Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.12.16 @ 16:47:53 Player: L1l7 Result: Destroyed self via exploding Power Conduit Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (26) 130 Value Destroyed (661) 661 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3131 Bonus ------- None Cogmind --------- Core Integrity 0/700 Matter 206/300 Energy 18/160 System Corruption 0% Temperature Cool (12) Movement Core (400) Ox7 Location -7/Factory Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (4) --- Carbon-fiber Leg VSS Leg > --- UTILITY (6) ------ Medium Storage Unit Advanced Weight Redist. System Machine Analyzer Improved Sensor Array Improved Signal Interpreter Hacking Suite > --- WEAPON (2) ------- Gatling Laser Spear > --- INVENTORY (10) --- VTOL Module VTOL Module Cryofiber Web Improved Signal Interpreter Reaction Control System Reaction Control System Reaction Control System Arc Projector Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Carbon-fiber Leg VSS Leg > --- UTILITY ---------- Medium Storage Unit Advanced Weight Redist. System Machine Analyzer Improved Sensor Array Improved Signal Interpreter Hacking Suite > --- WEAPON ----------- Gatling Laser Spear > --- INVENTORY -------- Light Nuclear Core VTOL Module Cryofiber Web Improved Signal Interpreter Reaction Control System Reaction Control System Arc Projector [Rating: 36] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Micro Nuclear Core Propulsion Armored Wheel Treads Armored Treads Leg Carbon-fiber Leg Wheel Armored Wheel Hover Unit Hover Unit Flight Unit Flight Unit Utility Small Storage Unit Device Seismic Detector Storage Small Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Weapon Medium Laser Energy Gun Medium Laser Ballistic Gun Light Assault Rifle Launcher Rocket Launcher Impact Weapon Great Maul Piercing Weapon Spear Build | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power . | . . . . . Propulsion 2 | . . 1 . 1 Utility 4 | . . 1 2 1 Weapon . | . . . . . Parts Attached 48 | 8 10 5 3 22 Power 4 | 1 . 1 . 2 Engine 2 | 1 . 1 . . Core 2 | . . . . 2 Reactor . | . . . . . Propulsion 16 | 2 6 1 2 5 Treads 1 | . . . . 1 Leg 2 | . . . . 2 Wheel 7 | 2 4 1 . . Hover 2 | . 2 . . . Flight 4 | . . . 2 2 Utility 14 | 2 2 2 . 8 Device 7 | 1 1 2 . 3 Storage 2 | 1 . . . 1 Processor 4 | . 1 . . 3 Hackware 1 | . . . . 1 Protection . | . . . . . Artifact . | . . . . . Weapon 14 | 3 2 1 1 7 Energy Gun 4 | 2 . . . 2 Energy Cannon . | . . . . . Ballistic Gun 1 | 1 . . . . Ballistic Cannon . | . . . . . Launcher 4 | . 2 1 1 . Special Weapon . | . . . . . Impact Weapon 3 | . . . . 3 Slashing Weapon . | . . . . . Piercing Weapon 2 | . . . . 2 Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost 15 | . . 9 3 3 Power 2 | . . 2 . . Propulsion 5 | . . 3 . 2 Utility 4 | . . 1 2 1 Weapon 4 | . . 3 1 . Highest Loss Streak 5 | . . 5 3 3 To Critical Strikes . | . . . . . Average Slot Usage (%) 71 | . 92 84 33 58 Engine 5 | . 14 11 . . Core 2 | . . . . 4 Leg 3 | . . . . 7 Wheel 9 | . 17 29 . . Hover 3 | . 9 . . . Flight 3 | . . . 6 5 Device 10 | . 13 6 9 9 Storage 8 | . 14 11 9 5 Processor 8 | . . 11 7 13 Hackware 1 | . . . . 3 Energy Gun 7 | . 18 6 . 1 Launcher 2 | . 3 7 1 . Piercing Weapon 2 | . . . . 4 Naked Turns . | . . . . . Heaviest Build 23 | 13 15 16 9 23 Greatest Support 36 | 26 26 36 8 36 Greatest Overweight (x) 4 | . 4 1 2 1 Average Overweight (x) . | . . . . . Largest Inventory Capacity 10 | 8 8 8 8 10 Average Capacity 8 | 7 8 8 8 8 Most Carried 9 | 3 8 6 5 9 Average Carried 4 | 1 5 4 3 5 Final Capacity 10 | 8 8 8 8 10 Final Carried 8 | 2 7 3 3 8 Class Distribution -------------------- 77% | Mutant 22% | Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Scr Mat Mat Mat Fac Matter Collected 630 | 270 116 38 2 204 Remotely . | . . . . . Salvage Created 671 | 109 149 118 12 283 Parts 44 | 3 13 8 3 17 Haulers Intercepted . | . . . . . Recyclers Shooed 1 | 1 . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Combat Hostiles Destroyed 19 | . 3 4 3 9 Melee 4 | . . . . 4 Guns 5 | . 1 1 . 3 AOE 8 | . 2 3 3 . Classes Destroyed 8 | 2 3 1 . 2 Tunneler 3 | 3 . . . . Recycler 3 | 1 1 . . 1 Drone 1 | . . . . 1 Watcher 2 | . 2 . . . Swarmer 11 | . 1 . 