Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.10.21 @ 05:58:53 Player: Alexis Result: Destroyed self with Rocket Launcher Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (40) 200 Value Destroyed (1386) 1386 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4146 Bonus ------- None Cogmind --------- Core Integrity 0/700 Matter 98/300 Energy 159/160 System Corruption 5% Temperature Cool (0) Movement Hovering (110) Ox1 Location -7/Factory Parts ------- > --- POWER (2) -------- Light Nuclear Core > --- PROPULSION (4) --- Aerolev Unit > --- UTILITY (4) ------ Enhanced Optical Array Terrain Scan Processor Targeting Computer Improved Reclamation Unit > --- WEAPON (3) ------- Minigun Rocket Launcher > --- INVENTORY (4) ---- Airjet Matter Filter Mini Assault Cannon Datajack Peak State ------------ > --- POWER ------------ Ion Engine Improved Deuterium Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Titanium Leg Titanium Leg > --- UTILITY ---------- Small Storage Unit Advanced Visual Processing Unit Improved ECM Suite Improved Medium Armor Plating > --- WEAPON ----------- Gatling Laser Minigun Minigun > --- INVENTORY -------- Aluminum Leg Targeting Computer Particle Gun Spread Laser Datajack [Rating: 34] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Hover Unit Aerolev Unit Utility Small Storage Unit Device Terrain Scanner Storage Small Storage Unit Processor Advanced Visual Processing Unit Protection Improved Medium Armor Plating Weapon Light Cannon Energy Gun Small Laser Energy Cannon Plasma Cannon Ballistic Gun Minigun Ballistic Cannon Light Cannon Launcher Rocket Launcher Impact Weapon Hammer Build | -11 -10 -9 -9 -8 -7 ------- Run | Scr Mat Mat Min Mat Fac Slots Evolved 6 | . . 2 . 2 2 Power 1 | . . . . 1 . Propulsion 2 | . . 1 . . 1 Utility 2 | . . 1 . . 1 Weapon 1 | . . . . 1 . Parts Attached 57 | 6 11 1 5 8 26 Power 8 | 1 2 . . 1 4 Engine 6 | 1 2 . . 1 2 Core 2 | . . . . . 2 Reactor . | . . . . . . Propulsion 14 | 2 2 . 3 2 5 Treads 2 | 2 . . . . . Leg 9 | . 2 . 3 2 2 Wheel . | . . . . . . Hover 3 | . . . . . 3 Flight . | . . . . . . Utility 11 | 1 1 1 1 1 6 Device 5 | . 1 1 . . 3 Storage 1 | 1 . . . . . Processor 4 | . . . . 1 3 Hackware . | . . . . . . Protection 1 | . . . 1 . . Artifact . | . . . . . . Weapon 24 | 2 6 . 1 4 11 Energy Gun 12 | 2 3 . . 2 5 Energy Cannon 1 | . . . 1 . . Ballistic Gun 3 | . . . . 2 1 Ballistic Cannon 2 | . 2 . . . . Launcher 5 | . . . . . 5 Special Weapon . | . . . . . . Impact Weapon 1 | . 1 . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 3 | . . . . 1 2 Parts Lost 24 | . 2 . 1 . 21 Power 3 | . . . . . 3 Propulsion 7 | . 1 . . . 6 Utility 3 | . . . . . 3 Weapon 11 | . 1 . 1 . 9 Highest Loss Streak 9 | . 2 . 1 . 9 Average Slot Usage (%) 82 | . 96 88 88 96 65 Engine 10 | . 14 11 11 17 4 Core 1 | . . . . . 3 Treads 2 | . 9 . . . . Leg 17 | . 18 22 22 27 10 Hover 2 | . . . . . 5 Device 8 | . 11 22 14 . 7 Storage 8 | . 14 11 11 9 2 Processor 6 | . . . . 7 12 Protection 3 | . . . 7 9 2 Energy Gun 6 | . 10 11 2 9 2 Energy Cannon 2 | . . . 8 9 . Ballistic Gun 3 | . . . . 1 7 Ballistic Cannon 5 | . 13 11 11 4 . Launcher 1 | . . . . . 4 Impact Weapon 1 | . 4 . . . . Naked Turns . | . . . . . . Heaviest Build 38 | 10 16 17 27 35 38 Greatest Support 54 | 40 40 20 30 44 54 Greatest Overweight (x) 1 | . . . 