Cogmind - Beta 12 X1 *** ADVENTURER MODE // 2022.08.05 @ 23:00:21 Player: Sardaukar Result: Destroyed by H-88 Terminator with KE Penetrator Performance ------------- Evolutions (8) 4000 Regions Visited (12) 2400 Robots Destroyed (234) 1170 Value Destroyed (7029) 7029 Prototype IDs (20) 400 Alien Tech Used (0) 0 Bonus (817) 817 TOTAL SCORE: 15816 Bonus ------- High Alert Combat Kills 293 Follower Combat Kills 58 Scanned by Researcher 500 Friendly Fire -34 Cogmind --------- Core Integrity 0/1450 Matter 179/300 Energy 99/100 System Corruption 13% Temperature Hot (294) Movement Core (50) Location -2/Testing Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (13) ----- (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Advanced Force Field Advanced Recalibrator Peak State ------------ > --- POWER ------------ Particle Reactor Light Quantum Reactor > --- PROPULSION ------- Linear Gravjet Linear Gravjet Linear Gravjet Linear Gravjet Improved Linear Gravjet Combat Linear Gravjet > --- UTILITY ---------- Advanced Heat Sink Advanced Coolant Injector Medium Storage Unit Advanced Sensor Array Advanced Signal Interpreter Transmission Jammer Experimental Hacking Suite Improved System Shield > --- WEAPON ----------- Enhanced Quantum Rifle Micro-nuke Launcher > --- INVENTORY -------- Improved Antigrav System Advanced Force Field Advanced Recalibrator Gamma Rifle Coil Gun Micro-nuke Launcher Fusion Bomb Launcher [Rating: 118] Favorites ----------- Power Enhanced Nuclear Core Engine Cooled Ion Engine Power Core Enhanced Nuclear Core Reactor Particle Reactor Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Gravmag Array Flight Unit Improved VTOL Module Utility Medium Storage Unit Device Sensor Array Storage Medium Storage Unit Processor Improved Signal Interpreter Hackware Improved System Shield Protection Hardened Light Armor Plating Weapon Improved Medium Laser Energy Gun Improved Medium Laser Energy Cannon Matter Neutralizer Ballistic Gun Coil Gun Launcher Mini Grenade Launcher Impact Weapon Powered Hammer Slashing Weapon Ripper Build | -11 -10 -10 -9 -8 -7 -7 -6 -5 -4 -3 -2 -2 ------- Run | Scr Mat Min Mat Mat Fac Sto Fac Fac Fac Res Res Tes Slots Evolved 16 | . . . 2 2 2 . 2 2 2 2 2 . Power 1 | . . . . . . . . . 1 . . . Propulsion 4 | . . . 1 2 . . 1 . . . . . Utility 11 | . . . 1 . 2 . 1 2 1 2 2 . Weapon . | . . . . . . . . . . . . . Parts Attached 226 | 5 9 2 38 24 13 23 34 13 8 6 39 12 Power 16 | 1 1 . 3 1 1 2 1 2 . 1 3 . Engine 7 | 1 1 . 3 . . 1 . 1 . . . . Core 5 | . . . . 1 1 1 1 1 . . . . Reactor 4 | . . . . . . . . . . 1 3 . Propulsion 84 | 2 . . 14 18 6 12 11 . 1 . 17 3 Treads 34 | . . . 10 13 3 5 3 . . . . . Leg 9 | 2 . . 4 . . . . . . . . 3 Wheel 8 | . . . . . 3 5 . . . . . . Hover 29 | . . . . 3 . 2 8 . 1 . 15 . Flight 4 | . . . . 2 . . . . . . 2 . Utility 56 | . 4 1 4 2 3 5 11 5 4 2 12 3 Device 27 | . 1 1 1 1 3 4 3 1 2 2 7 1 Storage 6 | . . . 1 . . . . 1 1 . 1 2 Processor 12 | . 3 . 1 1 . 1 2 2 . . 2 . Hackware 6 | . . . . . . . 3 . 1 . 2 . Protection 5 | . . . 1 . . . 3 1 . . . . Artifact . | . . . . . . . . . . . . . Weapon 70 | 2 4 1 17 3 3 4 11 6 3 3 7 6 Energy Gun 21 | 1 4 1 6 1 . 3 . . . . 3 2 Energy Cannon 3 | . . . 1 . . . . . 1 . . 1 Ballistic Gun 11 | 1 . . . . . . 4 3 . 2 . 1 Ballistic Cannon . | . . . . . . . . . . . . . Launcher 22 | . . . 6 2 . 1 4 2 1 . 4 2 Special Weapon . | . . . . . . . . . . . . . Impact Weapon 6 | . . . . . . . 3 1 1 1 . . Slashing Weapon 7 | . . . 4 . 3 . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 10 | . 1 . 2 1 . 2 1 . . . . 3 Parts Lost 62 | . . . 8 1 7 4 1 2 1 2 23 13 Power 4 | . . . 1 . 1 . . . . . 2 . Propulsion 30 | . . . 5 . 6 2 . . . . 13 4 Utility 18 | . . . 1 1 . 2 1 2 1 2 4 4 Weapon 10 | . . . 1 . . . . . . . 4 5 Highest Loss Streak 17 | . . . 2 1 6 1 1 1 1 1 17 9 To Critical Strikes 1 | . . . . . . . . . . . 1 . Average Slot Usage (%) 85 | . 