Cogmind - Beta 10 @@@ ROGUE MODE // 2020.09.19 @ 00:17:39 Player: Palikka Result: Destroyed by Y-72 Warden with Quantum Rifle Performance ------------- Evolutions (9) 4500 Regions Visited (14) 2800 Robots Destroyed (16) 80 Value Destroyed (375) 375 Prototype IDs (6) 120 Alien Tech Used (2) 400 Bonus (3754) 3754 TOTAL SCORE: 12029 Bonus ------- Pacifist 200 Follower Combat Kills 54 Used Core Reset Matrix 3000 Scanned by Researcher 500 Cogmind --------- Core Integrity 0/1600 Matter 136/300 Energy 76/340 System Corruption 5% Temperature Cool (9) Movement Hovering (52) Location -1/Access Parts ------- > --- POWER (2) -------- Particle Reactor > --- PROPULSION (11) -- Combat Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet > --- UTILITY (10) ----- Improved Utility Shielding > --- WEAPON (2) ------- (None) > --- INVENTORY (4) ---- Compact Battery Peak State ------------ > --- POWER ------------ Particle Reactor Light Particle Reactor > --- PROPULSION ------- VTOL Module Field Propulsion Drive Impulse Thruster Improved Diametric Drive Impulse Thruster Array > --- UTILITY ---------- Enhanced Optical Array Advanced Sensor Array Utility Shielding Improved Utility Shielding Improved Light Armor Plating Hacking Suite Advanced Hacking Suite > --- WEAPON ----------- Sigix Terminator > --- INVENTORY -------- Particle Reactor Makeshift Cloaking Device Linear Accelerator Grenade Launcher [Rating: 109] Favorites ----------- Power Light Particle Reactor Engine Heavy Ion Engine Power Core Light Nuclear Core Reactor Light Particle Reactor Propulsion VTOL Module Hover Unit Combat Linear Gravjet Flight Unit VTOL Module Utility Utility Shielding Device Advanced Sensor Array Storage Small Storage Unit Processor Enhanced Optical Array Hackware Hacking Suite Protection Utility Shielding Weapon Grenade Launcher Ballistic Cannon Linear Accelerator Launcher Grenade Launcher Piercing Weapon Plasma Lance Build | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -3 -2 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Upp Upp Res Qua Res Tes Acc Slots Evolved 18 | . . 2 2 2 2 2 2 . . 2 . 2 . 2 Power 1 | . . . 1 . . . . . . . . . . . Propulsion 9 | . . 1 1 1 1 1 1 . . 1 . 1 . 1 Utility 8 | . . 1 . 1 1 1 1 . . 1 . 1 . 1 Weapon . | . . . . . . . . . . . . . . . Parts Attached 64 | . 5 4 4 7 7 8 . 4 1 8 2 4 4 6 Power 17 | . 1 . 1 2 2 3 . 2 . 2 . . 3 1 Engine 9 | . 1 . 1 2 2 2 . 1 . . . . . . Core 1 | . . . . . . 1 . . . . . . . . Reactor 7 | . . . . . . . . 1 . 2 . . 3 1 Propulsion 20 | . 2 2 1 2 2 3 . 1 . 3 . 1 . 3 Treads . | . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . Hover 3 | . . . . . . . . . . . . . . 3 Flight 17 | . 2 2 1 2 2 3 . 1 . 3 . 1 . . Utility 19 | . 2 1 2 2 2 1 . 1 1 3 . 3 . 1 Device 2 | . . . . . 1 . . . . . . 1 . . Storage 1 | . 1 . . . . . . . . . . . . . Processor 4 | . . . 2 . 1 . . 1 . . . . . . Hackware 3 | . . . . . . 1 . . . 1 . 1 . . Protection 9 | . 1 1 . 2 . . . . 1 2 . 1 . 1 Artifact . | . . . . . . . . . . . . . . . Weapon 8 | . . 1 . 1 1 1 . . . . 2 . 1 1 Energy Gun . | . . . . . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . . . Ballistic Gun . | . . . . . . . . . . . . . . . Ballistic Cannon 1 | . . . . . . . . . . . 1 . . . Launcher 6 | . . 1 . 1 1 1 . . . . 1 . . 1 Special Weapon . | . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . Piercing Weapon 1 | . . . . . . . . . . . . . 1 . Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 7 | . . . 1 . 1 . . . . 1 1 1 2 . Parts Lost 31 | . . 2 1 4 2 . . 3 1 2 . 4 11 1 Power 6 | . . . . 1 . . . 2 . 1 . . 2 . Propulsion 16 | . . 2 1 2 1 . . 1 1 1 . 3 4 . Utility 8 | . . . . 1 1 . . . . . . 1 5 . Weapon 1 | . . . . . . . . . . . . . . 1 Highest Loss Streak 10 | . . 2 1 3 2 . . 3 1 2 . 4 10 1 Average Slot Usage (%) 48 | . 42 45 43 44 51 57 63 61 57 67 70 59 44 7 Engine 3 | . 8 11 4 2 6 6 5 3 5 2 . . . . Reactor 2 | . . . . . . . . 1 . 4 9 8 6 . Flight 14 | . 19 22 18 12 13 17 21 22 15 20 23 19 7 . Device 3 | . . . . . 1 5 5 5 5 4 4 6 7 . Processor 8 | . . . 12 15 18 17 15 16 21 11 7 4 1 . Hackware 4 | . . . . . . 1 5 5 5 7 9 8 12 1 Protection 8 | . 5 7 9 12 10 5 5 5 5 12 14 10 7 5 Naked Turns 7 | . 7 . . . . . . . . . . . . . Heaviest Build 54 | . 9 9 11 12 13 15 15 19 6 39 51 54 50 20 Greatest Support 74 | 3 10 10 14 12 13 27 27 36 9 60 55 74 50 64 Greatest Overweight (x) 1 | . 1 . . . . . . . . . . . . 1 Average Overweight (x) . | . . . . . . . . . . . . . . . Largest Inventory Capacity 6 | 4 6 6 4 4 4 4 4 4 4 4 4 4 4 4 Average Capacity 4 | 4 5 4 4 4 4 4 4 4 4 4 4 4 4 4 Most Carried 6 | 4 6 6 4 4 4 4 4 4 4 4 4 4 4 2 Average Carried 3 | 2 4 3 3 3 3 3 3 3 3 2 3 3 3 1 Final Capacity 6 | 4 6 4 4 4 4 4 4 4 4 4 4 4 4 4 Final Carried 6 | 4 6 4 4 3 3 4 4 3 4 3 4 4 3 1 Class Distribution -------------------- 56% | Mutant 19% | Hacker-Sprinter 17% | Hacker-Mutant 6% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -6/Factory Mutant | -5/Factory Sprinter | -4/Factory Mutant | -4/Upper Caves Mutant | -4/Upper Caves Hacker-Sprinter | -3/Research Hacker-Sprinter | -3/Quarantine Hacker-Sprinter | -2/Research Hacker-Mutant | -2/Testing Mutant | -1/Access Resources | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -3 -2 -2 -1 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Upp Upp Res Qua Res Tes Acc Matter Collected 725 | 200 . 11 . 6 181 . . 45 126 . 23 . 133 . Remotely . | . . . . . . . . . . . . . . . Salvage Created 129 | . . 17 . 16 25 71 . . . . . . . . Parts 16 | . . 2 . 4 4 6 . . . . . . . . Haulers Intercepted . | . . . . . . . . . . . . . . . Recyclers Shooed 1 | . . . . . 1 . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -3 -2 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Upp Upp Res Qua Res Tes Acc Combat Hostiles Destroyed 15 | . . 3 . 4 3 5 . . . . . . . . AOE 15 | . . 3 . 4 3 5 . . . . . . . . Classes Destroyed 2 | . . 1 . . . 1 . . . . . . . . Worker 1 | . . . . . . 1 . . . . . . . . Swarmer 15 | . . 3 . 4 3 5 . . . . . . . . Best Kill Streak 6 | . . 3 . 4 3 6 . . . . . . . . Combat Bots Only 5 | . . 3 . 4 3 5 . . . . . . . . Max Kills in Single Turn 3 | . . 2 . 2 1 3 . . . . . . . . Gunslinging . | . . . . . . . . . . . . . . . Exploded 3 | . . 2 . 2 1 3 . . . . . . . . Melee . | . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -3 -2 -2 -1 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Upp Upp Res Qua Res Tes Acc Damage Taken 6103 | . . 301 135 296 282 81 . 195 19 332 101 747 1732 1882 Core 3316 | . . 112 60 113 113 30 . 71 . 53 37 50 1052 1625 Absorbed by Shields . | . . . . . . . . . . . . . . . Core Remaining (%) 83 | 100 100 72 89 83 86 97 . . 93 . 93 . 24 . Volleys Fired 22 | . . 3 . 5 6 4 . . . . 1 . . 3 Largest 1 | . . 1 . 1 1 1 . . . . 1 . . 1 Hottest 66 | . . 30 . 30 30 30 . . . . 66 . . 30 Shots Fired 22 | . . 3 . 5 6 4 . . . . 1 . . 