Cogmind - Beta 14 *** ADVENTURER MODE // 2025.03.08 @ 02:48:59 Player: Lee Result: Destroyed by L-41 Fighter with Axe Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (95) 475 Value Destroyed (2829) 2829 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (144) 144 TOTAL SCORE: 6128 Bonus ------- High Alert Combat Kills 107 Follower Combat Kills 37 Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 100/100 System Corruption 4% Temperature Cool (32) Movement Core (350) Ox6 Location -7/Storage Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (4) ------ Large Storage Unit Improved Targeting Computer > --- WEAPON (4) ------- (None) > --- INVENTORY (15) --- Ion Engine Light Nuclear Core Light Nuclear Core Light Angular Momentum Engine Wheel Compact Wheel Compact Wheel Improved Heat Sink Improved Heat Sink Advanced ECM Suite Recalibrator Heavy EM Pulse Gun Gauss Rifle Peak State ------------ > --- POWER ------------ Heavy Deuterium Engine Light Angular Momentum Engine > --- PROPULSION ------- Wheel Compact Wheel Compact Wheel > --- UTILITY ---------- Large Storage Unit Advanced Weight Redist. System Improved Targeting Computer System Restoration Module > --- WEAPON ----------- Advanced Beam Rifle Advanced Beam Rifle Cooled Particle Cannon Cooled Particle Cannon > --- INVENTORY -------- Ion Engine Light Nuclear Core Light Nuclear Core Micro Nuclear Core Compact Wheel Compact Wheel Improved Heat Sink Improved Heat Sink Advanced ECM Suite Recalibrator Heavy EM Pulse Gun Heavy EM Pulse Gun Autogun Gauss Rifle [Rating: 44] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Nuclear Core Propulsion Light Treads Treads Light Treads Wheel Compact Wheel Utility Large Storage Unit Device Recoil Stabilizer Storage Large Storage Unit Processor Improved Targeting Computer Weapon Minigun Energy Gun Advanced Beam Rifle Energy Cannon Beam Cannon Ballistic Gun Minigun Launcher Grenade Launcher Build | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Sto Slots Evolved 6 | . . 2 2 2 . Power 1 | . . 1 . . . Propulsion 1 | . . . 1 . . Utility 2 | . . 1 . 1 . Weapon 2 | . . . 1 1 . Parts Attached 71 | 6 1 8 12 22 22 Power 19 | 1 . 3 4 3 8 Engine 13 | 1 . 3 3 2 4 Core 6 | . . . 1 1 4 Reactor . | . . . . . . Propulsion 13 | 2 . 2 1 2 6 Treads 7 | 2 . 2 1 2 . Leg . | . . . . . . Wheel 6 | . . . . . 6 Hover . | . . . . . . Flight . | . . . . . . Utility 11 | 1 1 2 . 5 2 Device 6 | . . 1 . 3 2 Storage 3 | 1 1 1 . . . Processor 2 | . . . . 2 . Hackware . | . . . . . . Protection . | . . . . . . Artifact . | . . . . . . Weapon 28 | 2 . 1 7 12 6 Energy Gun 6 | . . . 3 . 3 Energy Cannon 9 | . . . 1 6 2 Ballistic Gun 11 | 2 . 1 3 4 1 Ballistic Cannon . | . . . . . . Launcher 2 | . . . . 2 . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 9 | . . 1 4 1 3 Parts Lost 28 | . . 1 1 8 18 Power 5 | . . 1 . 1 3 Propulsion 9 | . . . . 3 6 Utility 6 | . . . 1 1 4 Weapon 8 | . . . . 3 5 Highest Loss Streak 11 | . . 1 1 2 11 To Critical Strikes 1 | . . . . . 1 Average Slot Usage (%) 87 | . 95 98 98 80 90 Engine 13 | . 14 22 17 10 10 Core 2 | . . . . 3 3 Treads 12 | . 28 22 27 7 1 Wheel 2 | . . . . . 16 Device 8 | . . 10 8 8 12 Storage 15 | . 23 22 18 13 7 Processor 4 | . . . . 6 7 Energy Gun 2 | . . . 7 . 7 Energy Cannon 9 | . . . 1 14 11 Ballistic Gun 13 | . 28 22 18 9 9 Launcher 1 | . . . . 2 . Peak Build Rating 44 | 6 8 18 28 33 44 Average Rating 25 | 3 7 16 25 26 37 On Entrance 15 | . 