Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.04.03 @ 14:39:20 Player: obl-vn Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (9) 1800 Robots Destroyed (135) 675 Value Destroyed (4133) 4133 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (563) 563 TOTAL SCORE: 9811 Bonus ------- High Alert Combat Kills 63 Entered DSFs 500 Cogmind --------- Core Integrity 968/1000 Matter 179/300 Energy 265/265 System Corruption 0% Temperature Cool (0) Movement Core (450) Ox8 Location -5/Waste Parts ------- > --- POWER (3) -------- Improved Ion Engine > --- PROPULSION (6) --- (None) > --- UTILITY (4) ------ Weapon Cycler Advanced ECM Suite > --- WEAPON (4) ------- Improved EM Pulse Cannon Proton Missile Launcher > --- INVENTORY (5) ---- Thunder Leg Improved Cooling System Improved Cooling System Heavy Assault Cannon Peak State ------------ > --- POWER ------------ Improved Ion Engine Improved Ion Engine Reinforced Ion Engine > --- PROPULSION ------- Thunder Leg Thunder Leg Thunder Leg Thunder Leg Thunder Leg Thunder Leg > --- UTILITY ---------- Advanced Heat Sink Huge Storage Unit Weapon Cycler Shield Generator > --- WEAPON ----------- EM Pulse Cannon Improved EM Pulse Cannon Proton Missile Launcher Powered Hammer > --- INVENTORY -------- Improved Deuterium Engine Reinforced Deuterium Engine Thunder Leg Thunder Leg Thunder Leg Thunder Leg Thunder Leg Thunder Leg Improved Cooling System Improved Cooling System Advanced Targeting Computer Advanced Melee Analysis Suite Core Analyzer Advanced ECM Suite Hardened Medium Armor Plating Graphene Brace Heavy Assault Cannon Gauss Cannon Heavy Rocket Launcher [Rating: 78] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Light Treads Treads Light Treads Leg Thunder Leg Utility Huge Storage Unit Device Shield Generator Storage Huge Storage Unit Processor Improved Targeting Computer Protection Light Armor Plating Weapon Assault Cannon Energy Gun EM Pulse Gun Energy Cannon Improved EM Pulse Cannon Ballistic Gun Assault Rifle Ballistic Cannon Assault Cannon Launcher Proton Missile Launcher Impact Weapon Powered Hammer Build | -11 -10 -9 -9 -8 -7 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Sto Mat Fac Fac DSF Fac Was Slots Evolved 10 | . . 2 . 2 2 2 . 2 . Power 2 | . . 2 . . . . . . . Propulsion 4 | . . . . . . 2 . 2 . Utility 2 | . . . . 1 1 . . . . Weapon 2 | . . . . 1 1 . . . . Parts Attached 101 | 6 3 29 8 15 18 3 11 6 2 Power 23 | 1 . 9 4 4 3 . 2 . . Engine 23 | 1 . 9 4 4 3 . 2 . . Core . | . . . . . . . . . . Reactor . | . . . . . . . . . . Propulsion 30 | 2 . 5 2 7 3 2 3 6 . Treads 24 | 2 . 5 2 7 3 2 3 . . Leg 6 | . . . . . . . . 6 . Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 20 | 1 2 6 . 3 5 . 2 . 1 Device 14 | . 1 3 . 3 4 . 2 . 1 Storage 3 | 1 1 1 . . . . . . . Processor 1 | . . . . . 1 . . . . Hackware . | . . . . . . . . . . Protection 2 | . . 2 . . . . . . . Artifact . | . . . . . . . . . . Weapon 28 | 2 1 9 2 1 7 1 4 . 1 Energy Gun 11 | . . 5 1 . 3 1 1 . . Energy Cannon 3 | . . 1 . . . . 2 . . Ballistic Gun 2 | 2 . . . . . . . . . Ballistic Cannon 7 | . 1 2 1 1 1 . . . 1 Launcher 4 | . . 1 . . 2 . 1 . . Special Weapon . | . . . . . . . . . . Impact Weapon 1 | . . . . . 1 . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 7 | . . 3 1 . 3 . . . . Parts Lost 29 | . . 6 . 1 6 . 12 . 4 Power 5 | . . 3 . . 2 . . . . Propulsion 10 | . . . . . 2 . 5 . 3 Utility 7 | . . 