1 1 1 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 6 | 6 6 6 6 6 6 Average Capacity 5 | 5 6 6 6 6 4 Most Carried 6 | 3 6 6 6 6 6 Average Carried 4 | 1 4 5 6 5 3 Final Capacity 6 | 6 6 6 6 6 4 Final Carried 6 | 3 6 6 6 6 4 Class Distribution -------------------- 71% | Mutant 16% | Tank 6% | Scavenger-Tank 4% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Scavenger-Tank | -8/Materials Mutant | -7/Factory Resources | -11 -10 -9 -9 -8 -7 ----------- Run | Scr Mat Mat Min Mat Fac Matter Collected 1048 | . 304 70 82 149 443 Remotely . | . . . . . . Salvage Created 1391 | . 304 60 82 149 796 Parts 79 | . 16 7 4 12 40 Haulers Intercepted 4 | . 1 . . 2 1 Recyclers Shooed 3 | . . 1 1 . 1 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -9 -8 -7 ------- Run | Scr Mat Mat Min Mat Fac Combat Hostiles Destroyed 32 | . 7 3 2 1 19 Melee 1 | . 1 . . . . Guns 10 | . 3 2 . . 5 Cannons 7 | . 3 1 2 1 . AOE 14 | . . . . . 14 Classes Destroyed 10 | . 2 2 . . 6 Worker 2 | . . . . . 2 Builder 1 | . . . . . 1 Hauler 4 | . 1 . . 2 1 Watcher 1 | . . . . . 1 Swarmer 5 | . . 2 . . 3 Grunt 20 | . 7 . 2 . 11 Duelist 1 | . . . . . 1 Sentry 4 | . . 1 . 1 2 Hunter 1 | . . . . . 1 Programmer 1 | . . . . . 1 Best Kill Streak 13 | . 2 3 2 1 13 Combat Bots Only 12 | . 2 3 2 1 12 Max Kills in Single Turn 3 | . 1 1 1 1 3 Gunslinging . | . . . . . . Exploded 2 | . . . . . 2 Melee 1 | . 1 . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -8 -7 -------- Run | Scr Mat Mat Min Mat Fac Damage Taken 3472 | . 502 146 115 100 2609 Core 785 | . 61 6 . 14 704 Absorbed by Shields . | . . . . . . Core Remaining (%) 92 | 100 75 . 98 97 . Volleys Fired 93 | 1 20 11 5 7 49 Largest 3 | 2 2 2 2 3 3 Hottest 193 | 90 90 100 115 193 130 Shots Fired 174 | 2 31 19 10 20 92 Gun 110 | 2 19 8 . 12 69 Cannon 41 | . 12 11 10 8 . Launcher 23 | . . . . . 23 Special . | . . . . . . Kinetic 86 | . 12 11 5 1 57 Thermal 59 | 2 19 8 5 13 12 Explosive 23 | . . . . . 23 Electromagnetic 6 | . . . . 6 . Robot Hit Streak 9 | . 9 6 1 5 6 Robot Miss Streak 6 | . 1 5 6 2 5 Penetration Max . | . . . . . . Secondary Targets 1 | . . . . . 1 Max Gunslinging Chain 1 | . . . . . 1 Shots Hit Robots 121 | . 31 14 2 16 58 Core Hits 89 | . 14 5 3 4 63 Critical Hits 1 | . . 1 . . . Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Melee Attacks 12 | . 12 . . . . Impact 12 | . 12 . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 3308 | . 477 104 88 173 2466 Guns 1164 | . 173 38 . 98 855 Cannons 314 | . 91 66 82 75 . Explosions 1513 | . . . . . 1513 Melee 213 | . 213 . . . . Ramming 104 | . . . 6 . 98 Kinetic 861 | . 91 66 34 . 670 Thermal 553 | . 173 38 48 109 185 Explosive 1513 | . . . . . 1513 Electromagnetic 64 | . . . . 64 . Impact 213 | . 213 . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 5 | . 5 . 1 . 5 Average Corruption 3 | . 4 . 1 . 4 Corruption Purged . | . . . . . . Effects 18 | . 3 . . . 15 Message Errors 3 | . . . . . 3 Matter Fused 5 | . 1 . . . 4 Heat Flow Errors 3 | . 1 . . . 2 Energy Discharges 3 | . 1 . . . 2 Data Loss (minor) 3 | . . . . . 3 Data Loss (major) 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 27 | . 7 . . . 20 Projectiles . | . . . . . . Explosions 20 | . . . . . 20 Melee 7 | . 7 . . . . Knockbacks 1 | . 1 . . . . Impact 1 | . 1 . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 77 | . . . 3 . 74 Shots 3 | . . . . . 3 Rammed 25 | . 1 . 1 . 23 Targets Rammed 41 | . 1 . 1 . 39 Kicked 16 | . . . . . 16 Crushed . | . . . . . . Highest Temperature 506 | 30 230 165 297 506 231 Average Temperature 101 | 18 54 96 148 193 68 Received Heat Transfer 1257 | . 282 18 42 36 879 Effects 7 | . . . 1 5 1 Shutdowns 2 | . . . . 2 . Energy Bleed 2 | . . . . 2 . Interference 2 | . . . 