Cogmind - Beta 12 --- EXPLORER MODE // 2023.08.29 @ 22:19:27

Player: Analote

Result: Destroyed by Executioner with Helical Railgun

 Performance 
-------------
Evolutions (8)             4000
Regions Visited (22)       4400
Robots Destroyed (307)     1535
Value Destroyed (14758)    14758
Prototype IDs (36)         720
Alien Tech Used (1)        200
Bonus (5494)               5494
              TOTAL SCORE: 31107

 Bonus
-------
Triggered Max Security     1000
High Alert Combat Kills    1553
Entered Garrisons          200
Entered DSFs               500
Aligned with FarCom        300
Met Warlord at Base        500
MAIN.C Attacked Warlord    500
Warlord Defense Kills      958
Friendly Fire              -17

 Cogmind 
---------
Core Integrity             0/1450
Matter                     253/300
Energy                     100/100
System Corruption          13%
Temperature                Cool (9)
Movement                   Core (50)
Location                   -2/Quarantine

 Parts 
-------
>          --- POWER (3) --------
               (None)
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (9) ------
               (None)
>          --- WEAPON (8) -------
               (None)
>          --- INVENTORY (5) ----
  Advanced Beam Cannon
     Heavy Autocannon
     Heavy Autocannon

 Peak State 
------------
>               --- POWER ------------
           Mini Fusion Reactor
       Improved Quantum Reactor
>               --- PROPULSION -------
        Armored Huge Wheel
        Armored Huge Wheel
>               --- UTILITY ----------
       Advanced Cooling System
       Improved Coolant Injector
                Humpback
     Long-range Sensor Array
       Improved Armor Integrity Analyzer
       Improved Transmission Jammer
                Antimissile System
       Improved System Guard
>               --- WEAPON -----------
       Advanced Plasma Rifle
                Quantum Rifle
       Enhanced Quantum Rifle
                Matter Neutralizer
                Core Cannon
                Railgun
  Hypervelocity Gauss Cannon
>               --- INVENTORY --------
       Improved Ion Engine
                Nuclear Core
       Improved Deuterium Engine
                Fission Core
          Light Antimatter Reactor
       Improved Quantum Reactor
                Xenon Bombardment Thruster
       Advanced Power Amplifier
       Advanced Heat Sink
                Structural Scanner
       Improved Targeting Computer
       Advanced Reaction Control System
       Advanced Thermal Defense Suite
       Improved Force Field
                Relay Coupler [Duelist]
                Relay Coupler [Hunter]
                Beam Rifle
                Phase Gun
                HERF Cannon
       Advanced Beam Cannon
       Advanced Beam Cannon
          Heavy Neutron Cannon
          Heavy Assault Rifle
   High-powered Shotgun
                XL Autogun Subcomponent
                XL Autogun Subcomponent
                XL Autogun Subcomponent
                Mass Driver
  Hypervelocity Gauss Cannon
          Heavy Autocannon
          Heavy Autocannon
[Rating: 173]

 Favorites 
-----------
Power                      Improved Quantum Reactor
  Engine                   Ion Engine
  Power Core               Fission Core
  Reactor                  Improved Quantum Reactor
Propulsion                 Armored Huge Wheel
  Leg                      Improved Aluminum Leg
  Wheel                    Armored Huge Wheel
Utility                    Long-range Tractor Beam
  Device                   Long-range Tractor Beam
  Storage                  Humpback
  Processor                Improved Armor Integrity Analyzer
  Protection               Medium Armor Plating
Weapon                     XL Autogun Subcomponent
  Energy Gun               Quantum Rifle
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            XL Autogun Subcomponent
  Ballistic Cannon         Tri-rail Accelerator

 Build                          | -11 -10 -9  -9  -9  -8  -8  -8  -8  -7  -7  -6  -5  -5  -5  -4  -4  -4  -4  -3  -3  -2  -2  
-------                    Run  | Jun Mat Mat Min Exi Min Mat Gar Mat Fac DSF Fac Fac Upp Upp Fac Upp Upp War Pro Res Res Qua 
Slots Evolved              17   | .   1   2   .   .   .   2   .   .   2   .   2   2   .   .   2   .   .   .   .   2   2   .   
  Power                    2    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   
  Propulsion               2    | .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  7    | .   1   .   .   .   .   .   .   .   2   .   1   1   .   .   2   .   .   .   .   .   .   .   
  Weapon                   6    | .   .   .   .   .   .   2   .   .   .   .   .   1   .   .   .   .   .   .   .   2   1   .   
Parts Attached             101  | 7   4   4   .   .   .   3   3   3   4   .   11  15  1   5   3   5   1   12  1   3   14  2   
  Power                    15   | 1   .   .   .   .   .   .   2   .   1   .   4   2   .   2   1   .   .   .   .   .   2   .   
    Engine                 5    | 1   .   .   .   .   .   .   2   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
    Core                   6    | .   .   .   .   .   .   .   .   .   1   .   2   .   .   2   .   .   .   .   .   .   1   .   
    Reactor                4    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   1   .   .   .   .   .   1   .   
  Propulsion               10   | 2   2   2   .   .   .   2   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    6    | 2   2   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  4    | .   .   .   .   .   .   2   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  37   | 2   2   .   .   .   .   .   1   2   3   .   3   10  .   1   2   2   .   4   .   2   3   .   
    Device                 23   | .   .   .   .   .   .   .   1   2   2   .   2   7   .   1   1   1   .   2   .   2   2   .   
    Storage                4    | 1   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   
    Processor              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Protection             8    | 1   1   .   .   .   .   .   .   .   .   .   1   3   .   .   .   1   .   1   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   39   | 2   .   2   .   .   .   1   .   1   .   .   4   3   .   1   .   3   1   8   1   1   9   2   
    Energy Gun             11   | 2   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   1   2   .   .   4   .   
    Energy Cannon          11   | .   .   2   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   3   .   .   3   1   
    Ballistic Gun          9    | .   .   .   .   .   .   1   .   1   .   .   4   .   .   .   .   1   .   1   .   .   .   1   
    Ballistic Cannon       8    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   2   1   1   2   .   
    Launcher               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  11   | .   .   1   .   .   .   .   .   .   .   .   1   4   .   .   .   .   .   2   .   .   2   1   
Parts Lost                 29   | .   .   .   .   .   .   .   1   .   .   .   1   2   .   1   .   2   .   .   1   1   4   16  
  Power                    5    | .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   1   2   
  Propulsion               2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Utility                  14   | .   .   .   .   .   .   .   .   .   .   .   .   2   .   1   .   1   .   .   1   1   1   7   
  Weapon                   8    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   2   5   
  Highest Loss Streak      15   | .   .   .   .   .   .   .   1   .   .   .   1   1   .   1   .   2   .   .   1   1   2   15  
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     76   | .   87  90  90  90  90  51  49  49  57  56  80  76  77  77  79  83  85  80  75  70  73  70  
  Engine                   3    | .   12  10  10  10  10  8   7   8   .   .   4   2   .   .   .   .   .   .   .   .   .   .   
  Core                     1    | .   .   .   .   .   .   .   .   .   6   7   6   2   .   4   1   .   .   .   .   .   1   .   
  Reactor                  4    | .   .   .   .   .   .   .   .   .   .   .   .   5   11  5   8   10  10  10  10  9   8   7   
  Leg                      8    | .   25  40  40  40  40  3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Wheel                    8    | .   .   .   .   .   .   14  16  16  14  14  12  11  11  11  10  10  10  10  10  9   8   6   
  Device                   14   | .   .   .   .   .   .   .   7   7   21  21  17  16  22  25  29  25  25  23  17  17  18  18  
  Storage                  6    | .   12  10  10  10  10  8   8   8   7   7   6   5   5   5   5   5   5   5   5   4   4   3   
  Processor                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   5   5   5   5   4   6   7   
  Protection               5    | .   11  10  10  10  10  8   .   .   .   .   5   9   5   1   .   4   5   6   10  7   1   .   
  Energy Gun               3    | .   25  12  .   .   .   .   .   .   .   .   .   .   .   3   5   9   10  6   .   .   10  11  
  Energy Cannon            7    | .   .   7   20  20  20  .   .   .   .   .   .   2   5   5   5   5   5   8   13  4   4   7   
  Ballistic Gun            6    | .   .   .   .   .   .   7   8   7   7   6   24  14  11  7   5   8   5   2   .   .   .   2   
  Ballistic Cannon         2    | .   .   .   .   .   .   .   .   .   .   .   .   4   5   5   5   1   5   2   5   13  8   3   
Naked Turns                11   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   11  
Heaviest Build             372  | 20  150 154 154 154 154 161 163 163 229 228 243 291 287 287 286 289 290 320 329 365 372 288 
  Greatest Support         56   | 20  26  52  52  52  52  56  56  56  56  56  56  56  56  56  56  56  56  56  56  56  56  56  
  Greatest Overweight (x)  85   | 4   5   2   2   2   2   5   2   2   8   8   4   10  10  5   5   5   5   5   5   6   6   85  
  Average Overweight (x)   3    | .   2   2   2   2   2   2   2   2   6   4   4   5   5   4   4   4   5   4   5   6   4   6   
Largest Inventory Capacity 35   | 10  30  30  30  30  30  30  30  30  35  35  35  35  35  35  35  35  35  35  35  35  35  35  
  Average Capacity         32   | 8   23  30  30  30  30  30  30  30  35  35  35  35  35  35  35  35  35  35  35  35  35  33  
  Most Carried             35   | 2   9   30  26  29  29  30  30  30  24  27  26  30  28  21  19  19  20  29  30  30  35  35  
  Average Carried          23   | .   5   16  26  27  29  27  28  26  22  23  21  24  20  20  18  17  19  22  29  27  31  31  
  Final Capacity           35   | 10  30  30  30  30  30  30  30  30  35  35  35  35  35  35  35  35  35  35  35  35  35  5   
  Final Carried            33   | .   6   26  26  29  29  28  26  26  23  27  21  28  21  20  19  19  20  29  29  30  33  5   

