Cogmind - Beta 14 *** ADVENTURER MODE // 2024.08.21 @ 11:10:53 Player: tycho Result: Destroyed by C-40 Crusher with Compactor Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (173) 865 Value Destroyed (5706) 5706 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (227) 227 TOTAL SCORE: 10598 Bonus ------- High Alert Combat Kills 243 Follower Combat Kills 41 Friendly Fire -57 Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 100/100 System Corruption 6% Temperature Cool (43) Movement Core (50) Location -6/Waste Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (4) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Improved Deuterium Engine Carbon-fiber Leg High-capacity Matter Pod (12) Tractor Beam Flak Gun Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Enhanced Nuclear Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Improved Titanium Leg Flexi-carbon Leg Armored Leg > --- UTILITY ---------- Advanced Heat Sink Medium Storage Unit Matter Compressor Improved Shield Generator > --- WEAPON ----------- Flak Gun Heavy Battle Rifle Heavy Machine Gun Heavy Machine Gun > --- INVENTORY -------- Improved Deuterium Engine Carbon-fiber Leg Carbon-fiber Leg Titanium Leg Advanced Heat Sink High-capacity Matter Pod Tractor Beam Flak Gun Flak Cannon Gauss Cannon [Rating: 65] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Enhanced Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Medium Storage Unit Device Tractor Beam Storage Medium Storage Unit Protection Improved Light Armor Plating Weapon Gauss Cannon Energy Gun EM Pulse Gun Ballistic Gun Heavy Assault Rifle Ballistic Cannon Gauss Cannon Launcher Heavy Rocket Launcher Impact Weapon Mace Slashing Weapon Great Axe Build | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Was Slots Evolved 8 | . . 2 2 2 . . 2 . Power 1 | . . . . 1 . . . . Propulsion 3 | . . 1 1 1 . . . . Utility 2 | . . 1 . . . . 1 . Weapon 2 | . . . 1 . . . 1 . Parts Attached 120 | 6 7 28 16 19 1 9 29 5 Power 14 | 1 . 4 2 3 . 1 2 1 Engine 12 | 1 . 4 2 2 . 1 2 . Core 2 | . . . . 1 . . . 1 Reactor . | . . . . . . . . . Propulsion 45 | 2 2 12 7 8 1 2 10 1 Treads . | . . . . . . . . . Leg 45 | 2 2 12 7 8 1 2 10 1 Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 26 | 1 3 6 2 2 . 2 8 2 Device 8 | . 2 . . . . . 5 1 Storage 9 | 1 1 3 . . . 1 2 1 Processor . | . . . . . . . . . Hackware . | . . . . . . . . . Protection 9 | . . 3 2 2 . 1 1 . Artifact . | . . . . . . . . . Weapon 35 | 2 2 6 5 6 . 4 9 1 Energy Gun 1 | 1 . . . . . . . . Energy Cannon . | . . . . . . . . . Ballistic Gun 20 | 1 . 6 1 2 . 2 7 1 Ballistic Cannon 8 | . 1 . 2 3 . . 2 . Launcher 3 | . 1 . 1 1 . . . . Special Weapon . | . . . . . . . . . Impact Weapon 1 | . . . . . . 1 . . Slashing Weapon 2 | . . . 1 . . 1 . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 1 | . . . . . . . 1 . Parts Lost 21 | . . 6 3 . . 2 2 8 Power 1 | . . . . . . . . 1 Propulsion 9 | . . 3 . . . . 2 4 Utility 5 | . . 2 1 . . 1 . 1 Weapon 6 | . . 1 2 . . 1 . 2 Highest Loss Streak 8 | . . 2 1 . . 1 2 8 To Critical Strikes 1 | . . . . . . . . 1 Average Slot Usage (%) 97 | . 99 97 93 100 100 99 99 53 Engine 9 | . 14 11 9 11 7 7 6 3 Core 2 | . . . . 3 7 7 6 3 Leg 33 | . 28 31 36 38 38 38 32 15 Device 3 | . 