Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.05.29 @ 22:29:41 Player: Infomantis Result: Destroyed by Y-64 Sentinel with Wave Gun Performance ------------- Evolutions (6) 3000 Regions Visited (11) 2200 Robots Destroyed (121) 605 Value Destroyed (3785) 3785 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (54) 54 TOTAL SCORE: 9864 Bonus ------- High Alert Combat Kills 54 Cogmind --------- Core Integrity 0/1150 Matter 233/300 Energy 100/100 System Corruption 22% Temperature Cool (9) Movement Core (50) Location -4/Armory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (10) ----- Advanced Signal Interpreter Melee Analysis Suite > --- WEAPON (3) ------- (None) > --- INVENTORY (4) ---- Power Amplifier Advanced Heat Sink Advanced Cloaking Device Advanced Cloaking Device Peak State ------------ > --- POWER ------------ Neutrino Core Reinforced Fission Core > --- PROPULSION ------- Heavy Treads Advanced Medium Treads Myomer Leg > --- UTILITY ---------- Large Storage Unit Visual Processing Unit Improved Sensor Array Advanced Signal Interpreter Transport Network Coupler 0b10 Decoder Chip [Generic] Advanced Targeting Computer Advanced Targeting Computer Advanced Targeting Computer Improved Target Analyzer > --- WEAPON ----------- High-powered Shotgun Coil Gun KE Penetrator > --- INVENTORY -------- Micro Fission Core Myomer Leg Myomer Leg Armored Wheel Power Amplifier Improved Heat Sink Advanced Heat Sink Advanced Targeting Computer Improved Medium Armor Plating Shock Bomb Launcher [Rating: 84] Favorites ----------- Power Enhanced Nuclear Core Engine Cooled Ion Engine Power Core Enhanced Nuclear Core Propulsion Armored Leg Treads Light Treads Leg Armored Leg Wheel Compact Wheel Hover Unit Airjet Flight Unit Flight Unit Utility Advanced Targeting Computer Device Improved Sensor Array Storage Medium Storage Unit Processor Advanced Targeting Computer Protection Improved Core Shielding Weapon KE Penetrator Energy Gun Improved EM Shotgun Energy Cannon Heavy Disruptor Cannon Ballistic Gun KE Penetrator Ballistic Cannon Bore Cannon Launcher Shock Bomb Launcher Special Weapon Molecular Deconstructor Slashing Weapon Power Sword Build | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -4 -4 ------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Fac Fac Arm Slots Evolved 12 | . . 2 . 2 2 2 . . 2 2 . Power 1 | . . . . . . . . . . 1 . Propulsion 2 | . . 2 . . . . . . . . . Utility 8 | . . . . 2 2 2 . . 2 . . Weapon 1 | . . . . . . . . . . 1 . Parts Attached 194 | 6 6 26 3 15 18 19 8 4 58 24 7 Power 24 | 1 1 7 . . 3 3 1 . 5 2 1 Engine 14 | 1 1 7 . . 3 1 . . 1 . . Core 10 | . . . . . . 2 1 . 4 2 1 Reactor . | . . . . . . . . . . . . Propulsion 60 | 2 2 10 1 6 6 6 1 . 12 12 2 Treads 11 | . . 3 . . 3 . . . 1 4 . Leg 32 | 2 2 2 1 . 3 6 1 . 9 6 . Wheel 7 | . . 4 . . . . . . 1 2 . Hover 7 | . . . . 6 . . . . 1 . . Flight 3 | . . 1 . . . . . . . . 2 Utility 55 | 1 1 3 . 6 4 7 1 2 22 4 4 Device 26 | . . . . 3 . 4 1 1 13 1 3 Storage 3 | 1 . 1 . . . . . . 1 . . Processor 24 | . 1 2 . 2 4 3 . 1 8 2 1 Hackware . | . . . . . . . . . . . . Protection 2 | . . . . 