Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.03.25 @ 18:16:29 Player: Skrub Result: Core destroyed Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (65) 325 Value Destroyed (2344) 2344 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (360) 360 TOTAL SCORE: 5989 Bonus ------- Follower Combat Kills 360 Cogmind --------- Core Integrity 0/700 Matter 296/300 Energy 100/100 System Corruption 2% Temperature Critical (676) Movement Treading (165) Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Armored Treads Heavy Treads > --- UTILITY (4) ------ Improved Sensor Array Improved Signal Interpreter > --- WEAPON (3) ------- Beamcaster Beamcaster Heavy Beamcaster > --- INVENTORY (5) ---- Light Nuclear Core Improved Heat Sink Beamcaster Bore Cannon Bore Cannon Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Antimatter Reactor > --- PROPULSION ------- Armored Treads Heavy Treads Carbon-fiber Leg > --- UTILITY ---------- Improved Sensor Array Improved Signal Interpreter Hardened Light Armor Plating Advanced Shield Generator > --- WEAPON ----------- Beamcaster Beamcaster Heavy Beamcaster > --- INVENTORY -------- Light Nuclear Core Improved Heat Sink Beamcaster Bore Cannon Bore Cannon [Rating: 62] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Reactor Antimatter Reactor Propulsion Carbon-fiber Leg Treads Light Treads Leg Carbon-fiber Leg Wheel Wheel Hover Unit Backup Propulsion III Utility Improved Signal Interpreter Device Improved Sensor Array Storage Small Storage Unit Processor Improved Signal Interpreter Protection Hardened Light Armor Plating Weapon Beamcaster Energy Gun Beamcaster Ballistic Gun Improved Assault Rifle Special Weapon Plasma Cutter Impact Weapon Makeshift Hammer Slashing Weapon Katana Build | -11 -10 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Was Fac Slots Evolved 6 | . . 2 . 2 2 . . Power 1 | . . . . . 1 . . Propulsion 2 | . . 1 . 1 . . . Utility 2 | . . 1 . . 1 . . Weapon 1 | . . . . 1 . . . Parts Attached 76 | 6 8 . 2 26 17 11 6 Power 19 | 1 2 . 1 6 6 2 1 Engine 10 | 1 2 . 1 3 2 . 1 Core 8 | . . . . 3 4 1 . Reactor 1 | . . . . . . 1 . Propulsion 25 | 2 2 . . 8 6 2 5 Treads 11 | 2 . . . 3 2 1 3 Leg 13 | . 2 . . 5 4 1 1 Wheel 1 | . . . . . . . 1 Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 12 | 1 1 . . 6 2 2 . Device 5 | . 1 . . 3 . 1 . Storage 2 | 1 . . . 1 . . . Processor 4 | . . . . 2 2 . . Hackware . | . . . . . . . . Protection 1 | . . . . . . 1 . Artifact . | . . . . . . . . Weapon 20 | 2 3 . 1 6 3 5 . Energy Gun 10 | 2 3 . . 2 . 3 . Energy Cannon . | . . . . . . . . Ballistic Gun 1 | . . . . 1 . . . Ballistic Cannon . | . . . . . . . . Launcher . | . . . . . . . . Special Weapon 1 | . . . . . . 1 . Impact Weapon 6 | . . . 1 1 3 1 . Slashing Weapon 2 | . . . . 2 . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 3 | . . . . 3 . . . Parts Lost 44 | . 5 1 . 18 9 6 5 Power 11 | . 2 1 . 4 2 . 2 Propulsion 16 | . 1 . . 8 4 2 1 Utility 5 | . . . . 2 1 . 2 Weapon 12 | . 2 . . 4 2 4 . Highest Loss Streak 6 | . 5 1 . 4 4 6 4 To Critical Strikes 1 | . . . . . 1 . . Average Backups 3 | . 1 2 1 5 3 2 3 Power . | . . 1 . . . . . Propulsion . | . . . . . . . . Utility 1 | . . 1 1 2 1 . . Weapon 1 | . . . . 