Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.28 @ 15:18:50

Player: ToasterKoishi

Result: Destroyed by S-43 Plague with Heavy Machine Gun

 Performance 
-------------
Evolutions (8)             4000
Regions Visited (16)       3200
Robots Destroyed (19)      95
Value Destroyed (626)      626
Prototype IDs (3)          60
Alien Tech Used (0)        0
Bonus (5146)               5146
              TOTAL SCORE: 13127

 Bonus
-------
Pacifist                   4085
High Alert Combat Kills    61
Entered DSFs               1000

 Cogmind 
---------
Core Integrity             0/1450
Matter                     61/300
Energy                     87/100
System Corruption          6%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -2/Research

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (2) ---
               (None)
>          --- UTILITY (18) -----
  Advanced Terrain Scan Processor
  Advanced Terrain Scan Processor
  Improved Utility Shielding
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (5) ----
     Light Quantum Reactor
           Graphene Brace
  Improved Plasma Cutter
           Katana

 Peak State 
------------
>              --- POWER ------------
         Light Fission Core
>              --- PROPULSION -------
                   (None)
>              --- UTILITY ----------
  Experimental Heat Sink
      Advanced Weight Redist. System
               Structural Scanner
               Terrain Scanner
      Improved Terrain Scanner
      Improved Terrain Scan Processor
      Advanced Terrain Scan Processor
      Advanced Terrain Scan Processor
     Precision Energy Filter
      Improved Utility Shielding
               Hacking Suite
>              --- WEAPON -----------
                   (None)
>              --- INVENTORY --------
      Improved Utility Shielding
               Graphene Brace
         Heavy Rocket Launcher
      Improved Plasma Cutter
               Katana
[Rating: 46]

 Favorites 
-----------
Power                      Light Fission Core
  Power Core               Light Fission Core
Propulsion                 None
Utility                    Advanced Terrain Scan Processor
  Device                   Terrain Scanner
  Processor                Advanced Terrain Scan Processor
  Hackware                 Hacking Suite
  Protection               Improved Utility Shielding
Weapon                     Katana
  Launcher                 Tactical Quantum Warhead
  Slashing Weapon          Katana

 Build                          | -11 -10 -10 -9  -9  -8  -7  -7  -6  -5  -5  -5  -4  -4  -3  -3  -2  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac DSF Fac Fac Was Fac Fac DSF Res Qua Res 
Slots Evolved              16   | .   .   .   2   .   2   2   .   2   2   .   .   2   .   2   .   2   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  16   | .   .   .   2   .   2   2   .   2   2   .   .   2   .   2   .   2   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             25   | .   .   .   .   .   3   1   .   .   3   .   4   .   1   7   3   3   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
    Engine                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Core                   1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  16   | .   .   .   .   .   3   1   .   .   3   .   3   .   1   3   2   .   
    Device                 10   | .   .   .   .   .   2   1   .   .   1   .   2   .   .   3   1   .   
    Storage                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Processor              3    | .   .   .   .   .   1   .   .   .   1   .   1   .   .   .   .   .   
    Hackware               1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
    Protection             2    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   8    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   1   3   
    Energy Gun             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   2   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   1   1   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  3    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   2   .   .   
Parts Lost                 11   | .   .   .   .   .   .   .   .   1   .   .   .   .   .   8   .   2   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  8    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   6   .   1   
  Weapon                   2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   
  Highest Loss Streak      5    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   5   .   2   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     25   | .   .   .   .   .   8   26  30  22  25  35  53  52  56  42  19  15  
  Device                   12   | .   .   .   .   .   5   18  23  15  14  17  26  26  26  18  4   2   
  Processor                8    | .   .   .   .   .   2   7   7   6   8   11  15  15  15  14  9   8   
  Hackware                 1    | .   .   .   .   .   .   .   .   .   2   5   5   5   5   4   .   .   
  Protection               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   4   1   4   4   
Naked Turns                360  | .   41  113 104 43  59  .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             12   | .   .   .   .   .   2   3   3   3   3   3   10  10  12  12  3   3   
  Greatest Support         12   | 3   3   3   3   3   3   3   3   3   3   3   12  12  12  12  3   3   
  Greatest Overweight (x)  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 5    | 5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   
  Average Capacity         5    | 5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   
  Most Carried             5    | 2   3   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   
  Average Carried          4    | 1   2   4   4   5   4   4   4   4   4   4   4   5   4   4   4   4   
  Final Capacity           5    | 5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   
  Final Carried            5    | 2   3   5   5   5   5   4   5   5   4   5   5   5   5   5   4   4   