98 100 86 93 88 94 84 87 85 70 66 18 Engine 4 | . 14 14 8 5 . . . 4 3 . . . Core 2 | . . . . 3 5 6 6 . 5 4 1 . Treads 11 | . . . 17 34 31 15 4 . . . . . Leg 5 | . 28 28 8 . . . . . . . . 5 Wheel 1 | . . . . . 2 16 . . . . . . Hover 7 | . . . . 3 . 1 20 23 21 19 23 1 Device 12 | . 12 14 9 8 17 22 10 11 12 14 12 3 Storage 4 | . . . 3 9 7 7 6 7 4 4 4 3 Processor 9 | . 14 14 11 4 7 7 8 12 10 8 5 . Hackware 3 | . . . . . . . 8 11 10 4 5 1 Protection 2 | . . . 6 4 . . 2 1 4 . . . Energy Gun 10 | . 25 28 17 16 4 8 . . . . 1 1 Ballistic Gun 2 | . 2 . . . . . 4 9 7 4 1 1 Launcher 1 | . . . 2 1 2 . . . . 2 1 . Impact Weapon 1 | . . . . . . . 6 1 . 1 1 . Slashing Weapon 1 | . . . 1 . 7 6 . . . . . . Naked Turns 97 | . . . . . . . . . . . . 97 Heaviest Build 64 | 7 12 12 29 30 26 30 35 38 50 50 64 20 Greatest Support 124 | 20 20 20 69 109 106 100 124 58 59 59 65 75 Greatest Overweight (x) 6 | 2 . . 4 4 . 1 . . . . 1 6 Average Overweight (x) . | . . . . . . . . . . . . . Largest Inventory Capacity 10 | 5 5 5 10 10 10 10 10 10 10 10 10 10 Average Capacity 8 | 5 5 5 6 10 10 10 10 8 7 10 10 5 Most Carried 10 | 3 5 5 10 10 10 10 10 10 10 10 10 5 Average Carried 6 | 1 4 4 4 8 8 9 9 7 6 9 8 2 Final Capacity 10 | 5 5 5 10 10 10 10 10 5 10 10 10 5 Final Carried 10 | 3 5 5 10 8 10 9 10 5 10 10 5 2 Class Distribution -------------------- 32% | Mutant 27% | Scavenger-Mutant 17% | Hacker-Scout 10% | Hacker-Mutant 4% | Hacker-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Mutant | -8/Materials Scavenger-Mutant | -7/Factory Skirmisher | -7/Storage Hacker-Scout | -6/Factory Hacker-Mutant | -5/Factory Hacker-Scout | -4/Factory Hacker-Ninja | -3/Research Hacker-Sprinter | -2/Research Mutant | -2/Testing Resources | -11 -10 -10 -9 -8 -7 -7 -6 -5 -4 -3 -2 -2 ----------- Run | Scr Mat Min Mat Mat Fac Sto Fac Fac Fac Res Res Tes Matter Collected 3709 | 250 101 10 739 374 270 351 409 145 567 65 339 89 Remotely . | . . . . . . . . . . . . . Salvage Created 7929 | . 778 252 1587 874 638 1738 738 168 453 . 180 523 Parts 424 | . 40 15 112 62 45 65 33 12 19 . 9 12 Haulers Intercepted 11 | . 1 . 3 3 1 2 . . 1 . . . Recyclers Shooed 9 | . . 1 2 1 . 2 . . 2 . . 1 Parts Field Recycled 5 | . . . . . . . . . 2 . 3 . Retrieved Matter 15 | . . . . . . . . . 5 . 10 . Parts Self-Destructed . | . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -6 -5 -4 -3 -2 -2 ------- Run | Scr Mat Min Mat Mat Fac Sto Fac Fac Fac Res Res Tes Combat Hostiles Destroyed 147 | . 14 5 39 24 9 21 19 1 4 . 2 9 Melee 18 | . . . 2 . 9 5 2 . . . . . Guns 45 | . 14 5 6 7 . 7 1 1 2 . 2 . Cannons 3 | . . . . . . . . . 2 . . 1 AOE 69 | . . . 29 16 . 7 10 . . . . 7 Classes Destroyed 14 | . 4 2 3 1 1 . 2 . . . . 1 Worker 18 | . . . 3 3 3 2 3 . 4 . . . Builder 12 | . . . 9 1 . 1 . . 1 . . . Tunneler 5 | . . 2 1 1 . . . 1 . . . . Hauler 11 | . 1 . 3 3 1 2 . . 1 . . . Recycler 21 | . 1 1 6 1 1 9 1 . 1 . . . Operator 2 | . . . . . . . 1 1 . . . . Watcher 17 | . 2 . 4 4 1 1 1 3 . . 1 . Swarmer 38 | . . 3 11 11 . 4 8 . 1 . . . Grunt 75 | . 14 2 21 8 6 9 7 1 . . . 7 Duelist 1 | . . . . 1 . . . . . . . . Researcher 1 | . . . . . . . . . . . . 1 Sentry 15 | . . . 7 4 . 4 . . . . . . Hunter 2 | . . . . . . . 2 . . . . . Programmer 16 | . . . . . 3 4 2 . 3 . 2 2 Best Kill Streak 12 | . 3 4 12 9 5 9 7 1 3 . 1 8 Combat Bots Only 7 | . 3 3 6 6 2 7 4 1 2 . 1 7 Max Kills in Single Turn 4 | . 1 1 3 4 1 4 2 1 2 . 1 4 Gunslinging 1 | . . . 1 . . . . . . . . . Exploded 4 | . . . 3 2 . 4 2 . . . . 3 Melee 1 | . . . 1 . 1 1 1 . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -6 -5 -4 -3 -2 -2 -------- Run | Scr Mat Min Mat Mat Fac Sto Fac Fac Fac Res Res Tes Damage Taken 11468 | . 299 165 1117 995 862 1069 1154 533 329 344 2189 2412 Core 2801 | . 76 57 256 112 169 100 356 129 83 . 254 1209 Absorbed by Shields 9 | . . . . . . . . . . . 9 . Regen/Repaired (Parts) 285 | . . . 161 . . 81 . 43 . . . . Core Remaining (%) 73 | 100 . 46 36 79 . 