 Class Distribution 
--------------------
 50% | Hauler-Tank
 24% | Hauler-Mutant
 15% | Hauler-Skirmisher
  7% | Hauler-Executioner

 Dominant Class 
----------------
      Hauler-Mutant | -10/Materials
      Hauler-Mutant | -9/Materials
      Hauler-Mutant | -9/Mines
      Hauler-Mutant | -9/Exiles
      Hauler-Mutant | -8/Mines
  Hauler-Skirmisher | -8/Materials
  Hauler-Skirmisher | -8/Garrison
  Hauler-Skirmisher | -8/Materials
  Hauler-Skirmisher | -7/Factory
  Hauler-Skirmisher | -7/DSF
        Hauler-Tank | -6/Factory
        Hauler-Tank | -5/Factory
        Hauler-Tank | -5/Upper Caves
        Hauler-Tank | -5/Upper Caves
      Hauler-Gunner | -4/Factory
        Hauler-Tank | -4/Upper Caves
        Hauler-Tank | -4/Upper Caves
        Hauler-Tank | -4/Warlord
        Hauler-Tank | -3/Proximity Caves
 Hauler-Executioner | -3/Research
 Hauler-Executioner | -2/Research
 Hauler-Executioner | -2/Quarantine

 Resources                       | -11  -10  -9   -9   -9   -8   -8   -8   -8   -7   -7   -6   -5   -5   -5   -4   -4   -4   -4   -3   -3   -2   -2   
-----------                Run   | Jun  Mat  Mat  Min  Exi  Min  Mat  Gar  Mat  Fac  DSF  Fac  Fac  Upp  Upp  Fac  Upp  Upp  War  Pro  Res  Res  Qua  
Matter Collected           9391  | 99   211  40   36   .    .    619  656  1180 100  436  841  1708 522  432  184  243  235  210  66   419  1107 47   
  Remotely                 7823  | .    .    .    .    .    .    .    656  1180 100  436  841  1613 522  421  184  243  235  210  .    419  763  .    
Salvage Created            13342 | .    235  164  93   .    200  1299 1050 1586 160  403  939  2439 471  654  461  697  489  227  106  288  962  419  
  Parts                    634   | .    17   17   5    .    6    84   55   117  5    28   50   108  14   21   12   18   14   2    4    8    37   12   
Haulers Intercepted        5     | .    1    .    .    .    .    1    .    1    .    .    1    1    .    .    .    .    .    .    .    .    .    .    
Recyclers Shooed           3     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    1    .    .    .    .    .    1    .    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Prevented                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -9  -9  -8  -8  -8  -8  -7  -7  -6  -5  -5  -5  -4  -4  -4  -4  -3  -3  -2  -2  
-------                    Run  | Jun Mat Mat Min Exi Min Mat Gar Mat Fac DSF Fac Fac Upp Upp Fac Upp Upp War Pro Res Res Qua 
Combat Hostiles Destroyed  254  | .   4   2   2   .   4   21  25  28  3   8   14  52  12  14  9   12  11  6   4   4   14  5   
  Guns                     145  | .   2   2   .   .   .   21  25  28  3   8   10  19  1   3   4   9   4   .   .   .   3   3   
  Cannons                  97   | .   .   .   2   .   4   .   .   .   .   .   .   32  10  10  5   3   6   6   4   4   9   2   
  AOE                      9    | .   1   .   .   .   .   .   .   .   .   .   4   1   1   1   .   .   1   .   .   .   .   .   
Classes Destroyed          23   | .   5   1   1   .   1   4   2   .   .   1   .   3   .   1   .   .   .   1   .   .   1   2   
  Worker                   6    | .   .   .   .   .   .   4   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   
  Builder                  9    | .   1   .   .   .   .   1   .   3   .   .   1   2   .   .   .   .   .   .   .   .   1   .   
  Hauler                   5    | .   1   .   .   .   .   1   .   1   .   .   1   1   .   .   .   .   .   .   .   .   .   .   
  Recycler                 4    | .   .   .   .   .   .   1   .   1   .   .   .   1   .   .   1   .   .   .   .   .   .   .   
  Mechanic                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Operator                 4    | .   .   .   .   .   .   1   .   2   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Watcher                  23   | .   1   2   .   .   .   4   1   5   .   .   2   5   .   .   .   .   .   .   .   1   2   .   
  Swarmer                  54   | .   2   .   .   .   .   5   8   6   .   3   .   11  1   1   3   2   4   .   3   .   5   .   
  Saboteur                 3    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   1   .   .   .   .   
  Grunt                    86   | .   2   .   1   .   3   5   6   9   3   .   5   20  7   8   4   3   4   2   .   .   .   4   
  Brawler                  9    | .   .   .   .   .   1   1   1   1   .   .   .   1   1   2   .   1   .   .   .   .   .   .   
  Duelist                  11   | .   .   .   1   .   .   1   3   1   .   .   1   1   1   1   .   1   .   .   .   .   .   .   
  Protector                1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Researcher               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Sentry                   38   | .   .   2   .   .   .   8   2   10  .   .   2   3   1   1   2   2   1   .   .   1   3   .   
  Demolisher               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Specialist               6    | .   .   .   .   .   .   .   2   .   .   2   .   2   .   .   .   .   .   .   .   .   .   .   
  Hunter                   16   | .   .   .   .   .   .   1   .   1   .   1   6   3   .   .   .   2   .   .   .   2   .   .   
  Programmer               16   | .   .   .   .   .   .   .   3   .   .   1   .   6   .   .   .   1   2   .   .   .   2   1   
  Heavy                    3    | .   .   .   .   .   .   .   .   .   .   1   .   2   .   .   .   .   .   .   .   .   .   .   
  Behemoth                 6    | .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   1   1   2   .   
  Striker                  4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   1   .   
  Samaritan                2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   
Best Kill Streak           17   | .   3   2   2   .   2   17  8   12  3   3   7   10  7   6   6   7   7   4   3   3   7   6   
  Combat Bots Only         11   | .   2   1   2   .   2   11  8   8   3   3   6   9   7   6   6   7   7   4   3   2   5   5   
Max Kills in Single Turn   4    | .   2   1   1   .   1   2   1   2   1   1   4   2   1   2   2   1   1   1   2   1   1   3   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   1   .   .   .   .   .   .   .   .   .   3   1   1   1   .   .   1   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -9   -9   -8   -8   -8   -8   -7   -7   -6   -5   -5   -5   -4   -4   -4   -4   -3   -3   -2   -2   
--------                   Run   | Jun  Mat  Mat  Min  Exi  Min  Mat  Gar  Mat  Fac  DSF  Fac  Fac  Upp  Upp  Fac  Upp  Upp  War  Pro  Res  Res  Qua  
Damage Taken               8594  | .    119  74   18   .    89   87   252  234  .    317  333  769  217  371  76   676  279  196  105  191  1193 2998 
  Core                     1963  | .    16   .    .    .    25   5    77   59   .    152  18   92   .    23   .    15   23   .    .    8    21   1429 
  Absorbed by Shields      474   | .    .    .    .    .    .    .    13   .    .    24   169  268  .    .    .    .    .    .    .    .    .    .    
  Redirected to Shielding  46    | .    4    7    .    .    3    6    .    .    .    .    .    .    .    .    .    .    .    4    .    8    14   .    
  Regen/Repaired (Parts)   553   | .    .    .    .    .    .    .    .    5    .    .    27   237  .    .    .    .    .    284  .    .    .    .    
Core Remaining (%)         90    | 100  93   .    .    .    93   .    .    74   .    78   97   .    .    88   .    .    .    .    96   99   .    .    
Volleys Fired              557   | .    12   9    5    1    7    40   41   77   4    23   59   101  25   25   14   27   21   10   4    7    36   9    
  Largest                  7     | .    2    2    2    2    2    1    1    1    1    1    4    5    4    4    4    5    5    5    4    4    6    7    
  Hottest                  748   | .    80   80   136  136  136  60   60   60   60   60   80   210  210  284  284  314  351  370  278  320  505  748  
Shots Fired                1605  | .    24   18   10   2    14   40   41   77   4    23   236  397  81   102  52   122  79   41   16   28   143  55   
  Gun                      1061  | .    24   18   .    .    .    40   41   77   4    23   236  262  37   51   26   92   44   6    .    .    46   34   
  Cannon                   544   | .    .    .    10   2    14   .    .    .    .    .    .    135  44   51   26   30   35   35   16   28   97   21   
  Launcher                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  1154  | .    .    .    .    .    .    40   41   77   4    23   236  358  62   71   28   50   38   5    4    21   78   18   
  Thermal                  306   | .    .    .    10   2    14   .    .    .    .    .    .    39   19   31   24   50   31   6    .    .    45   35   
  Explosive                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          107   | .    24   18   .    .    .    .    .    .    .    .    .    .    .    .    .    22   10   10   4    .    17   2    
  Entropic                 38    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    20   8    7    3    .    
  Robot Hit Streak         43    | .    10   12   14   .    14   20   25   34   11   19   17   40   43   21   18   29   8    12   15   6    19   18   
  Robot Miss Streak        5     | .    1    1    1    .    .    4    4    3    2    3    3    5    4    5    2    2    3    1    .    2    4    2    
