Cogmind - Beta 15 @@@ ROGUE MODE // 2025.09.11 @ 20:18:34 Player: Ender Result: Destroyed by G-73 Enforcer with Heavy Laser Performance ------------- Evolutions (8) 4000 Regions Visited (17) 3400 Robots Destroyed (101) 505 Value Destroyed (3781) 3781 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (381) 381 TOTAL SCORE: 12087 Bonus ------- Follower Combat Kills 381 Cogmind --------- Core Integrity 0/1450 Matter 120/300 Energy 100/100 System Corruption 27% Temperature Cool (18) Movement Core (50) Location -2/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (12) ----- (None) > --- WEAPON (5) ------- (None) > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Micro Fission Core Improved Fusion Compressor > --- PROPULSION ------- Advanced Medium Treads Advanced Medium Treads Advanced Medium Treads Biometal Leg > --- UTILITY ---------- Advanced Heat Sink Enhanced Optical Array Cloaking Device Hardened Heavy Armor Plating Hardened Heavy Armor Plating Hardened Heavy Armor Plating Hardened Heavy Armor Plating Improved System Shield > --- WEAPON ----------- Gamma Rifle Gamma Rifle Plasma Rifle > --- INVENTORY -------- (None) [Rating: 115] Favorites ----------- Power Light Fission Core Engine Improved Deuterium Engine Power Core Light Fission Core Propulsion Light Treads Treads Light Treads Leg Flexi-carbon Leg Wheel Wheel Hover Unit Improved Antigrav System Flight Unit Cooled Nuclear Pulse Thruster Utility Improved Hacking Suite Device Seismic Detector Storage High-capacity Matter Pod Processor Enhanced Optical Array Hackware Improved Hacking Suite Protection Improved Core Shielding Weapon Heavy Assault Rifle Energy Gun Backup Laser III Energy Cannon Disruptor Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Grenade Launcher Special Weapon Improved Remote Datajack Build | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 -6 -5 -5 -5 -4 -3 -3 -2 ------- Run | Yrd Mat Min Mat Min Mat Fac Sto Fac Low Low Fac Was Fac Fac Res Arm Res Slots Evolved 16 | . . . 2 . 2 2 . 2 . . 2 . . 2 2 . 2 Power 1 | . . . . . . . . . . . . . . . 1 . . Propulsion 2 | . . . . . . . . 1 . . . . . . 1 . . Utility 10 | . . . . . 2 1 . 1 . . 2 . . 2 . . 2 Weapon 3 | . . . 2 . . 1 . . . . . . . . . . . Parts Attached 137 | 6 3 6 17 2 24 11 13 12 4 . 7 1 5 4 2 1 19 Power 17 | 1 . 1 3 . 5 3 1 . 1 . 1 . . . 1 . . Engine 10 | 1 . 1 2 . 2 3 1 . . . . . . . . . . Core 7 | . . . 1 . 3 . . . 1 . 1 . . . 1 . . Reactor . | . . . . . . . . . . . . . . . . . . Propulsion 40 | 2 . 4 3 . 4 2 5 1 1 . 3 1 1 2 . . 11 Treads 19 | 2 . . 3 . 4 2 1 . 1 . 1 . . . . . 5 Leg 6 | . . 2 . . . . 2 1 . . . . . . . . 1 Wheel 5 | . . 2 . . . . 2 . . . 1 . . . . . . Hover 3 | . . . . . . . . . . . . . . . . . 3 Flight 7 | . . . . . . . . . . . 1 1 1 2 . . 2 Utility 48 | 1 1 . 6 1 7 3 3 11 2 . 3 . 2 1 1 1 5 Device 18 | . . . 2 1 3 1 1 6 . . 1 . 1 1 . . 1 Storage 5 | 1 1 . 1 . 1 . . 1 . . . . . . . . . Processor 8 | . . . 2 . 1 1 . 3 . . 1 . . . . . . Hackware 6 | . . . . . . . . 1 1 . 1 . 1 . 1 1 . Protection 11 | . . . 1 . 2 1 2 . 1 . . . . . . . 4 Artifact . | . . . . . . . . . . . . . . . . . . Weapon 32 | 2 2 1 5 1 8 3 4 . . . . . 2 1 . . 3 Energy Gun 7 | 1 . . 1 1 . . 1 . . . . . . . . . 3 Energy Cannon 1 | . . . . . . . . . . . . . . 1 . . . Ballistic Gun 20 | 1 2 . 4 . 6 3 3 . . . . . 1 . . . . Ballistic Cannon 2 | . . . . . 2 . . . . . . . . . . . . Launcher 1 | . . 1 . . . . . . . . . . . . . . . Special Weapon 1 | . . . . . . . . . . . . . 1 . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . Unidentified Prototypes 1 | . . . . . . . . . . . . 1 . . . . . Parts Lost 67 | . 2 . 4 2 3 5 8 9 . . . . 4 . . 13 17 Power 7 | . 1 . 1 . . 1 . 1 . . . . . . . 1 2 Propulsion 21 | . . . 1 . 1 . 2 3 . . . . 2 . . 3 9 Utility 23 | . . . 1 1 2 2 1 2 . . . . 1 . . 8 5 Weapon 16 | . 1 . 1 1 . 2 5 3 . . . . 1 . . 1 1 Highest Loss Streak 11 | . 2 . 3 2 2 3 3 5 . . . . 3 . . 5 11 To Critical Strikes . | . . . . . . . . . . . . . . . . . . Average Backups 4 | 3 7 6 4 4 4 4 4 4 4 5 4 5 4 2 3 4 2 Power 1 | . 1 1 1 2 2 1 1 . . 1 . 1 1 1 1 1 1 Propulsion . | 2 4 4 1 . . . 1 . . . . . . . . . . Utility 2 | . . . 2 2 1 1 2 3 3 4 3 3 2 1 1 2 . Weapon . | . 1 1 . . . . . . . . . 1 . . . . . Tool/Special . | . . . . . . . . . . . . . . . . . . Unused Backups 11 | . . . 1 . 4 1 1 2 1 . . . . . . 