Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.10.04 @ 14:46:05 Player: gorlork Result: Destroyed by H-77 Assassin with Coil Gun Performance ------------- Evolutions (6) 3000 Regions Visited (8) 1600 Robots Destroyed (24) 120 Value Destroyed (842) 842 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (1582) 1582 TOTAL SCORE: 7304 Bonus ------- Follower Combat Kills 1056 Met Imprinter 300 Was Imprinted 300 Friendly Fire -74 Cogmind --------- Core Integrity 0/1150 Matter 131/300 Energy 100/100 System Corruption 1% Temperature Cool (0) Movement Core (50) Location -4/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (7) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (4) ---- Improved Gyrokinetic Inverter Advanced Cryofiber Web Advanced Cooling System Improved Cloaking Device Peak State ------------ > --- POWER ------------ Cooled Deuterium Engine Cooled Deuterium Engine Cooled Deuterium Engine > --- PROPULSION ------- Improved Gravmag System Improved Gravmag System Improved Gravmag System Improved Gravmag System > --- UTILITY ---------- Advanced Heat Sink Advanced Weight Redist. System Improved Heavy Armor Plating > --- WEAPON ----------- Storm Laser > --- INVENTORY -------- (None) [Rating: 77] Favorites ----------- Power Cooled Deuterium Engine Engine Cooled Deuterium Engine Power Core Fission Core Reactor Light Antimatter Reactor Propulsion Flight Unit Treads Improved Medium Treads Leg Carbon-fiber Leg Wheel Wheel Hover Unit Improved Gravmag System Flight Unit Flight Unit Utility Hacking Drone Bay Device Hacking Drone Bay Storage Small Storage Unit Processor Targeting Computer Protection Improved Heavy Armor Plating Weapon Heavy Beamcaster Energy Gun Heavy Beamcaster Energy Cannon Improved EM Pulse Cannon Ballistic Gun Assault Rifle Build | -11 -10 -9 -9 -7 -6 -6 -5 -4 ------- Run | Scr Mat Mat Min Zio Pro Fac Fac Fac Slots Evolved 12 | . . 2 . . . 6 2 2 Power 2 | . . . . . . 2 . . Propulsion 3 | . . 2 . . . . . 1 Utility 5 | . . . . . . 2 2 1 Weapon 2 | . . . . . . 2 . . Parts Attached 72 | 5 4 4 . 10 7 26 9 7 Power 9 | 1 1 1 . 1 1 4 . . Engine 7 | 1 1 1 . . . 4 . . Core 1 | . . . . 1 . . . . Reactor 1 | . . . . . 1 . . . Propulsion 26 | 2 2 2 . 1 5 8 1 5 Treads 4 | . . . . 1 3 . . . Leg 2 | . . . . . 2 . . . Wheel 2 | 2 . . . . . . . . Hover 14 | . . . . . . 8 1 5 Flight 4 | . 2 2 . . . . . . Utility 17 | 1 . . . 5 . 6 4 1 Device 12 | . . . . 4 . 5 3 . Storage 1 | 1 . . . . . . . . Processor 1 | . . . . 1 . . . . Hackware . | . . . . . . . . . Protection 3 | . . . . . . 1 1 1 Artifact . | . . . . . . . . . Weapon 20 | 1 1 1 . 3 1 8 4 1 Energy Gun 11 | 1 . 1 . 3 1 5 . . Energy Cannon 8 | . . . . . . 3 4 1 Ballistic Gun 1 | . 1 . . . . . . . Ballistic Cannon . | . . . . . . . . . Launcher . | . . . . . . . . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 8 | . . 1 . 2 . 4 1 . Parts Lost 25 | . . 1 . . 3 10 3 8 Power 3 | . . . . . . 2 . 1 Propulsion 9 | . . . . . 1 3 2 3 Utility 7 | . . . . . . 3 1 3 Weapon 6 | . . 1 . . 2 2 . 1 Highest Loss Streak 8 | . . 1 . . 3 5 2 8 Average Slot Usage (%) 65 | . 67 58 55 60 85 54 52 31 Engine 6 | . 14 11 11 7 . 8 16 4 Core 3 | . . . . 3 8 . . . Treads 10 | . . . . 