  Penetration Max          2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    1    2    
  Secondary Targets        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           1100  | .    19   16   8    .    13   40   35   72   4    18   142  275  60   53   37   85   49   29   11   12   90   32   
  Core Hits                573   | .    10   6    3    .    8    42   38   56   6    13   52   141  28   29   21   31   23   7    5    6    28   20   
  Critical Kills           10    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    8    2    
  Critical Parts Destroyed 8     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    3    
  Critical Strikes         47    | .    .    1    .    .    .    .    .    .    .    .    .    2    2    2    1    .    2    5    3    4    19   6    
    Burn                   6     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    .    4    .    
    Meltdown               1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
    Destroy                20    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    14   6    
    Blast                  13    | .    .    .    .    .    .    .    .    .    .    .    .    2    2    2    1    .    1    1    1    3    .    .    
    Corrupt                1     | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Sunder                 6     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    2    1    .    .    
Melee Attacks              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           40046 | .    351  266  166  .    286  2527 2085 3434 318  1149 3278 9088 2375 2221 1561 2555 1199 1512 748  852  2789 1286 
  Guns                     21184 | .    266  235  .    .    .    2527 2085 3416 318  1149 2403 3660 478  465  478  1444 491  136  .    .    933  700  
  Cannons                  17388 | .    .    .    166  .    286  .    .    .    .    .    .    5312 1835 1729 1069 954  619  1376 748  852  1856 586  
  Explosions               1426  | .    69   31   .    .    .    .    .    .    .    .    875  116  62   27   .    157  89   .    .    .    .    .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  48    | .    16   .    .    .    .    .    .    18   .    .    .    .    .    .    14   .    .    .    .    .    .    .    
  Kinetic                  27856 | .    .    .    .    .    .    2527 2085 3416 318  1149 2403 7923 1720 1233 936  868  444  232  236  662  1342 362  
  Thermal                  8869  | .    69   31   166  .    286  .    .    .    .    .    648  1165 655  988  611  1532 674  136  .    .    1032 876  
  Explosive                227   | .    .    .    .    .    .    .    .    .    .    .    227  .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          1437  | .    266  235  .    .    .    .    .    .    .    .    .    .    .    .    .    155  81   278  105  .    269  48   
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Entropic                 1609  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    866  407  190  146  .    
Highest Corruption         13    | .    .    .    .    .    .    .    .    1    .    .    1    3    3    3    .    .    1    1    .    .    4    13   
  Average Corruption       2     | .    .    .    .    .    .    .    .    1    .    .    1    2    3    3    .    .    1    1    .    .    3    11   
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       46    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    26   20   
  Effects                  104   | .    .    .    .    .    .    .    .    .    .    .    1    17   30   42   .    .    2    1    .    .    11   .    
    Message Errors         25    | .    .    .    .    .    .    .    .    .    .    .    .    5    8    8    .    .    .    .    .    .    4    .    
    Matter Fused           16    | .    .    .    .    .    .    .    .    .    .    .    .    4    4    7    .    .    1    .    .    .    .    .    
    Heat Flow Errors       15    | .    .    .    .    .    .    .    .    .    .    .    .    3    5    7    .    .    .    .    .    .    .    .    
    Energy Discharges      16    | .    .    .    .    .    .    .    .    .    .    .    .    3    3    9    .    .    .    .    .    .    1    .    
    Parts Rejected         2     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    1    .    
    Data Loss (minor)      13    | .    .    .    .    .    .    .    .    .    .    .    .    .    4    7    .    .    .    1    .    .    1    .    
    Data Loss (major)      6     | .    .    .    .    .    .    .    .    .    .    .    .    2    3    1    .    .    .    .    .    .    .    .    
    Misfires               6     | .    .    .    .    .    .    .    .    .    .    .    .    .    2    2    .    .    .    .    .    .    2    .    
    Alerts                 2     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    .    .    .    .    .    .    .    
    Weapon Failures        3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    2    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            636   | .    .    7    .    .    .    .    .    .    .    .    62   132  15   25   6    15   32   75   1    52   143  71   
  Projectiles              567   | .    .    .    .    .    .    .    .    .    .    .    .    132  15   25   6    15   32   75   1    52   143  71   
  Explosions               69    | .    .    7    .    .    .    .    .    .    .    .    62   .    .    .    .    .    .    .    .    .    .    .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 53    | .    .    .    .    .    .    .    .    .    .    .    .    27   3    6    2    1    2    2    .    2    7    1    
  Impact                   1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
  Kinetic                  47    | .    .    .    .    .    .    .    .    .    .    .    .    25   3    5    1    1    2    2    .    1    6    1    
  Secondary                5     | .    .    .    .    .    .    .    .    .    .    .    .    2    .    1    .    .    .    .    .    1    1    .    
Self-Inflicted Damage      101   | .    17   .    .    .    .    .    .    9    .    .    50   .    .    .    7    .    18   .    .    .    .    .    
  Shots                    3     | .    1    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    1    .    .    .    .    .    
  Rammed                   2     | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
Targets Rammed             3     | .    1    .    .    .    .    .    .    1    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
  Kicked                   1     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        1421  | .    267  54   330  66   245  306  175  387  76   1421 366  507  429  548  159  300  397  132  78   144  199  186  
  Average Temperature      129   | .    116  20   167  34   115  72   59   106  45   500  134  118  174  206  61   129  127  55   35   71   123  71   
  Received Heat Transfer   1774  | .    93   27   .    .    72   9    60   144  .    .    26   124  291  222  72   51   73   42   18   18   153  279  
  Effects                  54    | .    .    .    1    .    .    .    .    1    .    19   2    13   1    17   .    .    .    .    .    .    .    .    
    Shutdowns              10    | .    .    .    .    .    .    .    .    .    .    5    .    2    1    2    .    .    .    .    .    .    .    .    
    Energy Bleed           6     | .    .    .    .    .    .    .    .    1    .    2    .    1    .    2    .    .    .    .    .    .    .    .    
    Interference           16    | .    .    .    .    .    .    .    .    .    .    3    2    3    .    8    .    .    .    .    .    .    .    .    
    Matter Decay           5     | .    .    .    1    .    .    .    .    .    .    2    .    2    .    .    .    .    .    .    .    .    .    .    
    Short Circuit          2     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    1    .    .    .    .    .    .    .    .    
    Damage (major)         14    | .    .    .    .    .    .    .    .    .    .    6    .    4    .    4    .    .    .    .    .    .    .    .    
    Damage (core)          1     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           2     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Combat Hostiles          1     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              4     | .    2    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Impact Corruptions       1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
Robots Melted              2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    
  Combat Hostiles          2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    
  Parts Melted             12    | .    .    .    1    .    3    .    .    .    .    .    1    1    .    .    .    .    .    .    .    .    3    3    
  Heat Transferred         6290  | .    100  50   296  .    518  .    .    .    .    .    350  137  50   161  296  951  457  259  .    .    1829 836  
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      7     | .    1    1    .    .    .    .    .    .    .    .    .    1    1    1    .    1    1    .    .    .    .    .    
Missiles Intercepted       5     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    .    