13 1 . . . . 7 7 Storage 16 | . 14 22 18 15 15 14 12 7 Protection 6 | . . 9 8 7 7 7 4 . Ballistic Gun 13 | . 14 20 12 7 7 10 18 14 Ballistic Cannon 6 | . 12 . 8 7 7 7 7 . Launcher 2 | . . . . 7 7 2 . . Peak Build Rating 65 | 6 9 13 24 45 45 47 65 65 Average Rating 31 | 4 7 11 22 36 45 45 56 36 On Entrance 28 | . 6 8 13 23 45 45 47 65 Naked Turns 63 | . . . . . . . . 63 Heaviest Build 57 | 13 20 30 46 56 53 53 57 56 Greatest Support 94 | 20 26 30 45 83 85 90 94 86 Greatest Overweight (x) 4 | . . 1 1 1 . . . 4 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 10 10 10 10 Average Capacity 9 | 7 9 10 10 10 10 10 9 7 Most Carried 10 | 2 10 10 10 10 10 10 10 10 Average Carried 9 | 1 7 9 9 9 10 9 9 7 Final Capacity 10 | 8 10 10 10 10 10 10 10 5 Final Carried 10 | 2 10 10 10 10 10 10 10 5 Class Distribution -------------------- 36% | Scavenger-Tank 17% | Tank 16% | Mutant 16% | Scavenger-Mutant 10% | Derelict-Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Tank | -8/Materials Scavenger-Tank | -7/Factory Tank | -7/Lower Caves Derelict-Tank | -7/Lower Caves Scavenger-Tank | -6/Factory Mutant | -6/Waste Resources | -11 -10 -9 -8 -7 -7 -7 -6 -6 ----------- Run | Yrd Mat Mat Mat Fac Low Low Fac Was Matter Collected 5023 | 260 271 995 946 602 249 406 1282 12 Remotely 489 | . 271 218 . . . . . . Salvage Created 5943 | . 280 1567 1235 722 50 611 1478 . Parts 316 | . 12 107 70 60 . 14 53 . Haulers Intercepted 3 | . . 1 . 1 . . 1 . Recyclers Shooed 4 | . . . 1 1 . . 2 . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 13 | . . . . . . 13 . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Was Combat Hostiles Destroyed 128 | . 10 28 31 12 2 14 31 . Melee 1 | . . . 1 . . . . . Guns 71 | . 1 26 18 2 . 4 20 . Cannons 51 | . 8 2 12 8 1 9 11 . AOE 5 | . 1 . . 2 1 1 . . Classes Destroyed 16 | . 3 5 2 3 1 2 . . Worker 9 | . 1 1 1 5 . . 1 . Builder 9 | . . . 1 8 . . . . Tunneler 1 | . . . . 1 . . . . Hauler 3 | . . 1 . 1 . . 1 . Recycler 8 | . . 5 . 1 . . 2 . Operator 3 | . . 2 . 1 . . . . Watcher 12 | . . 5 4 1 . . 2 . Swarmer 26 | . 6 8 7 . . . 5 . Grunt 67 | . 4 12 17 8 1 7 18 . Brawler 3 | . . . . . . 3 . . Duelist 3 | . . . 1 . . 1 1 . Protector 1 | . . . . . . 1 . . Sentry 21 | . . 8 6 2 . 1 4 . Hunter 1 | . . . . 1 . . . . Programmer 5 | . . . . 1 . 1 3 . Behemoth 1 | . . . . . 1 . . . Best Kill Streak 13 | . 3 5 10 13 1 5 6 . Combat Bots Only 10 | . 3 5 10 3 1 5 5 . Max Kills in Single Turn 8 | . 1 2 2 8 1 2 1 . Gunslinging 1 | . . 1 . . . . . . Exploded 1 | . 1 . . 1 1 1 . . Melee 1 | . . . 1 . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Low Low Fac Was Hostile Shots Fired 726 | . 36 161 155 102 10 67 166 29 Missed 214 | . 13 37 43 36 6 18 59 2 Damage Taken 6004 | . 267 1147 1282 488 96 694 1103 927 Core 1295 | . 40 160 107 30 . 81 63 814 Absorbed by Shields 25 | . . . . . . . 6 19 Ignored by Resistances 1727 | . 82 338 367 153 26 198 316 247 Regen/Repaired (Parts) 391 | . . 106 74 . . . 211 . Core Remaining (%) 81 | 100 84 60 80 . . 84 . . Volleys Fired 353 | 1 20 100 75 44 6 34 72 1 Largest 4 | 2 2 2 3 3 3 3 4 4 Hottest 133 | 60 55 55 90 107 115 115 133 121 Shots Fired 852 | 2 40 200 172 93 19 75 248 3 Gun 588 | 2 20 182 107 44 7 40 183 3 Cannon 249 | . 