Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.05 @ 15:20:44 Player: TechnicalFowl Result: Destroyed by P-70 Sage with Tesla Rifle Performance ------------- Evolutions (6) 3000 Regions Visited (8) 1600 Robots Destroyed (59) 295 Value Destroyed (2088) 2088 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (797) 797 TOTAL SCORE: 8020 Bonus ------- Follower Combat Kills 197 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/1150 Matter 258/300 Energy 11/100 System Corruption 34% Temperature Cool (0) Movement Rolling (100) Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- Compact Wheel Compact Wheel Compact Wheel > --- UTILITY (9) ------ Advanced Heat Sink Medium Storage Unit Advanced Signal Interpreter > --- WEAPON (2) ------- Heavy Pick > --- INVENTORY (10) --- Myomer Leg Wheel Hacking Suite Coil Gun Peak State ------------ > --- POWER ------------ Reinforced Deuterium Engine Light Angular Momentum Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Improved VSS Leg Gyrokinetic Inverter > --- UTILITY ---------- Medium Storage Unit Advanced Signal Interpreter Improved Melee Analysis Suite Improved Melee Analysis Suite Advanced Melee Analysis Suite Cloaking Device Improved Medium Armor Plating Medium Reflective Plating Z-Drone Bay > --- WEAPON ----------- Hypervelocity Gauss Cannon Force Lance > --- INVENTORY -------- Micro Fission Core Advanced Heat Sink Improved Melee Analysis Suite Improved Actuator Array Layered Medium Armor Plating Hacking Suite Advanced Drone Bay Katana Heavy Pick [Rating: 81] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Micro Fission Core Reactor Light Antimatter Reactor Propulsion Aluminum Leg Leg Aluminum Leg Wheel Wheel Hover Unit Gyrokinetic Inverter Utility Improved Melee Analysis Suite Device Structural Scanner Storage Small Storage Unit Processor Improved Melee Analysis Suite Protection Improved Medium Armor Plating Weapon Katana Energy Gun EM Pulse Gun Ballistic Gun Heavy Assault Rifle Ballistic Cannon Hypervelocity Gauss Cannon Slashing Weapon Katana Piercing Weapon Heavy Pick Build | -11 -10 -9 -9 -7 -6 -6 -5 -4 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Slots Evolved 12 | . . 2 . . . 6 2 2 Power 1 | . . . . . . 1 . . Propulsion 4 | . . 1 . . . 1 1 1 Utility 7 | . . 1 . . . 4 1 1 Weapon . | . . . . . . . . . Parts Attached 102 | 6 4 8 2 1 2 28 4 47 Power 12 | 1 . 1 . . . 4 . 6 Engine 7 | 1 . 1 . . . 2 . 3 Core 4 | . . . . . . 2 . 2 Reactor 1 | . . . . . . . . 1 Propulsion 28 | 2 2 3 2 . . 6 1 12 Treads . | . . . . . . . . . Leg 17 | 2 2 3 2 . . 6 1 1 Wheel 10 | . . . . . . . . 10 Hover 1 | . . . . . . . . 1 Flight . | . . . . . . . . . Utility 40 | 1 1 2 . 1 . 12 3 20 Device 16 | . 1 2 . 1 . 5 1 6 Storage 3 | 1 . . . . . . 1 1 Processor 7 | . . . . . . 4 . 3 Hackware . | . . . . . . . . . Protection 14 | . . . . . . 3 1 10 Artifact . | . . . . . . . . . Weapon 22 | 2 1 2 . . 2 6 . 9 Energy Gun 1 | 1 . . . . . . . . Energy Cannon . | . . . . . . . . . Ballistic Gun 6 | 1 . 1 . . . 2 . 2 Ballistic Cannon 2 | . 1 . . . . . . 1 Launcher . | . . . . . . . . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon 8 | . . 1 . . 2 3 . 2 Piercing Weapon 5 | . . . . . . 1 . 4 Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 2 | . . . . 1 . 