 6 9 16 27 26 45 48 39 On Entrance 20 | . 3 8 10 20 22 37 46 34 Naked Turns . | . . . . . . . . . Heaviest Build 26 | 9 20 22 26 19 18 20 17 24 Greatest Support 46 | 3 20 20 46 24 22 22 22 8 Greatest Overweight (x) 2 | 2 . 1 . 1 1 . 1 2 Average Overweight (x) . | 1 . . . . . . . 2 Largest Inventory Capacity 10 | 8 10 10 10 10 5 5 5 5 Average Capacity 7 | 6 9 10 10 5 5 5 5 5 Most Carried 10 | 5 8 10 10 10 5 5 5 4 Average Carried 6 | 4 4 8 9 4 4 4 4 4 Final Capacity 10 | 8 10 10 10 5 5 5 5 5 Final Carried 10 | 5 8 8 10 5 5 5 5 4 Class Distribution -------------------- 79% | Mutant 7% | Sprinter 7% | Scout 3% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Sprinter | -8/Materials Mutant | -7/Factory Scout | -6/Factory Hacker-Scout | -5/Factory Hacker-Mutant | -5/Garrison Resources | -11 -10 -10 -9 -8 -7 -6 -5 -5 ----------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Gar Matter Collected 1309 | 214 141 45 248 151 382 98 30 . Remotely . | . . . . . . . . . Salvage Created 1955 | . 205 92 854 243 360 111 90 . Parts 113 | . 20 8 45 12 19 4 5 . Haulers Intercepted 9 | . 1 . 4 1 2 1 . . Recyclers Shooed 1 | . . 1 . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -6 -5 -5 ------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Gar Combat Hostiles Destroyed 35 | . 8 5 13 4 4 . 1 . Melee 3 | . . . . 2 . . 1 . Guns 7 | . 5 . 2 . . . . . Cannons 17 | . 3 5 6 2 1 . . . AOE 6 | . . . 4 . 2 . . . Classes Destroyed 9 | . 3 . 5 . 1 . . . Worker 1 | . . . 1 . . . . . Builder 2 | . . . 1 1 . . . . Hauler 9 | . 1 . 4 1 2 1 . . Recycler 3 | . . . 2 . 1 . . . Swarmer 13 | . 6 3 4 . . . . . Grunt 11 | . 2 2 6 1 . . . . Duelist 1 | . . . 1 . . . . . Sentry 9 | . . . 2 3 3 . 1 . Hunter 1 | . . . . . 1 . . . Best Kill Streak 6 | . 3 3 6 2 3 1 1 . Combat Bots Only 6 | . 3 3 6 2 2 . 1 . Max Kills in Single Turn 2 | . 1 2 2 1 1 1 1 . Gunslinging . | . . . . . . . . . Exploded 2 | . . . 2 . 1 . . . Melee 1 | . . . . 1 . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -5 -5 -------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Gar Hostile Shots Fired 270 | . 45 24 35 30 107 9 18 2 Missed 100 | . 11 10 5 7 60 4 3 . Hits 170 | . 34 14 30 23 47 5 15 2 Melee 4 | . . . . 4 . . . . Projectile 166 | . 34 14 30 19 47 5 15 2 Critical Strikes 10 | . 3 . 3 3 . . 1 . Damage Taken 2211 | . 301 167 445 382 433 95 349 39 Core 379 | . 63 33 89 49 50 20 75 . Absorbed by Shields . | . . . . . . . . . Regen/Repaired (Parts) 32 | . . . . 32 . . . . Core Remaining (%) 86 | 100 . 61 77 91 92 97 . . Volleys Fired 114 | . 27 14 40 14 18 1 . . Largest 2 | . 2 2 2 2 2 2 . . Hottest 130 | . 80 130 112 89 103 103 . . Shots Fired 178 | . 54 17 61 18 26 2 . . Gun 45 | . 38 2 5 . . . . . Cannon 121 | . 16 14 50 18 21 2 . . Launcher 11 | . . . 6 . 5 . . . Special 1 | . . 1 . . . . . . Kinetic 77 | . 27 14 17 13 5 1 . . Thermal 35 | . 27 3 5 . . . . . Explosive 5 | . . . . . 5 . . . Electromagnetic 61 | . . . 39 5 16 1 . . Robot Hit Streak 14 | . 4 3 9 14 8 5 . . Robot Miss Streak 4 | . 4 2 2 2 1 . . . Penetration Max . | . . . . . . . . . Secondary Targets . | . . . . . . . . . Shots Hit Robots 135 | . 28 8 41 22 22 8 6 . Core Hits 66 | . 13 7 23 7 13 1 2 . Critical Kills . | . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . Critical Strikes 3 | . 1 . . 1 1 . . . Burn 1 | . 1 . . . . . . . Corrupt 1 | . . . . . 1 . . . Sever 1 | . . . . 