Cogmind - Beta 14 @@@ ROGUE MODE // 2025.04.11 @ 14:16:20 Player: Szantharis Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (72) 360 Value Destroyed (2521) 2521 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (298) 298 TOTAL SCORE: 6499 Bonus ------- High Alert Combat Kills 191 Follower Combat Kills 107 Cogmind --------- Core Integrity 781/850 Matter 179/300 Energy 310/310 System Corruption 0% Temperature Cool (0) Movement Walking (120) Location -6/Factory Parts ------- > --- POWER (1) -------- Cooled Deuterium Engine > --- PROPULSION (5) --- Aluminum Leg Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY (5) ------ Large Storage Unit Advanced Visual Processing Unit Improved Sensor Array Improved Light Armor Plating Medium Reactive Plating > --- WEAPON (4) ------- Heavy Particle Gun Improved Spread Laser Precision Assault Rifle Magnetic Acceleration Cannon > --- INVENTORY (15) --- Deuterium Engine F-cell Engine Improved Medium Treads Cryofiber Web Improved Heat Sink Cooling System Large Storage Unit Targeting Computer Advanced ECM Suite Improved Light Armor Plating Hardlight Generator Hacking Suite Heavy Ion Cannon Advanced EMP Blaster Rocket Launcher Peak State ------------ > --- POWER ------------ Cooled Deuterium Engine > --- PROPULSION ------- Aluminum Leg Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Large Storage Unit Advanced Visual Processing Unit Improved Sensor Array Improved Light Armor Plating Medium Reactive Plating > --- WEAPON ----------- Heavy Particle Gun Improved Spread Laser Precision Assault Rifle Magnetic Acceleration Cannon > --- INVENTORY -------- Deuterium Engine Light Nuclear Core F-cell Engine Improved Medium Treads Cryofiber Web Improved Heat Sink Cooling System Large Storage Unit Targeting Computer Advanced ECM Suite Improved Light Armor Plating Hardlight Generator Heavy Ion Cannon Advanced EMP Blaster Rocket Launcher [Rating: 58] Favorites ----------- Power Cooled Deuterium Engine Engine Cooled Deuterium Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Large Storage Unit Device Improved Sensor Array Storage Large Storage Unit Processor Advanced Visual Processing Unit Protection Medium Reactive Plating Weapon Light Assault Rifle Energy Gun Heavy Particle Gun Energy Cannon Particle Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Assault Cannon Launcher Rocket Launcher Build | -11 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Slots Evolved 8 | . . 2 . 2 2 2 Power . | . . . . . . . Propulsion 3 | . . 1 . 1 . 1 Utility 3 | . . . . . 2 1 Weapon 2 | . . 1 . 1 . . Parts Attached 79 | 6 8 12 2 27 17 7 Power 9 | 1 1 2 . 4 1 . Engine 6 | 1 1 1 . 2 1 . Core 3 | . . 1 . 2 . . Reactor . | . . . . . . . Propulsion 26 | 2 2 5 . 11 4 2 Treads . | . . . . . . . Leg 26 | 2 2 5 . 11 4 2 Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 17 | 1 5 2 . 2 5 2 Device 4 | . . 1 . 1 2 . Storage 7 | 1 5 1 . . . . Processor 1 | . . . . . . 1 Hackware . | . . . . . . . Protection 5 | . . . . 1 3 1 Artifact . | . . . . . . . Weapon 27 | 2 . 3 2 10 7 3 Energy Gun 7 | . . 1 . 4 1 1 Energy Cannon 4 | . . 1 . 1 2 . Ballistic Gun 8 | 2 . 1 1 1 2 1 Ballistic Cannon 2 | . . . . 1 . 1 Launcher 6 | . . . 1 3 2 . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 6 | . . 1 . 2 2 1 Parts Lost 6 | . . . . 4 2 . Power . | . . . . . . . Propulsion 3 | . . . . 1 2 . Utility 1 | . . . . 1 . . Weapon 2 | . . . . 2 . . Highest Loss Streak 2 | . . . . 