Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.10.10 @ 20:34:14 Player: epb Result: Destroyed by Y-45 Defender with Heavy Assault Rifle Performance ------------- Evolutions (1) 500 Regions Visited (3) 600 Robots Destroyed (26) 130 Value Destroyed (745) 745 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2015 Bonus ------- None Cogmind --------- Core Integrity 0/400 Matter 290/300 Energy 52/100 System Corruption 0% Temperature Cool (697) Movement Walking (150) Ox1 Location -9/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- Aluminum Leg Aluminum Leg > --- UTILITY (2) ------ Small Storage Unit Large Storage Unit > --- WEAPON (4) ------- EM Shotgun EM Shotgun Beam Rifle Improved Medium Laser > --- INVENTORY (12) --- Improved Ion Engine Cooled Ion Engine Aluminum Leg Beam Rifle Rocket Launcher Rocket Launcher Peak State ------------ > --- POWER ------------ Cooled Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg > --- UTILITY ---------- Small Storage Unit Large Storage Unit > --- WEAPON ----------- EM Shotgun EM Shotgun EM Shotgun Improved Medium Laser > --- INVENTORY -------- Improved Ion Engine Cooled Ion Engine Aluminum Leg Beam Rifle Beam Rifle Rocket Launcher Rocket Launcher [Rating: 17] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Small Storage Unit Device Sensor Array Storage Small Storage Unit Weapon EM Shotgun Energy Gun EM Shotgun Ballistic Gun Assault Rifle Launcher Rocket Launcher Build | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Slots Evolved 2 | . . . 2 Power . | . . . . Propulsion . | . . . . Utility . | . . . . Weapon 2 | . . . 2 Parts Attached 31 | 7 2 3 19 Power 5 | 1 1 . 3 Engine 4 | 1 . . 3 Core 1 | . 1 . . Reactor . | . . . . Propulsion 6 | 2 . 1 3 Treads . | . . . . Leg 6 | 2 . 1 3 Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 3 | 1 . . 2 Device 1 | . . . 1 Storage 2 | 1 . . 1 Processor . | . . . . Hackware . | . . . . Protection . | . . . . Artifact . | . . . . Weapon 17 | 3 1 2 11 Energy Gun 7 | . 1 . 6 Energy Cannon . | . . . . Ballistic Gun 5 | 3 . 2 . Ballistic Cannon . | . . . . Launcher 5 | . . . 5 Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 2 | . . . 2 Parts Lost 10 | . . 2 8 Power 2 | . . . 2 Propulsion 3 | . . 1 2 Utility 1 | . . . 1 Weapon 4 | . . 1 3 Highest Loss Streak 3 | . . 2 3 Average Slot Usage (%) 81 | . 85 82 80 Engine 7 | . 7 . 10 Core 5 | . 6 14 . Leg 22 | . 28 27 19 Storage 16 | . 14 14 17 Energy Gun 15 | . 6 10 21 Ballistic Gun 12 | . 21 16 7 Launcher 1 | . . . 3 Naked Turns . | . . . . Heaviest Build 40 | 13 14 14 40 Greatest Support 20 | 20 20 20 20 Greatest Overweight (x) 3 | 1 . 1 3 Average Overweight (x) . | . . . . Largest Inventory Capacity 12 | 6 6 6 12 Average Capacity 7 | 4 6 6 9 Most Carried 7 | 2 3 5 7 Average Carried 3 | . 1 3 3 Final Capacity 12 | 6 6 6 12 Final Carried 6 | 1 3 2 6 Class Distribution -------------------- 69% | Mutant 20% | Gunner 10% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Resources | -11 -10 -10 -9 ----------- Run | Scr Mat Min Mat Matter Collected 880 | 159 150 103 468 Remotely . | . . . . Salvage Created 900 | . 150 103 647 Parts 50 | . 5 5 40 Haulers Intercepted 1 | . . . 1 Recyclers Shooed 3 | . 1 . 2 Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Combat Hostiles Destroyed 19 | . 2 3 14 Guns 14 | . 2 3 9 AOE 5 | . . . 5 Classes Destroyed 8 | . 2 2 4 Builder 1 | . . 1 . Hauler 1 | . . . 1 Recycler 2 | . 1 . 1 Operator 1 | . . . 1 Watcher 2 | . . . 2 Swarmer 3 | . . 1 2 Grunt 11 | . 2 2 7 Sentry 5 | . . . 5 Best Kill Streak 5 | . 2 1 5 Combat Bots Only 5 | . 1 1 5 Max Kills in Single Turn 3 | . 1 1 3 Gunslinging 1 | . . . 1 Exploded 2 | . . . 2 Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -10 -9 -------- Run | Scr Mat Min Mat Damage Taken 1649 | . 124 352 1173 Core 512 | . 29 81 402 Absorbed by Shields . | . . . . Core Remaining (%) 78 | 100 . 56 . Volleys Fired 89 | . 11 28 50 Largest 4 | . 2 2 4 Hottest 191 | . 40 85 191 Shots Fired 181 | . 22 42 117 Gun 171 | . 22 42 107 Cannon . | . . . . Launcher 10 | . . . 10 Special . | . . . . Kinetic 120 | . 22 33 65 Thermal 19 | . . 9 10 Explosive 10 | . . . 10 Electromagnetic 32 | . . . 32 Robot Hit Streak 11 | . 8 9 11 Robot Miss Streak 5 | . 1 4 5 Penetration Max . | . . . . Secondary Targets 3 | . . 1 2 Max Gunslinging Chain 1 | . . 1 1 Shots Hit Robots 120 | . 16 27 77 Core Hits 53 | . 8 7 38 Critical Hits 2 | . 1 . 1 Critical Kills 1 | . 1 . . Critical Parts Destroyed 1 | . . . 1 Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 1916 | . 174 386 1356 Guns 1436 | . 174 386 876 Cannons . | . . . . Explosions 480 | . . . 480 Melee . | . . . . Ramming . | . . . . Kinetic 896 | . 174 274 448 Thermal 195 | . . 112 83 Explosive 480 | . . . 480 Electromagnetic 345 | . . . 345 Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Overload Shots . | . . . . Overflow Damage 7 | . . . 7 Projectiles . | . . . . Explosions 7 | . . . 