3 27 5 . . Leg 1 | . . . . . 5 . . . Hover 3 | . . . . . . 11 15 8 Flight 13 | . 16 37 44 31 . . . . Device 14 | . . . . 12 22 18 13 8 Energy Gun 8 | . 14 10 . 2 19 3 . . Naked Turns 40 | . . . . . . . . 40 Heaviest Build 68 | 11 13 8 5 21 27 68 62 43 Greatest Support 108 | 26 26 12 8 28 108 80 51 58 Greatest Overweight (x) 4 | . 1 . . . 1 4 1 1 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 6 | 6 6 4 4 4 4 4 4 4 Average Capacity 4 | 5 4 4 4 4 4 4 4 4 Most Carried 4 | 2 4 4 3 4 4 4 4 4 Average Carried 3 | . 2 3 3 3 4 1 3 3 Final Capacity 6 | 6 4 4 4 4 4 4 4 4 Final Carried 4 | 1 3 3 3 4 4 4 2 4 Class Distribution -------------------- 63% | Scavenger-Mutant 21% | Mutant 8% | Generator-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Scavenger-Mutant | -6/Factory Generator-Mutant | -5/Factory Mutant | -4/Factory Resources | -11 -10 -9 -9 -7 -6 -6 -5 -4 ----------- Run | Scr Mat Mat Min Zio Pro Fac Fac Fac Matter Collected 661 | 239 46 . . 126 84 136 30 . Remotely . | . . . . . . . . . Salvage Created 1007 | . 68 59 . . 255 431 76 118 Parts 48 | . 10 3 . . 12 17 4 2 Haulers Intercepted 2 | . . 1 . . . . . 1 Recyclers Shooed . | . . . . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 28 | . . . . 2 26 . . . Prevented 17 | . . . . . 17 . . . Kills | -11 -10 -9 -9 -7 -6 -6 -5 -4 ------- Run | Scr Mat Mat Min Zio Pro Fac Fac Fac Combat Hostiles Destroyed 20 | . 3 . . . 5 9 3 . Guns 12 | . 3 . . . 5 4 . . Cannons 7 | . . . . . . 5 2 . AOE 1 | . . . . . . . 1 . Classes Destroyed 7 | . 2 1 . . 2 2 . . Hauler 2 | . . 1 . . . . . 1 Minesweeper 1 | . . . . . 1 . . . Operator 1 | . 1 . . . . . . . Swarmer 11 | . 3 . . . 2 3 3 . Grunt 7 | . . . . . 3 4 . . Sentry 1 | . . . . . . 1 . . Programmer 1 | . . . . . . 1 . . Best Kill Streak 3 | . 3 1 . . 2 2 3 1 Combat Bots Only 3 | . 3 . . . 2 2 3 . Max Kills in Single Turn 2 | . 2 1 . . 1 1 1 1 Gunslinging 1 | . 1 . . . . . . . Exploded 1 | . . . . . . . 1 . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -5 -4 -------- Run | Scr Mat Mat Min Zio Pro Fac Fac Fac Damage Taken 5845 | . 33 119 . . 1093 1332 1105 2163 Core 1722 | . . 33 . . 169 183 177 1160 Absorbed by Shields 286 | . . . . . . . 286 . Core Remaining (%) 81 | 100 100 . . . 49 78 82 . Volleys Fired 77 | . 3 2 . . 23 35 9 5 Largest 3 | . 2 1 . . 2 3 2 1 Hottest 250 | . 60 40 . . 156 250 138 69 Shots Fired 120 | . 5 2 . . 35 56 17 5 Gun 59 | . 5 2 . . 35 17 . . Cannon 61 | . . . . . . 39 17 5 Launcher . | . . . . . . . . . Special . | . . . . . . . . . Kinetic 2 | . 2 . . . . . . . Thermal 86 | . . . . . 35 51 . . Explosive . | . . . . . . . . . Electromagnetic 32 | . 3 2 . . . 5 17 5 Robot Hit Streak 10 | . 4 6 . . 10 10 3 3 Robot Miss Streak 5 | . . . . . 4 5 3 1 Penetration Max . | . . . . . . . . . Secondary Targets 2 | . 1 . . . 1 . . . Max Gunslinging Chain 1 | . 1 . . . 1 . . . Shots Hit Robots 76 | . 4 2 . . 24 36 6 4 Core Hits 41 | . 4 1 . . 11 18 3 4 Critical Hits 1 | . . . . . . . . 1 Critical Kills . | . . . . . . . . . Critical Parts Destroyed 1 | . . . . . . . . 1 Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 2121 | . 51 27 . . 559 1027 197 260 Guns 1192 | . 51 27 . . 