Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.05.24 @ 02:02:08 Player: Back to the Scrapyard Result: Self-destructed Performance ------------- Evolutions (7) 3500 Regions Visited (15) 3000 Robots Destroyed (142) 710 Value Destroyed (3911) 3911 Prototype IDs (25) 500 Alien Tech Used (0) 0 Bonus (2066) 2066 TOTAL SCORE: 13687 Bonus ------- High Alert Combat Kills 196 Follower Combat Kills 792 Registered with UFD 300 Met Optimus in HQ 500 Met Imprinter 300 Friendly Fire -22 Cogmind --------- Core Integrity 171/1300 Matter 24/300 Energy 4/100 System Corruption 5% Temperature Cool (-200) Movement Core (200) Ox3 Location -3/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (10) ----- Advanced Cryofiber Web Experimental Signal Interpreter Terrain Scan Processor Advanced Terrain Scan Processor Advanced Targeting Computer > --- WEAPON (4) ------- Tesla Rifle KE Penetrator > --- INVENTORY (5) ---- Huge Storage Unit Peak State ------------ > --- POWER ------------ Neutrino Core Micro Fission Core > --- PROPULSION ------- Improved Flight Unit Improved Flight Unit Improved VTOL Module Field Propulsion Drive Field Propulsion Drive > --- UTILITY ---------- Advanced Coolant Injector Experimental Optical Array Improved Sensor Array Experimental Signal Interpreter Improved Targeting Computer Advanced Transmission Jammer Advanced Reaction Control System Advanced EM Shield Hacking Suite > --- WEAPON ----------- Heavy Wave Gun Compact Tesla Bomb Launcher Heavy Pick > --- INVENTORY -------- Huge Storage Unit Focal Shield Thermal Shield Heavy Neutron Cannon Heavy Rocket Launcher [Rating: 110] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Reactor Quantum Reactor Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Flight Unit Improved Flight Unit Utility Improved Targeting Computer Device Improved Heat Sink Storage Huge Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Improved Assault Rifle Energy Gun Variable Charge Gun Energy Cannon Light EM Pulse Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Heavy Rocket Launcher Impact Weapon Powered Hammer Slashing Weapon Greatsword Piercing Weapon Heavy Pick Build | -11 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -4 -4 -3 ------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Low Low Zio Pro Fac Fac Arm Res Slots Evolved 14 | . . 2 2 . . . 4 . . . . 2 2 . 2 Power 1 | . . . . . . . . . . . . . 1 . . Propulsion 3 | . . 1 . . . . 1 . . . . 1 . . . Utility 8 | . . . 2 . . . 3 . . . . 1 1 . 1 Weapon 2 | . . 1 . . . . . . . . . . . . 1 Parts Attached 133 | 7 11 26 17 9 . 1 11 . 2 4 1 8 6 7 23 Power 15 | 1 1 1 2 . . . 1 . 1 . 1 1 2 2 2 Engine 5 | 1 1 1 . . . . . . . . . . . . 2 Core 7 | . . . 2 . . . 1 . 1 . 1 1 1 . . Reactor 3 | . . . . . . . . . . . . . 1 2 . Propulsion 39 | 2 2 12 3 6 . . 2 . . . . 2 . . 10 Treads 18 | . 2 8 3 5 . . . . . . . . . . . Leg 7 | 2 . 2 . . . . . . . . . . . . 3 Wheel 7 | . . . . . . . . . . . . . . . 7 Hover . | . . . . . . . . . . . . . . . . Flight 7 | . . 2 . 1 . . 2 . . . . 2 . . . Utility 37 | 2 1 3 5 . . 1 4 . . 4 . 4 3 2 8 Device 22 | 1 . 1 2 . . . 2 . . 4 . 3 3 1 5 Storage 4 | 1 1 1 . . . . . . . . . 1 . . . Processor 7 | . . . 2 . . . 1 . . . . . . 1 3 Hackware 1 | . . . . . . . 1 . . . . . . . . Protection 3 | . . 1 1 . . 1 . . . . . . . . . Artifact . | . . . . . . . . . . . . . . . . Weapon 42 | 2 7 10 7 3 . . 4 . 1 . . 1 1 3 3 Energy Gun 4 | . . . . . . . . . . . . 1 . 1 2 Energy Cannon 10 | . 2 4 2 . . . . . . . . . 1 1 . Ballistic Gun 16 | 2 3 6 3 1 . . . . . . . . . . 1 Ballistic Cannon 3 | . 1 . 1 . . . 1 . . . . . . . . Launcher 6 | . 1 . 1 2 . . . . 1 . . . . 1 . Special Weapon . | . . . . . . . . . . . . . . . . Impact Weapon 1 | . . . . . . . 1 . . . . . . . . Slashing Weapon 1 | . . . . . . . 1 . . . . . . . . Piercing Weapon 1 | . . . . . . . 1 . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . Unidentified Prototypes 13 | . . 2 . 2 . . . . . 2 . 1 1 5 . Corrupted Parts 2 | . . . . 1 . . 1 . . . . . . . . System Corruption 5 | . . . . 3 . . 2 . . . . . . . . Parts Lost 62 | . 5 8 8 . 1 . 1 . 3 . 4 . 1 10 21 Power 10 | . 1 1 2 . . . 1 . 1 . 1 . . 1 2 Propulsion 22 | . 1 2 3 . . . . . 1 . . . . 5 10 Utility 20 | . 1 1 2 . 1 . . . 1 . 3 . 1 4 6 Weapon 10 | . 2 4 1 . . . . . . . . . . . 3 Highest Loss Streak 21 | . 4 3 2 . 1 . 1 . 3 . 4 . 1 10 21 To Critical Strikes . | . . . . . . . . . . . . . . . . Average Backups 17 | 5 12 20 24 24 25 24 4 4 3 4 4 3 4 4 4 Power . | 1 . . . . . . . . . 1 1 1 . . . Propulsion 3 | 3 1 2 5 5 6 6 . . . . . . . . . Utility 2 | . 1 4 2 2 3 3 1 2 2 1 1 1 1 2 2 Weapon 10 | . 7 11 14 15 15 14 2 1 . 1 2 1 1 2 1 Tool/Special . | . . . . . . . . . . . . . . . . Unused Backups 39 | . 3 3 10 2 . 1 10 . . 2 . 1 1 6 . Power 8 | . . . 1 . . . . . . . . 1 . 6 . Propulsion 5 | . 2 . 1 . . . 2 . . . . . . . . Utility 7 | . . 1 . 