 Alert                          | -11  -10  -9   -9   -9   -8   -8   -8   -8   -7   -7   -6   -5   -5   -5   -4   -4   -4   -4   -3   -3   -2   -2   
-------                    Run  | Jun  Mat  Mat  Min  Exi  Min  Mat  Gar  Mat  Fac  DSF  Fac  Fac  Upp  Upp  Fac  Upp  Upp  War  Pro  Res  Res  Qua  
Peak Influence             1793 | .    139  151  50   .    70   656  1001 849  250  350  400  780  .    .    276  .    .    .    .    256  480  1793 
  Initial                  357  | .    .    41   .    .    .    8    234  357  180  135  136  144  .    .    .    .    .    .    .    36   107  15   
  Average                  344  | .    103  99   38   .    7    216  699  627  209  282  196  363  .    .    179  .    .    .    .    194  192  1646 
Maximum Alert Level        5    | .    .    .    .    .    .    2    3    3    1    1    2    3    .    .    1    .    .    .    .    1    2    5    
  Low Security (%)         43   | 100  100  100  100  .    100  57   .    .    56   22   57   22   .    .    34   .    .    .    .    58   47   .    
  Level 1                  23   | .    .    .    .    .    .    24   20   2    43   77   38   35   .    .    65   .    .    .    .    41   41   .    
  Level 2                  18   | .    .    .    .    .    .    18   21   59   .    .    3    35   .    .    .    .    .    .    .    .    10   .    
  Level 3                  11   | .    .    .    .    .    .    .    58   38   .    .    .    6    .    .    .    .    .    .    .    .    .    .    
  Level 4                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    99   
Sterilizations             1    | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          35   | .    .    .    .    .    .    1    .    1    .    2    2    10   .    1    2    .    .    .    .    2    1    13   
  Investigation            4    | .    .    .    .    .    .    .    .    .    .    .    1    3    .    .    .    .    .    .    .    .    .    .    
  Extermination            3    | .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    1    .    .    
  Reinforcement            11   | .    .    .    .    .    .    .    .    .    .    2    1    5    .    .    .    .    .    .    .    1    1    1    
  Assault                  14   | .    .    .    .    .    .    .    .    1    .    .    .    .    .    1    .    .    .    .    .    .    .    12   
  Garrison                 3    | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       2    | .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    
Haulers Reinforced         3    | .    .    .    .    .    .    .    .    .    .    .    1    1    .    .    .    .    .    .    .    .    1    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    1    | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -9  -9  -9  -8  -8  -8  -8  -7  -7  -6  -5  -5  -5  -4  -4  -4  -4  -3  -3  -2  -2  
---------                  Run  | Jun Mat Mat Min Exi Min Mat Gar Mat Fac DSF Fac Fac Upp Upp Fac Upp Upp War Pro Res Res Qua 
Distress Signals           17   | .   .   1   .   .   .   2   .   3   .   .   .   .   .   .   .   .   .   2   .   .   8   1   
Communications Jammed      24   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   22  
  Distress Signals         24   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   22  
Times Spotted              316  | .   6   4   2   .   4   20  19  34  2   7   15  56  12  16  7   10  10  19  3   5   20  45  
  Peak Tracking Total      31   | .   2   2   1   .   2   3   2   4   1   3   4   9   7   11  4   3   2   5   1   2   6   31  
  Tactical Retreats        6    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   3   .   .   .   .   .   .   2   .   