1 . 1 Matter Decay 1 | . . . . 1 . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions 1 | . 1 . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 1227 | . 483 50 100 224 370 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -9 -8 -7 ------- Run | Scr Mat Mat Min Mat Fac Peak Influence 412 | . 130 112 83 93 412 Initial 43 | . . 27 43 31 42 Average 128 | . 62 77 40 51 236 Maximum Alert Level 2 | . . . . . 2 Low Security (%) 76 | 100 100 100 100 100 43 Level 1 19 | . . . . . 48 Level 2 3 | . . . . . 8 Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 9 | . 2 . . 1 6 Investigation 2 | . . . . 1 1 Extermination 1 | . . . . . 1 Reinforcement 6 | . 2 . . . 4 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Construction Impeded 1 | . . . . . 1 Haulers Reinforced 1 | . . . . . 1 Stealth | -11 -10 -9 -9 -8 -7 --------- Run | Scr Mat Mat Min Mat Fac Distress Signals 3 | . 1 . . . 2 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 57 | . 12 5 2 1 37 Peak Tracking Total 15 | . 2 4 2 1 15 Tactical Retreats 3 | . 1 . . . 2 Traps | -11 -10 -9 -9 -8 -7 ------- Run | Scr Mat Mat Min Mat Fac Traps Triggered 6 | . 3 . . 1 2 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -8 -7 ---------- Run | Scr Mat Mat Min Mat Fac Machines Disabled 2 | . . . . . 2 Max in Single Turn 1 | . . . . . 1 Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -9 -9 -8 -7 --------- Run | Scr Mat Mat Min Mat Fac Machines Accessed 7 | . 1 1 2 1 2 Terminals 5 | . . 1 1 1 2 Fabricators . | . . . . . . Repair Stations 1 | . 1 . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 15 | . 1 3 5 2 4 Successful 10 | . 1 1 3 1 4 Failed 5 | . . 2 2 1 . Catastrophic 1 | . . 1 . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 13 | . . 3 4 2 4 Fabricators . | . . . . . . Repair Stations 1 | . 1 . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 9 | . . 1 3 1 4 Record 4 | . . . 2 . 2 Open Door 1 | . . . 1 . . Alert Level 1 | . . 1 . . . Recall Investigation 1 | . . . . 1 . Zone Layout 2 | . . . . . 2 Fabricator Hacks . | . . . . . . Repair Station Hacks 1 | . 1 . . . . Scan Component 1 | . 1 . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 5 | . . 1 1 1 2 Full Trace Events 2 | . . 1 . . 1 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 ------------ Run | Scr Mat Mat Min Mat Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -8 -7 -------- Run | Scr Mat Mat Min Mat Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -8 -7 ------- Run | Scr Mat Mat Min Mat Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -8 -7 ------------- Run | Scr Mat Mat Min Mat Fac Turns Passed 2248 | 71 601 90 203 365 918 Spaces Moved 1542 | 36 371 49 130 238 718 Core 6 | 3 . . . . 3 Treads 116 | 33 83 . . . . Legs 906 | . 288 49 130 238 201 Wheels . | . . . . . . Hover 514 | . . . . . 514 Flight . | . . . . . . Fastest Speed 46 | 50 120 120 120 120 46 Average Speed 113 | 150 128 120 138 136 90 Slowest Speed 160 | 160 160 120 150 150 126 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 22 | 5 49 7 38 18 19 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 56 | . . . 3 3 50 Melee . | . . . . . . Projectile 6 | . . . 3 3 . AOE 50 | . . . . . 50 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -8 -7 --------- Run | Scr Mat Mat Min Mat Fac Total 1867 | 51 444 61 143 262 906 Wait 47 | . 11 . . . 36 Move 1537 | 35 370 48 129 237 718 Hop . | . . . . . . Pick Up 42 | 9 11 1 . 2 19 Fast Attach 15 | . 2 . 3 6 4 Attach 29 | 6 1 1 . . 21 Detach . | . . . . . . Swap 13 | . 