Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.03.22 @ 16:11:22 Player: gammafunk Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (20) 4000 Robots Destroyed (262) 1310 Value Destroyed (8768) 8768 Prototype IDs (33) 660 Alien Tech Used (2) 400 Bonus (3514) 3514 TOTAL SCORE: 21152 Bonus ------- High Alert Combat Kills 1063 Follower Combat Kills 1774 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Friendly Fire -523 Cogmind --------- Core Integrity 915/1000 Matter 143/300 Energy 72/340 System Corruption 6% Temperature Cool (0) Movement Treading (185) Ox1 Location -4/Proximity Caves Parts ------- > --- POWER (1) -------- Heavy Antimatter Reactor > --- PROPULSION (4) --- Improved Medium Treads Armored Medium Treads > --- UTILITY (8) ------ Advanced Cooling System High-capacity Storage Unit High-capacity Storage Unit Experimental Signal Interpreter Advanced Terrain Scan Processor Experimental Targeting Computer Improved Target Analyzer Layered Medium Armor Plating > --- WEAPON (4) ------- Improved Arc Projector Improved Heavy Machine Gun KE Penetrator Improved Proton Missile Launcher > --- INVENTORY (20) --- Armored Treads Armored Treads Cooling System Advanced Energy Well (800) Matter Compressor (250) Long-range Sensor Array Long-range Sensor Array Long-range Terrain Scanner Experimental Terrain Scanner Precision Matter Filter Improved Transmission Jammer Layered Medium Armor Plating Transdimensional Reconstructor Variable Charge Gun Cooled Plasma Cannon KE Penetrator Railgun Smartbomb Launcher Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Improved Medium Treads Armored Medium Treads Heavy Treads > --- UTILITY ---------- High-capacity Storage Unit High-capacity Storage Unit Experimental Signal Interpreter Experimental Terrain Scanner Advanced Terrain Scan Processor Experimental Targeting Computer Improved Target Analyzer Layered Medium Armor Plating > --- WEAPON ----------- Improved Arc Projector Improved Heavy Machine Gun KE Penetrator Railgun > --- INVENTORY -------- Heavy Antimatter Reactor Armored Treads Armored Treads Cooling System Advanced Cooling System Advanced Energy Well Matter Compressor Long-range Sensor Array Long-range Sensor Array Long-range Terrain Scanner Precision Matter Filter Improved Transmission Jammer Layered Medium Armor Plating Transdimensional Reconstructor Variable Charge Gun Cooled Plasma Cannon KE Penetrator Improved Proton Missile Launcher Smartbomb Launcher [Rating: 98] Favorites ----------- Power Reinforced Deuterium Engine Engine Reinforced Deuterium Engine Power Core Light Nuclear Core Reactor Particle Reactor Propulsion Armored Treads Treads Armored Treads Wheel Wheel Hover Unit Combat Airjet Utility Large Storage Unit Device Long-range Sensor Array Storage Large Storage Unit Processor Experimental Signal Interpreter Hackware Makeshift System Shield Protection Improved Medium Armor Plating Weapon Gauss Rifle Energy Gun Beamcaster Energy Cannon Cooled Plasma Cannon Ballistic Gun Gauss Rifle Launcher Improved Proton Missile Launcher Impact Weapon Makeshift Hammer Slashing Weapon Great Axe Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 ------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Slots Evolved 10 | . . . 2 . 2 . 2 . . . 2 . . . . 2 . . . . Power . | . . . . . . . . . . . . . . . . . . . . . Propulsion 2 | . . . . . 1 . . . . . 1 . . . . . . . . . Utility 6 | . . . 1 . 1 . 1 . . . 1 . . . . 2 . . . . Weapon 2 | . . . 1 . . . 1 . . . . . . . . . . . . . Parts Attached 368 | 7 15 11 30 5 25 34 50 6 4 10 51 6 22 6 19 29 2 6 15 15 Power 17 | 1 1 2 3 . . 1 1 . . . . . 1 1 2 2 . 1 . 1 Engine 12 | 1 . 2 3 . . 1 1 . . . . . 1 1 1 . . 1 . . Core 2 | . 1 . . . . . . . . . . . . . . 1 . . . . Reactor 3 | . . . . . . . . . . . . . . . 1 1 . . . 1 Propulsion 55 | 2 4 4 7 . 11 8 9 . . . 5 . . . 2 2 . . 1 . Treads 52 | 2 4 1 7 . 11 8 9 . . . 5 . . . 2 2 . . 1 . Leg . | . . . . . . . . . . . . . . . . . . . . . Wheel 2 | . . 2 . . . . . . . . . . . . . . . . . . Hover 1 | . . 1 . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . Utility 141 | 2 4 1 6 . 7 1 21 1 . 1 27 4 12 1 11 19 2 4 7 10 Device 75 | 1 . . 1 . 1 . 11 . . . 13 2 7 1 9 12 2 3 4 8 Storage 9 | 1 2 . 1 . 1 1 . . . . . . . . . 2 . . 1 . Processor 10 | . . . 1 . 3 . 1 . . . 3 . . . . 1 . 1 . . Hackware 2 | . . . . . . . 1 . . . 1 . . . . . . . . . Protection 45 | . 2 1 3 . 2 . 8 1 . 1 10 2 5 . 2 4 . . 2 2 Artifact . | . . . . . . . . . . . . . . . . . . . . . Weapon 155 | 2 6 4 14 5 7 24 19 5 4 9 19 2 9 4 4 6 . 1 7 4 Energy Gun 9 | . 1 . 1 . . . . . . 1 2 1 1 1 . . . . 1 . Energy Cannon 14 | . . . . . . 1 3 . . 1 7 . . . . 2 . . . . Ballistic Gun 97 | 2 5 3 11 3 6 12 14 3 4 4 8 1 4 1 3 4 . 1 6 2 Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . Launcher 25 | . . 1 2 2 1 3 2 2 . 3 2 . 4 . 1 . . . . 2 Special Weapon . | . . . . . . . . . . . . . . . . . . . . . Impact Weapon 1 | . . . . . . . . . . . . . . 1 . . . . . . Slashing Weapon 8 | . . . . . . 8 . . . . . . . . . . . . . . Piercing Weapon 1 | . . . . . . . . . . . . . . 1 . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 13 | . 1 . . . 1 3 . . . 1 1 . 1 . . . . . 4 1 Parts Lost 16 | . . 9 . . 1 . 2 . . . 1 . . . . . . 1 . 2 Power 3 | . . 1 . . . . . . . . . . . . . . . 1 . 1 Propulsion 5 | . . 3 . . 1 . . . . . . . . . . . . . . 1 Utility 3 | . . 2 . . . . 1 . . . . . . . . . . . . . Weapon 5 | . . 