Cogmind - Beta 14 @@@ ROGUE MODE // 2024.10.10 @ 16:34:03

Player: siona

Result: Destroyed by G-67 Veteran with Plasma Rifle

 Performance 
-------------
Evolutions (6)             3000
Regions Visited (13)       2600
Robots Destroyed (164)     820
Value Destroyed (6672)     6672
Prototype IDs (9)          180
Alien Tech Used (0)        0
Bonus (772)                772
              TOTAL SCORE: 14044

 Bonus
-------
High Alert Combat Kills    372
Follower Combat Kills      488
Friendly Fire              -88

 Cogmind 
---------
Core Integrity             0/1150
Matter                     296/300
Energy                     99/100
System Corruption          5%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -4/Armory

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (11) -----
  Improved Coolant Injector
  Advanced Transmission Jammer
           Hacking Suite
           System Shield
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (5) ----
           Matter Compressor (250)
   Layered Medium Armor Plating
  Advanced Plasma Cannon
           Matter Neutralizer
  Improved Proton Missile Launcher

 Peak State 
------------
>          --- POWER ------------
     Light Angular Momentum Engine
     Micro Fission Core
>          --- PROPULSION -------
   Armored Medium Treads
  Improved Antigrav System
  Improved Antigrav System
  Improved Antigrav System
>          --- UTILITY ----------
  Advanced Heat Sink
  Advanced Heat Sink
  Improved Coolant Injector
  Improved Coolant Injector
  Advanced Transmission Jammer
   Layered Medium Armor Plating
   Layered Medium Armor Plating
   Layered Medium Armor Plating
   Layered Medium Armor Plating
           Hacking Suite
           Hacking Suite
>          --- WEAPON -----------
  Advanced Plasma Cannon
           Matter Neutralizer
>          --- INVENTORY --------
           Matter Compressor
   Layered Medium Armor Plating
  Advanced Plasma Cannon
  Improved Proton Missile Launcher
[Rating: 108]

 Favorites 
-----------
Power                      Improved Deuterium Engine
  Engine                   Improved Deuterium Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Flexi-carbon Leg
  Wheel                    Armored Wheel
  Hover Unit               Improved Antigrav System
  Flight Unit              VTOL Module
Utility                    Hacking Suite
  Device                   Improved Heat Sink
  Storage                  Large Storage Unit
  Processor                Improved Signal Interpreter
  Hackware                 Hacking Suite
  Protection               Improved Medium Armor Plating
Weapon                     Assault Rifle
  Energy Gun               Heavy Particle Gun
  Energy Cannon            Advanced Plasma Cannon
  Ballistic Gun            Assault Rifle
  Launcher                 Proton Missile Launcher
  Slashing Weapon          Makeshift Sword

