Cogmind - Beta 12 @@@ ROGUE MODE // 2023.03.08 @ 11:54:45 Player: Wayland Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (26) 130 Value Destroyed (1073) 1073 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (1208) 1208 TOTAL SCORE: 6051 Bonus ------- High Alert Combat Kills 8 Entered Garrisons 200 Used RIF Installer 500 Entered DSFs 500 Cogmind --------- Core Integrity 0/850 Matter 196/300 Energy 99/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (6) ------ Salvage Targeting Computer Improved Targeting Computer > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Flight Unit Flight Unit Flight Unit Cesium-ion Thruster > --- UTILITY ---------- Heat Sink Small Storage Unit Improved Targeting Computer Hacking Suite Authchip [Processor] > --- WEAPON ----------- Improved Medium Laser Shotgun > --- INVENTORY -------- Improved Aluminum Leg Wheel Compact Wheel Weight Redist. System Particle Charger EM Pulse Gun Beam Rifle Field Laser [Rating: 24] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Flight Unit Leg Aluminum Leg Wheel Compact Wheel Flight Unit Flight Unit Utility Small Storage Unit Device Heat Sink Storage Small Storage Unit Processor Improved Targeting Computer Hackware Authchip [Processor] Protection Layered Medium Armor Plating Weapon Light Assault Rifle Energy Gun Improved Medium Laser Energy Cannon Ion Burst Cannon Ballistic Gun Light Assault Rifle Launcher Missile Launcher Slashing Weapon Blade Saw Build | -11 -10 -9 -8 -8 -8 -7 -7 -6 ------- Run | Jun Mat Mat Mat Gar Mat Fac DSF Fac Slots Evolved 8 | . . 2 2 . . 2 . 2 Power . | . . . . . . . . . Propulsion 4 | . . 1 1 . . 1 . 1 Utility 4 | . . 1 1 . . 1 . 1 Weapon . | . . . . . . . . . Parts Attached 46 | . 7 14 9 . . . 2 14 Power 3 | . . 1 1 . . . . 1 Engine 3 | . . 1 1 . . . . 1 Core . | . . . . . . . . . Reactor . | . . . . . . . . . Propulsion 19 | . 3 9 5 . . . . 2 Treads . | . . . . . . . . . Leg 8 | . 3 4 . . . . . 1 Wheel 3 | . . 2 . . . . . 1 Hover . | . . . . . . . . . Flight 8 | . . 3 5 . . . . . Utility 10 | . . 2 1 . . . 2 5 Device 5 | . . 1 . . . . 1 3 Storage . | . . . . . . . . . Processor 2 | . . 1 . . . . . 1 Hackware 2 | . . . 1 . . . 1 . Protection 1 | . . . . . . . . 1 Artifact . | . . . . . . . . . Weapon 14 | . 4 2 2 . . . . 6 Energy Gun 4 | . . 1 1 . . . . 2 Energy Cannon 2 | . . . . . . . . 2 Ballistic Gun 6 | . 4 1 1 . . . . . Ballistic Cannon . | . . . . . . . . . Launcher 1 | . . . . . . . . 1 Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon 1 | . . . . . . . . 1 Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 2 | . . . 1 . . . . 1 Parts Lost 25 | . 1 1 1 . . . 8 14 Power 3 | . 1 . . . . . 1 1 Propulsion 7 | . . . 1 . . . 4 2 Utility 8 | . . . . . . . 1 7 Weapon 7 | . . 1 . . . . 2 4 Highest Loss Streak 10 | . 1 1 1 . . . 8 10 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 72 | . 78 76 98 100 100 84 74 37 Engine 6 | . 9 4 9 9 9 7 7 2 Leg 11 | . 27 18 1 . . . . . Wheel 2 | . . 3 2 . . . . 3 Flight 9 | . . 5 30 36 36 30 18 . Device 4 | . . 6 9 9 9 7 7 2 Storage 8 | . 14 11 9 9 9 7 7 1 Processor 7 | . . 7 9 9 9 7 7 11 Hackware 3 | . . . 9 9 9 7 15 5 Energy Gun 3 | . . 3 9 9 9 7 5 3 Ballistic Gun 12 | . 27 16 9 9 9 7 3 . Naked Turns . | . . . . . . . . . Heaviest Build 26 | 10 10 15 15 15 15 15 15 26 Greatest Support 30 | 20 20 30 26 17 17 17 17 16 Greatest Overweight (x) 2 | . . 2 . . . . 