1 . . Parts Lost 68 | . . 5 . . . 19 . 44 Power 11 | . . 1 . . . 3 . 7 Propulsion 16 | . . 2 . . . 4 . 10 Utility 31 | . . 2 . . . 7 . 22 Weapon 10 | . . . . . . 5 . 5 Highest Loss Streak 15 | . . 4 . . . 15 . 15 To Critical Strikes 2 | . . . . . . . . 2 Average Slot Usage (%) 88 | . 92 87 81 97 100 83 94 77 Engine 9 | . 14 9 11 11 11 9 11 7 Leg 24 | . 28 29 26 33 33 23 26 12 Wheel 1 | . . . . . . . . 3 Device 14 | . 7 14 11 19 22 12 12 9 Storage 7 | . 14 11 11 11 11 2 2 5 Processor 9 | . . . . . . 14 17 20 Protection 3 | . . . . . . 7 9 6 Ballistic Gun 5 | . 14 9 11 11 11 1 . . Ballistic Cannon 1 | . 7 7 . . . . . 2 Slashing Weapon 5 | . . 5 11 11 11 4 5 1 Piercing Weapon 2 | . . . . . . 2 5 4 Naked Turns . | . . . . . . . . . Heaviest Build 69 | 11 13 18 18 19 19 47 57 69 Greatest Support 80 | 20 26 39 33 33 33 70 80 80 Greatest Overweight (x) 19 | . . . . . . 5 . 19 Average Overweight (x) . | . . . . . . . . 1 Largest Inventory Capacity 10 | 8 8 8 8 8 8 8 10 10 Average Capacity 8 | 7 8 8 8 8 8 6 7 10 Most Carried 10 | 5 6 8 8 8 8 7 10 10 Average Carried 7 | 2 3 7 6 8 7 4 6 7 Final Capacity 10 | 8 8 8 8 8 8 5 10 10 Final Carried 9 | 2 6 6 8 8 8 5 9 4 Class Distribution -------------------- 56% | Scavenger-Mutant 19% | Scavenger-Gladiator 17% | Mutant 3% | Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Scavenger-Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Scavenger-Mutant | -6/Factory Scavenger-Gladiator | -5/Factory Scavenger-Mutant | -4/Factory Resources | -11 -10 -9 -9 -7 -6 -6 -5 -4 ----------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Matter Collected 1460 | 258 4 228 13 29 29 224 . 675 Remotely . | . . . . . . . . . Salvage Created 2538 | . 50 461 195 . . 341 . 1491 Parts 155 | . 7 33 8 . . 16 . 91 Haulers Intercepted . | . . . . . . . . . Recyclers Shooed 2 | . . . 1 . . . . 1 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 5 | . . . . . 5 . . . Prevented 4 | . . . . . 4 . . . Kills | -11 -10 -9 -9 -7 -6 -6 -5 -4 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Combat Hostiles Destroyed 43 | . 3 12 2 . . 6 . 20 Melee 23 | . . 3 1 . . 6 . 13 Guns 13 | . 3 4 1 . . . . 5 Cannons 7 | . . 5 . . . . . 2 Classes Destroyed 13 | . 1 3 1 . . 2 . 6 Worker 3 | . . . . . . . . 3 Builder 8 | . . 3 . . . . . 5 Recycler 3 | . . . 1 . . . . 2 Operator 1 | . . . . . . . . 1 Watcher 1 | . . . . . . . . 1 Swarmer 13 | . 3 3 . . . 1 . 6 Grunt 15 | . . 7 2 . . 2 . 4 Brawler 1 | . . . . . . . . 1 Duelist 2 | . . 2 . . . . . . Sentry 1 | . . . . . . . . 1 Hunter 2 | . . . . . . . . 2 Programmer 8 | . . . . . . 2 . 6 Behemoth 1 | . . . . . . 1 . . Best Kill Streak 6 | . 3 5 2 . . 3 . 6 Combat Bots Only 6 | . 3 4 2 . . 3 . 6 Max Kills in Single Turn 2 | . 2 1 1 . . 1 . 1 Gunslinging 1 | . 1 . . . . . . . Exploded . | . . . . . . . . . Melee 1 | . . 1 1 . . 1 . 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -5 -4 -------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Hostile Shots Fired 626 | . 5 71 2 . 3 119 . 426 Missed 164 | . . 19 1 . 1 29 . 114 Damage Taken 9022 | . 40 633 18 . 39 2189 . 6103 Core 1788 | . 16 96 . . 30 495 . 1151 Absorbed by Shields 163 | . . . . . . 86 . 77 Ignored by Resistances 111 | . . . . . . 66 . 45 Regen/Repaired (Parts) 48 | . . . . . . 48 . . Core Remaining (%) 80 | 100 93 . . . 