Cogmind - Beta 14 @@@ ROGUE MODE // 2025.04.10 @ 18:13:24

Player: canerib

Result: Self-destructed

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (7)        1400
Robots Destroyed (42)      210
Value Destroyed (1271)     1271
Prototype IDs (4)          80
Alien Tech Used (0)        0
Bonus (76)                 76
              TOTAL SCORE: 4537

 Bonus
-------
High Alert Combat Kills    76

 Cogmind 
---------
Core Integrity             333/700
Matter                     235/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (150) Ox2
Location                   -7/Factory

 Parts 
-------
>                 --- POWER (1) --------
                      (None)
>                 --- PROPULSION (4) ---
                      (None)
>                 --- UTILITY (5) ------
                  Cryofiber Web
                  Core Analyzer
                  Microactuators
>                 --- WEAPON (3) -------
                  Maul
                  Scythe
>                 --- INVENTORY (5) ----
  Faulty Enhanced Nuclear Core
                  Utility Shielding
                  Rocket Launcher
                  Rocket Launcher
                  Scythe

 Peak State 
------------
>          --- POWER ------------
     Light Nuclear Core
>          --- PROPULSION -------
           Aluminum Leg
           VSS Leg
           VSS Leg
>          --- UTILITY ----------
           Cryofiber Web
     Small Storage Unit
           Reaction Control System
  Improved Propulsion Shielding
>          --- WEAPON -----------
           Maul
           Scythe
           Scythe
>          --- INVENTORY --------
  Enhanced Nuclear Core
           Rocket Launcher
           Rocket Launcher
           Scythe
           Scythe
           Scythe
           Scythe
[Rating: 30]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 VSS Leg
  Leg                      VSS Leg
  Wheel                    Compact Wheel
  Flight Unit              Flight Unit
Utility                    Cryofiber Web
  Device                   Cryofiber Web
  Storage                  Small Storage Unit
  Processor                Targeting Computer
  Protection               Improved Propulsion Shielding
Weapon                     Scythe
  Energy Gun               Small Laser
  Ballistic Gun            High-powered Shotgun
  Ballistic Cannon         Assault Cannon
  Launcher                 Rocket Launcher
  Impact Weapon            Maul
  Slashing Weapon          Scythe