3 Gun . | . . . . . . . . . . . . . . . Cannon 1 | . . . . . . . . . . . 1 . . . Launcher 21 | . . 3 . 5 6 4 . . . . . . . 3 Special . | . . . . . . . . . . . . . . . Kinetic 1 | . . . . . . . . . . . 1 . . . Thermal . | . . . . . . . . . . . . . . . Explosive 21 | . . 3 . 5 6 4 . . . . . . . 3 Electromagnetic . | . . . . . . . . . . . . . . . Robot Hit Streak 2 | . . . . 1 2 1 . . . . . . . . Robot Miss Streak 3 | . . . . 1 2 3 . . . . . . . . Penetration Max . | . . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . Shots Hit Robots 6 | . . . . 1 3 2 . . . . . . . . Core Hits 34 | . . 3 . 9 7 11 . . . . . . 2 2 Critical Hits . | . . . . . . . . . . . . . . . Critical Kills . | . . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . Melee Attacks . | . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 1205 | . . 138 . 366 252 398 . . . . . . 36 15 Guns . | . . . . . . . . . . . . . . . Cannons . | . . . . . . . . . . . . . . . Explosions 1154 | . . 138 . 366 252 398 . . . . . . . . Melee . | . . . . . . . . . . . . . . . Ramming 51 | . . . . . . . . . . . . . 36 15 Kinetic . | . . . . . . . . . . . . . . . Thermal . | . . . . . . . . . . . . . . . Explosive 1154 | . . 138 . 366 252 398 . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Highest Corruption 9 | . . . . . . . . . . 1 1 6 9 5 Average Corruption 4 | . . . . . . . . . . 1 1 4 6 3 Corruption Purged . | . . . . . . . . . . . . . . . Effects 12 | . . . . . . . . . . . . 1 9 2 Message Errors 2 | . . . . . . . . . . . . . 2 . Matter Fused 2 | . . . . . . . . . . . . . 2 . Heat Flow Errors 5 | . . . . . . . . . . . . 1 3 1 Energy Discharges 1 | . . . . . . . . . . . . . 1 . Data Loss (minor) 1 | . . . . . . . . . . . . . . 1 Data Loss (major) 1 | . . . . . . . . . . . . . 1 . Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 5 | . . 3 . . 2 . . . . . . . . . Projectiles . | . . . . . . . . . . . . . . . Explosions 5 | . . 3 . . 2 . . . . . . . . . Melee . | . . . . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . Self-Inflicted Damage 94 | . . . . . 32 . . . . . . . 15 47 Shots 4 | . . . . . 1 . . . . . . . . 3 Rammed 17 | . . . . . . . . . . . . . 11 6 Targets Rammed 17 | . . . . . . . . . . . . . 11 6 Kicked . | . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . Highest Temperature 242 | . . 2 . . . . . 2 . 12 . 158 242 226 Average Temperature 61 | . . 2 . . . . . 2 . 3 . 61 99 129 Received Heat Transfer 636 | . . 54 54 36 39 . . 63 9 30 9 27 198 117 Siege Activations . | . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . Heat Transferred . | . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -3 -2 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Upp Upp Res Qua Res Tes Acc Peak Influence 339 | . 24 135 106 172 241 339 210 . . 139 153 130 188 89 Initial 165 | . . 9 56 47 84 117 165 . . 47 78 85 67 . Average 107 | . 13 47 76 140 148 188 184 . . 70 118 104 118 38 Maximum Alert Level 1 | . . . . . 1 1 1 . . . . . . . Low Security (%) 92 | 100 100 100 100 100 64 72 94 . . 100 100 100 100 100 Level 1 7 | . . . . . 35 27 5 . . . . . . . Level 2 . | . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Squads Dispatched 16 | . 1 1 1 1 4 . . . . . . . 6 2 Investigation 4 | . . . . 1 2 . . . . . . . . 1 Extermination 1 | . . . . . . . . . . . . . 1 . Reinforcement 11 | . 1 1 1 . 2 . . . . . . . 5 1 Assault . | . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . . . . 1 Haulers Reinforced . | . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -3 -2 -2 -1 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Upp Upp Res Qua Res Tes Acc Distress Signals 7 | . . 1 . . . . . . . . 1 . 3 2 Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 161 | . 1 16 5 6 14 10 1 11 3 13 3 13 47 18 Peak Tracking Total 21 | . . 11 4 4 7 7 1 11 3 12 3 12 21 9 Tactical Retreats 16 | . . 1 . . 1 1 . 3 . . . 1 6 3 Traps | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -3 -2 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Upp Upp Res Qua Res Tes Acc Traps Triggered 6 | . . . . . 1 2 . . . . . 1 1 1 Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered 1 | . . . . . . . . . 1 . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -3 -2 -2 -1 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Upp Upp Res Qua Res Tes Acc Machines Disabled 2 | . . . . 1 . . . . . . 1 . . . Max in Single Turn 1 | . . . . 1 . . . . . . 1 . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -3 -2 -2 -1 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Upp Upp Res Qua Res Tes Acc Machines Accessed 16 | . 1 1 1 1 2 . . . . 2 1 1 4 2 Terminals 16 | . 1 1 1 1 2 . . . . 2 1 1 4 2 Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Total Hacks 28 | . 2 2 2 3 4 . . . . 3 1 2 6 3 Successful 9 | . 1 2 . 1 . . . . . 2 1 . 1 1 Failed 19 | . 1 . 2 2 4 . . . . 1 . 2 5 2 Catastrophic 7 | . 1 . . 1 1 . . . . . . . 3 1 Database Lockouts . | . . . . . . . . . . . . . . . Manual 15 | . 2 1 2 . 4 . . . . 1 . . 5 . Terminals 28 | . 2 2 2 3 4 . . . . 3 1 2 6 3 Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Terminal Hacks 9 | . 1 2 . 1 . . . . . 2 1 . 1 1 Open Door 2 | . . . . . . . . . . 1 1 . . . Level Access Points 5 | . 1 1 . 1 . . . . . 1 . . . 1 Branch Access Points 2 | . . 1 . . . . . . . . . . 1 . Fabricator Hacks . | . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 13 | . . 1 1 1 2 . . . . . 1 1 4 2 Full Trace Events 3 | . . . . 1 1 . . . . . . . . 1 Feedback Events 1 | . . . . . . . . . . . . . . 1 Corruption 1 | . . . . . . . . . . . . . . 1 Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -3 -2 -2 -1 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Fac Upp Upp Res Qua Res Tes Acc Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -3 -2 -2 -1 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Upp Upp Res Qua Res Tes Acc Total Allies 21 | . . . . . . . . . . . . . 7 14 Largest Group 11 | . . . . . . . . . . . . . 7 11 Highest-Rated Group 155 | . . . . . . . . . . . . . 98 155 Highest-Rated Ally 15 | . . . . . . . . . . . . . 15 15 Total Orders . | . . . . . . . . . . . . . . . Ally Attacks 45 | . . . . . . . . . . . . . 13 32 Total Damage 1035 | . . . . . . . . . . . . . 311 724 Kills 3 | . . . . . . . . . . . . . 1 2 Allies Corrupted 1 | . . . . . . . . . . . . . 1 . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -3 -2 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Upp Upp Res Qua Res Tes Acc Robot Analysis Total . | . . . . . . . . . . . . . . . Derelict Logs Recovered 1 | . . . . . . . . 1 . . . . . . Drone Launches . | . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -3 -2 -2 -1 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Upp Upp Res Qua Res Tes Acc Turns Passed 1740 | 20 51 88 62 112 174 180 39 147 30 116 98 121 293 209 Spaces Moved 4151 | 29 87 205 149 236 406 431 76 395 65 342 318 395 661 356 Core 443 | 29 26 . . . . . . . . . . . 