3 . . . . 1 . . . 1 . . . . . . . . . Highest Loss Streak 9 | . . 9 . . 1 . 1 . . . 1 . . . . . . 1 . 2 Average Slot Usage (%) 98 | . 99 87 98 99 99 99 99 99 72 98 99 100 99 99 99 99 100 99 79 93 Engine 6 | . 7 3 11 11 9 9 7 7 7 7 6 6 6 6 2 . . 1 5 4 Treads 24 | . 27 16 21 22 26 26 22 23 23 23 25 26 26 26 26 23 23 23 20 16 Device 7 | . 1 . . . . . 7 7 7 7 12 13 10 13 11 15 11 10 9 8 Storage 14 | . 14 14 12 22 18 18 15 15 15 15 13 13 13 13 13 11 11 11 11 11 Processor 8 | . . . 8 . 8 9 5 7 7 7 6 13 13 13 13 14 17 19 23 23 Hackware 1 | . . . . . . . 4 . . . 5 . . . . . . . . . Protection 5 | . 12 8 10 11 9 9 3 6 7 6 1 . 2 . 1 2 5 3 . 2 Energy Gun 1 | . . . 1 . . . . . . . 4 6 6 5 . . . . 2 5 Ballistic Gun 23 | . 28 24 31 32 27 23 28 29 3 23 16 20 18 19 25 20 17 19 3 15 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . Heaviest Build 114 | 12 30 30 52 53 56 77 91 90 88 94 96 96 95 83 89 113 114 114 103 103 Greatest Support 127 | 40 46 46 43 43 63 60 60 60 60 60 80 80 80 80 88 105 105 105 127 127 Greatest Overweight (x) 7 | 1 . 7 1 1 1 1 3 1 1 1 1 1 1 1 1 1 1 1 . . Average Overweight (x) . | . . . . 1 . . 1 1 1 1 . 1 . . . . 1 . . . Largest Inventory Capacity 20 | 6 10 10 16 16 16 18 18 18 18 18 18 18 18 18 18 20 20 20 20 20 Average Capacity 16 | 5 9 10 11 16 16 16 18 18 18 18 18 18 18 18 18 18 20 20 20 20 Most Carried 20 | 3 10 10 13 16 16 18 18 18 18 18 18 18 18 18 18 20 20 20 20 20 Average Carried 16 | 1 9 8 10 14 15 16 17 17 18 17 17 18 17 18 17 18 20 19 19 19 Final Capacity 20 | 6 10 10 16 16 16 18 18 18 18 18 18 18 18 18 18 20 20 20 20 20 Final Carried 20 | 2 10 9 13 16 16 18 17 18 18 18 18 18 18 18 18 20 20 19 20 19 Class Distribution -------------------- 32% | Machinist-Skirmisher 12% | Tank 12% | Gunner 10% | Mutant 10% | Machinist-Mutant 6% | Hauler-Skirmisher 5% | Commander-Skirmisher 4% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Tank | -9/Mines Gunner | -8/Materials Tank | -8/Storage Commander-Skirmisher | -7/Factory Machinist-Skirmisher | -7/Lower Caves Machinist-Mutant | -7/Data Miner Machinist-Skirmisher | -6/Proximity Caves Machinist-Mutant | -6/Factory Machinist-Skirmisher | -6/Lower Caves Machinist-Skirmisher | -6/Lower Caves Machinist-Skirmisher | -6/Zion Machinist-Skirmisher | -5/Proximity Caves Machinist-Skirmisher | -5/Factory Hauler-Skirmisher | -5/Upper Caves Hauler-Skirmisher | -5/Upper Caves Hauler-Mutant | -5/Zhirov Hauler-Skirmisher | -4/Proximity Caves Resources | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 ----------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Matter Collected 9674 | 278 501 284 894 143 1280 971 1351 351 . 128 1095 42 710 60 332 533 86 211 202 222 Remotely 131 | 131 . . . . . . . . . . . . . . . . . . . . Salvage Created 11513 | 62 518 147 1384 230 1770 2503 1470 251 . 46 791 . 924 . 356 288 . 211 230 332 Parts 637 | 2 42 13 95 11 109 140 75 4 . . 43 . 35 . 13 15 . 8 12 20 Haulers Intercepted 18 | . 2 . 4 . 4 6 . . . . . . 1 . . 1 . . . . Recyclers Shooed 8 | . . . 2 . 1 2 1 . . . 2 . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 81 | . . . . . . . . 2 . 7 . . 17 2 21 . 10 8 . 14 Prevented 48 | . . . . . . . . 1 . . . . 15 . 20 . . . 11 1 Kills | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 ------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Combat Hostiles Destroyed 201 | . 10 12 24 7 30 39 25 5 . 3 10 . 15 . 5 4 . 4 . 8 Guns 163 | . 10 12 23 2 30 24 25 3 . . 9 . 7 . 4 4 . 4 . 6 AOE 33 | . . . 1 5 . 13 . 2 . 3 . . 7 . . . . . . 2 Classes Destroyed 18 | 1 5 2 4 . 1 2 1 1 . . 1 . . . . . . . . . Worker 13 | . . 2 2 . 2 3 2 . . . 1 . . . . 1 . . . . Builder 2 | . . . 1 . . 1 . . . . . . . . . . . . . . Tunneler 1 | . . . . . 1 . . . . . . . . . . . . . . . Hauler 18 | . 2 . 4 . 4 6 . . . . . . 1 . . 1 . . . . Recycler 11 | 1 . . . . 2 3 3 . . . 2 . . . . . . . . . Mechanic 1 | . . . . . . 1 . . . . . . . . . . . . . . Operator 3 | . 1 . 1 . . 1 . . . . . . . . . . . . . . Watcher 17 | . 2 . 5 . 5 2 1 . . . 2 . . . . . . . . . Swarmer 42 | . 3 6 3 . 7 7 4 . . 1 1 . 4 . . . . . . 6 Grunt 88 | . 7 . 11 5 15 17 11 3 . 1 2 . 10 . 2 . . 3 . 1 Brawler 8 | . . . 1 1 1 1 2 . . . . . . . 2 . . . . . Duelist 9 | . . . 1 1 1 2 2 . . . . . 1 . . . . 1 . . Protector 3 | . . . . . . 2 1 . . . . . . . . . . . . . Sentry 30 | . . . 8 . 6 10 1 1 . 1 1 . . . 1 . . . . 1 Hunter 1 | . . . . . . . . . . . 1 . . . . . . . . . Programmer 13 | . . . . . . . 4 . . . 5 . . . . 4 . . . . Assembled 6 | . . 6 . . . . . . . . . . . . . . . . . . Thug 1 | . . . . . . 1 . . . . . . . . . . . . . . Mutant 1 | . . . . . . . . 1 . . . . . . . . . . . . Best Kill Streak 12 | 1 3 4 8 3 12 12 5 3 . 3 3 . 4 . 4 2 . 3 . 4 Combat Bots Only 9 | . 3 4 6 3 5 9 4 3 . 3 2 . 4 . 4 2 . 3 . 4 Max Kills in Single Turn 4 | 1 1 2 2 2 2 4 2 1 . 1 1 . 3 . 1 1 . 1 . 2 Gunslinging 1 | . . 1 1 . 1 1 1 . . . . . . . . . . . . . Exploded 4 | . . . 1 2 . 4 . 1 . 1 . . 3 . . . . . . 1 Melee . | . . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Damage Taken 9042 | . 391 1411 539 205 1022 720 1354 255 . 15 478 . 583 . 528 590 72 245 . 634 Core 945 | . 28 197 89 34 147 42 77 23 . . 82 . 20 . 121 18 . 38 . 29 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . . . . Core Remaining (%) 67 | 100 . 10 . 69 . 65 . . . 85 . . . . 73 . . . . . Volleys Fired 578 | 4 42 27 63 12 92 76 70 18 . 12 50 . 28 . 13 28 . 