 Build                          | -11 -10 -9  -9  -8  -7  -7  -7  
-------                    Run  | Yrd Mat Mat Sto Mat Fac Was Fac 
Slots Evolved              6    | .   .   2   .   2   2   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   1   .   1   .   .   .   
  Utility                  3    | .   .   1   .   1   1   .   .   
  Weapon                   1    | .   .   .   .   .   1   .   .   
Parts Attached             56   | 3   7   5   7   20  5   .   9   
  Power                    5    | .   1   .   .   3   .   .   1   
    Engine                 1    | .   1   .   .   .   .   .   .   
    Core                   4    | .   .   .   .   3   .   .   1   
    Reactor                .    | .   .   .   .   .   .   .   .   
  Propulsion               14   | .   2   1   1   9   .   .   1   
    Treads                 .    | .   .   .   .   .   .   .   .   
    Leg                    4    | .   .   .   .   4   .   .   .   
    Wheel                  3    | .   .   .   .   3   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   
    Flight                 7    | .   2   1   1   2   .   .   1   
  Utility                  14   | 2   .   1   2   3   2   .   4   
    Device                 9    | 2   .   1   1   1   1   .   3   
    Storage                1    | .   .   .   .   1   .   .   .   
    Processor              3    | .   .   .   1   1   .   .   1   
    Hackware               .    | .   .   .   .   .   .   .   .   
    Protection             1    | .   .   .   .   .   1   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   
  Weapon                   23   | 1   4   3   4   5   3   .   3   
    Energy Gun             4    | 1   1   1   1   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   
    Ballistic Gun          3    | .   .   1   1   1   .   .   .   
    Ballistic Cannon       1    | .   .   .   .   1   .   .   .   
    Launcher               7    | .   3   1   2   .   .   .   1   
    Special Weapon         .    | .   .   .   .   .   .   .   .   
    Impact Weapon          2    | .   .   .   .   .   1   .   1   
    Slashing Weapon        6    | .   .   .   .   3   2   .   1   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   1   .   .   .   .   .   
Parts Lost                 25   | .   1   .   1   13  .   .   10  
  Power                    4    | .   .   .   .   3   .   .   1   
  Propulsion               11   | .   .   .   1   6   .   .   4   
  Utility                  9    | .   1   .   .   4   .   .   4   
  Weapon                   1    | .   .   .   .   .   .   .   1   
  Highest Loss Streak      5    | .   1   .   1   4   .   .   5   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   
Average Slot Usage (%)     72   | .   61  60  91  75  84  84  60  
  Engine                   1    | .   1   11  11  1   .   .   .   
  Core                     3    | .   .   .   .   3   7   7   5   
  Leg                      8    | .   .   .   .   8   23  23  3   
  Wheel                    1    | .   .   .   .   5   .   .   .   
  Flight                   9    | .   9   24  31  13  .   .   5   
  Device                   17   | .   28  11  18  10  15  15  19  
  Storage                  5    | .   .   .   .   9   7   7   6   
  Processor                3    | .   .   .   7   8   .   .   3   
  Protection               1    | .   .   .   .   .   7   7   .   
  Energy Gun               3    | .   13  5   7   .   .   .   .   
  Ballistic Gun            1    | .   .   2   7   2   .   .   .   
  Launcher                 2    | .   8   5   7   .   .   .   .   
  Impact Weapon            1    | .   .   .   .   .   7   7   2   
  Slashing Weapon          8    | .   .   .   .   12  15  15  9   
Peak Build Rating          30   | 5   10  12  15  28  30  30  30  
  Average Rating           18   | 2   6   8   13  17  29  30  23  
  On Entrance              14   | .   5   5   12  14  21  30  30  
Naked Turns                .    | .   .   .   .   .   .   .   .   
Heaviest Build             21   | 3   7   8   13  16  21  21  21  
  Greatest Support         46   | 3   8   13  13  46  34  34  34  
  Greatest Overweight (x)  3    | .   2   .   .   3   .   .   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   
Largest Inventory Capacity 8    | 5   5   5   5   8   8   8   8   
  Average Capacity         7    | 5   5   5   5   7   8   8   7   
  Most Carried             8    | 2   5   5   5   8   8   7   8   
  Average Carried          5    | 1   4   4   4   6   6   7   7   
  Final Capacity           8    | 5   5   5   5   8   8   8   5   
  Final Carried            7    | 2   4   5   4   6   7   7   5   

 Class Distribution 
--------------------
 86% | Mutant
 11% | Scavenger-Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials
 Mutant | -9/Storage
 Mutant | -8/Materials
 Mutant | -7/Factory
 Mutant | -7/Waste
 Mutant | -7/Factory

