Cogmind - Beta 14 *** ADVENTURER MODE // 2025.03.08 @ 02:48:59

Player: Lee

Result: Destroyed by L-41 Fighter with Axe

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (5)        1000
Robots Destroyed (95)      475
Value Destroyed (2829)     2829
Prototype IDs (9)          180
Alien Tech Used (0)        0
Bonus (144)                144
              TOTAL SCORE: 6128

 Bonus
-------
High Alert Combat Kills    107
Follower Combat Kills      37

 Cogmind 
---------
Core Integrity             0/700
Matter                     300/300
Energy                     100/100
System Corruption          4%
Temperature                Cool (32)
Movement                   Core (350) Ox6
Location                   -7/Storage

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (3) ---
               (None)
>          --- UTILITY (4) ------
     Large Storage Unit
  Improved Targeting Computer
>          --- WEAPON (4) -------
               (None)
>          --- INVENTORY (15) ---
           Ion Engine
     Light Nuclear Core
     Light Nuclear Core
     Light Angular Momentum Engine
           Wheel
   Compact Wheel
   Compact Wheel
  Improved Heat Sink
  Improved Heat Sink
  Advanced ECM Suite
           Recalibrator
     Heavy EM Pulse Gun
           Gauss Rifle

 Peak State 
------------
>          --- POWER ------------
     Heavy Deuterium Engine
     Light Angular Momentum Engine
>          --- PROPULSION -------
           Wheel
   Compact Wheel
   Compact Wheel
>          --- UTILITY ----------
     Large Storage Unit
  Advanced Weight Redist. System
  Improved Targeting Computer
           System Restoration Module
>          --- WEAPON -----------
  Advanced Beam Rifle
  Advanced Beam Rifle
    Cooled Particle Cannon
    Cooled Particle Cannon
>          --- INVENTORY --------
           Ion Engine
     Light Nuclear Core
     Light Nuclear Core
     Micro Nuclear Core
   Compact Wheel
   Compact Wheel
  Improved Heat Sink
  Improved Heat Sink
  Advanced ECM Suite
           Recalibrator
     Heavy EM Pulse Gun
     Heavy EM Pulse Gun
           Autogun
           Gauss Rifle
[Rating: 44]