34 354 Treads . | . . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . Hover 2 | . . . . . . . . . . . . . . 2 Flight 3706 | . 61 205 149 236 406 431 76 395 65 342 318 395 627 . Fastest Speed 26 | 50 37 37 34 37 34 29 29 27 40 26 28 26 37 50 Average Speed 35 | 50 41 37 37 38 36 33 29 35 40 29 28 28 37 50 Slowest Speed 120 | 50 120 37 40 40 40 35 29 40 40 40 28 37 50 100 Overloaded Moves 6 | . . . . . . . . 6 . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped 67 | . . 7 . 1 4 5 1 3 . 11 8 4 23 . Cave-ins Triggered . | . . . . . . . . . . . . . . . Exploration Rate (%) 25 | 3 26 37 29 11 18 16 4 69 12 14 42 16 78 9 Regions Visited 14 Branch Regions 4 Pre-discovered Areas 1 | . . . . . . . . 1 . . . . . . Known Exits Taken 4 | . 1 1 . 1 . . . . . . 1 . . . Unknown Exits Taken 10 | 1 . . 1 . 1 1 1 1 1 1 . 1 1 . Scrap Searched 3 | . . . . . . . . 2 1 . . . . . Spaces Dug 9 | . . . . . . . . . . . . . . 9 Terrain Destroyed 75 | . . 23 . 6 17 17 . . . . . . . 12 Melee . | . . . . . . . . . . . . . . . Projectile . | . . . . . . . . . . . . . . . AOE 75 | . . 23 . 6 17 17 . . . . . . . 12 Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -3 -2 -2 -1 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Upp Upp Res Qua Res Tes Acc Total 4294 | 34 100 207 154 248 419 455 91 397 67 342 317 399 683 381 Wait 46 | . 1 . . . 3 12 15 . 2 . . 4 . 9 Move 4012 | 28 86 193 148 233 397 420 73 389 64 320 301 386 618 356 Hop 58 | . . 4 . 1 4 5 1 2 . 10 8 4 19 . Pick Up 23 | 5 5 1 . 1 . 3 1 1 . 2 1 . 2 1 Fast Attach 39 | . 3 . 3 4 5 7 . 2 . 5 2 3 2 3 Attach 25 | . 2 4 1 3 2 1 . 2 . 3 1 1 2 3 Detach 15 | . 1 1 1 1 2 1 . . . 2 2 1 3 . Swap 2 | . . . . . . . . . 1 . . . 1 . Drop 14 | 1 2 1 1 . . 2 1 1 . . 1 . 4 . Fire 22 | . . 3 . 5 6 4 . . . . 1 . . 3 Melee . | . . . . . . . . . . . . . . . Ram 17 | . . . . . . . . . . . . . 11 6 Kick . | . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . Escape Stasis 19 | . . . . . . . . . . . . . 19 . Rewire 2 | . . . . . . . . . . . . . 2 . Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x3) -9/Materials (discovered 5 exits: *Mat x3 / Min / *Sto) -8/Materials -7/Factory (discovered 4 exits: *Fac x4) -6/Factory -5/Factory -4/Factory -4/Upper Caves -4/Upper Caves -3/Research (discovered 4 exits: Res x3 / *Qua) -3/Quarantine -2/Research -2/Testing -1/Access (discovered 1 exit: Sur) History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 15) 21 | -11/Scrapyard | Entered Materials 57 | -10/Materials | Identified exit to Materials 72 | -10/Materials | Entered another Materials area 72 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 77 | -9/Materials | Identified exit to Mines 77 | -9/Materials | Identified exit to Storage 77 | -9/Materials | Identified exit to Materials 160 | -9/Materials | Entered another Materials area 160 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 220 | -8/Materials | Discovered new exit (range 9) 222 | -8/Materials | Entered Factory 222 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 268 | -7/Factory | Identified exit to Factory 278 | -7/Factory | Lost 3 parts (1p1n1u) 324 | -7/Factory | Build established: Mutant 334 | -7/Factory | Entered another Factory area 334 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 500 | -6/Factory | Discovered new exit (range 12) 508 | -6/Factory | Entered another Factory area 508 