2 . 1 2 . 2 . . Weapon 7 | . . 1 . . . . 5 . 1 Highest Loss Streak 5 | . . 3 . 1 2 . 5 . 4 To Critical Strikes . | . . . . . . . . . . Average Backups 20 | 1 7 17 24 24 24 21 22 20 20 Power 1 | . 1 . . 2 2 3 2 2 2 Propulsion 6 | . 1 5 8 7 7 5 9 7 6 Utility 8 | . 4 8 11 8 6 5 6 8 9 Weapon 4 | . . 2 4 6 7 6 3 2 3 Tool/Special . | . . . . . . . . . . Unused Backups 46 | . . 7 4 4 7 1 7 . 16 Power 5 | . . . . 1 . 1 1 . 2 Propulsion 12 | . . . 2 1 . . 5 . 4 Utility 21 | . . 4 2 1 5 . 1 . 8 Weapon 8 | . . 3 . 1 2 . . . 2 Tool/Special . | . . . . . . . . . . Average Slot Usage (%) 97 | . 98 95 99 99 98 99 94 97 97 Engine 25 | . 14 28 32 27 22 20 20 17 17 Treads 19 | . 28 21 22 17 15 25 25 2 . Leg 1 | . . . . . . . . 30 33 Device 15 | . 12 9 11 18 22 20 19 17 16 Storage 9 | . 14 11 11 9 7 6 6 5 5 Energy Gun 6 | . . 15 . . 2 25 9 . . Ballistic Gun 1 | . 26 . . . . . . . . Ballistic Cannon 15 | . 1 5 21 26 25 . . . 5 Peak Build Rating 78 | 6 8 22 23 28 43 45 53 78 78 Average Rating 26 | 4 7 16 20 26 35 43 43 74 75 On Entrance 30 | . 6 8 20 22 27 42 45 53 78 Avg Prop Armor Cover (%) . | . . . . . . . . . . Naked Turns . | . . . . . . . . . . Heaviest Build 137 | 14 21 113 114 120 133 124 131 131 137 Greatest Support 138 | 40 40 40 40 40 40 80 90 138 138 Greatest Overweight (x) 3 | . . 2 2 2 3 1 1 . 2 Average Overweight (x) 1 | . . 1 2 2 2 1 1 . . Largest Inventory Capacity 25 | 8 10 25 25 25 25 25 25 25 25 Average Capacity 22 | 7 9 19 25 25 25 25 25 25 25 Most Carried 25 | 5 10 25 25 25 25 25 25 25 23 Average Carried 21 | 1 7 17 24 24 24 21 22 20 21 Final Capacity 25 | 8 10 25 25 25 25 25 25 25 5 Final Carried 25 | 1 10 25 25 25 23 25 25 21 5 Class Distribution -------------------- 46% | Tank 40% | Mutant 11% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Storage Tank | -8/Materials Tank | -7/Factory Tank | -6/Factory Tank | -6/DSF Tank | -5/Factory Tank | -5/Waste Resources | -11 -10 -9 -9 -8 -7 -6 -6 -5 -5 ----------- Run | Yrd Mat Mat Sto Mat Fac Fac DSF Fac Was Matter Collected 3453 | 266 25 706 639 957 599 139 103 19 . Remotely . | . . . . . . . . . . Salvage Created 4730 | 90 25 1487 692 1089 504 139 685 19 . Parts 290 | 2 1 117 50 57 23 5 35 . . Haulers Intercepted 10 | . . 6 2 1 1 . . . . Recyclers Shooed 6 | . . 4 . . 2 . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Parts Restored . | . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Sto Mat Fac Fac DSF Fac Was Combat Hostiles Destroyed 100 | . . 35 13 27 15 . 10 . . Melee 2 | . . . . . 2 . . . . Guns 13 | . . 10 . . . . 3 . . Cannons 64 | . . 10 13 27 10 . 4 . . AOE 14 | . . 14 . . . . . . . Classes Destroyed 14 | 1 1 9 . . 1 . 2 . . Worker 9 | . . 6 1 1 . . . 1 . Builder 5 | . . 4 1 . . . . . . Hauler 10 | . . 6 2 1 1 . . . . Recycler 6 | 1 . . 1 2 1 1 . . . Operator 1 | . . 1 . . . . . . . Watcher 4 | . 1 2 . 1 . . . . . Swarmer 19 | . . 10 . 6 3 . . . . Grunt 47 | . . 18 7 10 6 . 6 . . Brawler 2 | . . 1 . 1 . . . . . Duelist 3 | . . 1 1 1 . . . . . Sentry 21 | . . 5 5 9 2 . . . . Specialist 3 | . . . . . . . 3 . . Programmer 4 | . . . . . 4 . . . . Heavy 1 | . . . . . . . 1 . . Best Kill Streak 13 | 1 1 13 4 4 3 1 4 1 . Combat Bots Only 7 | . . 7 3 4 3 . 4 . . Max Kills in Single Turn 6 | 1 1 6 1 2 1 1 1 1 . Gunslinging . | . . . . . . . . . . Exploded 3 | . . 3 . . . . . . . Melee 1 | . . . . . 1 . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -6 -5 -5 -------- Run | Yrd Mat Mat Sto Mat Fac Fac DSF Fac Was Hostile Shots Fired 628 | . . 122 23 70 320 . 89 . 4 Missed 196 | . . 32 7 18 122 . 17 . . Hits 432 | . . 90 16 52 198 . 72 . 4 Melee 12 | . . 6 . 2 . . . . 4 Projectile 420 | . . 84 16 50 198 . 72 . . Critical Strikes 13 | . . 1 1 3 4 . 2 . 2 Damage Taken 4723 | . . 1062 166 507 1505 . 1328 . 155 Core 516 | . . 130 32 51 144 . 127 . 32 Absorbed by Shields 1441 | . . 327 63 191 618 . 242 . . Regen/Repaired (Parts) 298 | . . 116 66 . 116 . . . . Core Remaining (%) 85 | 100 100 . 59 90 79 . 85 . . Volleys Fired 258 | 1 6 85 51 53 32 1 24 . 5 Largest 4 | 2 2 2 2 3 4 4 4 . 1 Hottest 205 | 40 50 90 74 111 151 205 205 . 40 Shots Fired 594 | 2 12 154 98 159 95 4 65 . 5 Gun 149 | 2 10 92 . . 4 4 37 . . Cannon 436 | . 2 53 98 159 91 . 28 . 5 Launcher 9 | . . 9 . . . . . . . Special . | . . . . . . . . . . Kinetic 431 | 2 12 64 98 159 91 . . . 5 Thermal . | . . . . . . . . . . Explosive 9 | . . 9 . . . . . . . Electromagnetic 154 | . . 81 . . 4 4 65 . . Robot Hit Streak 11 | 2 3 10 10 11 10 2 11 . . Robot Miss Streak 5 | . 3 5 3 3 4 1 1 . . Penetration Max . | . . . . . . . . . . Secondary Targets 2 | . . 2 . . . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . . . Shots Hit Robots 368 | 2 4 104 47 86 72 2 50 1 . Core Hits 180 | 1 1 73 21 42 20 2 20 . . Critical Kills 1 | . . . . . 1 . . . . Critical Parts Destroyed 3 | . . . . . 3 . . . . Critical Strikes 20 | . . 3 2 8 6 . 1 . . Blast 14 | . . 2 2 8 2 . . . . Corrupt 2 | . . 1 . . . . 1 . . Smash 4 | . . . . . 4 . . . . Melee Attacks 35 | . . . . . 34 . . 1 . Impact 35 | . . . . . 34 . . 1 . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks 2 | . . . . . 1 . . 1 . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 10036 | 25 55 2972 1205 2150 2413 41 1103 72 . Guns 1537 | 25 39 985 . . 16 41 431 . . Cannons 5797 | . 16 664 1200 2140 1105 . 672 . . Explosions 1288 | . . 1288 . . . . . . . Melee 1263 | . . . . . 1191 . . 72 . Ramming 151 | . . 35 5 10 101 . . . . Kinetic 5277 | 25 55 752 1200 2140 1105 . . . . Thermal 138 | . . 138 . . . . . . . Explosive 1150 | . . 1150 . . . . . . . Electromagnetic 2057 | . . 897 . . 16 41 1103 . . Impact 1263 | . . . . . 1191 . . 72 . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 7 | . . . . . 7 . . . . Average Corruption 5 | . . . . . 5 . . . . Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 42 | . . . . . 42 . . . . Message Errors 11 | . . . . . 11 . . . . Matter Fused 13 | . . . . . 13 . . . . Heat Flow Errors 5 | . . . . . 5 . . . . Energy Discharges 4 | . . . . . 4 . . . . Data Loss (minor) 4 | . . . . . 4 . . . . Data Loss (major) 3 | . . . . . 3 . . . . Misfires 1 | . . . . . 1 . . . . Weapon Failures 1 | . . . . . 1 . . . . Overload Shots . | . . . . . . . . . . Overflow Damage 303 | . . 11 3 6 250 . 1 32 . Projectiles 54 | . . . 3 6 44 . 1 . . Explosions 11 | . . 11 . . . . . . . Melee 238 | . . . . . 206 . . 32 . Knockbacks 44 | . . 11 3 18 11 . . 1 . Impact 7 | . . 2 . . 4 . . 1 . Kinetic 30 | . . 9 3 12 6 . . . . Secondary 7 | . . . . 6 1 . . . . Self-Inflicted Damage 169 | . . 169 . . . . . . . Shots 6 | . . 6 . . . . . . . Rammed 20 | . . 4 1 1 14 . . . . Targets Rammed 21 | . . 4 1 1 15 . . . . Kicked . | . . . . . . . . . . Crushed 1 | . . . . . 1 . . . . Highest Temperature 310 | . . 310 180 30 209 134 178 . 48 Average Temperature 64 | . . 80 48 10 74 67 61 . 