Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.07.17 @ 20:56:16 Player: Rainynight Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (25) 125 Value Destroyed (404) 404 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2609 Bonus ------- None Cogmind --------- Core Integrity 456/550 Matter 252/300 Energy 92/100 System Corruption 2% Temperature Cool (13) Movement Flying (120) Ox1 Location -8/Storage Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- Flight Unit > --- UTILITY (6) ------ Small Storage Unit Visual Processing Unit Terrain Scanner Terrain Scan Processor Utility Shielding Utility Shielding > --- WEAPON (2) ------- (None) > --- INVENTORY (8) ---- Light Ion Engine Flight Unit Improved Terrain Scanner Terrain Scan Processor Reaction Control System Rocket Launcher Maul Peak State ------------ > --- POWER ------------ (None) > --- PROPULSION ------- Flight Unit Flight Unit > --- UTILITY ---------- Small Storage Unit Structural Scanner Visual Processing Unit Improved Terrain Scanner Terrain Scan Processor Utility Shielding > --- WEAPON ----------- (None) > --- INVENTORY -------- Light Ion Engine Flight Unit Terrain Scanner Terrain Scan Processor Utility Shielding Rocket Launcher Maul [Rating: 13] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Flight Unit Flight Unit Utility Small Storage Unit Device Structural Scanner Storage Small Storage Unit Processor Visual Processing Unit Protection Utility Shielding Weapon Assault Rifle Ballistic Gun Assault Rifle Impact Weapon Maul Build | -11 -10 -9 -9 -8 -8 ------- Run | Scr Mat Mat Min Mat Sto Slots Evolved 4 | . . 2 . 2 . Power . | . . . . . . Propulsion . | . . . . . . Utility 4 | . . 2 . 2 . Weapon . | . . . . . . Parts Attached 30 | 6 11 8 . 4 1 Power 3 | 1 2 . . . . Engine 3 | 1 2 . . . . Core . | . . . . . . Reactor . | . . . . . . Propulsion 11 | 2 5 4 . . . Treads . | . . . . . . Leg 5 | 2 3 . . . . Wheel . | . . . . . . Hover . | . . . . . . Flight 6 | . 2 4 . . . Utility 9 | 1 2 2 . 3 1 Device 3 | . . 1 . 2 . Storage 1 | 1 . . . . . Processor 3 | . 2 . . 1 . Hackware . | . . . . . . Protection 2 | . . 1 . . 1 Artifact . | . . . . . . Weapon 7 | 2 2 2 . 1 . Energy Gun . | . . . . . . Energy Cannon . | . . . . . . Ballistic Gun 3 | 2 1 . . . . Ballistic Cannon . | . . . . . . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon 4 | . 1 2 . 1 . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 2 | . . . . 1 1 Power . | . . . . . . Propulsion 1 | . . . . . 1 Utility 1 | . . . . 1 . Weapon . | . . . . . . Highest Loss Streak 2 | . . . . 1 2 To Critical Strikes . | . . . . . . Average Slot Usage (%) 87 | . 95 62 66 66 72 Engine 10 | . 14 . . . . Leg 19 | . 26 . . . . Flight 5 | . 1 15 22 18 18 Device 3 | . . 11 11 15 9 Storage 13 | . 14 11 11 9 9 Processor 11 | . 10 11 11 15 18 Protection 2 | . . 11 11 9 18 Ballistic Gun 20 | . 27 . . . . Naked Turns . | . . . . . . Heaviest Build 14 | 14 14 10 7 8 8 Greatest Support 20 | 20 20 8 8 8 8 Greatest Overweight (x) 4 | 4 2 3 . . . Average Overweight (x) . | . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 Average Capacity 7 | 7 8 8 8 8 8 Most Carried 8 | . 8 8 8 8 8 Average Carried 6 | . 6 7 8 7 7 Final Capacity 8 | 8 8 8 8 8 8 Final Carried 8 | . 8 8 8 8 7 Class Distribution -------------------- 66% | Mutant 33% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Storage Resources | -11 -10 -9 -9 -8 -8 ----------- Run | Scr Mat Mat Min Mat Sto Matter Collected 742 | 81 563 98 . . . Remotely . | . . . . . . Salvage Created 692 | . 