8 . 2 2 1 Drop 25 | . 8 . 3 8 6 Fire 93 | 1 20 11 5 7 49 Melee 12 | . 12 . . . . Ram 6 | . . . . . 6 Kick 35 | . 1 . 1 . 33 Crush . | . . . . . . Escape Stasis 13 | . . . . . 13 Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials -7/Factory (discovered 1 exit: [Low]) History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 16) 72 | -11/Scrapyard | Entered Materials 308 | -10/Materials | Build established: Mutant 599 | -10/Materials | Discovered new exit (range 15) 673 | -10/Materials | Entered another Materials area 673 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 745 | -9/Materials | Discovered new exit (range 15) 763 | -9/Materials | Entered Mines 803 | -9/Mines | Assembled infested the area 811 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 933 | -9/Mines | Discovered new exit (range 6) 966 | -9/Mines | Entered Materials 966 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 1257 | -8/Materials | Discovered new exit (range 9) 1331 | -8/Materials | Entered Factory 1331 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1342 | -7/Factory | Discovered new exit (range 17) 1489 | -7/Factory | Build established: Tank 1696 | -7/Factory | Lost 9 parts (2p3n1u3w) 1735 | -7/Factory | Core integrity fell below 50% 1750 | -7/Factory | Core integrity fell below 20% 1785 | -7/Factory | Lost 6 parts (1p2n2u1w) 1824 | -7/Factory | Lost 3 parts (1n2w) 1829 | -7/Factory | Destroyed 12 combat bots 1869 | -7/Factory | Build established: Mutant 2249 | -7/Factory | Destroyed self with Rocket Launcher Last Messages --------------- 02164_ Field strength at 30. 02165_ Field strength at 23. 02166_ Field strength at 16. 02167_ Field strength at 9. 02169_ System corrupted: Heat flow error (+166). 02194_ Field strength at 2. 02195_ Stasis field depleted. 02201_ U-05 Engineer lays Concrete. 02202_ L1GI=K/GZ/|UM MVJ S%I 02216_ Slammed into U-05 Engineer. 02230_ System corrupted: Substantial component data lost. 02231_ Acquired 60 matter. 02232_ Acquired 4 matter. 02235_ Acquired 5 matter. 02236_ Acquired 3 matter. 02238_ Acquired 5 matter. 02239_ Acquired 4 matter. 02249_ System corrupted: Matter fused (-9). 02249_ Destroyed Welding Torch. 02249_ G-47 Trooper destroyed. 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""????????? | | ?????# ????"" + +???????"" ??????? | | ?????# ???????# %%% #????????"???????? | | ###### ???????# % #????????????????? | | %! # ???????# % % #????????????????? | | """" ########## % % #????????????????? | | """" / % % #????????????????? | | "" ############ ##/########## #??????????? | | #??????????# # ????????+#####+#??????????? | | " " #??????????# # ? !?????????????????????????? | | "R" #??????????# #??? !!????????????????????????? | | """ #??????????# #???? ???????????????????????? | | #??????????# ###???###??????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 21 Energy Capacity 440 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Range 14 Terrain Scan Density 85 ECM Strength 2 Armor Coverage 225 Reclamation Efficiency 15 Melee Speed Boost 20 Evasion (%) 55 Targeting Accuracy 5 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MiniCloakBiocell Manual? 0 Play Time 00:32:45 Cumulative 13.6 hours Start 2021.10.21 @ 05:29:45 End 2021.10.21 @ 05:58:53 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 27 Rogue 23 Adventurer 4 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 16 Gallery% 22 Achievement% 17 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a272ff00-f919-425e-ad50-026211124255