 Class Distribution 
--------------------
 51% | Mutant
 48% | Scout

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -9/Materials
 Mutant | -9/Mines
 Mutant | -8/Materials
  Scout | -7/Factory
  Scout | -7/DSF
  Scout | -6/Factory
  Scout | -5/Factory
  Scout | -5/Waste
  Scout | -5/Factory
  Scout | -4/Factory
  Scout | -4/DSF
 Mutant | -3/Research
 Mutant | -3/Quarantine
 Mutant | -2/Research

 Resources                      | -11 -10 -10 -9  -9  -8  -7  -7  -6  -5  -5  -5  -4  -4  -3  -3  -2  
-----------                Run  | Yrd Mat Min Mat Min Mat Fac DSF Fac Fac Was Fac Fac DSF Res Qua Res 
Matter Collected           639  | 194 .   53  .   43  123 .   .   5   .   .   50  .   .   87  .   84  
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            243  | .   .   .   .   .   .   .   .   .   .   .   .   .   .   80  .   163 
  Parts                    19   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   8   .   11  
Haulers Intercepted        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  -8  -7  -7  -6  -5  -5  -5  -4  -4  -3  -3  -2  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac DSF Fac Fac Was Fac Fac DSF Res Qua Res 
Combat Hostiles Destroyed  14   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   10  
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  AOE                      13   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   9   
Classes Destroyed          3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   2   
  Worker                   4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   
  Recycler                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Swarmer                  14   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   10  
Best Kill Streak           9    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   9   
  Combat Bots Only         5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   5   
Max Kills in Single Turn   5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   5   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   4   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -8   -7   -7   -6   -5   -5   -5   -4   -4   -3   -3   -2   
--------                   Run  | Yrd  Mat  Min  Mat  Min  Mat  Fac  DSF  Fac  Fac  Was  Fac  Fac  DSF  Res  Qua  Res  
Hostile Shots Fired        323  | .    .    17   36   3    32   .    5    7    4    .    1    .    9    110  6    93   
  Missed                   126  | .    .    6    18   .    13   .    1    2    1    .    1    .    6    42   3    33   
Damage Taken               4296 | .    .    90   187  50   302  .    115  88   59   .    .    .    230  1470 68   1637 
  Core                     3598 | .    .    90   187  50   300  .    115  68   59   .    .    .    159  1043 68   1459 
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Redirected to Shielding  116  | .    .    .    .    .    .    .    .    .    .    .    .    .    17   84   .    15   
Core Remaining (%)         68   | 100  .    64   .    40   45   .    83   92   .    .    94   .    86   .    14   .    
Volleys Fired              7    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    4    
  Largest                  1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    1    
  Hottest                  39   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    39   .    20   
Shots Fired                7    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    4    
  Gun                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cannon                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Launcher                 7    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    4    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Thermal                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosive                7    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    4    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Robot Miss Streak        3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    1    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    1    
  Core Hits                27   | .    .    .    .    1    .    .    .    .    .    .    .    .    .    9    .    17   
  Critical Kills           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
    Sever                  1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
Melee Attacks              5    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    1    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 5    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    1    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           1964 | .    .    .    .    13   4    .    .    .    .    .    .    .    .    443  .    1504 
  Guns                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cannons                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               1896 | .    .    .    .    .    .    .    .    .    .    .    .    .    .    415  .    1481 
  Melee                    28   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    28   .    .    
  Ramming                  40   | .    .    .    .    13   4    .    .    .    .    .    .    .    .    .    .    23   
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Thermal                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosive                1896 | .    .    .    .    .    .    .    .    .    .    .    .    .    .    415  .    1481 
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 28   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    28   .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         6    | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    6    
  Average Corruption       3    | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    3    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Message Errors         1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            90   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    90   
  Projectiles              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               90   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    90   
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      275  | .    .    .    .    6    2    .    .    .    .    .    .    .    .    .    .    267  
  Shots                    4    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    
  Rammed                   11   | .    .    .    .    4    1    .    .    .    .    .    .    .    .    1    .    5    
Targets Rammed             11   | .    .    .    .    4    1    .    .    .    .    .    .    .    .    1    .    5    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Average Temperature      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Received Heat Transfer   342  | .    .    .    24   18   108  .    9    45   27   .    .    .    .    111  .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -8  -7  -7  -6  -5  -5  -5  -4  -4  -3  -3  -2  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac DSF Fac Fac Was Fac Fac DSF Res Qua Res 
Peak Influence             816  | .   45  62  207 80  106 97  67  70  155 69  70  34  41  313 220 816 
  Initial                  175  | .   .   17  24  80  31  47  67  35  34  54  48  34  26  22  175 123 
  Average                  118  | .   36  33  60  80  54  70  67  42  102 60  62  34  33  126 176 493 
Maximum Alert Level        3    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   1   3   
  Low Security (%)         85   | 100 100 100 98  100 100 100 100 100 100 100 100 100 100 60  94  31  
  Level 1                  8    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   39  5   2   
  Level 2                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   21  
  Level 3                  3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   44  
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          12   | .   2   .   2   .   1   .   .   1   1   .   .   .   1   3   1   .   
  Investigation            5    | .   1   .   1   .   .   .   .   1   1   .   .   .   .   .   1   .   
  Extermination            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Reinforcement            6    | .   1   .   1   .   1   .   .   .   .   .   .   .   1   2   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -8  -7  -7  -6  -5  -5  -5  -4  -4  -3  -3  -2  
---------                  Run  | Yrd Mat Min Mat Min Mat Fac DSF Fac Fac Was Fac Fac DSF Res Qua Res 
Distress Signals           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              97   | .   1   4   15  3   7   .   1   6   7   4   1   .   3   20  4   21  
  Peak Tracking Total      13   | .   .   3   10  3   5   .   2   5   7   4   1   .   4   13  4   12  
  Tactical Retreats        17   | .   .   1   2   .   2   .   .   1   1   .   1   .   1   5   1   2   

