Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.10.10 @ 20:34:14

Player: epb

Result: Destroyed by Y-45 Defender with Heavy Assault Rifle

 Performance 
-------------
Evolutions (1)             500
Regions Visited (3)        600
Robots Destroyed (26)      130
Value Destroyed (745)      745
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 2015

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/400
Matter                     290/300
Energy                     52/100
System Corruption          0%
Temperature                Cool (697)
Movement                   Walking (150) Ox1
Location                   -9/Materials

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (2) ---
           Aluminum Leg
           Aluminum Leg
>          --- UTILITY (2) ------
     Small Storage Unit
     Large Storage Unit
>          --- WEAPON (4) -------
           EM Shotgun
           EM Shotgun
           Beam Rifle
  Improved Medium Laser
>          --- INVENTORY (12) ---
  Improved Ion Engine
    Cooled Ion Engine
           Aluminum Leg
           Beam Rifle
           Rocket Launcher
           Rocket Launcher

 Peak State 
------------
>          --- POWER ------------
    Cooled Ion Engine
>          --- PROPULSION -------
           Aluminum Leg
           Aluminum Leg
>          --- UTILITY ----------
     Small Storage Unit
     Large Storage Unit
>          --- WEAPON -----------
           EM Shotgun
           EM Shotgun
           EM Shotgun
  Improved Medium Laser
>          --- INVENTORY --------
  Improved Ion Engine
    Cooled Ion Engine
           Aluminum Leg
           Beam Rifle
           Beam Rifle
           Rocket Launcher
           Rocket Launcher
[Rating: 17]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
Utility                    Small Storage Unit
  Device                   Sensor Array
  Storage                  Small Storage Unit
Weapon                     EM Shotgun
  Energy Gun               EM Shotgun
  Ballistic Gun            Assault Rifle
  Launcher                 Rocket Launcher

 Build                          | -11 -10 -10 -9  
-------                    Run  | Scr Mat Min Mat 
Slots Evolved              2    | .   .   .   2   
  Power                    .    | .   .   .   .   
  Propulsion               .    | .   .   .   .   
  Utility                  .    | .   .   .   .   
  Weapon                   2    | .   .   .   2   
Parts Attached             31   | 7   2   3   19  
  Power                    5    | 1   1   .   3   
    Engine                 4    | 1   .   .   3   
    Core                   1    | .   1   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               6    | 2   .   1   3   
    Treads                 .    | .   .   .   .   
    Leg                    6    | 2   .   1   3   
    Wheel                  .    | .   .   .   .   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  3    | 1   .   .   2   
    Device                 1    | .   .   .   1   
    Storage                2    | 1   .   .   1   
    Processor              .    | .   .   .   .   
    Hackware               .    | .   .   .   .   
    Protection             .    | .   .   .   .   
    Artifact               .    | .   .   .   .   
  Weapon                   17   | 3   1   2   11  
    Energy Gun             7    | .   1   .   6   
    Energy Cannon          .    | .   .   .   .   
    Ballistic Gun          5    | 3   .   2   .   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               5    | .   .   .   5   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  2    | .   .   .   2   
Parts Lost                 10   | .   .   2   8   
  Power                    2    | .   .   .   2   
  Propulsion               3    | .   .   1   2   
  Utility                  1    | .   .   .   1   
  Weapon                   4    | .   .   1   3   
  Highest Loss Streak      3    | .   .   2   3   
Average Slot Usage (%)     81   | .   85  82  80  
  Engine                   7    | .   7   .   10  
  Core                     5    | .   6   14  .   
  Leg                      22   | .   28  27  19  
  Storage                  16   | .   14  14  17  
  Energy Gun               15   | .   6   10  21  
  Ballistic Gun            12   | .   21  16  7   
  Launcher                 1    | .   .   .   3   
Naked Turns                .    | .   .   .   .   
Heaviest Build             40   | 13  14  14  40  
  Greatest Support         20   | 20  20  20  20  
  Greatest Overweight (x)  3    | 1   .   1   3   
  Average Overweight (x)   .    | .   .   .   .   
Largest Inventory Capacity 12   | 6   6   6   12  
  Average Capacity         7    | 4   6   6   9   
  Most Carried             7    | 2   3   5   7   
  Average Carried          3    | .   1   3   3   
  Final Capacity           12   | 6   6   6   12  
  Final Carried            6    | 1   3   2   6   

 Class Distribution 
--------------------
 69% | Mutant
 20% | Gunner
 10% | Scavenger-Gunner