2 1 2 2 Tool/Special . | . . . . . . . . Unused Backups 7 | . . . . 2 . . 5 Power . | . . . . . . . . Propulsion . | . . . . . . . . Utility 2 | . . . . 1 . . 1 Weapon 5 | . . . . 1 . . 4 Tool/Special . | . . . . . . . . Average Slot Usage (%) 82 | . 78 77 77 88 81 72 86 Engine 4 | . 10 11 11 2 5 4 1 Core 4 | . . . . 6 7 4 5 Reactor 1 | . . . . . . 3 6 Treads 9 | . 12 . . 4 19 3 10 Leg 12 | . 12 22 22 23 4 8 6 Device 8 | . 5 11 11 8 3 8 14 Storage 3 | . 14 11 11 4 . . . Processor 9 | . . . . 12 17 8 7 Protection 1 | . . . . . . 4 6 Energy Gun 10 | . 22 22 14 1 . 18 23 Impact Weapon 10 | . . . 7 15 22 2 . Slashing Weapon 2 | . . . . 7 . . . Peak Build Rating 62 | 6 7 7 10 31 36 56 62 Average Rating 30 | 4 5 6 8 26 29 41 56 On Entrance 17 | . 6 7 6 10 22 30 56 Avg Prop Armor Cover (%) 5 | . . . . 5 6 7 4 Naked Turns . | . . . . . . . . Heaviest Build 51 | 14 15 14 16 19 26 47 51 Greatest Support 110 | 40 40 20 20 62 93 70 110 Greatest Overweight (x) 5 | 2 1 . . 1 4 5 . Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 20 | 8 8 8 8 20 5 5 5 Average Capacity 6 | 6 8 8 8 6 5 5 5 Most Carried 8 | 1 3 2 5 8 5 4 5 Average Carried 4 | . 1 2 3 6 3 2 3 Final Capacity 8 | 8 8 8 8 5 5 5 5 Final Carried 5 | 1 2 2 5 5 3 4 5 Class Distribution -------------------- 32% | Gladiator 21% | Tank 15% | Scavenger-Gladiator 11% | Mutant 11% | Scavenger-Mutant 3% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Gladiator | -8/Materials Gladiator | -7/Factory Tank | -7/Waste Tank | -7/Factory Resources | -11 -10 -9 -9 -8 -7 -7 -7 ----------- Run | Yrd Mat Mat Min Mat Fac Was Fac Matter Collected 1034 | 164 140 . 26 280 153 128 143 Remotely . | . . . . . . . . Salvage Created 2460 | . 338 . . 1181 729 . 212 Parts 94 | . 17 . . 54 17 . 6 Haulers Intercepted 1 | . . . . 1 . . . Recyclers Shooed . | . . . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Parts Restored . | . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Was Fac Combat Hostiles Destroyed 50 | . 6 . . 24 15 . 5 Melee 25 | . . . . 19 6 . . Guns 9 | . 6 . . . . . 3 Cannons 1 | . . . . . 1 . . AOE 2 | . . . . . 1 . 1 Classes Destroyed 11 | . 3 . . 6 2 . . Worker 4 | . . . . 1 3 . . Builder 3 | . 1 . . . 2 . . Hauler 1 | . . . . 1 . . . Operator 1 | . . . . 1 . . . Watcher 6 | . 1 . . 4 1 . . Swarmer 8 | . . . . 6 2 . . Grunt 25 | . 6 . . 10 7 . 2 Duelist 2 | . . . . 1 1 . . Sentry 11 | . . . . 7 2 . 2 Hunter 1 | . . . . . 1 . . Programmer 3 | . . . . . 2 . 1 Best Kill Streak 8 | . 3 . . 7 8 . 2 Combat Bots Only 6 | . 3 . . 6 4 . 2 Max Kills in Single Turn 2 | . 2 . . 1 1 . 1 Gunslinging . | . . . . . . . . Exploded 1 | . . . . . 1 . 1 Melee 1 | . . . . 1 1 . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Mat Min Mat Fac Was Fac Hostile Shots Fired 634 | . 102 35 . 133 165 6 193 Missed 201 | . 38 17 . 34 51 . 61 Hits 433 | . 64 18 . 99 114 6 132 Melee 8 | . . . . 2 . 6 . Projectile 425 | . 64 18 . 97 114 . 132 Critical Strikes 11 | . 1 . . 6 1 3 . Damage Taken 5977 | . 790 192 . 1648 1416 291 1640 Core 1248 | . 150 20 . 365 117 146 450 Absorbed by Shields 149 | . . . . . . . 149 Regen/Repaired (Parts) 31 | . . . . . . 31 . Core Remaining (%) 67 | 100 40 . 95 33 . . . Volleys Fired 45 | . 26 3 . 1 . 1 14 Largest 3 | . 