 Build                          | -11 -10 -10 -10 -8  -7  -7  -7  -6  -6  -6  -5  -4  -4  
-------                    Run  | Yrd Mat Min Sub Mat Fac Low Zio Pro Fac Ext Fac Fac Arm 
Slots Evolved              12   | .   .   .   .   4   2   .   .   .   2   .   2   2   .   
  Power                    1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   1   .   .   .   .   1   .   .   .   .   
  Utility                  9    | .   .   .   .   2   2   .   .   .   1   .   2   2   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             213  | 7   1   3   3   38  4   5   6   6   36  39  26  19  20  
  Power                    42   | 2   .   2   .   7   2   2   2   1   9   8   4   2   1   
    Engine                 27   | 2   .   2   .   3   2   1   2   .   5   7   2   .   1   
    Core                   15   | .   .   .   .   4   .   1   .   1   4   1   2   2   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               59   | 2   .   .   .   11  .   1   3   2   7   16  8   4   5   
    Treads                 17   | 2   .   .   .   7   .   1   .   .   .   4   .   1   2   
    Leg                    34   | .   .   .   .   1   .   .   3   .   7   12  8   3   .   
    Wheel                  2    | .   .   .   .   2   .   .   .   .   .   .   .   .   .   
    Hover                  3    | .   .   .   .   .   .   .   .   .   .   .   .   .   3   
    Flight                 3    | .   .   .   .   1   .   .   .   2   .   .   .   .   .   
  Utility                  62   | 1   1   1   1   9   2   1   .   2   10  5   8   9   12  
    Device                 37   | .   .   1   1   7   1   .   .   .   7   3   4   9   4   
    Storage                4    | 1   1   .   .   1   .   .   .   .   1   .   .   .   .   
    Processor              3    | .   .   .   .   1   1   .   .   .   1   .   .   .   .   
    Hackware               6    | .   .   .   .   .   .   .   .   2   1   1   .   .   2   
    Protection             12   | .   .   .   .   .   .   1   .   .   .   1   4   .   6   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   50   | 2   .   .   2   11  .   1   1   1   10  10  6   4   2   
    Energy Gun             25   | .   .   .   2   9   .   1   .   .   3   6   4   .   .   
    Energy Cannon          9    | .   .   .   .   1   .   .   .   .   .   .   2   4   2   
    Ballistic Gun          7    | 2   .   .   .   .   .   .   .   1   4   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               8    | .   .   .   .   1   .   .   .   .   3   4   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  9    | .   .   1   .   6   .   .   .   .   .   .   1   .   1   
  Corrupted Parts          1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   
    System Corruption      6    | .   .   .   .   .   .   .   .   .   6   .   .   .   .   
Parts Lost                 89   | .   1   .   1   15  .   .   15  2   2   17  8   11  17  
  Power                    15   | .   1   .   .   4   .   .   2   1   .   2   3   .   2   
  Propulsion               31   | .   .   .   .   6   .   .   5   1   .   7   2   4   6   
  Utility                  32   | .   .   .   .   5   .   .   6   .   .   5   2   6   8   
  Weapon                   11   | .   .   .   1   .   .   .   2   .   2   3   1   1   1   
  Highest Loss Streak      12   | .   1   .   1   5   .   .   12  1   2   5   5   5   9   
  To Critical Strikes      2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   
Average Slot Usage (%)     86   | .   81  89  85  86  84  96  85  38  90  91  88  92  68  
  Engine                   8    | .   10  14  14  6   9   15  12  .   4   9   6   1   3   
  Core                     3    | .   .   .   .   7   4   .   .   4   5   1   1   8   5   
  Treads                   11   | .   28  28  28  15  23  23  19  .   .   2   .   .   4   
  Leg                      9    | .   .   .   .   2   .   .   1   3   22  19  21  17  1   
  Wheel                    1    | .   .   .   .   5   .   .   .   .   .   .   .   .   .   
  Device                   15   | .   .   4   .   17  23  23  18  .   15  14  12  34  18  
  Storage                  7    | .   14  14  14  11  7   7   6   .   1   6   5   2   .   
  Processor                2    | .   .   .   .   1   .   7   5   .   4   1   .   .   .   
  Hackware                 8    | .   .   .   .   .   .   .   .   9   17  20  15  10  9   
  Protection               1    | .   .   .   .   .   .   3   5   .   .   .   10  4   5   
  Energy Gun               8    | .   .   .   12  17  15  15  12  .   1   9   4   .   .   
  Energy Cannon            1    | .   .   .   .   .   .   .   .   .   .   .   4   9   9   
  Ballistic Gun            5    | .   28  28  15  .   .   .   .   6   10  .   .   .   .   
Peak Build Rating          108  | 6   8   20  18  33  36  45  43  22  70  69  78  101 108 
  Average Rating           43   | 4   6   13  14  27  32  39  37  15  60  56  65  92  74  
  On Entrance              32   | .   6   7   12  18  32  36  43  5   15  68  55  66  86  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             73   | 14  29  29  33  47  50  59  59  8   45  52  58  73  70  
  Greatest Support         80   | 40  40  40  40  60  60  60  63  8   80  80  80  70  55  
  Greatest Overweight (x)  15   | .   .   .   .   14  .   .   6   1   .   2   15  4   3   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 15   | 8   15  15  15  15  15  15  15  5   10  10  10  10  5   
  Average Capacity         11   | 6   14  15  15  15  15  15  14  5   6   10  10  7   5   
  Most Carried             15   | 1   15  15  15  15  15  15  15  5   10  10  10  10  5   
  Average Carried          10   | .   10  14  14  14  14  14  14  4   6   8   9   7   4   
  Final Capacity           15   | 8   15  15  15  15  15  15  5   5   10  10  10  5   5   
  Final Carried            15   | 1   15  15  15  15  14  15  5   5   10  10  9   5   5   