1 . . . . . 1 . Artifact . | . . . . . . . . . . . . Weapon 55 | 2 2 6 2 3 5 3 5 2 19 6 . Energy Gun 15 | 1 1 3 1 2 . . . . 6 1 . Energy Cannon 6 | . . 1 . . . . 1 . 4 . . Ballistic Gun 22 | 1 1 2 . 1 4 1 . 1 7 4 . Ballistic Cannon 3 | . . . 1 . 1 . . 1 . . . Launcher 3 | . . . . . . . 1 . 1 1 . Special Weapon 3 | . . . . . . . 2 . 1 . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon 3 | . . . . . . 2 1 . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 7 | . . 2 . . . 3 1 . 1 . . Parts Lost 80 | . 4 10 . 2 8 3 6 . 18 24 5 Power 8 | . . 2 . . 1 . . . 2 2 1 Propulsion 29 | . 1 7 . 1 4 . 1 . 5 8 2 Utility 19 | . . . . . . 2 4 . 4 7 2 Weapon 24 | . 3 1 . 1 3 1 1 . 7 7 . Highest Loss Streak 16 | . 3 6 . 2 2 1 6 . 6 16 5 Average Slot Usage (%) 89 | . 91 79 100 96 95 97 90 74 89 85 38 Engine 3 | . 14 9 11 9 6 1 . . . . . Core 3 | . . . . . . 4 5 6 3 8 . Treads 4 | . . 4 18 2 11 2 . . 2 7 3 Leg 13 | . 27 8 3 2 10 22 25 20 14 5 . Wheel 3 | . . 16 22 4 . . . . . . . Hover 2 | . . . . 24 5 . . . . . . Device 8 | . . . . 9 7 17 17 10 10 3 8 Storage 6 | . 14 11 11 9 7 6 6 6 5 4 . Processor 28 | . 12 11 11 18 30 27 24 18 39 41 25 Energy Gun 3 | . 8 10 11 9 1 . . . 2 2 . Ballistic Gun 5 | . 14 5 2 5 9 7 . 4 3 9 . Ballistic Cannon 1 | . . . 8 2 2 . . 4 . . . Naked Turns . | . . . . . . . . . . . . Heaviest Build 67 | 13 13 22 28 29 30 35 42 33 52 67 6 Greatest Support 100 | 20 20 42 26 36 40 68 68 52 80 100 12 Greatest Overweight (x) 14 | . . 1 1 3 1 1 . . 14 2 . Average Overweight (x) . | . . . . . . . . . . . . Largest Inventory Capacity 10 | 6 6 8 8 8 8 8 8 8 10 10 4 Average Capacity 8 | 5 6 7 8 8 8 8 8 8 9 9 4 Most Carried 10 | 6 6 8 8 8 8 8 8 8 10 10 4 Average Carried 7 | 3 5 6 7 7 7 7 7 7 9 8 3 Final Capacity 10 | 6 6 8 8 8 8 8 8 8 10 4 4 Final Carried 10 | 6 6 8 8 8 8 8 7 8 10 4 4 Class Distribution -------------------- 32% | Scavenger-Skirmisher 23% | Mutant 18% | Scavenger-Mutant 9% | Skirmisher 8% | Scavenger-Gunner 5% | Assassin Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Mutant | -8/Materials Scavenger-Skirmisher | -7/Factory Scavenger-Skirmisher | -6/Factory Skirmisher | -6/Lower Caves Skirmisher | -6/Lower Caves Scavenger-Skirmisher | -5/Factory Scavenger-Gunner | -4/Factory Mutant | -4/Armory Resources | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -4 -4 ----------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Fac Fac Arm Matter Collected 3241 | 240 150 364 175 197 441 219 45 28 1085 285 12 Remotely . | . . . . . . . . . . . . Salvage Created 5052 | . 252 799 294 442 552 511 . . 1781 421 . Parts 317 | . 14 70 21 28 31 30 . . 105 18 . Haulers Intercepted 6 | . . 4 . 1 . . . . 1 . . Recyclers Shooed 4 | . . . 2 . . 1 . . 1 . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 1 | . . . . . . . . 1 . . . Prevented 1 | . . . . . . . . 1 . . . Kills | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -4 -4 ------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Fac Fac Arm Combat Hostiles Destroyed 87 | . 7 16 10 6 9 6 . . 27 6 . Melee 5 | . . . . . . 5 . . . . . Guns 65 | . 7 16 6 5 7 1 . . 