1 . Power 6 | . . . 1 . 4 . 1 . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . . . . . . Utility 5 | . . . . . . 1 . 2 1 . . . . . . 1 . Weapon . | . . . . . . . . . . . . . . . . . . Tool/Special . | . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 75 | . 90 94 95 96 96 96 87 52 51 53 63 71 80 76 76 44 24 Engine 3 | . 13 14 4 11 6 3 7 2 . . . . . . . . . Core 2 | . . . 6 . 2 3 . . . . 4 5 5 5 4 2 1 Treads 9 | . 28 3 11 22 17 15 13 2 4 6 6 . . . . . 8 Leg 1 | . . . . . . . . 2 6 6 2 . . . . . 2 Wheel 1 | . . 24 10 . . . . 1 . . 1 . . . . . . Flight 2 | . . . . . . . . . . . 2 10 13 13 14 5 . Device 11 | . . . 11 6 12 10 . 13 14 13 17 17 17 21 21 5 2 Storage 4 | . 20 28 2 11 9 7 6 2 . . . . . . . . . Processor 7 | . . . 4 . . 14 15 9 13 13 11 11 9 5 4 4 2 Hackware 4 | . . . . . . . . 3 6 6 10 11 11 15 16 19 2 Protection 5 | . . . 2 3 11 1 8 3 4 6 2 5 5 5 4 3 1 Energy Gun 1 | . 2 . . 4 3 . . 2 . . . 7 6 . . . . Ballistic Gun 15 | . 25 14 29 33 25 36 31 5 . . . . 1 . . . . Launcher 1 | . . 8 11 3 . . . . . . . . . . . . . Peak Build Rating 115 | 6 7 7 14 13 28 38 37 44 37 36 53 56 68 78 81 80 115 Average Rating 36 | 5 6 6 11 12 22 33 34 28 33 36 47 53 60 72 78 45 43 On Entrance 31 | . 6 5 7 12 13 26 36 33 30 36 36 41 56 51 78 80 12 Naked Turns 20 | . . . . . . . . 18 . . . . . . . . 2 Heaviest Build 104 | 13 52 52 52 22 34 46 52 53 4 4 12 13 19 28 28 27 104 Greatest Support 90 | 40 40 20 40 40 42 42 40 20 3 3 13 19 25 29 29 29 90 Greatest Overweight (x) 5 | . 1 2 2 . 1 1 4 5 1 1 1 . . . . 1 3 Average Overweight (x) . | . . 2 . . . . 1 . . 1 . . . . . . . Largest Inventory Capacity 20 | 8 20 20 20 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 6 13 20 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Most Carried 8 | 6 8 7 7 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Average Carried 4 | 3 7 6 4 4 4 4 4 4 4 5 4 5 4 2 3 4 3 Final Capacity 20 | 8 20 20 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 8 | 6 8 7 5 5 5 5 4 5 5 5 5 5 3 2 5 4 . Class Distribution -------------------- 28% | Mutant 19% | Scavenger-Gunner 19% | Hacker-Mutant 19% | Scavenger-Tank 5% | Hacker-Sprinter 3% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Skirmisher | -9/Materials Scavenger-Tank | -9/Mines Scavenger-Tank | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Gunner | -7/Storage Mutant | -6/Factory Mutant | -6/Lower Caves Mutant | -6/Lower Caves Hacker-Mutant | -5/Factory Hacker-Sprinter | -5/Waste Hacker-Sprinter | -5/Factory Hacker-Mutant | -4/Factory Hacker-Mutant | -3/Research Hacker-Mutant | -3/Armory Mutant | -2/Research Resources | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 -6 -5 -5 -5 -4 -3 -3 -2 ----------- Run | Yrd Mat Min Mat Min Mat Fac Sto Fac Low Low Fac Was Fac Fac Res Arm Res Matter Collected 4184 | 237 116 32 434 139 1099 354 963 22 181 . 48 98 . . 136 189 136 Remotely . | . . . . . . . . . . . . . . . . . . Salvage Created 3727 | . 268 . 502 139 1011 598 1073 . . . . . . . . . 136 Parts 205 | . 15 . 38 6 51 33 53 . . . . . . . . . 9 Haulers Intercepted 1 | . . . . . . . 1 . . . . . . . . . . Recyclers Shooed 2 | . 1 . . . . . 1 . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . . . Prevented 2 | . . . . . . . . . 2 . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 -6 -5 -5 -5 -4 -3 -3 -2 ------- Run | Yrd Mat Min Mat Min Mat Fac Sto Fac Low Low Fac Was Fac Fac Res Arm Res Combat Hostiles Destroyed 87 | . 8 . 14 4 23 10 26 . . . . . . . . . 2 Guns 76 | . 8 . 8 2 20 10 26 . . . . . . . . . 2 Cannons 3 | . . . . . 3 . . . . . . . . . . . . AOE 8 | . . . 6 2 . . . . . . . . . . . . . Classes Destroyed 13 | . 2 . 2 . 5 2 2 . . . . . . . . . . Worker 5 | . . . . . 2 . 3 . . . . . . . . . . Builder 1 | . . . . . . . 1 . . . . . . . . . . Hauler 1 | . . . . . . . 1 . . . . . . . . . . Recycler 2 | . . . . . . 2 . . . . . . . . . . . Operator 1 | . . . . . 1 . . . . . . . . . . . . Watcher 4 | . . . 3 . . 1 . . . . . . . . . . . Swarmer 18 | . 3 . 6 . 3 3 3 . . . . . . . . . . Grunt 37 | . 5 . 3 4 11 1 13 . . . . . . . . . . Brawler 2 | . . . . . 1 . 1 . . . . . . . . . . Sentry 19 | . . . 5 . 5 4 5 . . . . . . . . . . Specialist 2 | . . . . . 2 . . . . . . . . . . . . Hunter 2 | . . . . . 1 . 1 . . . . . . . . . . Programmer 7 | . . . . . . 2 3 . . . . . . . . . 