61 58 87 92 100 . . Volleys Fired 367 | . 45 19 85 61 . 52 19 24 24 4 22 12 Largest 2 | . 2 2 2 2 . 2 2 2 2 1 2 1 Hottest 200 | . 112 112 112 112 . 112 56 60 135 30 101 200 Shots Fired 601 | . 90 38 121 109 . 99 25 42 38 4 23 12 Gun 488 | . 90 38 78 84 . 94 16 36 25 4 18 5 Cannon 14 | . . . . . . . . . 12 . . 2 Launcher 99 | . . . 43 25 . 5 9 6 1 . 5 5 Special . | . . . . . . . . . . . . . Kinetic 95 | . 11 . . . . . 16 36 25 4 3 . Thermal 401 | . 79 38 78 84 . 94 . . 12 . 9 7 Explosive 99 | . . . 43 25 . 5 9 6 1 . 5 5 Electromagnetic 6 | . . . . . . . . . . . 6 . Robot Hit Streak 30 | . 24 14 30 15 . 26 12 10 13 1 5 4 Robot Miss Streak 4 | . 3 2 2 4 . 1 2 2 1 2 3 1 Penetration Max 1 | . . . . . . . . . . 1 . . Secondary Targets 2 | . . . 1 1 . . . . . . . . Max Gunslinging Chain 1 | . . . 1 1 . . . . . . . . Shots Hit Robots 513 | . 66 25 91 80 41 100 41 23 25 1 11 9 Core Hits 339 | . 25 9 86 54 14 54 32 11 19 1 15 19 Critical Kills 2 | . . . . . . . 1 1 . . . . Critical Parts Destroyed 4 | . . . . . . . 4 . . . . . Critical Strikes 50 | . 4 3 9 10 5 13 5 1 . . . . Burn 37 | . 4 3 9 10 . 11 . . . . . . Destroy 1 | . . . . . . . . 1 . . . . Smash 5 | . . . . . . . 5 . . . . . Sever 7 | . . . . . 5 2 . . . . . . Melee Attacks 149 | . . . 4 . 45 26 59 5 1 8 1 . Impact 74 | . . . . . . . 59 5 1 8 1 . Slashing 75 | . . . 4 . 45 26 . . . . . . Piercing . | . . . . . . . . . . . . . Sneak Attacks 12 | . . . . . 7 3 2 . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks 6 | . . . . . 2 1 3 . . . . . Damage Inflicted 21189 | . 941 391 4427 3223 1742 2766 2460 581 1053 63 984 2558 Guns 6457 | . 941 391 1047 1130 . 1407 248 434 405 39 314 101 Cannons 565 | . . . . . . . . . 241 . . 324 Explosions 9967 | . . . 3286 2093 . 512 938 147 306 . 568 2117 Melee 3992 | . . . 94 . 1734 846 1274 . . . 44 . Ramming 208 | . . . . . 8 1 . . 101 24 58 16 Kinetic 1242 | . 63 . . . . . 248 434 405 39 53 . Thermal 6636 | . 878 391 1047 1181 . 1407 83 . 241 . 154 1254 Explosive 9004 | . . . 3286 2042 . 512 855 147 306 . 568 1288 Electromagnetic 107 | . . . . . . . . . . . 107 . Impact 1318 | . . . . . . . 1274 . . . 44 . Slashing 2674 | . . . 94 . 1734 846 . . . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 13 | . 1 1 . . 5 6 3 2 3 4 5 13 Average Corruption 3 | . 1 1 . . 2 5 1 2 3 4 3 11 Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked 8 | . . . . . . . . . . . 8 . Effects 75 | . 4 1 . . 5 23 4 7 8 2 7 14 Message Errors 15 | . 3 . . . . 4 1 . . 1 2 4 Matter Fused 21 | . . . . . 1 7 1 4 3 . 1 4 Heat Flow Errors 6 | . . . . . 2 1 . 1 . . 1 1 Energy Discharges 9 | . . . . . . 6 . . 1 . 1 1 Parts Rejected 2 | . . . . . . 1 . . . . 1 . Data Loss (minor) 13 | . . . . . 1 4 . . 3 1 1 3 Data Loss (major) 4 | . 1 1 . . 1 . . . . . . 1 Misfires 2 | . . . . . . . . 1 1 . . . Alerts 3 | . . . . . . . 2 1 . . . . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 1064 | . . . 90 79 94 60 391 . 64 . 25 261 Projectiles 169 | . . . . . . . . . 5 . . 164 Explosions 293 | . . . 90 79 . . 3 . 17 . 7 97 Melee 602 | . . . . . 94 60 388 . 42 . 18 . Knockbacks 12 | . . . . . . . 10 . 1 . 1 . Impact 12 | . . . . . . . 10 . 1 . 1 . Kinetic . | . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 1100 | . . . 119 183 . 38 272 . 88 12 29 359 Shots 28 | . . . 5 7 . 1 7 . 1 . . 7 Rammed 12 | . . . . . 1 1 . . 4 1 2 3 Targets Rammed 12 | . . . . . 1 1 . . 4 1 2 3 Kicked . | . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 425 | . 425 271 240 297 205 199 45 75 256 . 384 149 Average Temperature 92 | . 112 149 74 105 93 69 31 22 89 . 81 80 Received Heat Transfer 2700 | . 240 81 540 432 309 336 156 27 9 12 234 324 Effects 6 | . 3 . . 1 . . . . 1 . 1 . Shutdowns 2 | . 1 . . . . . . . . . 1 . Energy Bleed 2 | . . . . 1 . . . . 1 . . . Interference 2 | . 2 . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried 11 | . . . . . . . 9 . . . 