 Traps                          | -11 -10 -10 -9  -9  -8  -7  -7  -6  -5  -5  -5  -4  -4  -3  -3  -2  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac DSF Fac Fac Was Fac Fac DSF Res Qua Res 
Traps Triggered            7    | .   .   .   1   .   .   .   1   1   2   .   .   .   .   1   1   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                2    | .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Triggered                1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
Most Traps Carried         3    | .   .   3   3   2   2   2   2   2   1   1   1   .   1   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -8  -7  -7  -6  -5  -5  -5  -4  -4  -3  -3  -2  
----------                 Run  | Yrd Mat Min Mat Min Mat Fac DSF Fac Fac Was Fac Fac DSF Res Qua Res 
Machines Disabled          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Max in Single Turn       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -8  -7  -7  -6  -5  -5  -5  -4  -4  -3  -3  -2  
---------                  Run  | Yrd Mat Min Mat Min Mat Fac DSF Fac Fac Was Fac Fac DSF Res Qua Res 
Machines Accessed          13   | .   1   .   2   .   .   1   .   1   2   .   1   1   .   3   1   .   
  Terminals                11   | .   .   .   2   .   .   1   .   1   1   .   1   1   .   3   1   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Total Hacks                24   | .   3   .   3   .   .   1   .   2   4   .   3   1   .   5   2   .   
  Successful               9    | .   1   .   2   .   .   1   .   .   1   .   1   1   .   2   .   .   
  Failed                   15   | .   2   .   1   .   .   .   .   2   3   .   2   .   .   3   2   .   
    Catastrophic           5    | .   .   .   .   .   .   .   .   1   2   .   1   .   .   .   1   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   7    | .   3   .   1   .   .   .   .   .   .   .   3   .   .   .   .   .   
  Terminals                20   | .   .   .   3   .   .   1   .   2   3   .   3   1   .   5   2   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          3    | .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Terminal Hacks             8    | .   .   .   2   .   .   1   .   .   1   .   1   1   .   2   .   .   
  Open DSF                 2    | .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   
  Branch Access Points     3    | .   .   .   1   .   .   .   .   .   .   .   1   .   .   1   .   .   
  Emergency Access Points  2    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Surveillance Status      1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Tunnel                 1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         9    | .   .   .   1   .   .   .   .   1   2   .   1   1   .   2   1   .   
  Full Trace Events        2    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -8  -7  -7  -6  -5  -5  -5  -4  -4  -3  -3  -2  
------------               Run  | Yrd Mat Min Mat Min Mat Fac DSF Fac Fac Was Fac Fac DSF Res Qua Res 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -8  -7  -7  -6  -5  -5  -5  -4  -4  -3  -3  -2  
--------                   Run  | Yrd Mat Min Mat Min Mat Fac DSF Fac Fac Was Fac Fac DSF Res Qua Res 
Total Allies               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -8  -7  -7  -6  -5  -5  -5  -4  -4  -3  -3  -2  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac DSF Fac Fac Was Fac Fac DSF Res Qua Res 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -10 -9  -9  -8  -7  -7  -6  -5  -5  -5  -4  -4  -3  -3  -2  
-------------              Run  | Yrd Mat Min Mat Min Mat Fac DSF Fac Fac Was Fac Fac DSF Res Qua Res 
Turns Passed               1532 | 16  41  113 104 43  92  111 16  92  114 38  145 8   50  318 99  132 
Spaces Moved               2676 | 28  80  213 195 64  158 135 30  146 218 73  276 16  93  565 172 214 
  Core                     2676 | 28  80  213 195 64  158 135 30  146 218 73  276 16  93  565 172 214 
  Treads                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Legs                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Wheels                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fastest Speed            50   | 50  50  50  50  50  50  50  50  50  50  50  50  50  50  50  50  50  
  Average Speed            50   | 50  50  50  50  50  50  50  50  50  50  50  50  50  50  50  50  50  
  Slowest Speed            50   | 50  50  50  50  50  50  50  50  50  50  50  50  50  50  50  50  50  
  Overloaded Moves         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Exploration Rate (%)       25   | 3   25  68  29  14  24  4   41  5   8   74  7   1   81  22  23  10  
  Regions Visited          16
    Branch Regions         3
  Pre-discovered Areas     2    | .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Known Exits Taken        4    | .   .   .   1   .   .   1   .   .   .   .   .   1   .   1   .   .   
  Unknown Exits Taken      8    | 1   1   1   .   1   1   .   .   1   .   .   1   .   .   .   1   .   
Scrap Searched             2    | .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Spaces Dug                 67   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   66  
Terrain Destroyed          154  | .   .   .   .   .   .   .   .   .   .   .   .   .   .   15  .   139 
  Melee                    2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   
  Projectile               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  AOE                      152  | .   .   .   .   .   .   .   .   .   .   .   .   .   .   14  .   138 
Terrain Rammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Actions                        | -11 -10 -10 -9  -9  -8  -7  -7  -6  -5  -5  -5  -4  -4  -3  -3  -2  
---------                  Run  | Yrd Mat Min Mat Min Mat Fac DSF Fac Fac Was Fac Fac DSF Res Qua Res 
Total                      2837 | 29  80  219 201 74  172 177 30  165 222 73  280 15  95  591 184 230 
  Wait                     78   | .   .   3   4   7   5   42  .   .   1   .   .   .   .   7   9   .   
  Move                     2663 | 27  79  212 194 64  157 134 29  145 218 72  275 15  92  565 171 214 
  Hop                      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Pick Up                  18   | 2   1   3   1   .   3   .   1   2   .   1   1   .   1   1   .   1   
  Fast Attach              14   | .   .   .   .   .   3   .   .   .   2   .   3   .   1   4   1   .   
  Attach                   11   | .   .   .   .   .   .   1   .   .   1   .   1   .   .   3   2   3   
  Detach                   5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   1   2   
  Swap                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drop                     10   | .   .   1   1   .   3   .   .   2   .   .   .   .   1   2   .   .   
  Fire                     7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   4   
  Melee                    5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   1   
  Ram                      9    | .   .   .   .   3   1   .   .   .   .   .   .   .   .   .   .   5   
  Kick                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Escape Stasis            15   | .   .   .   .   .   .   .   .   15  .   .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Trap                     2    | .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials (discovered 4 exits: [*Mat] / *Min / *Sto x2)
-9/Mines (discovered 2 exits: [*Mat x2])
-8/Materials
-7/Factory
-7/DSF
-6/Factory
-5/Factory
-5/Waste
-5/Factory (discovered 3 exits: *Fac / Upp x2)
-4/Factory
-4/DSF
-3/Research (discovered 2 exits: *Qua x2)
-3/Quarantine
-2/Research