558 556 . . Cannons 729 | . . . . . . 471 142 116 Explosions 160 | . . . . . . . 55 105 Melee . | . . . . . . . . . Ramming 40 | . . . . . 1 . . 39 Kinetic 13 | . 13 . . . . . . . Thermal 1698 | . . . . . 558 980 55 105 Explosive . | . . . . . . . . . Electromagnetic 370 | . 38 27 . . . 47 142 116 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 7 | . . . . . . 7 . 1 Average Corruption 3 | . . . . . . 4 . 1 Corruption Purged . | . . . . . . . . . Effects 11 | . . . . . . 10 . 1 Message Errors 3 | . . . . . . 2 . 1 Matter Fused 3 | . . . . . . 3 . . Energy Discharges 1 | . . . . . . 1 . . Data Loss (minor) 1 | . . . . . . 1 . . Targeting Errors 3 | . . . . . . 3 . . Overload Shots . | . . . . . . . . . Overflow Damage 8 | . . . . . . 2 . 6 Projectiles 2 | . . . . . . 2 . . Explosions . | . . . . . . . . . Melee 6 | . . . . . . . . 6 Knockbacks . | . . . . . . . . . Impact . | . . . . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 62 | . . . . . . . . 62 Shots 1 | . . . . . . . . 1 Rammed 3 | . . . . . 1 . . 2 Targets Rammed 3 | . . . . . 1 . . 2 Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 529 | . 20 5 . . 384 529 447 40 Average Temperature 168 | . 20 3 . . 128 223 232 18 Received Heat Transfer 909 | . . 42 . . 354 285 57 171 Effects 16 | . . . . . 2 9 5 . Shutdowns 10 | . . . . . . 6 4 . Energy Bleed 1 | . . . . . . . 1 . Interference 3 | . . . . . 1 2 . . Short Circuit 2 | . . . . . 1 1 . . Siege Activations . | . . . . . . . . . Robots Corrupted 1 | . . . . . . . . 1 Combat Hostiles . | . . . . . . . . . Parts Fried 2 | . . . . . . . 1 1 Impact Corruptions 1 | . . . . . . . . 1 Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 1 | . . . . . . 1 . . Heat Transferred 2977 | . . . . . 1107 1670 50 150 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 2 | . . . . . . . 1 1 Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 -5 -4 ------- Run | Scr Mat Mat Min Zio Pro Fac Fac Fac Peak Influence 519 | . 90 59 18 . . 292 274 519 Initial 220 | . . 37 18 . . 220 116 133 Average 134 | . 56 55 16 . . 214 183 159 Maximum Alert Level 2 | . . . . . . 1 1 2 Low Security (%) 70 | 100 100 100 100 . . 29 75 92 Level 1 28 | . . . . . . 70 24 3 Level 2 . | . . . . . . . . 4 Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 5 | . 1 . . . . . 2 2 Investigation 1 | . . . . . . . 1 . Extermination 1 | . . . . . . . 1 . Reinforcement 2 | . 1 . . . . . . 1 Assault . | . . . . . . . . . Garrison 1 | . . . . . . . . 1 Intercept . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . 1 Stealth | -11 -10 -9 -9 -7 -6 -6 -5 -4 --------- Run | Scr Mat Mat Min Zio Pro Fac Fac Fac Distress Signals 6 | . . . . . . 1 1 4 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 104 | . 7 6 . . 26 16 19 30 Peak Tracking Total 20 | . 3 6 . . 7 5 11 20 Tactical Retreats 12 | . 2 . . . 1 2 3 4 Traps | -11 -10 -9 -9 -7 -6 -6 -5 -4 ------- Run | Scr Mat Mat Min Zio Pro Fac Fac Fac Traps Triggered 3 | . . . . . . 2 1 . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 2 | . . . . . 1 . . 1 Machines | -11 -10 -9 -9 -7 -6 -6 -5 -4 ---------- Run | Scr Mat Mat Min Zio Pro Fac Fac Fac Machines Disabled 10 | . . . . . 4 . 2 4 Max in Single Turn 2 | . . . . . . . 