2 . Impact Corruptions 17 | . . . . . . . 14 . 2 . 1 . Robots Melted 6 | . . . 2 1 . 2 . . . . . 1 Combat Hostiles 6 | . . . 2 1 . 2 . . . . . 1 Parts Melted 35 | . 3 3 13 7 . 8 . . . . . 1 Heat Transferred 14386 | . 2137 1073 2923 3282 . 3700 50 . 222 . 148 851 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -6 -5 -4 -3 -2 -2 ------- Run | Scr Mat Min Mat Mat Fac Sto Fac Fac Fac Res Res Tes Peak Influence 787 | . 257 234 787 551 214 324 508 162 262 95 227 768 Initial 214 | . . 84 10 192 214 1 126 70 62 49 41 48 Average 213 | . 121 104 473 199 85 105 177 113 124 61 115 323 Maximum Alert Level 3 | . 1 1 3 2 1 1 2 . 1 . 1 3 Low Security (%) 63 | 100 73 86 12 62 81 84 71 100 84 100 98 17 Level 1 17 | . 26 13 14 33 18 15 17 . 15 . 1 68 Level 2 15 | . . . 58 4 . . 10 . . . . 9 Level 3 3 | . . . 14 . . . . . . . . 4 Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 46 | . 4 . 7 2 7 7 8 1 4 . 2 4 Investigation 20 | . 4 . 4 . 2 2 6 . 1 . . 1 Extermination 10 | . . . . . 2 3 2 . 2 . 1 . Reinforcement 16 | . . . 3 2 3 2 . 1 1 . 1 3 Assault . | . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded 4 | . . . 1 1 . 1 . . . . . 1 Haulers Reinforced 3 | . . . . . 2 1 . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -6 -5 -4 -3 -2 -2 --------- Run | Scr Mat Min Mat Mat Fac Sto Fac Fac Fac Res Res Tes Distress Signals 13 | . 1 . 1 2 1 3 . . 1 . 2 2 Communications Jammed 11 | . . . . . . . . . 4 . 7 . Distress Signals 11 | . . . . . . . . . 4 . 7 . Times Spotted 272 | . 23 5 50 29 13 26 44 10 18 4 22 28 Peak Tracking Total 15 | . 4 3 7 6 3 9 6 2 6 4 8 15 Tactical Retreats 20 | . . . 6 . . 1 5 . 3 . 2 3 Traps | -11 -10 -10 -9 -8 -7 -7 -6 -5 -4 -3 -2 -2 ------- Run | Scr Mat Min Mat Mat Fac Sto Fac Fac Fac Res Res Tes Traps Triggered 12 | . 1 . . . 1 1 1 . 2 2 4 . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed 1 | . . . . 1 . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -6 -5 -4 -3 -2 -2 ---------- Run | Scr Mat Min Mat Mat Fac Sto Fac Fac Fac Res Res Tes Machines Disabled 34 | . 1 . 3 8 . 1 9 6 2 . . 4 Max in Single Turn 6 | . 1 . 1 1 . 1 6 3 2 . . 1 Garrison Access 6 | . . . . . . . 2 . 1 1 2 . Machines Sabotaged . | . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -6 -5 -4 -3 -2 -2 --------- Run | Scr Mat Min Mat Mat Fac Sto Fac Fac Fac Res Res Tes Machines Accessed 81 | . 8 . 12 5 6 6 17 7 9 3 6 2 Terminals 49 | . 7 . 9 5 4 3 9 3 4 2 2 1 Fabricators 8 | . . . . . 1 . 3 1 1 . 1 1 Repair Stations 8 | . . . 2 . . 2 1 2 1 . . . Recycling Units 5 | . 1 . 1 . 1 1 . . 1 . . . Scanalyzers 5 | . . . . . . . 2 1 1 . 1 . Garrison Access 6 | . . . . . . . 2 . 1 1 2 . Total Hacks 249 | . 30 . 35 25 15 8 70 16 24 7 14 5 Successful 139 | . 20 . 22 12 6 6 37 9 13 2 9 3 Failed 110 | . 10 . 13 13 9 2 33 7 11 5 5 2 Catastrophic 14 | . 1 . 2 3 2 1 2 2 . . 1 . Database Lockouts . | . . . . . . . . . . . . . Manual 102 | . 18 . 22 16 2 1 19 3 9 3 7 2 Terminals 171 | . 29 . 27 25 10 3 46 6 9 6 8 2 Fabricators 18 | . . . . . 2 . 6 2 3 . 2 3 Repair Stations 24 | . . . 7 . . 4 2 4 7 . . . Recycling Units 7 | . 1 . 1 . 3 1 . . 1 . . . Scanalyzers 17 | . . . . . . . 10 4 2 . 1 . Garrison Access 12 | . . . . . . . 6 . 2 1 3 . Terminal Hacks 74 | . 18 . 11 11 3 3 18 2 3 1 4 . Record 1 | . . . . . . . . . . . 1 . Part Schematic 3 | . 2 . . . . . 1 . . . . . Robot Analysis 5 | . 3 . . 1 . . 1 . . . . . Prototype ID Bank 3 | . 1 . . 1 . . 1 . . . . . Open Door 4 | . . . . . . 3 . . 1 . . . Open DSF 1 | . . . . . . . . 1 . . . . Level Access Points 2 | . . . . . . . 1 1 . . . . Branch Access Points 3 | . . . 1 . 1 . 1 . . . . . Terminal Index 6 | . 1 . 1 1 . . 1 . 1 . 1 . Fabricator Index 1 | . . . . . . . . . . . 1 . Alert Level 6 | . 1 . 3 . . . 2 . . . . . Unreport Threat 12 | . 1 . 3 2 1 . 5 . . . . . Locate Traps 5 | . 4 . . 1 . . . . . . . . Disarm Traps 2 | . . . . 2 . . . . . . . . Dispatch Records 2 | . 1 . . 1 . . . . . . . . Patrol Status 1 | . 