2 . . 1 . . 2 . . 1 . . Weapon 17 | . 1 2 7 . . 1 6 . . . . . . . . Tool/Special 2 | . . . 1 . . . 1 . . . . . . . . Average Slot Usage (%) 90 | . 95 92 91 99 98 99 85 86 79 73 63 72 79 81 29 Engine 3 | . 12 9 1 . . . . . . . . . . . 1 Core 5 | . . . 7 8 9 9 5 6 5 6 4 4 5 8 . Treads 17 | . 8 27 26 26 27 27 . . . . . . . . . Leg 3 | . 17 3 . . . . . . . . . . . . 1 Flight 4 | . . . . . . . 25 26 23 20 20 26 26 23 . Device 6 | . 1 2 9 9 7 . 11 13 13 14 14 13 22 25 5 Storage 10 | . 26 11 9 9 9 9 . . . . . . . . . Processor 9 | . . . 6 18 18 18 19 20 20 20 17 11 10 12 7 Hackware 1 | . . . . . . . 5 6 6 6 6 5 5 5 3 Protection 2 | . . 6 4 . . 8 6 6 2 . . . . . . Energy Cannon 7 | . 10 5 8 9 9 9 . . . . . . . . . Ballistic Gun 10 | . 10 24 17 10 9 9 1 . . . . . . . . Ballistic Cannon 4 | . 6 1 . 6 9 9 . . . . . . . . . Peak Build Rating 110 | 7 11 20 30 33 29 30 53 46 50 55 42 68 90 110 55 Average Rating 27 | 4 9 15 25 29 28 29 45 45 43 42 35 55 75 85 29 On Entrance 33 | . 7 10 20 30 29 26 30 46 46 42 42 32 68 88 13 Avg Prop Armor Cover (%) 22 | . . 17 . . . . . . . . . . . . 25 Naked Turns . | . . . . . . . . . . . . . . . . Heaviest Build 106 | 14 57 97 106 100 97 104 26 18 18 16 15 26 31 51 32 Greatest Support 60 | 20 40 60 60 60 60 60 20 20 20 15 15 31 31 31 50 Greatest Overweight (x) 18 | . 5 18 2 4 1 1 1 . . 1 . . . 1 3 Average Overweight (x) . | . 1 . 1 1 1 1 . . . . . . . . . Largest Inventory Capacity 25 | 8 20 25 25 25 25 25 25 5 5 5 5 5 5 5 5 Average Capacity 19 | 7 18 21 25 25 25 25 5 5 5 5 5 5 5 5 5 Most Carried 25 | 8 16 25 25 25 25 25 25 5 5 5 5 5 5 5 5 Average Carried 17 | 5 12 20 24 24 25 24 5 4 4 4 5 4 4 4 4 Final Capacity 25 | 8 20 25 25 25 25 25 5 5 5 5 5 5 5 5 5 Final Carried 25 | 6 16 25 25 25 25 25 5 5 5 5 5 5 5 5 1 Class Distribution -------------------- 22% | Mutant 21% | Commander-Gunner 18% | Scavenger-Gunner 9% | Scout 9% | Scavenger-Tank 5% | Gunner 4% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Scavenger-Gunner | -8/Materials Commander-Gunner | -8/Storage Scavenger-Gunner | -8/Recycling Commander-Gunner | -8/Scraptown Scout | -6/Factory Scout | -6/Lower Caves Scout | -6/Lower Caves Scout | -6/Zion Sprinter | -5/Proximity Caves Sprinter | -5/Factory Sprinter | -4/Factory Ninja | -4/Armory Mutant | -3/Research Resources | -11 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -4 -4 -3 ----------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Low Low Zio Pro Fac Fac Arm Res Matter Collected 3182 | 229 381 848 712 408 65 26 92 . 73 99 . 21 . 152 76 Remotely . | . . . . . . . . . . . . . . . . Salvage Created 4626 | 16 570 1555 1615 391 131 . 73 . 121 . . 21 . . 133 Parts 295 | 4 38 107 65 32 5 . 12 . 14 . . 1 . . 17 Haulers Intercepted 12 | . 2 5 3 2 . . . . . . . . . . . Recyclers Shooed 3 | . 2 . . . . . . . . . . . . . 1 Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed 14 | . . . . . . . . . 14 . . . . . . Prevented . | . . . . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -4 -4 -3 ------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Low Low Zio Pro Fac Fac Arm Res Combat Hostiles Destroyed 97 | . 13 34 33 7 1 . 1 . 7 . . . . . 1 Melee 4 | . . . . . . . 1 . 3 . . . . . . Guns 31 | . 4 13 12 2 . . . . . . . . . . . Cannons 40 | . 9 16 10 4 1 . . . . . . . . . . AOE 21 | . . 4 11 1 . . . . 4 . . . . . 1 Classes Destroyed 15 | 1 6 4 4 . . . . . . . . . . . . Worker 5 | . . 2 . 1 . . 1 . . . . 1 . . . Builder 7 | . 1 1 1 1 . . 1 . . . . . . . 2 Tunneler 4 | 1 . . 2 . . . . . . . . . . . 1 Hauler 12 | . 2 5 3 2 . . . . . . . . . . . Recycler 4 | . . 1 2 . 1 . . . . . . . . . . Mechanic 1 | . . . 1 . . . . . . . . . . . . Operator 6 | . 2 3 . 1 . . . . . . . . . . . Watcher 5 | . 2 2 . . . . 1 . . . . . . . . Swarmer 31 | . 3 10 6 4 . . 1 . 7 . . . . . . Grunt 45 | . 10 16 17 1 . . . . . . . . . . 1 Brawler 3 | . . . 3 . . . . . . . . . . . . Duelist 3 | . . 2 1 . . . . . . . . . . . . Protector 1 | . . . 1 . . . . . . . . . . . . Sentry 13 | . . 6 3 3 1 . . . . . . . . . . Hunter 2 | . . . 2 . . . . . . . . . . . . Best Kill Streak 7 | 1 3 7 6 4 1 . 1 . 4 . . 1 . . 3 Combat Bots Only 5 | . 3 5 5 4 1 . 1 . 4 . . . . . 1 Max Kills in Single Turn 4 | 1 1 4 3 1 1 . 1 . 3 . . 1 . . 1 Gunslinging 1 | . . 1 . . . . . . . . . . . . . Exploded 3 | . . 3 2 1 . . . . 3 . . . . . 1 Melee 1 | . . . . . . . 1 . 1 . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -4 -4 -3 -------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Low Low Zio Pro Fac Fac Arm Res Hostile Shots Fired 947 | . 95 182 119 19 6 . 19 24 65 . 18 12 34 78 276 Missed 350 | . 23 42 38 7 1 . 9 12 38 . 11 7 22 38 102 Hits 597 | . 72 140 81 12 5 . 10 12 27 . 7 5 12 40 174 Melee 5 | . . 3 2 . . . . . . . . . . . . Projectile 592 | . 72 137 79 12 5 . 10 12 27 . 7 5 12 40 174 AOE 2 | . . . . . . . . . . . . . . 2 . Critical Strikes 15 | . . 