Cogmind - Beta 13 @@@ ROGUE MODE // 2024.02.27 @ 12:39:14 Player: lsend Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (12) 2400 Robots Destroyed (2) 10 Value Destroyed (59) 59 Prototype IDs (27) 540 Alien Tech Used (0) 0 Bonus (14444) 14444 TOTAL SCORE: 21953 Bonus ------- Pacifist 3885 Aligned with FarCom 300 Win 3000 Win Speed 7259 Cogmind --------- Core Integrity 911/1600 Matter 56/300 Energy 90/100 System Corruption 7% Temperature Cool (0) Movement Core (50) Location To Epsilon Eridani Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (9) --- (None) > --- UTILITY (12) ----- Advanced Signal Interpreter Advanced Terrain Scan Processor Advanced Terrain Scan Processor Advanced Terrain Scan Processor Advanced Hacking Suite > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Light Antimatter Reactor Surge Thruster Small Storage Unit Improved Matter Neutralizer Enhanced Force Lance Peak State ------------ > --- POWER ------------ Micro Nuclear Core Light Antimatter Reactor > --- PROPULSION ------- Nuclear Pulse Array Nuclear Pulse Array Nuclear Pulse Array Impulse Thruster > --- UTILITY ---------- Small Storage Unit Improved Signal Interpreter Long-range Terrain Scanner Advanced Terrain Scan Processor Advanced Terrain Scan Processor Improved Utility Shielding Advanced Hacking Suite Advanced System Shield > --- WEAPON ----------- Plasma Sword Enhanced Force Lance > --- INVENTORY -------- Surge Thruster Nuclear Pulse Array Impulse Thruster [Rating: 105] Favorites ----------- Power Micro Nuclear Core Engine Backup Power I Power Core Micro Nuclear Core Reactor Light Antimatter Reactor Propulsion Nuclear Pulse Array Treads Light Treads Leg Armored Leg Flight Unit Nuclear Pulse Array Utility Advanced Terrain Scan Processor Device Long-range Terrain Scanner Storage Small Storage Unit Processor Advanced Terrain Scan Processor Hackware Advanced Hacking Suite Protection Improved Utility Shielding Weapon Plasma Sword Energy Gun Backup Laser I Energy Cannon Improved Matter Neutralizer Launcher Rocket Launcher Slashing Weapon Plasma Sword Piercing Weapon Enhanced Force Lance Build | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Slots Evolved 18 | . . . . . 4 2 2 2 2 2 2 2 Power 1 | . . . . . . . 1 . . . . . Propulsion 7 | . . . . . 2 1 1 1 . 1 . 1 Utility 10 | . . . . . 2 1 . 1 2 1 2 1 Weapon . | . . . . . . . . . . . . . Parts Attached 44 | 2 . . 1 1 2 3 5 9 1 9 6 5 Power 2 | . . . . . . . . 1 . . 1 . Engine . | . . . . . . . . . . . . . Core 1 | . . . . . . . . 1 . . . . Reactor 1 | . . . . . . . . . . . 1 . Propulsion 21 | 2 . . . . 1 2 4 5 . 1 5 1 Treads 2 | 2 . . . . . . . . . . . . Leg 6 | . . . . . . 2 3 1 . . . . Wheel . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight 13 | . . . . . 1 . 1 4 . 1 5 1 Utility 17 | . . . 1 1 1 1 1 3 1 5 . 3 Device 4 | . . . . . . 1 . . . 3 . . Storage 1 | . . . . . . . . 1 . . . . Processor 7 | . . . 1 1 . . 1 . . 2 . 2 Hackware 3 | . . . . . . . . 2 . . . 1 Protection 2 | . . . . . 1 . . . 1 . . . Artifact . | . . . . . . . . . . . . . Weapon 4 | . . . . . . . . . . 3 . 1 Energy Gun . | . . . . . . . . . . . . . Energy Cannon 1 | . . . . . . . . . . . . 1 Ballistic Gun . | . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . Launcher 1 | . . . . . . . . . . 1 . . Special Weapon . | . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . . 1 . . Piercing Weapon 1 | . . . . . . . . . . 1 . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 4 | . . . . . . . . 1 . 2 . 1 Parts Lost 25 | . . . . . 1 2 2 . . 5 11 4 Power 2 | . . . . . . . . . . . 2 . Propulsion 14 | . . . . . 1 2 1 . . 3 6 1 Utility 7 | . . . . . . . 1 . . 1 3 2 Weapon 2 | . . . . . . . . . . 1 . 1 Highest Loss Streak 9 | . . . . . 