1 . . . . . . . . . . . Reinforcement Status 1 | . . . . . . . 1 . . . . . Recall Investigation 2 | . 1 . 1 . . . . . . . . . Recall Reinforcements 2 | . . . . . 1 . 1 . . . . . Hauler Manifests 1 | . . . . . . . . . . 1 . . Registered Components 5 | . . . 1 1 . . 1 . 1 . 1 . Registered Prototypes 1 | . 1 . . . . . . . . . . . Zone Layout 5 | . 1 . 1 1 . . 2 . . . . . Fabricator Hacks 8 | . . . . . . . 3 . 1 . 2 2 Network Status 1 | . . . . . . . 1 . . . . . Load Schematic 4 | . . . . . . . 1 . 1 . 1 1 Build 3 | . . . . . . . 1 . . . 1 1 Repair Station Hacks 12 | . . . 5 . . 2 . 3 2 . . . Scan Component 7 | . . . 3 . . 1 . 2 1 . . . Repair 4 | . . . 2 . . 1 . 1 . . . . Refit 1 | . . . . . . . . . 1 . . . Recycling Unit Hacks 5 | . . . . . 3 1 . . 1 . . . Report Inventory 1 | . . . . . . . . . 1 . . . Retrieve Matter 3 | . . . . . 3 . . . . . . . Retrieve Components 1 | . . . . . . 1 . . . . . . Scanalyzer 16 | . . . . . . . 9 4 2 . 1 . Insert Component 9 | . . . . . . . 4 3 1 . 1 . Analyze 7 | . . . . . . . 5 1 1 . . . Garrison Access Hacks 6 | . . . . . . . 2 . 1 1 2 . Seal Access 6 | . . . . . . . 2 . 1 1 2 . Unauthorized Hacks 18 | . 2 . 6 1 . . 5 . 3 . . 1 Terminals 14 | . 1 . 4 1 . . 5 . 2 . . 1 Track 1 | . . . . . . . 1 . . . . . Assimilate 3 | . . . 1 . . . 2 . . . . . Botnet 7 | . 1 . 2 1 . . 1 . 2 . . . Detonate 1 | . . . . . . . . . . . . 1 Operators 2 | . . . 1 . . . 1 . . . . . Fabricators 1 | . . . . . . . . . 1 . . . Recompile 1 | . . . . . . . . . 1 . . . Repair Stations 1 | . . . 1 . . . . . . . . . Mechanics 1 | . . . 1 . . . . . . . . . Recycling Units 2 | . 1 . 1 . . . . . . . . . Tunnel 2 | . 1 . 1 . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 62 | . 7 . 10 4 5 4 16 4 6 2 2 2 Full Trace Events 15 | . 3 . 3 . 2 1 5 . . . . 1 Feedback Events 4 | . 1 . . . 1 . 2 . . . . . Corruption 4 | . 1 . . . 1 . 2 . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 7 | . 2 . . . . . 3 1 1 . . . Parts Built 4 | . . . . . . . 2 . . . 1 1 Authchips 1 | . . . . . . . . . . . 1 . Time 163 | . . . . . . . 84 . . . 62 17 Total Part Build Rating 16 | . . . . . . . 8 . . . 7 1 Parts Repaired 4 | . . . 2 . . 1 . 1 . . . . Time 171 | . . . 102 . . 25 . 44 . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components 9 | . . . . . . 9 . . . . . . Parts Scanalyzed 5 | . . . . . . . 3 1 1 . . . Part Schematics Acquired 4 | . . . . . . . 2 1 1 . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -6 -5 -4 -3 -2 -2 ------------ Run | Scr Mat Min Mat Mat Fac Sto Fac Fac Fac Res Res Tes Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -6 -5 -4 -3 -2 -2 -------- Run | Scr Mat Min Mat Mat Fac Sto Fac Fac Fac Res Res Tes Total Allies 7 | . . 3 . . . . 1 . 3 . . . Largest Group 3 | . . 3 3 . . . 1 1 3 . . . Highest-Rated Group 138 | . . 40 40 . . . 26 26 138 . . . Highest-Rated Ally 46 | . . 16 16 . . . 26 26 46 . . . Total Orders 18 | . . . . . . 1 4 12 . . 1 . STAY 8 | . . . . . . . 2 6 . . . . FOLLOW 8 | . . . . . . . 2 6 . . . . EXPLORE 2 | . . . . . . 1 . . . . 1 . Ally Attacks 32 | . . . 27 . . . . . 5 . . . Total Damage 437 | . . . 329 . . . . . 108 . . . Kills 3 | . . . 3 . . . . . . . . . Allies Corrupted 1 | . . . . . . . . . 1 . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -6 -5 -4 -3 -2 -2 ------- Run | Scr Mat Min Mat Mat Fac Sto Fac Fac Fac Res Res Tes Robot Analysis Total 5 | . 3 . . 1 . . 1 . . . . . Derelict Logs Recovered 2 | . . 2 . . . . . . . . . . Drone Launches 4 | . . . . . . 2 . . . . 2 . Drone Recoveries 2 | . . . . . . 1 . . . . 1 . Exploration | -11 -10 -10 -9 -8 -7 -7 -6 -5 -4 -3 -2 -2 ------------- Run | Scr Mat Min Mat Mat Fac Sto Fac Fac Fac Res Res Tes Turns Passed 10964 | 51 782 646 2455 955 921 1000 1341 792 858 148 629 386 Spaces Moved 8150 | 39 473 476 1164 473 332 415 1224 777 1284 228 976 289 Core 412 | 10 . . 201 . . . . . . . . 201 Treads 1604 | . . . 