18 Received Heat Transfer 1438 | . . 280 75 182 480 . 421 . . Siege Activations . | . . . . . . . . . . Martial Activations . | . . . . . . . . . . Shielding Activations . | . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Robots Corrupted 8 | . . 1 . . 3 . 3 1 . Combat Hostiles 7 | . . 1 . . 3 . 3 . . Parts Fried 21 | . . 7 . . 2 . 12 . . Impact Corruptions 14 | . . . . 1 12 . . 1 . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted . | . . . . . . . . . . Heat Transferred 200 | . . 200 . . . . . . . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 5 | . . 5 . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Sto Mat Fac Fac DSF Fac Was Maximum Alert Level 2 | . . 2 1 2 1 . 1 . . Low Security (%) 54 | 100 100 23 16 51 93 100 59 100 100 Level 1 40 | . . 66 83 35 6 . 40 . . Level 2 5 | . . 10 . 13 . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Sterilizations 1 | . . . . . . . 1 . . Peak Influence 527 | 5 12 527 288 441 219 94 222 116 31 Initial 217 | . . . 217 94 120 94 37 116 31 Average 171 | . . 277 227 222 46 73 139 107 8 Influence Increases 3293 | 5 35 1149 443 841 492 10 305 5 8 Destroy 0b10 Robot/C 2000 | . . 700 260 540 300 . 200 . . Destroy 0b10 Robot/NC 180 | 5 5 95 30 25 10 5 . 5 . Destroy Leader 528 | . 2 166 94 154 82 . 30 . . Successful Hack 99 | . 28 57 4 5 . 5 . . . Disable Machine 120 | . . 30 30 45 15 . . . . Destroy Structure 171 | . . 86 25 42 10 . . . 8 Partial Spotted 15 | . . 15 . . . . . . . Lose Combat Pursuer 180 | . . . . 30 75 . 75 . . Influence Decreases 3293 | 5 35 634 732 802 563 150 137 136 99 Entered New Map 858 | . . . 298 132 145 100 17 106 60 Time Decay 2035 | 5 35 574 434 510 358 50 . 30 39 Lost Part 250 | . . 60 . 10 60 . 120 . . Purge Threat 150 | . . . . 150 . . . . . Squads Dispatched 15 | . . 4 2 2 5 . 2 . . Investigation 3 | . . 3 . . . . . . . Extermination 4 | . . . . . 4 . . . . Reinforcement 7 | . . 1 2 1 1 . 2 . . Assault . | . . . . . . . . . . Garrison 1 | . . . . 1 . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 -6 -5 -5 --------- Run | Yrd Mat Mat Sto Mat Fac Fac DSF Fac Was Distress Signals 8 | . . 2 1 5 . . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 152 | . 3 64 12 34 20 . 13 . 6 Peak Tracking Total 7 | . 1 7 2 5 4 . 5 . 5 Tactical Retreats 9 | . . . . 2 3 . 3 . 1 Traps | -11 -10 -9 -9 -8 -7 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Sto Mat Fac Fac DSF Fac Was Traps Triggered 4 | . . 2 1 . . . . 1 . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 -6 -5 -5 ---------- Run | Yrd Mat Mat Sto Mat Fac Fac DSF Fac Was Machines Disabled 10 | . . 4 2 3 1 . . . . Max in Single Turn 1 | . . 1 1 1 1 . . . . Garrison Access 1 | . . . . 1 . . . . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -6 -5 -5 --------- Run | Yrd Mat Mat Sto Mat Fac Fac DSF Fac Was Machines Accessed 26 | . 3 10 4 5 3 1 . . . Terminals 18 | . 3 7 3 3 1 1 . . . Fabricators . | . . . . . . . . . . Repair Stations 3 | . . 1 1 . 1 . . . . Recycling Units . | . . . . . . . . . . Scanalyzers 3 | . . 2 . 1 . . . . . Garrison Access 2 | . . . . 1 1 . . . . Total Hacks 77 | . 12 32 12 13 7 1 . . . Successful 41 | . 7 21 6 4 2 1 . . . Failed 35 | . 5 11 6 8 5 . . . . Catastrophic 7 | . . 1 2 3 1 . . . . Database Lockouts 1 | . . . . 1 . . . . . Manual 47 | . 11 23 3 9 1 . . . . Terminals 58 | . 12 25 10 9 1 1 . . . Fabricators . | . . . . . . . . . . Repair Stations 10 | . . 