575 117 . . . Parts 48 | . 44 4 . . . Haulers Intercepted 1 | . 1 . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -9 -8 -8 ------- Run | Scr Mat Mat Min Mat Sto Combat Hostiles Destroyed 15 | . 11 4 . . . Melee 3 | . . 3 . . . Guns 11 | . 11 . . . . Classes Destroyed 8 | . 7 1 . . . Worker 3 | . 3 . . . . Builder 3 | . 3 . . . . Tunneler 1 | . 1 . . . . Hauler 1 | . 1 . . . . Recycler 1 | . . 1 . . . Watcher 1 | . 1 . . . . Swarmer 7 | . 3 4 . . . Grunt 8 | . 8 . . . . Best Kill Streak 6 | . 6 3 . . . Combat Bots Only 4 | . 4 3 . . . Max Kills in Single Turn 1 | . 1 1 . . . Gunslinging . | . . . . . . Exploded . | . . . . . . Melee 1 | . . 1 . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -8 -8 -------- Run | Scr Mat Mat Min Mat Sto Damage Taken 657 | . 326 172 . 139 20 Core 303 | . 115 94 . 87 7 Absorbed by Shields . | . . . . . . Redirected to Shielding 17 | . . 5 . 12 . Core Remaining (%) 76 | 100 54 . 76 . . Volleys Fired 49 | . 49 . . . . Largest 2 | . 2 . . . . Hottest 40 | . 40 . . . . Shots Fired 98 | . 98 . . . . Gun 98 | . 98 . . . . Cannon . | . . . . . . Launcher . | . . . . . . Special . | . . . . . . Kinetic 98 | . 98 . . . . Thermal . | . . . . . . Explosive . | . . . . . . Electromagnetic . | . . . . . . Robot Hit Streak 14 | . 14 . . . . Robot Miss Streak 4 | . 4 . . . . Penetration Max . | . . . . . . Secondary Targets 1 | . 1 . . . . Max Gunslinging Chain 1 | . 1 . . . . Shots Hit Robots 66 | . 61 5 . . . Core Hits 29 | . 28 1 . . . Critical Kills . | . . . . . . Critical Parts Destroyed 2 | . 1 1 . . . Critical Strikes 2 | . 1 1 . . . Destroy 1 | . 1 . . . . Smash 1 | . . 1 . . . Melee Attacks 11 | . 1 9 . 1 . Impact 11 | . 1 9 . 1 . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks 1 | . . 1 . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 1033 | . 786 247 . . . Guns 786 | . 786 . . . . Cannons . | . . . . . . Explosions . | . . . . . . Melee 247 | . . 247 . . . Ramming . | . . . . . . Kinetic 786 | . 786 . . . . Thermal . | . . . . . . Explosive . | . . . . . . Electromagnetic . | . . . . . . Impact 247 | . . 247 . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 2 | . . . . 2 2 Average Corruption 2 | . . . . 2 2 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 1 | . . . . . 1 Matter Fused 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 147 | . . 147 . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee 147 | . . 147 . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed . | . . . . . . Targets Rammed 1 | . 1 . . . . Kicked 1 | . 1 . . . . Crushed . | . . . . . . Highest Temperature 2 | . 2 . . . . Average Temperature 2 | . 2 . . . . Received Heat Transfer 189 | . 162 9 . 9 9 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 1 | . . 1 . . . Impact Corruptions 6 | . . 6 . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred . | . . . . . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -9 -8 -8 ------- Run | Scr Mat Mat Min Mat Sto Peak Influence 234 | . 234 145 13 40 31 Initial 16 | . . . 13 4 16 Average 68 | . 82 51 13 11 17 Maximum Alert Level 1 | . 1 . . . . Low Security (%) 94 | 100 91 100 100 100 100 Level 1 5 | . 8 . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 5 | . 2 1 . 1 1 Investigation 3 | . 2 1 . . . Extermination . | . . . . . . Reinforcement 2 | . . . . 1 1 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -8 -8 --------- Run | Scr Mat Mat Min Mat Sto Distress Signals 3 | . 