645 384 332 164 79 . . . . . Legs 1353 | 29 473 476 318 . . . . . . . . 57 Wheels 251 | . . . . . . 251 . . . . . . Hover 4529 | . . . . 88 . . 1145 777 1284 228 976 31 Flight 1 | . . . . 1 . . . . . . . . Fastest Speed 23 | 50 120 120 120 42 160 85 45 45 40 40 23 46 Average Speed 84 | 104 120 120 149 149 160 120 56 45 42 40 33 65 Slowest Speed 350 | 150 120 120 250 315 160 250 170 45 45 40 136 350 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered 3 | . . . . . . . . 2 . 1 . . Exploration Rate (%) 37 | 3 69 97 78 39 10 60 32 14 21 8 19 43 Regions Visited 12 Branch Regions 3 Pre-discovered Areas 2 | . 1 . 1 . . . . . . . . . Known Exits Taken 10 | . 1 1 1 1 1 1 1 1 1 1 . . Unknown Exits Taken 2 | 1 . . . . . . . . . . 1 . Scrap Searched 1 | . . 1 . . . . . . . . . . Spaces Dug 52 | . . . 2 . . 1 21 14 6 7 1 . Terrain Destroyed 889 | . . . 261 165 . 27 149 45 32 7 45 158 Melee 37 | . . . 2 . . 1 21 5 1 7 . . Projectile 10 | . . . . . . . . 1 8 . 1 . AOE 842 | . . . 259 165 . 26 128 39 23 . 44 158 Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -6 -5 -4 -3 -2 -2 --------- Run | Scr Mat Min Mat Mat Fac Sto Fac Fac Fac Res Res Tes Total 11418 | 46 599 513 1739 609 652 783 1759 1169 1558 266 1256 469 Wait 2331 | . 58 13 431 35 261 242 397 336 228 10 175 145 Move 8137 | 38 472 475 1163 472 331 414 1223 774 1283 227 976 289 Hop . | . . . . . . . . . . . . . Pick Up 80 | 3 7 2 8 2 4 8 13 9 8 4 12 . Fast Attach 99 | 5 6 . 13 9 7 14 13 2 2 4 16 8 Attach 48 | . . . 6 5 3 1 5 6 . 1 17 4 Detach 11 | . . . . . . 2 2 . . . 6 1 Swap 79 | . 3 2 19 10 3 8 16 5 6 1 6 . Drop 113 | . 8 2 10 15 . 19 26 6 2 6 18 1 Fire 367 | . 45 19 85 61 . 52 19 24 24 4 22 12 Melee 128 | . . . 4 . 42 22 45 5 1 8 1 . Ram 9 | . . . . . . . . . 4 1 1 3 Kick . | . . . . . . . . . . . . . Crush 2 | . . . . . 1 1 . . . . . . Escape Stasis 14 | . . . . . . . . 2 . . 6 6 Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 4 exits: *Mat x3 / *Min) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 3 exits: *Sto / Low x2) -7/Storage (discovered 2 exits: *Fac / [*Rec]) -6/Factory (discovered 6 exits: *Fac x4 / Low x2) -5/Factory (discovered 5 exits: *Fac x4 / *Upp) -4/Factory (discovered 2 exits: *Res / *Ext) -3/Research -2/Research -2/Testing History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 16) 52 | -11/Scrapyard | Entered Materials 222 | -10/Materials | Discovered new exit (range 14) 227 | -10/Materials | Discovered new exit (range 14) 312 | -10/Materials | Build established: Mutant 518 | -10/Materials | Discovered new exit (range 7) 832 | -10/Materials | Identified exit to Mines 834 | -10/Materials | Entered Mines 861 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 924 | -10/Mines | Learned location of 1 exit from Materials 1144 | -10/Mines | Core integrity fell below 50% 1195 | -10/Mines | Learned 4 Materials zone layouts 1289 | -10/Mines | Discovered new exit (range 10) 1300 | -10/Mines | Identified exit to Materials 1333 | -10/Mines | Discovered exit to Materials (range 8) 1347 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1422 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1480 | -10/Mines | Entered Materials 1480 | -9/Materials | Accompanied by 3 allies 1480 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1481 | -9/Materials | Identified exit to Materials 1482 | -9/Materials | Identified exit to Mines 1784 | -9/Materials | Build established: Scavenger-Mutant 1884 | -9/Materials | Discovered exit to Materials (range 13) 2110 | -9/Materials | Build established: Mutant 2344 | -9/Materials | Core integrity fell below 50% 2638 | -9/Materials | Build established: Scavenger-Mutant 3090 | -9/Materials | Repaired Imp. Medium Laser 3152 | -9/Materials | Repaired Imp. Medium Laser 3935 | -9/Materials | Entered another Materials area 3935 | -8/Materials | Evolved 2 slots: Propulsion x2 4115 | -8/Materials | Discovered new exit (range 16) 4162 | -8/Materials | Build established: Mutant 4847 | -8/Materials | Discovered new exit (range 11) 4871 | -8/Materials | Identified exit to Factory 4890 | -8/Materials | Entered Factory 4890 | -7/Factory | Evolved 2 slots: Utility x2 4921 | -7/Factory | Build established: Scavenger-Mutant 5059 | -7/Factory | Identified exit to Storage 5059 | -7/Factory | Identified exit to Lower Caves 5545 | -7/Factory | Lost 6 parts (1p5n) 5811 | -7/Factory | Entered Storage 6048 | -7/Storage | Repaired Imp. Medium Laser? 