18 5 . Cannons 8 | . . . 1 1 2 . . . 4 . . AOE 6 | . . . 2 . . . . . 3 1 . Classes Destroyed 13 | . 2 4 1 1 . 2 . . 2 1 . Worker 7 | . . 3 . . 3 . . . 1 . . Builder 5 | . . . . . . . . . 4 1 . Hauler 6 | . . 4 . 1 . . . . 1 . . Recycler 5 | . . . 1 2 . . . . 2 . . Mechanic 1 | . . . . . . 1 . . . . . Watcher 10 | . . 2 . 1 . 3 . . 4 . . Swarmer 36 | . 3 10 8 3 . . . . 12 . . Grunt 21 | . 4 3 2 1 3 . . . 6 2 . Brawler 1 | . . . . . . . . . 1 . . Duelist 1 | . . . . . . . . . . 1 . Sentry 13 | . . 3 . 1 6 2 . . 1 . . Hunter 8 | . . . . 1 . 2 . . 3 2 . Programmer 7 | . . . . . . 2 . . 4 1 . Best Kill Streak 7 | . 3 7 4 5 5 3 . . 5 5 . Combat Bots Only 5 | . 3 5 4 3 3 3 . . 5 3 . Max Kills in Single Turn 3 | . 1 2 2 2 2 1 . . 3 2 . Gunslinging 1 | . . 1 . 1 . . . . 1 . . Exploded 3 | . . . 2 . . . . . 3 1 . Melee 1 | . . . . . . 1 . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -4 -4 -------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Fac Fac Arm Damage Taken 12755 | . 534 1068 345 274 1447 1789 485 . 2904 3373 536 Core 2494 | . 98 238 59 19 217 215 52 . 429 784 383 Absorbed by Shields 41 | . . . . . 41 . . . . . . Core Remaining (%) 67 | 100 60 . 25 96 69 . . 68 57 . . Volleys Fired 334 | . 30 83 24 21 37 5 11 . 102 21 . Largest 3 | . 2 2 2 2 2 1 1 . 2 3 . Hottest 155 | . 60 124 102 91 120 28 . . 155 126 . Shots Fired 531 | . 53 125 48 35 55 5 11 1 149 49 . Gun 465 | . 53 123 33 34 45 5 . . 125 47 . Cannon 50 | . . 2 15 1 10 . . 1 21 . . Launcher 3 | . . . . . . . . . 1 2 . Special 13 | . . . . . . . 11 . 2 . . Kinetic 322 | . 38 47 24 19 53 5 . 1 95 40 . Thermal 65 | . 4 38 . 7 2 . . . 14 . . Explosive 1 | . . . . . . . . . 1 . . Electromagnetic 130 | . 11 40 24 9 . . . . 37 9 . Robot Hit Streak 26 | . 9 13 6 5 16 18 . 1 26 22 . Robot Miss Streak 6 | . 5 5 6 3 3 . . 3 2 2 . Penetration Max 1 | . . . 1 1 1 . . . 1 1 . Secondary Targets 10 | . 2 2 1 1 1 . . . 2 1 . Max Gunslinging Chain 1 | . 1 1 1 1 1 . . . 1 1 . Shots Hit Robots 449 | . 34 99 28 22 47 48 . 1 126 44 . Core Hits 226 | . 13 39 13 14 41 14 . . 65 27 . Critical Hits 46 | . . . 7 2 6 4 . . 23 4 . Critical Kills 16 | . . . 1 2 2 1 . . 9 1 . Critical Parts Destroyed 29 | . . . 6 . 3 3 . . 14 3 . Melee Attacks 77 | . . . . . . 59 18 . . . . Impact . | . . . . . . . . . . . . Slashing 77 | . . . . . . 59 18 . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks 7 | . . . . . . 7 . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks 7 | . . . . . . 7 . . . . . Damage Inflicted 10867 | . 411 1477 672 607 1165 2316 . . 2865 1354 . Guns 6450 | . 411 1322 400 538 934 72 . . 1863 910 . Cannons 1054 | . . 41 183 24 211 . . . 595 . . Explosions 1048 | . . 109 89 45 20 . . . 367 418 . Melee 2244 | . . . . . . 2244 . . . . . Ramming 71 | . . 5 . . . . . . 40 26 . Kinetic 4440 | . 257 382 280 285 1127 72 . . 1252 785 . Thermal 1564 | . 44 516 89 151 18 . . . 470 276 . Explosive 367 | . . . . . 20 . . . 347 . . Electromagnetic 2181 | . 110 574 303 171 . . . . 756 267 . Impact . | . . . . . . . . . . . . Slashing 2244 | . . . . . . 2244 . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 29 | . . 