Cogmind - Beta 13 *** ADVENTURER MODE // 2024.06.17 @ 11:31:53 Player: Kurtz Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (88) 440 Value Destroyed (2941) 2941 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (411) 411 TOTAL SCORE: 6692 Bonus ------- High Alert Combat Kills 11 Entered Garrisons 400 Cogmind --------- Core Integrity 560/700 Matter 206/300 Energy 5/100 System Corruption 1% Temperature Cool (0) Movement Walking (140) Location -7/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Light Armored Exoskeleton Light Armored Exoskeleton > --- UTILITY (5) ------ Medium Storage Unit Visual Processing Unit Improved Signal Interpreter Shield Generator > --- WEAPON (3) ------- Heavy Particle Cannon Gauss Rifle > --- INVENTORY (10) --- Light Armored Exoskeleton Weight Redist. System Particle Charger Transmission Jammer Hacking Suite System Restoration Module Improved Datajack Remote Datajack Peak State ------------ > --- POWER ------------ Light Deuterium Engine > --- PROPULSION ------- Light Armored Exoskeleton Light Armored Exoskeleton > --- UTILITY ---------- Medium Storage Unit Visual Processing Unit Improved Signal Interpreter Advanced Targeting Computer Improved Medium Armor Plating > --- WEAPON ----------- Heavy Laser Autogun Gauss Rifle > --- INVENTORY -------- Carbon-fiber Leg Light Armored Exoskeleton Weight Redist. System Particle Charger Shield Generator Hacking Suite System Restoration Module EM Shotgun Chainsword [Rating: 45] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Medium Storage Unit Device Shield Generator Storage Medium Storage Unit Processor Visual Processing Unit Protection Hardened Medium Armor Plating Weapon Gauss Rifle Energy Gun Particle Gun Energy Cannon Heavy Particle Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Gauss Cannon Build | -11 -10 -9 -8 -8 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Gar Mat Fac Gar Slots Evolved 6 | . . 2 2 . . 2 . Power . | . . . . . . . . Propulsion 2 | . . 1 . . . 1 . Utility 3 | . . 1 1 . . 1 . Weapon 1 | . . . 1 . . . . Parts Attached 49 | 6 6 10 16 1 3 6 1 Power 4 | 1 . . 1 . 1 1 . Engine 3 | 1 . . 1 . 1 . . Core 1 | . . . . . . 1 . Reactor . | . . . . . . . . Propulsion 14 | 2 2 3 6 . . 1 . Treads . | . . . . . . . . Leg 14 | 2 2 3 6 . . 1 . Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 17 | 1 3 4 3 1 2 2 1 Device 1 | . . . . . . . 1 Storage 2 | 1 1 . . . . . . Processor 5 | . . 2 2 . . 1 . Hackware . | . . . . . . . . Protection 9 | . 2 2 1 1 2 1 . Artifact . | . . . . . . . . Weapon 14 | 2 1 3 6 . . 2 . Energy Gun 6 | 1 . 2 2 . . 1 . Energy Cannon 1 | . . . . . . 1 . Ballistic Gun 6 | 1 1 1 3 . . . . Ballistic Cannon 1 | . . . 1 . . . . Launcher . | . . . . . . . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes . | . . . . . . . . Parts Lost 8 | . . 2 1 . . 5 . Power 1 | . . . . . . 1 . Propulsion 1 | . . 1 . . . . . Utility 3 | . . 1 . . . 2 . Weapon 3 | . . . 1 . . 2 . Highest Loss Streak 3 | . . 2 1 . . 3 . To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 92 | . 98 98 94 89 90 82 61 Engine 9 | . 14 11 8 9 9 4 . Leg 22 | . 28 32 22 18 18 15 15 Storage 9 | . 14 11 9 9 9 7 7 Processor 15 | . . 11 17 18 18 22 15 Protection 9 | . 13 9 8 8 9 6 . Energy Gun 8 | . 11 9 9 9 9 7 . Ballistic Gun 14 | . 16 12 12 18 18 14 7 Ballistic Cannon 1 | . . . 5 . . . . Naked Turns . | . . . . . . . . Heaviest Build 36 | 13 21 27 36 33 33 34 22 Greatest Support 60 | 20 20 30 45 45 45 60 60 Greatest Overweight (x) 11 | . 