2 Best Kill Streak 10 | . 3 . 6 4 5 4 10 . . . . . . . . . 1 Combat Bots Only 6 | . 3 . 6 4 5 4 6 . . . . . . . . . 1 Max Kills in Single Turn 2 | . 2 . 2 2 2 2 2 . . . . . . . . . 1 Gunslinging 1 | . . . . . . 1 . . . . . . . . . . . Exploded 2 | . . . 2 2 . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 -6 -5 -5 -5 -4 -3 -3 -2 -------- Run | Yrd Mat Min Mat Min Mat Fac Sto Fac Low Low Fac Was Fac Fac Res Arm Res Hostile Shots Fired 1202 | . 68 . 54 23 132 113 216 112 9 . 18 . 45 2 2 116 292 Missed 417 | . 15 . 19 6 39 44 66 40 4 . 8 . 24 2 1 63 86 Hits 785 | . 53 . 35 17 93 69 150 72 5 . 10 . 21 . 1 53 206 Melee 2 | . . . . . . . . . . . . . . . . 1 1 Projectile 783 | . 53 . 35 17 93 69 150 72 5 . 10 . 21 . 1 52 205 AOE 12 | . . . . . . 1 . 6 . . . . . . . 5 . Critical Strikes 43 | . 2 . 4 . 4 2 5 2 . . 3 . . . 1 5 15 Actively Blocked 2 | . . . . . . . . . . . . . . . . 2 . Part Disruptions 1 | . . . . . . 1 . . . . . . . . . . . Damage Taken 13544 | . 666 . 602 203 1062 976 1625 1266 57 . 350 . 311 . 23 1445 4958 Core 3875 | . 170 . 60 . 105 142 233 508 18 . 102 . 32 . . 1045 1460 Absorbed by Shields 388 | . . . . . 202 . . 186 . . . . . . . . . Redirected to Shielding 125 | . . . . . 23 . . . 7 . . . 12 . . 83 . Ignored by Resistances 82 | . . . . . . . . . . . . . 82 . . . . Regen/Repaired (Parts) 14 | . . . . . . . . . . . . 14 . . . . . Core Remaining (%) 65 | 100 . 32 . 85 80 . 46 . . 38 . . 86 100 . 19 . Volleys Fired 288 | . 34 . 42 8 63 22 66 . . . . . 12 25 . . 16 Largest 5 | . 2 . 3 4 4 5 5 . . . . . 2 1 . . 1 Hottest 144 | . 70 . 66 96 125 124 144 . . . . . 80 81 . . 75 Shots Fired 753 | . 68 . 113 26 209 87 196 . . . . . 13 25 . . 16 Gun 684 | . 68 . 108 24 182 87 196 . . . . . 3 . . . 16 Cannon 40 | . . . . . 27 . . . . . . . . 13 . . . Launcher 7 | . . . 5 2 . . . . . . . . . . . . . Special 22 | . . . . . . . . . . . . . 10 12 . . . Kinetic 651 | . 65 . 108 24 182 87 184 . . . . . 1 . . . . Thermal 60 | . 3 . . . 27 . 12 . . . . . 2 . . . 16 Explosive 7 | . . . 5 2 . . . . . . . . . . . . . Electromagnetic 13 | . . . . . . . . . . . . . . 13 . . . Robot Hit Streak 26 | . 11 . 17 5 11 15 26 . . . . . 6 5 . . 5 Robot Miss Streak 11 | . 4 . 3 3 11 6 5 . . . . . 5 4 . . 7 Penetration Max 1 | . . . . . . . 1 . . . . . . . . . . Secondary Targets 9 | . 1 . 1 1 . 4 2 . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . 1 1 . 1 1 . . . . . . . . . . Shots Hit Robots 507 | . 47 . 83 11 121 68 147 . . . . . 7 16 . . 7 Core Hits 340 | . 18 . 30 8 65 45 167 . . . . . . 3 . . 4 Critical Kills 3 | . . . 1 . 1 1 . . . . . . . . . . . Critical Parts Destroyed 5 | . 1 . 1 . 1 1 1 . . . . . . . . . . Critical Strikes 12 | . 1 . 3 . 3 2 2 . . . . . . . . . 1 Burn 2 | . . . . . . . 1 . . . . . . . . . 1 Destroy 10 | . 1 . 3 . 3 2 1 . . . . . . . . . . Melee Attacks . | . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . Damage Inflicted 8686 | . 374 . 1169 340 1929 1264 3211 . . . 9 . . 147 . . 243 Guns 7692 | . 374 . 844 120 1716 1264 3183 . . . . . . . . . 191 Cannons 360 | . . . . . 213 . . . . . . . . 147 . . . Explosions 573 | . . . 325 220 . . 28 . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . . Ramming 61 | . . . . . . . . . . . 9 . . . . . 52 Kinetic 7328 | . 335 . 844 120 1694 1264 3071 . . . . . . . . . . Thermal 577 | . 39 . . . 235 . 112 . . . . . . . . . 191 Explosive 573 | . . . 325 220 . . 28 . . . . . . . . . . Electromagnetic 147 | . . . . . . . . . . . . . . 147 . . . Impact . | . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . Highest Corruption 27 | . . . . . 1 4 9 . . . 4 4 4 . . 2 27 Average Corruption 4 | . . . . . 1 2 5 . . . 3 4 4 . . 2 19 Corruption Purged . | . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . Effects 80 | . . . . . 8 1 37 . . . 4 3 12 . . . 15 Message Errors 23 | . . . . . 5 1 9 . . . 1 2 3 . . . 2 Matter Fused 14 | . . . . . 1 . 5 . . . . . 4 . . . 4 Heat Flow Errors 9 | . . . . . . . 4 . . . 1 . 1 . . . 3 Energy Discharges 12 | . . . . . . . 8 . . . 1 . 2 . . . 1 Parts Rejected 1 | . . . . . . . . . . . . . . . . . 1 Data Loss (minor) 11 | . . . . . . . 7 . . . 1 1 2 . . . . Data Loss (major) 4 | . . . . . . . 2 . . . . . . . . . 2 Misfires 2 | . . . . . . . 2 . . . . . . . . . . Misdirections 2 | . . . . . . . . . . . . . . . . . 2 Weapon Failures 2 | . . . . . 