 Traps                          | -11 -10 -9  -9  -9  -8  -8  -8  -8  -7  -7  -6  -5  -5  -5  -4  -4  -4  -4  -3  -3  -2  -2  
-------                    Run  | Jun Mat Mat Min Exi Min Mat Gar Mat Fac DSF Fac Fac Upp Upp Fac Upp Upp War Pro Res Res Qua 
Traps Triggered            15   | .   .   .   .   .   .   1   6   2   .   3   .   2   .   .   .   .   .   .   .   .   .   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                16   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   14  1   .   .   .   

 Machines                       | -11 -10 -9  -9  -9  -8  -8  -8  -8  -7  -7  -6  -5  -5  -5  -4  -4  -4  -4  -3  -3  -2  -2  
----------                 Run  | Jun Mat Mat Min Exi Min Mat Gar Mat Fac DSF Fac Fac Upp Upp Fac Upp Upp War Pro Res Res Qua 
Machines Disabled          54   | .   .   .   .   .   .   1   3   6   .   .   20  16  .   1   1   1   .   1   .   1   1   2   
  Max in Single Turn       16   | .   .   .   .   .   .   1   1   1   .   .   16  5   .   1   1   1   .   1   .   1   1   1   
  Garrison Access          3    | .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   1   .   
  Garrison Relay           3    | .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -9  -8  -8  -8  -8  -7  -7  -6  -5  -5  -5  -4  -4  -4  -4  -3  -3  -2  -2  
---------                  Run  | Jun Mat Mat Min Exi Min Mat Gar Mat Fac DSF Fac Fac Upp Upp Fac Upp Upp War Pro Res Res Qua 
Machines Accessed          39   | .   1   .   .   5   .   4   2   14  1   .   3   6   .   .   .   .   1   2   .   .   .   .   
  Terminals                21   | .   1   .   .   .   .   3   2   12  1   .   .   2   .   .   .   .   .   .   .   .   .   .   
  Fabricators              2    | .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          4    | .   .   .   .   .   .   .   .   1   .   .   1   2   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   .   .   1   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   
Total Hacks                123  | .   3   .   .   50  .   9   2   28  1   .   5   20  .   .   .   .   2   3   .   .   .   .   
  Successful               100  | .   .   .   .   50  .   7   2   22  1   .   3   10  .   .   .   .   2   3   .   .   .   .   
  Failed                   23   | .   3   .   .   .   .   2   .   6   .   .   2   10  .   .   .   .   .   .   .   .   .   .   
    Catastrophic           3    | .   1   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   25   | .   .   .   .   3   .   4   .   14  .   .   .   2   .   .   .   .   .   2   .   .   .   .   
  Terminals                41   | .   3   .   .   .   .   8   2   22  1   .   .   5   .   .   .   .   .   .   .   .   .   .   
  Fabricators              6    | .   .   .   .   .   .   .   .   .   .   .   2   4   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          12   | .   .   .   .   .   .   .   .   2   .   .   2   8   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              4    | .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          5    | .   .   .   .   .   .   1   .   .   .   .   1   3   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             66   | .   .   .   .   50  .   4   2   4   1   .   .   .   .   .   .   .   2   3   .   .   .   .   
  Record                   56   | .   .   .   .   49  .   3   .   .   .   .   .   .   .   .   .   .   2   2   .   .   .   .   
  Robot Analysis           3    | .   .   .   .   .   .   1   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Open Door                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Open DSF                 1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level Access Points      1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Emergency Access Points  1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Security Stations        1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  EX-Prototype ID Bank     1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           2    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
  Load Schematic           1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Build                    1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       11   | .   .   .   .   .   .   .   .   2   .   .   2   7   .   .   .   .   .   .   .   .   .   .   
  Scan Component           6    | .   .   .   .   .   .   .   .   1   .   .   1   4   .   .   .   .   .   .   .   .   .   .   
  Repair                   5    | .   .   .   .   .   .   .   .   1   .   .   1   3   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 4    | .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Insert Component         3    | .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Analyze                  1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      3    | .   .   .   .   .   .   1   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   
  Unlock Access            1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Seal Access              2    | .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         14   | .   .   .   .   .   .   2   .   12  .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                14   | .   .   .   .   .   .   2   .   12  .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Botnet                 14   | .   .   .   .   .   .   2   .   12  .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       3    | .   .   .   .   .   .   1   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         19   | .   1   .   .   .   .   2   2   6   .   .   2   6   .   .   .   .   .   .   .   .   .   .   
  Full Trace Events        5    | .   1   .   .   .   .   1   .   .   .   .   1   2   .   .   .   .   .   .   .   .   .   .   
  Feedback Events          2    | .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   
    Corruption             2    | .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   2    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Parts Built              2    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   36   | .   .   .   .   .   .   .   .   .   .   .   .   36  .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  6    | .   .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             5    | .   .   .   .   .   .   .   .   1   .   .   1   3   .   .   .   .   .   .   .   .   .   .   
  Time                     174  | .   .   .   .   .   .   .   .   53  .   .   19  102 .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired 1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -9  -8  -8  -8  -8  -7  -7  -6  -5  -5  -5  -4  -4  -4  -4  -3  -3  -2  -2  
------------               Run  | Jun Mat Mat Min Exi Min Mat Gar Mat Fac DSF Fac Fac Upp Upp Fac Upp Upp War Pro Res Res Qua 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    14   | .   .   .   .   .   .   .   11  .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   
  Machine Destruction      14   | .   .   .   .   .   .   .   11  .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -9  -8  -8  -8  -8  -7  -7  -6  -5  -5  -5  -4  -4  -4  -4  -3  -3  -2  -2  
--------                   Run  | Jun Mat Mat Min Exi Min Mat Gar Mat Fac DSF Fac Fac Upp Upp Fac Upp Upp War Pro Res Res Qua 
Total Allies               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -9  -8  -8  -8  -8  -7  -7  -6  -5  -5  -5  -4  -4  -4  -4  -3  -3  -2  -2  
-------                    Run  | Jun Mat Mat Min Exi Min Mat Gar Mat Fac DSF Fac Fac Upp Upp Fac Upp Upp War Pro Res Res Qua 
Robot Analysis Total       3    | .   .   .   .   .   .   1   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    8    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   3   .   1   2   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -9   -9   -9   -8   -8   -8   -8   -7   -7   -6   -5   -5   -5   -4   -4   -4   -4   -3   -3   -2   -2   
-------------              Run   | Jun  Mat  Mat  Min  Exi  Min  Mat  Gar  Mat  Fac  DSF  Fac  Fac  Upp  Upp  Fac  Upp  Upp  War  Pro  Res  Res  Qua  
Turns Passed               20174 | 62   368  474  447  2489 838  436  817  1320 90   385  675  1766 1919 2032 257  1865 784  839  656  332  1022 301  
Spaces Moved               10066 | 39   109  160  167  954  313  258  538  857  34   185  335  731  1033 1210 123  1026 406  449  366  153  502  118  
  Core                     15    | 14   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Treads                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     1739  | 25   109  160  167  954  313  11   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   8312  | .    .    .    .    .    .    247  538  857  34   185  335  731  1033 1210 123  1026 406  449  366  153  502  117  
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   120  260  260  260  260  130  130  130  160  145  160  160  175  160  160  160  175  160  175  190  160  175  
  Average Speed            180   | 115  283  260  260  260  260  138  130  130  202  172  160  175  179  160  171  172  175  172  175  190  173  221  
  Slowest Speed            4300  | 250  470  260  260  260  260  330  130  130  220  220  160  250  250  175  175  175  175  175  175  190  190  4300 
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       47    | 5    22   12   47   93   63   38   66   87   1    95   14   30   98   97   4    98   64   61   60   5    14   14   
  Regions Visited          22
    Branch Regions         10
  Pre-discovered Areas     2     | .    .    .    .    1    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        20    | 1    1    1    1    1    1    1    .    1    1    .    1    1    1    1    1    1    1    1    1    1    1    .    
  Unknown Exits Taken      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             12    | .    .    .    1    .    .    .    .    .    .    .    .    .    2    3    .    4    2    .    .    .    .    .    
Spaces Dug                 11    | .    .    .    .    .    .    .    .    .    .    .    .    11   .    .    .    .    .    .    .    .    .    .    
Terrain Destroyed          509   | .    5    6    .    .    .    16   .    70   .    .    98   122  18   29   10   19   27   8    3    41   32   5    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               277   | .    .    .    .    .    .    16   .    70   .    .    .    52   12   23   10   10   23   8    3    13   32   5    
  AOE                      232   | .    5    6    .    .    .    .    .    .    .    .    98   70   6    6    .    9    4    .    .    28   .    .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -9   -9   -9   -8   -8   -8   -8   -7   -7   -6   -5   -5   -5   -4   -4   -4   -4   -3   -3   -2   -2   
---------                  Run   | Jun  Mat  Mat  Min  Exi  Min  Mat  Gar  Mat  Fac  DSF  Fac  Fac  Upp  Upp  Fac  Upp  Upp  War  Pro  Res  Res  Qua  
Total                      11468 | 56   145  202  171  964  324  341  657  1063 56   252  444  1098 1070 1254 141  1064 428  489  372  177  564  136  
  Wait                     525   | 4    3    .    .    .    5    24   28   122  13   25   34   234  .    12   .    4    .    2    .    10   .    5    
  Move                     10045 | 38   108  159  166  953  312  258  537  856  33   184  334  730  1032 1209 122  1025 405  448  365  152  501  118  
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  116   | 7    11   26   .    3    .    6    4    2    1    4    4    15   3    2    1    3    1    7    1    5    9    1    
  Fast Attach              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Attach                   72    | 7    2    2    .    .    .    3    1    3    3    .    8    8    1    2    2    3    .    9    1    3    12   2    
  Detach                   20    | .    1    .    .    .    .    1    .    1    .    .    .    2    .    .    .    .    .    9    1    .    4    1    
  Swap                     29    | .    2    2    .    .    .    .    2    .    1    .    3    7    .    3    1    2    1    3    .    .    2    .    
  Drop                     43    | .    5    4    .    4    .    9    5    1    1    .    2    1    9    1    .    .    .    1    .    .    .    .    
  Fire                     557   | .    12   9    5    1    7    40   41   77   4    23   59   101  25   25   14   27   21   10   4    7    36   9    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ram                      2     | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
  Kick                     1     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            55    | .    .    .    .    .    .    .    39   .    .    16   .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   3     | .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Junkyard
-10/Materials
-9/Materials
-9/Mines (discovered 2 exits: *Mat / *Exi)
-9/Exiles
-8/Mines
-8/Materials
-8/Garrison (discovered 3 exits: *Mat x3)
-8/Materials (discovered 3 exits: *Fac x3)
-7/Factory
-7/DSF
-6/Factory
-5/Factory (discovered 2 exits: *Fac / *Upp)
-5/Upper Caves
-5/Upper Caves (discovered 2 exits: *Fac / *Zhi)
-4/Factory (discovered 3 exits: *Upp / Ext x2)
-4/Upper Caves
-4/Upper Caves
-4/Warlord
-3/Proximity Caves
-3/Research
-2/Research
-2/Quarantine