5 5 . 1 6 29 29 8 22 22 Average Corruption 6 | . . 5 5 . 1 5 9 29 4 6 22 Corruption Purged 1 | . . . . . . . . . 1 . . Effects 101 | . . 9 14 . . 9 20 6 29 4 10 Message Errors 18 | . . 1 6 . . . 5 1 4 . 1 Matter Fused 13 | . . 2 2 . . 2 2 . 4 . 1 Heat Flow Errors 20 | . . 2 . . . 4 3 . 7 1 3 Energy Discharges 10 | . . . 1 . . 2 1 . 6 . . Parts Rejected 5 | . . 1 . . . 1 . . 1 2 . Data Loss (minor) 4 | . . . . . . . . . 4 . . Data Loss (major) 6 | . . 1 1 . . . 4 . . . . Misfires 2 | . . 1 . . . . . 1 . . . Alerts 1 | . . . . . . . . 1 . . . Misdirections 12 | . . . . . . . 3 3 . 1 5 Targeting Errors 10 | . . 1 4 . . . 2 . 3 . . Overload Shots . | . . . . . . . . . . . . Overflow Damage 474 | . . . 2 10 . 402 . . 28 32 . Projectiles 28 | . . . 2 . . . . . 26 . . Explosions 42 | . . . . 10 . . . . . 32 . Melee 404 | . . . . . . 402 . . 2 . . Knockbacks 11 | . . . 5 . 1 . . . 4 1 . Impact 2 | . . . . . . . . . 1 1 . Kinetic 9 | . . . 5 . 1 . . . 3 . . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 194 | . . 29 19 35 . . . . 45 66 . Shots 6 | . . 1 1 1 . . . . 1 2 . Rammed 11 | . . 1 . . . . . . 2 8 . Targets Rammed 12 | . . 1 . . . . . . 3 8 . Kicked . | . . . . . . . . . . . . Crushed 1 | . . . . . . . . . 1 . . Highest Temperature 266 | . 81 266 189 67 136 159 156 3 238 195 147 Average Temperature 59 | . 22 58 59 23 51 71 80 3 74 57 72 Received Heat Transfer 1851 | . 261 258 54 18 462 156 . . 369 246 27 Siege Activations . | . . . . . . . . . . . . Robots Corrupted 1 | . . . 1 . . . . . . . . Combat Hostiles 1 | . . . 1 . . . . . . . . Parts Fried 8 | . . 1 1 . . . . . 5 1 . Impact Corruptions 1 | . . . . . . . . . 1 . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted 2 | . . 2 . . . . . . . . . Heat Transferred 2174 | . 100 1129 100 322 37 . . . 336 150 . Parts Sabotaged 5 | . . . . . . . . . . . 5 Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 6 | . . 2 1 2 . . . . . 1 . Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -4 -4 ------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Fac Fac Arm Peak Influence 634 | . 190 325 419 634 472 174 . . 400 263 113 Initial 197 | . . 79 124 163 197 152 . . . 196 60 Average 177 | . 148 172 265 331 325 100 . . 161 148 79 Maximum Alert Level 2 | . . 1 2 2 2 . . . 2 1 . Low Security (%) 69 | 100 100 76 29 42 12 100 . . 64 90 100 Level 1 23 | . . 23 58 19 67 . . . 30 9 . Level 2 6 | . . . 12 37 20 . . . 5 . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 19 | . 1 . . 1 4 2 . . 6 3 2 Investigation 4 | . 1 . . . 1 . . . 1 1 . Extermination 4 | . . . . . . 1 . . 2 1 . Reinforcement 7 | . . . . 1 . 1 . . 2 1 2 Assault . | . . . . . . . . . . . . Garrison 4 | . . . . . 3 . . . 1 . . Intercept . | . . . . . . . . . . . . Construction Impeded 2 | . . . . 1 . . . . 1 . . Haulers Reinforced 1 | . . . . . . 1 . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -4 -4 --------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Fac Fac Arm Distress Signals 8 | . 2 1 . 2 1 1 . . . 1 . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 180 | . 