8 22 13 Largest 4 | 2 2 2 3 2 3 3 4 4 . 1 4 . 4 . 4 4 . 4 2 4 Hottest 184 | 40 46 46 102 46 73 105 96 109 . 39 159 . 184 . 122 127 . 114 100 156 Shots Fired 1511 | 8 84 54 182 16 274 204 238 41 . 12 99 . 74 . 41 86 . 32 23 43 Gun 1388 | 8 84 54 179 10 273 193 225 31 . . 67 . 59 . 39 73 . 32 23 38 Cannon 54 | . . . . . . 1 10 . . 1 29 . . . . 13 . . . . Launcher 69 | . . . 3 6 1 10 3 10 . 11 3 . 15 . 2 . . . . 5 Special . | . . . . . . . . . . . . . . . . . . . . . Kinetic 1323 | 8 84 54 177 10 273 193 225 31 . . 52 . 43 . 39 73 . 32 1 28 Thermal 87 | . . . 2 . . 1 10 . . 1 44 . 16 . . 13 . . . . Explosive 32 | . . . 3 6 1 . 3 5 . 10 . . 1 . . . . . . 3 Electromagnetic 69 | . . . . . . 10 . 5 . 1 3 . 14 . 2 . . . 22 12 Robot Hit Streak 31 | 5 17 20 16 8 31 31 18 21 . . 14 . 10 . 9 12 . 21 28 8 Robot Miss Streak 7 | 1 3 4 4 1 3 3 5 3 . 1 4 . 7 . 5 2 . 1 1 3 Penetration Max 1 | . . . . . . . 1 . . . 1 . . . 1 1 . . . . Secondary Targets 23 | . 2 3 2 . 6 1 2 . . . . . 2 . 2 . . 2 . 1 Max Gunslinging Chain 1 | . 1 1 1 . 1 1 1 . . . . . 1 . 1 . . 1 . 1 Shots Hit Robots 979 | 6 60 33 101 10 197 140 156 21 . . 51 . 41 . 35 59 . 26 21 22 Core Hits 557 | 2 24 18 57 13 80 89 103 18 . 8 35 . 42 . 21 17 . 9 5 16 Critical Hits 21 | . . . 2 . . 1 1 . . . 1 . 1 . . 4 . 6 . 5 Critical Kills 9 | . . . 1 . . 1 . . . . . . 1 . . 1 . 2 . 3 Critical Parts Destroyed 12 | . . . 1 . . . 1 . . . 1 . . . . 3 . 4 . 2 Melee Attacks 21 | . . . . . . 21 . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . Slashing 21 | . . . . . . 21 . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 2 | . . . . . . 2 . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 22067 | 54 887 541 1738 505 3011 4636 2992 713 . 351 1277 . 1903 . 1011 1101 . 595 252 500 Guns 16321 | 54 877 499 1576 131 2972 2252 2909 421 . . 1104 . 703 . 699 930 . 595 252 347 Cannons 133 | . . . . . . . . . . . 35 . . . . 98 . . . . Explosions 4982 | . . . 102 370 . 2085 . 292 . 351 117 . 1200 . 312 . . . . 153 Melee 280 | . . . . . . 280 . . . . . . . . . . . . . . Ramming 351 | . 10 42 60 4 39 19 83 . . . 21 . . . . 73 . . . . Kinetic 15483 | 54 877 499 1548 131 2972 2252 2909 421 . . 830 . 476 . 699 930 . 595 27 263 Thermal 1242 | . . . 28 . . 550 . . . . 309 . 257 . . 98 . . . . Explosive 1171 | . . . 102 370 . . . 97 . 351 . . 251 . . . . . . . Electromagnetic 3540 | . . . . . . 1535 . 195 . . 117 . 919 . 312 . . . 225 237 Impact . | . . . . . . . . . . . . . . . . . . . . . Slashing 280 | . . . . . . 280 . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . Highest Corruption 6 | . . 3 . . . 1 2 2 2 2 4 4 5 5 . 6 6 6 6 6 Average Corruption 3 | . . 2 . . . 1 1 2 2 2 3 4 4 5 . 5 6 6 6 6 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . Effects 226 | . . 3 . . . . 11 14 1 13 29 14 33 4 . 28 10 35 15 16 Message Errors 67 | . . 2 . . . . 3 5 1 7 8 2 9 2 . 7 2 8 3 8 Matter Fused 40 | . . . . . . . . . . . 6 5 6 . . 6 1 12 3 1 Heat Flow Errors 30 | . . . . . . . 1 3 . 2 3 1 6 1 . 3 2 5 2 1 Energy Discharges 22 | . . 1 . . . . 3 3 . . 5 2 2 . . 2 . 2 2 . Parts Rejected 1 | . . . . . . . . . . . . . 1 . . . . . . . Data Loss (minor) 36 | . . . . . . . 1 3 . 4 3 4 7 1 . 3 3 2 4 1 Data Loss (major) 7 | . . . . . . . . . . . . . . . . 2 2 2 . 1 Misfires 2 | . . . . . . . . . . . . . . . . 1 . 1 . . Targeting Errors 18 | . . . . . . . 2 . . . 3 . 2 . . 4 . 2 1 4 Weapon Failures 3 | . . . . . . . 1 . . . 1 . . . . . . 1 . . Overload Shots 1 | . . . . . . 1 . . . . . . . . . . . . . . Overflow Damage 161 | . . . 3 11 . 134 . . . . . . 8 . . 5 . . . . Projectiles . | . . . . . . . . . . . . . . . . . . . . . Explosions 86 | . . . 3 11 . 64 . . . . . . 8 . . . . . . . Melee 75 | . . . . . . 70 . . . . . . . . . 5 . . . . Knockbacks 3 | . . . . . . . 2 . . . . . . . . 1 . . . . Impact 2 | . . . . . . . 1 . . . . . . . . 1 . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . Secondary 1 | . . . . . . . 1 . . . . . . . . . . . . . Self-Inflicted Damage 178 | . . 15 . . . 49 . 49 . 15 20 . 30 . . . . . . . Shots 10 | . . . . . . 3 . 3 . 1 1 . 2 . . . . . . . Rammed 45 | . 2 8 7 1 6 2 7 . . . 6 . . . . 6 . . . . Targets Rammed 53 | . 2 9 8 1 8 2 9 . . . 7 . . . . 7 . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . Crushed 8 | . . 1 1 . 2 . 2 . . . 1 . . . . 1 . . . . Highest Temperature 403 | . 94 34 152 6 119 141 231 202 . 208 266 267 403 191 28 249 222 262 244 98 Average Temperature 55 | . 24 11 38 6 38 42 39 71 . 102 76 141 108 106 13 57 99 95 109 27 Received Heat Transfer 2199 | . 177 80 210 48 441 216 294 109 . . 90 . 126 . 207 27 . 117 . 57 Effects 1 | . . . . . . . . 1 . . . . . . . . . . . . Energy Bleed 1 | . . . . . . . . 1 . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 6 | . . . . . . 2 . . . . 1 . 1 . 1 . . . 1 . Combat Hostiles 6 | . . . . . . 2 . . . . 1 . 1 . 1 . . . 1 . Parts Fried 14 | . . . . . . 5 . 1 . . 1 . 7 . . . . . . . Impact Corruptions 1 | . . . . . . . . . . . . . . . . 1 . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . Parts Melted 3 | . . . . . . . . . . . 2 . 1 . . . . . . . Heat Transferred 1829 | . . . 74 . . 600 . . . . 494 . 511 . . 150 . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 9 | . . . . . . 8 . . . . . . 1 . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 ------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Peak Influence 1024 | 5 127 176 505 327 597 1024 1011 . . . 208 . . . . 