1 1 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 8 | . 8 8 8 8 8 8 8 8 Average Capacity 7 | . 8 8 8 8 8 8 8 5 Most Carried 8 | . 8 8 8 8 8 8 8 8 Average Carried 6 | . 6 7 7 7 8 8 8 4 Final Capacity 8 | 8 8 8 8 8 8 8 8 5 Final Carried 8 | 6 8 8 8 8 8 8 8 . Class Distribution -------------------- 65% | Mutant 23% | Scavenger-Sprinter 10% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Sprinter | -8/Materials Scavenger-Sprinter | -8/Garrison Scavenger-Sprinter | -8/Materials Scavenger-Sprinter | -7/Factory Scavenger-Sprinter | -7/DSF Mutant | -6/Factory Resources | -11 -10 -9 -8 -8 -8 -7 -7 -6 ----------- Run | Jun Mat Mat Mat Gar Mat Fac DSF Fac Matter Collected 710 | 200 10 318 70 . 32 . . 80 Remotely . | . . . . . . . . . Salvage Created 840 | . 162 442 . . . . . 236 Parts 48 | . 9 28 . . . . . 11 Haulers Intercepted . | . . . . . . . . . Recyclers Shooed . | . . . . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -8 -8 -8 -7 -7 -6 ------- Run | Jun Mat Mat Mat Gar Mat Fac DSF Fac Combat Hostiles Destroyed 24 | . 6 12 . . . . . 6 Guns 19 | . 6 12 . . . . . 1 AOE 5 | . . . . . . . . 5 Classes Destroyed 7 | . 2 3 . . . . . 2 Recycler 1 | . . 1 . . . . . . Watcher 1 | . . . . . . . . 1 Swarmer 7 | . 3 4 . . . . . . Grunt 11 | . 3 5 . . . . . 3 Duelist 1 | . . 1 . . . . . . Sentry 3 | . . 2 . . . . . 1 Hunter 2 | . . . . . . . . 2 Best Kill Streak 8 | . 3 8 . . . . . 5 Combat Bots Only 7 | . 3 7 . . . . . 4 Max Kills in Single Turn 1 | . 1 1 . . . . . 1 Gunslinging . | . . . . . . . . . Exploded 1 | . . . . . . . . 1 Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -7 -7 -6 -------- Run | Jun Mat Mat Mat Gar Mat Fac DSF Fac Damage Taken 3146 | . 261 440 92 43 33 . 489 1788 Core 1233 | . 51 65 32 8 . . 226 851 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 84 | 100 79 83 . . 92 . 67 . Volleys Fired 59 | . 16 23 . 3 . . . 17 Largest 2 | . 2 2 . 2 . . . 1 Hottest 100 | . 40 79 . 79 . . . 100 Shots Fired 95 | . 32 40 . 6 . . . 17 Gun 85 | . 32 40 . 6 . . . 7 Cannon 1 | . . . . . . . . 1 Launcher 9 | . . . . . . . . 9 Special . | . . . . . . . . . Kinetic 62 | . 32 27 . 3 . . . . Thermal 23 | . . 13 . 3 . . . 7 Explosive 9 | . . . . . . . . 9 Electromagnetic 1 | . . . . . . . . 1 Robot Hit Streak 12 | . 6 12 . . . . . 8 Robot Miss Streak 4 | . 3 4 . . . . . 1 Penetration Max . | . . . . . . . . . Secondary Targets 2 | . 2 . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . Shots Hit Robots 67 | . 20 33 . . . . . 14 Core Hits 47 | . 9 23 . . . . . 15 Critical Kills . | . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . Critical Strikes 1 | . . 1 . . . . . . Burn 1 | . . 1 . . . . . . Melee Attacks 3 | . . . . . . . . 3 Impact . | . . . . . . . . . Slashing 3 | . . . . . . . . 3 Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 1420 | . 166 500 . . . . . 754 Guns 745 | . 166 500 . . . . . 79 Cannons 64 | . . . . . . . . 64 Explosions 610 | . . . . . . . . 610 Melee . | . . . . . . . . . Ramming 1 | . . . . . . . . 1 Kinetic 524 | . 166 358 . . . . . . Thermal 313 | . . 142 . . . . . 171 Explosive 569 | . . . . . . . . 569 Electromagnetic 13 | . . . . . . . . 13 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption . | . . . . . . . . . Average Corruption . | . . . . . . . . . Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Overload Shots . | . . . . . . . . . Overflow Damage 19 | . . . . . . . . 