16 18 65 44 7 34 65 . Launcher 15 | . 4 . . 5 5 1 . . Special . | . . . . . . . . . Kinetic 836 | 1 36 200 172 88 14 74 248 3 Thermal . | . . . . . . . . . Explosive 11 | . . . . 5 5 1 . . Electromagnetic 5 | 1 4 . . . . . . . Robot Hit Streak 34 | . 6 34 18 11 11 16 12 . Robot Miss Streak 11 | . 2 3 2 2 1 3 11 . Penetration Max 1 | . . . . . 1 1 1 . Secondary Targets 4 | . . 4 . . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . . Shots Hit Robots 637 | . 26 174 113 64 13 54 193 . Core Hits 438 | . 18 71 53 51 6 31 208 . Critical Kills 3 | . . 1 2 . . . . . Critical Parts Destroyed 3 | . . 1 . . . . 2 . Critical Strikes 20 | . 1 2 5 3 . 7 2 . Destroy 6 | . . 2 2 . . . 2 . Blast 14 | . 1 . 3 3 . 7 . . Melee Attacks 3 | . . . 2 . . 1 . . Impact 1 | . . . . . . 1 . . Slashing 2 | . . . 2 . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 14527 | . 403 2217 3090 2446 490 1695 4186 . Guns 7284 | . 114 1888 1161 463 82 601 2975 . Cannons 5438 | . 176 300 1856 1014 117 830 1145 . Explosions 1532 | . 113 . . 898 291 230 . . Melee 96 | . . . 62 . . 34 . . Ramming 177 | . . 29 11 71 . . 66 . Kinetic 12722 | . 290 2188 3017 1477 199 1431 4120 . Thermal 63 | . . . . 63 . . . . Explosive 1335 | . . . . 814 291 230 . . Electromagnetic 134 | . 113 . . 21 . . . . Impact 34 | . . . . . . 34 . . Slashing 62 | . . . 62 . . . . . Piercing . | . . . . . . . . . Highest Corruption 6 | . . . . 1 1 1 6 6 Average Corruption 1 | . . . . 1 1 1 2 6 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 36 | . . . . 7 5 5 13 6 Message Errors 7 | . . . . 2 . . 4 1 Matter Fused 5 | . . . . 2 1 2 . . Heat Flow Errors 5 | . . . . 1 1 . 2 1 Energy Discharges 2 | . . . . . . 1 1 . Parts Rejected 3 | . . . . . . . 1 2 Data Loss (minor) 7 | . . . . 2 1 1 2 1 Data Loss (major) 1 | . . . . . . . 1 . Misfires 4 | . . . . . 2 . 2 . Alerts 1 | . . . . . . 1 . . Weapon Failures 1 | . . . . . . . . 1 Overload Shots . | . . . . . . . . . Overflow Damage 89 | . . . 22 41 4 16 6 . Projectiles 56 | . . . 22 8 4 16 6 . Explosions 33 | . . . . 33 . . . . Melee . | . . . . . . . . . Knockbacks 54 | . 1 . 11 8 . 5 29 . Impact . | . . . . . . . . . Kinetic 48 | . 1 . 8 7 . 5 27 . Secondary 6 | . . . 3 1 . . 2 . Self-Inflicted Damage 8 | . 8 . . . . . . . Shots 1 | . 1 . . . . . . . Rammed . | . . . . . . . . . Targets Rammed 21 | . . 4 4 6 . . 7 . Kicked 21 | . . 4 4 6 . . 7 . Crushed . | . . . . . . . . . Highest Temperature 361 | 20 46 25 216 269 288 361 183 154 Average Temperature 75 | 15 13 8 69 92 134 161 32 98 Received Heat Transfer 2523 | . 96 516 765 204 36 405 501 . Effects 4 | . . . . . . 4 . . Shutdowns 2 | . . . . . . 2 . . Short Circuit 1 | . . . . . . 1 . . Damage (minor) 1 | . . . . . . 1 . . Siege Activations . | . . . . . . . . . Robots Corrupted 1 | . . . . . . . 1 . Combat Hostiles . | . . . . . . . . . Parts Fried 1 | . 1 . . . . . . . Impact Corruptions 1 | . . . . . . . 1 . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 1 | . . . . 1 . . . . Heat Transferred . | . . . . . . . . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 1 | . . . . 1 . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Was Peak Influence 589 | . 182 383 589 471 . . 473 79 Initial 203 | . . 