1 1 2 . . 3 9 3 To Critical Strikes . | . . . . . . . . . . . . . Average Slot Usage (%) 48 | . 28 28 34 46 48 45 55 64 61 70 53 28 Core 1 | . . . . . . . . 1 5 4 2 . Treads 8 | . 28 28 28 28 18 11 . . . . . . Leg 5 | . . . . . . 8 23 21 . . . . Flight 6 | . . . . . 6 . 2 8 21 18 11 2 Device 1 | . . . . . . 1 3 . . 4 2 . Storage 1 | . . . . . . . . 1 5 4 4 . Processor 13 | . . . 6 17 18 15 19 15 10 12 13 16 Hackware 4 | . . . . . . . . 8 10 9 6 6 Protection 4 | . . . . . 6 7 6 5 8 8 2 . Naked Turns . | . . . . . . . . . . . . . Heaviest Build 38 | . . . . . 2 3 3 13 20 34 38 3 Greatest Support 46 | 3 3 3 3 3 3 3 3 39 39 44 46 7 Greatest Overweight (x) 2 | . . . . . . . . . . . 2 . Average Overweight (x) . | . . . . . . . . . . . . . Largest Inventory Capacity 8 | 5 5 5 5 5 5 5 5 8 8 8 8 8 Average Capacity 5 | 5 5 5 5 5 5 5 5 5 8 8 8 5 Most Carried 8 | 1 2 5 5 5 5 5 5 7 8 8 8 5 Average Carried 4 | . 1 3 5 5 5 5 5 5 7 7 3 3 Final Capacity 8 | 5 5 5 5 5 5 5 5 8 8 8 8 5 Final Carried 8 | 1 2 5 5 5 5 5 5 7 8 8 3 5 Class Distribution -------------------- 57% | Mutant 23% | Hacker-Mutant 19% | Hacker-Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Mutant | -6/Factory Hacker-Mutant | -5/Factory Hacker-Mutant | -4/Factory Hacker-Scout | -3/Research Hacker-Scout | -2/Research Hacker-Mutant | -1/Access Resources | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ----------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Matter Collected 324 | 192 . . . . 19 . 12 . . . 67 34 Remotely . | . . . . . . . . . . . . . Salvage Created 32 | . . . . . . . . . . 2 . 30 Parts 6 | . . . . . . . . . . 2 . 4 Haulers Intercepted . | . . . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Combat Hostiles Destroyed . | . . . . . . . . . . . . . Classes Destroyed 2 | . . . . . . . . . . 1 . 1 Builder 1 | . . . . . . . . . . 1 . . Watcher 1 | . . . . . . . . . . . . 1 Best Kill Streak 1 | . . . . . . . . . . 1 . 1 Combat Bots Only . | . . . . . . . . . . . . . Max Kills in Single Turn 1 | . . . . . . . . . . 1 . 1 Gunslinging . | . . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 -------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Hostile Shots Fired 429 | . 4 2 . . 40 33 18 1 11 94 117 109 Missed 213 | . 1 . . . 14 13 6 1 7 53 55 63 Damage Taken 4294 | . 18 28 . . 320 308 274 . 91 857 1534 864 Core 1806 | . . 14 . . 116 85 18 . . 163 721 689 Absorbed by Shields . | . . . . . . . . . . . . . Redirected to Shielding 110 | . . . . . 3 28 9 . . 27 43 . Core Remaining (%) 84 | 100 . . . 94 78 87 97 100 100 87 50 56 Volleys Fired 3 | . . . . . . . . . . 2 . 1 Largest 1 | . . . . . . . . . . 1 . 1 Hottest 113 | . . . . . . . . . . 33 . 113 Shots Fired 3 | . . . . . . . . . . 2 . 1 Gun . | . . . . . . . . . . . . . Cannon 1 | . . . . . . . . . . . . 1 Launcher 2 | . . . . . . . . . . 2 . . Special . | . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . Thermal 1 | . . . . . . . . . . . . 1 Explosive 2 | . . . . . . . . . . 2 . . Electromagnetic . | . . . . . . . . . . . . . Robot Hit Streak 1 | . . . . . . . . . . 1 . . Robot Miss Streak 1 | . . . . . . . . . . 1 . . Penetration Max . | . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . Shots Hit Robots 5 | . . . . . . . . . . 1 . 4 Core Hits 12 | . . . . . . . . . . 11 . 1 Critical Kills . | . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . Critical Strikes . | . . . . . . . . . . . . . Melee Attacks 16 | . . . . . . . . . . 2 4 10 Impact . | . . . . . . . . . . . . . Slashing 14 | . . . . . . . . . . . 4 10 Piercing 2 | . . . . . . . . . . 2 . . Sneak Attacks . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 487 | . . . . . 3 . . . . 292 . 