10 26 14 13 13 13 . . 39 32 20 Peak Tracking Total 17 | . 6 7 4 3 4 3 . . 5 17 14 Tactical Retreats 6 | . 1 . 2 . . . . . 2 1 . Traps | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -4 -4 ------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Fac Fac Arm Traps Triggered 7 | . . . . . 2 . . . 3 2 . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered 2 | . . . . . . . . 2 . . . Machines | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -4 -4 ---------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Fac Fac Arm Machines Disabled 11 | . 1 . . 2 1 . 1 . 5 1 . Max in Single Turn 2 | . 1 . . 2 1 . 1 . 2 1 . Machines Sabotaged . | . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -4 -4 --------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Fac Fac Arm Machines Accessed 32 | . 2 3 1 5 3 2 . . 10 4 2 Terminals 23 | . 2 3 . 5 2 2 . . 5 2 2 Fabricators 3 | . . . . . . . . . 2 1 . Repair Stations 1 | . . . . . . . . . 1 . . Recycling Units 1 | . . . . . . . . . 1 . . Scanalyzers 2 | . . . . . 1 . . . 1 . . Garrison Access 1 | . . . . . . . . . . 1 . Total Hacks 65 | . 5 5 1 14 6 4 . . 19 8 3 Successful 33 | . 3 4 1 8 2 . . . 9 4 2 Failed 32 | . 2 1 . 6 4 4 . . 10 4 1 Catastrophic 7 | . . . . . . 2 . . 3 2 . Database Lockouts . | . . . . . . . . . . . . Manual 24 | . 5 2 . 8 3 . 1 . 1 3 1 Terminals 50 | . 5 5 . 14 4 4 . . 9 6 3 Fabricators 4 | . . . . . . . . . 3 1 . Repair Stations 1 | . . . . . . . . . 1 . . Recycling Units 2 | . . . . . . . . . 2 . . Scanalyzers 6 | . . . . . 2 . . . 4 . . Garrison Access 1 | . . . . . . . . . . 1 . Terminal Hacks 14 | . 1 2 1 5 . . . . 2 2 1 Record 3 | . . 1 . . . . . . 1 1 . Robot Analysis 5 | . . . . 3 . . . . 1 1 . Prototype ID Bank 2 | . 1 . . 1 . . . . . . . Open Door 2 | . . . 1 . . . . . . . 1 Terminal Index 1 | . . . . 1 . . . . . . . Hauler Manifests 1 | . . 1 . . . . . . . . . Fabricator Hacks 2 | . . . . . . . . . 1 1 . Network Status 1 | . . . . . . . . . 1 . . Load Schematic 1 | . . . . . . . . . . 1 . Repair Station Hacks . | . . . . . . . . . . . . Recycling Unit Hacks 2 | . . . . . . . . . 2 . . Report Inventory 1 | . . . . . . . . . 1 . . Retrieve Components 1 | . . . . . . . . . 1 . . Scanalyzer 5 | . . . . . 1 . . . 4 . . Insert Component 3 | . . . . . 1 . . . 2 . . Analyze 2 | . . . . . . . . . 2 . . Garrison Access Hacks . | . . . . . . . . . . . . Unauthorized Hacks 10 | . 2 2 . 3 1 . . . . 1 1 Terminals 10 | . 2 2 . 3 1 . . . . 1 1 Botnet 10 | . 2 2 . 3 1 . . . . 1 1 Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 25 | . 2 2 . 4 3 2 . . 9 3 . Full Trace Events 4 | . 1 . . . 1 . . . 1 1 . Feedback Events 2 | . . . . . 1 . . . 1 . . Corruption 2 | . . . . . 1 . . . 1 . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Matter . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 2 | . . . . . . . . . 2 . . Parts Built . | . . . . . . . . . . . . Matter . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components 3 | . . . . . . . . . 3 . . Parts Scanalyzed 3 | . . . . . 1 . . . 2 . . Part Schematics Acquired 2 | . . . . . . . . . 2 . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -4 -4 ------------ Run | Scr Mat Mat Min Mat Fac Fac Low Low Fac Fac Arm Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -4 -4 -------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Fac Fac Arm Total Allies . | . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . Kills . | . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -4 -4 ------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Fac Fac Arm Robot Analysis Total 5 | . . . . 3 . . . . 1 1 . Derelict Logs Recovered 3 | . . . 1 . . . 1 1 . . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Decoded 0b10 Intel 48 | . . . . . . . . . 29 17 2 Traps 9 | . . . . . . . . . 5 4 . Emergency Access 3 | . . . . . . . . . 2 . 1 Items 28 | . . . . . . . . . 15 12 1 Machines 4 | . . . . . . . . . 4 . . Patrols 3 | . . . . . . . . . 3 . . Guards 1 | . . . . . . . . . . 1 . Exploration | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -4 -4 ------------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Fac Fac Arm Turns Passed 6634 | 77 213 688 381 408 488 982 471 98 1973 713 142 Spaces Moved 4067 | 59 94 355 250 436 308 543 222 74 1097 439 190 Core 290 | 11 . . . . . . . . 1 107 171 Treads 690 | . . 33 . . 25 . . . 396 236 . Legs 2188 | 48 94 100 70 53 193 543 222 74 700 91 . Wheels 407 | . . 222 180 . . . . . . 5 . Hover 473 | . . . . 383 90 . . . . . . Flight 19 | . . . . . . . . . . . 19 Fastest Speed 37 | 50 120 90 90 48 48 120 120 120 120 50 37 Average Speed 115 | 106 120 114 114 65 108 123 120 120 138 128 48 Slowest Speed 750 | 120 120 180 160 260 180 155 120 120 750 180 50 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped 4 | . . . . . . . . . . . 4 Cave-ins Triggered 2 | . . . . . . . 2 . . . . Exploration Rate (%) 24 | 4 21 27 61 38 11 11 38 10 33 15 24 Regions Visited 11 Branch Regions 4 Pre-discovered Areas 2 | . . . 1 . . . . 1 . . . Known Exits Taken 5 | . . . . . 1 1 1 1 1 . . Unknown Exits Taken 6 | 1 1 1 1 1 . . . . . 1 . Scrap Searched 6 | . . . 1 . . . 4 1 . . . Spaces Dug 21 | . . . . . . 4 17 . . . . Terrain Destroyed 137 | . . 6 15 7 55 4 17 . 20 13 . Melee 21 | . . . . . . 4 17 . . . . Projectile 27 | . . . 9 1 5 . . . 3 9 . AOE 89 | . . 6 6 6 50 . . . 17 4 . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -4 -4 --------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Fac Fac Arm Total 5344 | 70 142 511 297 524 405 774 380 80 1393 535 233 Wait 513 | . 7 25 15 39 27 135 107 . 85 37 36 Move 4048 | 58 93 354 249 435 307 542 219 73 1096 438 184 Hop 2 | . . . . . . . . . . . 2 Pick Up 56 | 6 3 9 2 2 5 7 6 1 12 2 1 Fast Attach 118 | 6 3 14 2 10 9 14 1 3 37 13 6 Attach 37 | . 1 4 1 2 3 2 4 1 10 8 1 Detach 14 | . . . . 2 . 1 1 1 6 2 1 Swap 40 | . 2 8 . 3 6 3 3 . 12 3 . Drop 98 | . 3 13 4 10 8 16 8 1 30 3 2 Fire 334 | . 30 83 24 21 37 5 11 . 102 21 . Melee 67 | . . . . . . 49 18 . . . . Ram 8 | . . 1 . . . . . . . 7 . Kick 1 | . . . . . . . . . . 1 . Crush 3 | . . . . . . . . . 3 . . Escape Stasis 5 | . . . . . 3 . 2 . . . . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory -4/Factory -4/Armory History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 15) 78 | -11/Scrapyard | Entered Materials 261 | -10/Materials | Lost 3 parts (1n2w) 281 | -10/Materials | Discovered new exit (range 8) 291 | -10/Materials | Entered another Materials area 291 | -9/Materials | Evolved 2 slots: Propulsion x2 313 | -9/Materials | Build established: Mutant 399 | -9/Materials | Lost 6 parts (2p3n1w) 824 | -9/Materials | Build established: Scavenger-Mutant 883 | -9/Materials | Core integrity fell below 50% 917 | -9/Materials | Discovered new exit (range 6) 979 | -9/Materials | Entered Mines 1051 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1218 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1289 | -9/Mines | Discovered new exit (range 11) 1316 | -9/Mines | Learned location of Zion (-7) 1360 | -9/Mines | Entered Materials 1360 | -8/Materials | Evolved 2 slots: Utility x2 1728 | -8/Materials | Discovered new exit (range 16) 1760 | -8/Materials | Build established: Mutant 1768 | -8/Materials | Entered Factory 1768 | -7/Factory | Evolved 2 slots: Utility x2 2111 | -7/Factory | Discovered new exit (range 20) 2255 | -7/Factory | Identified exit to Factory 2256 | -7/Factory | Entered another Factory area 2256 | -6/Factory | Evolved 2 slots: Utility x2 2362 | -6/Factory | Build established: Scavenger-Skirmisher 2505 | -6/Factory | Spotted B-75 Beast 2780 | -6/Factory | Discovered new exit (range 21) 2996 | -6/Factory | Found Prototype Processor 2996 | -6/Factory | Identified Exp. Terrain Scan Processor 2999 | -6/Factory | Found Exp. Terrain Scan Processor 3237 | -6/Factory | Identified exit to Lower Caves 3238 | -6/Factory | Entered Lower Caves 3257 | -6/Lower Caves | Identified exit to Lower Caves 3259 | -6/Lower Caves | Acquired the password to a Derelict Tinkerer's latest research 3270 | -6/Lower Caves | Found Prototype Special Weapon 3272 | -6/Lower Caves | Identified Molecular Deconstructor 3625 | -6/Lower Caves | Crushed by falling debris 3626 | -6/Lower Caves | System corruption reached 10% 3633 | -6/Lower Caves | Crushed by falling debris 3664 | -6/Lower Caves | Lost 6 parts (1n4u1w) 3709 | -6/Lower Caves | Entered another Lower Caves area 3787 | -6/Lower Caves | Discovered new exit (range 4) 3791 | -6/Lower Caves | Identified exit to Factory 3807 | -6/Lower Caves | Entered Factory 3807 | -5/Factory | Evolved 2 slots: Utility x2 4333 | -5/Factory | Lost 6 parts (2n2u2w) 4389 | -5/Factory | Garrison activated, responded to threat 4790 | -5/Factory | Lost 6 parts (1p1n2u2w) 5673 | -5/Factory | Discovered new exit (range 18) 5698 | -5/Factory | Identified exit to Factory 5780 | -5/Factory | Entered another Factory area 5780 | -4/Factory | Evolved 2 slots: Power x1, Weapon x1 6091 | -4/Factory | Build established: Scavenger-Gunner 6224 | -4/Factory | Lost 3 parts (1n2w) 6428 | -4/Factory | Core integrity fell below 50% 6454 | -4/Factory | Lost 16 parts (2p6n3u5w) 6456 | -4/Factory | System corruption reached 10% 6487 | -4/Factory | Discovered new exit (range 11) 6493 | -4/Factory | Entered Armory 6503 | -4/Armory | Lost 3 parts (3u) 6610 | -4/Armory | Spotted B-86 Titan 6611 | -4/Armory | Core integrity fell below 20% 6633 | -4/Armory | Lost 5 parts (1p2n2u) 6635 | -4/Armory | Destroyed by Y-64 Sentinel with Wave Gun Last Messages --------------- Slug penetrates Wall. System corrupted: Slammed into wall. Mic. Fission Core destroyed. Penetrated by Slug. Cesium-ion Thruster destroyed. Adv. Cloaking Device blown off. Adv. Armor Integrity Analyzer blown off. 0b10 Decoder Chip [Generic] blown off. Visual Processing Unit blown off. E-15 Imp destroyed. YFU7TXGAVWPCW4V>/QYM50/XD0T0R Penetrated by Slug. Slug penetrates Wall. Acquired Melee Analysis Suite. Compression Vault explodes. Penetrated by Slug. Slug penetrates Wall. Fabricator disabled. Slug penetrates Wall. Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????#####????????????????? | | ???????????????????????#### ############### | | ???????????????????????+ @ Y ? | | ???????????????????????#### ## ####+###+ | | ??????????????????????????###### # | | ????????????????????????????#### + """ | | ????????????????????????????# # """ | | ????????????????????????????# # """ | | ????????????????????????????# + """ | | ????????????????????????????# ##### """ | | ?????????????????????????? #???# """ | | ????????????????????????? #???# """ | | ???????????????????????? #???# | | ??????????????????????? #???###+##### | | ????????????????????????## #?????# # | | ?????????????????????????# #?????# # | | ?????????????????????????? ?????# # | | ???????????????????????????###########?????# # | | ???????????????????????????????????????????# ##+## | | ???????????????????????????????????????????# | | ???????????????????????????????????????????# | | ??????????????????????????????????????????## | | ?????????????????????????????????????# | | ?????????????????????????????????????# | | ?????????????????????????????????????# | | ?????????????????????????????????????# ! | | ?????????????????????????????????????# ! | +----------------------------------------------------+ Best States ------------- Heat Dissipation 54 Coolant Potential 65 Energy Generation 33 Energy Capacity 525 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 22 Terrain Scan Density 1010 Resistance: EM 25 Core Shielding 30 Phase Shifting 5 Evasion (%) 62 Targeting Accuracy 32 Melee Accuracy 6 Target Analysis 6 Armor Integrity Analysis 66 Recoil Reduction 3 Salvage Targeting 4 Item Schematics ----------------- Adv. Targeting Computer | -5/Factory | Scanalyzed Mic. Fission Core | -5/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Cya! Deconstruction Part-time Excavator root@ Challenges ------------ None Game ------ Seed RecoilHugeBlaster Manual? 0 Play Time 01:29:20 Cumulative 56.5 hours Start 2021.05.29 @ 20:55:40 End 2021.05.29 @ 22:29:41 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 52 Rogue 43 Adventurer 6 Explorer 3 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 51 Gallery% 55 Achievement% 39 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 12/Fuzzy Map View 83x54 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: eef6ed73-577f-4964-9c34-2cc4d6b817f4