 Favorites 
-----------
Power                      Heavy Ion Engine
  Engine                   Heavy Ion Engine
  Power Core               Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Wheel                    Compact Wheel
Utility                    Large Storage Unit
  Device                   Recoil Stabilizer
  Storage                  Large Storage Unit
  Processor                Improved Targeting Computer
Weapon                     Minigun
  Energy Gun               Advanced Beam Rifle
  Energy Cannon            Beam Cannon
  Ballistic Gun            Minigun
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -9  -8  -7  -7  
-------                    Run  | Yrd Mat Mat Mat Fac Sto 
Slots Evolved              6    | .   .   2   2   2   .   
  Power                    1    | .   .   1   .   .   .   
  Propulsion               1    | .   .   .   1   .   .   
  Utility                  2    | .   .   1   .   1   .   
  Weapon                   2    | .   .   .   1   1   .   
Parts Attached             71   | 6   1   8   12  22  22  
  Power                    19   | 1   .   3   4   3   8   
    Engine                 13   | 1   .   3   3   2   4   
    Core                   6    | .   .   .   1   1   4   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               13   | 2   .   2   1   2   6   
    Treads                 7    | 2   .   2   1   2   .   
    Leg                    .    | .   .   .   .   .   .   
    Wheel                  6    | .   .   .   .   .   6   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  11   | 1   1   2   .   5   2   
    Device                 6    | .   .   1   .   3   2   
    Storage                3    | 1   1   1   .   .   .   
    Processor              2    | .   .   .   .   2   .   
    Hackware               .    | .   .   .   .   .   .   
    Protection             .    | .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   28   | 2   .   1   7   12  6   
    Energy Gun             6    | .   .   .   3   .   3   
    Energy Cannon          9    | .   .   .   1   6   2   
    Ballistic Gun          11   | 2   .   1   3   4   1   
    Ballistic Cannon       .    | .   .   .   .   .   .   
    Launcher               2    | .   .   .   .   2   .   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  9    | .   .   1   4   1   3   
Parts Lost                 28   | .   .   1   1   8   18  
  Power                    5    | .   .   1   .   1   3   
  Propulsion               9    | .   .   .   .   3   6   
  Utility                  6    | .   .   .   1   1   4   
  Weapon                   8    | .   .   .   .   3   5   
  Highest Loss Streak      11   | .   .   1   1   2   11  
  To Critical Strikes      1    | .   .   .   .   .   1   
Average Slot Usage (%)     87   | .   95  98  98  80  90  
  Engine                   13   | .   14  22  17  10  10  
  Core                     2    | .   .   .   .   3   3   
  Treads                   12   | .   28  22  27  7   1   
  Wheel                    2    | .   .   .   .   .   16  
  Device                   8    | .   .   10  8   8   12  
  Storage                  15   | .   23  22  18  13  7   
  Processor                4    | .   .   .   .   6   7   
  Energy Gun               2    | .   .   .   7   .   7   
  Energy Cannon            9    | .   .   .   1   14  11  
  Ballistic Gun            13   | .   28  22  18  9   9   
  Launcher                 1    | .   .   .   .   2   .   
Peak Build Rating          44   | 6   8   18  28  33  44  
  Average Rating           25   | 3   7   16  25  26  37  
  On Entrance              15   | .   6   8   18  25  33  
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             74   | 14  34  62  67  74  59  
  Greatest Support         60   | 40  40  40  60  60  51  
  Greatest Overweight (x)  24   | 1   .   1   1   24  15  
  Average Overweight (x)   2    | .   .   .   1   5   1   
Largest Inventory Capacity 15   | 8   15  15  15  15  15  
  Average Capacity         14   | 7   12  15  15  15  15  
  Most Carried             15   | 8   10  15  15  15  15  
  Average Carried          12   | 5   7   14  14  12  12  
  Final Capacity           15   | 8   15  15  15  15  15  
  Final Carried            15   | 6   10  15  15  10  13  

 Class Distribution 
--------------------
 65% | Gunner
 23% | Mutant
 10% | Scavenger-Gunner

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
           Gunner | -8/Materials
           Gunner | -7/Factory
 Scavenger-Gunner | -7/Storage