7 Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 27 | . . . 27 Shots 1 | . . . 1 Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 716 | . 2 330 716 Average Temperature 166 | . 2 158 184 Received Heat Transfer 504 | . 72 162 270 Effects 14 | . . . 14 Shutdowns 1 | . . . 1 Matter Decay 1 | . . . 1 Damage (major) 8 | . . . 8 Damage (core) 4 | . . . 4 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried 2 | . . . 2 Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred 444 | . . 259 185 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Missiles Intercepted . | . . . . Alert | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Peak Influence 259 | . 55 106 259 Initial 40 | . . 21 40 Average 96 | . 30 41 150 Maximum Alert Level 1 | . . . 1 Low Security (%) 83 | 100 100 100 69 Level 1 16 | . . . 30 Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 2 | . . . 2 Investigation . | . . . . Extermination . | . . . . Reinforcement 2 | . . . 2 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Construction Impeded 1 | . . . 1 Haulers Reinforced . | . . . . Stealth | -11 -10 -10 -9 --------- Run | Scr Mat Min Mat Distress Signals 1 | . . . 1 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 27 | . 2 3 22 Peak Tracking Total 7 | . 2 2 7 Tactical Retreats 2 | . . 1 1 Traps | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Traps Triggered . | . . . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -10 -9 ---------- Run | Scr Mat Min Mat Machines Disabled 1 | . . . 1 Max in Single Turn 1 | . . . 1 Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Fab Network Shutdowns . | . . . . Hacking | -11 -10 -10 -9 --------- Run | Scr Mat Min Mat Machines Accessed . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks . | . . . . Successful . | . . . . Failed . | . . . . Catastrophic . | . . . . Database Lockouts . | . . . . Manual . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks . | . . . . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections . | . . . . Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Matter . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Matter . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -10 -9 ------------ Run | Scr Mat Min Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -10 -9 -------- Run | Scr Mat Min Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Robot Analysis Total . | . . . . Derelict Logs Recovered 1 | . . 1 . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -10 -9 ------------- Run | Scr Mat Min Mat Turns Passed 1488 | 79 224 374 811 Spaces Moved 863 | 57 146 231 429 Core 39 | 11 . . 28 Treads . | . . . . Legs 824 | 46 146 231 401 Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 120 120 120 Average Speed 131 | 111 120 120 144 Slowest Speed 200 | 120 120 150 200 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 27 | 4 24 50 31 Regions Visited 3 Branch Regions 1 Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 83 | . . . 83 Melee . | . . . . Projectile . | . . . . AOE 83 | . . . 83 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -10 -9 --------- Run | Scr Mat Min Mat Total 1058 | 72 172 286 528 Wait 46 | . 12 22 12 Move 860 | 56 145 230 429 Hop . | . . . . Pick Up 27 | 8 2 2 15 Fast Attach . | . . . . Attach 20 | 6 . 2 12 Detach 2 | . . . 2 Swap 11 | 1 2 1 7 Drop 3 | 1 . 1 1 Fire 89 | . 11 28 50 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 2 exits: [*Mat] / Min) History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 16) 80 | -11/Scrapyard | Entered Materials 289 | -10/Materials | Discovered new exit (range 12) 304 | -10/Materials | Build established: Mutant 304 | -10/Materials | Entered Mines 470 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 659 | -10/Mines | Discovered new exit (range 10) 678 | -10/Mines | Entered Materials 678 | -9/Materials | Evolved 2 slots: Weapon x2 679 | -9/Materials | Identified exit to Mines 756 | -9/Materials | Lost 3 parts (1p2n) 899 | -9/Materials | Discovered new exit (range 15) 991 | -9/Materials | Lost 3 parts (1u2w) 1481 | -9/Materials | Core integrity fell below 50% 1487 | -9/Materials | Core integrity fell below 20% 1489 | -9/Materials | Destroyed by Y-45 Defender with Heavy Assault Rifle Last Messages --------------- Overheating: Cld. Ion Engine damaged (-51). Overheating: EM Shotgun damaged (-6). Particle Gun fried. G-47 Trooper destroyed. Switching to secondary target: Y-45 Defender. Power failure, Cld. Ion Engine shutdown. Overheating: Core damaged (-76). Overheating: Core damaged (-48). EM Shotgun destroyed. Overheating: Core damaged (-72). Overheating: Aluminum Leg damaged (-3). Overheating: Cld. Ion Engine damaged (-10). Overheating: EM Shotgun damaged (-8). Overheating: Imp. Medium Laser damaged (-13). Acquired 15 matter. Cld. Ion Engine destroyed. Beam Rifle fried. Y-45 Defender destroyed. Acquired 5 matter. Overheating: Core damaged (-60). 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