1 5 . . . . . 1 . . . 1 2 5 Damage Taken 8708 | . 790 1615 1274 306 78 . 91 174 393 . 141 80 225 777 2764 Core 2553 | . 130 246 196 43 14 . 11 82 139 . . 57 18 488 1129 Absorbed by Shields . | . . . . . . . . . . . . . . . . Redirected to Shielding 100 | . . . 100 . . . . . . . . . . . . Ignored by Resistances 307 | . . . . . . . . . . . . . 41 119 147 Regen/Repaired (Parts) 6 | . . . . . . . . . . 6 . . . . . Core Remaining (%) 66 | 100 48 38 . . . 54 . . . . 72 94 . 56 . Volleys Fired 276 | 6 66 78 70 35 4 . 1 . 3 . . 1 . . 12 Largest 3 | 2 2 3 3 3 3 . 2 . 1 . . 1 . . 2 Hottest 225 | 40 98 192 117 112 112 . 60 . 39 . . 225 . . 204 Shots Fired 643 | 12 125 207 184 77 14 . 2 . 3 . . 1 . . 18 Gun 351 | 12 61 117 114 29 4 . 1 . . . . 1 . . 12 Cannon 272 | . 63 88 58 47 10 . 1 . . . . . . . 5 Launcher 20 | . 1 2 12 1 . . . . 3 . . . . . 1 Special . | . . . . . . . . . . . . . . . . Kinetic 401 | 12 77 132 116 52 9 . 2 . . . . . . . 1 Thermal 119 | . 47 56 . . . . . . . . . 1 . . 15 Explosive 20 | . 1 2 12 1 . . . . 3 . . . . . 1 Electromagnetic 103 | . . 17 56 24 5 . . . . . . . . . 1 Robot Hit Streak 33 | 2 6 26 13 27 33 . . . 1 . . . . . 4 Robot Miss Streak 7 | 3 5 7 2 1 . . . . 1 . . . . . 3 Penetration Max 1 | . . . 1 . . . . . . . . . . . . Secondary Targets 1 | . . 1 . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . . . . . . . . . Shots Hit Robots 391 | 4 67 132 116 42 9 . 5 . 5 . . 1 1 . 9 Core Hits 210 | 1 28 65 82 14 1 . 4 . 7 . . 1 . . 7 Critical Kills 1 | . . 1 . . . . . . . . . . . . . Critical Parts Destroyed 4 | 1 1 1 1 . . . . . . . . . . . . Critical Strikes 9 | 1 3 2 2 . . . 1 . . . . . . . . Meltdown 1 | . . 1 . . . . . . . . . . . . . Destroy 4 | 1 1 1 1 . . . . . . . . . . . . Blast 2 | . 2 . . . . . . . . . . . . . . Corrupt 1 | . . . 1 . . . . . . . . . . . . Impale 1 | . . . . . . . 1 . . . . . . . . Melee Attacks 66 | . . . . . . . 19 2 9 . . 18 6 12 . Impact 12 | . . . . . . . 12 . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . Piercing 54 | . . . . . . . 7 2 9 . . 18 6 12 . Sneak Attacks 4 | . . . . . . . 3 . . . . 1 . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . Damage Inflicted 10937 | 47 1189 2908 4224 899 301 . 376 . 419 . . 94 62 13 405 Guns 3289 | 47 461 1271 1121 218 31 . . . . . . . . . 140 Cannons 3806 | . 666 1182 1166 533 138 . . . . . . . . . 121 Explosions 2938 | . 46 440 1931 98 . . . . 289 . . . . . 134 Melee 662 | . . . . . . . 376 . 130 . . 94 62 . . Ramming 242 | . 16 15 6 50 132 . . . . . . . . 13 10 Kinetic 3666 | 47 624 1375 1143 383 94 . . . . . . . . . . Thermal 1770 | . 503 772 161 98 . . . . . . . . . . 236 Explosive 2679 | . 46 440 1770 . . . . . 289 . . . . . 134 Electromagnetic 1918 | . . 306 1144 368 75 . . . . . . . . . 25 Impact 217 | . . . . . . . 217 . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . Piercing 445 | . . . . . . . 159 . 130 . . 94 62 . . Highest Corruption 8 | . 1 8 . 3 3 . 2 2 2 2 . 2 1 4 5 Average Corruption 2 | . 1 6 . 3 3 . 2 2 2 2 . 1 1 1 5 Corruption Purged . | . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . Effects 90 | . 5 21 . 23 20 . 4 3 2 . . 4 . 3 5 Message Errors 23 | . 1 8 . 5 3 . 1 1 . . . 1 . 2 1 Matter Fused 20 | . 1 2 . 5 6 . 1 2 . . . 1 . . 2 Heat Flow Errors 15 | . . 4 . 5 3 . 1 . . . . 2 . . . Energy Discharges 9 | . 1 1 . 2 2 . 1 . 1 . . . . 1 . Parts Rejected 3 | . . . . 1 1 . . . 1 . . . . . . Parts Fused 1 | . . . . . 1 . . . . . . . . . . Data Loss (minor) 8 | . . 4 . 2 1 . . . . . . . . . 1 Data Loss (major) 5 | . 1 2 . . 1 . . . . . . . . . 1 Misfires 5 | . 1 . . 2 2 . . . . . . . . . . Alerts 1 | . . . . 1 . . . . . . . . . . . Overload Shots 1 | . . . . . . . . . . . . 1 . . . Overflow Damage 77 | . 2 12 22 9 1 . 31 . . . . . . . . Projectiles 28 | . 2 12 5 9 . . . . . . . . . . . Explosions 17 | . . . 17 . . . . . . . . . . . . Melee 32 | . . . . . 1 . 31 . . . . . . . . Knockbacks 6 | . 2 1 . 2 1 . . . . . . . . . . Impact 2 | . . . . 1 1 . . . . . . . . . . Kinetic 4 | . 2 1 . 1 . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . Self-Inflicted Damage 150 | . . . 65 34 . . . . . . . . . 6 45 Shots 7 | . . . 5 1 . . . . . . . . . . 1 Rammed 15 | . . 1 1 2 7 . . . . . . . . 2 2 Targets Rammed 20 | . 4 1 1 3 7 . . . . . . . . 2 2 Kicked 4 | . 4 . . . . . . . . . . . . . . Crushed 1 | . . . . 1 . . . . . . . . . . . Highest Temperature 591 | . 297 591 136 257 238 . 198 . 2 . 4 279 13 16 192 Average Temperature 87 | . 79 121 32 68 69 . 94 . 2 . 4 118 2 10 71 Received Heat Transfer 1963 | . 345 456 558 36 27 . 12 . 27 . 39 . 60 120 283 Effects 10 | . . 10 . . . . . . . . . . . . . Shutdowns 2 | . . 2 . . . . . . . . . . . . . Energy Bleed 2 | . . 2 . . . . . . . . . . . . . Interference 1 | . . 1 . . . . . . . . . . . . . Short Circuit 3 | . . 3 . . . . . . . . . . . . . Damage (minor) 1 | . . 