220 . . . . Initial 465 | . 3 1 . 162 . 147 465 . . . 44 . . . . 153 . . . . Average 293 | 1 50 49 229 149 257 643 588 . . . 86 . . . . 64 . . . . Maximum Alert Level 3 | . . . 2 1 2 3 3 . . . 1 . . . . 1 . . . . Low Security (%) 51 | 100 100 100 48 68 40 3 . . . . 97 . . . . 99 . . . . Level 1 16 | . . . 20 31 42 12 22 . . . 2 . . . . . . . . . Level 2 20 | . . . 31 . 17 33 49 . . . . . . . . . . . . . Level 3 11 | . . . . . . 50 28 . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 47 | . 2 . 3 1 4 9 16 . . . 7 . . . 1 3 . . . 1 Investigation 5 | . 1 . . 1 1 . 2 . . . . . . . . . . . . . Extermination 15 | . . . . . . . 7 . . . 6 . . . . 2 . . . . Reinforcement 11 | . 1 . 3 . 3 2 . . . . 1 . . . . 1 . . . . Assault 9 | . . . . . . 4 3 . . . . . . . 1 . . . . 1 Garrison 7 | . . . . . . 3 4 . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . 1 . . . . . . . . . . . . . . Haulers Reinforced 2 | . . . . . . . . . . . 1 . . . . 1 . . . . Stealth | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 --------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Distress Signals 11 | . . . 4 . 5 1 1 . . . . . . . . . . . . . Communications Jammed 18 | . . . . . . . . . . . 4 . . . . 14 . . . . Distress Signals 18 | . . . . . . . . . . . 4 . . . . 14 . . . . Times Spotted 379 | . 19 30 46 8 56 62 53 5 . 4 16 . 21 . 21 11 11 4 . 12 Peak Tracking Total 19 | . 3 19 5 3 5 12 5 3 . 3 4 . 5 . 6 2 5 4 . 7 Tactical Retreats 28 | . . 2 5 . 3 5 4 . . . . . 6 . 2 . . 1 . . Traps | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 ------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Traps Triggered 16 | . 1 . . 1 1 3 6 . . . 4 . . . . . . . . . Indirectly 3 | . . . . . . 1 . . . . 2 . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . Triggered 2 | . . . . . . . . . . . 1 . . . 1 . . . . . Machines | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 ---------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Machines Disabled 23 | . . . 1 3 . 7 7 1 . 1 3 . . . . . . . . . Max in Single Turn 3 | . . . 1 3 . 1 2 1 . 1 2 . . . . . . . . . Garrison Access 2 | . . . . . 1 1 . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 --------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Machines Accessed 91 | . 8 . 10 2 13 12 15 1 4 1 13 3 . . . 3 . 1 5 . Terminals 52 | . 7 . 9 . 9 10 8 . . . 9 . . . . . . . . . Fabricators 7 | . . . . . . . 4 . . . 2 . . . . 1 . . . . Repair Stations 11 | . 1 . 1 . 2 1 3 . . . 2 . . . . 1 . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . 1 . . . . . . . . . . . . . . . Garrison Access 3 | . . . . . 1 1 . . . . . . . . . 1 . . . . Total Hacks 266 | . 32 . 32 2 34 33 39 1 29 1 36 6 . . . 5 . 1 15 . Successful 160 | . 18 . 19 2 15 15 21 1 29 1 15 6 . . . 2 . 1 15 . Failed 103 | . 13 . 12 . 19 18 18 . . . 20 . . . . 3 . . . . Catastrophic 18 | . 2 . 5 . 4 1 1 . . . 5 . . . . . . . . . Database Lockouts 3 | . 1 . 1 . . . . . . . 1 . . . . . . . . . Manual 120 | . 20 . 17 . 22 18 13 . . . 17 . . 1 . 12 . . . . Terminals 151 | . 27 . 28 . 26 28 20 . . . 22 . . . . . . . . . Fabricators 19 | . . . . . . . 12 . . . 6 . . . . 1 . . . . Repair Stations 34 | . 5 . 4 . 4 3 7 . . . 8 . . . . 3 . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . Scanalyzers 2 | . . . . . 2 . . . . . . . . . . . . . . . Garrison Access 5 | . . . . . 2 2 . . . . . . . . . 1 . . . . Terminal Hacks 105 | . 10 . 13 2 6 9 7 1 29 1 5 6 . . . . . 1 15 . Record 24 | . . . . . . . 1 . 11 1 . 4 . . . . . . 7 . Part Schematic 18 | . 1 . . . 1 3 1 . 7 . 1 . . . . . . . 4 . Robot Schematic 8 | . . . . . . . . . 8 . . . . . . . . . . . Robot Analysis 4 | . . . . . . . . . . . . . . . . . . . 4 . Prototype ID Bank 9 | . 2 . 3 . 1 . . . 3 . . . . . . . . . . . Open Door 8 | . . . . 2 . 2 . 1 . . . 2 . . . . . 1 . . Branch Access Points 3 | . . . 1 . . . 1 . . . 1 . . . . . . . . . Terminal Index 6 | . 1 . 1 . 1 1 1 . . . 1 . . . . . . . . . Fabricator Index 2 | . . . . . . . 1 . . . 1 . . . . . . . . . Unreport Threat 5 | . . . 1 . 2 1 . . . . 1 . . . . . . . . . Locate Traps 6 | . 2 . 2 . . 1 1 . . . . . . . . . . . . . Patrol Status 2 | . 1 . 1 . . . . . . . . . . . . . . . . . Transport Status 1 | . 1 . . . . . . . . . . . . . . . . . . . Recall Investigation 1 | . . . . . 1 . . . . . . . . . . . . . . . Recall Reinforcements 3 | . 1 . 1 . . . 1 . . . . . . . . . . . . . Hauler Manifests 4 | . 1 . 2 . . 1 . . . . . . . . . . . . . . Zone Layout 1 | . . . 1 . . . . . . . . . . . . . . . . . Fabricator Hacks 10 | . . . . . . . 8 . . . 2 . . . . . . . . . Load Schematic 5 | . . . . . . . 4 . . . 1 . . . . . . . . . Build 5 | . . . . . . . 4 . . . 1 . . . . . . . . . Repair Station Hacks 24 | . 4 . 3 . 4 2 4 . . . 5 . . . . 2 . . . . Scan Component 13 | . 2 . 2 . 2 1 2 . . . 3 . . . . 1 . . . . Repair 11 | . 2 . 1 . 2 1 2 . . . 2 . . . . 1 . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . Scanalyzer 2 | . . . . . 2 . . . . . . . . . . . . . . . Insert Component 1 | . . . . . 1 . . . . . . . . . . . . . . . Analyze 1 | . . . . . 1 . . . . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . . 1 1 . . . . . . . . . . . . . . Seal Access 2 | . . . . . 1 1 . . . . . . . . . . . . . . Unauthorized Hacks 17 | . 4 . 3 . 2 3 2 . . . 3 . . . . . . . . . Terminals 17 | . 4 . 3 . 2 3 2 . . . 3 . . . . . . . . . Assimilate 1 | . 1 . . . . . . . . . . . . . . . . . . . Botnet 16 | . 