 Resources                      | -11 -10 -9  -9  -8  -7  -7  -7  
-----------                Run  | Yrd Mat Mat Sto Mat Fac Was Fac 
Matter Collected           888  | 230 103 39  .   463 53  .   .   
  Remotely                 .    | .   .   .   .   .   .   .   .   
Salvage Created            1498 | 115 129 39  138 897 .   .   180 
  Parts                    81   | 10  6   3   12  43  .   .   7   
Haulers Intercepted        1    | .   .   .   .   1   .   .   .   
Recyclers Shooed           2    | 1   1   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -9  -8  -7  -7  -7  
-------                    Run  | Yrd Mat Mat Sto Mat Fac Was Fac 
Combat Hostiles Destroyed  32   | .   3   1   6   17  .   .   5   
  Melee                    16   | .   .   .   .   13  .   .   3   
  Guns                     5    | .   1   .   .   4   .   .   .   
  AOE                      9    | .   2   1   6   .   .   .   .   
Classes Destroyed          12   | 2   2   1   3   4   .   .   .   
  Worker                   1    | .   .   .   1   .   .   .   .   
  Builder                  1    | .   .   .   .   1   .   .   .   
  Tunneler                 2    | 2   .   .   .   .   .   .   .   
  Hauler                   1    | .   .   .   .   1   .   .   .   
  Recycler                 4    | 1   1   .   1   1   .   .   .   
  Watcher                  1    | .   1   .   .   .   .   .   .   
  Swarmer                  9    | .   3   .   .   3   .   .   3   
  Grunt                    12   | .   .   .   3   7   .   .   2   
  Brawler                  1    | .   .   .   1   .   .   .   .   
  Sentry                   7    | .   .   1   2   4   .   .   .   
  Specialist               2    | .   .   .   .   2   .   .   .   
  Hunter                   1    | .   .   .   .   1   .   .   .   
Best Kill Streak           8    | 3   3   1   8   5   .   .   3   
  Combat Bots Only         6    | .   2   1   6   5   .   .   3   
Max Kills in Single Turn   2    | 1   2   1   2   1   .   .   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   
  Exploded                 2    | .   2   1   1   .   .   .   .   
  Melee                    1    | .   .   .   .   1   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -8   -7   -7   -7   
--------                   Run  | Yrd  Mat  Mat  Sto  Mat  Fac  Was  Fac  
Hostile Shots Fired        210  | .    8    5    21   94   .    1    81   
  Missed                   74   | .    .    2    9    33   .    1    29   
Damage Taken               2334 | .    77   32   157  1051 .    .    1017 
  Core                     861  | .    39   .    38   417  .    .    367  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    
  Redirected to Shielding  109  | .    .    .    .    .    .    .    109  
Core Remaining (%)         74   | 100  84   .    90   24   .    .    .    
Volleys Fired              54   | 14   13   2    7    18   .    .    .    
  Largest                  2    | 1    2    1    2    2    .    .    .    
  Hottest                  73   | 40   73   33   66   69   .    .    .    
Shots Fired                63   | 14   15   2    13   19   .    .    .    
  Gun                      44   | 14   12   .    .    18   .    .    .    
  Cannon                   1    | .    .    .    .    1    .    .    .    
  Launcher                 18   | .    3    2    13   .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    
  Kinetic                  19   | .    .    .    .    19   .    .    .    
  Thermal                  26   | 14   12   .    .    .    .    .    .    
  Explosive                18   | .    3    2    13   .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    
  Robot Hit Streak         11   | 7    4    6    11   8    .    .    .    
  Robot Miss Streak        4    | 3    2    .    1    4    .    .    .    
  Penetration Max          .    | .    .    .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    .    .    
Shots Hit Robots           88   | 10   7    2    8    45   .    .    16   
  Core Hits                64   | 4    6    5    18   28   .    .    3    
  Critical Kills           .    | .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 2    | .    .    .    .    .    .    .    2    
  Critical Strikes         6    | .    .    .    .    4    .    .    2    
    Smash                  2    | .    .    .    .    .    .    .    2    
    Sever                  4    | .    .    .    .    4    .    .    .    
Melee Attacks              59   | .    .    .    .    37   .    .    22   
  Impact                   11   | .    .    .    .    .    .    .    11   
  Slashing                 48   | .    .    .    .    37   .    .    11   
  Piercing                 .    | .    .    .    .    .    .    .    .    