1 . . . . . . . . . . . . . Damage (core) 1 | . . 1 . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . Robots Disrupted 1 | . . . 1 . . . . . . . . . . . . Combat Hostiles 1 | . . . 1 . . . . . . . . . . . . Robots Corrupted 1 | . . . . . 1 . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Fried 2 | . . . 2 . . . . . . . . . . . . Impact Corruptions 1 | . . . . . 1 . . . . . . . . . . Robots Melted 1 | . . 1 . . . . . . . . . . . . . Combat Hostiles 1 | . . 1 . . . . . . . . . . . . . Parts Melted 4 | . 1 3 . . . . . . . . . . . . . Heat Transferred 2705 | . 888 1369 150 150 . . . . . . . . . . 148 Parts Sabotaged . | . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions 5 | . . . 3 2 . . . . . . . . . . . Alert | -11 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -4 -4 -3 ------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Low Low Zio Pro Fac Fac Arm Res Maximum Alert Level 2 | . . 1 2 2 1 . . . . . . . 1 . . Low Security (%) 69 | 100 100 68 39 . 89 . 100 . . . . 100 38 100 100 Level 1 15 | . . 31 1 62 10 . . . . . . . 61 . . Level 2 14 | . . . 58 37 . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Peak Influence 656 | 5 117 371 623 656 252 . 146 . . . . 67 318 187 64 Initial 258 | . . 10 151 258 252 . . . . . . 34 22 149 44 Average 170 | . 37 175 363 411 72 . 22 . . . . 20 194 122 19 Influence Increases 5265 | 5 471 984 1102 936 95 . 342 . 280 . 75 189 415 262 109 Destroy 0b10 Robot/C 2420 | . 260 680 640 380 60 . 140 . 140 . . 20 80 . 20 Destroy 0b10 Robot/NC 240 | 5 35 70 50 30 5 . 15 . . . . 5 10 . 15 Destroy Leader 578 | . 68 154 136 116 . . 42 . 20 . . 10 22 . 10 Allied During Kill 318 | . . . . 232 22 . 30 . . . . 8 26 . . Successful Hack 158 | . 22 19 . 40 8 . 27 . . . . 30 12 . . Disable Machine 390 | . . 45 60 105 . . 15 . . . . 15 135 15 . Anti-Garrison Action 150 | . . . 150 . . . . . . . . . . . . Destroy Structure 231 | . 11 16 66 33 . . 13 . . . . 26 10 22 34 Partial Spotted 75 | . . . . . . . . . . . . . 15 30 30 Lose Combat Pursuer 705 | . 75 . . . . . 60 . 120 . 75 75 105 195 . Influence Decreases 5265 | 5 445 651 850 899 743 . 217 117 98 190 20 198 154 484 194 Entered New Map 1456 | . . 16 208 353 396 . . 47 2 190 . 21 24 158 41 Time Decay 3174 | 5 435 555 562 486 347 . 125 70 66 . 20 118 80 206 99 Lost Part 374 | . 10 80 80 . . . 10 . 30 . . . 10 100 54 Lost Ally 261 | . . . . 60 . . 82 . . . . 59 40 20 . Squads Dispatched 33 | . 3 3 8 1 . . 5 . . . . 4 4 2 3 Investigation 17 | . 1 1 3 . . . 4 . . . . 3 2 2 1 Extermination 3 | . . . . . . . 1 . . . . 1 . . 1 Reinforcement 7 | . 2 2 1 1 . . . . . . . . . . 1 Assault 3 | . . . 3 . . . . . . . . . . . . Garrison 3 | . . . 1 . . . . . . . . . 2 . . Intercept . | . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . . . . . 1 Haulers Reinforced . | . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -4 -4 -3 --------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Low Low Zio Pro Fac Fac Arm Res Distress Signals 13 | . 4 3 2 2 . . . . . . . . 2 . . Communications Jammed 9 | . . . . . . . . . . . . . . 9 . Distress Signals 9 | . . . . . . . . . . . . . . 9 . Times Spotted 251 | . 34 48 42 15 3 . 11 6 16 . 8 13 16 31 8 Peak Tracking Total 15 | . 6 6 6 4 1 . 5 7 7 . 8 7 7 15 8 Tactical Retreats 18 | . 3 . . . . . 3 . 3 . 1 2 3 3 . Traps | -11 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -4 -4 -3 ------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Low Low Zio Pro Fac Fac Arm Res Traps Triggered 8 | . 1 . . 1 . . . . . . . 2 . 2 2 Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -4 -4 -3 ---------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Low Low Zio Pro Fac Fac Arm Res Machines Disabled 27 | . . 3 5 7 . . 1 . . . . 1 9 1 . Max in Single Turn 1 | . . 1 1 1 . . 1 . . . . 1 . 1 . Garrison Access 3 | . . . 1 . . . . . . . . 2 . . . Machines Repaired . | . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -4 -4 -3 --------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Low Low Zio Pro Fac Fac Arm Res Machines Accessed 56 | . 6 4 3 7 5 4 8 . 1 . 1 9 4 2 2 Terminals 34 | . 6 2 2 7 5 . 3 . . . 1 3 3 1 1 Fabricators 5 | . . . . . . . 2 . . . . 1 1 1 . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units 5 | . . . . . . . 2 . . . . 2 . . 1 Scanalyzers 4 | . . 2 1 . . . . . . . . 1 . . . Garrison Access 3 | . . . . . . . 1 . . . . 2 . . . Total Hacks 125 | . 16 10 8 10 8 27 14 . 1 . 1 15 7 6 2 Successful 76 | . 9 8 2 7 5 27 5 . 1 . 1 8 2 . 1 Failed 49 | . 7 2 6 3 3 . 9 . . . . 7 5 6 1 Catastrophic 11 | . 1 . 1 1 . . 4 . . . . 1 3 . . Database Lockouts . | . . . . . . . . . . . . . . . . Manual 69 | . 16 5 5 8 8 . 7 . . . . 10 5 3 2 Terminals 64 | . 16 5 5 10 8 . 5 . . . 1 7 4 2 1 Fabricators 11 | . . . . . . . 2 . . . . 2 3 4 . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units 5 | . . . . . . . 2 . . . . 2 . . 