2 1 . To Critical Strikes 1 | . . . . . 1 . Average Slot Usage (%) 96 | . 90 95 100 98 95 99 Engine 7 | . 14 10 . 5 7 6 Core 2 | . . . 11 3 . . Leg 31 | . 28 33 33 35 27 32 Device 8 | . . 6 11 6 15 10 Storage 11 | . 19 15 11 9 7 6 Protection 2 | . . . . 1 6 8 Energy Gun 5 | . . 3 4 8 6 7 Energy Cannon 6 | . . 6 11 12 5 . Ballistic Gun 13 | . 28 18 9 5 12 7 Ballistic Cannon 1 | . . . . 3 . 4 Launcher 3 | . . . 7 6 2 4 Peak Build Rating 58 | 6 8 16 17 32 51 58 Average Rating 26 | 5 7 11 16 23 46 55 On Entrance 18 | . 6 8 16 16 32 50 Naked Turns . | . . . . . . . Heaviest Build 74 | 12 37 37 38 48 72 74 Greatest Support 79 | 20 20 30 30 61 69 79 Greatest Overweight (x) 1 | 1 1 1 1 1 1 1 Average Overweight (x) . | . . . 1 . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 Average Capacity 14 | 7 13 15 15 15 15 15 Most Carried 15 | 6 14 15 15 15 15 15 Average Carried 13 | 3 11 14 15 13 14 14 Final Capacity 15 | 8 15 15 15 15 15 15 Final Carried 15 | 6 14 15 15 15 15 15 Class Distribution -------------------- 28% | Gunner 26% | Tank 23% | Mutant 10% | Scavenger-Gunner 8% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Gunner | -9/Mines Scavenger-Gunner | -8/Materials Tank | -7/Factory Skirmisher | -6/Factory Resources | -11 -10 -9 -9 -8 -7 -6 ----------- Run | Yrd Mat Mat Min Mat Fac Fac Matter Collected 2546 | 261 158 516 95 871 572 73 Remotely . | . . . . . . . Salvage Created 2224 | . 284 366 28 596 850 100 Parts 136 | . 17 26 10 23 51 9 Haulers Intercepted 1 | . . . . . 1 . Recyclers Shooed 4 | . . 2 . . 2 . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Combat Hostiles Destroyed 63 | . 5 11 7 17 20 3 Guns 35 | . 5 8 2 6 13 1 Cannons 9 | . . 3 . 4 1 1 AOE 19 | . . . 5 7 6 1 Classes Destroyed 11 | . 2 2 . 3 4 . Worker 2 | . . . . 1 1 . Builder 3 | . . . . . 3 . Hauler 1 | . . . . . 1 . Recycler 2 | . 1 . . . 1 . Operator 1 | . . . . 1 . . Swarmer 17 | . . 4 7 . 6 . Grunt 34 | . 5 6 . 14 9 . Brawler 2 | . . . . . 2 . Sentry 4 | . . 1 . 2 . 1 Hunter 2 | . . . . 1 1 . Programmer 4 | . . . . . 2 2 Best Kill Streak 9 | . 3 4 4 9 8 1 Combat Bots Only 8 | . 2 4 4 8 7 1 Max Kills in Single Turn 5 | . 1 1 2 2 5 1 Gunslinging . | . . . . . . . Exploded 4 | . . . 2 2 4 1 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Min Mat Fac Fac Hostile Shots Fired 313 | . 17 50 20 97 100 29 Missed 89 | . 2 10 5 28 30 14 Damage Taken 3263 | . 188 470 125 1261 1052 167 Core 613 | . 93 60 36 301 54 69 Absorbed by Shields . | . . . . . . . Ignored by Resistances 52 | . . . . . 34 18 Regen/Repaired (Parts) 205 | . . 22 . . 183 . Core Remaining (%) 75 | 100 62 . 76 45 92 . Volleys Fired 168 | 1 17 36 8 47 48 11 Largest 4 | 1 2 3 2 4 4 4 Hottest 268 | 20 40 144 124 268 176 211 Shots Fired 414 | 1 34 90 12 123 131 23 Gun 293 | 1 34 72 4 54 114 14 Cannon 90 | . . 18 4 53 13 2 Launcher 31 | . . . 4 16 4 7 Special . | . . . . . . . Kinetic 224 | 1 34 64 1 34 80 10 Thermal 154 | . . 26 7 68 47 6 Explosive 31 | . . . 4 16 4 7 Electromagnetic 5 | . . . . 5 . . Robot Hit Streak 20 | 1 6 20 1 12 11 6 Robot Miss Streak 6 | . 2 3 2 4 6 6 Penetration Max . | . . . . . . . Secondary Targets 1 | . 1 . . . . . Max Gunslinging Chain 1 | . 1 . . . . . Shots Hit Robots 257 | 1 24 59 3 70 85 15 Core Hits 178 | . 15 24 8 41 77 13 Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 5 | . . . . 1 3 1 Burn 5 | . . . . 1 3 1 Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 6280 | 9 201 697 424 2366 2204 379 Guns 2848 | 9 201 386 32 499 1513 208 Cannons 1275 | . . 