 History 
---------
  Turn | Location           | Event
    40 | -11/Junkyard       | Identified exit to Materials
    40 | -11/Junkyard       | Discovered exit to Materials (range 16)
    63 | -11/Junkyard       | Entered Materials
    63 | -10/Materials      | Evolved 1 slot: Utility x1
   384 | -10/Materials      | Identified exit to Materials
   384 | -10/Materials      | Discovered exit to Materials (range 11)
   431 | -10/Materials      | Entered another Materials area
   431 | -9/Materials       | Evolved 2 slots: Propulsion x2
   491 | -9/Materials       | Build established: Hauler-Mutant
   505 | -9/Materials       | Identified exit to Mines
   505 | -9/Materials       | Discovered exit to Mines (range 16)
   905 | -9/Materials       | Entered Mines
   909 | -9/Mines           | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground
  1212 | -9/Mines           | Identified exit to Materials
  1212 | -9/Mines           | Discovered exit to Materials (range 8)
  1342 | -9/Mines           | Deemed a non-threat by the Exiles lab entrance
  1342 | -9/Mines           | Identified exit to Exiles
  1342 | -9/Mines           | Discovered exit to Exiles (range 5)
  1352 | -9/Mines           | Entered Exiles
  1418 | -9/Exiles          | Met 8R-AWN
  1459 | -9/Exiles          | Met EX-HEX
  1615 | -9/Exiles          | Met EX-DEC
  1686 | -9/Exiles          | Learned location of Zion (-6)
  1771 | -9/Exiles          | Identified exit to Mines
  1771 | -9/Exiles          | Discovered exit to Mines (range 14)
  1947 | -9/Exiles          | Visited The Gauntlet
  2412 | -9/Exiles          | Met EX-BIN
  3376 | -9/Exiles          | Aligned with FarCom system
  3379 | -9/Exiles          | Given EX-Vault access code
  3438 | -9/Exiles          | Opened EX-Vault
  3453 | -9/Exiles          | Found Prototype Ballistic Gun
  3508 | -9/Exiles          | Warned to stay clear of 0b10 Research branches
  3581 | -9/Exiles          | Identified XL Autogun Array
  3841 | -9/Exiles          | Left Exiles lab with XL Autogun Array
  3841 | -9/Exiles          | Entered Mines
  4660 | -8/Mines           | Discovered exit to Materials (range 4)
  4679 | -8/Mines           | Entered Materials
  4679 | -8/Materials       | Evolved 2 slots: Weapon x2
  4976 | -8/Materials       | Build established: Hauler-Skirmisher
  5014 | -8/Materials       | Garrison activated, responded to threat
  5100 | -8/Materials       | Destroyed 11 combat bots
  5115 | -8/Materials       | Identified exit to Garrison
  5115 | -8/Materials       | Entered Garrison
  5256 | -8/Garrison        | Triggered checkpoint
  5281 | -8/Garrison        | Triggered checkpoint
  5296 | -8/Garrison        | Triggered checkpoint
  5324 | -8/Garrison        | Triggered checkpoint
  5422 | -8/Garrison        | Identified exit to Materials
  5422 | -8/Garrison        | Discovered exit to Materials (range 9)
  5430 | -8/Garrison        | Triggered checkpoint
  5454 | -8/Garrison        | Garrison Relay disabled
  5456 | -8/Garrison        | Triggered checkpoint
  5513 | -8/Garrison        | Destroyed 8 combat bots
  5557 | -8/Garrison        | Learned Materials security intel
  5684 | -8/Garrison        | Discovered exit to Materials (range 10)
  5738 | -8/Garrison        | Triggered checkpoint
  5758 | -8/Garrison        | Garrison Relay disabled
  5896 | -8/Garrison        | Discovered exit to Materials (range 10)
  5932 | -8/Garrison        | Entered Materials
  6155 | -8/Materials       | Repaired Broken Lrn. Tractor Beam
  6503 | -8/Materials       | Identified exit to Factory
  6503 | -8/Materials       | Discovered exit to Factory (range 10)
  6712 | -8/Materials       | Discovered exit to Factory (range 10)
  6732 | -8/Materials       | First assault squad dispatched
  6835 | -8/Materials       | Discovered exit to Factory (range 15)
  6840 | -8/Materials       | Destroyed 8 combat bots
  7252 | -8/Materials       | Entered Factory
  7252 | -7/Factory         | Evolved 2 slots: Utility x2
  7342 | -7/Factory         | Identified exit to DSF
  7342 | -7/Factory         | Entered DSF
  7364 | -7/DSF             | Additional patrols routed to DSF
  7471 | -7/DSF             | Identified exit to Factory
  7471 | -7/DSF             | Discovered exit to Factory (range 15)
  7575 | -7/DSF             | Sterilization system engaged
  7595 | -7/DSF             | Ambient heat levels rising (+10)
  7610 | -7/DSF             | Ambient heat levels rising (+10)
  7625 | -7/DSF             | Ambient heat levels rising (+10)
  7640 | -7/DSF             | Ambient heat levels rising (+10)
  7655 | -7/DSF             | Ambient heat levels rising (+10)
  7670 | -7/DSF             | Ambient heat levels rising (+10)
  7685 | -7/DSF             | Ambient heat levels rising (+10)
  7700 | -7/DSF             | Ambient heat levels rising (+10)
  7715 | -7/DSF             | Ambient heat levels rising (+10)
  7727 | -7/DSF             | Entered Factory
  7727 | -6/Factory         | Evolved 2 slots: Power x1, Utility x1
  7879 | -6/Factory         | Repaired Lrn. Tractor Beam
  8025 | -6/Factory         | Build established: Hauler-Tank
  8380 | -6/Factory         | Identified exit to Factory
  8380 | -6/Factory         | Discovered exit to Factory (range 8)
  8402 | -6/Factory         | Entered another Factory area
  8402 | -5/Factory         | Evolved 2 slots: Utility x1, Weapon x1
  8880 | -5/Factory         | Repaired Hardlight Generator
  8913 | -5/Factory         | Repaired Med. Armor Plating
  8946 | -5/Factory         | Repaired Med. Armor Plating
  9097 | -5/Factory         | Spotted B-75 Beast
  9105 | -5/Factory         | Destroyed B-75 Beast
  9278 | -5/Factory         | Fabricated Lrn. Tractor Beam (x2)
  9299 | -5/Factory         | Cargo convoy interrupted
  9341 | -5/Factory         | Destroyed 9 combat bots
  9810 | -5/Factory         | Identified exit to Factory
  9810 | -5/Factory         | Discovered exit to Factory (range 15)
  9825 | -5/Factory         | Destroyed 8 combat bots
 10151 | -5/Factory         | Identified exit to Upper Caves
 10151 | -5/Factory         | Discovered exit to Upper Caves (range 7)