1 Scanalyzers 9 | . . 5 3 . . . . . . . . 1 . . . Garrison Access 8 | . . . . . . . 5 . . . . 3 . . . Terminal Hacks 38 | . 2 2 . 2 . 27 1 . 1 . 1 2 . . . Record 27 | . . . . . . 26 . . . . 1 . . . . Robot Analysis 2 | . 2 . . . . . . . . . . . . . . Open Door 2 | . . . . 1 . . . . 1 . . . . . . Level Access Points 1 | . . . . . . . . . . . . 1 . . . Branch Access Points 3 | . . 1 . . . . 1 . . . . 1 . . . Hauler Manifests 2 | . . 1 . 1 . . . . . . . . . . . Proto ID Catalog 1 | . . . . . . 1 . . . . . . . . . Fabricator Hacks 5 | . . . . . . . 2 . . . . 1 2 . . Load Schematic 1 | . . . . . . . . . . . . . 1 . . Build 4 | . . . . . . . 2 . . . . 1 1 . . Repair Station Hacks . | . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . Scanalyzer 8 | . . 5 2 . . . . . . . . 1 . . . Insert Component 1 | . . 1 . . . . . . . . . . . . . Analyze 1 | . . 1 . . . . . . . . . . . . . Retrieve Study 6 | . . 3 2 . . . . . . . . 1 . . . Garrison Access Hacks 2 | . . . . . . . . . . . . 2 . . . Seal Access 2 | . . . . . . . . . . . . 2 . . . Unauthorized Hacks 23 | . 7 1 . 5 5 . 2 . . . . 2 . . 1 Terminals 18 | . 7 1 . 5 5 . . . . . . . . . . Operators 2 | . 1 1 . . . . . . . . . . . . . Skim 16 | . 6 . . 5 5 . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units 5 | . . . . . . . 2 . . . . 2 . . 1 Fedlink 5 | . . . . . . . 2 . . . . 2 . . 1 Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . Hacking Detections 29 | . 2 2 3 4 2 . 4 . . . 1 5 4 2 . Full Trace Events 12 | . 1 2 2 . . . 2 . . . . 1 2 2 . Feedback Events 2 | . . 1 . . . . . . . . . 1 . . . Corruption 2 | . . 1 . . . . . . . . . 1 . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . Robots Built 7 | . . . . . . . 4 . . . . 3 . . . Authchips . | . . . . . . . . . . . . . . . . Time 304 | . . . . . . . 228 . . . . 76 . . . Total Robot Build Rating 35 | . . . . . . . 20 . . . . 15 . . . Part Schematics Acquired 1 | . . 1 . . . . . . . . . . . . . Parts Built 1 | . . . . . . . . . . . . . 1 . . Authchips . | . . . . . . . . . . . . . . . . Time 49 | . . . . . . . . . . . . . 49 . . Total Part Build Rating 2 | . . . . . . . . . . . . . 2 . . Part Studies Acquired 6 | . . 3 2 . . . . . . . . 1 . . . Parts Repaired . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . 1 . . . . . . . . . . . . . Part Schematics Acquired 1 | . . 1 . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -4 -4 -3 ------------ Run | Yrd Mat Mat Mat Sto Rec Scr Fac Low Low Zio Pro Fac Fac Arm Res Used RIF Installer . | . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . Relay Couplers Released 3 | . . . 3 . . . . . . . . . . . . Machine Destruction 3 | . . . 3 . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . Robots Rewired 1 | . . . . 1 . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -4 -4 -3 -------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Low Low Zio Pro Fac Fac Arm Res Total Allies 20 | . . . . 10 . . 4 . . . . 3 2 1 . Largest Group 10 | . . . . 10 5 5 5 . . . . 3 2 1 . Highest-Rated Group 192 | . . . . 173 80 80 86 . . . . 87 192 34 . Highest-Rated Ally 96 | . . . . 29 16 16 43 . . . . 29 96 34 . Initial UFD Resources 62 | . . . . . . . 22 36 36 36 40 40 58 58 62 Total Orders 3 | . . . . 3 . . . . . . . . . . . STAY 1 | . . . . 1 . . . . . . . . . . . ROAM 1 | . . . . 1 . . . . . . . . . . . FOLLOW 1 | . . . . 1 . . . . . . . . . . . Ally Attacks 137 | . . . . 66 13 . 29 . . . . 20 9 . . Total Damage 3360 | . . . . 1006 159 . 547 . . . . 303 1345 . . Kills 29 | . . . . 14 2 . 6 . . . . 1 6 . . Allies Corrupted 1 | . . . . . . . . . . . . . 1 . . Allies Melted 1 | . . . . . . . 1 . . . . . . . . Intel | -11 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -4 -4 -3 ------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Low Low Zio Pro Fac Fac Arm Res Active Infowar (turns) 2326 | 25 191 . . . . . 510 147 152 211 115 322 163 415 75 Optics 300 | . . . . . . . . . . . . . . 300 . Sensors 1647 | . . . . . . . 400 147 152 211 63 124 163 387 . Terrain 54 | . . . . . . . . . . . . . . . 54 Structural 1490 | . . . . . . . 510 147 152 211 115 322 33 . . Seismic 268 | 25 191 . . . . . . . . . . . . . 52 Jamming 389 | . . . . . . . . . . . . . 17 372 . Robot Analysis Total 2 | . 2 . . . . . . . . . . . . . . Derelict Logs Recovered 3 | . . . . . . . . 1 . 1 1 . . . . Drone Launches . | . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -4 -4 -3 ------------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Low Low Zio Pro Fac Fac Arm Res Turns Passed 12172 | 121 2299 1699 1667 1261 1179 1554 517 147 152 211 115 322 163 426 339 Spaces Moved 8540 | 82 832 659 666 553 550 766 664 479 380 599 355 738 376 512 329 Core 200 | 18 . 5 . . . . . . . . . . . 57 120 Treads 3411 | . 292 584 666 553 550 766 . . . . . . . . . Legs 687 | 64 540 70 . . . . . . . . . . . . 13 Wheels 196 | . . . . . . . . . . . . . . . 