 Resources                      | -11  -10  -9   -8   -7   -7   
-----------                Run  | Yrd  Mat  Mat  Mat  Fac  Sto  
Matter Collected           2043 | 227  13   315  628  482  378  
  Remotely                 .    | .    .    .    .    .    .    
Salvage Created            4282 | 59   13   435  1247 836  1692 
  Parts                    224  | 2    6    37   69   43   67   
Haulers Intercepted        4    | .    .    .    2    .    2    
Recyclers Shooed           2    | .    .    .    .    .    2    
Parts Field Recycled       .    | .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -7  -7  
-------                    Run  | Yrd Mat Mat Mat Fac Sto 
Combat Hostiles Destroyed  62   | .   .   11  21  8   22  
  Guns                     40   | .   .   11  19  3   7   
  Cannons                  18   | .   .   .   2   5   11  
  AOE                      2    | .   .   .   .   .   2   
Classes Destroyed          12   | 1   1   3   4   3   .   
  Worker                   4    | .   .   .   .   2   2   
  Builder                  6    | .   .   .   3   2   1   
  Hauler                   4    | .   .   .   2   .   2   
  Recycler                 12   | 1   .   .   2   4   5   
  Operator                 2    | .   .   .   .   1   1   
  Watcher                  5    | .   1   .   4   .   .   
  Swarmer                  17   | .   .   3   8   .   6   
  Grunt                    19   | .   .   3   9   .   7   
  Brawler                  3    | .   .   .   1   .   2   
  Sentry                   17   | .   .   5   2   4   6   
  Hunter                   2    | .   .   .   1   1   .   
  Programmer               4    | .   .   .   .   3   1   
Best Kill Streak           10   | 1   1   4   10  4   6   
  Combat Bots Only         6    | .   .   4   6   2   5   
Max Kills in Single Turn   2    | 1   1   1   2   2   2   
  Gunslinging              1    | .   .   .   1   .   .   
  Exploded                 1    | .   .   .   .   .   1   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   -7   
--------                   Run  | Yrd  Mat  Mat  Mat  Fac  Sto  
Hostile Shots Fired        532  | .    .    51   80   199  202  
  Missed                   147  | .    .    16   19   63   49   
Damage Taken               4235 | .    .    383  749  1181 1922 
  Core                     1073 | .    .    72   294  197  510  
  Absorbed by Shields      .    | .    .    .    .    .    .    
  Ignored by Resistances   1198 | .    .    106  157  370  565  
Core Remaining (%)         82   | 100  100  82   46   .    .    
Volleys Fired              188  | 2    2    29   66   39   50   
  Largest                  4    | 2    2    2    3    4    4    
  Hottest                  222  | 40   40   43   116  222  182  
Shots Fired                554  | 4    4    58   181  118  189  
  Gun                      375  | 4    4    58   169  40   100  
  Cannon                   176  | .    .    .    12   75   89   
  Launcher                 3    | .    .    .    .    3    .    
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  262  | 4    4    58   116  40   40   
  Thermal                  249  | .    .    .    56   45   148  
  Explosive                3    | .    .    .    .    3    .    
  Electromagnetic          40   | .    .    .    9    30   1    
  Robot Hit Streak         24   | 3    2    18   17   20   24   
  Robot Miss Streak        4    | .    2    1    3    2    4    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        7    | .    .    .    7    .    .    
    Max Gunslinging Chain  2    | .    .    .    2    .    .    
Shots Hit Robots           393  | 3    2    48   123  90   127  
  Core Hits                163  | 2    1    21   51   34   54   
  Critical Kills           1    | .    .    .    .    1    .    
  Critical Parts Destroyed 1    | .    .    .    .    .    1    
  Critical Strikes         11   | .    .    .    2    1    8    
    Burn                   9    | .    .    .    2    .    7    
    Destroy                2    | .    .    .    .    1    1    
Melee Attacks              .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           7876 | 41   27   628  2017 1894 3269 
  Guns                     4348 | 41   27   621  1811 490  1358 
  Cannons                  3028 | .    .    .    206  1163 1659 
  Explosions               481  | .    .    .    .    229  252  
  Melee                    .    | .    .    .    .    .    .    
  Ramming                  19   | .    .    7    .    12   .    
  Kinetic                  2626 | 41   27   621  1108 490  339  
  Thermal                  4515 | .    .    .    798  836  2881 
  Explosive                125  | .    .    .    .    90   35   
  Electromagnetic          591  | .    .    .    111  466  14   
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         5    | .    .    .    5    1    4    
  Average Corruption       1    | .    .    .    5    1    1    
  Corruption Purged        2    | .    .    .    .    .    2    
  Corruption Blocked       1    | .    .    .    .    1    .    
  Effects                  24   | .    .    .    12   7    5    
    Message Errors         8    | .    .    .    6    1    1    
    Matter Fused           4    | .    .    .    2    2    .    
    Heat Flow Errors       1    | .    .    .    .    .    1    
    Energy Discharges      4    | .    .    .    2    .    2    
    Data Loss (minor)      4    | .    .    .    1    3    .    
    Weapon Failures        3    | .    .    .    1    1    1    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            94   | .    .    .    .    73   21   
  Projectiles              38   | .    .    .    .    19   19   
  Explosions               56   | .    .    .    .    54   2    
  Melee                    .    | .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      215  | .    .    .    .    108  107  
  Shots                    5    | .    .    .    .    2    3    
  Rammed                   8    | .    .    2    1    4    1    
Targets Rammed             8    | .    .    2    1    4    1    
  Kicked                   .    | .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        719  | .    .    45   676  719  660  
  Average Temperature      179  | .    .    21   190  192  182  
  Received Heat Transfer   1500 | .    .    267  288  270  675  
  Effects                  84   | .    .    .    35   26   23   
    Shutdowns              20   | .    .    .    9    7    4    
    Energy Bleed           10   | .    .    .    4    2    4    
    Interference           15   | .    .    .    5    4    6    
    Matter Decay           6    | .    .    .    2    3    1    
    Short Circuit          11   | .    .    .    2    4    5    
    Damage (minor)         5    | .    .    .    4    .    1    
    Damage (major)         15   | .    .    .    7    6    2    
    Damage (core)          2    | .    .    .    2    .    .    
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              1    | .    .    .    1    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              2    | .    .    .    .    .    2    
  Combat Hostiles          2    | .    .    .    .    .    2    
  Parts Melted             20   | .    .    .    4    5    11   
  Heat Transferred         8070 | .    .    .    1813 1432 4825 
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      1    | .    .    .    .    .    1    

