Cogmind - Beta 15 @@@ ROGUE MODE // 2025.08.17 @ 16:01:28 Player: Naughtyusername Result: Destroyed by C-40 Crusher with Compactor Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (107) 535 Value Destroyed (2219) 2219 Prototype IDs (13) 260 Alien Tech Used (0) 0 Bonus (4) 4 TOTAL SCORE: 5718 Bonus ------- High Alert Combat Kills 4 Cogmind --------- Core Integrity 0/700 Matter 38/300 Energy 100/100 System Corruption 33% Temperature Cool (0) Movement Core (50) Location -7/Waste Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Advanced Terrain Scan Processor Salvage Targeting Computer Improved Heavy Armor Plating Gauss Rifle Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Light Treads Medium Treads Medium Treads Medium Treads > --- UTILITY ---------- Large Storage Unit Improved Sensor Array Improved Signal Interpreter Advanced Targeting Computer Kinecellerator Improved Light Armor Plating > --- WEAPON ----------- Gauss Rifle Gauss Rifle > --- INVENTORY -------- Light Treads Medium Treads Medium Treads Medium Treads Xenon Bombardment Thruster Advanced Terrain Scan Processor Salvage Targeting Computer Advanced Targeting Computer Improved Heavy Armor Plating Gauss Rifle Gauss Rifle Gauss Rifle Proton Missile Launcher [Rating: 46] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Flight Unit Xenon Bombardment Thruster Utility Small Storage Unit Device Seismic Detector Storage Small Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Light Armor Plating Weapon Light Cannon Energy Gun EM Pulse Gun Ballistic Gun Gauss Rifle Ballistic Cannon Light Cannon Launcher Mini Grenade Launcher Slashing Weapon Greatsword Build | -11 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Was Slots Evolved 6 | . . . 2 2 2 . Power . | . . . . . . . Propulsion 2 | . . . 1 1 . . Utility 4 | . . . 1 1 2 . Weapon . | . . . . . . . Parts Attached 70 | 4 4 2 17 12 27 4 Power 4 | . 1 1 2 . . . Engine 4 | . 1 1 2 . . . Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 20 | 2 . . 4 4 10 . Treads 11 | 2 . . . . 9 . Leg 3 | . . . 3 . . . Wheel 1 | . . . 1 . . . Hover . | . . . . . . . Flight 5 | . . . . 4 1 . Utility 25 | 1 1 1 6 5 10 1 Device 9 | 1 . 1 1 1 4 1 Storage 3 | . . . 1 1 1 . Processor 3 | . . . 1 1 1 . Hackware 5 | . . . . 2 3 . Protection 5 | . 1 . 3 . 1 . Artifact . | . . . . . . . Weapon 21 | 1 2 . 5 3 7 3 Energy Gun 1 | 1 . . . . . . Energy Cannon . | . . . . . . . Ballistic Gun 9 | . . . 1 1 5 2 Ballistic Cannon 5 | . 2 . 2 . . 1 Launcher 5 | . . . 2 2 1 . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon 1 | . . . . . 1 . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 1 | . . . 1 . . . Corrupted Parts 5 | 1 . . . . 4 . System Corruption 17 | 2 . . . . 15 . Parts Lost 11 | . 1 1 3 . 3 3 Power 1 | . . . 1 . . . Propulsion 3 | . . . 1 . 1 1 Utility 5 | . . 1 . . 2 2 Weapon 2 | . 1 . 1 . . . Highest Loss Streak 3 | . 1 1 1 . 2 3 To Critical Strikes . | . . . . . . . Average Backups 11 | 4 5 8 16 16 10 12 Power . | 1 1 1 . . . . Propulsion 1 | 2 1 1 . . 1 2 Utility 5 | . . 3 7 8 4 5 Weapon 4 | . 1 2 8 6 3 4 Tool/Special . | . . . . . . . Unused Backups 38 | 9 3 . 8 10 4 4 Power 3 | 1 1 . . 1 . . Propulsion 5 | 4 1 . . . . . Utility 15 | 1 . . 3 4 3 4 Weapon 15 | 3 1 . 5 5 1 . Tool/Special . | . . . . . . . Average Slot Usage (%) 97 | . 99 98 99 91 98 82 Engine 10 | . 14 14 11 9 7 5 Treads 14 | . 28 28 1 . 21 24 Leg 12 | . . . 29 19 . . Flight 2 | . . . . 10 8 . Device 7 | . 6 1 6 6 13 11 Storage 10 | . 14 14 11 9 7 5 Processor 7 | . . . 