196 Hover . | . . . . . . . . . . . . . . . . Flight 4046 | . . . . . . . 664 479 380 599 355 738 376 455 . Fastest Speed 29 | 50 120 160 200 200 200 200 29 29 29 32 32 29 29 29 50 Average Speed 118 | 104 240 204 210 200 200 200 29 29 30 33 32 29 29 38 72 Slowest Speed 950 | 120 470 950 240 320 200 200 99 29 32 102 32 34 29 110 200 Overloaded Moves . | . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped 18 | . . . . . . . . 1 2 . 2 1 3 9 . Potential Cave-ins . | . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . Exploration Rate (%) 49 | 4 91 58 72 83 95 63 22 53 63 76 56 16 13 20 6 Regions Visited 15 Branch Regions 8 Pre-discovered Areas 7 | . . . . 2 3 . 1 . . 1 . . . . . Known Exits Taken 10 | . . . . 1 . 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 5 | 1 1 1 1 . 1 . . . . . . . . . . Scrap Searched 13 | . . . . . . 3 . 2 3 4 1 . . . . Spaces Dug 60 | . . . . 17 . . 13 . . . . 14 4 11 1 Terrain Destroyed 229 | . 10 28 66 25 . . 13 . 43 . . 14 4 11 15 Melee 42 | . . . . . . . 13 . . . . 14 4 11 . Projectile 5 | . . . 1 2 . . . . . . . . . . 2 AOE 182 | . 10 28 65 23 . . . . 43 . . . . . 13 Terrain Rammed . | . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -4 -4 -3 --------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Low Low Zio Pro Fac Fac Arm Res Total 9914 | 106 996 845 798 640 613 790 958 481 394 613 353 799 414 710 404 Wait 611 | . 56 17 9 15 52 18 228 . . . . 29 18 150 19 Move 8490 | 81 831 658 665 552 549 765 663 476 375 598 350 735 369 494 329 Hop 18 | . . . . . . . . 1 2 . 2 1 3 9 . Pick Up 122 | 12 19 30 18 4 . 3 6 1 1 3 . 2 2 13 8 Fast Attach 61 | 1 1 3 4 7 1 1 3 . 1 2 1 8 5 6 17 Attach 59 | 6 4 11 6 1 . . 11 . 2 1 . 2 1 . 14 Detach 8 | . . 1 . . . . 1 . 1 1 . . 2 . 2 Swap 73 | . 10 27 10 12 . . . . . 2 . 1 3 8 . Drop 110 | . 5 19 15 10 . 3 26 1 . 6 . 2 5 17 1 Fire 276 | 6 66 78 70 35 4 . 1 . 3 . . 1 . . 12 Melee 66 | . . . . . . . 19 2 9 . . 18 6 12 . Ram 3 | . . . . . . . . . . . . . . 1 2 Kick 4 | . 4 . . . . . . . . . . . . . . Crush 12 | . . 1 1 3 7 . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . Rewire 1 | . . . . 1 . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: *Mat x3 / [*Min x2] / [*Sub]) -9/Materials (discovered 3 exits: *Mat x2 / Min) -8/Materials (discovered 3 exits: *Fac x2 / *Sto) -8/Storage (discovered 2 exits: Fac / *Rec) -8/Recycling (discovered 2 exits: Fac / *Scr) -8/Scraptown (discovered 2 exits: *Fac x2) -6/Factory (discovered 5 exits: Fac x3 / *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Zion -5/Proximity Caves -5/Factory (discovered 6 exits: *Fac x4 / Upp x2) -4/Factory -4/Armory -3/Research (discovered 1 exit: [*Res]) History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 122 | -11/Scrapyard | Entered Materials 238 | -10/Materials | Discovered new exit (range 2) 292 | -10/Materials | Discovered new exit (range 13) 309 | -10/Materials | Build established: Mutant 988 | -10/Materials | Discovered new exit (range 8) 1139 | -10/Materials | Discovered new exit (range 16) 1428 | -10/Materials | Lost 4 parts (1p1n2w) 1431 | -10/Materials | Core integrity fell below 50% 1559 | -10/Materials | Discovered new exit (range 16) 1819 | -10/Materials | Discovered new exit (range 16) 2421 | -10/Materials | Entered another Materials area 2421 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 2748 | -9/Materials | Build established: Gunner 2845 | -9/Materials | Core integrity fell below 50% 2871 | -9/Materials | Lost 3 parts (2n1w) 3087 | -9/Materials | Discovered new exit (range 15) 3486 | -9/Materials | Build established: Tank 3590 | -9/Materials | Identified exit to Mines 4065 | -9/Materials | Discovered new exit (range 11) 4120 | -9/Materials | Entered another Materials area 4120 | -8/Materials | Evolved 2 slots: Utility x2 4231 | -8/Materials | Build established: Scavenger-Tank 4435 | -8/Materials | Met 7R-MNS 4760 | -8/Materials | Garrison activated, responded to threat 5092 | -8/Materials | Build established: Scavenger-Gunner 5167 | -8/Materials | Discovered new exit (range 16) 5320 | -8/Materials | First assault squad dispatched 5438 | -8/Materials | Discovered new exit (range 15) 5712 | -8/Materials | Discovered new exit (range 16) 5787 | -8/Materials | Entered Storage 5913 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 6225 | -8/Storage | Build established: Commander-Gunner 6427 | -8/Storage | Learned location of Armory (-4) 6481 | -8/Storage | Identified exit to Factory 6492 | -8/Storage | Learned location of 2 exits from Factory 6493 | -8/Storage | Identified exit to Recycling 6503 | -8/Storage | Learned location of Lower Caves (-7) 6524 | -8/Storage | Learned Recycling recycling unit intel 7036 | -8/Storage | Used back door to open Recycling access 7048 | -8/Storage | Entered Recycling 7048 | -8/Recycling | Accompanied by 5 allies 7049 | -8/Recycling | Identified exit to Factory 7050 | -8/Recycling | Loaded intel: 4 recycling unit locations 7225 | -8/Recycling | Build established: Scavenger-Gunner 7846 | -8/Recycling | Learned Storage trap positions 7911 | -8/Recycling | Learned location of 2 exits from Factory 7966 | -8/Recycling | Learned Storage non-interactive machine intel 8013 | -8/Recycling | Learned location of 1 exit from Lower Caves 8051 | -8/Recycling | Learned location of Zion (-6) 8080 | -8/Recycling | Learned 2 Lower Caves zone layouts 8121 | -8/Recycling | Scanned before Scraplab entrance 8151 | -8/Recycling | Entered Scraplab 8167 | -8/Recycling | Discovered new exit (range 4) 8219 | -8/Recycling | Learned location of 1 exit from Lower Caves 8227 | -8/Recycling | Entered Scraptown 8227 | -8/Scraptown | Accompanied by 5 allies 8227 | -8/Scraptown | System corruption cleaned by C-Scrubber 8337 | -8/Scraptown | Build established: Commander-Gunner 8487 | -8/Scraptown | Visited SPCMW 8507 | -8/Scraptown | Visited Fellowship of the Rings 8767 | -8/Scraptown | Visited Comm Corps 8873 | -8/Scraptown | Visited Assassins FH 8915 | -8/Scraptown | Visited UFD Registry 8915 | -8/Scraptown | Registered with UFD as "Thermosourcer" 8981 | -8/Scraptown | Visited Observation Area 9043 | -8/Scraptown | Visited Science Guys 9121 | -8/Scraptown | Visited Botcube Research 9135 | -8/Scraptown | Found Botcube 9168 | -8/Scraptown | Visited Scrapoid Research Area 9224 | -8/Scraptown | Visited Infowarlord's Domain 9238 | -8/Scraptown | Found Exp. Signal Interpreter 9283 | -8/Scraptown | Visited Research Penetration Think Tank 9637 | -8/Scraptown | Met Optimus 9637 | -8/Scraptown | Accepted into 0bPrime 9781 | -8/Scraptown | Entered Factory 9781 | -6/Factory | Accompanied by 5 allies 9781 | -6/Factory | Evolved 4 slots: Propulsion x1, Utility x3 9782 | -6/Factory | Identified exit to Lower Caves 9783 | -6/Factory | Identified exit to Factory 9821 | -6/Factory | Loaded intel: 8 recycling unit locations 9878 | -6/Factory | Learned location of Protoforge (-3) 9892 | -6/Factory | Lost 5 allies 10003 | -6/Factory | Fabricated R-10 Processor (x2) 10177 | -6/Factory | Fabricated X-67 Chaingunner? 10209 | -6/Factory | Build established: Scout 10298 | -6/Factory | Entered Lower Caves 10299 | -6/Lower Caves | Identified exit to Lower Caves 10326 | -6/Lower Caves | Encountered a Warlord checkpoint 10445 | -6/Lower Caves | Entered another Lower Caves area 10525 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 10557 | -6/Lower Caves | Lost 3 parts (1p1n1u) 10594 | -6/Lower Caves | Discovered new exit (range 7) 10597 | -6/Lower Caves | Identified exit to Zion 10597 | -6/Lower Caves | Entered Zion 10620 | -6/Zion | System corruption cleaned by Quarantine Array 10649 | -6/Zion | Learned location of Warlord (-5) 10670 | -6/Zion | Found Prototype Device 10670 | -6/Zion | Identified Phasing AFG 10693 | -6/Zion | Learned 4 Factory zone layouts 10699 | -6/Zion | Given A8's code to call for help 10710 | -6/Zion | Turned away by Imprinter 10796 | -6/Zion | Found Prototype Device 10797 | -6/Zion | Identified Mobile Refinery Mk. CCLXVII 10805 | -6/Zion | Discovered new exit (range 10) 10808 | -6/Zion | Identified exit to Proximity Caves 10808 | -6/Zion | Entered Proximity Caves 10810 | -5/Proximity Caves | Spotted B-75 Beast 10879 | -5/Proximity Caves | Learned 8 Factory zone layouts 10905 | -5/Proximity Caves | Lost 4 parts (1p3u) 10912 | -5/Proximity Caves | Discovered exit to Factory (range 14) 10923 | -5/Proximity Caves | Entered Factory 10923 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 10924 | -5/Factory | Identified exit to Factory 10924 | -5/Factory | Identified exit to Upper Caves 10928 | -5/Factory | Loaded intel: 8 recycling unit locations 11140 | -5/Factory | Fabricated G-50 Soldier? 11204 | -5/Factory | Lost 3 allies 11245 | -5/Factory | Entered another Factory area 11245 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 11293 | -4/Factory | Enhanced Grunt warped into view, answering call for help 11299 | -4/Factory | Enhanced Grunt warped into view, answering call for help 11302 | -4/Factory | Garrison activated, responded to threat 11303 | -4/Factory | Fabricated Imp. Flight Unit? 11403 | -4/Factory | Discovered new exit (range 14) 11408 | -4/Factory | Identified exit to Armory 11408 | -4/Factory | Entered Armory 11424 | -4/Armory | Botcube activated 11428 | -4/Armory | Botcube completed mutation into core form (unarmed). 