6 8 18 25 33 Naked Turns . | . . . . . . Heaviest Build 74 | 14 34 62 67 74 59 Greatest Support 60 | 40 40 40 60 60 51 Greatest Overweight (x) 24 | 1 . 1 1 24 15 Average Overweight (x) 2 | . . . 1 5 1 Largest Inventory Capacity 15 | 8 15 15 15 15 15 Average Capacity 14 | 7 12 15 15 15 15 Most Carried 15 | 8 10 15 15 15 15 Average Carried 12 | 5 7 14 14 12 12 Final Capacity 15 | 8 15 15 15 15 15 Final Carried 15 | 6 10 15 15 10 13 Class Distribution -------------------- 65% | Gunner 23% | Mutant 10% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Gunner | -8/Materials Gunner | -7/Factory Scavenger-Gunner | -7/Storage Resources | -11 -10 -9 -8 -7 -7 ----------- Run | Yrd Mat Mat Mat Fac Sto Matter Collected 2043 | 227 13 315 628 482 378 Remotely . | . . . . . . Salvage Created 4282 | 59 13 435 1247 836 1692 Parts 224 | 2 6 37 69 43 67 Haulers Intercepted 4 | . . . 2 . 2 Recyclers Shooed 2 | . . . . . 2 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Sto Combat Hostiles Destroyed 62 | . . 11 21 8 22 Guns 40 | . . 11 19 3 7 Cannons 18 | . . . 2 5 11 AOE 2 | . . . . . 2 Classes Destroyed 12 | 1 1 3 4 3 . Worker 4 | . . . . 2 2 Builder 6 | . . . 3 2 1 Hauler 4 | . . . 2 . 2 Recycler 12 | 1 . . 2 4 5 Operator 2 | . . . . 1 1 Watcher 5 | . 1 . 4 . . Swarmer 17 | . . 3 8 . 6 Grunt 19 | . . 3 9 . 7 Brawler 3 | . . . 1 . 2 Sentry 17 | . . 5 2 4 6 Hunter 2 | . . . 1 1 . Programmer 4 | . . . . 3 1 Best Kill Streak 10 | 1 1 4 10 4 6 Combat Bots Only 6 | . . 4 6 2 5 Max Kills in Single Turn 2 | 1 1 1 2 2 2 Gunslinging 1 | . . . 1 . . Exploded 1 | . . . . . 1 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Sto Hostile Shots Fired 532 | . . 51 80 199 202 Missed 147 | . . 16 19 63 49 Damage Taken 4235 | . . 383 749 1181 1922 Core 1073 | . . 72 294 197 510 Absorbed by Shields . | . . . . . . Ignored by Resistances 1198 | . . 106 157 370 565 Core Remaining (%) 82 | 100 100 82 46 . . Volleys Fired 188 | 2 2 29 66 39 50 Largest 4 | 2 2 2 3 4 4 Hottest 222 | 40 40 43 116 222 182 Shots Fired 554 | 4 4 58 181 118 189 Gun 375 | 4 4 58 169 40 100 Cannon 176 | . . . 12 75 89 Launcher 3 | . . . . 3 . Special . | . . . . . . Kinetic 262 | 4 4 58 116 40 40 Thermal 249 | . . . 56 45 148 Explosive 3 | . . . . 3 . Electromagnetic 40 | . . . 9 30 1 Robot Hit Streak 24 | 3 2 18 17 20 24 Robot Miss Streak 4 | . 2 1 3 2 4 Penetration Max . | . . . . . . Secondary Targets 7 | . . . 7 . . Max Gunslinging Chain 2 | . . . 2 . . Shots Hit Robots 393 | 3 2 48 123 90 127 Core Hits 163 | 2 1 21 51 34 54 Critical Kills 1 | . . . . 1 . Critical Parts Destroyed 1 | . . . . . 1 Critical Strikes 11 | . . . 2 1 8 Burn 9 | . . . 2 . 7 Destroy 2 | . . . . 1 1 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 7876 | 41 27 628 2017 1894 3269 Guns 4348 | 41 27 621 1811 490 1358 Cannons 3028 | . . . 206 1163 1659 Explosions 481 | . . . . 229 252 Melee . | . . . . . . Ramming 19 | . . 7 . 12 . Kinetic 2626 | 41 27 621 1108 490 339 Thermal 4515 | . . . 798 836 2881 Explosive 125 | . . . . 90 35 Electromagnetic 591 | . . . 111 466 14 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 5 | . . . 5 1 4 Average Corruption 1 | . . . 5 1 1 Corruption Purged 2 | . . . . . 2 Corruption Blocked 1 | . . . . 1 . Effects 24 | . . . 12 7 5 Message Errors 8 | . . . 6 1 1 Matter Fused 4 | . . . 2 2 . Heat Flow Errors 1 | . . . . . 