 Class Distribution 
--------------------
 62% | Scavenger-Mutant
 20% | Mutant
 14% | Hacker-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -10/Subcaves
 Scavenger-Mutant | -8/Materials
 Scavenger-Mutant | -7/Factory
 Scavenger-Mutant | -7/Lower Caves
 Scavenger-Mutant | -7/Zion
  Hacker-Sprinter | -6/Proximity Caves
    Hacker-Mutant | -6/Factory
 Scavenger-Mutant | -6/Extension
 Scavenger-Mutant | -5/Factory
 Scavenger-Mutant | -4/Factory
 Scavenger-Mutant | -4/Armory

 Resources                      | -11  -10  -10  -10  -8   -7   -7   -7   -6   -6   -6   -5   -4   -4   
-----------                Run  | Yrd  Mat  Min  Sub  Mat  Fac  Low  Zio  Pro  Fac  Ext  Fac  Fac  Arm  
Matter Collected           3559 | 204  249  46   61   369  .    90   .    72   1238 581  268  202  179  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            8354 | .    300  45   60   2076 .    439  .    40   1363 1570 973  1121 367  
  Parts                    338  | .    16   2    4    93   .    13   .    5    72   47   29   48   9    
Haulers Intercepted        3    | .    .    .    .    3    .    .    .    .    .    .    .    .    .    
Recyclers Shooed           9    | .    .    1    .    .    .    .    .    .    1    4    2    1    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      14   | .    .    .    .    .    .    12   .    2    .    .    .    .    .    
  Prevented                1    | .    .    .    .    .    .    1    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -8  -7  -7  -7  -6  -6  -6  -5  -4  -4  
-------                    Run  | Yrd Mat Min Sub Mat Fac Low Zio Pro Fac Ext Fac Fac Arm 
Combat Hostiles Destroyed  126  | .   8   1   1   37  .   8   .   2   19  21  9   15  5   
  Guns                     86   | .   8   1   1   34  .   7   .   2   16  14  3   .   .   
  Cannons                  18   | .   .   .   .   .   .   .   .   .   .   .   3   12  3   
  AOE                      5    | .   .   .   .   .   .   .   .   .   3   1   1   .   .   
Classes Destroyed          17   | .   1   .   2   9   .   .   .   .   4   1   .   .   .   
  Worker                   9    | .   .   .   .   .   .   .   .   .   6   .   .   3   .   
  Builder                  7    | .   .   .   .   4   .   .   .   .   1   1   .   1   .   
  Hauler                   3    | .   .   .   .   3   .   .   .   .   .   .   .   .   .   
  Recycler                 10   | .   .   .   .   2   .   .   .   .   2   2   3   1   .   
  Operator                 3    | .   .   .   .   2   .   .   .   .   1   .   .   .   .   
  Watcher                  7    | .   .   .   .   3   .   .   .   .   3   1   .   .   .   
  Swarmer                  13   | .   .   .   .   7   .   .   .   2   3   1   .   .   .   
  Grunt                    70   | .   8   1   .   23  .   8   .   .   9   12  4   3   2   
  Brawler                  3    | .   .   .   .   1   .   .   .   .   1   .   1   .   .   
  Duelist                  3    | .   .   .   .   .   .   .   .   .   1   .   1   1   .   
  Sentry                   14   | .   .   .   .   4   .   .   .   .   1   4   3   1   1   
  Specialist               2    | .   .   .   .   2   .   .   .   .   .   .   .   .   .   
  Hunter                   7    | .   .   .   .   .   .   .   .   .   2   2   .   2   1   
  Programmer               11   | .   .   .   .   .   .   .   .   .   2   1   .   8   .   
  Behemoth                 2    | .   .   .   .   .   .   .   .   .   .   1   .   .   1   
  Subdweller               1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Zionite                  1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           8    | .   3   1   1   6   .   2   .   2   8   3   4   4   3   
  Combat Bots Only         6    | .   3   1   1   6   .   2   .   2   5   3   3   4   3   
Max Kills in Single Turn   2    | .   1   1   1   1   .   1   .   1   2   1   1   2   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 1    | .   .   .   .   .   .   .   .   .   1   1   1   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -10  -8   -7   -7   -7   -6   -6   -6   -5   -4   -4   
--------                   Run   | Yrd  Mat  Min  Sub  Mat  Fac  Low  Zio  Pro  Fac  Ext  Fac  Fac  Arm  
Hostile Shots Fired        1287  | .    54   .    4    201  1    44   109  60   102  249  68   158  237  
  Missed                   410   | .    10   .    .    43   1    17   38   33   30   82   17   63   76   
Damage Taken               15131 | .    513  .    70   2220 .    462  1426 382  1173 2756 1077 1611 3441 