68 41 100 . Volleys Fired 108 | . 2 39 4 . 3 13 . 47 Largest 2 | . 2 2 1 . 1 1 . 1 Hottest 61 | . 60 55 23 . 23 23 . 61 Shots Fired 124 | . 4 53 4 . 3 13 . 47 Gun 85 | . 4 34 4 . 3 13 . 27 Cannon 39 | . . 19 . . . . . 20 Launcher . | . . . . . . . . . Special . | . . . . . . . . . Kinetic 122 | . 2 53 4 . 3 13 . 47 Thermal . | . . . . . . . . . Explosive . | . . . . . . . . . Electromagnetic 2 | . 2 . . . . . . . Robot Hit Streak 10 | . 3 10 1 . 3 8 . 9 Robot Miss Streak 5 | . 1 5 2 . 1 4 . 4 Penetration Max . | . . . . . . . . . Secondary Targets 1 | . 1 . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . Shots Hit Robots 160 | . 3 34 4 . 2 27 . 90 Core Hits 83 | . 3 23 3 . . 13 . 41 Critical Kills 2 | . . . . . . . . 2 Critical Parts Destroyed 5 | . . . . . . . . 5 Critical Strikes 17 | . . 1 . . . 5 . 11 Destroy 7 | . . . . . . . . 7 Blast 1 | . . 1 . . . . . . Sever 6 | . . . . . . 5 . 1 Impale 3 | . . . . . . . . 3 Melee Attacks 152 | . . 3 2 1 . 36 6 104 Impact . | . . . . . . . . . Slashing 36 | . . 3 2 1 . 20 1 9 Piercing 116 | . . . . . . 16 5 95 Sneak Attacks 12 | . . . 1 . . . . 11 Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 5443 | . 32 636 139 . 29 736 . 3871 Guns 1013 | . 30 295 35 . 29 106 . 518 Cannons 412 | . . 238 . . . . . 174 Explosions . | . . . . . . . . . Melee 3995 | . . 82 104 . . 630 . 3179 Ramming 23 | . 2 21 . . . . . . Kinetic 1413 | . 18 533 35 . 29 106 . 692 Thermal . | . . . . . . . . . Explosive . | . . . . . . . . . Electromagnetic 12 | . 12 . . . . . . . Impact . | . . . . . . . . . Slashing 826 | . . 82 104 . . 500 . 140 Piercing 3169 | . . . . . . 130 . 3039 Highest Corruption 34 | . . . . . . 18 . 34 Average Corruption 18 | . . . . . . 12 . 20 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 75 | . . . . . . 16 . 59 Message Errors 22 | . . . . . . 6 . 16 Matter Fused 9 | . . . . . . 1 . 8 Heat Flow Errors 5 | . . . . . . 1 . 4 Energy Discharges 12 | . . . . . . 4 . 8 Parts Rejected 1 | . . . . . . . . 1 Data Loss (minor) 8 | . . . . . . 3 . 5 Data Loss (major) 5 | . . . . . . . . 5 Misfires 3 | . . . . . . . . 3 Alerts 5 | . . . . . . 1 . 4 Misdirections 2 | . . . . . . . . 2 Weapon Failures 3 | . . . . . . . . 3 Overload Shots . | . . . . . . . . . Overflow Damage 505 | . . . 30 . . 3 . 472 Projectiles . | . . . . . . . . . Explosions . | . . . . . . . . . Melee 505 | . . . 30 . . 3 . 472 Knockbacks 2 | . . 2 . . . . . . Impact . | . . . . . . . . . Kinetic 2 | . . 2 . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . Shots . | . . . . . . . . . Rammed . | . . . . . . . . . Targets Rammed 16 | . 1 15 . . . . . . Kicked 16 | . 1 15 . . . . . . Crushed . | . . . . . . . . . Highest Temperature 252 | . 40 25 . . . 252 . 248 Average Temperature 56 | . 20 8 . . . 123 . 49 Received Heat Transfer 742 | . . 93 9 . . 366 . 274 Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions 1 | . . 1 . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted . | . . . . . . . . . Heat Transferred . | . . . . . . . . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 -5 -4 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Peak Influence 320 | . 85 320 179 . . 196 13 122 Initial 124 | . . 35 124 . . . 11 3 Average 60 | . 66 180 155 . . 