3 7 Grunt 5 | . 2 3 . . Brawler 1 | . . 1 . . Hunter 1 | . . . . 1 Best Kill Streak 4 | 3 3 2 3 4 Combat Bots Only 4 | . 2 2 3 4 Max Kills in Single Turn 2 | 1 1 1 2 1 Gunslinging . | . . . . . Exploded 2 | . 1 1 2 . Melee 1 | . . . . 1 Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Scr Mat Mat Mat Fac Damage Taken 2435 | . 126 739 337 1233 Core 1097 | . 24 152 185 736 Absorbed by Shields . | . . . . . Core Remaining (%) 79 | 100 90 62 66 . Volleys Fired 39 | 11 9 8 2 9 Largest 2 | 2 2 2 1 2 Hottest 135 | 100 100 83 30 135 Shots Fired 67 | 22 17 13 2 13 Gun 55 | 22 14 6 . 13 Cannon . | . . . . . Launcher 12 | . 3 7 2 . Special . | . . . . . Kinetic . | . . . . . Thermal 51 | 22 14 6 . 9 Explosive 10 | . 3 5 2 . Electromagnetic 6 | . . 2 . 4 Robot Hit Streak 5 | 4 5 3 4 3 Robot Miss Streak 4 | 2 3 2 . 4 Penetration Max . | . . . . . Secondary Targets . | . . . . . Shots Hit Robots 55 | 14 8 8 2 23 Core Hits 36 | 5 8 11 3 9 Critical Kills . | . . . . . Critical Parts Destroyed 2 | . . . . 2 Critical Strikes 3 | . 1 . . 2 Burn 1 | . 1 . . . Smash 2 | . . . . 2 Melee Attacks 19 | . . . . 19 Impact 6 | . . . . 6 Slashing . | . . . . . Piercing 13 | . . . . 13 Sneak Attacks 1 | . . . . 1 Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 1566 | 187 192 427 144 616 Guns 472 | 187 85 51 . 149 Cannons . | . . . . . Explosions 611 | . 107 360 144 . Melee 467 | . . . . 467 Ramming 16 | . . 16 . . Kinetic . | . . . . . Thermal 441 | 187 85 51 . 118 Explosive 571 | . 107 320 144 . Electromagnetic 71 | . . 40 . 31 Impact 267 | . . . . 267 Slashing . | . . . . . Piercing 200 | . . . . 200 Highest Corruption 2 | . 2 1 . . Average Corruption 1 | . 2 1 . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Overload Shots . | . . . . . Overflow Damage 138 | . . . . 138 Projectiles . | . . . . . Explosions . | . . . . . Melee 138 | . . . . 138 Knockbacks 2 | . . . . 2 Impact 2 | . . . . 2 Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 329 | . 19 122 36 152 Shots 9 | . 1 4 2 2 Rammed 3 | . . 3 . . Targets Rammed 3 | . . 3 . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 216 | 214 78 42 . 216 Average Temperature 71 | 103 39 17 . 89 Received Heat Transfer 456 | . 24 180 117 135 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 5 | . . . . 5 Impact Corruptions 4 | . . . . 4 Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 5 | 2 2 . . 1 Heat Transferred 1311 | 555 333 148 . 275 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Peak Influence 293 | 20 188 258 232 293 Initial 100 | . 13 20 96 100 Average 105 | 5 46 159 164 141 Maximum Alert Level 1 | . . 1 1 1 Low Security (%) 85 | 100 100 55 57 83 Level 1 14 | . . 44 42 16 Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 7 | . 3 2 2 . Investigation 1 | . . 1 . . Extermination . | . . . . . Reinforcement 6 | . 3 1 2 . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Distress Signals 3 | . 1 1 . 1 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 54 | . 10 15 12 17 Peak Tracking Total 13 | . 3 9 13 8 Tactical Retreats 7 | . 2 2 . 3 Traps | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Traps Triggered 4 | . 3 1 . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Scr Mat Mat Mat Fac Machines Disabled 10 | . . 3 1 6 Max in Single Turn 3 | . . 1 1 3 Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Machines Accessed 7 | . 3 1 . 3 Terminals 6 | . 3 1 . 2 Fabricators 1 | . . . . 1 Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 15 | . 6 3 . 6 Successful 7 | . 3 1 . 3 Failed 8 | . 3 2 . 3 Catastrophic 2 | . 1 1 . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 14 | . 6 3 . 5 Fabricators 1 | . . . . 1 Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 6 | . 3 1 . 2 Prototype ID Bank 1 | . . . . 1 Branch Access Points 1 | . . 1 . . Alert Level 1 | . 1 . . . Dispatch Records 1 | . 1 . . . Recall Reinforcements 1 | . . . . 1 Zone Layout 1 | . 1 . . . Fabricator Hacks 1 | . . . . 1 Network Status 1 | . . . . 1 Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 5 | . 2 1 . 2 Full Trace Events 1 | . . 1 . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Scr Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Scr Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Scr Mat Mat Mat Fac Turns Passed 1715 | 126 519 182 80 808 Spaces Moved 1681 | 87 454 167 113 860 Core 76 | 10 6 2 39 19 Treads 8 | . . . . 