  Sneak Attacks            2    | .    .    .    .    2    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    
  Follow-up Attacks        5    | .    .    .    .    4    .    .    1    
Damage Inflicted           3035 | 110  169  57   788  1323 .    .    588  
  Guns                     502  | 110  63   .    .    329  .    .    .    
  Cannons                  26   | .    .    .    .    26   .    .    .    
  Explosions               951  | .    106  57   788  .    .    .    .    
  Melee                    1556 | .    .    .    .    968  .    .    588  
  Ramming                  .    | .    .    .    .    .    .    .    .    
  Kinetic                  355  | .    .    .    .    355  .    .    .    
  Thermal                  173  | 110  63   .    .    .    .    .    .    
  Explosive                951  | .    106  57   788  .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    
  Impact                   371  | .    .    .    .    .    .    .    371  
  Slashing                 1185 | .    .    .    .    968  .    .    217  
  Piercing                 .    | .    .    .    .    .    .    .    .    
Highest Corruption         1    | .    .    .    .    1    .    .    .    
  Average Corruption       1    | .    .    .    .    1    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    
  Effects                  2    | .    .    .    .    2    .    .    .    
    Message Errors         1    | .    .    .    .    1    .    .    .    
    Matter Fused           1    | .    .    .    .    1    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    
Overflow Damage            163  | .    .    .    8    31   .    .    124  
  Projectiles              .    | .    .    .    .    .    .    .    .    
  Explosions               8    | .    .    .    8    .    .    .    .    
  Melee                    155  | .    .    .    .    31   .    .    124  
Knockbacks                 5    | .    .    .    .    .    .    .    5    
  Impact                   3    | .    .    .    .    .    .    .    3    
  Kinetic                  .    | .    .    .    .    .    .    .    .    
  Secondary                2    | .    .    .    .    .    .    .    2    
Self-Inflicted Damage      .    | .    .    .    .    .    .    .    .    
  Shots                    .    | .    .    .    .    .    .    .    .    
  Rammed                   .    | .    .    .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    
Highest Temperature        15   | 15   .    .    .    .    .    .    .    
  Average Temperature      10   | 10   .    .    .    .    .    .    .    
  Received Heat Transfer   606  | .    24   18   84   288  .    .    192  
Siege Activations          .    | .    .    .    .    .    .    .    .    
Robots Corrupted           2    | .    .    .    .    .    .    .    2    
  Combat Hostiles          2    | .    .    .    .    .    .    .    2    
  Parts Fried              2    | .    .    .    .    .    .    .    2    
  Impact Corruptions       4    | .    .    .    .    .    .    .    4    
Robots Melted              .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    .    .    
  Heat Transferred         400  | 250  150  .    .    .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -8  -7  -7  -7  
-------                    Run  | Yrd Mat Mat Sto Mat Fac Was Fac 
Peak Influence             601  | 15  199 147 345 601 197 98  170 
  Initial                  196  | .   9   79  61  88  196 68  68  
  Average                  187  | 4   109 120 180 327 196 79  122 
Maximum Alert Level        2    | .   .   .   1   2   .   .   .   
  Low Security (%)         79   | 100 100 100 59  39  100 100 100 
  Level 1                  8    | .   .   .   40  19  .   .   .   
  Level 2                  11   | .   .   .   .   40  .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   
Squads Dispatched          9    | .   2   .   1   5   .   .   1   
  Investigation            2    | .   .   .   .   1   .   .   1   
  Extermination            .    | .   .   .   .   .   .   .   .   
  Reinforcement            6    | .   2   .   1   3   .   .   .   
  Assault                  1    | .   .   .   .   1   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  -7  -7  -7  
---------                  Run  | Yrd Mat Mat Sto Mat Fac Was Fac 
Distress Signals           6    | .   2   1   2   .   .   .   1   
Communications Jammed      .    | .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   
Times Spotted              75   | .   10  5   11  31  .   3   15  
  Peak Tracking Total      9    | .   4   4   7   9   .   3   7   
  Tactical Retreats        8    | .   1   .   .   5   .   .   2   