1 . . . . Melee Attacks 56 | . . . . 19 4 24 9 . Impact . | . . . . . . . . . Slashing 46 | . . . . 9 4 24 9 . Piercing . | . . . . . . . . . Sneak Attacks 6 | . . . . 2 2 1 1 . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 3447 | . 371 174 1196 476 705 295 230 . Guns 292 | . 224 . 68 . . . . . Cannons 1801 | . 144 142 810 316 337 52 . . Explosions 560 | . . . 318 . 242 . . . Melee 759 | . . . . 160 126 243 230 . Ramming 9 | . 3 6 . . . . . . Kinetic 860 | . 228 142 183 232 50 25 . . Thermal 326 | . 140 26 160 . . . . . Explosive 242 | . . . . . 242 . . . Electromagnetic 1251 | . . . 853 84 287 27 . . Impact . | . . . . . . . . . Slashing 759 | . . . . 160 126 243 230 . Piercing . | . . . . . . . . . Highest Corruption 7 | . . . . 7 . . . . Average Corruption 4 | . . . . 4 . . . . Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 6 | . . . . 6 . . . . Matter Fused 2 | . . . . 2 . . . . Parts Rejected 2 | . . . . 2 . . . . Misfires 1 | . . . . 1 . . . . Alerts 1 | . . . . 1 . . . . Overload Shots . | . . . . . . . . . Overflow Damage 22 | . . . 22 . . . . . Projectiles 18 | . . . 18 . . . . . Explosions 4 | . . . 4 . . . . . Melee . | . . . . . . . . . Knockbacks 5 | . . 1 3 . . 1 . . Impact . | . . . . . . . . . Kinetic 5 | . . 1 3 . . 1 . . Secondary . | . . . . . . . . . Self-Inflicted Damage 46 | . . . 46 . . . . . Shots 2 | . . . 2 . . . . . Rammed . | . . . . . . . . . Targets Rammed 5 | . 3 2 . . . . . . Kicked 5 | . 3 2 . . . . . . Crushed . | . . . . . . . . . Highest Temperature 198 | . 198 78 174 33 108 15 . . Average Temperature 52 | . 71 37 53 14 35 10 . . Received Heat Transfer 696 | . 75 75 162 144 96 45 81 18 Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted 2 | . . . 1 . 1 . . . Combat Hostiles 2 | . . . 1 . 1 . . . Parts Fried 4 | . . . 1 . 3 . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 2 | . 1 . 1 . . . . . Heat Transferred 879 | . 481 50 348 . . . . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 3 | . . . 3 . . . . . Alert | -11 -10 -10 -9 -8 -7 -6 -5 -5 ------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Gar Maximum Alert Level 1 | . . . 1 . . . . . Low Security (%) 97 | 100 100 100 85 100 100 100 100 100 Level 1 2 | . . . 14 . . . . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 303 | . 70 68 303 120 138 72 30 21 Initial 120 | . . . . 120 38 62 19 21 Average 47 | . 19 13 117 87 39 44 6 21 Influence Increases 1588 | . 259 128 590 203 286 88 34 . Destroy 0b10 Robot/C 780 | . 160 100 340 80 80 . 20 . Destroy 0b10 Robot/NC 85 | . 5 . 50 10 15 5 . . Destroy Leader 212 | . 32 20 72 32 44 2 10 . Allied During Kill 67 | . . 8 59 . . . . . Successful Hack 76 | . 47 . . 5 24 . . . Disable Machine 75 | . . . 15 . 30 30 . . Destroy Structure 68 | . . . 9 1 48 6 4 . Partial Spotted 45 | . . . . 30 15 . . . Lose Combat Pursuer 180 | . 15 . 45 45 30 45 . . Influence Decreases 1567 | . 259 128 303 405 243 176 44 9 Entered New Map 310 | . . . . 167 47 66 21 9 Time Decay 1088 | . 259 128 204 198 166 110 23 . Lost Part 89 | . . . 19 40 30 . . . Lost Ally 80 | . . . 80 . . . . . Squads Dispatched 7 | . 1 . . . 2 3 1 . Investigation 1 | . . . . . 1 . . . Extermination 2 | . . . . . 1 1 . . Reinforcement 3 | . 1 . . . . 2 . . Assault . | . . . . . . . . . Garrison 1 | . . . . . . . 1 . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced 1 | . . . . . . 1 . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -6 -5 -5 --------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Gar Distress Signals 4 | . . . 1 2 . 1 . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 73 | . 14 5 21 13 7 10 1 2 Peak Tracking Total 7 | . 4 3 7 7 1 5 1 2 Tactical Retreats 12 | . 1 . 3 3 2 3 . . Traps | -11 -10 -10 -9 -8 -7 -6 -5 -5 ------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Gar Traps Triggered 1 | . . . . . 1 . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -6 -5 -5 ---------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Gar Machines Disabled 5 | . . . 1 . 2 2 . . Max in Single Turn 1 | . . . 1 . 1 1 . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -6 -5 -5 --------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Gar Machines Accessed 20 | . 7 . 1 6 4 1 1 . Terminals 14 | . 7 . 1 4 2 . . . Fabricators . | . . . . . . . . . Repair Stations 1 | . . . . 1 . . . . Recycling Units 1 | . . . . . . 1 . . Scanalyzers 3 | . . . . 1 2 . . . Garrison Access 1 | . . . . . . . 1 . Total Hacks 51 | . 19 . 2 19 8 2 1 . Successful 25 | . 11 . 1 8 3 1 1 . Failed 26 | . 8 . 1 11 5 1 . . Catastrophic 3 | . 1 . 1 1 . . . . Database Lockouts . | . . . . . . . . . Manual 20 | . 10 . 1 9 . . . . Terminals 39 | . 19 . 2 14 4 . . . Fabricators . | . . . . . . . . . Repair Stations 2 | . . . . 2 . . . . Recycling Units 2 | . . . . . . 2 . . Scanalyzers 7 | . . . . 3 4 . . . Garrison Access 1 | . . . . . . . 1 . Terminal Hacks 12 | . 7 . 1 3 1 . . . Record 2 | . . . 1 1 . . . . Robot Analysis 2 | . 2 . . . . . . . Prototype ID Bank 1 | . 1 . . . . . . . Emergency Access Points 1 | . 1 . . . . . . . Terminal Index 1 | . . . . 1 . . . . Locate Traps 1 | . 1 . . . . . . . Hauler Manifests 3 | . 1 . . 1 1 . . . Zone Layout 1 | . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 2 | . . . . 2 . . . . Scan Component 1 | . . . . 1 . . . . Repair 1 | . . . . 1 . . . . Recycling Unit Hacks 1 | . . . . . . 1 . . Report Inventory 1 | . . . . . . 1 . . Scanalyzer 4 | . . . . 2 2 . . . Insert Component 2 | . . . . 1 1 . . . Analyze 2 | . . . . 1 1 . . . Garrison Access Hacks 1 | . . . . . . . 1 . Unlock Access 1 | . . . . . . . 1 . Unauthorized Hacks 5 | . 4 . . 1 . . . . Terminals 5 | . 4 . . 1 . . . . Assimilate 3 | . 3 . . . . . . . Operators 2 | . 1 . . 1 . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 17 | . 6 . 1 5 3 1 1 . Full Trace Events 1 | . . . . . 1 . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 2 | . . . . 1 1 . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 1 | . . . . 1 . . . . Time 38 | . . . . 38 . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 2 | . . . . 1 1 . . . Part Schematics Acquired 2 | . . . . 1 1 . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -6 -5 -5 ------------ Run | Yrd Mat Min Mat Mat Fac Fac Fac Gar Used RIF Installer . | . . . . . . . . . Robots Hacked 3 | . . . . 3 . . . . Non-combat 3 | . . . . 3 . . . . Combat . | . . . . . . . . . Robot Hacks Applied 3 | . . . . 3 . . . . parse_system 1 | . . . . 1 . . . . no_distress 1 | . . . . 1 . . . . find_recycling 1 | . . . . 1 . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -5 -5 -------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Gar Total Allies 5 | . . 5 . . . . . . Largest Group 5 | . . 5 5 . . . . . Highest-Rated Group 76 | . . 76 76 . . . . . Highest-Rated Ally 31 | . . 