 Alert                          | -11 -10 -9  -8  -7  -7  
-------                    Run  | Yrd Mat Mat Mat Fac Sto 
Peak Influence             567  | 5   9   231 473 172 567 
  Initial                  105  | .   2   3   54  105 1   
  Average                  88   | 1   2   78  194 38  221 
Maximum Alert Level        2    | .   .   1   2   .   2   
  Low Security (%)         86   | 100 100 98  59  100 49  
  Level 1                  8    | .   .   1   30  .   30  
  Level 2                  4    | .   .   .   9   .   19  
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          15   | .   .   .   2   4   9   
  Investigation            2    | .   .   .   1   .   1   
  Extermination            5    | .   .   .   .   4   1   
  Reinforcement            3    | .   .   .   1   .   2   
  Assault                  2    | .   .   .   .   .   2   
  Garrison                 3    | .   .   .   .   .   3   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       2    | .   .   .   1   .   1   
Haulers Reinforced         1    | .   .   .   .   .   1   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -7  
---------                  Run  | Yrd Mat Mat Mat Fac Sto 
Distress Signals           7    | .   .   2   3   2   .   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              88   | .   1   13  28  10  36  
  Peak Tracking Total      8    | .   1   4   7   2   8   
  Tactical Retreats        3    | .   .   .   .   .   3   

 Traps                          | -11 -10 -9  -8  -7  -7  
-------                    Run  | Yrd Mat Mat Mat Fac Sto 
Traps Triggered            5    | .   .   .   1   3   1   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -7  
----------                 Run  | Yrd Mat Mat Mat Fac Sto 
Machines Disabled          8    | .   .   .   .   5   3   
  Max in Single Turn       4    | .   .   .   .   4   2   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -7  
---------                  Run  | Yrd Mat Mat Mat Fac Sto 
Machines Accessed          2    | .   .   .   .   1   1   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              1    | .   .   .   .   1   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   1   
Total Hacks                6    | .   .   .   .   1   5   
  Successful               1    | .   .   .   .   .   1   
  Failed                   5    | .   .   .   .   1   4   
    Catastrophic           1    | .   .   .   .   .   1   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              1    | .   .   .   .   1   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          5    | .   .   .   .   .   5   
Terminal Hacks             .    | .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   1   
  Coupler Status           1    | .   .   .   .   .   1   
Unauthorized Hacks         .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   1   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         2    | .   .   .   .   1   1   
  Full Trace Events        1    | .   .   .   .   .   1   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -7  
------------               Run  | Yrd Mat Mat Mat Fac Sto 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              1    | .   .   .   .   .   1   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -7  
--------                   Run  | Yrd Mat Mat Mat Fac Sto 
Total Allies               2    | .   .   .   .   .   2   
  Largest Group            2    | .   .   .   .   .   2   
  Highest-Rated Group      62   | .   .   .   .   .   62  
  Highest-Rated Ally       31   | .   .   .   .   .   31  
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               6    | .   .   .   .   .   6   
  Total Damage             105  | .   .   .   .   .   105 
  Kills                    1    | .   .   .   .   .   1   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -7  
-------                    Run  | Yrd Mat Mat Mat Fac Sto 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   -7   
-------------              Run  | Yrd  Mat  Mat  Mat  Fac  Sto  
Turns Passed               5852 | 76   334  717  849  3075 801  
Spaces Moved               1812 | 42   198  270  268  636  398  
  Core                     147  | 17   .    .    .    126  4    
  Treads                   1311 | 25   198  270  268  510  40   
  Legs                     .    | .    .    .    .    .    .    
  Wheels                   354  | .    .    .    .    .    354  
  Hover                    .    | .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    
  Fastest Speed            50   | 50   160  160  240  225  108  
  Average Speed            275  | 120  160  222  240  449  132  
  Slowest Speed            1250 | 160  160  240  240  1250 800  
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    
Exploration Rate (%)       24   | 4    28   23   26   15   51   
  Regions Visited          5
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    .    .    
  Unknown Exits Taken      5    | 1    1    1    1    1    .    
Scrap Searched             .    | .    .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    
Terrain Destroyed          102  | .    .    .    .    58   44   
  Melee                    .    | .    .    .    .    .    .    
  Projectile               16   | .    .    .    .    .    16   
  AOE                      86   | .    .    .    .    58   28   
Terrain Rammed             .    | .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    