6325 | -7/Storage | Used back door to open Recycling access 6325 | -7/Storage | Discovered new exit (range 5) 6673 | -7/Storage | Discovered new exit (range 9) 6700 | -7/Storage | Destroyed 7 combat bots 6809 | -7/Storage | Identified exit to Factory 6811 | -7/Storage | Entered Factory 6811 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7257 | -6/Factory | Build established: Hacker-Scout 7314 | -6/Factory | Found Prototype Processor 7379 | -6/Factory | Identified Exp. Targeting Computer 7565 | -6/Factory | Fabricated Gravmag System (x2) 7836 | -6/Factory | Identified exit to Lower Caves 7836 | -6/Factory | Identified exit to Factory 7926 | -6/Factory | Build established: Hacker-Mutant 8152 | -6/Factory | Entered another Factory area 8152 | -5/Factory | Accompanied by 1 ally 8152 | -5/Factory | Evolved 2 slots: Utility x2 8160 | -5/Factory | Identified exit to Factory 8213 | -5/Factory | Identified exit to DSF 8314 | -5/Factory | Crushed by falling debris 8329 | -5/Factory | Discovered new exit (range 11) 8359 | -5/Factory | Identified exit to Upper Caves 8624 | -5/Factory | Repaired Broken Mni. Grenade Launcher? 8638 | -5/Factory | Crushed by falling debris 8881 | -5/Factory | Build established: Hacker-Scout 8944 | -5/Factory | Entered another Factory area 8944 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 9042 | -4/Factory | Discovered new exit (range 10) 9045 | -4/Factory | Identified exit to Extension 9307 | -4/Factory | Found Prototype Hackware 9406 | -4/Factory | Identified Exp. Hacking Suite 9490 | -4/Factory | Discovered new exit (range 8) 9492 | -4/Factory | Identified exit to Research 9508 | -4/Factory | Allied Derelicts emerged from ambush trap array 9802 | -4/Factory | Entered Research 9802 | -3/Research | Evolved 2 slots: Utility x2 9901 | -3/Research | Crushed by falling debris 9933 | -3/Research | Discovered new exit (range 8) 9946 | -3/Research | Identified exit to Research 9950 | -3/Research | Entered another Research area 9950 | -2/Research | Evolved 2 slots: Utility x2 10023 | -2/Research | Spotted B-90 Cyclops 10173 | -2/Research | Spotted B-90 Cyclops 10216 | -2/Research | Found Fusion Bomb Launcher 10300 | -2/Research | Fabricated Exp. Hacking Suite? 10308 | -2/Research | Lost 4 parts (3n1w) 10514 | -2/Research | Build established: Hacker-Sprinter 10566 | -2/Research | Discovered new exit (range 14) 10579 | -2/Research | Entered Testing 10600 | -2/Testing | Fabricated Sensor Array (x1) 10608 | -2/Testing | Lost 17 parts (2p9n3u3w) 10631 | -2/Testing | System corruption reached 10% 10638 | -2/Testing | Found Prototype Energy Cannon 10638 | -2/Testing | Identified Imp. Potential Cannon 10647 | -2/Testing | Scanned by Researcher 10684 | -2/Testing | Destroyed 7 combat bots 10694 | -2/Testing | Lost 9 parts (2n4u3w) 10826 | -2/Testing | Core integrity fell below 50% 10868 | -2/Testing | Released all parts (3) 10885 | -2/Testing | Lost 4 parts (2n2w) 10895 | -2/Testing | Build established: Mutant 10914 | -2/Testing | Core integrity fell below 20% 10950 | -2/Testing | Spotted PX-GOD5T27ISZ 10965 | -2/Testing | Destroyed by H-88 Terminator with KE Penetrator Last Messages --------------- Trojan loaded successfully. Testing... Scanning machine control network... Found 2 applicable machines. N0UK3M9V9C: Antimatter Diverter 11H3PQU297: Vacuum Chamber Infected machine control systems. 