 Traps                          | -11 -10 -9  -9  -8  -7  -7  -7  
-------                    Run  | Yrd Mat Mat Sto Mat Fac Was Fac 
Traps Triggered            2    | .   .   .   .   1   1   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  -7  -7  -7  
----------                 Run  | Yrd Mat Mat Sto Mat Fac Was Fac 
Machines Disabled          2    | .   1   .   1   .   .   .   .   
  Max in Single Turn       1    | .   1   .   1   .   .   .   .   
  Garrison Access          1    | .   .   .   1   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  -7  -7  -7  
---------                  Run  | Yrd Mat Mat Sto Mat Fac Was Fac 
Machines Accessed          19   | .   3   1   5   4   3   .   3   
  Terminals                14   | .   3   1   4   3   1   .   2   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   .   .   .   1   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              2    | .   .   .   .   1   1   .   .   
  Garrison Access          2    | .   .   .   1   .   1   .   .   
Total Hacks                60   | .   5   5   19  13  11  .   7   
  Successful               25   | .   3   3   9   4   4   .   2   
  Failed                   34   | .   2   1   10  9   7   .   5   
    Catastrophic           5    | .   .   .   2   .   1   .   2   
  Database Lockouts        1    | .   .   1   .   .   .   .   .   
  Manual                   21   | .   1   5   10  3   2   .   .   
  Terminals                45   | .   5   5   16  11  2   .   6   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   .   .   .   1   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              8    | .   .   .   .   2   6   .   .   
  Garrison Access          6    | .   .   .   3   .   3   .   .   
Terminal Hacks             18   | .   2   3   7   4   .   .   2   
  Robot Analysis           1    | .   .   .   .   1   .   .   .   
  Prototype ID Bank        2    | .   .   1   1   .   .   .   .   
  Open Door                1    | .   .   .   1   .   .   .   .   
  Branch Access Points     1    | .   .   .   .   .   .   .   1   
  Emergency Access Points  1    | .   1   .   .   .   .   .   .   
  Alert Level              4    | .   1   .   2   1   .   .   .   
  Unreport Threat          1    | .   .   .   1   .   .   .   .   
  Locate Traps             1    | .   .   1   .   .   .   .   .   
  Patrol Status            1    | .   .   .   1   .   .   .   .   
  Transport Status         1    | .   .   .   .   1   .   .   .   
  Recall Investigation     1    | .   .   .   1   .   .   .   .   
  Hauler Manifests         1    | .   .   .   .   1   .   .   .   
  Registered Components    1    | .   .   1   .   .   .   .   .   
  Zone Layout              1    | .   .   .   .   .   .   .   1   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   
Scanalyzer                 4    | .   .   .   .   .   4   .   .   
  Insert Component         2    | .   .   .   .   .   2   .   .   
  Analyze                  2    | .   .   .   .   .   2   .   .   
Garrison Access Hacks      1    | .   .   .   1   .   .   .   .   
  Seal Access              1    | .   .   .   1   .   .   .   .   
Unauthorized Hacks         2    | .   1   .   1   .   .   .   .   
  Terminals                2    | .   1   .   1   .   .   .   .   
    Assimilate             1    | .   1   .   .   .   .   .   .   
    Botnet                 1    | .   .   .   1   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   
Hacking Detections         18   | .   3   1   4   4   3   .   3   
  Full Trace Events        3    | .   .   .   1   1   .   .   1   
  Feedback Events          .    | .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   
Part Schematics Acquired   2    | .   .   .   .   .   2   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   
Parts Scanalyzed           2    | .   .   .   .   .   2   .   .   
  Part Schematics Acquired 2    | .   .   .   .   .   2   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  -7  -7  -7  
------------               Run  | Yrd Mat Mat Sto Mat Fac Was Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  -7  -7  -7  
--------                   Run  | Yrd Mat Mat Sto Mat Fac Was Fac 
Total Allies               .    | .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  -7  -7  -7  
-------                    Run  | Yrd Mat Mat Sto Mat Fac Was Fac 
Robot Analysis Total       1    | .   .   .   .   1   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -9  -9  -8  -7  -7  -7  
-------------              Run  | Yrd Mat Mat Sto Mat Fac Was Fac 
Turns Passed               1516 | 73  271 38  92  446 233 66  297 
Spaces Moved               1544 | 61  330 69  180 322 217 66  299 
  Core                     238  | 61  177 .   .   .   .   .   .   
  Treads                   .    | .   .   .   .   .   .   .   .   
  Legs                     405  | .   .   .   .   89  217 66  33  
  Wheels                   89   | .   .   .   .   89  .   .   .   
  Hover                    .    | .   .   .   .   .   .   .   .   
  Flight                   812  | .   153 69  180 144 .   .   266 
  Fastest Speed            34   | 50  37  34  34  34  100 100 35  
  Average Speed            71   | 50  67  36  34  80  100 100 72  
  Slowest Speed            280  | 50  150 37  34  280 100 100 115 
  Overloaded Moves         .    | .   .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   .   
  Robots Hopped            11   | .   3   .   6   .   .   .   2   
  Cave-ins Triggered       .    | .   .   .   .   .   .   .   .   
Exploration Rate (%)       28   | 4   63  9   39  36  5   65  9   
  Regions Visited          7
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   .   .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   .   .   .   .   
  Unknown Exits Taken      5    | 1   1   1   1   1   .   .   .   
Scrap Searched             .    | .   .   .   .   .   .   .   .   
Spaces Dug                 .    | .   .   .   .   .   .   .   .   
Terrain Destroyed          85   | .   26  20  39  .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   .   .   .   
  AOE                      85   | .   26  20  39  .   .   .   .   
Terrain Rammed             .    | .   .   .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   .   .   