 Actions                        | -11 -10 -9  -8  -7  -7  
---------                  Run  | Yrd Mat Mat Mat Fac Sto 
Total                      2293 | 64  213 332 366 772 546 
  Wait                     92   | 2   .   .   .   44  46  
  Move                     1807 | 41  197 269 267 635 398 
  Hop                      .    | .   .   .   .   .   .   
  Pick Up                  81   | 12  9   13  9   17  21  
  Fast Attach              4    | 1   .   1   2   .   .   
  Attach                   44   | 5   1   3   3   19  13  
  Detach                   .    | .   .   .   .   .   .   
  Swap                     24   | .   .   5   7   3   9   
  Drop                     45   | 1   4   10  11  11  8   
  Fire                     188  | 2   2   29  66  39  50  
  Melee                    .    | .   .   .   .   .   .   
  Ram                      1    | .   .   .   .   .   1   
  Kick                     .    | .   .   .   .   .   .   
  Crush                    7    | .   .   2   1   4   .   
  Escape Stasis            .    | .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-8/Materials
-7/Factory
-7/Storage

 History 
---------
 Turn | Location      | Event
    2 | -11/Scrapyard | Met Revision 17
   19 | -11/Scrapyard | Discovered new exit (range 15)
   77 | -11/Scrapyard | Entered Materials
  300 | -10/Materials | Build established: Mutant
  391 | -10/Materials | Discovered new exit (range 5)
  411 | -10/Materials | Entered another Materials area
  411 | -9/Materials  | Evolved 2 slots: Power x1, Utility x1
  818 | -9/Materials  | Discovered new exit (range 10)
 1128 | -9/Materials  | Entered another Materials area
 1128 | -8/Materials  | Evolved 2 slots: Propulsion x1, Weapon x1
 1443 | -8/Materials  | Build established: Gunner
 1841 | -8/Materials  | Discovered new exit (range 8)
 1897 | -8/Materials  | Core integrity fell below 50%
 1977 | -8/Materials  | Entered Factory
 1977 | -7/Factory    | Evolved 2 slots: Utility x1, Weapon x1
 5023 | -7/Factory    | Discovered new exit (range 5)
 5052 | -7/Factory    | Entered Storage
 5290 | -7/Storage    | Met a pair of Derelict thieves
 5489 | -7/Storage    | Build established: Scavenger-Gunner
 5560 | -7/Storage    | Garrison activated, responded to threat
 5574 | -7/Storage    | Core integrity fell below 50%
 5608 | -7/Storage    | Lost 5 parts (1p3n1w)
 5843 | -7/Storage    | Core integrity fell below 20%
 5853 | -7/Storage    | Destroyed by L-41 Fighter with Axe