2 . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . Overflow Damage 23 | . . . 17 . 4 . . . . . . . . . . . 2 Projectiles 4 | . . . . . 4 . . . . . . . . . . . . Explosions 17 | . . . 17 . . . . . . . . . . . . . . Melee 2 | . . . . . . . . . . . . . . . . . 2 Knockbacks 6 | . . . . . 6 . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . Kinetic 6 | . . . . . 6 . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 29 | . . . . . . . . . . . 4 . . . . . 25 Shots . | . . . . . . . . . . . . . . . . . . Rammed 8 | . . . . . . . . . . . 1 . . . . . 7 Targets Rammed 8 | . . . . . . . . . . . 1 . . . . . 7 Kicked . | . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . Highest Temperature 1326 | . 70 . 99 128 137 189 508 35 . . 244 . 164 36 . . 1326 Average Temperature 158 | . 16 . 36 84 31 74 81 35 . . 132 . 100 14 . . 797 Received Heat Transfer 2539 | . 378 . 261 114 431 165 606 299 12 . . . 9 . . 102 162 Effects 64 | . . . . . . . 6 . . . . . . . . . 58 Shutdowns 15 | . . . . . . . 1 . . . . . . . . . 14 Energy Bleed 9 | . . . . . . . . . . . . . . . . . 9 Interference 7 | . . . . . . . 4 . . . . . . . . . 3 Matter Decay 6 | . . . . . . . 1 . . . . . . . . . 5 Short Circuit 5 | . . . . . . . . . . . . . . . . . 5 Damage (minor) 6 | . . . . . . . . . . . . . . . . . 6 Damage (major) 15 | . . . . . . . . . . . . . . . . . 15 Damage (core) 1 | . . . . . . . . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . Robots Disrupted 1 | . . . . . . . . . . . . . . 1 . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . . Impact Corruptions 1 | . . . . . . . . . . . . . . . . . 1 Robots Melted . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Parts Melted 2 | . . . . . . . 1 . . . . . . . . . 1 Heat Transferred 1419 | . 111 . . . 525 . 333 . . . . . . . . . 450 Parts Sabotaged 3 | . . . . . . . . . . . . . . . . 3 . Parts Stolen . | . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 -6 -5 -5 -5 -4 -3 -3 -2 ------- Run | Yrd Mat Min Mat Min Mat Fac Sto Fac Low Low Fac Was Fac Fac Res Arm Res Maximum Alert Level 1 | . . . . . 1 . 1 . . . . . . . . 1 1 Low Security (%) 95 | 100 100 100 100 100 94 100 81 100 . . 100 100 100 100 100 77 89 Level 1 4 | . . . . . 5 . 18 . . . . . . . . 22 10 Level 2 . | . . . . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . Peak Influence 364 | . 100 3 169 108 240 141 364 161 . . 30 70 47 101 53 223 278 Initial 161 | . . 3 . 25 33 107 52 161 . . . 2 47 . 48 . 106 Average 53 | . 48 . 86 85 81 43 88 36 . . 2 18 11 8 6 110 67 Influence Increases 4054 | . 190 . 465 113 706 281 758 124 . . 30 108 77 164 15 553 470 Destroy 0b10 Robot/C 1880 | . 160 . 280 80 460 200 520 . . . . . . . . 140 40 Destroy 0b10 Robot/NC 70 | . . . 15 . 15 15 25 . . . . . . . . . . Destroy Leader 450 | . 30 . 76 20 90 62 142 . . . . . . . . 20 10 Allied During Kill 96 | . . . . . . . . . . . . . . . . 96 . Successful Hack 125 | . . . . . 31 3 14 4 . . . . 2 29 15 27 . Disable Machine 105 | . . . 30 . 30 . 30 . . . . . . . . 15 . Destroy Structure 188 | . . . 34 13 5 1 27 . . . . 108 . . . . . Partial Spotted 270 | . . . . . . . . . . . . . 60 135 . 30 45 Lose Combat Pursuer 870 | . . . 30 . 75 . . 120 . . 30 . 15 . . 225 375 Influence Decreases 3796 | . 180 10 399 91 558 400 519 480 . . 24 46 145 71 108 350 415 Entered New Map 659 | . . 7 . 41 55 129 65 195 . . . 4 21 . 45 . 97 Time Decay 2475 | . 160 3 359 30 473 221 374 229 . . 24 42 124 71 63 70 232 Lost Part 462 | . 20 . 40 20 30 50 80 56 . . . . . . . 80 86 Lost Ally 200 | . . . . . . . . . . . . . . . . 200 . Squads Dispatched 41 | . 1 . 1 1 4 6 8 2 . . 1 . 3 1 3 3 7 Investigation 6 | . . . . . 1 1 . . . . . . 2 . 2 . . Extermination 14 | . . . . . . 2 3 2 . . 1 . . 1 1 1 3 Reinforcement 15 | . 1 . 1 1 3 . 2 . . . . . 1 . . 2 4 Assault . | . . . . . . . . . . . . . . . . . . Garrison 6 | . . . . . . 3 3 . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . 1 . . . . . . . . . . . . . Haulers Reinforced 2 | . . . . . . . 1 . . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 -6 -5 -5 -5 -4 -3 -3 -2 --------- Run | Yrd Mat Min Mat Min Mat Fac Sto Fac Low Low Fac Was Fac Fac Res Arm Res Distress Signals 12 | . . . 3 1 1 . 3 . . . 1 . 3 . . . . Communications Jammed . | . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . Times Spotted 256 | . 