10 7 13 12 Hackware 2 | . . . . 9 5 . Protection 5 | . 7 11 4 2 4 5 Energy Gun 2 | . 13 . . . . . Ballistic Gun 3 | . . . . 2 11 6 Ballistic Cannon 14 | . 14 28 21 13 . 4 Peak Build Rating 46 | 7 9 9 19 36 46 46 Average Rating 21 | 6 7 8 16 25 43 39 On Entrance 18 | 6 7 9 9 19 36 46 Naked Turns 23 | . . . . . . 23 Heaviest Build 60 | 15 21 21 60 60 47 46 Greatest Support 104 | 40 40 40 40 33 104 104 Greatest Overweight (x) 2 | . . . 2 1 . . Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 20 | 8 8 8 20 20 15 15 Average Capacity 13 | 8 8 8 18 16 11 13 Most Carried 20 | 8 8 8 20 20 15 15 Average Carried 11 | 4 5 7 16 15 10 12 Final Capacity 20 | 8 8 8 20 8 15 5 Final Carried 20 | 3 8 8 20 8 15 5 Class Distribution -------------------- 55% | Mutant 33% | Scavenger-Mutant 4% | Hacker-Sprinter 4% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Waste Resources | -11 -10 -10 -9 -8 -7 -7 ----------- Run | Yrd Mat Min Mat Mat Fac Was Matter Collected 2720 | 240 180 118 1142 436 604 . Remotely . | . . . . . . . Salvage Created 3187 | 112 505 58 1207 463 842 . Parts 208 | 4 43 9 73 18 61 . Haulers Intercepted 13 | . 2 . 3 4 4 . Recyclers Shooed 4 | . 1 . . 2 1 . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Was Combat Hostiles Destroyed 64 | . 9 6 32 3 14 . Guns 8 | . 3 . . . 5 . Cannons 39 | . 4 6 29 . . . AOE 16 | . 1 . 3 3 9 . Classes Destroyed 14 | 2 6 . 3 . 3 . Worker 8 | . 1 . 2 3 2 . Builder 6 | . . . . . 6 . Tunneler 2 | 1 1 . . . . . Hauler 13 | . 2 . 3 4 4 . Recycler 9 | 1 1 . 2 3 2 . Operator 1 | . 1 . . . . . Watcher 4 | . 2 . 2 . . . Swarmer 26 | . 5 6 5 3 7 . Grunt 23 | . 4 . 17 . 2 . Brawler 1 | . . . 1 . . . Duelist 1 | . . . 1 . . . Sentry 9 | . . . 8 . 1 . Hunter 2 | . . . . . 2 . Programmer 2 | . . . . . 2 . Best Kill Streak 8 | 2 5 3 6 5 8 . Combat Bots Only 7 | . 4 3 4 3 7 . Max Kills in Single Turn 2 | 1 1 1 2 2 2 . Gunslinging . | . . . . . . . Exploded 2 | . 1 . 2 1 2 . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Min Mat Mat Fac Was Hostile Shots Fired 361 | . 41 34 126 6 138 16 Missed 130 | . 13 9 42 2 62 2 Hits 231 | . 28 25 84 4 76 14 Melee 14 | . . . . . . 14 Projectile 217 | . 28 25 84 4 76 . Critical Strikes 10 | . . . 2 . 1 7 Part Disruptions 1 | . . . . . 1 . Damage Taken 3331 | . 330 200 966 63 1060 712 Core 940 | . 30 17 158 10 150 575 Absorbed by Shields . | . . . . . . . Core Remaining (%) 84 | 100 . 81 60 98 . . Volleys Fired 245 | 5 40 12 94 28 45 21 Largest 2 | 2 2 2 2 2 2 2 Hottest 80 | 80 80 60 63 63 56 65 Shots Fired 448 | 10 78 25 184 38 76 37 Gun 164 | 10 49 . 7 11 65 22 Cannon 263 | . 29 25 174 20 . 15 Launcher 21 | . . . 3 7 11 . Special . | . . . . . . . Kinetic 368 | . 29 25 181 31 65 37 Thermal . | . . . . . . . Explosive 16 | . . . 3 7 6 . Electromagnetic 64 | 10 49 . . . 5 . Robot Hit Streak 15 | 6 4 2 15 9 8 15 Robot Miss Streak 5 | 1 3 3 5 3 5 1 Penetration Max 1 | . . . . . 1 1 Secondary Targets . | . . . . . . . Shots Hit Robots 271 | 7 39 9 119 23 47 27 Core Hits 134 | 3 19 7 47 17 36 5 Critical Kills 2 | . . . . 1 1 . Critical Parts Destroyed 1 | . . . . 1 . . Critical Strikes 12 | . 1 1 6 2 1 1 Destroy 3 | . . . . 2 1 . Blast 9 | . 1 1 6 . . 1 Melee Attacks 8 | . . . . . 8 . Impact . | . . . . . . . Slashing 8 | . . . . . 8 . Piercing . | . . . . . . . Sneak Attacks 1 | . . . . . 1 . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 7049 | 92 699 182 2380 762 2221 713 Guns 2185 | 92 380 . 73 193 1080 367 Cannons 3174 | . 255 181 2157 261 . 320 Explosions 1476 | . 52 . 