  Core                     3280  | .    113  .    .    490  .    53   490  81   178  569  139  203  964  
  Absorbed by Shields      156   | .    .    .    .    .    .    .    .    .    .    .    .    156  .    
  Redirected to Shielding  44    | .    .    .    .    .    .    .    .    .    .    .    44   .    .    
  Ignored by Resistances   126   | .    .    .    .    .    .    .    .    .    126  .    .    .    .    
Core Remaining (%)         45    | 100  .    .    54   10   .    .    .    10   .    12   86   .    .    
Volleys Fired              497   | .    37   3    4    136  2    33   .    9    63   99   47   37   27   
  Largest                  2     | .    2    2    2    2    2    2    .    1    2    2    2    2    2    
  Hottest                  203   | .    40   40   65   140  116  124  .    25   150  150  171  196  203  
Shots Fired                931   | .    74   6    7    272  4    66   .    10   120  163  81   74   54   
  Gun                      741   | .    74   6    7    272  4    66   .    10   114  151  37   .    .    
  Cannon                   172   | .    .    .    .    .    .    .    .    .    .    .    44   74   54   
  Launcher                 18    | .    .    .    .    .    .    .    .    .    6    12   .    .    .    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  197   | .    74   6    6    .    .    .    .    10   101  .    .    .    .    
  Thermal                  701   | .    .    .    .    271  4    66   .    .    13   146  73   74   54   
  Explosive                13    | .    .    .    .    .    .    .    .    .    4    9    .    .    .    
  Electromagnetic          20    | .    .    .    1    1    .    .    .    .    2    8    8    .    .    
  Robot Hit Streak         25    | .    11   3    2    25   .    6    .    2    11   11   17   6    7    
  Robot Miss Streak        5     | .    4    1    1    5    4    2    .    5    4    5    2    2    3    
  Penetration Max          1     | .    .    .    .    .    .    .    .    .    1    .    .    .    .    
  Secondary Targets        7     | .    3    .    .    1    .    1    .    .    .    2    .    .    .    
    Max Gunslinging Chain  1     | .    1    .    .    1    .    1    .    .    .    1    .    .    .    
Shots Hit Robots           644   | .    50   4    4    198  .    42   3    5    85   104  71   44   34   
  Core Hits                295   | .    16   2    3    79   .    13   .    4    57   54   29   27   11   
  Critical Kills           4     | .    .    .    .    .    .    .    .    .    1    .    .    2    1    
  Critical Parts Destroyed 2     | .    .    .    .    .    .    .    .    1    1    .    .    .    .    
  Critical Strikes         40    | .    .    .    .    14   .    2    .    1    2    15   3    2    1    
    Burn                   34    | .    .    .    .    14   .    2    .    .    .    15   3    .    .    
    Meltdown               3     | .    .    .    .    .    .    .    .    .    .    .    .    2    1    
    Destroy                3     | .    .    .    .    .    .    .    .    1    2    .    .    .    .    
Melee Attacks              4     | .    .    .    .    .    .    .    4    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 4     | .    .    .    .    .    .    .    4    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            1     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           16393 | .    644  67   63   3936 .    807  80   97   2795 2872 2078 1708 1246 
  Guns                     10604 | .    616  64   63   3832 .    807  .    97   2120 2270 735  .    .    
  Cannons                  4125  | .    .    .    .    .    .    .    .    .    .    .    1260 1630 1235 
  Explosions               1220  | .    .    .    .    .    .    .    .    .    606  550  64   .    .    
  Melee                    72    | .    .    .    .    .    .    .    72   .    .    .    .    .    .    
  Ramming                  372   | .    28   3    .    104  .    .    8    .    69   52   19   78   11   
  Kinetic                  2726  | .    616  64   63   .    .    .    .    97   1886 .    .    .    .    
  Thermal                  12110 | .    .    .    .    3832 .    807  .    .    234  2450 1922 1630 1235 
  Explosive                667   | .    .    .    .    .    .    .    .    .    541  126  .    .    .    