1 . 11 . . . . Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 10 10 10 Average Capacity 9 | 6 8 10 10 10 10 10 10 Most Carried 10 | 5 10 10 10 10 10 10 10 Average Carried 9 | 2 6 9 9 10 9 9 9 Final Capacity 10 | 8 10 10 10 10 10 10 10 Final Carried 10 | 2 8 10 10 10 10 10 9 Class Distribution -------------------- 65% | Gunner 34% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Gunner | -8/Materials Gunner | -8/Garrison Gunner | -8/Materials Gunner | -7/Factory Mutant | -7/Garrison Resources | -11 -10 -9 -8 -8 -8 -7 -7 ----------- Run | Yrd Mat Mat Mat Gar Mat Fac Gar Matter Collected 1717 | 138 215 167 517 186 210 284 . Remotely . | . . . . . . . . Salvage Created 3058 | . 271 652 792 429 483 431 . Parts 199 | . 21 56 44 18 32 28 . Haulers Intercepted . | . . . . . . . . Recyclers Shooed . | . . . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -8 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Gar Mat Fac Gar Combat Hostiles Destroyed 75 | . 8 22 20 9 9 7 . Guns 71 | . 8 22 16 9 9 7 . Cannons 4 | . . . 4 . . . . Classes Destroyed 11 | . 3 1 2 2 1 2 . Worker 1 | . . . . . 1 . . Builder 1 | . . . . . . 1 . Operator 2 | . . . 1 . . 1 . Watcher 9 | . 1 2 2 . 2 2 . Swarmer 22 | . 3 13 4 . 2 . . Grunt 33 | . 5 5 11 5 3 4 . Brawler 3 | . . . 1 1 1 . . Duelist 1 | . . . . 1 . . . Sentry 12 | . . 4 4 . 3 1 . Hunter 2 | . . . . 2 . . . Programmer 2 | . . . . . . 2 . Best Kill Streak 8 | . 3 6 4 3 8 4 . Combat Bots Only 6 | . 3 6 4 3 5 4 . Max Kills in Single Turn 2 | . 1 1 2 1 2 1 . Gunslinging . | . . . . . . . . Exploded . | . . . . . . . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Gar Mat Fac Gar Hostile Shots Fired 457 | . 39 102 78 43 22 162 11 Missed 152 | . 12 38 22 12 3 62 3 Damage Taken 3207 | . 240 530 613 403 191 1132 98 Core 317 | . 50 12 65 23 27 140 . Absorbed by Shields 3 | . . . . 3 . . . Ignored by Resistances 938 | . 73 157 177 113 57 331 30 Regen/Repaired (Parts) 192 | . 34 . 158 . . . . Core Remaining (%) 89 | 100 80 97 . . 79 . . Volleys Fired 226 | . 28 47 64 23 24 33 7 Largest 3 | . 2 2 3 3 3 3 2 Hottest 172 | . 70 76 124 116 116 172 103 Shots Fired 549 | . 55 95 162 67 61 95 14 Gun 507 | . 55 95 128 67 61 94 7 Cannon 42 | . . . 34 . . 1 7 Launcher . | . . . . . . . . Special . | . . . . . . . . Kinetic 360 | . 33 60 109 44 45 62 7 Thermal 186 | . 22 32 53 23 16 33 7 Explosive . | . . . . . . . . Electromagnetic 3 | . . 3 . . . . . Robot Hit Streak 42 | . 12 24 22 37 17 42 5 Robot Miss Streak 3 | . 2 2 3 3 1 1 3 Penetration Max 1 | . . . 1 . . 1 . Secondary Targets 9 | . 1 4 . 1 2 1 . Max Gunslinging Chain 1 | . 1 1 . 1 1 1 . Shots Hit Robots 422 | . 42 74 119 53 50 75 9 Core Hits 169 | . 18 37 47 20 22 24 1 Critical Kills 1 | . . . . 1 . . . Critical Parts Destroyed 4 | . . . 2 1 . 1 . Critical Strikes 17 | . 2 2 6 5 . 2 . Burn 11 | . 2 2 3 3 . 1 . Destroy 5 | . . . 2 2 . 1 . Blast 1 | . . . 1 . . . . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 6314 | . 419 803 1818 800 839 1441 194 Guns 5547 | . 419 803 1210 800 839 1357 119 Cannons 683 | . . . 608 . . . 75 Explosions 84 | . . . . . . 84 . Melee . | . . . . . . . . Ramming . | . . . . . . . . Kinetic 3939 | . 193 358 1264 541 662 802 119 Thermal 2267 | . 226 421 554 259 177 555 75 Explosive 84 | . . . . . . 84 . Electromagnetic 24 | . . 24 . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 1 | . . 