3 . 3 . 2 3 2 . . . 3 . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . 1 . . . . . . . . . . . . . . Used 1 | . . . . . . 1 . . . . . . . . . . . . . . Hacking Detections 66 | . 8 . 8 . 11 9 14 . . . 13 . . . . 3 . . . . Full Trace Events 2 | . . . 1 . 1 . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 8 | . . . . . . . . . 8 . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 18 | . 1 . . . 1 3 1 . 7 . 1 . . . . . . . 4 . Parts Built 8 | . . . . . . . 7 . . . 1 . . . . . . . . . Matter 891 | . . . . . . . 606 . . . 285 . . . . . . . . . Time 379 | . . . . . . . 303 . . . 76 . . . . . . . . . Total Part Build Rating 27 | . . . . . . . 22 . . . 5 . . . . . . . . . Parts Repaired 11 | . 2 . 1 . 2 1 2 . . . 2 . . . . 1 . . . . Time 378 | . 58 . 38 . 60 38 66 . . . 38 . . . . 80 . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . 1 . . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . 1 . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 ------------ Run | Scr Mat Min Mat Min Mat Sto Fac Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . Robots Rewired 4 | . . . . . . . . 4 . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Total Allies 35 | . . 3 . . . 12 . 4 . 1 . . . 9 . 6 . . . . Largest Group 10 | . . 3 3 . . 10 10 4 4 4 3 . . 9 9 3 2 . . . Highest-Rated Group 281 | . . 40 40 . . 173 173 124 124 156 156 . . 281 281 212 164 . . . Highest-Rated Ally 94 | . . 16 16 . . 31 29 31 31 94 94 . . 40 40 85 85 . . . Zionite Dispatches 3 | . . . . . . . . . . . . . . . . 3 . . . . Heavy 2 | . . . . . . . . . . . . . . . . 2 . . . . Hacker 1 | . . . . . . . . . . . . . . . . 1 . . . . Total Orders 8 | . . . . . . . 4 . . 4 . . . . . . . . . . STAY 4 | . . . . . . . 2 . . 2 . . . . . . . . . . FOLLOW 4 | . . . . . . . 2 . . 2 . . . . . . . . . . Ally Attacks 296 | . . . 9 . . 30 111 . . 34 41 . . . 41 18 12 . . . Total Damage 7030 | . . . 113 . . 403 1365 . . 625 1366 . . . 1813 767 578 . . . Kills 62 | . . . 3 . . 5 14 . . 5 6 . . . 17 5 7 . . . Allies Corrupted 1 | . . . . . . . . . . . 1 . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 ------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Robot Analysis Total 4 | . . . . . . . . . . . . . . . . . . . 4 . Derelict Logs Recovered 13 | . . 2 . 2 . . . 2 . . . . 2 1 3 . . 1 . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . Zionite Intel Received 1 | . . . . . . . . . . . . . . . . 1 . . . . Prototype Stockpiles 1 | . . . . . . . . . . . . . . . . 1 . . . . Exploration | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 ------------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Turns Passed 30463 | 80 1332 858 2139 1244 2352 2286 4322 1217 195 1388 3476 839 1413 2204 969 1731 383 974 655 406 Spaces Moved 15361 | 39 686 567 1123 668 1206 1083 1986 599 99 689 1648 435 681 1264 480 825 206 528 344 205 Core 18 | 5 . 13 . . . . . . . . . . . . . . . . . . Treads 14980 | 34 686 277 1037 668 1206 1083 1986 599 99 689 1648 435 681 1264 480 825 206 528 344 205 Legs . | . . . . . . . . . . . . . . . . . . . . . Wheels 348 | . . 262 86 . . . . . . . . . . . . . . . . . Hover 15 | . . 15 . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 80 90 180 160 166 186 190 190 190 170 190 170 170 167 167 185 165 163 163 Average Speed 175 | 148 160 131 158 180 162 175 188 190 190 190 189 190 189 170 167 176 185 178 164 163 Slowest Speed 400 | 160 160 400 180 180 180 186 230 190 190 190 190 190 190 190 187 187 185 185 165 163 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 62 | 3 94 95 92 97 94 94 37 68 69 58 36 66 52 87 63 14 37 63 62 28 Regions Visited 20 Branch Regions 14 Pre-discovered Areas 9 | . . 1 . 1 . . . 1 1 . . . . 2 . . . . 3 . Known Exits Taken 16 | . . . 1 . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 4 | 1 1 1 . 1 . . . . . . . . . . . . . . . . Scrap Searched 19 | . . 1 . 1 . . . 6 . . . 2 5 2 . . 1 . . 1 Spaces Dug 69 | . . . 11 . 10 2 10 . . . 28 . . . . 8 . . . . Terrain Destroyed 389 | . . . 25 20 10 45 39 38 . 81 29 . 15 . . 14 . 1 . 72 Melee 2 | . . . . . . 2 . . . . . . . . . . . . . . Projectile 66 | . . . . . . 2 11 2 . . 29 . 1 . . 14 . 1 . 6 AOE 321 | . . . 25 20 10 41 28 36 . 81 . . 14 . . . . . . 66 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 --------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Total 17834 | 52 851 631 1367 692 1475 1326 2425 652 106 759 1904 448 756 1320 614 1045 207 541 417 246 Wait 1062 | . 75 15 92 . 86 80 276 2 . 29 125 . 5 44 93 126 . . 8 6 Move 15341 | 38 685 566 1122 667 1205 1082 1985 598 98 688 1647 434 680 1263 479 824 205 527 343 205 Hop . | . . . . . . . . . . . . . . . . . . . . . Pick Up 137 | 3 13 2 19 5 23 5 11 4 . 8 10 1 7 1 2 12 . . 8 3 Fast Attach 85 | 6 5 4 6 1 4 6 11 1 4 4 4 . 4 5 3 6 . . 10 1 Attach 47 | 1 . 5 1 . 4 . 10 2 . 5 6 . 2 . 2 3 . 1 2 3 Detach 20 | . 2 1 1 . 1 1 7 . . . 4 . . . . . . . 3 . Swap 238 | . 10 2 23 4 17 28 29 3 . 2 41 6 16 1 14 20 2 5 4 11 Drop 221 | . 17 . 32 2 35 20 15 4 4 11 10 3 14 6 8 19 . . 17 4 Fire 578 | 4 42 27 63 12 92 76 70 18 . 12 50 . 28 . 13 28 . 8 22 13 Melee 21 | . . . . . . 21 . . . . . . . . . . . . . . Ram 4 | . . 4 . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . Crush 49 | . 2 5 8 1 8 2 9 . . . 7 . . . . 7 . . . . Escape Stasis 6 | . . . . . . 4 2 . . . . . . . . . . . . . Rewire 25 | . . . . . . 1 . 20 . . . 4 . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 4 exits: *Mat x2 / *Min x2) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 4 exits: *Fac x2 / *Sto x2) -8/Storage -7/Factory (discovered 3 exits: *Fac / *Low x2) -7/Lower Caves (discovered 2 exits: *Low / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory (discovered 6 exits: *Fac x2 / *Low x2 / *Ext x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: Fac / *Zio) -6/Zion (discovered 2 exits: [Dee] / *Pro) -5/Proximity Caves -5/Factory (discovered 3 exits: Fac x2 / *Upp) -5/Upper Caves -5/Upper Caves -5/Zhirov -4/Proximity Caves History --------- Turn | Location | Event 18 | -11/Scrapyard | Discovered new exit (range 16) 81 | -11/Scrapyard | Entered Materials 320 | -10/Materials | Build established: Mutant 604 | -10/Materials | Discovered new exit (range 9) 792 | -10/Materials | Repaired Lgt. Armor Plating 826 | -10/Materials | Repaired Imp. Treads 893 | -10/Materials | Discovered new exit (range 14) 993 | -10/Materials | Central database locked down 1073 | -10/Materials | Discovered new exit (range 7) 1231 | -10/Materials | Discovered new exit (range 16) 1413 | -10/Materials | Entered Mines 1423 | -10/Mines | Learned location of Zion (-6) 1443 | -10/Mines | Met a Derelict bent on vengeance 1601 | -10/Mines | Learned Materials terminal intel 1818 | -10/Mines | Discovered new exit (range 10) 1854 | -10/Mines | Assembled infested the area 1859 | -10/Mines | Assisted by a Guerilla fighting off Assembled 1895 | -10/Mines | Core integrity fell below 50% 1941 | -10/Mines | Core integrity fell below 20% 1966 | -10/Mines | Lost 9 parts (1p3n2u3w) 2103 | -10/Mines | Discovered new exit (range 12) 2212 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 2271 | -10/Mines | Entered Materials 2271 | -9/Materials | Accompanied by 3 allies 2271 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 2272 | -9/Materials | Loaded intel: 12 terminal locations 2633 | -9/Materials | Build established: Gunner 2932 | -9/Materials | Discovered new exit (range 16) 3179 | -9/Materials | Discovered new exit (range 15) 3599 | -9/Materials | Discovered new exit (range 11) 3667 | -9/Materials | Identified exit to Mines 3883 | -9/Materials | Central database locked down 3945 | -9/Materials | Repaired Imp. Light Armor Plating 4223 | -9/Materials | Discovered new exit (range 16) 4342 | -9/Materials | Build established: Tank 4410 | -9/Materials | Entered Mines 4625 | -9/Mines | Learned Materials interactive machine intel 4849 | -9/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 4862 | -9/Mines | Discovered new exit (range 7) 4893 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 5036 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 5094 | -9/Mines | Discovered new exit (range 14) 5159 | -9/Mines | Met a Derelict shopkeep closing up shop 5254 | -9/Mines | Learned location of Storage (-8) 5654 | -9/Mines | Entered Materials 5654 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 5655 | -8/Materials | Loaded intel: 19 interactive machine locations 6080 | -8/Materials | Repaired Adv. Terrain Scan Processor 6232 | -8/Materials | Build established: Gunner 6865 | -8/Materials | Discovered new exit (range 15) 7169 | -8/Materials | Discovered new exit (range 15) 7190 | -8/Materials | Discovered new exit (range 13) 7438 | -8/Materials | Repaired Arm. Treads 7801 | -8/Materials | Discovered new exit (range 15) 8004 | -8/Materials | Identified exit to Storage 8006 | -8/Materials | Entered Storage 8167 | -8/Storage | Garrison activated, responded to threat 8300 | -8/Storage | Met a pair of Derelict thieves 8373 | -8/Storage | Garrison activated, responded to threat 8413 | -8/Storage | Destroyed 9 combat bots 8686 | -8/Storage | Found Prototype Launcher 8724 | -8/Storage | Identified Gui. Missile Launcher 9291 | -8/Storage | Discovered new exit (range 9) 9453 | -8/Storage | Repaired Arm. Treads 9612 | -8/Storage | Build established: Tank 10006 | -8/Storage | First assault squad dispatched 10080 | -8/Storage | Destroyed 7 combat bots 10090 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 10287 | -8/Storage | Identified exit to Factory 10292 | -8/Storage | Entered Factory 10292 | -7/Factory | Accompanied by 10 allies 10292 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 10600 | -7/Factory | Build established: Commander-Skirmisher 11034 | -7/Factory | Discovered new exit (range 16) 11205 | -7/Factory | Repaired Imp. Medium Armor Plating 11770 | -7/Factory | Identified exit to Lower Caves 12043 | -7/Factory | Fabricated Adv. Signal Interpreter (x2) 12801 | -7/Factory | Garrison activated, responded to threat 13034 | -7/Factory | Fabricated Lrn. Sensor Array (x1) 13084 | -7/Factory | Build established: Tank 13092 | -7/Factory | First assault squad dispatched 13758 | -7/Factory | Fabricated Arm. Treads? 