2 . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -5 -4 --------- Run | Scr Mat Mat Min Zio Pro Fac Fac Fac Machines Accessed 1 | . . . . 1 . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 7 | . . . . 7 . . . . Successful 7 | . . . . 7 . . . . Failed . | . . . . . . . . . Catastrophic . | . . . . . . . . . Database Lockouts . | . . . . . . . . . Manual 6 | . . . . 1 . . . 5 Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 7 | . . . . 7 . . . . Part Schematic 7 | . . . . 7 . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections . | . . . . . . . . . Full Trace Events . | . . . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 7 | . . . . 7 . . . . Parts Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -5 -4 ------------ Run | Scr Mat Mat Min Zio Pro Fac Fac Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -5 -4 -------- Run | Scr Mat Mat Min Zio Pro Fac Fac Fac Total Allies 10 | . . . . 6 . . . 4 Largest Group 6 | . . . . 6 6 . . 3 Highest-Rated Group 342 | . . . . 342 342 . . 288 Highest-Rated Ally 135 | . . . . 94 94 . . 135 Zionite Dispatches 2 | . . . . . . . . 2 Light 1 | . . . . . . . . 1 Hero 1 | . . . . . . . . 1 Total Orders 1 | . . . . . 1 . . . ROAM 1 | . . . . . 1 . . . Ally Attacks 83 | . . . . . 74 . . 9 Total Damage 6595 | . . . . . 3573 . . 3022 Kills 42 | . . . . . 21 . . 21 Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 -5 -4 ------- Run | Scr Mat Mat Min Zio Pro Fac Fac Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 3 | . . . . 1 2 . . . Drone Launches 3 | . . . . 1 2 . . . Drone Recoveries 3 | . . . . . 3 . . . Exploration | -11 -10 -9 -9 -7 -6 -6 -5 -4 ------------- Run | Scr Mat Mat Min Zio Pro Fac Fac Fac Turns Passed 4587 | 48 111 130 440 1122 1454 697 277 308 Spaces Moved 4292 | 42 186 205 252 1433 863 538 393 380 Core 119 | 1 . . . . . 54 . 64 Treads 1046 | . . . . 201 789 56 . . Legs 74 | . . . . . 74 . . . Wheels 78 | 41 37 . . . . . . . Hover 1137 | . . . . . . 428 393 316 Flight 1838 | . 149 205 252 1232 . . . . Fastest Speed 31 | 50 37 34 37 31 120 48 52 50 Average Speed 75 | 88 48 36 37 54 157 70 56 57 Slowest Speed 250 | 90 117 37 37 160 163 250 111 120 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped 5 | . 1 4 . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 39 | 3 39 22 57 91 95 19 17 12 Regions Visited 8 Branch Regions 3 Pre-discovered Areas 1 | . . . . 1 . . . . Known Exits Taken . | . . . . . . . . . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 1 . Scrap Searched 3 | . . . . 2 1 . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 6 | . . . . . . . 4 2 Melee . | . . . . . . . . . Projectile . | . . . . . . . . . AOE 6 | . . . . . . . 4 2 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -5 -4 --------- Run | Scr Mat Mat Min Zio Pro Fac Fac Fac Total 5498 | 52 203 254 598 1782 919 793 432 465 Wait 971 | . . 44 347 321 23 169 13 54 Move 4274 | 41 183 196 251 1432 862 537 392 380 Hop 5 | . 1 4 . . . . . . Pick Up 43 | 6 6 2 . 5 . 14 1 9 Fast Attach 28 | . . . . 6 7 9 4 2 Attach 41 | 5 4 3 . 4 . 15 5 5 Detach 10 | . 1 1 . 1 . 4 3 . Swap 3 | . . 1 . . . 2 . . Drop 43 | . 5 1 . 13 3 8 5 8 Fire 77 | . 