149 308 967 . Melee 129 | . . . . . 129 . Ramming 85 | . 12 1 1 . 45 26 Kinetic 4887 | . 255 181 2230 454 1080 687 Thermal 77 | . 52 . . . 25 . Explosive 1184 | . . . 149 308 727 . Electromagnetic 687 | 92 380 . . . 215 . Impact . | . . . . . . . Slashing 129 | . . . . . 129 . Piercing . | . . . . . . . Highest Corruption 33 | 2 2 2 . . 17 33 Average Corruption 6 | 2 2 2 . . 8 28 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 71 | . 17 6 . . 31 17 Message Errors 20 | . 5 1 . . 10 4 Matter Fused 10 | . 3 . . . 4 3 Heat Flow Errors 10 | . 3 2 . . 4 1 Energy Discharges 8 | . . 1 . . 6 1 Parts Rejected 1 | . 1 . . . . . Data Loss (minor) 6 | . 1 1 . . 2 2 Data Loss (major) 4 | . 2 . . . 1 1 Misfires 2 | . 1 1 . . . . Alerts 2 | . 1 . . . 1 . Misdirections 2 | . . . . . . 2 Weapon Failures 6 | . . . . . 3 3 Overload Shots . | . . . . . . . Overflow Damage 28 | . . . 8 . 20 . Projectiles 8 | . . . 8 . . . Explosions 20 | . . . . . 20 . Melee . | . . . . . . . Knockbacks 17 | . 1 1 15 . . . Impact . | . . . . . . . Kinetic 15 | . 1 1 13 . . . Secondary 2 | . . . 2 . . . Self-Inflicted Damage 128 | . 55 . . 24 39 10 Shots 4 | . 1 . . 2 1 . Rammed 18 | . . 1 . . 6 11 Targets Rammed 23 | . 1 1 1 . 9 11 Kicked 1 | . . . 1 . . . Crushed 4 | . 1 . . . 3 . Highest Temperature 276 | 90 263 276 69 6 187 138 Average Temperature 49 | 46 67 82 18 3 73 23 Received Heat Transfer 537 | . 84 . 345 9 99 . Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted 1 | . 1 . . . . . Combat Hostiles 1 | . 1 . . . . . Parts Fried 2 | . 1 . . . 1 . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred 100 | . 50 . . . 50 . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 2 | . 1 . . . 1 . Alert | -11 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Was Maximum Alert Level 2 | . . . 2 1 1 . Low Security (%) 69 | 100 100 100 63 95 19 100 Level 1 28 | . . . 30 4 80 . Level 2 2 | . . . 5 . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 455 | 10 103 74 455 205 306 74 Initial 186 | . . 14 11 186 89 71 Average 130 | 1 25 22 176 113 222 30 Influence Increases 2367 | 10 322 140 1048 233 609 5 Destroy 0b10 Robot/C 1280 | . 180 120 640 60 280 . Destroy 0b10 Robot/NC 215 | 10 40 . 45 50 70 . Destroy Leader 344 | . 48 20 190 18 68 . Successful Hack 113 | . 35 . 32 . 46 . Select Force Hacks 30 | . . . 30 . . . Disable Machine 120 | . 15 . 60 15 30 . Destroy Structure 115 | . 4 . 21 45 40 5 Partial Spotted 15 | . . . . 15 . . Lose Combat Pursuer 135 | . . . 30 30 75 . Influence Decreases 2367 | 10 285 147 635 479 602 209 Entered New Map 540 | . . 23 19 257 108 133 Time Decay 1741 | 10 275 124 586 222 464 60 Lost Part 86 | . 10 . 30 . 30 16 Squads Dispatched 14 | . 2 . 6 1 5 . Investigation 9 | . . . 4 1 4 . Extermination 1 | . . . . . 1 . Reinforcement 4 | . 2 . 2 . . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Min Mat Mat Fac Was Distress Signals 11 | . 1 . 5 2 3 . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 120 | . 18 6 45 18 27 6 Peak Tracking Total 9 | . 4 3 7 8 9 6 Tactical Retreats 5 | . . . 2 1 2 . Traps | -11 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Was Traps Triggered 8 | . . . 1 . 7 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 ---------- Run | Yrd Mat Min Mat Mat Fac Was Machines Disabled 8 | . 1 . 4 1 2 . Max in Single Turn 1 | . 1 . 1 1 1 . Garrison Access 2 | . . . . 1 1 . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Min Mat Mat Fac Was Machines Accessed 33 | . 5 . 12 4 12 . Terminals 23 | . 5 . 9 2 7 . Fabricators 1 | . . . . . 