 History 
---------
 Turn | Location      | Event
    5 | -11/Scrapyard | Discovered new exit (range 16)
   17 | -11/Scrapyard | Entered Materials
   51 | -10/Materials | Discovered new exit (range 14)
   58 | -10/Materials | Entered Mines
   76 | -10/Mines     | Found a hidden stash of uninstalled traps
  134 | -10/Mines     | Learned Materials stockpile data
  164 | -10/Mines     | Discovered new exit (range 15)
  171 | -10/Mines     | Entered Materials
  171 | -9/Materials  | Evolved 2 slots: Utility x2
  215 | -9/Materials  | Identified exit to Mines
  215 | -9/Materials  | Identified exit to Storage
  252 | -9/Materials  | Discovered new exit (range 15)
  275 | -9/Materials  | Entered Mines
  281 | -9/Mines      | Discovered new exit (range 5)
  295 | -9/Mines      | Discovered new exit (range 9)
  317 | -9/Mines      | Build established: Mutant
  318 | -9/Mines      | Core integrity fell below 50%
  318 | -9/Mines      | Entered Materials
  318 | -8/Materials  | Evolved 2 slots: Utility x2
  398 | -8/Materials  | Core integrity fell below 50%
  398 | -8/Materials  | Discovered new exit (range 13)
  410 | -8/Materials  | Entered Factory
  410 | -7/Factory    | Evolved 2 slots: Utility x2
  520 | -7/Factory    | Identified exit to DSF
  521 | -7/Factory    | Entered DSF
  531 | -7/DSF        | Discovered new exit (range 11)
  537 | -7/DSF        | Entered Factory
  537 | -6/Factory    | Evolved 2 slots: Utility x2
  586 | -6/Factory    | Discovered new exit (range 16)
  629 | -6/Factory    | Entered another Factory area
  629 | -5/Factory    | Evolved 2 slots: Utility x2
  667 | -5/Factory    | Build established: Scout
  743 | -5/Factory    | Sucked down chute
  743 | -5/Factory    | Entered Waste
  747 | -5/Waste      | Spotted C-40 Crusher
  762 | -5/Waste      | Spotted C-40 Crusher
  764 | -5/Waste      | Spotted C-40 Crusher
  765 | -5/Waste      | Discovered new exit (range 16)
  766 | -5/Waste      | Spotted C-40 Crusher
  781 | -5/Waste      | Entered Factory
  786 | -5/Factory    | Discovered new exit (range 6)
  839 | -5/Factory    | Identified exit to Upper Caves
  926 | -5/Factory    | Entered another Factory area
  926 | -4/Factory    | Evolved 2 slots: Utility x2
  934 | -4/Factory    | Identified exit to DSF
  934 | -4/Factory    | Entered DSF
  955 | -4/DSF        | Additional patrols routed to DSF
  977 | -4/DSF        | Discovered new exit (range 11)
  984 | -4/DSF        | Entered Research
  984 | -3/Research   | Evolved 2 slots: Utility x2
 1088 | -3/Research   | Identified exit to Quarantine
 1178 | -3/Research   | Lost 5 parts (1p3u1w)
 1258 | -3/Research   | Core integrity fell below 50%
 1284 | -3/Research   | Found Prototype Launcher
 1286 | -3/Research   | Found Prototype Launcher
 1286 | -3/Research   | Identified Tactical Quantum Warhead (x2)
 1300 | -3/Research   | Core integrity fell below 20%
 1301 | -3/Research   | Spotted B-86 Titan
 1302 | -3/Research   | Entered Quarantine
 1398 | -3/Quarantine | Discovered new exit (range 10)
 1401 | -3/Quarantine | Entered Research
 1401 | -2/Research   | Evolved 2 slots: Utility x2
 1404 | -2/Research   | Build established: Mutant
 1507 | -2/Research   | Core integrity fell below 50%
 1515 | -2/Research   | Core integrity fell below 20%
 1533 | -2/Research   | Destroyed by S-43 Plague with Heavy Machine Gun