19 Projectiles . | . . . . . . . . . Explosions 19 | . . . . . . . . 19 Melee . | . . . . . . . . . Knockbacks . | . . . . . . . . . Impact . | . . . . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 94 | . . . . . . . . 94 Shots 2 | . . . . . . . . 2 Rammed 2 | . . . . . . . . 2 Targets Rammed 2 | . . . . . . . . 2 Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 56 | . 12 2 11 6 . . . 56 Average Temperature 12 | . 6 2 11 3 . . . 19 Received Heat Transfer 615 | . 84 117 54 . 9 . . 351 Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted . | . . . . . . . . . Heat Transferred 717 | . . 444 . . . . . 273 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . 1 Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -8 -8 -8 -7 -7 -6 ------- Run | Jun Mat Mat Mat Gar Mat Fac DSF Fac Peak Influence 435 | . 200 435 408 375 359 163 116 279 Initial 265 | . . 84 183 265 182 163 116 18 Average 167 | . 143 205 218 311 260 163 91 77 Maximum Alert Level 2 | . 1 2 2 1 1 . . 1 Low Security (%) 62 | . 67 55 58 . 17 100 100 86 Level 1 33 | . 32 27 41 100 82 . . 13 Level 2 4 | . . 16 . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 9 | . 4 2 . . 1 . 1 1 Investigation 6 | . 2 2 . . 1 . . 1 Extermination . | . . . . . . . . . Reinforcement 3 | . 2 . . . . . 1 . Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -8 -7 -7 -6 --------- Run | Jun Mat Mat Mat Gar Mat Fac DSF Fac Distress Signals 4 | . 1 2 . . . . . 1 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 82 | . 12 18 12 5 10 . 4 21 Peak Tracking Total 13 | . 6 6 13 4 6 . 4 8 Tactical Retreats 9 | . 1 . 3 1 2 . . 2 Traps | -11 -10 -9 -8 -8 -8 -7 -7 -6 ------- Run | Jun Mat Mat Mat Gar Mat Fac DSF Fac Traps Triggered 7 | . 4 . . 1 . . 1 1 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -8 -8 -8 -7 -7 -6 ---------- Run | Jun Mat Mat Mat Gar Mat Fac DSF Fac Machines Disabled 2 | . . . . 1 . . . 1 Max in Single Turn 1 | . . . . 1 . . . 1 Garrison Relay 1 | . . . . 1 . . . . Machines Repaired . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -7 -7 -6 --------- Run | Jun Mat Mat Mat Gar Mat Fac DSF Fac Machines Accessed 14 | . 1 3 3 1 3 1 . 2 Terminals 12 | . 1 3 2 1 2 1 . 2 Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 1 | . . . . . 1 . . . Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . 1 . . . . . Total Hacks 36 | . 3 10 6 4 6 1 . 6 Successful 16 | . 2 4 2 1 3 1 . 3 Failed 20 | . 1 6 4 3 3 . . 3 Catastrophic 3 | . . 2 . . 1 . . . Database Lockouts . | . . . . . . . . . Manual 26 | . 2 9 3 3 5 . . 4 Terminals 34 | . 3 10 5 4 5 1 . 6 Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 1 | . . . . . 1 . . . Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . 1 . . . . . Terminal Hacks 5 | . 1 . 1 1 . 1 . 1 Open DSF 2 | . . . . . . 1 . 1 Level Access Points 1 | . . . 1 . . . . . Branch Access Points 1 | . 1 . . . . . . . Emergency Access Points 1 | . . . . 1 . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks 1 | . . . . . 1 . . . Report Inventory 1 | . . . . . 1 . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks 1 | . . . 1 . . . . . Unlock Access 1 | . . . 1 . . . . . Unauthorized Hacks 9 | . 1 4 . . 2 . . 2 Terminals 9 | . 1 4 . . 2 . . 2 Track 1 | . . 1 . . . . . . Assimilate 3 | . . 1 . . 1 . . 1 Botnet 5 | . 1 2 . . 1 . . 1 Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 11 | . 1 3 2 1 2 1 . 1 Full Trace Events 5 | . . 2 1 . 1 . . 