 Actions                        | -11 -10 -9  -9  -8  -7  -7  -7  
---------                  Run  | Yrd Mat Mat Sto Mat Fac Was Fac 
Total                      1790 | 87  358 78  188 439 233 65  342 
  Wait                     61   | 7   5   .   .   32  6   .   11  
  Move                     1518 | 60  324 68  167 321 217 65  296 
  Hop                      9    | .   2   .   6   .   .   .   1   
  Pick Up                  20   | 3   4   1   1   6   3   .   2   
  Fast Attach              30   | 2   2   3   1   17  1   .   4   
  Attach                   16   | 1   3   1   2   3   2   .   4   
  Detach                   7    | .   2   1   .   2   .   .   2   
  Swap                     10   | .   2   1   4   .   2   .   1   
  Drop                     16   | .   1   1   .   9   2   .   3   
  Fire                     54   | 14  13  2   7   18  .   .   .   
  Melee                    49   | .   .   .   .   31  .   .   18  
  Ram                      .    | .   .   .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x2 / [*Min x2])
-9/Materials
-9/Storage
-8/Materials
-7/Factory
-7/Waste
-7/Factory (discovered 2 exits: Low x2)

 History 
---------
 Turn | Location      | Event
    7 | -11/Scrapyard | Discovered new exit (range 14)
   74 | -11/Scrapyard | Entered Materials
   75 | -10/Materials | Discovered new exit (range 12)
  162 | -10/Materials | Discovered new exit (range 16)
  219 | -10/Materials | Discovered new exit (range 7)
  302 | -10/Materials | Build established: Mutant
  342 | -10/Materials | Discovered new exit (range 5)
  345 | -10/Materials | Entered another Materials area
  345 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  348 | -9/Materials  | Central database locked down
  356 | -9/Materials  | Discovered new exit (range 16)
  383 | -9/Materials  | Entered Storage
  467 | -9/Storage    | Discovered new exit (range 16)
  475 | -9/Storage    | Entered Materials
  475 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  722 | -8/Materials  | Lost 4 parts (1p2n1u)
  754 | -8/Materials  | Core integrity fell below 50%
  875 | -8/Materials  | First assault squad dispatched
  911 | -8/Materials  | Discovered new exit (range 11)
  921 | -8/Materials  | Entered Factory
  921 | -7/Factory    | Evolved 2 slots: Utility x1, Weapon x1
 1154 | -7/Factory    | Sucked down chute
 1154 | -7/Factory    | Entered Waste
 1178 | -7/Waste      | Spotted C-40 Crusher
 1188 | -7/Waste      | Spotted C-40 Crusher
 1191 | -7/Waste      | Spotted C-40 Crusher
 1194 | -7/Waste      | Spotted C-40 Crusher
 1205 | -7/Waste      | Discovered new exit (range 16)
 1220 | -7/Waste      | Entered Factory
 1304 | -7/Factory    | Lost 5 parts (3n2u)
 1368 | -7/Factory    | Identified exit to Lower Caves
 1517 | -7/Factory    | Core integrity fell below 50%
 1517 | -7/Factory    | Self-destructed

 Last Messages 
---------------
01490_ Sml. Storage Unit destroyed.
01493_ L-41 Fighter suffers critical hit
  (Smash).
01493_ Destroyed Axe.
01493_ L-41 Fighter system corrupted by crushing
  effect.
01493_ L-41 Fighter knocked back.
01496_ Destroyed Imp. Heat Sink.
01496_ G-47 Trooper system corrupted by crushing
  effect.
01497_ Critical hit (Burn: +37).
01498_ R-06 Scavenger collects Scythe.
01505_ G-47 Trooper suffers critical hit
  (Smash).
01505_ Destroyed Aluminum Leg.
01505_ G-47 Trooper system corrupted by crushing
  effect.
01505_ G-47 Trooper knocked back.
01506_ G-47 Trooper system terminally corrupted.
01510_ VTOL Module destroyed.

 Map 
-----
+----------------------------------------------------+
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| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           34
Energy Generation          14
Energy Capacity            160
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           14
Terrain Scan Range         16
Terrain Scan Density       10
Additional Mass Support    9
Base Temperature (-)       100
Propulsion Shielding       66
Melee Speed Boost          20
Evasion (%)                63
Targeting Accuracy         5
Melee Accuracy             5
Core Analysis              6

 Item Schematics 
-----------------
                     Scythe | -7/Factory | Scanalyzed
 Adv. Weight Redist. System | -7/Factory | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              CryofiberSmartbombBeacon
  Manual?         0
Play Time         00:26:56
  Cumulative      107.9 hours
  Start           2025.04.10 @ 16:31:01
  End             2025.04.10 @ 18:13:24
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          172
  Rogue           172
  Adventurer      0
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             34
Gallery%          52
Achievement%      42
Wizard Run        0

 Options 
---------
Layout            1
ASCII             1
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: df9961fb-4261-4963-b0a6-a7dfe776782e