12 . 22 4 35 12 38 9 1 . 9 4 16 5 1 50 38 Peak Tracking Total 25 | . 3 . 3 3 6 3 7 4 1 . 5 2 8 1 1 25 13 Tactical Retreats 27 | . . . 2 . 3 . . 4 1 . 1 . 3 1 . 4 8 Traps | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 -6 -5 -5 -5 -4 -3 -3 -2 ------- Run | Yrd Mat Min Mat Min Mat Fac Sto Fac Low Low Fac Was Fac Fac Res Arm Res Traps Triggered 9 | . . . . . 1 1 2 . . . 3 . 1 . . 1 . Indirectly . | . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 -6 -5 -5 -5 -4 -3 -3 -2 ---------- Run | Yrd Mat Min Mat Min Mat Fac Sto Fac Low Low Fac Was Fac Fac Res Arm Res Machines Disabled 7 | . . . 2 . 2 . 2 . . . . . . . . 1 . Max in Single Turn 1 | . . . 1 . 1 . 1 . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 -6 -5 -5 -5 -4 -3 -3 -2 --------- Run | Yrd Mat Min Mat Min Mat Fac Sto Fac Low Low Fac Was Fac Fac Res Arm Res Machines Accessed 43 | . . . 6 . 6 4 5 4 . . 3 . 5 3 3 4 . Terminals 29 | . . . 5 . 4 2 4 3 . . 3 . 1 2 1 4 . Fabricators 3 | . . . . . . . . . . . . . 1 . 2 . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units 4 | . . . 1 . . 1 . 1 . . . . 1 . . . . Scanalyzers 2 | . . . . . 1 . . . . . . . 1 . . . . Garrison Access 5 | . . . . . 1 1 1 . . . . . 1 1 . . . Total Hacks 113 | . . . 14 . 19 6 9 8 . . 6 . 16 7 7 21 . Successful 55 | . . . 2 . 10 3 3 3 . . 2 . 10 4 4 14 . Failed 58 | . . . 12 . 9 3 6 5 . . 4 . 6 3 3 7 . Catastrophic 7 | . . . 1 . 1 1 1 . . . 1 . . . 1 1 . Database Lockouts . | . . . . . . . . . . . . . . . . . . Manual 74 | . . . 13 . 12 3 2 5 . . 6 . 6 7 2 18 . Terminals 76 | . . . 13 . 9 3 7 7 . . 6 . 4 4 2 21 . Fabricators 8 | . . . . . . . . . . . . . 3 . 5 . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units 5 | . . . 1 . . 2 . 1 . . . . 1 . . . . Scanalyzers 9 | . . . . . 3 . . . . . . . 6 . . . . Garrison Access 15 | . . . . . 7 1 2 . . . . . 2 3 . . . Terminal Hacks 32 | . . . 1 . 5 1 3 2 . . 2 . 1 3 . 14 . Record 1 | . . . . . 1 . . . . . . . . . . . . Part Schematic 2 | . . . . . . . . . . . 1 . 1 . . . . Robot Analysis 2 | . . . . . 1 . . . . . . . . . . 1 . Open Door 3 | . . . . . . . 3 . . . . . . . . . . Open DSF 2 | . . . . . . 1 . 1 . . . . . . . . . Level Access Points 1 | . . . . . . . . . . . . . . . . 1 . Branch Access Points 2 | . . . . . . . . 1 . . . . . . . 1 . Emergency Access Points 1 | . . . . . . . . . . . . . . . . 1 . Terminal Index 4 | . . . . . 1 . . . . . 1 . . 1 . 1 . Recycling Unit Index 1 | . . . 1 . . . . . . . . . . . . . . Garrison Index 1 | . . . . . . . . . . . . . . . . 1 . Alert Level 1 | . . . . . . . . . . . . . . . . 1 . Locate Traps 1 | . . . . . 1 . . . . . . . . . . . . Dispatch Records 1 | . . . . . . . . . . . . . . . . 1 . Security Status 1 | . . . . . . . . . . . . . . . . 1 . Surveillance Status 1 | . . . . . . . . . . . . . . . . 1 . Patrol Status 1 | . . . . . . . . . . . . . . . . 1 . Garrison Status 1 | . . . . . . . . . . . . . . . . 1 . Recall Investigation 1 | . . . . . . . . . . . . . . 1 . . . Recall Reinforcements 1 | . . . . . . . . . . . . . . . . 1 . Registered Components 2 | . . . . . 1 . . . . . . . . 1 . . . Zone Layout 1 | . . . . . . . . . . . . . . . . 1 . Fabricator Hacks 6 | . . . . . . . . . . . . . 2 . 4 . . Load Schematic 3 | . . . . . . . . . . . . . 1 . 2 . . Build 3 | . . . . . . . . . . . . . 1 . 2 . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . Recycling Unit Hacks 4 | . . . 1 . . 1 . 1 . . . . 1 . . . . Report Inventory 4 | . . . 1 . . 1 . 1 . . . . 1 . . . . Scanalyzer 8 | . . . . . 2 . . . . . . . 6 . . . . Insert Component 4 | . . . . . 1 . . . . . . . 3 . . . . Analyze 4 | . . . . . 1 . . . . . . . 3 . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . Unauthorized Hacks 5 | . . . . . 3 1 . . . . . . . 1 . . . Terminals . | . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units 1 | . . . . . . 1 . . . . . . . . . . . Reject 1 | . . . . . . 1 . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access 4 | . . . . . 3 . . . . . . . . 1 . . . Broadcast 2 | . . . . . 1 . . . . . . . . 1 . . . Decoy 1 | . . . . . 1 . . . . . . . . . . . . Watchers 1 | . . . . . 1 . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . 1 . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . Hacking Detections 38 | . . . 5 . 6 3 5 2 . . 3 . 4 3 3 4 . Full Trace Events 7 | . . . 1 . 