81 10 34 Maximum Alert Level 1 | . . 1 . . . . . . Low Security (%) 96 | 100 100 64 100 . . 100 100 100 Level 1 3 | . . 35 . . . . . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 10 | . 1 2 . . . 2 . 5 Investigation . | . . . . . . . . . Extermination 5 | . . . . . . 1 . 4 Reinforcement 5 | . 1 2 . . . 1 . 1 Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 -5 -4 --------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Distress Signals 5 | . . . . . . 1 . 4 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 69 | . 6 14 2 . 3 15 . 29 Peak Tracking Total 8 | . 3 4 2 . 3 8 . 6 Tactical Retreats 2 | . . . . . . 1 . 1 Traps | -11 -10 -9 -9 -7 -6 -6 -5 -4 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Traps Triggered 2 | . . . . . . 1 . 1 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed 6 | . 6 . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 1 | . . . . . 1 . . . Machines | -11 -10 -9 -9 -7 -6 -6 -5 -4 ---------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Machines Disabled 1 | . . 1 . . . . . . Max in Single Turn 1 | . . 1 . . . . . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -5 -4 --------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Machines Accessed 7 | . 3 . . . 1 1 1 1 Terminals 3 | . 2 . . . 1 . . . Fabricators 1 | . . . . . . . . 1 Repair Stations 1 | . . . . . . 1 . . Recycling Units 2 | . 1 . . . . . 1 . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 19 | . 8 . . . 2 4 1 4 Successful 9 | . 4 . . . 2 2 . 1 Failed 10 | . 4 . . . . 2 1 3 Catastrophic 2 | . . . . . . . 1 1 Database Lockouts . | . . . . . . . . . Manual 13 | . . . . . . 4 3 6 Terminals 8 | . 6 . . . 2 . . . Fabricators 4 | . . . . . . . . 4 Repair Stations 4 | . . . . . . 4 . . Recycling Units 3 | . 2 . . . . . 1 . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 4 | . 2 . . . 2 . . . Record 2 | . . . . . 2 . . . Locate Traps 1 | . 1 . . . . . . . Disarm Traps 1 | . 1 . . . . . . . Fabricator Hacks 1 | . . . . . . . . 1 Load Schematic 1 | . . . . . . . . 1 Repair Station Hacks 2 | . . . . . . 2 . . Scan Component 1 | . . . . . . 1 . . Repair 1 | . . . . . . 1 . . Recycling Unit Hacks 2 | . 2 . . . . . . . Report Inventory 1 | . 1 . . . . . . . Retrieve Matter 1 | . 1 . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . 1 Used . | . . . . . . . . . Hacking Detections 6 | . 3 . . . 1 . 1 1 Full Trace Events . | . . . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired 3 | . . . . 3 . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 24 | . . . . 13 . . 11 . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 1 | . . . . . . 1 . . Time 44 | . . . . . . 44 . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -5 -4 ------------ Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -5 -4 -------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Total Allies 4 | . . . . 4 . . . . Largest Group 4 | . . . . 4 4 3 . . Highest-Rated Group 154 | . . . . 154 154 116 . . Highest-Rated Ally 39 | . . . . 39 39 39 . . Zionite Dispatches 1 | . . . . . . . . 1 Recon 1 | . . . . . . . . 1 Total Orders 7 | . . . . . . . . 7 ROAM 2 | . . . . . . . . 2 EXPLORE 5 | . . . . . . . . 5 Ally Attacks 21 | . . . . . 8 13 . . Total Damage 583 | . . . . . 168 415 . . Kills 10 | . . . . . 4 6 . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 -5 -4 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 3 | . . . . 2 1 . . . Drone Launches 5 | . . . . . . . . 5 Drone Recoveries 2 | . . . . . . . . 2 Zionite Intel Received 3 | . . . . . . 1 1 1 Emergency Access 1 | . . . . . . . . 1 Guard Positions 1 | . . . . . . 1 . . Prototype Schematics 1 | . . . . . . . 1 . Exploration | -11 -10 -9 -9 -7 -6 -6 -5 -4 ------------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Turns Passed 5403 | 53 188 373 101 1301 563 659 489 1676 Spaces Moved 3347 | 38 131 200 59 1033 451 354 344 737 Core 32 | 12 . . . . . 3 . 17 Treads . | . . . . . . . . . Legs 3006 | 26 131 200 59 1033 451 351 344 411 Wheels 309 | . . . . . . . . 309 Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 112 112 95 Average Speed 125 | 97 120 120 120 120 120 118 113 147 Slowest Speed 1000 | 120 120 120 120 120 120 300 114 1000 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered 3 | . . . . . . 2 . 1 Exploration Rate (%) 28 | 3 23 20 17 86 70 8 7 22 Regions Visited 8 Branch Regions 3 Pre-discovered Areas 4 | . . . . 4 . . . . Known Exits Taken 2 | . . . . . . 1 1 . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . . Scrap Searched 6 | . . . . 2 4 . . . Spaces Dug 50 | . . . . . . 10 5 35 Terrain Destroyed 51 | . . . . . . 10 5 36 Melee 50 | . . . . . . 10 5 35 Projectile 1 | . . . . . . . . 1 AOE . | . . . . . . . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -5 -4 --------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Total 4160 | 54 159 274 83 1093 471 521 433 1072 Wait 326 | 1 7 3 11 57 10 63 71 103 Move 3339 | 37 130 199 58 1032 450 353 343 737 Hop . | . . . . . . . . . Pick Up 94 | 9 10 6 4 1 2 20 8 34 Fast Attach 15 | . . 2 . 1 2 7 . 3 Attach 71 | 6 1 5 1 . . 20 2 36 Detach 1 | . . . . . . 1 . . Swap 17 | . 3 1 1 . . 2 2 8 Drop 25 | 1 5 1 2 1 4 4 2 5 Fire 108 | . 2 39 4 . 3 13 . 47 Melee 144 | . . 3 2 1 . 34 5 99 Ram . | . . . . . . . . . Kick 16 | . 1 15 . . . . . . Crush . | . . . . . . . . . Escape Stasis 4 | . . . . . . 4 . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -7/Zion -6/Proximity Caves -6/Factory -5/Factory -4/Factory History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 16) 54 | -11/Scrapyard | Entered Materials 186 | -10/Materials | Discovered new exit (range 7) 242 | -10/Materials | Entered another Materials area 242 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 301 | -9/Materials | Build established: Mutant 402 | -9/Materials | Discovered new exit (range 14) 615 | -9/Materials | Entered Mines 627 | -9/Mines | Lost 4 parts (1p2n1u) 668 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 716 | -9/Mines | Entered Zion 985 | -7/Zion | Build established: Scavenger-Mutant 999 | -7/Zion | Given the Hacking Drone Bay 1004 | -7/Zion | Found Prototype Device 1004 | -7/Zion | Identified Hacking Drone Bay 1084 | -7/Zion | Imprinted 1086 | -7/Zion | Declared Zion's savior 1301 | -7/Zion | Learned location of Quarantine (-2) 1955 | -7/Zion | Discovered new exit (range 16) 2017 | -7/Zion | Entered Proximity Caves 2017 | -6/Proximity Caves | Accompanied by 4 allies 2519 | -6/Proximity Caves | Discovered new exit (range 6) 2520 | -6/Proximity Caves | Learned Factory terminal intel 2580 | -6/Proximity Caves | Entered Factory 2580 | -6/Factory | Accompanied by 3 allies 2580 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x1, Utility x4 2581 | -6/Factory | Loaded intel: 26 terminal locations 2724 | -6/Factory | Repaired Ripper 2737 | -6/Factory | Spotted B-75 Beast 2783 | -6/Factory | Crushed by falling debris 2797 | -6/Factory | Lost 3 allies 2797 | -6/Factory | Destroyed B-75 Beast 2834 | -6/Factory | Core integrity fell below 50% 2861 | -6/Factory | Lost 15 parts (3p4n5u3w) 3017 | -6/Factory | Crushed by falling debris 3017 | -6/Factory | System corruption reached 10% 3146 | -6/Factory | Discovered new exit (range 5) 3151 | -6/Factory | Identified exit to Factory 3206 | -6/Factory | Retrieved Zion intel report: Guard Positions 3239 | -6/Factory | Entered another Factory area 3239 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3488 | -5/Factory | Build established: Scavenger-Gladiator 3554 | -5/Factory | Retrieved Zion intel report: Prototype Schematics 3722 | -5/Factory | Discovered new exit (range 6) 3727 | -5/Factory | Identified exit to Factory 3728 | -5/Factory | Entered another Factory area 3728 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3854 | -4/Factory | Retrieved Zion intel report: Emergency Access 4096 | -4/Factory | Crushed by falling debris 4096 | -4/Factory | System corruption reached 10% 4127 | -4/Factory | Lost 4 parts (2n2u) 4184 | -4/Factory | Zion Recon squad teleported in 4377 | -4/Factory | Build established: Scavenger-Mutant 4849 | -4/Factory | Lost 10 parts (2p3n4u1w) 4954 | -4/Factory | Terminal network hard line cut 5155 | -4/Factory | Core integrity fell below 50% 5180 | -4/Factory | Lost 15 parts (2p2n8u3w) 5336 | -4/Factory | Core integrity fell below 20% 5350 | -4/Factory | System corruption reached 30% 5404 | -4/Factory | Destroyed by P-70 Sage with Tesla Rifle Last Messages --------------- 05362_ R-10 Processor collects VTOL Module. 05363_ Hpw. Shotgun destroyed. 05366_ R-10 Processor collects Adv. Heat Sink. 05368_ G-67 Veteran suffers critical hit (Impale). 05368_ G-67 Veteran destroyed. 05369_ R-10 Processor collects VTOL Module. 05370_ IUSU5UTJ&N|BXQC5/F9%VP33EZOCH4UG>2 05372_ Acquired 22 matter. 05378_ Lgt. Ion Engine destroyed. 05380_ Imp. Medium Armor Plating destroyed. 05384_ Angular Momentum Engine destroyed. 05385_ System corrupted: Matter fused (-6). 05387_ G-67 Veteran misfires. 05389_ Com. Wheel destroyed. 05392_ P-70 Sage resets G-67 Veteran, system corruption cleaned. 05393_ G-67 Veteran destroyed. 05393_ Imp. Medium Armor Plating destroyed. 05396_ Med. Storage Unit destroyed. 05400_ System corrupted: Imp. Thermal Shield rejected. Map ----- +----------------------------------------------------+ | ????????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????#???? ??? | | ???????????????????????????????????? ??? ?????? | | ???????????????????????????????????? ###+##### | | ??????????????????????????????????? | | ??????????????????????????????????? | | ???????????????H???????????? ?? | | ???????????????????????????# ?? """ | | ???????????????????????????# ?? """ | | ???????????????????????????# "? """ ###+##### | | ???????????????????????????# "? ????#?# | | ????????????????????? ?????# "T ""??? #?# | | ???????????????????? ??????