1 Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -7 -7 -6 ------------ Run | Jun Mat Mat Mat Gar Mat Fac DSF Fac Used RIF Installer 1 | . . . . 1 . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released 5 | . . . . 5 . . . . Machine Destruction 5 | . . . . 5 . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -7 -7 -6 -------- Run | Jun Mat Mat Mat Gar Mat Fac DSF Fac Total Allies 3 | . . 1 . . 1 . . 1 Largest Group 1 | . . 1 . . 1 . . 1 Highest-Rated Group 26 | . . 10 . . 26 . . 10 Highest-Rated Ally 26 | . . 10 . . 26 . . 10 Total Orders 2 | . . . . . 1 . . 1 STAY 2 | . . . . . 1 . . 1 Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -8 -8 -7 -7 -6 ------- Run | Jun Mat Mat Mat Gar Mat Fac DSF Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -8 -7 -7 -6 ------------- Run | Jun Mat Mat Mat Gar Mat Fac DSF Fac Turns Passed 1432 | . 303 389 146 80 96 10 42 366 Spaces Moved 1630 | 1 191 293 317 165 267 33 85 278 Core 155 | . . . . . . . 21 134 Treads . | . . . . . . . . . Legs 353 | 1 191 161 . . . . . . Wheels 218 | . . 58 16 . . . . 144 Hover . | . . . . . . . . . Flight 904 | . . 74 301 165 267 33 64 . Fastest Speed 29 | 120 120 34 29 29 29 29 29 50 Average Speed 61 | 120 120 94 33 29 29 29 38 81 Slowest Speed 220 | 120 120 220 90 29 29 29 120 115 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped 13 | . . . 10 2 1 . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 28 | 2 47 35 26 27 24 1 87 9 Regions Visited 8 Branch Regions . Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 3 | . . . 1 . 1 1 . . Unknown Exits Taken 3 | 1 1 1 . . . . . . Scrap Searched . | . . . . . . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 83 | . . . . . . . . 83 Melee . | . . . . . . . . . Projectile . | . . . . . . . . . AOE 83 | . . . . . . . . 83 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -7 -7 -6 --------- Run | Jun Mat Mat Mat Gar Mat Fac DSF Fac Total 1933 | . 237 365 343 188 284 32 93 391 Wait 160 | . 21 19 23 2 17 . 7 71 Move 1598 | . 190 292 298 160 264 32 84 278 Hop 10 | . . . 8 1 1 . . . Pick Up 19 | . 2 7 4 2 1 . . 3 Fast Attach 17 | . 6 6 . . . . 1 4 Attach 14 | . . 1 3 . . . . 10 Detach 1 | . . . . . . . . 1 Swap 15 | . 1 7 6 . . . 1 . Drop 17 | . 1 10 1 2 1 . . 2 Fire 59 | . 16 23 . 3 . . . 17 Melee 3 | . . . . . . . . 3 Ram 2 | . . . . . . . . 2 Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis 18 | . . . . 18 . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 3 exits: *Mat / Min x2) -9/Materials -8/Materials (discovered 4 exits: Fac x3 / Gar) -8/Garrison -8/Materials -7/Factory -7/DSF -6/Factory History --------- Turn | Location | Event 1 | -11/Junkyard | Discovered new exit (range 0) 1 | -11/Junkyard | Entered Materials 11 | -10/Materials | Identified exit to Mines 243 | -10/Materials | Discovered new exit (range 13) 304 | -10/Materials | Entered another Materials area 304 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 309 | -9/Materials | Build established: Mutant 648 | -9/Materials | Destroyed 7 combat bots 687 | -9/Materials | Discovered new exit (range 8) 693 | -9/Materials | Entered another Materials area 693 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 815 | -8/Materials | Identified exit to Factory 838 | -8/Materials | Identified exit to Garrison 839 | -8/Materials | Entered Garrison 844 | -8/Garrison | Triggered checkpoint 866 | -8/Garrison | Installed Relay Interface