3 2 . 5 . . . . Recycling Units . | . . . . . . . . . . Scanalyzers 6 | . . 4 . 2 . . . . . Garrison Access 3 | . . . . 2 1 . . . . Terminal Hacks 11 | . 1 6 2 1 . 1 . . . Robot Schematic 1 | . . 1 . . . . . . . Open Door 1 | . . . 1 . . . . . . Open DSF 1 | . . . . . . 1 . . . Unreport Threat 1 | . . . . 1 . . . . . Recall Investigation 1 | . . 1 . . . . . . . Recall Reinforcements 1 | . . 1 . . . . . . . Hauler Manifests 1 | . . 1 . . . . . . . Zone Layout 4 | . 1 2 1 . . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 6 | . . 2 2 . 2 . . . . Scan Component 3 | . . 1 1 . 1 . . . . Repair 3 | . . 1 1 . 1 . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer 4 | . . 3 . 1 . . . . . Retrieve Study 4 | . . 3 . 1 . . . . . Garrison Access Hacks 1 | . . . . 1 . . . . . Seal Access 1 | . . . . 1 . . . . . Unauthorized Hacks 19 | . 6 10 2 1 . . . . . Terminals 18 | . 6 9 2 1 . . . . . Assimilate 1 | . . 1 . . . . . . . Botnet 6 | . 2 2 1 1 . . . . . Operators 2 | . 1 1 . . . . . . . Skim 9 | . 3 5 1 . . . . . . Fabricators . | . . . . . . . . . . Repair Stations 1 | . . 1 . . . . . . . Patch 1 | . . 1 . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 18 | . 3 5 3 3 3 1 . . . Full Trace Events 2 | . . 1 1 . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired 1 | . . 1 . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Part Studies Acquired 4 | . . 3 . 1 . . . . . Parts Repaired 3 | . . 1 1 . 1 . . . . Time 102 | . . 26 38 . 38 . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -6 -5 -5 ------------ Run | Yrd Mat Mat Sto Mat Fac Fac DSF Fac Was Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -6 -5 -5 -------- Run | Yrd Mat Mat Sto Mat Fac Fac DSF Fac Was Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Initial Warlord ECA Mod 9 | . . . . . . . . 9 9 Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Sto Mat Fac Fac DSF Fac Was Active Infowar (turns) 467 | . 426 31 . . . . . . 10 Structural 457 | . 426 31 . . . . . . . ECM 10 | . . . . . . . . . 10 Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -6 -5 -5 ------------- Run | Yrd Mat Mat Sto Mat Fac Fac DSF Fac Was Turns Passed 8233 | 53 457 2522 1076 1392 2038 115 327 61 192 Spaces Moved 2995 | 37 266 983 329 449 618 50 91 41 131 Core 18 | 18 . . . . . . . . . Treads 2805 | 19 266 983 329 449 618 50 91 . . Legs 172 | . . . . . . . . 41 131 Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 160 160 240 240 240 200 200 120 120 Average Speed 220 | 106 160 207 240 240 279 200 205 120 124 Slowest Speed 280 | 160 160 240 240 240 280 200 210 120 220 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 35 | 3 50 67 65 40 13 2 68 1 43 Regions Visited 9 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 1 | . . . . . . 1 . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . . . Scrap Searched . | . . . . . . . . . . Spaces Dug 6 | . . . 3 . 2 . . . 1 Terrain Destroyed 164 | . . 93 21 36 10 . . . 4 Melee . | . . . . . . . . . . Projectile 80 | . . 9 21 36 10 . . . 4 AOE 84 | . . 84 . . . . . . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -6 -5 -5 --------- Run | Yrd Mat Mat Sto Mat Fac Fac DSF Fac Was Total 4095 | 48 286 1321 524 650 798 65 194 54 155 Wait 463 | . . 156 108 109 38 . 37 . 15 Move 2987 | 36 265 982 328 448 617 49 90 41 131 Hop . | . . . . . . . . . . Pick Up 115 | 5 11 32 8 8 19 8 20 2 2 Fast Attach 28 | 2 . 