21 137 203 . . 38 79 Average 232 | . 92 205 392 275 . . 192 44 Maximum Alert Level 2 | . . 1 2 2 . . 2 . Low Security (%) 44 | 100 100 39 7 23 . . 59 100 Level 1 42 | . . 60 47 69 . . 24 . Level 2 13 | . . . 45 7 . . 16 . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 18 | . . 3 3 3 . 1 8 . Investigation 8 | . . 2 2 1 . . 3 . Extermination 4 | . . . . 1 . . 3 . Reinforcement 5 | . . 1 1 1 . . 2 . Assault 1 | . . . . . . 1 . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 2 | . . 1 . 1 . . . . Haulers Reinforced 1 | . . . . . . . 1 . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Was Distress Signals 6 | . . 1 2 1 . . 2 . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 172 | . 12 38 41 20 2 18 37 4 Peak Tracking Total 7 | . 3 6 4 4 1 7 7 4 Tactical Retreats 14 | . 2 2 4 . . 2 4 . Traps | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Was Traps Triggered 11 | . 3 1 1 2 . . 4 . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 2 | . . . . . 2 . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 -6 ---------- Run | Yrd Mat Mat Mat Fac Low Low Fac Was Machines Disabled 8 | . 1 . 5 1 . . 1 . Max in Single Turn 1 | . 1 . 1 1 . . 1 . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Was Machines Accessed 37 | . 5 10 7 10 . 1 4 . Terminals 26 | . 5 8 5 7 . . 1 . Fabricators 1 | . . . . . . . 1 . Repair Stations 4 | . . 1 1 . . . 2 . Recycling Units . | . . . . . . . . . Scanalyzers 4 | . . 1 1 2 . . . . Garrison Access 1 | . . . . 1 . . . . Total Hacks 87 | . 10 22 20 23 . 1 11 . Successful 56 | . 8 15 15 9 . 1 8 . Failed 31 | . 2 7 5 14 . . 3 . Catastrophic 2 | . . . . 2 . . . . Database Lockouts . | . . . . . . . . . Manual . | . . . . . . . . . Terminals 55 | . 10 16 12 14 . . 3 . Fabricators 2 | . . . . . . . 2 . Repair Stations 13 | . . 4 3 . . . 6 . Recycling Units . | . . . . . . . . . Scanalyzers 13 | . . 2 5 6 . . . . Garrison Access 3 | . . . . 3 . . . . Terminal Hacks 33 | . 8 9 7 6 . 1 2 . Record 1 | . . . . 1 . . . . Part Schematic 1 | . . . . 1 . . . . Robot Analysis 1 | . 1 . . . . . . . Prototype ID Bank 5 | . 1 1 3 . . . . . Open Door 1 | . . . . . . 1 . . Open DSF 2 | . . . . 2 . . . . Branch Access Points 1 | . . . 1 . . . . . Emergency Access Points 4 | . . 1 2 . . . 1 . Terminal Index 1 | . 1 . . . . . . . Alert Level 1 | . . 1 . . . . . . Locate Traps 3 | . 1 1 . . . . 1 . Dispatch Records 2 | . . 2 . . . . . . Maintenance Status 2 | . . 1 . 1 . . . . Patrol Status 1 | . 1 . . . . . . . Recall Reinforcements 1 | . . . . 1 . . . . Hauler Manifests 1 | . 1 . . . . . . . Registered Components 1 | . 1 . . . . . . . Zone Layout 4 | . 1 2 1 . . . . . Fabricator Hacks 2 | . . . . . . . 2 . Load Schematic 1 | . . . . . . . 1 . Build 1 | . . . . . . . 1 . Repair Station Hacks 11 | . . 4 3 . . . 4 . Scan Component 7 | . . 2 2 . . . 3 . Repair 4 | . . 2 1 . . . 1 . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer 10 | . . 2 5 3 . . . . Insert Component 5 | . . 1 2 2 . . . . Analyze 5 | . . 1 3 1 . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 4 | . . 2 . 2 . . . . Used . | . . . . . . . . . Hacking Detections 28 | . 3 7 5 9 . . 4 . Full Trace Events 9 | . 1 3 1 1 . . 3 . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 5 | . . 