 10168 | -5/Factory         | Entered Upper Caves
 10175 | -5/Upper Caves     | Met a Warlord Commander
 10176 | -5/Upper Caves     | Learned location of Warlord (-4)
 10176 | -5/Upper Caves     | Learned Factory stockpile data
 10181 | -5/Upper Caves     | Learned Factory emergency access door positions
 10310 | -5/Upper Caves     | Attracted the attention of an 0b10 checkpoint
 10359 | -5/Upper Caves     | Destroyed 7 combat bots
 10634 | -5/Upper Caves     | Spotted B-75 Beast
 10643 | -5/Upper Caves     | Destroyed B-75 Beast
 10749 | -5/Upper Caves     | Identified exit to Upper Caves
 10749 | -5/Upper Caves     | Discovered exit to Upper Caves (range 15)
 12087 | -5/Upper Caves     | Entered another Upper Caves area
 12285 | -5/Upper Caves     | Learned location of 1 exit from Factory
 12310 | -5/Upper Caves     | Encountered a Warlord checkpoint
 12418 | -5/Upper Caves     | Identified exit to Zhirov
 12418 | -5/Upper Caves     | Discovered exit to Zhirov (range 9)
 12739 | -5/Upper Caves     | Attracted the attention of an 0b10 outpost
 12936 | -5/Upper Caves     | Learned 4 Factory zone layouts
 13055 | -5/Upper Caves     | Discovered exit to Factory (range 5)
 13607 | -5/Upper Caves     | Learned location of 1 exit from Factory
 14119 | -5/Upper Caves     | Entered Factory
 14119 | -4/Factory         | Evolved 2 slots: Utility x2
 14120 | -4/Factory         | Identified exit to Extension
 14121 | -4/Factory         | Identified exit to Upper Caves
 14183 | -4/Factory         | Garrison activated, responded to threat
 14376 | -4/Factory         | Entered Upper Caves
 14403 | -4/Upper Caves     | Build established: Hauler-Gunner
 14737 | -4/Upper Caves     | Build established: Hauler-Tank
 14902 | -4/Upper Caves     | Identified exit to Upper Caves
 14902 | -4/Upper Caves     | Discovered exit to Upper Caves (range 13)
 14963 | -4/Upper Caves     | Attracted the attention of an 0b10 outpost
 15001 | -4/Upper Caves     | Learned Research garrison access intel
 15036 | -4/Upper Caves     | Destroyed 7 combat bots
 15388 | -4/Upper Caves     | Attracted the attention of an 0b10 checkpoint
 16241 | -4/Upper Caves     | Entered another Upper Caves area
 16276 | -4/Upper Caves     | Encountered a Warlord checkpoint
 16375 | -4/Upper Caves     | Attracted the attention of an 0b10 checkpoint
 16403 | -4/Upper Caves     | Destroyed 7 combat bots
 16553 | -4/Upper Caves     | Learned Research emergency access door positions
 16722 | -4/Upper Caves     | Learned Research garrison access intel
 16999 | -4/Upper Caves     | Identified exit to Warlord
 16999 | -4/Upper Caves     | Discovered exit to Warlord (range 15)
 17025 | -4/Upper Caves     | Entered Warlord
 17094 | -4/Warlord         | System corruption cleaned by Quarantine Array
 17246 | -4/Warlord         | Met Warlord
 17271 | -4/Warlord         | Warlord's base attacked by MAIN.C
 17475 | -4/Warlord         | Found Prototype Energy Cannon
 17478 | -4/Warlord         | Found Prototype Energy Cannon
 17479 | -4/Warlord         | Identified Vortex Cannon (x2)
 17621 | -4/Warlord         | Warlord forces counterattacked
 17671 | -4/Warlord         | Spotted Striker
 17713 | -4/Warlord         | Spotted Executioner
 17718 | -4/Warlord         | Found Prototype Ballistic Cannon
 17720 | -4/Warlord         | Identified Hvy. Autocannon
 17724 | -4/Warlord         | Found Hvy. Autocannon
 17730 | -4/Warlord         | Found Hvy. Autocannon
 17799 | -4/Warlord         | Spotted Striker
 17802 | -4/Warlord         | Spotted Striker
 17802 | -4/Warlord         | Spotted Striker
 17805 | -4/Warlord         | Destroyed Striker
 17813 | -4/Warlord         | Destroyed Striker
 17817 | -4/Warlord         | Destroyed Striker
 17853 | -4/Warlord         | Identified exit to Proximity Caves
 17853 | -4/Warlord         | Discovered exit to Proximity Caves (range 7)
 17864 | -4/Warlord         | Entered Proximity Caves
 18199 | -3/Proximity Caves | Spotted B-86 Titan
 18204 | -3/Proximity Caves | Destroyed B-86 Titan
 18333 | -3/Proximity Caves | Identified exit to Research
 18333 | -3/Proximity Caves | Discovered exit to Research (range 5)
 18520 | -3/Proximity Caves | Entered Research
 18520 | -3/Research        | Evolved 2 slots: Weapon x2
 18522 | -3/Research        | Loaded intel: 3 garrison access locations
 18693 | -3/Research        | Found Antimissile System
 18738 | -3/Research        | Spotted B-86 Titan
 18740 | -3/Research        | Destroyed B-86 Titan
 18801 | -3/Research        | Build established: Hauler-Executioner
 18835 | -3/Research        | Identified exit to Research
 18835 | -3/Research        | Discovered exit to Research (range 10)
 18852 | -3/Research        | Entered another Research area
 18852 | -2/Research        | Warlord forces began assault on 0b10
 18852 | -2/Research        | Evolved 2 slots: Power x1, Weapon x1
 18853 | -2/Research        | Loaded intel: 3 garrison access locations
 18877 | -2/Research        | Distinguished unit "Metalheads" dispatched to help
 18962 | -2/Research        | Research machine network offline
 19114 | -2/Research        | Spotted Striker
 19133 | -2/Research        | Destroyed Striker
 19559 | -2/Research        | Borebot progress halted
 19569 | -2/Research        | Spotted B-90 Cyclops
 19608 | -2/Research        | Destroyed B-90 Cyclops
 19719 | -2/Research        | Spotted B-90 Cyclops
 19721 | -2/Research        | Identified exit to Quarantine
 19721 | -2/Research        | Discovered exit to Quarantine (range 16)
 19743 | -2/Research        | Destroyed B-90 Cyclops
 19874 | -2/Research        | Entered Quarantine
 19875 | -2/Quarantine      | Maximum security lockdown engaged
 20049 | -2/Quarantine      | Found Alien Energy Cannon
 20051 | -2/Quarantine      | Identified Core Cannon
 20107 | -2/Quarantine      | Spotted Executioner
 20107 | -2/Quarantine      | Spotted Striker
 20163 | -2/Quarantine      | Spotted Investigator
 20165 | -2/Quarantine      | System corruption reached 10%
 20166 | -2/Quarantine      | Core integrity fell below 50%
 20172 | -2/Quarantine      | Core integrity fell below 20%
 20175 | -2/Quarantine      | Destroyed by Executioner with Helical Railgun