308 21 662 244 40 Explosions 2141 | . . . 371 1205 434 131 Melee . | . . . . . . . Ramming 16 | . . 3 . . 13 . Kinetic 2208 | 9 201 334 . 343 1174 147 Thermal 1914 | . . 360 102 768 583 101 Explosive 2092 | . . . 322 1205 434 131 Electromagnetic 50 | . . . . 50 . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 2 | . 2 . . . 2 . Average Corruption 2 | . 2 . . . 2 . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 5 | . 1 . . . 4 . Matter Fused 3 | . 1 . . . 2 . Data Loss (minor) 1 | . . . . . 1 . Data Loss (major) 1 | . . . . . 1 . Overload Shots . | . . . . . . . Overflow Damage 106 | . . . 78 28 . . Projectiles 6 | . . . . 6 . . Explosions 100 | . . . 78 22 . . Melee . | . . . . . . . Knockbacks 4 | . . . . 4 . . Impact . | . . . . . . . Kinetic 4 | . . . . 4 . . Secondary . | . . . . . . . Self-Inflicted Damage 150 | . . . 2 70 22 56 Shots 5 | . . . 1 2 1 1 Rammed . | . . . . . . . Targets Rammed 3 | . . 2 . . 1 . Kicked 3 | . . 2 . . 1 . Crushed . | . . . . . . . Highest Temperature 861 | . 36 70 . 861 255 129 Average Temperature 174 | . 10 24 . 277 80 40 Received Heat Transfer 1179 | . 126 195 . 531 315 12 Effects 29 | . . . . 29 . . Shutdowns 5 | . . . . 5 . . Energy Bleed 3 | . . . . 3 . . Interference 1 | . . . . 1 . . Matter Decay 4 | . . . . 4 . . Short Circuit 4 | . . . . 4 . . Damage (minor) 1 | . . . . 1 . . Damage (major) 9 | . . . . 9 . . Damage (core) 2 | . . . . 2 . . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 2 | . . 1 . 1 . . Heat Transferred 3775 | . . 666 161 1517 1221 210 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Peak Influence 584 | . 154 262 256 584 508 464 Initial 265 | . . 12 44 21 265 248 Average 213 | . 73 104 114 273 353 347 Maximum Alert Level 2 | . . 1 1 2 2 2 Low Security (%) 47 | 100 100 84 75 32 . . Level 1 37 | . . 15 24 51 66 59 Level 2 15 | . . . . 16 33 40 Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 20 | . 2 1 . 9 5 3 Investigation 2 | . 1 . . 1 . . Extermination 2 | . . . . . 1 1 Reinforcement 10 | . 1 1 . 3 4 1 Assault 1 | . . . . . . 1 Garrison 5 | . . . . 5 . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 3 | . . . . 1 2 . Haulers Reinforced 1 | . . . . . . 1 Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Min Mat Fac Fac Distress Signals 2 | . . 2 . . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 103 | . 10 20 7 28 28 10 Peak Tracking Total 6 | . 2 6 4 5 5 6 Tactical Retreats 2 | . . . . 2 . . Traps | -11 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Traps Triggered 7 | . 2 . . 1 3 1 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 ---------- Run | Yrd Mat Mat Min Mat Fac Fac Machines Disabled 7 | . . . 1 3 1 2 Max in Single Turn 2 | . . . 1 1 1 2 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Min Mat Fac Fac Machines Accessed 4 | . 1 1 . 1 1 . Terminals 2 | . 1 . . 1 . . Fabricators . | . . . . . . . Repair Stations 2 | . . 1 . . 1 . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 15 | . 3 3 . 2 7 . Successful 13 | . 3 2 . 2 6 . Failed 2 | . . 1 . . 1 . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 5 | . 3 . . 2 . . Fabricators . | . . . . . . . Repair Stations 10 | . . 3 . . 7 . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 5 | . 3 . . 2 . . Record 3 | . 2 . . 1 . . Emergency Access Points 1 | . 1 . . . . . Zone Layout 1 | . . . . 1 . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 8 | . . 