8 Legs 206 | . . . . 206 Wheels 496 | 77 254 165 . . Hover 194 | . 194 . . . Flight 701 | . . . 74 627 Fastest Speed 32 | 50 56 90 37 32 Average Speed 66 | 85 78 90 60 54 Slowest Speed 250 | 90 250 100 150 170 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped 19 | . . . 11 8 Cave-ins Triggered . | . . . . . Exploration Rate (%) 21 | 3 45 25 17 17 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken 2 | . 1 1 . . Unknown Exits Taken 2 | 1 . . 1 . Scrap Searched . | . . . . . Spaces Dug 3 | . . . . 3 Terrain Destroyed 109 | . 27 39 13 30 Melee 3 | . . . . 3 Projectile . | . . . . . AOE 106 | . 27 39 13 27 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Total 2168 | 117 604 185 110 1152 Wait 314 | . 105 2 1 206 Move 1642 | 86 453 166 92 845 Hop 16 | . . . 9 7 Pick Up 61 | 10 18 1 3 29 Fast Attach . | . . . . . Attach 47 | 8 10 5 3 21 Detach 4 | 1 . . . 3 Swap 1 | . . . . 1 Drop 22 | 1 9 . . 12 Fire 39 | 11 9 8 2 9 Melee 19 | . . . . 19 Ram 3 | . . 3 . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 3 exits: *Mat / Min x2) -8/Materials -7/Factory History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 15) 127 | -11/Scrapyard | Entered Materials 317 | -10/Materials | Build established: Mutant 619 | -10/Materials | Discovered new exit (range 16) 645 | -10/Materials | Identified exit to Materials 646 | -10/Materials | Entered another Materials area 646 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 664 | -9/Materials | Identified exit to Mines 809 | -9/Materials | Lost 5 parts (1p1n3w) 810 | -9/Materials | Discovered new exit (range 13) 820 | -9/Materials | Identified exit to Materials 828 | -9/Materials | Entered another Materials area 828 | -8/Materials | Evolved 2 slots: Utility x2 858 | -8/Materials | Lost 3 parts (1p2n) 902 | -8/Materials | Discovered new exit (range 4) 908 | -8/Materials | Entered Factory 908 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 938 | -7/Factory | Lost 3 parts (2u1w) 1176 | -7/Factory | Core integrity fell below 50% 1224 | -7/Factory | Lost 3 parts (2n1u) 1313 | -7/Factory | Core integrity fell below 20% 1629 | -7/Factory | Build established: Assassin 1716 | -7/Factory | Destroyed self via exploding Power Conduit Last Messages --------------- Hvy. Particle Gun Gravity Neutralizer >>Recall(Reinforcements) Establishing remote squad link... No tasked reinforcement squads found. Acquired Gatling Laser. Acquired Reaction Control System. S-27 Virus shuts down. S-27 Virus reactivates. S-27 Virus destroyed. S-27 Virus misfires. Lgt. Nuclear Core melted. S-27 Virus destroyed. S-27 Virus misfires. S-27 Virus destroyed. Acquired VTOL Module. Power Conduit explodes. Dropped Mic. Nuclear Core. K-01 Serf collects debris. Power Conduit explodes. 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""" # ; ;#???????????? | | #?"""?"""?# k ; #??????##### | | #?"""?"""?##### #k ; #??????# | | #?????????????# # ; #??????# | | #?"""?"""?????# # ;##??????# | | #?"""?"""?????# # ;#???????# | | #?"""?"""?????# # ;#???????# | | #?????????????# # ! ;#???????# | | #?????????????# # #????????# | | ###########???# # ! #????????# | | # ##### #######k############### | | ######## w | | | | | | | | | | | | ######## | | # ##### T###############+########## | | #####+#############????# # | | # #????# "T" # | | # """""" """""" #????# # | | # """""" """""" #????# # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 15 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 15 Terrain Scan Density 10 Additional Mass Support 9 Evasion (%) 63 Recoil Reduction 1 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CoolantRegenerativeSlayer Manual? 0 Play Time 00:25:40 Cumulative 41.4 hours Start 2022.12.16 @ 16:17:29 End 2022.12.16 @ 16:47:53 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 64 Rogue 64 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 31 Gallery% 38 Achievement% 31 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 2 Font 16/SmallcapsGlow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 4429605c-6e13-462f-9aa5-a51c3d7e0bf1