3 2 . . 23 35 9 5 Melee . | . . . . . . . . . Ram 2 | . . . . . . . . 2 Kick . | . . . . . . . . . Crush 1 | . . . . . 1 . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -7/Zion -6/Proximity Caves -6/Factory -5/Factory -4/Factory History --------- Turn | Location | Event 25 | -11/Scrapyard | Discovered new exit (range 16) 49 | -11/Scrapyard | Entered Materials 151 | -10/Materials | Discovered new exit (range 10) 160 | -10/Materials | Entered another Materials area 160 | -9/Materials | Evolved 2 slots: Propulsion x2 277 | -9/Materials | Discovered new exit (range 14) 290 | -9/Materials | Entered Mines 451 | -9/Mines | Build established: Scavenger-Mutant 721 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 730 | -9/Mines | Entered Zion 746 | -7/Zion | Given A8's code to call for help 818 | -7/Zion | Learned Factory terminal intel 880 | -7/Zion | Given the Hacking Drone Bay 884 | -7/Zion | Found Prototype Device 884 | -7/Zion | Identified Hacking Drone Bay 926 | -7/Zion | Found Prototype Device 1020 | -7/Zion | Identified Bomb Factory No. 2 1028 | -7/Zion | Found Prototype Energy Gun 1041 | -7/Zion | Enhanced Grunt warped into view, answering call for help 1043 | -7/Zion | Enhanced Grunt warped into view, answering call for help 1159 | -7/Zion | Imprinted 1161 | -7/Zion | Declared Zion's savior 1678 | -7/Zion | Discovered new exit (range 9) 1825 | -7/Zion | Build established: Mutant 1852 | -7/Zion | Entered Proximity Caves 1852 | -6/Proximity Caves | Accompanied by 7 allies 2224 | -6/Proximity Caves | Learned Factory stockpile data 2240 | -6/Proximity Caves | Build established: Scavenger-Mutant 2452 | -6/Proximity Caves | Attracted the attention of an 0b10 base 2544 | -6/Proximity Caves | Spotted B-75 Beast 2567 | -6/Proximity Caves | Allies destroyed B-75 Beast 2622 | -6/Proximity Caves | Learned Factory garrison access intel 3252 | -6/Proximity Caves | Core integrity fell below 50% 3290 | -6/Proximity Caves | Lost 3 parts (1n2w) 3298 | -6/Proximity Caves | Discovered new exit (range 6) 3306 | -6/Proximity Caves | Entered Factory 3306 | -6/Factory | Evolved 6 slots: Power x2, Utility x2, Weapon x2 3306 | -6/Factory | Identified Storm Laser 3308 | -6/Factory | Loaded intel: 20 terminal locations 3309 | -6/Factory | Loaded intel: 4 garrison access locations 3518 | -6/Factory | Lost 3 parts (1p1n1u) 3736 | -6/Factory | Lost 5 parts (1p2n1u1w) 3981 | -6/Factory | Discovered new exit (range 15) 4003 | -6/Factory | Entered another Factory area 4003 | -5/Factory | Evolved 2 slots: Utility x2 4103 | -5/Factory | Spotted B-75 Beast 4134 | -5/Factory | Build established: Generator-Mutant 4276 | -5/Factory | Discovered new exit (range 4) 4280 | -5/Factory | Entered another Factory area 4280 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4329 | -4/Factory | Spotted B-86 Titan 4365 | -4/Factory | Zion Light squad teleported in 4437 | -4/Factory | Garrison activated, responded to threat 4544 | -4/Factory | Core integrity fell below 50% 4550 | -4/Factory | Core integrity fell below 20% 4562 | -4/Factory | Zion hero teleported in (99-TNT) 4573 | -4/Factory | Build established: Mutant 4579 | -4/Factory | Lost 8 parts (1p3n3u1w) 4588 | -4/Factory | Destroyed by H-77 Assassin with Coil Gun Last Messages --------------- 04564_ 99-TNT: "Ouch." 04564_ S-27 Virus destroyed. 