1 . . . 1 1 Average Corruption 1 | . . 1 . . . 1 1 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 9 | . . 5 . . . 3 1 Message Errors 2 | . . 1 . . . 1 . Matter Fused 2 | . . 1 . . . 1 . Heat Flow Errors 1 | . . 1 . . . . . Energy Discharges 1 | . . 1 . . . . . Data Loss (minor) 1 | . . . . . . 1 . Misfires 1 | . . 1 . . . . . Alerts 1 | . . . . . . . 1 Overload Shots . | . . . . . . . . Overflow Damage 6 | . . . 6 . . . . Projectiles 6 | . . . 6 . . . . Explosions . | . . . . . . . . Melee . | . . . . . . . . Knockbacks 3 | . . . 3 . . . . Impact . | . . . . . . . . Kinetic 3 | . . . 3 . . . . Secondary . | . . . . . . . . Self-Inflicted Damage . | . . . . . . . . Shots . | . . . . . . . . Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 448 | . 202 263 448 322 234 319 72 Average Temperature 102 | . 53 78 132 127 86 100 44 Received Heat Transfer 1494 | . 126 141 378 132 72 573 72 Effects 15 | . . 3 7 3 1 1 . Shutdowns 1 | . . . 1 . . . . Energy Bleed 2 | . . . . 1 1 . . Interference 11 | . . 3 6 2 . . . Matter Decay 1 | . . . . . . 1 . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 8 | . 2 5 . . . 1 . Heat Transferred 6156 | . 814 1221 1702 851 444 1073 51 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -9 -8 -8 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Gar Mat Fac Gar Peak Influence 440 | . 122 348 440 296 418 267 57 Initial 162 | . . 10 114 111 124 162 57 Average 172 | . 58 215 206 224 258 118 57 Maximum Alert Level 2 | . . 1 2 1 2 1 . Low Security (%) 65 | 100 100 50 54 30 45 98 100 Level 1 33 | . . 49 43 69 44 1 . Level 2 . | . . . 1 . 9 . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 9 | . 1 1 3 . . 4 . Investigation 3 | . 1 1 . . . 1 . Extermination 2 | . . . . . . 2 . Reinforcement 3 | . . . 2 . . 1 . Assault . | . . . . . . . . Garrison 1 | . . . 1 . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -8 -8 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Gar Mat Fac Gar Distress Signals 7 | . 1 2 1 . 2 1 . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 115 | . 12 33 25 8 16 19 2 Peak Tracking Total 8 | . 3 7 4 2 5 8 2 Tactical Retreats 8 | . 1 4 2 . . 1 . Traps | -11 -10 -9 -8 -8 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Gar Mat Fac Gar Traps Triggered 10 | . 1 3 . 5 . 1 . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -8 -8 -7 -7 ---------- Run | Yrd Mat Mat Mat Gar Mat Fac Gar Machines Disabled 8 | . . 1 2 . 1 4 . Max in Single Turn 3 | . . 1 1 . 1 3 . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Gar Mat Fac Gar Machines Accessed 5 | . 1 . 3 . . 1 . Terminals 1 | . . . 1 . . . . Fabricators . | . . . . . . . . Repair Stations 2 | . 1 . 1 . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 2 | . . . 1 . . 1 . Total Hacks 10 | . 2 . 7 . . 1 . Successful 10 | . 2 . 7 . . 1 . Failed . | . . . . . . . . Catastrophic . | . . . . . . . . Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 1 | . . . 1 . . . . Fabricators . | . . . . . . . . Repair Stations 7 | . 2 . 5 . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 2 | . . . 1 . . 1 . Terminal Hacks 1 | . . . 1 . . . . Emergency Access Points 1 | . . . 1 . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 7 | . 2 . 5 . . . . Scan Component 4 | . 1 . 3 . . . . Repair 3 | . 1 . 2 . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks 2 | . . . 1 . . 1 . Unlock Access 2 | . . . 1 . . 1 . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . Used . | . . . . . . . . Hacking Detections 2 | . 1 . 1 . . . . Full Trace Events . | . . . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 3 | . 1 . 2 . . . . Time 90 | . 26 . 64 . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -7 -7 ------------ Run | Yrd Mat Mat Mat Gar Mat Fac Gar Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Gar Mat Fac Gar Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -8 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Gar Mat Fac Gar Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -8 -8 -7 -7 ------------- Run | Yrd Mat Mat Mat Gar Mat Fac Gar Turns Passed 5824 | 56 859 951 1594 917 337 1050 60 Spaces Moved 3615 | 47 526 619 933 613 198 657 22 Core 25 | 24 . . 1 . . . . Treads . | . . . . . . . . Legs 3590 | 23 526 619 932 613 198 657 22 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 120 110 130 130 140 140 Average Speed 130 | 84 134 120 129 130 130 140 140 Slowest Speed 600 | 120 190 120 600 130 130 140 140 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 39 | 3 92 53 49 66 29 19 5 Regions Visited 7 Branch Regions . Pre-discovered Areas . | . . . . . . . . Known Exits Taken 2 | . . . 1 . . 1 . Unknown Exits Taken 4 | 1 1 1 . . 1 . . Scrap Searched . | . . . . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 40 | . . . 8 . . 32 . Melee . | . . . . . . . . Projectile 8 | . . . 8 . . . . AOE 32 | . . . . . . 32 . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Gar Mat Fac Gar Total 4312 | 64 627 746 1198 686 232 722 37 Wait 324 | . 55 55 158 35 3 11 7 Move 3609 | 46 525 618 932 612 197 657 22 Hop . | . . . . . . . . Pick Up 51 | 10 10 10 12 . 1 8 . Fast Attach 7 | . . 1 3 1 1 1 . Attach 26 | 6 2 5 9 . . 3 1 Detach . | . . . . . . . . Swap 16 | . 4 4 4 . 2 2 . Drop 38 | 2 3 6 16 . 4 7 . Fire 226 | . 28 47 64 23 24 33 7 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis 15 | . . . . 15 . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -8/Garrison (discovered 2 exits: *Mat x2) -8/Materials -7/Factory -7/Garrison History --------- Turn | Location | Event 20 | -11/Scrapyard | Discovered new exit (range 15) 57 | -11/Scrapyard | Entered Materials 252 | -10/Materials | Discovered new exit (range 13) 305 | -10/Materials | Build established: Mutant 377 | -10/Materials | Discovered new exit (range 3) 556 | -10/Materials | Repaired Lgt. Armor Plating 614 | -10/Materials | Discovered new exit (range 16) 783 | -10/Materials | Discovered new exit (range 5) 845 | -10/Materials | Discovered new exit (range 15) 916 | -10/Materials | Entered another Materials area 916 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1463 | -9/Materials | Discovered new exit (range 7) 1653 | -9/Materials | Discovered new exit (range 16) 1867 | -9/Materials | Entered another Materials area 1867 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2155 | -8/Materials | Build established: Gunner 3088 | -8/Materials | Repaired Hrd. Medium Armor Plating 3116 | -8/Materials | Repaired Ion Engine 3315 | -8/Materials | Garrison activated, responded to threat 3460 | -8/Materials | Identified exit to Garrison 3461 | -8/Materials | Entered Garrison 3461 | -8/Garrison | Warlord forces raided the area 3477 | -8/Garrison | Triggered checkpoint 3569 | -8/Garrison | Triggered checkpoint 3587 | -8/Garrison | Triggered checkpoint 3693 | -8/Garrison | Triggered checkpoint 3741 | -8/Garrison | Triggered checkpoint 3846 | -8/Garrison | Discovered new exit (range 11) 3935 | -8/Garrison | Triggered checkpoint 4025 | -8/Garrison | Triggered checkpoint 4025 | -8/Garrison | Warlord forces retreated 4057 | -8/Garrison | Triggered checkpoint 4373 | -8/Garrison | Discovered new exit (range 5) 4378 | -8/Garrison | Entered Materials 4656 | -8/Materials | Discovered new exit (range 18) 4715 | -8/Materials | Entered Factory 4715 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5765 | -7/Factory | Identified exit to Garrison 5765 | -7/Factory | Entered Garrison 5795 | -7/Garrison | Lost 3 parts (1p1u1w) 5825 | -7/Garrison | Self-destructed Last Messages --------------- 05749_ Slug penetrates P-60 Hacker. 05749_ P-60 Hacker suffers critical hit (Destroy). 05749_ Destroyed Shock Rifle. 05750_ Construction Platform disabled. 05752_ Imp. Medium Armor Plating destroyed. 05755_ K-01 Serf collects debris. 05761_ K-01 Serf destroyed. 05763_ System corrupted: Matter fused (-6). 05764_ Hvy. Laser destroyed. 05764_ Lgt. Nuclear Core destroyed. 05765_ Connecting with Garrison Access... >>Unlock Access door unlocked. 05765_ EXIT=UNLOCKED: GARRISON 05765_ Connecting with Garrison Access... LOCATION=GARRISON GOAL=ESCAPE 05793_ System corrupted: IFF burst signal emitted. 05800_ Slug penetrates Wall. 05803_ Slug penetrates G-47 Trooper. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????? ???????????????????????? | | ????????????????????????? ???????????????????????? | | ????????????????????????? ???????????????????????? | | ????????????????????????? ???????????????????????? | | ????????????#####???????? ???????????????????????? | | ????????????# #???????? ???????????????????????? | | ????????????# #########+#??????????????????????? | | ????????????# #??????????????????????? | | ????????????# g#??????????????????????? | | ????????????############ g####### #??????????????? | | ???????????????????????# #??????????????? | | ???????????????????????# #########??????????????? | | ???????????????????????# #??????????????????????? | | ???????????????????????# #??????????????????????? | | ???????????????????????# #??????????????????????? | | ???????????????????????# #??????????????????????? | | ???????????????????????# #??????????????????????? | | ???????????????????????# #??????????????????????? | | ???????????????????????# #??????????????????????? | | ???????????????????????# #??????????????????????? | | ???????????????????????# #??????????????????????? | | ???????????????????????# @#??????????????????????? | | ???????????????????????# ?????????????????????? | | ???????????????????????# ???????????????????? | | ???????????????????????########??????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 14 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 Armor Coverage 225 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 55 Targeting Accuracy 11 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed InertialBackupField Manual? 0 Play Time 01:37:58 Cumulative 456.7 hours Start 2024.06.16 @ 08:01:58 End 2024.06.17 @ 11:31:53 Sessions 5 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 33 Rogue 1 Adventurer 32 Explorer 0 Win Type - Total 3 Types 2/0/0/1/0/0/0/0/0 Lore% 52 Gallery% 42 Achievement% 57 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 77x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 43d95efb-8ae0-4b9c-97d0-84990046f940