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -9/Materials

 Resources                      | -11 -10 -10 -9  
-----------                Run  | Scr Mat Min Mat 
Matter Collected           880  | 159 150 103 468 
  Remotely                 .    | .   .   .   .   
Salvage Created            900  | .   150 103 647 
  Parts                    50   | .   5   5   40  
Haulers Intercepted        1    | .   .   .   1   
Recyclers Shooed           3    | .   1   .   2   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -10 -9  
-------                    Run  | Scr Mat Min Mat 
Combat Hostiles Destroyed  19   | .   2   3   14  
  Guns                     14   | .   2   3   9   
  AOE                      5    | .   .   .   5   
Classes Destroyed          8    | .   2   2   4   
  Builder                  1    | .   .   1   .   
  Hauler                   1    | .   .   .   1   
  Recycler                 2    | .   1   .   1   
  Operator                 1    | .   .   .   1   
  Watcher                  2    | .   .   .   2   
  Swarmer                  3    | .   .   1   2   
  Grunt                    11   | .   2   2   7   
  Sentry                   5    | .   .   .   5   
Best Kill Streak           5    | .   2   1   5   
  Combat Bots Only         5    | .   1   1   5   
Max Kills in Single Turn   3    | .   1   1   3   
  Gunslinging              1    | .   .   .   1   
  Exploded                 2    | .   .   .   2   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -10  -9   
--------                   Run  | Scr  Mat  Min  Mat  
Damage Taken               1649 | .    124  352  1173 
  Core                     512  | .    29   81   402  
  Absorbed by Shields      .    | .    .    .    .    
Core Remaining (%)         78   | 100  .    56   .    
Volleys Fired              89   | .    11   28   50   
  Largest                  4    | .    2    2    4    
  Hottest                  191  | .    40   85   191  
Shots Fired                181  | .    22   42   117  
  Gun                      171  | .    22   42   107  
  Cannon                   .    | .    .    .    .    
  Launcher                 10   | .    .    .    10   
  Special                  .    | .    .    .    .    
  Kinetic                  120  | .    22   33   65   
  Thermal                  19   | .    .    9    10   
  Explosive                10   | .    .    .    10   
  Electromagnetic          32   | .    .    .    32   
  Robot Hit Streak         11   | .    8    9    11   
  Robot Miss Streak        5    | .    1    4    5    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        3    | .    .    1    2    
    Max Gunslinging Chain  1    | .    .    1    1    
Shots Hit Robots           120  | .    16   27   77   
  Core Hits                53   | .    8    7    38   
  Critical Hits            2    | .    1    .    1    
  Critical Kills           1    | .    1    .    .    
  Critical Parts Destroyed 1    | .    .    .    1    
Melee Attacks              .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           1916 | .    174  386  1356 
  Guns                     1436 | .    174  386  876  
  Cannons                  .    | .    .    .    .    
  Explosions               480  | .    .    .    480  
  Melee                    .    | .    .    .    .    
  Ramming                  .    | .    .    .    .    
  Kinetic                  896  | .    174  274  448  
  Thermal                  195  | .    .    112  83   
  Explosive                480  | .    .    .    480  
  Electromagnetic          345  | .    .    .    345  
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         .    | .    .    .    .    
  Average Corruption       .    | .    .    .    .    
  Corruption Purged        .    | .    .    .    .    
Overload Shots             .    | .    .    .    .    
Overflow Damage            7    | .    .    .    7    
  Projectiles              .    | .    .    .    .    
  Explosions               7    | .    .    .    7    
  Melee                    .    | .    .    .    .    
Knockbacks                 .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Kinetic                  .    | .    .    .    .    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      27   | .    .    .    27   
  Shots                    1    | .    .    .    1    
  Rammed                   .    | .    .    .    .    
Targets Rammed             .    | .    .    .    .    
  Kicked                   .    | .    .    .    .    
  Crushed                  .    | .    .    .    .    
Highest Temperature        716  | .    2    330  716  
  Average Temperature      166  | .    2    158  184  
  Received Heat Transfer   504  | .    72   162  270  
  Effects                  14   | .    .    .    14   
    Shutdowns              1    | .    .    .    1    
    Matter Decay           1    | .    .    .    1    
    Damage (major)         8    | .    .    .    8    
    Damage (core)          4    | .    .    .    4    
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              2    | .    .    .    2    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             .    | .    .    .    .    
  Heat Transferred         444  | .    .    259  185  
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    

 Alert                          | -11 -10 -10 -9  
-------                    Run  | Scr Mat Min Mat 
Peak Influence             259  | .   55  106 259 
  Initial                  40   | .   .   21  40  
  Average                  96   | .   30  41  150 
Maximum Alert Level        1    | .   .   .   1   
  Low Security (%)         83   | 100 100 100 69  
  Level 1                  16   | .   .   .   30  
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          2    | .   .   .   2   
  Investigation            .    | .   .   .   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            2    | .   .   .   2   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Construction Impeded       1    | .   .   .   1   
Haulers Reinforced         .    | .   .   .   .   