192 Guns . | . . . . . . . . . . . . . Cannons . | . . . . . . . . . . . . . Explosions 292 | . . . . . . . . . . 292 . . Melee 192 | . . . . . . . . . . . . 192 Ramming 3 | . . . . . 3 . . . . . . . Kinetic . | . . . . . . . . . . . . . Thermal . | . . . . . . . . . . . . . Explosive 292 | . . . . . . . . . . 292 . . Electromagnetic . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Slashing 192 | . . . . . . . . . . . . 192 Piercing . | . . . . . . . . . . . . . Highest Corruption 12 | . 1 1 1 1 . 1 . 3 . . 12 7 Average Corruption 2 | . 1 1 1 1 . 1 . 2 . . 6 7 Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 13 | . . 1 1 . . . . 4 . . 4 3 Message Errors 2 | . . . . . . . . 2 . . . . Matter Fused 5 | . . 1 1 . . . . . . . 1 2 Heat Flow Errors 1 | . . . . . . . . . . . . 1 Energy Discharges 3 | . . . . . . . . 2 . . 1 . Parts Rejected 1 | . . . . . . . . . . . 1 . Data Loss (minor) 1 | . . . . . . . . . . . 1 . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 64 | . . . . . . . . . . 27 . 37 Projectiles . | . . . . . . . . . . . . . Explosions 27 | . . . . . . . . . . 27 . . Melee 37 | . . . . . . . . . . . . 37 Knockbacks . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 76 | . . . . . 1 . . . . . . 75 Shots 1 | . . . . . . . . . . . . 1 Rammed 2 | . . . . . 2 . . . . . . . Targets Rammed 2 | . . . . . 2 . . . . . . . Kicked . | . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 276 | . . . . . 5 . . . . 3 . 276 Average Temperature 100 | . . . . . 5 . . . . 3 . 127 Received Heat Transfer 390 | . . 18 . . 135 45 . . 18 120 45 9 Siege Activations . | . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . Heat Transferred . | . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Peak Influence 631 | . 82 166 . . 35 235 135 56 130 508 337 631 Initial 285 | . . 31 . . . 15 114 56 27 68 285 196 Average 139 | . 24 94 . . 10 101 118 56 53 155 288 305 Maximum Alert Level 2 | . . . . . . 1 . . . 2 1 2 Low Security (%) 70 | 100 100 100 . 100 100 78 100 100 100 76 . 9 Level 1 23 | . . . . . . 21 . . . 17 100 60 Level 2 5 | . . . . . . . . . . 6 . 30 Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 15 | . 2 . . . 1 5 1 1 . 2 1 2 Investigation 6 | . 1 . . . . 3 . 1 . . . 1 Extermination 2 | . . . . . . 1 . . . 1 . . Reinforcement 6 | . 1 . . . 1 1 1 . . . 1 1 Assault . | . . . . . . . . . . . . . Garrison 1 | . . . . . . . . . . 1 . . Intercept . | . . . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . . . . . 1 Construction Impeded . | . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Distress Signals 12 | . 1 . . . 2 2 . . 1 3 2 1 Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 144 | . 6 7 . . 17 16 3 1 5 31 22 36 Peak Tracking Total 22 | . 10 2 . . 15 8 2 2 5 22 18 12 Tactical Retreats 28 | . 1 4 . . . 5 . . 1 7 3 7 Traps | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Traps Triggered 10 | . 2 . . . . . 1 3 . 3 1 . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ---------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Machines Disabled 1 | . . . . . . . . . . . . 1 Max in Single Turn 1 | . . . . . . . . . . . . 1 Energy Cycler 1 | . . . . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Machines Accessed 30 | . 2 1 2 . 1 5 4 3 4 3 2 3 Terminals 20 | . 1 . . . 1 3 2 3 3 3 2 2 Fabricators . | . . . . . . . . . . . . . Repair Stations 1 | . . . . . . . 1 . . . . . Recycling Units 6 | . 1 . . . . 2 1 . 1 . . 1 Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Total Hacks 51 | . 2 1 2 . 1 9 8 7 8 3 4 6 Successful 20 | . 2 1 2 . 1 1 2 3 4 1 2 1 Failed 31 | . . . . . . 8 6 4 4 2 2 5 Catastrophic 11 | . . . . . . 5 1 1 . 2 1 1 Database Lockouts . | . . . . . . . . . . . . . Manual 13 | . . . 1 . . 