 Last Messages 
---------------
20162_ G-73 Enforcer unfolds itself. <x2>
20162_ L-61 Swordsman unfolds itself.
20162_ B-74 Champion unfolds itself.
20162_ I-47 Archangel unfolds itself.
20162_ Organic Neutralizer disabled.
20163_ C-30 ARC bursts open, deploying its payload.
20163_ G-73 Enforcer unfolds itself. <x3>
20163_ B-74 Champion unfolds itself.
20163_ M-36 Artificer unfolds itself.
20163_ C-30 ARC bursts open, deploying its payload.
20163_ G-73 Enforcer unfolds itself. <x2>
20163_ Investigator unfolds itself.
20163_ Investigator: "PRIMARY THREAT IDENTIFIED. CONTAINMENT PROTOCOL
  APPLICABLE."
20163_ Imp. System Guard destroyed.
20164_ Imp. Armor Integrity Analyzer severed.
20166_ M-36 Artificer repairs Striker.
20167_ P-80 Master resets L-61 Swordsman, system corruption cleaned.
20170_ M-36 Artificer repairs Striker.
20171_ Critical hit (Burn: +37).

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| #######??????????????????????????????????????????? |
|       #??????????????????????????????????????????? |
|  ""   #??????????????????????????????????????????? |
| " "   #??????????????????????????????????????????? |
| "     #??????????????????????????????????????????? |
|  "!   #??????????????????????????????????????????? |
| $% *  #??????????????????????????????????????????? |
| !$    #??????????????????????????????????????????? |
|       #???i??????????????????????????????????????? |
| ####/######+########???????????#+????????????????? |
| #                  ##########?  ?????????????????? |
| #*!*[       %      #|      ]#  ??????????????????? |
| %%%*%!             #   gl   # ???????????????????? |
| %=[%%[            m/g"" ""  +????????????????????? |
| ##=######"####"%^% ; ""T["!*#????????????????????? |
|    #????????  #    ;  b*"pb[#????????????????????? |
| "" #??????""  #    #g#gbg!b##    #???????????????? |
| "" #????"T""  ;      !c]K@[]E]  !#???????????????? |
| "" #????     ?#% %    bpll]pg    #???????????????? |
| "" #???     ??#% """i"" b""      #???????????????? |
| "" #??  = ""??+  """ """g"""     #???????????????? |
|    #??    "???#  """ """g"""     #???????????????? |
| ####?#    "???#      gm  g       #???????????????? |
|  #???#   ?????#  """ """g"""     #???????????????? |
|  #????###?????#  """ """ """     +???????????????? |
|  #????????????#  """ """ """ ?   #???????????????? |
|  #????????????#            ????? #???????????????? |
|  #????????????#   ?   ?   ???????#???????????????? |
|  #????????????####?###?###???????????????????????? |
|  #???????????????????????????????????????????????? |
|  #???????????????????????????????????????????????? |
|  #???????????????????????????????????????????????? |
|  #???????????????????????????????????????????????? |
|  #???????????????????????????????????????????????? |
|  #???????????????????????????????????????????????? |
|  #???????????????????????????????????????????????? |
|  #???????????????????????????????????????????????? |
|  ????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           99
Coolant Potential          80
Energy Generation          61
Energy Capacity            715
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           18
Terrain Scan Density       10
Jamming Range              14
Corruption Containment     12
Armor Coverage             600
Resistance: KI             55
Resistance: TH             65
Resistance: EX             35
Resistance: EM             35
Resistance: I              35
Resistance: S              35
Resistance: P              35
Propulsion Shielding       33
Utility Shielding          33
Point Defense Rating       240
Evasion (%)                55
Armor Integrity Analysis   40
Recoil Reduction           4
Offensive Hacking          20

 Item Schematics 
-----------------
 Lrn. Tractor Beam | -8/Materials  | Scanalyzed
 Cld. Phase Cannon | -2/Quarantine | Archive

 Robot Schematics 
------------------
 R-06 Scavenger | -2/Quarantine | Archive

 Fabricated
------------
 Lrn. Tractor Beam | x2 | -5/Factory 

 Alien Tech Used 
-----------------
Core Cannon

 Achievements 
--------------
No Explosion For You
Packrat

 Challenges 
------------
None

 Game 
------
Seed              AdvancedAngularWarhead
  Manual?         0
Play Time         01:35:51
  Cumulative      59.8 hours
  Start           2023.08.28 @ 21:52:10
  End             2023.08.29 @ 22:19:27
Sessions          1
Manual Loads      0
Difficulty        Explorer
Special Mode      None
Game No.          85
  Rogue           0
  Adventurer      1
  Explorer        84
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             47
Gallery%          53
Achievement%      51
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: cbc86fa2-f444-455b-a26e-2e7af3ca929a