 Last Messages 
---------------
05831_ Overheating: Hvy. EM Pulse Gun damaged
  (-11).
05831_ Overheating: System Restoration Module
  damaged (-3).
05831_ R-06 Scavenger collects Wheel.
05832_ Cld. Particle Cannon severed.
05835_ Adv. Beam Rifle destroyed.
05835_ System Restoration Module destroyed.
05835_ U-05 Engineer builds a Wall.
05837_ Slammed into M-28 Smith.
05837_ Hvy. EM Pulse Gun broken.
05837_ Destabilizing: Short circuit.
05839_ U-05 Engineer lays Concrete. <x2>
05840_ Critical hit (Burn: +37).
05841_ Broken Hvy. Deuterium Engine destroyed.
05843_ Broken Hvy. EM Pulse Gun destroyed.
05843_ Broken Com. Wheel destroyed.
05846_ Broken Adv. Beam Rifle destroyed.
05848_ Critical hit (Burn: +37). <x2>
05849_ U-05 Engineer builds a Wall.

 Map 
-----
+----------------------------------------------------+
| ????????????????????????????????????????#          |
| ????????????????????????????????????????# """="""  |
| ????????????????????????????????????????# """%"""  |
| ????????????????????????????????????????# """!"""  |
| ????????????????????????????????????????#          |
| ????????????????????????????????????????#          |
| ????????????????????????????????????????##" ""#### |
| ?????????????????????????????????????????#"R""#### |
| ?????????????????????????????????????????#"""?# "" |
| ?????????????????????????????????????????######""T |
| ????????????????????????   ?????????????## ####""  |
| ????????????????????????   ????????????##          |
| ????????????????????????   "???????????##          |
| ???????????????????????#   T???????????#  %     %  |
| ???????????????????????#   "???????????#           |
| ???????????????????????#   "???????????#           |
| ???????????????????????#   #???????????#           |
| ???????????????????????#   #???????????##    #     |
| ????????????????#??????#   #????????????#### ##### |
| ????????????????# ????## % ##??????????????###     |
| ????????????????# "???#     #######??????????#     |
| ?????????????????   ??# m         ???????????#     |
| ??????????????????   ?#         ?????????????#     |
| ???????????????????   #       ???????????????#     |
| ????????????????????  # %/  ?????????????????#     |
| ????????????????#########@#??????????????????#     |
| ????????????????#     ==#l##?????#############     |
| ????????????????#  """"!gg[##????#"""""""""""#     |
| ??????????????###  """"%;]######## """"T"""" ####+ |
| ??????????????#""  """"=; !*=%*      |             |
| ??????????????#"" *""""=g%%*=!       %        %    |
| ??????????????#G=  %*%%[#%=%=                      |
| ??????????????#"" =[""=!#####+#########/######+### |
| ??????????????#""  """"%###?#   #"" !/%/= #        |
| ??????????????###  """" #???T   ###  =/"" #  ! !   |
| ????????????????#|  """ #???#"""#?#   ]"" #        |
| ????????????????#       #?????????#    "" #        |
| ????????????????##### ###?????????#    Y" # """"   |
| ????????????????????###???????????#    "" # """"   |
| ??????????????????????????????????#    "" # """"   |
| ??????????????????????????????????#    "" # """"   |
| ??????????????????????????????????#     ??# ?      |
| ??????????????????????????????????#     ??#?????## |
| ??????????????????????????????????#     ?????????? |
| ??????????????????????????????????######?????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           48
Energy Generation          31
Energy Capacity            460
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Additional Mass Support    9
Corruption Block           8
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Evasion (%)                50
Targeting Accuracy         6
Recoil Reduction           7
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ThiefFlakTendrils
  Manual?         0
Play Time         00:55:40
  Cumulative      26.4 hours
  Start           2025.03.07 @ 21:33:27
  End             2025.03.08 @ 02:48:59
Sessions          3
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          46
  Rogue           7
  Adventurer      39
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             6
Gallery%          26
Achievement%      22
Wizard Run        0

 Options 
---------
Layout            2
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x44
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 4fc9669b-19c8-48f4-bf0b-fbd2b79299c6