1 1 . . . . . . 2 . 2 . . Feedback Events . | . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired 6 | . . . . . 1 . . . . . 1 . 4 . . . . Parts Built 3 | . . . . . . . . . . . . . 1 . 2 . . Authchips . | . . . . . . . . . . . . . . . . . . Time 173 | . . . . . . . . . . . . . 95 . 78 . . Total Part Build Rating 15 | . . . . . . . . . . . . . 5 . 10 . . Parts Repaired . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . Parts Scanalyzed 4 | . . . . . 1 . . . . . . . 3 . . . . Part Schematics Acquired 4 | . . . . . 1 . . . . . . . 3 . . . . Parts Damaged 1 | . . . . . 1 . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 -6 -5 -5 -5 -4 -3 -3 -2 ------------ Run | Yrd Mat Min Mat Min Mat Fac Sto Fac Low Low Fac Was Fac Fac Res Arm Res Used RIF Installer . | . . . . . . . . . . . . . . . . . . Robots Hacked 7 | . . . . . . . . . . . . . 4 3 . . . Non-combat 7 | . . . . . . . . . . . . . 4 3 . . . Combat . | . . . . . . . . . . . . . . . . . . Robot Hacks Applied 12 | . . . . . . . . . . . . . 6 6 . . . parse_system 3 | . . . . . . . . . . . . . 1 2 . . . no_distress 3 | . . . . . . . . . . . . . 2 1 . . . find_chute 1 | . . . . . . . . . . . . . . 1 . . . find_fabricator 2 | . . . . . . . . . . . . . 1 1 . . . find_dsf 2 | . . . . . . . . . . . . . 1 1 . . . check_alert 1 | . . . . . . . . . . . . . 1 . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . Robots Rewired 1 | . . . . . . . . . . . . . . 1 . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 -6 -5 -5 -5 -4 -3 -3 -2 -------- Run | Yrd Mat Min Mat Min Mat Fac Sto Fac Low Low Fac Was Fac Fac Res Arm Res Total Allies 30 | . . . . . . . . . . . . 19 . 1 . 10 . Largest Group 19 | . . . . . . . . . . . . 19 . 1 . 10 . Highest-Rated Group 702 | . . . . . . . . . . . . 702 . 31 . 481 . Highest-Rated Ally 58 | . . . . . . . . . . . . 50 . 31 . 58 . Total Orders 2 | . . . . . . . . . . . . . . 2 . . . STAY 1 | . . . . . . . . . . . . . . 1 . . . ROAM 1 | . . . . . . . . . . . . . . 1 . . . Ally Attacks 154 | . . . . . . . . . . . . 107 . . . 47 . Total Damage 6370 | . . . . . . . . . . . . 4789 . . . 1581 . Kills 16 | . . . . . . . . . . . . 9 . . . 7 . Allies Corrupted . | . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 -6 -5 -5 -5 -4 -3 -3 -2 ------- Run | Yrd Mat Min Mat Min Mat Fac Sto Fac Low Low Fac Was Fac Fac Res Arm Res Active Infowar (turns) 4861 | . . . 687 . . . . 513 789 41 483 120 447 521 668 181 411 Optics 4041 | . . . . . . . . 382 787 41 483 120 447 521 668 181 411 Sensors 2642 | . . . 687 . . . . 276 690 41 465 120 363 . . . . Seismic 3027 | . . . . . . . . 65 721 41 438 118 438 510 668 28 . Cloaking 309 | . . . . . . . . 2 7 . . . . 35 . . 265 ECM 187 | . . . . . . . . 25 44 . 42 . 29 47 . . . Robot Analysis Total 2 | . . . . . 1 . . . . . . . . . . 1 . Derelict Logs Recovered . | . . . . . . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 -6 -5 -5 -5 -4 -3 -3 -2 ------------- Run | Yrd Mat Min Mat Min Mat Fac Sto Fac Low Low Fac Was Fac Fac Res Arm Res Turns Passed 9613 | 88 373 69 857 72 1332 672 1317 867 789 41 483 120 447 521 668 181 716 Spaces Moved 7675 | 48 129 44 511 25 649 308 386 912 635 34 548 194 793 803 368 346 942 Core 2678 | 2 . . . . . . . 684 635 34 437 . . . . 136 750 Treads 1736 | 46 129 . 199 25 649 308 331 36 . . . . . . . . 13 Legs 27 | . . . . . . . 1 24 . . . . . . . . 2 Wheels 578 | . . 44 312 . . . 54 168 . . . . . . . . . Hover 35 | . . . . . . . . . . . . . . . . . 35 Flight 2621 | . . . . . . . . . . . 111 194 793 803 368 210 142 Fastest Speed 30 | 50 160 110 80 160 152 152 125 50 50 100 35 32 30 34 34 32 37 Average Speed 81 | 155 198 110 112 160 157 166 227 78 81 100 51 32 31 34 34 40 50 Slowest Speed 320 | 160 240 110 160 160 240 245 320 260 100 100 100 35 35 37 34 109 320 Overloaded Moves 86 | . . . . . . . . . . . . . . . . 86 . Propulsion Burnouts 1 | . . . . . . . . . . . . . . . . 1 . Robots Hopped 44 | . . . . . . . . . . . . . 13 14 1 12 4 Potential Cave-ins 3 | . . . . . . . . . . . . . . . . 3 . Cave-ins Triggered 1 | . . . . . . . . . . . . . . . . 1 . Exploration Rate (%) 30 | 5 28 17 51 5 50 7 68 19 77 5 13 91 22 18 6 33 27 Regions Visited 17 Branch Regions 6 Pre-discovered Areas . | . . . . . . . . . . . . . . . . . . Known Exits Taken 2 | . . . . . . . . 1 . . . . . . . 