31 26 . . . . . Total Orders . | . . . . . . . . . Ally Attacks 34 | . . . 34 . . . . . Total Damage 356 | . . . 356 . . . . . Kills 7 | . . . 7 . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -6 -5 -5 ------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Gar Active Infowar (turns) 1658 | . . . 446 418 389 228 128 49 Sensors 419 | . . . . . 14 228 128 49 T.N.C. 1581 | . . . 446 418 389 228 100 . Jamming 21 | . . . . . 21 . . . Robot Analysis Total 2 | . 2 . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -6 -5 -5 ------------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Gar Turns Passed 3240 | 62 848 559 559 418 389 228 128 49 Spaces Moved 2573 | 47 546 255 261 491 475 285 185 28 Core 47 | 47 . . . . . . . . Treads 211 | . . . 211 . . . . . Legs 851 | . 546 255 50 . . . . . Wheels . | . . . . . . . . . Hover 628 | . . . . . 130 285 185 28 Flight 836 | . . . . 491 345 . . . Fastest Speed 31 | 50 120 120 120 31 34 48 48 170 Average Speed 88 | 110 120 183 152 32 55 48 52 170 Slowest Speed 190 | 150 120 190 160 117 120 48 111 170 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped 3 | . . . . 1 2 . . . Potential Cave-ins 6 | . . . . . . 6 . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 26 | 3 71 58 27 45 15 7 4 8 Regions Visited 8 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 6 | . . 1 1 1 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . . . . Scrap Searched . | . . . . . . . . . Spaces Dug 14 | . . . . . . 12 2 . Terrain Destroyed 81 | . . . 9 1 57 12 2 . Melee 14 | . . . . . . 12 2 . Projectile 3 | . . . . 1 2 . . . AOE 64 | . . . 9 . 55 . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -6 -5 -5 --------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Gar Total 3287 | 57 686 324 367 715 568 339 202 29 Wait 314 | . 95 47 21 118 19 14 . . Move 2559 | 46 545 254 260 488 470 284 184 28 Hop 3 | . . . . 1 2 . . . Pick Up 93 | 8 8 2 20 25 20 7 3 . Fast Attach 1 | . . . . . 1 . . . Attach 45 | 3 4 2 4 13 14 2 2 1 Detach 5 | . . . . 1 3 . 1 . Swap 37 | . 2 3 8 14 6 2 2 . Drop 55 | . 2 . 14 22 11 5 1 . Fire 114 | . 27 14 40 14 18 1 . . Melee 56 | . . . . 19 4 24 9 . Ram . | . . . . . . . . . Kick 5 | . 3 2 . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -10/Mines -9/Materials (discovered 2 exits: *Mat / *Min) -8/Materials -7/Factory (discovered 2 exits: *Fac x2) -6/Factory -5/Factory -5/Garrison History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 15) 63 | -11/Scrapyard | Entered Materials 209 | -10/Materials | Discovered new exit (range 12) 302 | -10/Materials | Build established: Mutant 383 | -10/Materials | Discovered new exit (range 15) 623 | -10/Materials | Discovered new exit (range 8) 911 | -10/Materials | Entered Mines 1094 | -10/Mines | Learned Materials emergency access door positions 1199 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1418 | -10/Mines | Discovered new exit (range 13) 1448 | -10/Mines | Identified exit to Materials 1470 | -10/Mines | Entered Materials 1470 | -9/Materials | Accompanied by 5 allies 1470 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1475 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 1802 | -9/Materials | Discovered new exit (range 9) 1840 | -9/Materials | Identified exit to Mines 2017 | -9/Materials | Discovered new exit (range 5) 2026 | -9/Materials | Identified exit to Materials 2029 | -9/Materials | Entered another Materials area 2029 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2287 | -8/Materials | Repaired Lgt. Deuterium Engine 2445 | -8/Materials | Lost 3 parts (2n1u) 2446 | -8/Materials | Discovered new exit (range 5) 2447 | -8/Materials | Identified exit to Factory 2447 | -8/Materials | Entered Factory 2447 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2660 | -7/Factory | Discovered new exit (range 15) 2733 | -7/Factory | Discovered new exit (range 11) 2754 | -7/Factory | Identified exit to Factory 2786 | -7/Factory | Lost 3 parts (1p1n1w) 2836 | -7/Factory | Entered another Factory area 2836 | -6/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 3030 | -6/Factory | Discovered new exit (range 7) 3064 | -6/Factory | Identified exit to Factory 3064 | -6/Factory | Entered another Factory area 3064 | -5/Factory | Evolved 2 slots: Utility x2 3161 | -5/Factory | Garrison activated, responded to threat 3191 | -5/Factory | Identified exit to Garrison 3192 | -5/Factory | Entered Garrison 3209 | -5/Garrison | Lost 6 parts (1p4n1u) 3228 | -5/Garrison | Triggered checkpoint 3241 | -5/Garrison | Self-destructed Last Messages --------------- Penetrated by Slug. Field Propulsion Drive destroyed. Penetrated by Slug. Slug penetrates Matter Pump. Matter Pump disabled. Imp. Hover Unit destroyed. Penetrated by Slug. Lgt. Deuterium Engine destroyed. Penetrated by Slug. Critical hit (Burn: +37). Penetrated by Slug. Y-64 Sentinel destroyed. Acquired 30 matter. Connecting with Garrison Access... >>Unlock Access door unlocked. EXIT=UNLOCKED: GARRISON LOCATION=GARRISON GOAL=ESCAPE Beams of light sweep through the air. An alarm sounds. Map ----- +----------------------------------------------------+ | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ???????????# #######################????????? | | ???????????# #????????? | | ???????????# #????????? | | ???????????# @ g #????????? | | ?????????????????###########g #### #?#####??? | | ???????????????????????????# #??# ## ##?? | | ??????????????????########## #??# # #?? | | ???????????# #??# #?? | | ???????????# #??# # #?? | | ?????????????# ##### ######??# ## ##?? | | ?????????????????????# ????????# #?#####??? | | ?????????????????????###?????????# #????????? | | ?????????????????????????????????# #????????? | | ?????????????????????????????????# #????????? | | ?????????????????????????????????# #????????? | | ?????????????????????????????????#####????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 17 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Jamming Range 12 Armor Coverage 150 Evasion (%) 63 Targeting Accuracy 8 Recoil Reduction 2 Offensive Hacking 20 Item Schematics ----------------- Katana | -8/Materials | Scanalyzed Xenon Bombardment Thruster | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Lgt. Deuterium Engine | 36% | -8/Materials Alien Tech Used ----------------- None Achievements -------------- Part-time Excavator Challenges ------------ None Game ------ Seed ChargeImpulseActivator Manual? 0 Play Time 00:54:42 Cumulative 29.2 hours Start 2025.06.07 @ 15:39:56 End 2025.06.07 @ 16:36:29 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 68 Rogue 59 Adventurer 9 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 16 Gallery% 31 Achievement% 29 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 852b365f-e811-4c8f-b28a-feb00d10d4ca