14 6 2 4 . . . . Attach 46 | 4 2 6 1 3 10 2 12 6 . Detach . | . . . . . . . . . . Swap 47 | . 1 15 6 11 9 1 2 . 2 Drop 95 | . 1 27 15 15 20 4 9 4 . Fire 258 | 1 6 85 51 53 32 1 24 . 5 Melee 35 | . . . . . 34 . . 1 . Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush 21 | . . 4 1 1 15 . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials (discovered 4 exits: *Mat / [*Min x2] / *Sto) -9/Storage (discovered 2 exits: *Mat / [Rec]) -8/Materials -7/Factory -6/Factory -6/DSF -5/Factory -5/Waste History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 54 | -11/Scrapyard | Entered Materials 303 | -10/Materials | Discovered new exit (range 16) 315 | -10/Materials | Build established: Mutant 387 | -10/Materials | Discovered new exit (range 4) 511 | -10/Materials | Entered another Materials area 511 | -9/Materials | Evolved 2 slots: Power x2 865 | -9/Materials | Discovered new exit (range 7) 1070 | -9/Materials | Repaired Lgt. Treads 1132 | -9/Materials | Destroyed 7 combat bots 1209 | -9/Materials | Lost 3 parts (2p1u) 1327 | -9/Materials | Discovered new exit (range 12) 1420 | -9/Materials | Discovered new exit (range 5) 2505 | -9/Materials | Discovered new exit (range 12) 3033 | -9/Materials | Entered Storage 3238 | -9/Storage | Build established: Scavenger-Mutant 3365 | -9/Storage | Discovered new exit (range 6) 4043 | -9/Storage | Repaired Assault Cannon 4058 | -9/Storage | Discovered new exit (range 14) 4102 | -9/Storage | Build established: Mutant 4109 | -9/Storage | Entered Materials 4109 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 4410 | -8/Materials | Build established: Tank 4982 | -8/Materials | Garrison activated, responded to threat 5290 | -8/Materials | Discovered new exit (range 11) 5317 | -8/Materials | Central database locked down 5501 | -8/Materials | Entered Factory 5501 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 5949 | -7/Factory | Found Prototype Launcher 5950 | -7/Factory | Identified Rocket Array 5967 | -7/Factory | Repaired Assault Cannon 7455 | -7/Factory | Discovered new exit (range 5) 7539 | -7/Factory | Entered another Factory area 7539 | -6/Factory | Evolved 2 slots: Propulsion x2 7654 | -6/Factory | Identified exit to DSF 7654 | -6/Factory | Entered DSF 7688 | -6/DSF | Additional patrols routed to DSF 7791 | -6/DSF | Lost 5 parts (1n2u2w) 7856 | -6/DSF | Sterilization system engaged 7875 | -6/DSF | Lost 4 parts (4n) 7876 | -6/DSF | Ambient heat levels rising (+10) 7891 | -6/DSF | Ambient heat levels rising (+10) 7906 | -6/DSF | Ambient heat levels rising (+10) 7921 | -6/DSF | Ambient heat levels rising (+10) 7936 | -6/DSF | Ambient heat levels rising (+10) 7951 | -6/DSF | Ambient heat levels rising (+10) 7954 | -6/DSF | Discovered new exit (range 14) 7966 | -6/DSF | Ambient heat levels rising (+10) 7981 | -6/DSF | Ambient heat levels rising (+10) 7981 | -6/DSF | Entered Factory 7981 | -5/Factory | Evolved 2 slots: Propulsion x2 8042 | -5/Factory | Sucked down chute 8042 | -5/Factory | Entered Waste 8118 | -5/Waste | Spotted C-40 Crusher 8120 | -5/Waste | Spotted C-40 Crusher 8141 | -5/Waste | Spotted C-40 Crusher 8144 | -5/Waste | Spotted C-40 Crusher 8145 | -5/Waste | Spotted C-40 Crusher 8215 | -5/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 8227 | -5/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 8232 | -5/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 8234 | -5/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 8234 | -5/Waste | Self-destructed Last Messages --------------- GOAL=ESCAPE 08142_ Broken Impulse Thruster Array crushed. 