1 . Unknown Exits Taken 13 | 1 1 1 1 1 1 1 1 . 1 1 . . 1 1 1 . . Scrap Searched 3 | . . 1 . . . . . . 2 . . . . . . . . Spaces Dug 2 | . . . . . 2 . . . . . . . . . . . . Terrain Destroyed 79 | . . . 28 18 4 . 29 . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . . Projectile 4 | . . . . . 4 . . . . . . . . . . . . AOE 75 | . . . 28 18 . . 29 . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 -6 -5 -5 -5 -4 -3 -3 -2 --------- Run | Yrd Mat Min Mat Min Mat Fac Sto Fac Low Low Fac Was Fac Fac Res Arm Res Total 10451 | 59 192 62 726 40 831 416 689 1065 908 41 749 249 971 1016 909 374 1154 Wait 2185 | . 23 8 130 5 59 62 208 118 263 8 177 53 153 194 536 33 155 Move 7577 | 47 128 43 510 24 648 307 385 911 634 33 548 193 766 775 365 325 935 Hop 37 | . . . . . . . . . . . . . 13 13 1 7 3 Pick Up 55 | 6 2 2 8 1 6 6 4 8 1 . 3 . . 2 1 1 4 Fast Attach 77 | 6 2 . 9 1 7 5 8 9 1 . 3 1 3 3 2 2 15 Attach 47 | . . 2 2 1 3 4 4 7 3 . 4 . 1 3 1 2 10 Detach 16 | . . . . . 2 . . 4 3 . 1 . . . 3 1 2 Swap 55 | . 1 6 7 . 19 3 5 2 2 . 5 2 3 . . . . Drop 85 | . 2 1 18 . 24 7 9 6 1 . 5 . 2 1 . 2 7 Fire 288 | . 34 . 42 8 63 22 66 . . . . . 12 25 . . 16 Melee . | . . . . . . . . . . . . . . . . . . Ram 7 | . . . . . . . . . . . 1 . . . . . 6 Kick . | . . . . . . . . . . . . . . . . . . Crush 1 | . . . . . . . . . . . . . . . . . 1 Escape Stasis 19 | . . . . . . . . . . . . . 18 . . 1 . Rewire 2 | . . . . . . . . . . . 2 . . . . . . Trap . | . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines -8/Materials -7/Factory -7/Storage -6/Factory (discovered 2 exits: *Low x2) -6/Lower Caves -6/Lower Caves -5/Factory -5/Waste -5/Factory -4/Factory -3/Research -3/Armory (discovered 2 exits: *Res x2) -2/Research History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 16) 89 | -11/Scrapyard | Entered Materials 310 | -10/Materials | Build established: Mutant 433 | -10/Materials | Discovered new exit (range 12) 458 | -10/Materials | Core integrity fell below 50% 462 | -10/Materials | Entered Mines 509 | -10/Mines | Discovered new exit (range 7) 531 | -10/Mines | Entered Materials 531 | -9/Materials | Evolved 2 slots: Weapon x2 942 | -9/Materials | Build established: Skirmisher 1181 | -9/Materials | Lost 3 parts (1p1u1w) 1369 | -9/Materials | Discovered new exit (range 12) 1388 | -9/Materials | Entered Mines 1427 | -9/Mines | Discovered new exit (range 10) 1460 | -9/Mines | Entered Materials 1460 | -8/Materials | Evolved 2 slots: Utility x2 1720 | -8/Materials | Build established: Scavenger-Tank 2789 | -8/Materials | Discovered new exit (range 3) 2792 | -8/Materials | Entered Factory 2792 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 3078 | -7/Factory | Build established: Scavenger-Gunner 3205 | -7/Factory | Garrison activated, responded to threat 3330 | -7/Factory | Lost 3 parts (2u1w) 3425 | -7/Factory | Discovered new exit (range 4) 3464 | -7/Factory | Entered Storage 4486 | -7/Storage | Garrison activated, responded to threat 4600 | -7/Storage | Lost 3 parts (2n1w) 4718 | -7/Storage | Core integrity fell below 50% 4773 | -7/Storage | Discovered new exit (range 7) 4781 | -7/Storage | Entered Factory 4781 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4935 | -6/Factory | Spotted B-75 Beast 5060 | -6/Factory | Lost 5 parts (1p2n2u) 5171 | -6/Factory | Released all parts (5) 5193 | -6/Factory | Lost 3 parts (1n2w) 5411 | -6/Factory | Core integrity fell below 50% 5489 | -6/Factory | Build established: Mutant 5558 | -6/Factory | Discovered new exit (range 16) 5574 | -6/Factory | Identified exit to Lower Caves 5648 | -6/Factory | Entered Lower Caves 5660 | -6/Lower Caves | Encountered a Warlord checkpoint 5790 | -6/Lower Caves | Spotted B-75 Beast 6381 | -6/Lower Caves | Discovered new exit (range 6) 6437 | -6/Lower Caves | Entered another Lower Caves area 6467 | -6/Lower Caves | Discovered new exit (range 11) 6478 | -6/Lower Caves | Entered Factory 6478 | -5/Factory | Evolved 2 slots: Utility x2 6778 | -5/Factory | Build established: Hacker-Mutant 6961 | -5/Factory | Sucked down chute 6961 | -5/Factory | Entered Waste 6971 | -5/Waste | Spotted C-40 Crusher 6977 | -5/Waste | Warlord forces began an assault 7013 | -5/Waste | Spotted C-40 Crusher 7016 | -5/Waste | Spotted C-40 Crusher 7020 | -5/Waste | Spotted C-40 Crusher 7022 | -5/Waste | Allies destroyed C-40 Crusher 7030 | -5/Waste | Allies destroyed C-40 Crusher 7034 | -5/Waste | Allies destroyed C-40 Crusher 7044 | -5/Waste | Spotted C-40 Crusher 7047 | -5/Waste | Spotted C-40 Crusher 7052 | -5/Waste | Discovered new exit (range 22) 7055 | -5/Waste | Allies destroyed C-40 Crusher 7065 | -5/Waste | Lost 4 allies 7081 | -5/Waste | Entered Factory 7276 | -5/Factory | Build established: Hacker-Sprinter 7296 | -5/Factory | Fabricated Imp. System Shield? 