1 . Repair Stations . | . . . . . . . Recycling Units 6 | . . . 2 1 3 . Scanalyzers 1 | . . . 1 . . . Garrison Access 2 | . . . . 1 1 . Total Hacks 107 | . 21 . 38 13 35 . Successful 59 | . 13 . 22 5 19 . Failed 47 | . 7 . 16 8 16 . Catastrophic 6 | . 1 . 3 . 2 . Database Lockouts 1 | . 1 . . . . . Manual 54 | . 17 . 16 5 16 . Terminals 87 | . 21 . 30 9 27 . Fabricators 2 | . . . . . 2 . Repair Stations . | . . . . . . . Recycling Units 13 | . . . 5 3 5 . Scanalyzers 3 | . . . 3 . . . Garrison Access 2 | . . . . 1 1 . Terminal Hacks 23 | . 6 . 8 1 8 . Record 1 | . . . 1 . . . Part Schematic 2 | . . . . . 2 . Robot Analysis 1 | . . . . . 1 . Prototype ID Bank 9 | . 3 . 3 1 2 . Level Access Points 1 | . . . . . 1 . Branch Access Points 1 | . 1 . . . . . Terminal Index 2 | . . . 1 . 1 . Fabricator Index 1 | . . . . . 1 . Dispatch Records 1 | . 1 . . . . . Hauler Manifests 2 | . 1 . 1 . . . Registered Components 1 | . . . 1 . . . Zone Layout 1 | . . . 1 . . . Fabricator Hacks 1 | . . . . . 1 . Network Status 1 | . . . . . 1 . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks 5 | . . . 2 . 3 . Retrieve Components 5 | . . . 2 . 3 . Scanalyzer 2 | . . . 2 . . . Insert Component 2 | . . . 2 . . . Garrison Access Hacks 2 | . . . . 1 1 . Seal Access 2 | . . . . 1 1 . Unauthorized Hacks 26 | . 7 . 10 3 6 . Terminals 24 | . 7 . 9 3 5 . Assimilate 1 | . . . . . 1 . Botnet 10 | . 3 . 3 2 2 . Skim 13 | . 4 . 6 1 2 . Fabricators 1 | . . . . . 1 . Haulers 1 | . . . . . 1 . Repair Stations . | . . . . . . . Recycling Units 1 | . . . 1 . . . Tunnel 1 | . . . 1 . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . 1 . . . . . Used . | . . . . . . . Hacking Detections 25 | . 4 . 9 3 9 . Full Trace Events 7 | . . . 3 1 3 . Feedback Events 1 | . . . . . 1 . Corruption 1 | . . . . . 1 . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 2 | . . . . . 2 . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 6 | . . . 2 . 4 . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 ------------ Run | Yrd Mat Min Mat Mat Fac Was Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Min Mat Mat Fac Was Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Was Active Infowar (turns) 3059 | 22 509 53 969 354 1033 119 Sensors 1064 | . . . . 119 826 119 Terrain 372 | . . . . . 372 . Seismic 1788 | 22 509 53 969 235 . . Robot Analysis Total 1 | . . . . . 1 . Derelict Logs Recovered 1 | . . 1 . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 ------------- Run | Yrd Mat Min Mat Mat Fac Was Turns Passed 5441 | 56 1066 510 1990 464 1163 192 Spaces Moved 3271 | 21 577 293 886 408 999 87 Core 23 | . . . . . . 23 Treads 1459 | 21 577 293 22 . 482 64 Legs 927 | . . . 780 147 . . Wheels 84 | . . . 84 . . . Hover . | . . . . . . . Flight 778 | . . . . 261 517 . Fastest Speed 29 | 160 160 160 115 31 29 50 Average Speed 134 | 160 160 160 176 88 92 130 Slowest Speed 260 | 160 160 160 260 190 160 160 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped 16 | . . . . 12 4 . Potential Cave-ins 2 | . . . . . . 2 Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 46 | 3 89 69 85 28 24 24 Regions Visited 6 Branch Regions 1 Pre-discovered Areas 1 | . . . 1 . . . Known Exits Taken 3 | . 1 . 1 1 . . Unknown Exits Taken 2 | 1 . 1 . . . . Scrap Searched 3 | . . 3 . . . . Spaces Dug 29 | . . . . 21 6 2 Terrain Destroyed 138 | . 2 . 18 67 43 8 Melee 6 | . . . . . 6 . Projectile 9 | . . . 1 . . 8 AOE 123 | . 2 . 17 67 37 . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Min Mat Mat Fac Was Total 3858 | 36 643 310 1130 468 1139 132 Wait 110 | . 7 . 84 . 16 3 Move 3237 | 20 576 292 885 386 991 87 Hop 13 | . . . . 9 4 . Pick Up 54 | 1 9 1 23 6 13 1 Fast Attach 33 | 1 1 1 8 9 11 2 Attach 20 | 2 2 . 3 3 5 5 Detach 16 | 2 1 . 4 2 7 . Swap 29 | 1 2 1 10 2 12 1 Drop 69 | 4 4 2 18 23 18 . Fire 245 | 5 40 12 94 28 45 21 Melee 8 | . . . . . 8 . Ram 12 | . . . . . . 12 Kick 1 | . . . 1 . . . Crush 11 | . 1 1 . . 9 . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -10/Mines -9/Materials (discovered 5 exits: *Mat x3 / *Min x2) -8/Materials (discovered 2 exits: *Fac / Sto) -7/Factory (discovered 4 exits: *Fac x4) -7/Waste History --------- Turn | Location | Event 22 | -11/Scrapyard | Discovered new exit (range 3) 57 | -11/Scrapyard | Entered Materials 295 | -10/Materials | Discovered new exit (range 3) 315 | -10/Materials | Build established: Mutant 555 | -10/Materials | Discovered new exit (range 3) 672 | -10/Materials | Discovered new exit (range 7) 775 | -10/Materials | Central database locked down 802 | -10/Materials | Discovered new exit (range 10) 814 | -10/Materials | Identified exit to Mines 857 | -10/Materials | Derelicts attacked the area 1123 | -10/Materials | Entered Mines 1575 | -10/Mines | Discovered new exit (range 12) 1633 | -10/Mines | Entered Materials 1633 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2128 | -9/Materials | Build established: Scavenger-Mutant 2302 | -9/Materials | Discovered new exit (range 15) 2782 | -9/Materials | Discovered new exit (range 13) 3220 | -9/Materials | Learned Storage trap positions 3278 | -9/Materials | Discovered new exit (range 16) 3289 | -9/Materials | Learned Storage non-interactive machine intel 3291 | -9/Materials | Learned 2 Storage zone layouts 3292 | -9/Materials | Learned 4 Recycling zone layouts 3296 | -9/Materials | Identified exit to Mines 3296 | -9/Materials | Identified exit to Materials 3311 | -9/Materials | Learned Storage terminal intel 3336 | -9/Materials | Learned 2 Storage zone layouts 3623 | -9/Materials | Entered another Materials area 3623 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3624 | -8/Materials | Identified exit to Storage 4082 | -8/Materials | Discovered new exit (range 15) 4087 | -8/Materials | Identified exit to Factory 4087 | -8/Materials | Entered Factory 4087 | -7/Factory | Evolved 2 slots: Utility x2 4194 | -7/Factory | Destroyed 7 combat bots 4741 | -7/Factory | Discovered new exit (range 4) 4743 | -7/Factory | System corruption reached 10% 4766 | -7/Factory | Identified exit to Factory 4827 | -7/Factory | Build established: Mutant 5250 | -7/Factory | Sucked down chute 5250 | -7/Factory | Entered Waste 5265 | -7/Waste | EMP discharged 5314 | -7/Waste | Spotted C-40 Crusher 5321 | -7/Waste | Spotted C-40 Crusher 5339 | -7/Waste | Spotted C-40 Crusher 5365 | -7/Waste | EMP discharged 5365 | -7/Waste | System corruption reached 30% 5369 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 5372 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 5386 | -7/Waste | Spotted C-40 Crusher 5401 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 5419 | -7/Waste | Released all parts (12) 5419 | -7/Waste | Spotted C-40 Crusher 5419 | -7/Waste | Spotted C-40 Crusher 5426 | -7/Waste | Core integrity fell below 50% 5432 | -7/Waste | Lost 3 parts (1n2u) 5439 | -7/Waste | Core integrity fell below 20% 5442 | -7/Waste | Destroyed by C-40 Crusher with Compactor Last Messages --------------- 05419_ Released Imp. Signal Interpreter. 