13853 | -7/Factory | Fabricated Arm. Treads (x2) 14065 | -7/Factory | Repaired Lrn. Sensor Array 14164 | -7/Factory | Garrison activated, responded to threat 14531 | -7/Factory | Build established: Machinist-Mutant 14614 | -7/Factory | Entered Lower Caves 14687 | -7/Lower Caves | Learned location of Extension (-6) 14838 | -7/Lower Caves | Build established: Machinist-Skirmisher 15011 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 15461 | -7/Lower Caves | A Derelict revealed a hidden shortcut to meet someone special 15473 | -7/Lower Caves | Identified exit to Data Miner 15490 | -7/Lower Caves | Learned 12 Factory zone layouts 15558 | -7/Lower Caves | Discovered new exit (range 9) 15572 | -7/Lower Caves | Identified exit to Lower Caves 15615 | -7/Lower Caves | Attacked by a delusional Derelict stockpiling Unaware 15831 | -7/Lower Caves | Entered Data Miner 15831 | -7/Data Miner | Accompanied by 4 allies 15833 | -7/Data Miner | Discovered new exit (range 6) 15847 | -7/Data Miner | Identified exit to Proximity Caves 15873 | -7/Data Miner | Met Data Miner 15909 | -7/Data Miner | Learned location of Section 7 (-3) 15909 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 15942 | -7/Data Miner | Received God Mode back door access code from Data Miner 16026 | -7/Data Miner | Entered Proximity Caves 16026 | -6/Proximity Caves | Accompanied by 4 allies 16452 | -6/Proximity Caves | Found Alien Artifact 16452 | -6/Proximity Caves | Identified Dimensional Node Initializer 16452 | -6/Proximity Caves | Initialized slip node 17315 | -6/Proximity Caves | Escorted by Enhanced Grunt 17342 | -6/Proximity Caves | Discovered new exit (range 10) 17405 | -6/Proximity Caves | Identified exit to Factory 17414 | -6/Proximity Caves | Entered Factory 17414 | -6/Factory | Accompanied by 3 allies 17414 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 17415 | -6/Factory | Identified exit to Extension 17415 | -6/Factory | Identified exit to Factory 17863 | -6/Factory | Build established: Machinist-Mutant 18108 | -6/Factory | Identified exit to Lower Caves 18622 | -6/Factory | Repaired Arm. Treads 18823 | -6/Factory | Found Prototype Processor 18823 | -6/Factory | Identified Exp. Signal Interpreter 18842 | -6/Factory | Central database locked down 19006 | -6/Factory | Repaired Arm. Treads 20585 | -6/Factory | Fabricated Exp. Terrain Scanner (x1) 20890 | -6/Factory | Entered Lower Caves 21087 | -6/Lower Caves | Learned Factory stockpile data 21087 | -6/Lower Caves | Learned Armory security intel 21198 | -6/Lower Caves | Build established: Machinist-Skirmisher 21599 | -6/Lower Caves | Discovered new exit (range 23) 21670 | -6/Lower Caves | Encountered a Warlord checkpoint 21724 | -6/Lower Caves | Identified exit to Lower Caves 21729 | -6/Lower Caves | Entered another Lower Caves area 21775 | -6/Lower Caves | Discovered exit to Factory (range 30) 22749 | -6/Lower Caves | Discovered new exit (range 29) 22772 | -6/Lower Caves | Learned Factory emergency access door positions 22777 | -6/Lower Caves | Learned Factory stockpile data 22844 | -6/Lower Caves | Identified exit to Zion 23142 | -6/Lower Caves | Entered Zion 23186 | -6/Zion | Discovered new exit (range 23) 23268 | -6/Zion | System corruption cleaned by Quarantine Array 23435 | -6/Zion | Acquired unknown access codes intercepted by a Zionite 23559 | -6/Zion | Gained Derelict followers 23654 | -6/Zion | Received a visual enhancement algorithm 24400 | -6/Zion | Discovered new exit (range 24) 24424 | -6/Zion | Found Unknown Piercing Weapon 24424 | -6/Zion | Identified CR-A16's Pointy Stick 25024 | -6/Zion | Imprinted 25026 | -6/Zion | Declared Zion's savior 25330 | -6/Zion | Identified exit to Proximity Caves 25346 | -6/Zion | Entered Proximity Caves 25346 | -5/Proximity Caves | Accompanied by 9 allies 25425 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 25510 | -5/Proximity Caves | Learned Factory garrison access intel 25859 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 26099 | -5/Proximity Caves | Learned Factory trap positions 26136 | -5/Proximity Caves | Learned location of 1 exit from Factory 26188 | -5/Proximity Caves | Discovered exit to Factory (range 6) 26315 | -5/Proximity Caves | Entered Factory 26315 | -5/Factory | Evolved 2 slots: Utility x2 26316 | -5/Factory | Identified exit to Factory 26317 | -5/Factory | Loaded intel: 103 trap records 26320 | -5/Factory | Loaded intel: 4 garrison access locations 26329 | -5/Factory | Discovered exit to Factory (range 13) 26459 | -5/Factory | Zion Hacker squad teleported in 27073 | -5/Factory | Repaired Imp. Heavy Machine Gun 27136 | -5/Factory | Zion Heavy squad teleported in 27437 | -5/Factory | Discovered new exit (range 30) 27599 | -5/Factory | Retrieved Zion intel report: Prototype Stockpiles 27600 | -5/Factory | Zion Heavy squad teleported in 27803 | -5/Factory | Found Exp. Targeting Computer 27808 | -5/Factory | Terminal network hard line cut 27828 | -5/Factory | Identified exit to Upper Caves 28046 | -5/Factory | Entered Upper Caves 28046 | -5/Upper Caves | Accompanied by 2 allies 28197 | -5/Upper Caves | Build established: Hauler-Skirmisher 28348 | -5/Upper Caves | Discovered new exit (range 30) 28427 | -5/Upper Caves | Identified exit to Upper Caves 28429 | -5/Upper Caves | Entered another Upper Caves area 28705 | -5/Upper Caves | Learned location of 1 exit from Factory 29310 | -5/Upper Caves | Discovered new exit (range 25) 29402 | -5/Upper Caves | Identified exit to Zhirov 29403 | -5/Upper Caves | Entered Zhirov 29403 | -5/Zhirov | Discovered new exit (range 3) 29435 | -5/Zhirov | Met Zhirov 29465 | -5/Zhirov | Learned location of Quarantine (-3) 29465 | -5/Zhirov | Learned location of Testing (-2) 29465 | -5/Zhirov | Learned location of Command (-1) 29495 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 29543 | -5/Zhirov | Found Alien Artifact 29543 | -5/Zhirov | Identified Integrated Dissipator 29543 | -5/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 29737 | -5/Zhirov | Build established: Hauler-Mutant 29935 | -5/Zhirov | Found Alien Artifact 30053 | -5/Zhirov | Identified exit to Proximity Caves 30058 | -5/Zhirov | Entered Proximity Caves 30157 | -4/Proximity Caves | Build established: Hauler-Skirmisher 30175 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 30446 | -4/Proximity Caves | Attracted the attention of an 0b10 outpost 30464 | -4/Proximity Caves | Self-destructed Last Messages --------------- Acquired Smartbomb Launcher. The unstable cave ceiling collapses. Y-72 Warden: "DETECTED UNIDENTIFIED DERELICT." S-27 Virus destroyed. Slug penetrates Wall. G-67 Veteran destroyed. Y-72 Warden: "REQUESTING BACKUP." Penetrated by Slug. Slug penetrates Wall. Adv. Heat Sink fries itself beyond repair. Autogun self-destruct mechanism malfunctions. Lgt. Angular Momentum Engine destroyed. Critical hit. Hvy. Treads destroyed. Identified Hvy. Antimatter Reactor. G-67 Veteran suffers critical hit. Destroyed Flexi-carbon Leg. Slug penetrates B-60 Warrior. S-27 Virus destroyed. Adv. Heat Sink fries itself beyond repair. Map ----- +----------------------------------------------------+ | #?#?####?#####?##?##??##? ?#?##???? ??????????? | | #?##?##?#?#?###?#??##?#?## ?###?? ? ?? ????????? | | ###############?#?########?##?# ? ? ? ????#????? | | ##############???##?#####?#? ?? ?? ??? ?#????? | | #####?###??#######?#####?#? ?? ????#?????? | | ##?#?######?###?#######??#? ##???##### ? ???? ?? | | ###################?####?##??##?#?###?#??????? ??? | | #?################?#?####?#?##?####?#### ?? ???#? | | ####?###########?##?#??#### ##?#######?? ??????? | | ########?####?#?##### ?## #####?#### #??##??? | | #########?###?##??### ? ?? #####?###? #?#????? | | ##?############ ? ? ?#?####?? ?##?#? | | ##########?### ?? ?## ? ? ? ?###? ? | | ############ ? #?##? ### ## ? ### ? ? | | ##### ? ? #### ##############?##? ?? | | ##### ? ######### #####?#########??? # | | ?###? ### ########### #?####?########## ? | | ##### ### ########## ##########?## ? ? | | ##### #### ######### # ############ ? | | ##### ##### #########? ### #####?###?# | | ### ###### #####?##### ## ############# | | ## ################?## ##### ##### | | ## ############# ## #### | | ## ######## ## | | ##### ## # | | ###### @ ## ? # | | ###### ### ####?? # | | ####### b ### ####### ## | | ####### ## s ### ########## | | ########## ### *#### ? ######### | | ############# #### =Y#### ##? ### # | | #### ######## ####g=% ##? | | #### ######## #?### [ $##### | | ##### ######## ####### # "# | | #### ####### ######## # ;% "# ## | | #### ####### #####?# #### "# ### ? # | | #### ##### ## ###### #" "# ### ? # | | #### ### # ##?# #" # ## # | | ### ## # # #### #" # ### ? # | | ### ### # ## # ####+### ### # | | ### #### # ## | | ### #### # ##### ? | | ##### " ## ##### ? ? | | ####" "##### # # ###?## | | ####### ## ### #######? ?### | | ################### #?## | | ##### #### ####################?#??#?# ##### | | #?#### ##?###############?#?##################### | | ##?#########?##################################?## | | #################?#####################?########?# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 91 Energy Generation 25 Energy Capacity 950 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Range 30 Terrain Scan Density 210 Jamming Range 12 Armor Coverage 450 Weapon Cycling 20 Evasion (%) 45 Targeting Accuracy 12 Target Analysis 6 Recoil Reduction 4 Energy Filtering 50 Offensive Hacking 10 Defensive Hacking 11 Item Schematics ----------------- Hcp. Storage Unit | -10/Materials | Hacked Arm. Treads | -8/Materials | Scanalyzed Adv. Signal Interpreter | -8/Storage | Hacked Transmission Jammer | -8/Storage | Hacked Adv. Terrain Scanner | -8/Storage | Hacked Lrn. Sensor Array | -7/Factory | Hacked Exp. Terrain Scanner | -7/Data Miner | Free Exp. Targeting Computer | -7/Data Miner | Free Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Tactical Coordination Suite | -7/Data Miner | Free Cloaking Device | -7/Data Miner | Free Kinetic Spear | -7/Data Miner | Free Lrn. Terrain Scanner | -6/Factory | Hacked Assault Drone Bay | -5/Zhirov | Free Exp. Heat Sink | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Robot Schematics ------------------ S-27 Virus | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free G-67 Veteran | -7/Data Miner | Free L-41 Fighter | -7/Data Miner | Free X-72 Disruptor | -7/Data Miner | Free H-66 Slayer | -7/Data Miner | Free P-70 Sage | -7/Data Miner | Free I-36 Angel | -7/Data Miner | Free Fabricated ------------ Adv. Signal Interpreter | x2 | -7/Factory Lrn. Sensor Array | x1 | -7/Factory Arm. Treads | x2 | -7/Factory Arm. Treads | x2 | -7/Factory Exp. Terrain Scanner | x1 | -6/Factory Alien Tech Used ----------------- Dimensional Node Initializer Integrated Dissipator Achievements -------------- None Challenges ------------ None Game ------ Seed ForceSmartbombWeb Manual? 0 Play Time 03:42:36 Cumulative 64.6 hours Start 2021.03.21 @ 21:34:32 End 2021.03.22 @ 16:11:22 Sessions 9 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 38 Rogue 38 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 46 Gallery% 36 Achievement% 39 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 12/Smallcaps Map View 60x54 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: fcc4098c-1628-43ed-92f4-1451baddfbb1