7518 | -5/Factory | Discovered new exit (range 5) 7528 | -5/Factory | Entered another Factory area 7528 | -4/Factory | Evolved 2 slots: Utility x2 7557 | -4/Factory | Lost 3 parts (2n1w) 7828 | -4/Factory | Build established: Hacker-Mutant 8048 | -4/Factory | Discovered new exit (range 3) 8049 | -4/Factory | Entered Research 8049 | -3/Research | Evolved 2 slots: Power x1, Propulsion x1 8111 | -3/Research | Fabricated Imp. System Shield? 8498 | -3/Research | Fabricated Imp. System Shield? 8714 | -3/Research | Discovered new exit (range 7) 8717 | -3/Research | Entered Armory 8763 | -3/Armory | Assisted by bots powering up and referring to "LRC-V3" 8786 | -3/Armory | Lost 5 parts (1p1n2u1w) 8827 | -3/Armory | Identified exit to Research 8837 | -3/Armory | Lost 8 allies 8894 | -3/Armory | Core integrity fell below 50% 8895 | -3/Armory | Crushed by falling debris 8898 | -3/Armory | Core integrity fell below 20% 8898 | -3/Armory | Entered Research 8898 | -2/Research | Evolved 2 slots: Utility x2 8926 | -2/Research | Lost 5 parts (5u) 9198 | -2/Research | Build established: Mutant 9301 | -2/Research | System corruption reached 10% 9361 | -2/Research | Core integrity fell below 50% 9394 | -2/Research | Lost 11 parts (1p4n5u1w) 9403 | -2/Research | Core integrity fell below 20% 9459 | -2/Research | Spotted B-90 Cyclops 9571 | -2/Research | Lost 3 parts (3n) 9614 | -2/Research | Destroyed by G-73 Enforcer with Heavy Laser Last Messages --------------- 09536_ A-15 Conveyor calls for reinforcements. 09536_ ALERT: Hostile activity reported, dispatching reinforcements to area. 09540_ Imp. Antigrav System destroyed. 09552_ System corrupted: Energy discharge (-21). 09555_ ALERT: Potential suspicious activity detected, Programmers report to Research Zone 7P. 09556_ Acquired Q-thruster. 09559_ Meson Extractor disabled. 09559_ Dropped Imp. Antigrav System. 09569_ System corrupted: Substantial component data lost. 09575_ ALERT: Suspicious intruders detected, dispatching Cutter reinforcements to area. 09586_ Connecting with DSF Access... 09599_ O-32 Director: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 09600_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal R012. 09602_ System corrupted: Matter fused (-8). 09610_ Mic. Fission Core destroyed. 09611_ Q-thruster destroyed. 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"" | | ?????????????????????????# #???????????# #????" | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 45 Energy Capacity 290 Matter Stores 500 Matter Capacity 550 Sight Range 22 Robot Scan Range 16 Terrain Scan Density 10 ECM Strength 2 Cloak Strength 2 Additional Mass Support 9 Armor Coverage 2400 Resistance: KI 20 Core Shielding 30 Evasion (%) 64 Targeting Accuracy 14 Core Analysis 9 Recoil Reduction 6 Kinecelleration 30 Offensive Hacking 34 Defensive Hacking 24 Item Schematics ----------------- Adv. Assault Cannon | -8/Materials | Scanalyzed Imp. Hacking Suite | -5/Factory | Hacked Adv. ECM Suite | -5/Factory | Scanalyzed Lgt. Fission Core | -5/Factory | Scanalyzed Cloaking Device | -5/Factory | Scanalyzed Imp. System Shield | -5/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Imp. System Shield | x1 | -5/Factory Imp. System Shield | x1 | -3/Research Imp. System Shield | x1 | -3/Research Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- Maximum Efficiency Challenges ------------ None Game ------ Seed SwordCoreJets Manual? 0 Play Time 03:23:29 Cumulative 95.4 hours Start 2025.09.10 @ 21:26:27 End 2025.09.11 @ 20:18:34 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 40 Rogue 15 Adventurer 24 Explorer 1 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 23 Gallery% 43 Achievement% 41 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 12% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 78d94cd6-b9eb-4c97-8779-038b70e6df96