  Electromagnetic          446   | .    .    .    .    .    .    .    .    .    65   244  137  .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 72    | .    .    .    .    .    .    .    72   .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         19    | .    .    .    .    .    .    .    19   19   6    7    .    5    5    
  Average Corruption       7     | .    .    .    .    .    .    .    18   19   6    6    .    3    5    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  122   | .    .    .    .    .    .    .    7    26   5    57   .    16   11   
    Message Errors         24    | .    .    .    .    .    .    .    1    5    2    12   .    2    2    
    Matter Fused           27    | .    .    .    .    .    .    .    2    5    2    12   .    5    1    
    Heat Flow Errors       16    | .    .    .    .    .    .    .    1    5    .    4    .    4    2    
    Energy Discharges      18    | .    .    .    .    .    .    .    .    4    .    10   .    3    1    
    Parts Rejected         2     | .    .    .    .    .    .    .    .    .    .    1    .    .    1    
    Parts Fused            2     | .    .    .    .    .    .    .    .    .    .    .    .    1    1    
    Data Loss (minor)      15    | .    .    .    .    .    .    .    1    2    .    9    .    .    3    
    Data Loss (major)      3     | .    .    .    .    .    .    .    .    1    .    1    .    1    .    
    Misfires               7     | .    .    .    .    .    .    .    .    1    1    5    .    .    .    
    Alerts                 1     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    
    Misdirections          5     | .    .    .    .    .    .    .    2    3    .    .    .    .    .    
    Weapon Failures        2     | .    .    .    .    .    .    .    .    .    .    2    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            94    | .    .    .    .    .    .    .    .    .    .    9    56   22   7    
  Projectiles              85    | .    .    .    .    .    .    .    .    .    .    .    56   22   7    
  Explosions               9     | .    .    .    .    .    .    .    .    .    .    9    .    .    .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 7     | .    .    .    .    2    .    .    .    .    2    1    .    2    .    
  Impact                   7     | .    .    .    .    2    .    .    .    .    2    1    .    2    .    
  Kinetic                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      307   | .    .    .    .    15   .    .    8    .    21   231  27   .    5    
  Shots                    8     | .    .    .    .    .    .    .    .    .    1    6    1    .    .    
  Rammed                   14    | .    6    1    .    5    .    .    .    .    .    .    .    .    2    
Targets Rammed             41    | .    6    1    .    8    .    .    .    .    4    7    4    9    2    
  Kicked                   24    | .    .    .    .    .    .    .    .    .    4    7    4    9    .    
  Crushed                  3     | .    .    .    .    3    .    .    .    .    .    .    .    .    .    
Highest Temperature        438   | .    9    .    .    438  .    9    187  274  17   263  237  73   199  
  Average Temperature      89    | .    4    .    .    79   .    8    102  100  6    114  74   35   113  
  Received Heat Transfer   3943  | .    306  .    .    1089 .    279  144  51   423  813  432  166  240  
  Effects                  3     | .    .    .    .    1    .    .    .    1    .    .    1    .    .    
    Energy Bleed           1     | .    .    .    .    1    .    .    .    .    .    .    .    .    .    
    Interference           2     | .    .    .    .    .    .    .    .    1    .    .    1    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              1     | .    .    .    .    .    .    .    .    .    1    .    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              17    | .    .    .    .    3    .    1    .    .    .    6    2    3    2    
  Combat Hostiles          17    | .    .    .    .    3    .    1    .    .    .    6    2    3    2    
  Parts Melted             87    | .    .    .    .    24   .    2    .    .    1    38   5    12   5    
  Heat Transferred         23844 | .    .    .    .    8473 .    1702 .    .    511  6700 2603 2250 1605 
Parts Sabotaged            4     | .    .    .    .    .    .    .    .    .    .    4    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      2     | .    .    .    .    .    .    .    .    .    .    1    1    .    .    