2 2 . 1 . 1 3 Hottest 231 | . 90 90 . 56 . 20 231 Shots Fired 102 | . 52 6 . 1 . 2 41 Gun 101 | . 52 6 . 1 . 1 41 Cannon . | . . . . . . . . Launcher . | . . . . . . . . Special 1 | . . . . . . 1 . Kinetic . | . . . . . . . . Thermal 57 | . 7 6 . 1 . 2 41 Explosive . | . . . . . . . . Electromagnetic 45 | . 45 . . . . . . Robot Hit Streak 7 | . 7 5 . 6 . 7 6 Robot Miss Streak 5 | . 5 1 . . . 1 3 Penetration Max . | . . . . . . . . Secondary Targets 3 | . . . . . . . 3 Max Gunslinging Chain 1 | . . . . . . . 1 Shots Hit Robots 202 | . 30 5 . 74 59 6 28 Core Hits 54 | . 13 2 . 22 9 1 7 Critical Kills 3 | . . . . 2 1 . . Critical Parts Destroyed 13 | . . . . 3 10 . . Critical Strikes 30 | . 2 . . 11 11 2 4 Burn 4 | . . . . . . . 4 Corrupt 2 | . 2 . . . . . . Smash 18 | . . . . 5 11 2 . Sever 6 | . . . . 6 . . . Melee Attacks 174 | . . . . 92 77 5 . Impact 118 | . . . . 36 77 5 . Slashing 56 | . . . . 56 . . . Piercing . | . . . . . . . . Sneak Attacks 7 | . . . . 3 4 . . Combat Hostiles . | . . . . . . . . Follow-up Attacks 39 | . . . . 23 15 1 . Damage Inflicted 6685 | . 551 56 . 2838 2394 229 617 Guns 1143 | . 452 56 . 18 . . 617 Cannons . | . . . . . . . . Explosions 99 | . 99 . . . . . . Melee 5432 | . . . . 2820 2394 218 . Ramming . | . . . . . . . . Kinetic . | . . . . . . . . Thermal 863 | . 161 56 . 18 . 11 617 Explosive . | . . . . . . . . Electromagnetic 390 | . 390 . . . . . . Impact 3732 | . . . . 1120 2394 218 . Slashing 1700 | . . . . 1700 . . . Piercing . | . . . . . . . . Highest Corruption 2 | . . . . . 2 2 2 Average Corruption 1 | . . . . . 1 2 2 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 35 | . . . . . 7 14 14 Message Errors 6 | . . . . . 1 4 1 Matter Fused 10 | . . . . . 2 1 7 Heat Flow Errors 2 | . . . . . 1 1 . Energy Discharges 5 | . . . . . 1 2 2 Data Loss (minor) 2 | . . . . . . 2 . Data Loss (major) 4 | . . . . . 1 2 1 Misfires 2 | . . . . . . 1 1 Alerts 3 | . . . . . 1 1 1 Weapon Failures 1 | . . . . . . . 1 Overload Shots . | . . . . . . . . Overflow Damage 1276 | . 1 . . 451 824 . . Projectiles . | . . . . . . . . Explosions 1 | . 1 . . . . . . Melee 1275 | . . . . 451 824 . . Knockbacks 14 | . . . . 2 12 . . Impact 12 | . . . . 2 10 . . Kinetic . | . . . . . . . . Secondary 2 | . . . . . 2 . . Self-Inflicted Damage . | . . . . . . . . Shots . | . . . . . . . . Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 1016 | . 386 . . 8 194 264 1016 Average Temperature 230 | . 160 . . 8 97 95 287 Received Heat Transfer 1792 | . 447 57 . 612 351 9 316 Effects 34 | . 5 . . . . . 29 Shutdowns 7 | . 1 . . . . . 6 Energy Bleed 1 | . . . . . . . 1 Interference 8 | . 2 . . . . . 6 Matter Decay 1 | . . . . . . . 1 Short Circuit 2 | . . . . . . . 2 Damage (minor) 7 | . 2 . . . . . 5 Damage (major) 6 | . . . . . . . 6 Damage (core) 2 | . . . . . . . 2 Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted 19 | . . . . 8 11 . . Combat Hostiles 12 | . . . . 5 7 . . Parts Fried 18 | . 1 . . 4 13 . . Impact Corruptions 42 | . . . . 13 29 . . Robots Melted 1 | . . . . . . . 1 Combat Hostiles 1 | . . . . . . . 1 Parts Melted 4 | . 1 . . . . . 3 Heat Transferred 1890 | . 335 149 . 37 . 37 1332 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 2 | . 