2 3 1 1 1 2 2 Terminals 36 | . 1 . . . 1 6 3 7 7 3 4 4 Fabricators . | . . . . . . . . . . . . . Repair Stations 1 | . . . . . . . 1 . . . . . Recycling Units 11 | . 1 . . . . 3 4 . 1 . . 2 Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Terminal Hacks 15 | . 1 1 2 . 1 . . 3 4 1 2 . Record 2 | . . . 1 . 1 . . . . . . . Open Door 1 | . . 1 . . . . . . . . . . Level Access Points 4 | . . . . . . . . 1 1 1 1 . Branch Access Points 1 | . 1 . . . . . . . . . . . Emergency Access Points 2 | . . . . . . . . 1 1 . . . Locate Traps 3 | . . . . . . . . 1 1 . 1 . Zone Layout 1 | . . . . . . . . . 1 . . . Derelict Proto ID Bank 1 | . . . 1 . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . Repair Station Hacks 1 | . . . . . . . 1 . . . . . Refit 1 | . . . . . . . 1 . . . . . Recycling Unit Hacks 3 | . 1 . . . . 1 1 . . . . . Retrieve Components 3 | . 1 . . . . 1 1 . . . . . Scanalyzer . | . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . Unauthorized Hacks 1 | . . . . . . . . . . . . 1 Terminals 1 | . . . . . . . . . . . . 1 Botnet 1 | . . . . . . . . . . . . 1 Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 20 | . 1 . . . . 5 2 3 3 2 1 3 Full Trace Events 5 | . . . . . . 3 . 1 . . . 1 Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components 8 | . 2 . . . . 3 3 . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------------ Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 -------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Total Allies . | . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered 3 | . . 1 . 2 . . . . . . . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Turns Passed 2446 | 22 51 205 125 108 107 357 181 298 73 365 186 368 Spaces Moved 5163 | 35 89 400 246 155 203 663 342 519 208 1045 483 775 Core 2748 | 35 89 400 246 155 203 663 342 398 . . 2 215 Treads . | . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight 2415 | . . . . . . . . 121 208 1045 481 560 Fastest Speed 29 | 50 50 50 50 50 50 50 50 34 34 29 31 40 Average Speed 42 | 50 50 50 50 50 50 50 50 46 34 30 35 42 Slowest Speed 150 | 50 50 50 50 50 50 50 50 50 34 37 150 50 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped 55 | . . . . . . . . 5 1 26 19 4 Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 31 | 3 28 91 63 61 24 28 11 13 7 34 17 23 Regions Visited 12 Branch Regions 3 Pre-discovered Areas 2 | . . 1 1 . . . . . . . . . Known Exits Taken 9 | . 1 . . 1 1 1 1 1 1 1 1 . Unknown Exits Taken 3 | 1 . 1 1 . . . . . . . . . Scrap Searched 3 | . . 1 . 2 . . . . . . . . Spaces Dug 11 | . . . . . . . . . . 2 4 5 Terrain Destroyed 42 | . . . . . . . . . . 11 4 27 Melee 11 | . . . . . . . . . . 2 4 5 Projectile . | . . . . . . . . . . . . . AOE 31 | . . . . . . . . . . 9 . 22 Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Total 5303 | 38 94 404 246 184 206 686 350 571 208 1051 475 790 Wait 101 | . 5 2 . 29 . 19 . 40 . 6 . . Move 5044 | 34 88 399 245 154 202 662 341 509 205 993 446 766 Hop 51 | . . . . . . . . 4 1 25 17 4 Pick Up 15 | 2 1 3 . . . 1 . 2 1 2 1 2 Fast Attach 32 | 1 . . 1 1 2 3 5 7 1 7 1 3 Attach 12 | 1 . . . . . . . 2 . 2 5 2 Detach 3 | . . . . . . . . . . . 1 2 Swap . | . . . . . . . . . . . . . Drop 15 | . . . . . . 1 4 7 . 3 . . Fire 3 | . . . . . . . . . . 2 . 1 Melee 16 | . . . . . . . . . . 2 4 10 Ram 2 | . . . . . 2 . . . . . . . Kick . | . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . Escape Stasis 9 | . . . . . . . . . . 9 . . Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 3 exits: [*Mat x2] / *Exi) -10/Exiles -9/Mines -8/Materials (discovered 2 exits: *Fac / Sto) -7/Factory -6/Factory -5/Factory (discovered 4 exits: *Fac x4) -4/Factory (discovered 4 exits: *Res x4) -3/Research (discovered 5 exits: *Res x3 / *Tes x2) -2/Research (discovered 3 exits: *Acc x3) -1/Access To Epsilon Eridani History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 23 | -11/Scrapyard | Entered Materials 38 | -10/Materials | Identified exit to Mines 74 | -10/Materials | Entered Mines 103 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 134 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 135 | -10/Mines | Found Prototype Device 144 | -10/Mines | Discovered new exit (range 10) 173 | -10/Mines | Learned location of Zion (-7) 240 | -10/Mines | Discovered new exit (range 14) 246 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 277 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 277 | -10/Mines | Discovered new exit (range 5) 279 | -10/Mines | Entered Exiles 292 | -10/Exiles | Met 8R-AWN 301 | -10/Exiles | Met EX-HEX 318 | -10/Exiles | Build established: Mutant 320 | -10/Exiles | Met EX-BIN 327 | -10/Exiles | Aligned with FarCom system 328 | -10/Exiles | Given EX-Vault access code 340 | -10/Exiles | Opened EX-Vault 343 | -10/Exiles | Found Modified TNC 355 | -10/Exiles | Warned to stay clear of 0b10 Research branches 363 | -10/Exiles | Exiles lab attacked by MAIN.C 398 | -10/Exiles | Discovered new exit (range 14) 404 | -10/Exiles | Left Exiles lab with Modified TNC 404 | -10/Exiles | Entered Mines 439 | -9/Mines | Learned location of 1 exit from Materials 485 | -9/Mines | Discovered new exit (range 10) 490 | -9/Mines | Identified exit to Materials 512 | -9/Mines | Entered Materials 512 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 513 | -8/Materials | Identified exit to Storage 514 | -8/Materials | Identified exit to Factory 619 | -8/Materials | Entered Factory 619 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 966 | -7/Factory | Discovered new exit (range 15) 975 | -7/Factory | Identified exit to Factory 976 | -7/Factory | Entered another Factory area 976 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 1121 | -6/Factory | Discovered new exit (range 4) 1123 | -6/Factory | Identified exit to Factory 1157 | -6/Factory | Entered another Factory area 1157 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1224 | -5/Factory | Identified exit to Factory 1455 | -5/Factory | Entered another Factory area 1455 | -4/Factory | Evolved 2 slots: Utility x2 1495 | -4/Factory | Identified exit to Research 1528 | -4/Factory | Entered Research 1528 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 1529 | -3/Research | Build established: Hacker-Mutant 1533 | -3/Research | Identified Exp. Sensor Array 1654 | -3/Research | Found Enh. Force Lance 1669 | -3/Research | Discovered new exit (range 11) 1671 | -3/Research | Discovered new exit (range 8) 1673 | -3/Research | Identified exit to Testing 1756 | -3/Research | Garrison activated, responded to threat 1810 | -3/Research | Lost 3 parts (2n1w) 1846 | -3/Research | Build established: Hacker-Scout 1850 | -3/Research | Identified exit to Research 1893 | -3/Research | Entered another Research area 1893 | -2/Research | Evolved 2 slots: Utility x2 1923 | -2/Research | Spotted B-90 Cyclops 1940 | -2/Research | Identified exit to Access 2030 | -2/Research | System corruption reached 10% 2054 | -2/Research | Spotted B-90 Cyclops 2057 | -2/Research | Lost 9 parts (2p4n3u) 2079 | -2/Research | Entered Access 2079 | -1/Access | Evolved 2 slots: Propulsion x1, Utility x1 2329 | -1/Access | Search patrols dispatched 2335 | -1/Access | Spotted B-99 Colossus 2335 | -1/Access | Spotted B-99 Colossus 2366 | -1/Access | Lost 3 parts (1n2u) 2432 | -1/Access | Energy Cycler disabled 2445 | -1/Access | Discovered new exit (range 7) 2447 | -1/Access | Identified exit to Surface 2447 | *** | Escaped! Last Messages --------------- 02343_ W-44 Eye sends out distress signal. 