 Alert                          | -11 -10 -10 -10 -8  -7  -7  -7  -6  -6  -6  -5  -4  -4  
-------                    Run  | Yrd Mat Min Sub Mat Fac Low Zio Pro Fac Ext Fac Fac Arm 
Peak Influence             674  | .   140 89  .   447 234 .   .   .   674 617 444 334 239 
  Initial                  450  | .   .   33  .   .   203 .   .   .   450 320 247 70  94  
  Average                  255  | .   49  56  .   202 205 .   .   .   362 455 289 199 78  
Maximum Alert Level        2    | .   .   .   .   2   1   .   .   .   2   2   2   1   1   
  Low Security (%)         41   | 100 100 100 .   51  .   .   .   .   26  .   8   47  91  
  Level 1                  34   | .   .   .   .   39  100 .   .   .   16  33  82  52  8   
  Level 2                  24   | .   .   .   .   8   .   .   .   .   56  66  8   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          28   | .   2   .   .   6   3   .   .   .   4   5   1   4   3   
  Investigation            6    | .   1   .   .   3   .   .   .   .   .   2   .   .   .   
  Extermination            5    | .   .   .   .   .   1   .   .   .   1   .   1   2   .   
  Reinforcement            16   | .   1   .   .   3   2   .   .   .   3   2   .   2   3   
  Assault                  1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Construction Impeded       3    | .   .   .   .   .   .   .   .   .   2   1   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -8  -7  -7  -7  -6  -6  -6  -5  -4  -4  
---------                  Run  | Yrd Mat Min Sub Mat Fac Low Zio Pro Fac Ext Fac Fac Arm 
Distress Signals           16   | .   .   .   .   6   .   .   .   2   2   1   .   2   3   
Communications Jammed      18   | .   .   .   .   .   .   .   .   .   .   .   .   7   11  
  Distress Signals         18   | .   .   .   .   .   .   .   .   .   .   .   .   7   11  
Times Spotted              279  | .   15  4   1   60  3   12  21  21  28  40  17  32  25  
  Peak Tracking Total      17   | .   3   2   1   8   2   4   17  6   5   5   3   7   15  
  Tactical Retreats        33   | .   1   .   .   10  1   3   2   5   2   5   .   2   2   