 Stealth                        | -11 -10 -10 -9  
---------                  Run  | Scr Mat Min Mat 
Distress Signals           1    | .   .   .   1   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              27   | .   2   3   22  
  Peak Tracking Total      7    | .   2   2   7   
  Tactical Retreats        2    | .   .   1   1   

 Traps                          | -11 -10 -10 -9  
-------                    Run  | Scr Mat Min Mat 
Traps Triggered            .    | .   .   .   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -10 -9  
----------                 Run  | Scr Mat Min Mat 
Machines Disabled          1    | .   .   .   1   
  Max in Single Turn       1    | .   .   .   1   
Machines Sabotaged         .    | .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   

 Hacking                        | -11 -10 -10 -9  
---------                  Run  | Scr Mat Min Mat 
Machines Accessed          .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                .    | .   .   .   .   
  Successful               .    | .   .   .   .   
  Failed                   .    | .   .   .   .   
    Catastrophic           .    | .   .   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             .    | .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         .    | .   .   .   .   
  Full Trace Events        .    | .   .   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Matter                 .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Matter                 .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  
------------               Run  | Scr Mat Min Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -10 -9  
--------                   Run  | Scr Mat Min Mat 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -10 -9  
-------                    Run  | Scr Mat Min Mat 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11 -10 -10 -9  
-------------              Run  | Scr Mat Min Mat 
Turns Passed               1488 | 79  224 374 811 
Spaces Moved               863  | 57  146 231 429 
  Core                     39   | 11  .   .   28  
  Treads                   .    | .   .   .   .   
  Legs                     824  | 46  146 231 401 
  Wheels                   .    | .   .   .   .   
  Hover                    .    | .   .   .   .   
  Flight                   .    | .   .   .   .   
  Fastest Speed            50   | 50  120 120 120 
  Average Speed            131  | 111 120 120 144 
  Slowest Speed            200  | 120 120 150 200 
  Overloaded Moves         .    | .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   
  Robots Hopped            .    | .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   
Exploration Rate (%)       27   | 4   24  50  31  
  Regions Visited          3
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   
  Unknown Exits Taken      3    | 1   1   1   .   
Scrap Searched             .    | .   .   .   .   
Spaces Dug                 .    | .   .   .   .   
Terrain Destroyed          83   | .   .   .   83  
  Melee                    .    | .   .   .   .   
  Projectile               .    | .   .   .   .   
  AOE                      83   | .   .   .   83  
Terrain Rammed             .    | .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   
  Machines Disabled        .    | .   .   .   .   

 Actions                        | -11 -10 -10 -9  
---------                  Run  | Scr Mat Min Mat 
Total                      1058 | 72  172 286 528 
  Wait                     46   | .   12  22  12  
  Move                     860  | 56  145 230 429 
  Hop                      .    | .   .   .   .   
  Pick Up                  27   | 8   2   2   15  
  Fast Attach              .    | .   .   .   .   
  Attach                   20   | 6   .   2   12  
  Detach                   2    | .   .   .   2   
  Swap                     11   | 1   2   1   7   
  Drop                     3    | 1   .   1   1   
  Fire                     89   | .   11  28  50  
  Melee                    .    | .   .   .   .   
  Ram                      .    | .   .   .   .   
  Kick                     .    | .   .   .   .   
  Crush                    .    | .   .   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials (discovered 2 exits: [*Mat] / Min)