# "" """ ? ### """ | | ???????????????????????????# "" """? + """" | | ???????????????????????????+ ? ??# """" | | ???????????????????????????# ?? ???# """" | | ?????????????????########### ####+#####* | | ?????????????????# [ # # + """" | | ?????????????????# !%* # # # """" | | ?????????????????# != # # # """" | | ?????????????????# =% p# # [ "" # """" | | ?????????????????# @ p; + [! "" # | | ?????????????????# = %# # """ ####### | | ?????????????????# *%=# # """ #?????? | | ?????????????????# = # # """ #??#??? | | ?????????????????########### # #?????? | | ???????????????????????????# ##########????#? | | ???????????????????????????# #??????????????? | | ?????????????????????????? # #?#????????????? | | ???????????????????????????# #?????????????#? | | ???????????????????????????# #??????????????? | | ????????????????????????? ?# #??????????????? | | ???????????????????????????# #??????????????? | | ???????????????????????????# #??????????????? | | ???????????????????????????# #???????"??????? | | ???????????????????????????+ +??????????????? | | ?????????????????????? ????# #??????????????? | | ???????????????????????????? ???????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ???????????????????????????????????????+????????? | | ???????????+????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Energy Generation 29 Energy Capacity 365 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 14 Terrain Scan Density 10 Cloak Strength 2 Armor Coverage 675 Resistance: KI 20 Resistance: TH 25 Evasion (%) 55 Melee Accuracy 20 Salvage Targeting 1 Item Schematics ----------------- Drone Bay | -7/Zion | Archive Remote Datajack | -7/Zion | Archive Mak. System Shield | -7/Zion | Archive 0b10 Decoder Chip [Skirmisher] | -7/Zion | Archive KE Penetrator | -7/Zion | Archive Imp. Cooling System | -7/Zion | Archive Stasis Canceller | -7/Zion | Archive Gravmag System | -7/Zion | Archive Hvy. Plasma Cannon | -7/Zion | Archive Hvy. Riot Gun | -7/Zion | Archive Thermic Laser | -7/Zion | Archive Mak. Axe | -7/Zion | Archive Mass Driver | -7/Zion | Archive Hvy. Proton Cannon | -5/Factory | Z-intel Hvy. Proton Missile Launcher | -5/Factory | Z-intel Plasma Sword | -5/Factory | Z-intel Cld. Plasma Rifle | -5/Factory | Z-intel Imp. Matter Compressor | -5/Factory | Z-intel F-cell Engine | -5/Factory | Z-intel Cld. Particle Cannon | -5/Factory | Z-intel Impact Mace | -5/Factory | Z-intel Imp. Lightning Gun | -5/Factory | Z-intel Lgt. Neutrino Core | -5/Factory | Z-intel Gravity Neutralizer | -5/Factory | Z-intel Robot Schematics ------------------ B-36 Bruiser | -7/Zion | Archive T-07 Excavator | -7/Zion | Archive H-88 Terminator | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- I Spy I'm Back, Baby! Robot Respite The One Challenges ------------ None Game ------ Seed InertialPulseKinecellerator Manual? 0 Play Time 01:12:11 Cumulative 4.8 hours Start 2024.04.05 @ 14:09:08 End 2024.04.05 @ 15:20:44 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 6 Rogue 6 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 12 Achievement% 14 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 0 Font 28/SmallcapsGlow Map View 59x39 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d0579f1c-c9b9-4503-85b5-738890e3afa8