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 671 | -5/Factory | Discovered new exit (range 15) 688 | -5/Factory | Entered another Factory area 688 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 705 | -4/Factory | Discovered new exit (range 22) 727 | -4/Factory | Entered Upper Caves 740 | -4/Upper Caves | Learned location of Testing (-2) 759 | -4/Upper Caves | Attracted the attention of an 0b10 outpost 811 | -4/Upper Caves | Lost 3 parts (2p1n) 868 | -4/Upper Caves | Discovered new exit (range 15) 874 | -4/Upper Caves | Entered another Upper Caves area 876 | -4/Upper Caves | Discovered new exit (range 17) 904 | -4/Upper Caves | Entered Research 904 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 951 | -3/Research | Spotted B-86 Titan 980 | -3/Research | Identified exit to Research 1014 | -3/Research | Spotted B-86 Titan 1018 | -3/Research | Discovered new exit (range 8) 1020 | -3/Research | Entered Quarantine 1077 | -3/Quarantine | Spotted Alpha 7 1094 | -3/Quarantine | Found Alien Artifact 1094 | -3/Quarantine | Identified Core Reset Matrix 1094 | -3/Quarantine | Used Core Reset Matrix 1098 | -3/Quarantine | Detected hypermatrix surge 1098 | -3/Quarantine | Sensed 15 artifacts in vicinity 1103 | -3/Quarantine | Found Sigix Terminator 1112 | -3/Quarantine | Discovered exit to Research (range 22) 1118 | -3/Quarantine | Entered Research 1118 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 1211 | -2/Research | Build established: Hacker-Sprinter 1224 | -2/Research | Found Prototype Hackware 1224 | -2/Research | Identified Exp. System Shield 1228 | -2/Research | Discovered new exit (range 21) 1239 | -2/Research | Entered Testing 1270 | -2/Testing | Lost 4 parts (3n1u) 1335 | -2/Testing | Spotted Striker 1337 | -2/Testing | Spotted Striker 1513 | -2/Testing | Core integrity fell below 50% 1519 | -2/Testing | Emitted hypermatrix ping 1520 | -2/Testing | Discovered new exit (range 12) 1524 | -2/Testing | Assembled emerged from beneath the floor 1525 | -2/Testing | Spotted PP-1N3D3WNYCM 1530 | -2/Testing | Scanned by Researcher 1532 | -2/Testing | Entered Access 1532 | -1/Access | Evolved 2 slots: Propulsion x1, Utility x1 1540 | -1/Access | Identified exit to Surface 1550 | -1/Access | Lost 10 parts (2p3n5u) 1584 | -1/Access | Spotted B-99 Colossus 1585 | -1/Access | Spotted B-99 Colossus 1690 | -1/Access | Core integrity fell below 50% 1698 | -1/Access | Emitted hypermatrix ping 1703 | -1/Access | Assembled emerged from beneath the floor 1703 | -1/Access | Core integrity fell below 20% 1710 | -1/Access | Assembled emerged from beneath the floor 1741 | -1/Access | Destroyed by Y-72 Warden with Quantum Rifle Last Messages --------------- 01732_ Slug penetrates as-48541. 01732_ as-48541 destroyed. 01732_ Slug penetrates P-80 Master. 01732_ ALERT: Construction progress impeded, dispatching reinforcements to local area. 01734_ U-05 Engineer destroyed. 01735_ Acquired Unknown Hover Unit. 01735_ Identified Cmb. Linear Gravjet. 01735_ as-58963 destroyed. 01735_ Slug penetrates Wall. 01736_ B-99 Colossus exits siege mode. 01736_ Slug penetrates P-80 Master. 01736_ Slug penetrates Wall. 01737_ as-33562 destroyed. 01737_ Acquired Cmb. Linear Gravjet. 01738_ as-67559 destroyed. 01739_ Slug penetrates Wall. 01740_ Acquired Cmb. Linear Gravjet. 01740_ Penetrated by Slug. 01740_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | "" ?# + # #????