11526 | -4/Armory | Found Prototype Device 11527 | -4/Armory | Identified Adv. EM Shield 11529 | -4/Armory | Found Prototype Launcher 11529 | -4/Armory | Identified Com. Tesla Bomb Launcher 11831 | -4/Armory | Discovered new exit (range 6) 11833 | -4/Armory | Identified exit to Research 11834 | -4/Armory | Entered Research 11834 | -3/Research | Evolved 2 slots: Utility x1, Weapon x1 11842 | -3/Research | Loaded intel: 5 recycling unit locations 11851 | -3/Research | Discovered new exit (range 10) 11854 | -3/Research | Lost 10 parts (1p5n4u) 12088 | -3/Research | Core integrity fell below 50% 12157 | -3/Research | Core integrity fell below 20% 12173 | -3/Research | Self-destructed Last Messages --------------- 12142_ System corrupted: Matter fused (-9). 12149_ Acquired KE Penetrator. 12154_ Penetrated by Slug. 12154_ Slug penetrates Wall. 12156_ Penetrated by Slug. 12156_ Slug penetrates Wall. 12159_ System corrupted: Component data lost. 12159_ Penetrated by Slug. 12159_ Centrium Wheel destroyed. 12159_ Slug penetrates Wall. 12161_ Acquired Adv. Cryofiber Web. 12162_ Identified Adv. Terrain Scan Processor. 12166_ Slug penetrates Wall. 12166_ Penetrated by Slug. 12168_ Slug penetrates Wall. 12168_ Penetrated by Slug. 12169_ Slug penetrates Wall. 12169_ Penetrated by Slug. 12170_ Slug penetrates Wall. 12173_ Adv. Coolant Injector destroyed. Map ----- +----------------------------------------------------+ | ??????????????????????????????????????????? | | #??????????????????????????????????????????? | | #??????????????????????????????????????????? | | #??????????????????????????????????????????? | | ? ##### #????????????????????????????????? | | ??# < ?????????????+????????????????? | | ??# ####### #??????????????? ????????????????? | | ??# #??????????????????????????? ????????????????? | | ??# #??????????????????????????? ????????????????? | | ###/#??????????????????????????? ????????????????? | | #??????????????????????????# #???????????????? | | #??????????????????????????# #???????????????? | | ######### ###########??????# ???????????????? | | + ## #??????# #???????????????? | | " ############ #??????# #???????????????? | | Y" #??????????# """ #??????# ########????????? | | "" # ?????????# ""R" #??????# # #????????? | | # ########?# "" " ######## # #????????? | | ## #?# / + #????????? | | ##### #?# ##### # #????????? | | #### #?# #???# ##+#####????????? | | ## #?# #???# #????????????? | | #??# % #######/########^ h #????????????? | | #?# # #??# # #h #????????????? | | #### ###### # g* #????????????? | | %# @ # #????????????? | | ######## ####### # # #????????????? | | ##???# #??# # ; #????????????? | | #????# #??## ## #########????????????? | | #????# #???# ## #????????????????????? | | #????# #???# ## #????????????????????? | | %#????# #???# #######????????????????????? | | #????# #???# #??????????????????????????? | | #????########???# #??????????????????????????? | | #?????#?????????# #??????????????????????????? | | #??#????????????# #??????????????????????????? | | #???#????#??????# #??????????????????????????? | | ##??????????????# #??????????????????????????? | | ###?#??#????????? #??????????????????????????? | | ##?????#????????? #??????????????????????????? | | ##??????????????? ???????????????????????????? | | ##???????#?????????????????????????????????????? | | #######? ??????????????????????????????????????? | | # #????????????????????????????????????????? | | # # ?????????????????????????????????????? | | # #?? ?????????????????????????????????????? | | # #????????????????????????????????????????? | | # #????????????????????????????????????????? | | + #????????????????????????????????????????? | | # #????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 46 Coolant Potential 100 Energy Generation 45 Energy Capacity 600 Matter Stores 300 Matter Capacity 300 Sight Range 23 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 285 Jamming Range 16 Base Temperature (-) 200 Armor Coverage 225 Resistance: KI 20 Resistance: TH 20 Resistance: EX 25 Resistance: EM 50 Weapon Shielding 66 Evasion (%) 76 Targeting Accuracy 14 Recoil Reduction 3 Offensive Hacking 10 Item Schematics ----------------- Imp. Flight Unit | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ R-10 Processor | x2 | -6/Factory | Preloaded X-67 Chaingunner | x2 | -6/Factory | Preloaded G-50 Soldier | x3 | -5/Factory | Preloaded Imp. Flight Unit | x1 | -4/Factory Repaired ---------- Nothing Studied --------- Hvy. Assault Rifle | -9/Materials | Hacked Lgt. EM Pulse Cannon | -9/Materials | Hacked Assault Rifle | -9/Materials | Hacked Lgt. Treads | -8/Materials | Hacked Assault Cannon | -8/Materials | Hacked Field Propulsion Drive | -5/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ContainmentStructuralGravjet Manual? 0 Play Time 02:06:46 Cumulative 364.5 hours Start 2026.05.23 @ 23:21:55 End 2026.05.24 @ 02:02:08 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 493 Rogue 475 Adventurer 18 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 49 Gallery% 57 Achievement% 45 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x40 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: eee38012-3486-40be-a3f1-43a6d5c7ba08