10913_ Penetrated by Slug. 10913_ Slammed into H-88 Terminator. 10915_ Slug penetrates Wall. 10930_ Slammed into U-05 Engineer. 10930_ ALERT: Construction progress impeded, dispatching reinforcements to local area. 10935_ Slammed into U-05 Engineer. 10959_ Penetrated by Slug. 10960_ Slug penetrates Wall. 10962_ Penetrated by Slug. 10963_ Slug penetrates Wall. 10965_ System corrupted: Heat flow error (+294). 10965_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????? ????????????? | | ????????????????????????????????# #???????????? | | ????????????????????????????????# #???????????? | | ????????????????????????????????# #???????????? | | ????????????????????????????????# #???????????? | | ????????????????????????????????# #???????????? | | ????????????????????????????????# #???????????? | | ????????????????????????????????+ +???????????? | | ????????????????????????????????# #???????????? | | ????????????????????????????????# #???????????? | | ????????????????????????????????# #???????????? | | ????????????????????????????????# #???????????? | | ????????????????????????????????# #???????????? | | ?????????????##+################# h############# | | ?????????? k | | ?????????? @ | | ?????????? c | | ?????????? u | | ???????????#### ################################ | | ??????????????#??????????????????????????????????# | | ?????????????????????????????????????????????????# | | ?????????????????????????????????????????????????# | | ?????????????????????????????????????????????????# | | ?????????????????????????????????????????????????# | | ?????????????????????????????????????????????????# | | ?????????????????????????????????????????????????# | | ????????????????????????????????????????????????## | | ????????????????????????????????????????????????# | | ????????????????????????????????????????????????+ | | ????????????????????????????????????????????????# | | ???????????????????????????????????????????????### | | ???????????????????????????????????????????????# | | ??????????###??????????????????????????????????# | | ?????????"""#??????????????????????????????????# | | ????????? ""#??????????????????????????????????# | | ?????##"" ""#??????????????????????????????????# | | ?????#" """#??????????????????????????????????# | | ?????#" ""#???????????????????????????????###### | | ?????# #???????????????????????????????# | | #######"###############?????????????????????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 68 Coolant Potential 100 Energy Generation 43 Energy Capacity 700 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Jamming Range 12 EM Shielding 3 Corruption Containment 8 Corruption Block 8 Armor Coverage 225 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 60 Targeting Accuracy 6 Recoil Reduction 6 Offensive Hacking 26 Defensive Hacking 12 Authchip Count 1 Item Schematics ----------------- Sensor Array | -10/Materials | Hacked Signal Interpreter | -10/Materials | Hacked Gravmag System | -6/Factory | Scanalyzed Cld. Aerolev Unit | -6/Factory | Scanalyzed Gyrokinetic Inverter | -6/Factory | Hacked Lyr. Medium Armor Plating | -5/Factory | Scanalyzed Exp. Hacking Suite | -4/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Gravmag System | x2 | -6/Factory Exp. Hacking Suite | x1 | -2/Research | Authchip Sensor Array | x1 | -2/Testing Alien Tech Used ----------------- None Achievements -------------- Max Potential Challenges ------------ None Game ------ Seed ThiefThrowingCloak Manual? 0 Play Time 04:05:18 Cumulative 230.3 hours Start 2022.08.03 @ 20:31:50 End 2022.08.05 @ 23:00:21 Sessions 11 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 61 Rogue 0 Adventurer 55 Explorer 6 Win Type - Total 4 Types 3/0/1/0/0/0/0/0/0 Lore% 57 Gallery% 70 Achievement% 51 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 20/Terminus Map View 66x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 49ee0067-5dd4-46a8-a7f9-36198813b0ae