1 Energy Discharges 4 | . . . 2 . 2 Data Loss (minor) 4 | . . . 1 3 . Weapon Failures 3 | . . . 1 1 1 Overload Shots . | . . . . . . Overflow Damage 94 | . . . . 73 21 Projectiles 38 | . . . . 19 19 Explosions 56 | . . . . 54 2 Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 215 | . . . . 108 107 Shots 5 | . . . . 2 3 Rammed 8 | . . 2 1 4 1 Targets Rammed 8 | . . 2 1 4 1 Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 719 | . . 45 676 719 660 Average Temperature 179 | . . 21 190 192 182 Received Heat Transfer 1500 | . . 267 288 270 675 Effects 84 | . . . 35 26 23 Shutdowns 20 | . . . 9 7 4 Energy Bleed 10 | . . . 4 2 4 Interference 15 | . . . 5 4 6 Matter Decay 6 | . . . 2 3 1 Short Circuit 11 | . . . 2 4 5 Damage (minor) 5 | . . . 4 . 1 Damage (major) 15 | . . . 7 6 2 Damage (core) 2 | . . . 2 . . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 1 | . . . 1 . . Impact Corruptions . | . . . . . . Robots Melted 2 | . . . . . 2 Combat Hostiles 2 | . . . . . 2 Parts Melted 20 | . . . 4 5 11 Heat Transferred 8070 | . . . 1813 1432 4825 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 1 | . . . . . 1 Alert | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Sto Peak Influence 567 | 5 9 231 473 172 567 Initial 105 | . 2 3 54 105 1 Average 88 | 1 2 78 194 38 221 Maximum Alert Level 2 | . . 1 2 . 2 Low Security (%) 86 | 100 100 98 59 100 49 Level 1 8 | . . 1 30 . 30 Level 2 4 | . . . 9 . 19 Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 15 | . . . 2 4 9 Investigation 2 | . . . 1 . 1 Extermination 5 | . . . . 4 1 Reinforcement 3 | . . . 1 . 2 Assault 2 | . . . . . 2 Garrison 3 | . . . . . 3 Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 2 | . . . 1 . 1 Haulers Reinforced 1 | . . . . . 1 Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Sto Distress Signals 7 | . . 2 3 2 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 88 | . 1 13 28 10 36 Peak Tracking Total 8 | . 1 4 7 2 8 Tactical Retreats 3 | . . . . . 3 Traps | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Sto Traps Triggered 5 | . . . 1 3 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -7 ---------- Run | Yrd Mat Mat Mat Fac Sto Machines Disabled 8 | . . . . 5 3 Max in Single Turn 4 | . . . . 4 2 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Sto Machines Accessed 2 | . . . . 1 1 Terminals . | . . . . . . Fabricators 1 | . . . . 1 . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . . . 1 Total Hacks 6 | . . . . 1 5 Successful 1 | . . . . . 1 Failed 5 | . . . . 1 4 Catastrophic 1 | . . . . . 1 Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals . | . . . . . . Fabricators 1 | . . . . 1 . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 5 | . . . . . 5 Terminal Hacks . | . . . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks 1 | . . . . . 1 Coupler Status 1 | . . . . . 1 Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . . . . . 1 Used . | . . . . . . Hacking Detections 2 | . . . . 1 1 Full Trace Events 1 | . . . . . 1 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 ------------ Run | Yrd Mat Mat Mat Fac Sto Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked 1 | . . . . . 1 Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Sto Total Allies 2 | . . . . . 2 Largest Group 2 | . . . . . 2 Highest-Rated Group 62 | . . . . . 62 Highest-Rated Ally 31 | . . . . . 