 History 
---------
 Turn | Location      | Event
   16 | -11/Scrapyard | Discovered new exit (range 16)
   80 | -11/Scrapyard | Entered Materials
  289 | -10/Materials | Discovered new exit (range 12)
  304 | -10/Materials | Build established: Mutant
  304 | -10/Materials | Entered Mines
  470 | -10/Mines     | Received a Rocket Launcher from a helpful Derelict
  659 | -10/Mines     | Discovered new exit (range 10)
  678 | -10/Mines     | Entered Materials
  678 | -9/Materials  | Evolved 2 slots: Weapon x2
  679 | -9/Materials  | Identified exit to Mines
  756 | -9/Materials  | Lost 3 parts (1p2n)
  899 | -9/Materials  | Discovered new exit (range 15)
  991 | -9/Materials  | Lost 3 parts (1u2w)
 1481 | -9/Materials  | Core integrity fell below 50%
 1487 | -9/Materials  | Core integrity fell below 20%
 1489 | -9/Materials  | Destroyed by Y-45 Defender with Heavy Assault Rifle

 Last Messages 
---------------
Overheating: Cld. Ion Engine damaged (-51).
Overheating: EM Shotgun damaged (-6).
Particle Gun fried.
G-47 Trooper destroyed.
Switching to secondary target: Y-45 Defender.
Power failure, Cld. Ion Engine shutdown.
Overheating: Core damaged (-76).
Overheating: Core damaged (-48).
EM Shotgun destroyed.
Overheating: Core damaged (-72).
Overheating: Aluminum Leg damaged (-3).
Overheating: Cld. Ion Engine damaged (-10).
Overheating: EM Shotgun damaged (-8).
Overheating: Imp. Medium Laser damaged (-13).
Acquired 15 matter.
Cld. Ion Engine destroyed.
Beam Rifle fried.
Y-45 Defender destroyed.
Acquired 5 matter.
Overheating: Core damaged (-60).

 Map 
-----
+----------------------------------------------------+
|         ?????????????????????????????????????????? |
|         ?????????????????????????????????????????? |
|         ?????????????????????????????????????????? |
|         ?????????????????????????????????????????? |
|         ?????????????????????????????????#####???? |
|         ?????????????????????????????????#   #???? |
|         ?????????????????????????????????#   ##### |
|         ?????????????????????????????????#][[##    |
|         ?????????????????????????????????#][ ##    |
|         ?????????????????????????????????#![ ##    |
|         ???????????????????????##????????#   ##### |
|         ????????????????????????   ??????#   ##### |
|         ????????????????????????  """??####/#   #  |
|         ????????????????????  ?   """  #           |
|         ???????????????????#  ?   """  /        %  |
|         ???????????????#???#  ?   """  #       %   |
|         ????????????### ####  #?  """??#   ######  |
|         ????????????       #  #?   ????#   ##      |
|         ??????????#     %[ #  ##+#?????#   ## T    |
|         ??????????#     [[ #     ##????#   ##      |
|         ??????????# ""  [  #      #????#   ##      |
|         ??????????# ""     #      #????#   ##      |
|         ??????????# "T """ #      #????#   ##  """ |
|         ??????????# ""="""[#      #????#   ##  """ |
|         ??????????# ""="""s#      #????#   ##  """ |
|         ??????????#  %[=%@Y#      #????#   ##  ??  |
|         ??????????#####k####      ###+##   ####### |
|         ???????????#                               |
|         ???????????# <                             |
|         ???????????#                               |
|         ???????????####+########+################# |
|         ????????????????????#        #??????? ???? |
|         ????????????????????#     """#??????? ???? |
|         ????????????????????#     """#??????? ""?? |
|         ????????????????????#     """#??????? "??? |
|         ????????????????????#        #???????  ??? |
|         ????????????????????#     """#???????  ??? |
|         ????????????????????#     """#???????  ??? |
|         ????????????????????#     """#??????#  ??? |
|         ????????????????????#        #??????#/#??? |
|         ????????????????????#######+##??????# #??? |
|         ???????????????############ #?????### ###? |
|         ???????????????#         ## #????## # # ## |
|         ???????????????# """     ## #????#  # #  # |
|         ???????????????# "R      ## #???##         |
|         ???????????????# """ """ ## #######     ## |
|         ???????????????#  "" """ #                 |
|         ???????????????#     """ #   ######     ## |
|         ???????????????#         +   #??#          |
|         ???????????????#         #   ###### #    # |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          14
Energy Capacity            280
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           10
Terrain Scan Density       10
Evasion (%)                40

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              GatlingGreatDatajack
  Manual?         0
Play Time         00:14:31
  Cumulative      5.3 hours
  Start           2021.10.10 @ 20:22:17
  End             2021.10.10 @ 20:34:14
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          16
  Rogue           16
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             7
Gallery%          12
Achievement%      10
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: cda4d896-c837-4810-b871-8eea9b00b8e2