04564_ K-01 Serf destroyed. 04564_ S-27 Virus destroyed. 04564_ G-67 Veteran destroyed. 04565_ K-01 Serf collects debris. 04565_ P-70 Sage resets G-67 Veteran, system corruption cleaned. 04566_ K-01 Serf destroyed. 04568_ ALERT: Hostile activity reported, dispatching reinforcements to area. 04568_ Acquired Adv. Cryofiber Web. 04574_ Fusion Modulator explodes. 04574_ P-70 Sage destroyed. 04577_ The unstable cave ceiling collapses. 04577_ Slug penetrates 99-TNT. 04579_ P-70 Sage fails to hack 99-TNT. 04579_ Slug penetrates 99-TNT. 04581_ The unstable cave ceiling collapses. 04582_ P-70 Sage fails to hack 99-TNT. 04588_ Slug penetrates Door. Map ----- +----------------------------------------------------+ | #??# #???# ! """??????????????????? | | ######### # # #### """??????????????????? | | = """" ????????????????? | | """" ????????????????? | | """" ????????????????? | | ????????????????? | | """"?????????????????? | | ###### # """"?????????????????? | | %# ??? ! """" ""??????????????? | | # "?? """" """?????????????? | | # "?? # """" """?????????????? | | # """ #d """" """" ???????? | | # """" ## ???????? | | # """" # "# ???????? | | # """" # "# ##########+?????????? | | # """" " ]"# #???????????????????? | | %# " "# #???????????????????? | | =+ """" " "# #???????????????????? | | %# """" " ## #???????????????????? | | # """" " ## #???????????????????? | | # """" #"";;; "#### #???????????????????? | | # """" #";;;;;;;;##??# #???????????????????? | | # """" # ?# #???????????????????? | | / """" # # #???????????????????? | | # # ; #???????????????????? | | ######### # @ #???????????????????? | | #???????# ??# #???????????????????? | | #???????# ????# +??????????????????? | | ##???????#########?????#+#+####??????????????????? | | ????????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | #???????????????????????????????????????????? | | """ #???????????????????????????????????????????? | | """ #???????????????????????????????????????????? | | """ #???????????????????????????????????????????? | | "??????????????????????????????????????????????? | | "??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 44 Energy Capacity 730 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 825 Evasion (%) 64 Targeting Accuracy 5 Recoil Reduction 4 Item Schematics ----------------- Beamcaster | -7/Zion | Free Riot Gun | -7/Zion | Free Barrage Gun | -7/Zion | Free Bore Cannon | -7/Zion | Free Flamer | -7/Zion | Free Enh. Flamer | -7/Zion | Free Tactical Coordination Suite | -7/Zion | Free Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Help From High Places Heroic Deeds Challenges ------------ None Game ------ Seed MetafieldTiamatTerminator Manual? 0 Play Time 00:57:34 Cumulative 30.0 hours Start 2020.10.04 @ 13:47:01 End 2020.10.04 @ 14:46:05 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 53 Rogue 53 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 34 Gallery% 34 Achievement% 28 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c966dcb9-3109-4821-9f3d-76360bb78035