2 . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Was Fac Maximum Alert Level 1 | . . . . 1 . . . Low Security (%) 93 | 100 100 100 100 78 100 100 100 Level 1 6 | . . . . 21 . . . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 283 | . 130 39 . 283 121 35 127 Initial 78 | . . 11 . . 78 35 . Average 49 | . 55 10 . 95 42 2 33 Influence Increases 2105 | . 282 43 . 741 494 39 506 Destroy 0b10 Robot/C 1160 | . 120 . . 480 300 . 260 Destroy 0b10 Robot/NC 85 | . 10 . . 35 30 . 10 Destroy Leader 304 | . 32 . . 140 72 . 60 Allied During Kill 115 | . . . . . . . 115 Trap Triggered on 0b10 10 | . 10 . . . . . . Successful Hack 72 | . 16 43 . 11 2 . . Disable Machine 90 | . . . . . 45 . 45 Destroy Structure 59 | . 4 . . . . 39 16 Lose Combat Pursuer 210 | . 90 . . 75 45 . . Influence Decreases 2091 | . 253 72 . 568 566 140 492 Entered New Map 179 | . . 18 . . 95 66 . Time Decay 1461 | . 217 54 . 428 381 54 327 Lost Part 328 | . 36 . . 140 90 20 42 Lost Ally 123 | . . . . . . . 123 Squads Dispatched 18 | . 4 1 . 3 5 . 5 Investigation 8 | . 2 1 . 1 2 . 2 Extermination 4 | . . . . . 2 . 2 Reinforcement 6 | . 2 . . 2 1 . 1 Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 2 | . . . . . 1 . 1 Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Min Mat Fac Was Fac Distress Signals 3 | . . . . 1 1 . 1 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 110 | . 22 10 . 34 25 5 14 Peak Tracking Total 13 | . 7 13 . 5 6 3 5 Tactical Retreats 9 | . 3 . . 4 2 . . Traps | -11 -10 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Was Fac Traps Triggered 5 | . 1 . . 1 1 . 2 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed 2 | . 2 . . . . . . Reused 1 | . 1 . . . . . . Traps Extracted . | . . . . . . . . Installed 1 | . . . . 1 . . . Triggered 1 | . 1 . . . . . . Most Traps Carried 3 | . . . 3 3 . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 ---------- Run | Yrd Mat Mat Min Mat Fac Was Fac Machines Disabled 6 | . . . . . 3 . 3 Max in Single Turn 1 | . . . . . 1 . . Garrison Access 1 | . . . . 1 . . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Min Mat Fac Was Fac Machines Accessed 27 | . 3 4 . 9 5 . 6 Terminals 20 | . 3 3 . 7 3 . 4 Fabricators 1 | . . . . . 1 . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers 5 | . . 1 . 1 1 . 2 Garrison Access 1 | . . . . 1 . . . Total Hacks 83 | . 17 16 . 28 12 . 10 Successful 42 | . 7 10 . 16 4 . 5 Failed 38 | . 10 5 . 11 8 . 4 Catastrophic 5 | . . . . 1 2 . 2 Database Lockouts 3 | . . 1 . 1 . . 1 Manual 59 | . 15 12 . 20 7 . 5 Terminals 57 | . 17 11 . 18 5 . 6 Fabricators 3 | . . . . . 3 . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers 19 | . . 5 . 6 4 . 4 Garrison Access 4 | . . . . 4 . . . Terminal Hacks 3 | . 1 . . . 1 . 1 Open DSF 2 | . . . . . 1 . 1 Reprogram Traps 1 | . 1 . . . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer 14 | . . 3 . 5 3 . 3 Insert Component 3 | . . 1 . 1 . . 1 Analyze 4 | . . 1 . 2 . . 1 Retrieve Study 7 | . . 1 . 2 3 . 1 Garrison Access Hacks 1 | . . . . 1 . . . Seal Access 1 | . . . . 1 . . . Unauthorized Hacks 24 | . 6 7 . 10 . . 1 Terminals 24 | . 6 7 . 10 . . 1 Assimilate 3 | . 1 1 . 1 . . . Botnet 13 | . 3 3 . 6 . . 1 Skim 8 | . 2 3 . 3 . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 26 | . 3 4 . 8 5 . 6 Full Trace Events 3 | . . 1 . . 2 . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 3 | . . 1 . 1 . . 1 Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Part Studies Acquired 6 | . . 1 . 2 3 . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 3 | . . 1 . 1 . . 1 Part Schematics Acquired 3 | . . 1 . 1 . . 1 Parts Damaged 1 | . . . . . . . 1 Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 ------------ Run | Yrd Mat Mat Min Mat Fac Was Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Mat Min Mat Fac Was Fac Total Allies 19 | . . . . . . 19 . Largest Group 18 | . . . . . . 18 12 Highest-Rated Group 444 | . . . . . . 444 359 Highest-Rated Ally 35 | . . . . . . 35 35 Total Orders . | . . . . . . . . Ally Attacks 199 | . . . . . . 140 59 Total Damage 5874 | . . . . . . 4382 1492 Kills 23 | . . . . . . 12 11 Allies Corrupted 1 | . . . . . . . 1 Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Was Fac Active Infowar (turns) 1659 | . . . . 1 . 613 1045 Sensors 1659 | . . . . 1 . 613 1045 Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 2 | . . . 2 . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 ------------- Run | Yrd Mat Mat Min Mat Fac Was Fac Turns Passed 5714 | 76 570 171 233 1646 1291 667 1060 Spaces Moved 3203 | 45 314 136 189 907 686 343 583 Core 69 | 17 . . . . 2 50 . Treads 1750 | 28 139 . . 228 578 194 583 Legs 1320 | . 175 136 189 679 106 35 . Wheels . | . . . . . . . . Hover 64 | . . . . . . 64 . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 50 160 Average Speed 144 | 149 138 120 120 132 151 164 160 Slowest Speed 490 | 160 190 120 120 190 250 490 166 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 40 | 3 58 22 36 67 22 96 19 Regions Visited 7 Branch Regions 1 Pre-discovered Areas 1 | . . . 1 . . . . Known Exits Taken 1 | . . . . 1 . . . Unknown Exits Taken 4 | 1 1 1 1 . . . . Scrap Searched 1 | . . . 1 . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 4 | . 4 . . . . . . Melee . | . . . . . . . . Projectile . | . . . . . . . . AOE 4 | . 4 . . . . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Min Mat Fac Was Fac Total 3975 | 51 396 138 195 1246 838 435 676 Wait 457 | . 43 . . 212 76 64 62 Move 3197 | 44 313 135 188 906 686 342 583 Hop . | . . . . . . . . Pick Up 29 | 1 4 . 4 12 2 4 2 Fast Attach 65 | 6 5 . . 24 13 10 7 Attach 16 | . 3 . 2 4 4 3 . Detach 3 | . . . 1 1 . . 1 Swap 3 | . . . . 3 . . . Drop 36 | . 2 . . 15 5 7 7 Fire 45 | . 26 3 . 1 . 1 14 Melee 123 | . . . . 67 52 4 . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap 1 | . . . . 1 . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials -7/Factory -7/Waste -7/Factory (discovered 1 exit: *Fac) History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 16) 77 | -11/Scrapyard | Entered Materials 270 | -10/Materials | Lost 5 parts (2p1n2w) 318 | -10/Materials | Build established: Mutant 638 | -10/Materials | Discovered new exit (range 5) 641 | -10/Materials | Core integrity fell below 50% 647 | -10/Materials | Entered another Materials area 647 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 700 | -9/Materials | Build established: Scavenger-Mutant 701 | -9/Materials | Central database locked down 766 | -9/Materials | Discovered new exit (range 14) 818 | -9/Materials | Entered Mines 878 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 916 | -9/Mines | Found a hidden stash of uninstalled traps 932 | -9/Mines | Assembled infested the area 937 | -9/Mines | Assisted by a Guerilla fighting off Assembled 999 | -9/Mines | Discovered new exit (range 5) 1000 | -9/Mines | Learned Materials emergency access door positions 1028 | -9/Mines | Learned location of Zion (-6) 1051 | -9/Mines | Entered Materials 1051 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1271 | -8/Materials | Lost 3 parts (1p1n1w) 1278 | -8/Materials | Central database locked down 1604 | -8/Materials | Lost 3 parts (1p1n1w) 1633 | -8/Materials | Discovered new exit (range 5) 1765 | -8/Materials | Build established: Scavenger-Gladiator 1984 | -8/Materials | Lost 3 parts (1p2u) 2180 | -8/Materials | Core integrity fell below 50% 2467 | -8/Materials | Lost 4 parts (1p2n1w) 2695 | -8/Materials | Identified exit to Factory 2697 | -8/Materials | Entered Factory 2697 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 2734 | -7/Factory | Build established: Gladiator 3160 | -7/Factory | Discovered new exit (range 3) 3455 | -7/Factory | Lost 4 parts (1p1n1u1w) 3844 | -7/Factory | Lost 3 parts (1p2n) 3988 | -7/Factory | Sucked down chute 3988 | -7/Factory | Entered Waste 3989 | -7/Waste | Met a frightened Derelict 4011 | -7/Waste | Spotted C-40 Crusher 4023 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4026 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4029 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4032 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 4035 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4040 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4047 | -7/Waste | Spotted C-40 Crusher 4057 | -7/Waste | Spotted C-40 Crusher 4064 | -7/Waste | Warlord forces began an assault 4069 | -7/Waste | Allies destroyed C-40 Crusher 4071 | -7/Waste | Lost 6 parts (2n4w) 4081 | -7/Waste | Allies destroyed C-40 Crusher 4111 | -7/Waste | Lost 7 allies 4254 | -7/Waste | Spotted C-40 Crusher 4265 | -7/Waste | Allies destroyed C-40 Crusher 4266 | -7/Waste | Spotted C-40 Crusher 4272 | -7/Waste | Allies destroyed C-40 Crusher 4286 | -7/Waste | Spotted C-40 Crusher 4294 | -7/Waste | Allies destroyed C-40 Crusher 4504 | -7/Waste | Discovered new exit (range 11) 4630 | -7/Waste | Build established: Tank 4638 | -7/Waste | Identified exit to Factory 4655 | -7/Waste | Entered Factory 4655 | -7/Factory | Accompanied by 12 allies 4728 | -7/Factory | Central database locked down 4820 | -7/Factory | Allied Derelicts emerged from ambush trap array 5241 | -7/Factory | Lost 8 allies 5367 | -7/Factory | Discovered new exit (range 16) 5444 | -7/Factory | Lost 3 allies 5481 | -7/Factory | Identified exit to Factory 5695 | -7/Factory | Core integrity fell below 50% 5705 | -7/Factory | Core integrity fell below 20% 5716 | -7/Factory | Core destroyed Last Messages --------------- 05704_ Antimatter Reactor destroyed. 05704_ Y-54 Guardian destroyed. 05704_ K-01 Serf destroyed. 05706_ Overheating: Imp. Sensor Array damaged (-4). 