1 2 2 . . . . Parts Built 2 | . . . . . . . 2 . Authchips . | . . . . . . . . . Time 47 | . . . . . . . 47 . Total Part Build Rating 10 | . . . . . . . 10 . Parts Repaired 4 | . . 2 1 . . . 1 . Time 103 | . . 58 32 . . . 13 . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 5 | . . 1 2 2 . . . . Part Schematics Acquired 4 | . . 1 2 1 . . . . Parts Damaged 4 | . . 1 2 1 . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------------ Run | Yrd Mat Mat Mat Fac Low Low Fac Was Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Low Low Fac Was Total Allies 2 | . . . . 2 . . . . Largest Group 2 | . . . . 2 . . . . Highest-Rated Group 62 | . . . . 62 . . . . Highest-Rated Ally 31 | . . . . 31 . . . . Total Orders . | . . . . . . . . . Ally Attacks 44 | . . . . 44 . . . . Total Damage 652 | . . . . 652 . . . . Kills 3 | . . . . 3 . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Was Robot Analysis Total 1 | . 1 . . . . . . . Derelict Logs Recovered 3 | . . . . . 1 2 . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------------- Run | Yrd Mat Mat Mat Fac Low Low Fac Was Turns Passed 8720 | 56 908 1575 1354 1538 624 828 1673 164 Spaces Moved 5534 | 36 679 884 704 1117 486 555 1003 70 Core 2 | 1 . . . . . . . 1 Treads . | . . . . . . . . . Legs 5532 | 35 679 884 704 1117 486 555 1003 69 Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 122 124 122 122 Average Speed 126 | 118 120 126 144 122 122 126 124 125 Slowest Speed 260 | 120 120 190 190 190 124 128 130 260 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 48 | 3 93 65 59 25 74 62 15 39 Regions Visited 8 Branch Regions 2 Pre-discovered Areas 1 | . . . . . . 1 . . Known Exits Taken . | . . . . . . . . . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . . Scrap Searched 6 | . . . . . 3 3 . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 101 | . . . 15 25 36 23 2 . Melee . | . . . . . . . . . Projectile 31 | . . . 15 4 2 8 2 . AOE 70 | . . . . 21 34 15 . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Was Total 6561 | 44 737 1170 878 1210 503 615 1262 142 Wait 385 | . 17 119 54 . 10 . 121 64 Move 5527 | 35 678 883 703 1116 485 554 1003 70 Hop . | . . . . . . . . . Pick Up 55 | 2 8 12 10 5 . 6 11 1 Fast Attach 33 | 6 3 4 2 2 . 3 8 5 Attach 22 | . . 7 6 2 . 1 6 . Detach 6 | . 2 1 2 . . . 1 . Swap 65 | . 4 17 8 15 1 5 15 . Drop 91 | . 5 23 12 20 1 11 18 1 Fire 353 | 1 20 100 75 44 6 34 72 1 Melee 3 | . . . 2 . . 1 . . Ram . | . . . . . . . . . Kick 21 | . . 4 4 6 . . 7 . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / [*Min x2]) -9/Materials (discovered 3 exits: *Mat x2 / [*Min]) -8/Materials -7/Factory (discovered 2 exits: [*Sto] / [*Low]) -7/Lower Caves -7/Lower Caves -6/Factory (discovered 3 exits: [*Fac x2] / [*Low]) -6/Waste History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 57 | -11/Scrapyard | Entered Materials 221 | -10/Materials | Discovered new exit (range 15) 302 | -10/Materials | Build established: Mutant 325 | -10/Materials | Discovered new exit (range 15) 678 | -10/Materials | Discovered new exit (range 15) 929 | -10/Materials | Discovered new exit (range 15) 965 | -10/Materials | Entered another Materials area 965 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1783 | -9/Materials | Build established: Scavenger-Mutant 1868 | -9/Materials | Discovered new exit (range 8) 2093 | -9/Materials | Discovered new exit (range 8) 2302 | -9/Materials | Repaired Hvy. Assault Rifle 2340 | -9/Materials | Repaired Aluminum Leg 2518 | -9/Materials | Discovered new exit (range 13) 2540 | -9/Materials | Entered another Materials area 2540 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 3030 | -8/Materials | Build established: Scavenger-Tank 3380 | -8/Materials | Repaired Med. Armor Plating 3477 | -8/Materials | Destroyed 10 combat bots 3746 | -8/Materials | Discovered new exit (range 10) 3894 | -8/Materials | Entered Factory 3894 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 4162 | -7/Factory | Allied Derelicts emerged from ambush trap array 4813 | -7/Factory | Discovered new exit (range 15) 5056 | -7/Factory | Discovered new exit (range 15) 5432 | -7/Factory | Entered Lower Caves 5504 | -7/Lower Caves | Spotted B-75 Beast 5506 | -7/Lower Caves | Build established: Tank 5525 | -7/Lower Caves | Destroyed B-75 Beast 5570 | -7/Lower Caves | Learned 4 Factory zone layouts 5954 | -7/Lower Caves | Encountered a Warlord checkpoint 6051 | -7/Lower Caves | Discovered new exit (range 4) 6056 | -7/Lower Caves | Entered another Lower Caves area 6156 | -7/Lower Caves | Learned Factory security intel 6247 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 6526 | -7/Lower Caves | Found DCF Scrap (14 items) 6733 | -7/Lower Caves | Learned location of Zion (-6) 6746 | -7/Lower Caves | Encountered a Warlord checkpoint 6829 | -7/Lower Caves | Build established: Derelict-Tank 6861 | -7/Lower Caves | Discovered new exit (range 5) 6884 | -7/Lower Caves | Entered Factory 6884 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 7043 | -6/Factory | Discovered new exit (range 16) 7184 | -6/Factory | Discovered new exit (range 15) 7296 | -6/Factory | Discovered new exit (range 13) 7756 | -6/Factory | Build established: Scavenger-Tank 8024 | -6/Factory | Fabricated Hvy. Machine Gun (x2) 8176 | -6/Factory | Repaired Med. Storage Unit 8557 | -6/Factory | Sucked down chute 8557 | -6/Factory | Entered Waste 8570 | -6/Waste | Spotted C-40 Crusher 8572 | -6/Waste | Spotted C-40 Crusher 8594 | -6/Waste | Found Broken Fusion Bomb Launcher 8596 | -6/Waste | Spotted C-40 Crusher 8596 | -6/Waste | Spotted C-40 Crusher 8613 | -6/Waste | Build established: Tank 8646 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 8647 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 8649 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 8652 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 8655 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 8658 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 8686 | -6/Waste | Core integrity fell below 50% 8689 | -6/Waste | Lost 8 parts (1p4n1u2w) 8710 | -6/Waste | Core integrity fell below 20% 8721 | -6/Waste | Destroyed by C-40 Crusher with Compactor Last Messages --------------- 08649_ Enh. Nuclear Core destroyed. 08650_ Adv. Heat Sink crushed. 08651_ Acquired Titanium Leg. 08652_ Arm. Leg crushed. 08652_ Imp. Shield Generator crushed. 08652_ Titanium Leg crushed. 08652_ Matter Compressor crushed. 