2 . . 6 . Scan Component 4 | . . 1 . . 3 . Repair 4 | . . 1 . . 3 . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 3 | . 1 1 . . 1 . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 4 | . . 1 . . 3 . Time 156 | . . 26 . . 130 . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 ------------ Run | Yrd Mat Mat Min Mat Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Min Mat Fac Fac Total Allies 3 | . . . 3 . . . Largest Group 3 | . . . 3 3 . . Highest-Rated Group 40 | . . . 40 40 . . Highest-Rated Ally 16 | . . . 16 16 . . Total Orders . | . . . . . . . Ally Attacks 18 | . . . . 18 . . Total Damage 240 | . . . . 240 . . Kills 3 | . . . . 3 . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 1 | . . . 1 . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 ------------- Run | Yrd Mat Mat Min Mat Fac Fac Turns Passed 3864 | 74 613 573 624 606 943 431 Spaces Moved 1886 | 48 280 259 304 274 400 321 Core 1 | 1 . . . . . . Treads . | . . . . . . . Legs 1885 | 47 280 259 304 274 400 321 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 190 120 120 120 Average Speed 152 | 120 174 154 190 128 152 120 Slowest Speed 190 | 190 190 190 190 190 190 190 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 28 | 4 57 26 57 31 14 9 Regions Visited 6 Branch Regions 1 Pre-discovered Areas 1 | . . . 1 . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched . | . . . . . . . Spaces Dug 20 | . . . . . 5 15 Terrain Destroyed 284 | . . . 58 128 24 74 Melee . | . . . . . . . Projectile 11 | . . . . 7 3 1 AOE 273 | . . . 58 121 21 73 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Min Mat Fac Fac Total 2571 | 60 378 369 339 443 635 347 Wait 338 | . 65 45 22 53 153 . Move 1880 | 47 279 258 303 273 399 321 Hop . | . . . . . . . Pick Up 50 | 6 4 7 2 20 7 4 Fast Attach 27 | 6 3 1 . 5 8 4 Attach 14 | . . 1 . 7 4 2 Detach 5 | . 2 . . 2 1 . Swap 38 | . 5 10 2 15 5 1 Drop 48 | . 3 9 2 21 9 4 Fire 168 | 1 17 36 8 47 48 11 Melee . | . . . . . . . Ram . | . . . . . . . Kick 3 | . . 2 . . 1 . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials -9/Mines -8/Materials -7/Factory -6/Factory History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 16) 75 | -11/Scrapyard | Entered Materials 312 | -10/Materials | Build established: Mutant 438 | -10/Materials | Discovered new exit (range 16) 611 | -10/Materials | Discovered new exit (range 8) 688 | -10/Materials | Entered another Materials area 688 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1122 | -9/Materials | Repaired Lrg. Matter Pod 1208 | -9/Materials | Discovered new exit (range 14) 1261 | -9/Materials | Entered Mines 1297 | -9/Mines | Build established: Gunner 1388 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1418 | -9/Mines | Discovered new exit (range 12) 1751 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 1754 | -9/Mines | Learned location of Storage (-9) 1885 | -9/Mines | Entered Materials 1885 | -8/Materials | Accompanied by 3 allies 1885 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1945 | -8/Materials | Garrison activated, responded to threat 2303 | -8/Materials | Garrison activated, responded to threat 2411 | -8/Materials | Core integrity fell below 50% 2424 | -8/Materials | Discovered new exit (range 11) 2472 | -8/Materials | Destroyed 8 combat bots 2491 | -8/Materials | Entered Factory 2491 | -7/Factory | Evolved 2 slots: Utility x2 2778 | -7/Factory | Build established: Tank 2914 | -7/Factory | Repaired Hvy. Particle Gun 2954 | -7/Factory | Repaired Reflective Plating 2987 | -7/Factory | Repaired Rocket Launcher 3193 | -7/Factory | Destroyed 7 combat bots 3425 | -7/Factory | Discovered new exit (range 9) 3434 | -7/Factory | Entered another Factory area 3434 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3784 | -6/Factory | First assault squad dispatched 3865 | -6/Factory | Self-destructed Last Messages --------------- assault force dispatched. 