31 Total Orders . | . . . . . . Ally Attacks 6 | . . . . . 6 Total Damage 105 | . . . . . 105 Kills 1 | . . . . . 1 Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Sto Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -7 ------------- Run | Yrd Mat Mat Mat Fac Sto Turns Passed 5852 | 76 334 717 849 3075 801 Spaces Moved 1812 | 42 198 270 268 636 398 Core 147 | 17 . . . 126 4 Treads 1311 | 25 198 270 268 510 40 Legs . | . . . . . . Wheels 354 | . . . . . 354 Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 160 240 225 108 Average Speed 275 | 120 160 222 240 449 132 Slowest Speed 1250 | 160 160 240 240 1250 800 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 24 | 4 28 23 26 15 51 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 102 | . . . . 58 44 Melee . | . . . . . . Projectile 16 | . . . . . 16 AOE 86 | . . . . 58 28 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Sto Total 2293 | 64 213 332 366 772 546 Wait 92 | 2 . . . 44 46 Move 1807 | 41 197 269 267 635 398 Hop . | . . . . . . Pick Up 81 | 12 9 13 9 17 21 Fast Attach 4 | 1 . 1 2 . . Attach 44 | 5 1 3 3 19 13 Detach . | . . . . . . Swap 24 | . . 5 7 3 9 Drop 45 | 1 4 10 11 11 8 Fire 188 | 2 2 29 66 39 50 Melee . | . . . . . . Ram 1 | . . . . . 1 Kick . | . . . . . . Crush 7 | . . 2 1 4 . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -7/Storage History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 19 | -11/Scrapyard | Discovered new exit (range 15) 77 | -11/Scrapyard | Entered Materials 300 | -10/Materials | Build established: Mutant 391 | -10/Materials | Discovered new exit (range 5) 411 | -10/Materials | Entered another Materials area 411 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 818 | -9/Materials | Discovered new exit (range 10) 1128 | -9/Materials | Entered another Materials area 1128 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1443 | -8/Materials | Build established: Gunner 1841 | -8/Materials | Discovered new exit (range 8) 1897 | -8/Materials | Core integrity fell below 50% 1977 | -8/Materials | Entered Factory 1977 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 5023 | -7/Factory | Discovered new exit (range 5) 5052 | -7/Factory | Entered Storage 5290 | -7/Storage | Met a pair of Derelict thieves 5489 | -7/Storage | Build established: Scavenger-Gunner 5560 | -7/Storage | Garrison activated, responded to threat 5574 | -7/Storage | Core integrity fell below 50% 5608 | -7/Storage | Lost 5 parts (1p3n1w) 5843 | -7/Storage | Core integrity fell below 20% 5853 | -7/Storage | Destroyed by L-41 Fighter with Axe Last Messages --------------- 05831_ Overheating: Hvy. EM Pulse Gun damaged (-11). 05831_ Overheating: System Restoration Module damaged (-3). 05831_ R-06 Scavenger collects Wheel. 05832_ Cld. Particle Cannon severed. 05835_ Adv. Beam Rifle destroyed. 05835_ System Restoration Module destroyed. 05835_ U-05 Engineer builds a Wall. 05837_ Slammed into M-28 Smith. 05837_ Hvy. EM Pulse Gun broken. 05837_ Destabilizing: Short circuit. 05839_ U-05 Engineer lays Concrete. 05840_ Critical hit (Burn: +37). 05841_ Broken Hvy. Deuterium Engine destroyed. 05843_ Broken Hvy. EM Pulse Gun destroyed. 05843_ Broken Com. Wheel destroyed. 05846_ Broken Adv. Beam Rifle destroyed. 05848_ Critical hit (Burn: +37). 05849_ U-05 Engineer builds a Wall. 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