2 1 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 36 | . 13 11 . 5 7 Peak Tracking Total 7 | . 5 5 . 5 7 Tactical Retreats 1 | . . 1 . . . Traps | -11 -10 -9 -9 -8 -8 ------- Run | Scr Mat Mat Min Mat Sto Traps Triggered 3 | . 2 . . . 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -8 -8 ---------- Run | Scr Mat Mat Min Mat Sto Machines Disabled . | . . . . . . Max in Single Turn . | . . . . . . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -8 -8 --------- Run | Scr Mat Mat Min Mat Sto Machines Accessed 9 | . 3 5 . 1 . Terminals 7 | . 2 5 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 2 | . 1 . . 1 . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 21 | . 6 12 . 3 . Successful 12 | . 4 6 . 2 . Failed 9 | . 2 6 . 1 . Catastrophic 2 | . 1 1 . . . Database Lockouts . | . . . . . . Manual 10 | . 4 6 . . . Terminals 16 | . 4 12 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 5 | . 2 . . 3 . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 7 | . 2 5 . . . Prototype ID Bank 2 | . . 2 . . . Unreport Threat 2 | . 1 1 . . . Recall Investigation 1 | . . 1 . . . Hauler Manifests 2 | . 1 1 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 3 | . 1 . . 2 . Report Inventory 2 | . 1 . . 1 . Retrieve Components 1 | . . . . 1 . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 2 | . 1 1 . . . Terminals 1 | . . 1 . . . Assimilate 1 | . . 1 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . 1 . . . . Reject 1 | . 1 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 6 | . 1 4 . 1 . Full Trace Events 2 | . . 2 . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 2 | . . . . 2 . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 ------------ Run | Scr Mat Mat Min Mat Sto Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -8 -8 -------- Run | Scr Mat Mat Min Mat Sto Total Allies 1 | . . 1 . . . Largest Group 1 | . . 1 1 1 . Highest-Rated Group 10 | . . 10 10 10 . Highest-Rated Ally 10 | . . 10 10 10 . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -8 -8 ------- Run | Scr Mat Mat Min Mat Sto Robot Analysis Total . | . . . . . . Derelict Logs Recovered 1 | . . . 1 . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -8 -8 ------------- Run | Scr Mat Mat Min Mat Sto Turns Passed 946 | 44 660 184 11 36 11 Spaces Moved 849 | 27 388 332 17 58 27 Core 18 | 11 . 7 . . . Treads . | . . . . . . Legs 362 | 16 346 . . . . Wheels . | . . . . . . Hover . | . . . . . . Flight 469 | . 42 325 17 58 27 Fastest Speed 37 | 50 37 37 37 37 37 Average Speed 76 | 132 113 41 37 37 37 Slowest Speed 250 | 250 200 200 37 37 37 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped 8 | . . 6 . 2 . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 18 | 3 52 27 9 7 10 Regions Visited 5 Branch Regions 2 Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug 2 | . 1 . . 1 . Terrain Destroyed 2 | . 1 . . 1 . Melee 2 | . 1 . . 1 . Projectile . | . . . . . . AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -8 -8 --------- Run | Scr Mat Mat Min Mat Sto Total 1015 | 32 512 355 21 67 28 Wait 51 | . 38 3 5 5 . Move 828 | 26 387 319 16 53 27 Hop 8 | . . 6 . 2 . Pick Up 14 | . 11 2 . 1 . Fast Attach 16 | 6 5 4 . 1 . Attach 7 | . . 4 . 2 1 Detach 6 | . 2 3 . 1 . Swap 7 | . 6 . . 1 . Drop 17 | . 12 5 . . . Fire 49 | . 49 . . . . Melee 11 | . 1 9 . 1 . Ram . | . . . . . . Kick 1 | . 1 . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials -9/Mines (discovered 2 exits: *Mat / [*Zio]) -8/Materials (discovered 2 exits: Fac / [*Sto]) -8/Storage History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 15) 45 | -11/Scrapyard | Entered Materials 231 | -10/Materials | Discovered new exit (range 3) 301 | -10/Materials | Build established: Mutant 435 | -10/Materials | Discovered new exit (range 18) 705 | -10/Materials | Entered another Materials area 705 | -9/Materials | Evolved 2 slots: Utility x2 872 | -9/Materials | Discovered new exit (range 16) 889 | -9/Materials | Entered Mines 889 | -9/Mines | Accompanied by 1 ally 890 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 891 | -9/Mines | Learned location of 1 exit from Materials 892 | -9/Mines | Discovered new exit (range 9) 900 | -9/Mines | Entered Materials 900 | -8/Materials | Accompanied by 1 ally 900 | -8/Materials | Evolved 2 slots: Utility x2 901 | -8/Materials | Identified exit to Factory 932 | -8/Materials | Discovered new exit (range 7) 936 | -8/Materials | Entered Storage 947 | -8/Storage | Self-destructed Last Messages --------------- 00923_ U-05 Engineer builds a Wall. 00932_ ALERT: Suspicious intruders detected, dispatching Cutter reinforcements to area. 00932_ EXIT=FOUND 00932_ Structural Scanner destroyed. 00932_ System corrupted by crushing effect (+2). 00932_ Knocked back. 00932_ K-01 Serf knocked back. 00932_ Knocked back. 00932_ K-01 Serf destroyed. 00935_ The unstable cave ceiling collapses. LOCATION=UNKNOWN GOAL=ESCAPE 00940_ System corrupted: Matter fused (-8). 00947_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal S009. 00947_ Triggered Ambush Trap. 00947_ L-31 Rogue emerges from a hatch in the floor. 00947_ G-47 Trooper emerges from a hatch in the floor. 00947_ Flight Unit destroyed. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????#####???????????? | | ????????????????????????????# #??#######??? | | ????????????????????????????# #? #??? | | ????????????????????????????# #? #??? | | ????????????????????????????# # #??? | | ????????????????????????????# # """ #??? | | ????????????????????????????# + """ #??? | | ??????????##########+##+##### # """ #??? | | ???????? # """ #??? | | ???????? gl #? """ #??? | | ???????? w @g #? #??? | | ???????????????#####+##+###### ##??######???? | | ?????????????????????????????# #????????????? | | ?????????????????????????????# #????????????? | | ?????????????????????????????# #????????????? | | ?????????????????????????????# #????????????? | | ?????????????????????????????# #????????????? | | ?????????????????????????????#/#????????????? | | ????????????????????????????# ???????????? | | ????????????????????????????# =?????????? | | ????????????????????????????# ==[???????? | | ????????????????????????????# == #?????? | | ????????????????????????????###########?????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 10 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Range 16 Terrain Scan Density 85 Utility Shielding 33 Evasion (%) 62 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AlloySiegeMicrothruster Manual? 0 Play Time 00:14:38 Cumulative 120.9 hours Start 2022.07.17 @ 20:41:31 End 2022.07.17 @ 20:56:16 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 162 Rogue 162 Adventurer 0 Explorer 0 Win Type - Total 5 Types 5/0/0/0/0/0/0/0/0 Lore% 59 Gallery% 63 Achievement% 53 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/X11 Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 665836fb-1fc0-4dad-8b89-0a3bde33ec47