08652_ Hvy. Battle Rifle crushed. 08652_ Acquired Matter Compressor. 08655_ Hvy. Battle Rifle crushed. 08655_ Flak Gun crushed. 08655_ Adv. Heat Sink crushed. 08655_ Hvy. Machine Gun crushed. 08656_ Acquired Hvy. Machine Gun. 08658_ Hvy. Machine Gun crushed. 08658_ Matter Compressor crushed. 08659_ Extracted 12 matter. 08677_ System corrupted: Component data lost. 08717_ System corrupted: Heat flow error (+191). [Achievement: Just Browsing] Map ----- +----------------------------------------------------+ | # #?????????????????? | | # #### ######## #?????????????????? | | # #??# #??????# #?????????????????? | | # #??# #??????# #?????????????????? | | ############??# #??????# #????????? #?????? | | ??????????????# #??????# ######## #?????? | | ?????????????? #??????# #?????? | | ????????????? #??????# #?????? | | ????????????# #??????# #?????? | | ????????????# ] #??????# #?????? | | ????????????### #??????# ######## #?????? | | ??????????????# #??????# #????????? #?????? | | ??????????????# #??????# #?????????????????? | | ??????????????# #??????# #?????????????????? | | ??????????????# ???????# #?????????????????? | | ???????????????? ???????# #?????????????????? | | ??????????????????????????# #?????????????????? | | ??????????????????????????# #?????????????????? | | ??????????????????????????# #?????????????????? | | ??????????????????????????# #?????????????????? | | ??????????????????????????# #?????????????????? | | ??????????????????????????# #?????????????????? | | ??????????????????????????# #?????????????????? | | ????????????????????????###CC ###???????????????? | | ????????????????????????#!]CC #???????????????? | | ????????????????????????#@CC #???????????????? | | ????????????????????????#*CC #???????????????? | | ????????????????????????#CCCC #???????????????? | | ????????????????????????#CCCC #???????????????? | | ????????????????????????# #???????????????? | | ????????????????????????# #???????????????? | | ????????????????????????# #???????????????? | | ????????????????????????##########???????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 28 Energy Capacity 490 Matter Stores 500 Matter Capacity 550 Sight Range 16 Terrain Scan Density 10 Additional Mass Support 6 Armor Coverage 225 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 55 Offensive Hacking 10 Item Schematics ----------------- Rocket Launcher | -9/Materials | Scanalyzed Imp. Deuterium Engine | -8/Materials | Scanalyzed Hvy. Assault Rifle | -8/Materials | Scanalyzed Hvy. Machine Gun | -7/Factory | Hacked Aluminum Leg | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Hvy. Machine Gun | x2 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- Just Browsing Use The Force Challenges ------------ None Game ------ Seed GodThermoelectricDrive Manual? 0 Play Time 01:18:46 Cumulative 18.1 hours Start 2024.08.20 @ 19:59:28 End 2024.08.21 @ 11:10:53 Sessions 4 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 22 Rogue 0 Adventurer 22 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 14 Gallery% 25 Achievement% 19 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 77x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 337ca781-7554-4723-920c-a8f9d5038542