02358_ System corrupted: Matter fused (-9). 02382_ Acquired Prototype Energy Cannon. 02403_ Connecting with Terminal... >>Trojan(Botnet) Trojan loaded successfully. Testing... Terminal linked with 0 systems. Awaiting botnet instructions. 02417_ Connecting with Terminal... 02417_ ALERT: Suspicious activity at Terminal A001. Dispatching Investigation squad. 02431_ Identified Imp. Matter Neutralizer. 02432_ ALERT: Power surge detected, dispatching additional patrols. 02432_ Energy Cycler explodes. 02433_ System corrupted: Heat flow error (+256). 02443_ Penetrated by Slug. 02445_ The Access Shell folds into the floor. 02445_ EXIT=FOUND 02446_ Penetrated by Slug. 02447_ EXIT=IDENTIFIED: SURFACE Map ----- +----------------------------------------------------+ | ???#"" #????????##?????????# #??????????? | | ???#"" #?????? ????????# ############ | | ???#"" #????? ????????# | | #### #???? ????????# | | #?? ???????# | | #? ???????# | | ########### # ???????################# | | ???""""" + + ???????????????????????? | | ???""""" # # ???????????????????????? | | ???""""" # # Y??????????????????????? | | ????"""" ?# #? ???????????????????????? | | ????"""" ?# #??""" """ ????????????????????????? | | ???? ??# #???""G""???????????????????????????? | | ??? ??# #????####???????????????????????????? | | ??? ???# #???????????????????????????????????? | | ??? ???# #???????????????????????????????????? | | ???###????# #???????????????????????????????????? | | ??????????# #???????????????????????????????????? | | ??????????#n #?????###???????????????????????????? | | ??????????# ####### ##########??######??????????? | | ??????????#h """T""" "??" ?????????? | | ??????????# h""" """ "??" ????????? | | ??????????# "??" ###+### # | | ??????????# h "??" BB | | ??????????# "" "??" BB | | ??????????# @" "??" | | ??????????# A "??" BB | | ??????????# "??" BB ##+##### | | ??????????# "??" ? ? ?#! | | ??????????# "??????????# | | ??????????# ####### ##########??????????# | | ??????????# #??####### ###??????????????# | | ??????????# #### ###????????????# "" | | ??????????# ## #????????????# "" | | #######???# ## #????????????# """" | | ???# ## #????????????# """" | | ??# ## #????????????# """" | | ??# ## #????????????# """" | | ## ## #????????????# """" | | # ### #??????????????# "" | | + #??????????????# | | # ######??????????????# | | # #???????????????????# | | ?# #???????????????????# * | | ?# ""#???????????????????###+##### | | ??# ""#???????????????????????????# | | ??# ""#???????????????????????????# | | #/####???# T#???????????????????????????# | | #????????# ""#?????????????????????# ##### | | ?????????# ""#?????????????????????+ | +----------------------------------------------------+ Best States ------------- Heat Dissipation 52 Energy Generation 31 Energy Capacity 220 Matter Stores 272 Matter Capacity 300 Sight Range 16 Terrain Scan Range 24 Terrain Scan Density 610 Armor Coverage 225 Utility Shielding 66 Evasion (%) 64 Offensive Hacking 24 Defensive Hacking 14 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ArchitectCentriumCalibrator Manual? 0 Play Time 00:58:16 Cumulative 659.6 hours Start 2024.02.27 @ 10:13:52 End 2024.02.27 @ 12:39:14 Sessions 9 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 504 Rogue 504 Adventurer 0 Explorer 0 Win Type 0 Total 170 Types 95/9/49/6/3/2/4/1/1 Lore% 89 Gallery% 90 Achievement% 84 Wizard Run 0 Options --------- Layout 0 ASCII 1 Keyboard 0 Movement Vi Keybinds 0 Fullscreen 1 Font 16/Smallcaps Map View 184x79 Zoom Use 3% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0bcff06b-3cb2-468d-b84f-6bd6571296b0