08152_ Broken Adv. Remote Datajack crushed. 08215_ Thunder Leg crushed. 08215_ EM Pulse Cannon crushed. 08215_ Acquired Thunder Leg. 08221_ EM Pulse Cannon crushed. 08227_ Broken Force Lance crushed. 08227_ Thunder Leg crushed. 08227_ Shield Generator crushed. 08227_ Thunder Leg crushed. 08228_ Acquired Shield Generator. 08232_ Thunder Leg crushed. 08232_ Imp. Ion Engine+ crushed. 08232_ Rnf. Ion Engine crushed. 08232_ Thunder Leg crushed. 08233_ Biometal Leg crushed. 08234_ Gauss Cannon crushed. 08234_ Huge Storage Unit crushed. 08234_ Thunder Leg crushed. Map ----- +----------------------------------------------------+ | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ???????????????????????????######??????## | | ???????????????????????????# #??????# | | ?????????????############??# #??????# | | ?????????????# ! #??# #??????# | | ?????????????# #??# #??????# | | ?????????????# #### #??????# | | ?????????????# #??????# | | ?????????????#CCCC #??????# | | ?????????????#CCCCCCCC #??????# | | ?????????????#!!@=CCCCCC #??????# | | ?????????????#!!==! CC#### #??????# | | ?????????????# /== #??# #??????# | | ?????????????# #??# #??????# | | ?????????????###########;### #??????# | | ????????????????????????#""# #??????# | | ????????????????????????#" #??????# | | ????????????????????????## #??????# | | ?????????????????????????# #??????# | | ?????????????????????????# #??????# | | ?????????????????????????### #??????# | | ???????????????????????????# #??????# | | ???????????????????????????# #??????# | | ???????????????????????????# #??????# | | ?????????????????????????### ######## | | ?????????????????????????# | | ?????????????????????????# | | ?????????????????????????# * | | ?????????????????????????# | | ?????????????????????????### ######## | | ???????????????????????????# #??????# | | ???????????????????????????# #??????# | | ???????????????????????????# #??????# | | ???????????????????????????# #??????# | | ???????????????????????????######??????## | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 30 Energy Capacity 610 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 ECM Strength 2 Armor Coverage 150 Weapon Cycling 15 Evasion (%) 70 Targeting Accuracy 6 Recoil Reduction 4 Item Schematics ----------------- None Robot Schematics ------------------ M-13 Machinist | -9/Materials | Hacked Fabricated ------------ Nothing Repaired ---------- Lgt. Treads | 50% | -9/Materials Assault Cannon | 56% | -9/Storage Assault Cannon | 22% | -7/Factory Studied --------- Lgt. Treads | -9/Materials | Hacked EM Pulse Gun | -9/Materials | Hacked Rocket Launcher | -9/Materials | Hacked Imp. Ion Engine | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- Hot Goods Challenges ------------ None Game ------ Seed NetworkedMassMantle Manual? 0 Play Time 01:03:54 Cumulative 101.2 hours Start 2026.04.03 @ 11:25:04 End 2026.04.03 @ 14:39:20 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 75 Rogue 75 Adventurer 0 Explorer 0 Win Type - Total 1 Types 0/0/0/1/0/0/0/0/0/0 Lore% 45 Gallery% 50 Achievement% 47 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 48/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 152f8abb-2e67-4fee-ae9d-adcc5c5cc4dd