05419_ Released Adv. Targeting Computer. 05419_ Released Lgt. Treads. 05419_ Released Med. Treads. 05419_ Released Kinecellerator. 05419_ Released Weapon Cycler. 05419_ Released Med. Treads. 05420_ Kinecellerator crushed. 05420_ Med. Treads crushed. 05420_ Weapon Cycler crushed. 05420_ Enh. Autogun crushed. 05420_ Hvy. Ion Engine crushed. 05421_ System corrupted: Substantial component data lost. 05424_ Slammed into C-40 Crusher. 05434_ Destabilizing: Core damaged (-14). 05435_ Slammed into C-40 Crusher. 05435_ Destabilizing: Core damaged (-28). 05436_ System corrupted: Component data lost. 05437_ Slammed into C-40 Crusher. Map ----- +----------------------------------------------------+ | ???????????????????????# #????????????????? | | ???????????????????????# #????????????????? | | ???????????????????????? #????????????????? | | ???????????????????????? [#????????????????? | | ???????????????????????? ?????????????????? | | ????????????????????????? ?????????????????? | | ????????????????????????? ??????????????????? | | ?????????????????????????# #??????????????????? | | ?????????????????????????# #??????????????????? | | ?????????????????????????# #??????????????????? | | ?????????????????????????# #??????????????????? | | ???????????????????????### #??????????????????? | | ???????????????????????# #??????????????????? | | ???????????????????????# #??????????????????? | | ???????????????????????# #??????????????????? | | ???????????????????????# #??????????????????? | | ???????????????????????### ###????????????????? | | ?????????????????????????# # #????????????????? | | ?????????????????????????# ;#?????????????????? | | ?????????????????????????# ##?????????????????? | | ???????????????????????### #??????????????????? | | ???????????????????????# #??????????????????? | | ???????????????????????#== #??????????????????? | | ???????????????????????#=CCCC #??????????????????? | | ?????????????????????###!CCCC #??????????????????? | | ?????????????????????#[[#@CCCC#??????????????????? | | ???????????###############CCCC#??????????????????? | | ???????????# =!##?#CCCC#??????????????????? | | ???????????# ##?# CCC#??????????????????? | | ???????????# "### #??????????????????? | | ???????????# ????????????? | | ???????????# % ????????????? | | ???????????# ????????????? | | ???????????# ?????????????? | | ???????????# #### ######?????????????? | | ???????????# #??# #??????????????????? | | ???????????# #??# #??????????????????? | | ???????????############??# #??????????????????? | | ?????????????????????????# #??????????????????? | | ?????????????????????????######??????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Coolant Potential 50 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 150 Weapon Cycling 15 Evasion (%) 64 Targeting Accuracy 8 Recoil Reduction 4 Kinecelleration 30 Offensive Hacking 20 Defensive Hacking 20 Item Schematics ----------------- Arm. Medium Treads | -7/Factory | Hacked Imp. System Shield | -7/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ImprovedDefenseSteel Manual? 0 Play Time 00:42:20 Cumulative 97.6 hours Start 2025.08.17 @ 15:15:35 End 2025.08.17 @ 16:01:28 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 40 Rogue 40 Adventurer 0 Explorer 0 Win Type - Total 1 Types 0/0/1/0/0/0/0/0/0/0 Lore% 69 Gallery% 55 Achievement% 76 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 28/SwanstonBold Map View 50x52 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0790a389-0b09-4aee-af45-0ed51bd15422