 Last Messages 
---------------
01472_ S-43 Plague destroyed. <x4>
01472_ Destroyed Wheel.
01472_ K-01 Serf destroyed.
01474_ Destroyed Xenon Bombardment Thruster.
01474_ Tactical Quantum Warhead destroyed.
01474_ Destroyed Tactical Quantum Warhead.
01475_ The unstable cave ceiling collapses.
01476_ Terrain Scanner destroyed.
01479_ The unstable cave ceiling collapses.
01479_ Slammed into S-43 Plague. <x2>
01481_ The unstable cave ceiling collapses.
01481_ Slammed into S-43 Plague. <x2>
01482_ Destabilizing: Core damaged (-14).
01483_ %>OB6 DGALOY&DRCX>:YP<KSYO40P
01483_ Slammed into S-43 Plague.
01483_ S-43 Plague destroyed.
01485_ The unstable cave ceiling collapses. <x6>
01508_ K-01 Serf destroyed.
01512_ K-01 Serf collects debris. <x2>
01527_ ALERT: Security rotation in progress.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           72
Energy Generation          18
Energy Capacity            160
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         16
Terrain Scan Density       510
Additional Mass Support    9
Utility Shielding          66
Evasion (%)                50
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              GuidedCobblerArmor
  Manual?         0
Play Time         00:38:44
  Cumulative      85.5 hours
  Start           2024.04.28 @ 14:40:42
  End             2024.04.28 @ 15:18:50
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          79
  Rogue           79
  Adventurer      0
  Explorer        0
Win Type          -
  Total           11
  Types           10/0/1/0/0/0/0/0/0
Lore%             51
Gallery%          46
Achievement%      46
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        2
Font              16/SmallcapsGlow
Map View          64x51
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             X


RUN: fc6e3494-28f2-4a4a-8269-9064557db422