Framework 868 | -8/Garrison | Garrison Relay disabled 906 | -8/Garrison | Triggered checkpoint 915 | -8/Garrison | Discovered new exit (range 10) 919 | -8/Garrison | Entered Materials 971 | -8/Materials | Build established: Scavenger-Sprinter 1015 | -8/Materials | Discovered exit to Factory (range 3) 1015 | -8/Materials | Entered Factory 1015 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1025 | -7/Factory | Identified exit to DSF 1025 | -7/Factory | Entered DSF 1057 | -7/DSF | Additional patrols routed to DSF 1060 | -7/DSF | Discovered new exit (range 15) 1067 | -7/DSF | Entered Factory 1067 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1092 | -6/Factory | Lost 8 parts (1p4n1u2w) 1208 | -6/Factory | Lost 4 parts (2u2w) 1261 | -6/Factory | Spotted B-75 Beast 1312 | -6/Factory | Build established: Mutant 1365 | -6/Factory | Core integrity fell below 50% 1414 | -6/Factory | Core integrity fell below 20% 1433 | -6/Factory | Destroyed by S-27 Virus with Autogun Last Messages --------------- 01387_ R-10 Processor collects Flexi-carbon Leg. 01389_ Y-54 Guardian destroyed. 01391_ Fusion Modulator explodes. 01391_ R-10 Processor collects Flexi-carbon Leg. 01392_ The unstable cave ceiling collapses. 01392_ R-10 Processor crushed by falling debris. 01403_ C-30 ARC bursts open, deploying its payload. 01403_ S-27 Virus unfolds itself. 01404_ Missile Launcher destroyed. 01409_ Slammed into S-27 Virus. 01411_ Particle Charger destroyed. 01411_ Heat Sink destroyed. 01414_ K-01 Serf destroyed. 01414_ K-01 Serf collects debris. 01418_ Authchip [Processor] destroyed. 01423_ Detecting nearby Garrison Access. 01428_ Triggered Ambush Trap. 01428_ G-50 Soldier emerges from a hatch in the floor. 01430_ Com. Wheel destroyed. 01430_ Imp. Aluminum Leg destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | #####????????????????????????????????????????????? | | # ##??????????????????#####????????????????????? | | #?????????????????? ????????????????????? | | ##????????????????? ????????????????????? | | #??????????? ????? ?????????????????????? | | #?????????? ???? ?????????????????????? | | #?????????? ? 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" """??????????????????????????? | | ! = #? """??????????????????????????? | | ### # [ ?????????????????????????? | | ??# ###?###/###?????????????????????????? | | ??###+#### ????? ???????????????????????????? | | ?????????# ???? ???????????????????????????? | | ?????????# ?????????????????????????????????? | | ?????????# ?????????????????????????????????? | | ??????????#+###+#????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 47 Energy Generation 18 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 ECM Strength 1 Additional Mass Support 6 Armor Coverage 225 Evasion (%) 64 Targeting Accuracy 6 Particle Charging 15 Salvage Targeting 1 Offensive Hacking 10 Authchip Count 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ThiefConcussiveWings Manual? 0 Play Time 00:35:13 Cumulative 120.9 hours Start 2023.03.08 @ 11:19:42 End 2023.03.08 @ 11:54:45 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 183 Rogue 183 Adventurer 0 Explorer 0 Win Type - Total 2 Types 1/0/1/0/0/0/0/0/0 Lore% 49 Gallery% 58 Achievement% 50 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Proggy Map View 113x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: fc2186b6-02da-4fbb-9dcd-49303a84b557