05707_ Overheating: Beamcaster damaged (-45). 05708_ Overheating: Imp. Sensor Array damaged (-2). 05710_ Overheating: Hvy. Treads damaged (-36). 05710_ Overheating: Beamcaster damaged (-2). 05710_ Overheating: Broken Hvy. Beamcaster damaged (-21). 05710_ K-01 Serf collects debris. 05714_ Overheating: Imp. Signal Interpreter damaged (-4). 05714_ Overheating: Arm. Treads damaged (-57). 05714_ Overheating: Broken Hvy. Beamcaster damaged (-36). 05714_ K-01 Serf collects debris. 05716_ Overheating: Core damaged (-140). Map ----- +----------------------------------------------------+ | / #] " " " # "" ## !! #???????? ?????? | | !==# " " " / "" ## !! #??????? ""????? | | == # " // " " # ## ! ####### ""????? | | # " // " " # ! ## """???? | | + " // " " ######### " " ??? | | " # " " " ######### "T" ""????? | | " # " " " + """ ""????? | | " # " " " #????# ""????? | | # #????# ??? | | " # ?????# ####/####### """???? | | " #############?????# # #?? ""????? | | " #?????????????????# # ! #???? "?????? | | #?????????????????+ # #????? ?????? | | " ??????????????????#### # #???????????? | | " ?????????????????????# # """ """ #???????????? | | " ?????????????????????# + """ """ #???????????? | | ?????????????????????#k# """ """ #???????????? | | " ?????????????????????# # #???????????? | | ? ?????????????????????# ##########????????????? | | ??????????????????########u#####?????????????????? | | ??????????????????# #?????????????????? | | ??????????????????# [ #?????????????????? | | ??????????????????# #?????????????????? | | ?????????????""" # ##????????????????? | | ?????????????""" % #????????????????? | | ?????????????""" @ #????????????????? | | ?????????? #????????????????? | | ?????????? k #????????????????? | | ??????????? #????????????????? | | ???????????### ???????????????? | | ?????????????# ?????????????? | | ?????????????# k # "???????????? | | ?????????????# ##+ #? "???????????? | | ?????????????#?# *% ####??"" ???????????? | | ???????????????# """"""""" #?????? ???????????? | | ???????????????# !#????????????????????? | | ???????????????????""""""" #????????????????????? | | ??????????????????????? #????????????????????? | | ??????????????????????????#+#????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 34 Energy Capacity 385 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 55 Melee Accuracy 11 Recoil Reduction 4 Force Boost 20 Item Schematics ----------------- Ion Engine | -9/Materials | Scanalyzed Melee Analysis Suite | -8/Materials | Scanalyzed Bore Cannon | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Med. Laser | -9/Materials | Hacked Katana | -8/Materials | Hacked Lgt. Nuclear Core | -8/Materials | Hacked Hvy. Hammer | -7/Factory | Hacked Flail | -7/Factory | Hacked Adv. Treads | -7/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DirectedTerrainMonowheel Manual? 0 Play Time 01:14:56 Cumulative 21.1 hours Start 2026.03.24 @ 17:53:24 End 2026.03.25 @ 18:16:29 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 29 Rogue 29 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 9 Gallery% 19 Achievement% 18 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 48/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 45be954b-5483-489a-bfa9-4f54a1e08baa