03843_ A-15 Conveyor suffers critical hit (Burn). 03843_ A-15 Conveyor calls for reinforcements. 03843_ ALERT: Hostile activity reported, dispatching reinforcements to area. 03846_ Triggered Blade Trap. 03846_ Massive razor-sharp blades shoot up from within the floor. 03846_ Carbon-fiber Leg severed. 03846_ Prc. Assault Rifle severed. 03851_ Acquired Carbon-fiber Leg. 03854_ Acquired Prc. Assault Rifle. 03860_ Dropped Lgt. Nuclear Core. 03861_ Acquired Hacking Suite. 03864_ C-30 ARC bursts open, deploying its payload. 03864_ G-67 Veteran unfolds itself. 03864_ L-41 Fighter unfolds itself. 03864_ G-50 Soldier unfolds itself. 03864_ E-15 Imp unfolds itself. 03864_ R-10 Processor collects Lgt. Nuclear Core. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????? ???????????????????????????????? | | ??????????? ???????????????????????????????? | | ???????? #??????????????????????????????? | | ?????? #??????????????????????????????# | | ?????# ####?####?????????????????????## | | ?????# # #???????????????????### | | ?????# # """ #???????????######### | | ?????# # """ #???????????# | | ?????# # """ # ????????# # | | ????## # # ??????# | | ???? # %""" # #?????# | | ???? # gg""" # #?????# | | ????? # g """ # #?????# | | ??????? + l e@# #?????# | | ?????????? # # #?????# | | ????????????# # R # #?????# # | | ????????????# #####;### ############+##### | | ????????????# | | ????????????# | | ????????????# ^ ^ | | ????????????# """"""""" """""" | | ????????????# w | | ???????????#####+########## """"""""" """""" | | ???????????# #????# | | ???????????# #????# """"""""" """""" | | ???????????# ###### | | ???????????# """ + """"""""" """""" | | ???????????# """"" ###### | | ???????????# """"" #????# | | ???????????# #????##################+#### | | ???????????# #?????????????# # | | ???????????###########?????????????# """" + | | ???????????????????????????????????# """" #? | | ???????????????????????????????????# """ #? | | ??????????????????????????????????## """" +? | | ?????????????????????????????????## "" #? | | ?????????????????????????????????# "" #? | | ?????????????????????????????????# "" +? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Coolant Potential 50 Energy Generation 18 Energy Capacity 310 Matter Stores 382 Matter Capacity 500 Sight Range 20 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 375 Resistance: KI 30 Resistance: TH 10 Evasion (%) 55 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Dramatic Entrance Let's See Who's Tougher Challenges ------------ None Game ------ Seed FortressSeismicCycler Manual? 0 Play Time 01:15:20 Cumulative 10.1 hours Start 2025.04.11 @ 02:15:39 End 2025.04.11 @ 14:16:20 Sessions 4 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 8 Rogue 8 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 11 Achievement% 14 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 55x38 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6e46457d-4f9f-4bb2-8b05-ce7591d37f31