 Traps                          | -11 -10 -10 -10 -8  -7  -7  -7  -6  -6  -6  -5  -4  -4  
-------                    Run  | Yrd Mat Min Sub Mat Fac Low Zio Pro Fac Ext Fac Fac Arm 
Traps Triggered            9    | .   1   .   .   2   .   .   .   .   2   2   2   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                5    | .   .   .   .   .   .   1   .   .   4   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -8  -7  -7  -7  -6  -6  -6  -5  -4  -4  
----------                 Run  | Yrd Mat Min Sub Mat Fac Low Zio Pro Fac Ext Fac Fac Arm 
Machines Disabled          12   | .   1   .   .   .   .   .   .   .   5   3   1   .   2   
  Max in Single Turn       4    | .   1   .   .   .   .   .   .   .   4   1   1   .   1   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -8  -7  -7  -7  -6  -6  -6  -5  -4  -4  
---------                  Run  | Yrd Mat Min Sub Mat Fac Low Zio Pro Fac Ext Fac Fac Arm 
Machines Accessed          14   | .   .   1   .   2   .   1   .   .   4   6   .   .   .   
  Terminals                10   | .   .   1   .   1   .   .   .   .   2   6   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Recycling Units          1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                27   | .   .   3   .   6   .   1   .   .   6   11  .   .   .   
  Successful               10   | .   .   1   .   1   .   1   .   .   3   4   .   .   .   
  Failed                   17   | .   .   2   .   5   .   .   .   .   3   7   .   .   .   
    Catastrophic           6    | .   .   1   .   2   .   .   .   .   1   2   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   11   | .   .   3   .   .   .   .   .   .   4   4   .   .   .   
  Terminals                21   | .   .   3   .   3   .   .   .   .   4   11  .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Recycling Units          1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Scanalyzers              3    | .   .   .   .   3   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             7    | .   .   1   .   .   .   1   .   .   1   4   .   .   .   
  Open Door                5    | .   .   .   .   .   .   1   .   .   1   3   .   .   .   
  Branch Access Points     1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Terminal Index           1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Insert Component         1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         2    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   
    Mechanics              1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Recycling Units          1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   
    Monitor                1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         7    | .   .   1   .   2   .   .   .   .   2   2   .   .   .   
  Full Trace Events        1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -8  -7  -7  -7  -6  -6  -6  -5  -4  -4  
------------               Run  | Yrd Mat Min Sub Mat Fac Low Zio Pro Fac Ext Fac Fac Arm 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             4    | .   .   .   .   .   .   .   .   .   .   4   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -10  -8   -7   -7   -7   -6   -6   -6   -5   -4   -4   
--------                   Run  | Yrd  Mat  Min  Sub  Mat  Fac  Low  Zio  Pro  Fac  Ext  Fac  Fac  Arm  
Total Allies               13   | .    .    2    .    .    .    .    .    .    .    8    3    .    .    
  Largest Group            5    | .    .    2    1    .    .    .    .    .    .    4    5    .    .    
  Highest-Rated Group      129  | .    .    50   31   .    .    .    .    .    .    113  129  .    .    
  Highest-Rated Ally       31   | .    .    31   31   .    .    .    .    .    .    31   31   .    .    
Total Orders               1    | .    .    .    .    .    .    .    .    .    .    .    1    .    .    
  ROAM                     1    | .    .    .    .    .    .    .    .    .    .    .    1    .    .    
Ally Attacks               115  | .    .    17   3    .    .    .    .    .    .    58   37   .    .    
  Total Damage             2042 | .    .    229  44   .    .    .    .    .    .    1059 710  .    .    
  Kills                    14   | .    .    3    .    .    .    .    .    .    .    8    3    .    .    
Allies Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -10 -8  -7  -7  -7  -6  -6  -6  -5  -4  -4  
-------                    Run  | Yrd Mat Min Sub Mat Fac Low Zio Pro Fac Ext Fac Fac Arm 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    5    | .   .   1   1   .   .   2   .   1   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -10  -8   -7   -7   -7   -6   -6   -6   -5   -4   -4   
-------------              Run   | Yrd  Mat  Min  Sub  Mat  Fac  Low  Zio  Pro  Fac  Ext  Fac  Fac  Arm  
Turns Passed               12042 | 80   793  718  265  2380 305  855  603  477  1343 2088 871  816  448  
Spaces Moved               7723  | 47   404  357  147  1270 170  463  374  1171 874  1210 537  437  262  
  Core                     223   | 4    .    .    .    4    .    .    60   110  .    .    1    .    44   
  Treads                   2737  | 43   404  357  147  744  170  463  293  .    .    70   .    .    46   
  Legs                     3021  | .    .    .    .    5    .    .    21   .    837  1140 536  437  45   
  Wheels                   517   | .    .    .    .    517  .    .    .    .    .    .    .    .    .    
  Hover                    127   | .    .    .    .    .    .    .    .    .    .    .    .    .    127  
  Flight                   1098  | .    .    .    .    .    .    .    .    1061 37   .    .    .    .    
  Fastest Speed            32    | 50   160  160  160  105  160  160  50   32   32   120  120  120  50   
  Average Speed            124   | 150  160  160  160  141  160  161  146  36   116  137  122  142  117  
  Slowest Speed            800   | 160  160  160  160  750  160  163  350  125  120  320  800  400  260  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            4     | .    .    .    .    .    .    .    .    4    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       33    | 4    45   56   9    56   7    62   33   89   14   56   9    12   16   
  Regions Visited          13
    Branch Regions         7
  Pre-discovered Areas     1     | .    .    .    1    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        3     | .    .    .    .    .    1    1    .    .    1    .    .    .    .    
  Unknown Exits Taken      10    | 1    1    1    1    1    .    .    1    1    .    1    1    1    .    
Scrap Searched             4     | .    .    .    .    .    .    1    .    3    .    .    .    .    .    
Spaces Dug                 121   | .    .    .    .    .    .    .    .    .    .    111  .    8    2    
Terrain Destroyed          310   | .    .    .    .    .    .    .    .    .    96   163  9    28   14   
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               49    | .    .    .    .    .    .    .    .    .    3    .    4    28   14   
  AOE                      261   | .    .    .    .    .    .    .    .    .    93   163  5    .    .    
Terrain Rammed             1     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -10  -8   -7   -7   -7   -6   -6   -6   -5   -4   -4   
---------                  Run  | Yrd  Mat  Min  Sub  Mat  Fac  Low  Zio  Pro  Fac  Ext  Fac  Fac  Arm  
Total                      9252 | 53   475  498  170  1591 203  506  422  1202 1088 1469 674  554  347  
  Wait                     520  | .    8    129  13   83   21   1    36   19   56   59   35   40   20   
  Move                     7702 | 46   403  356  146  1269 169  462  373  1162 873  1209 536  436  262  
  Hop                      4    | .    .    .    .    .    .    .    .    4    .    .    .    .    .    
  Pick Up                  91   | .    16   2    2    21   2    1    .    2    22   9    9    3    2    
  Fast Attach              128  | 6    1    2    1    25   1    3    .    4    20   20   18   11   16   
  Attach                   37   | .    .    1    2    6    1    .    5    2    2    9    3    3    3    
  Detach                   21   | .    1    1    1    3    1    .    1    .    3    6    .    1    3    
  Swap                     48   | 1    .    .    .    7    2    2    1    .    14   10   5    5    1    
  Drop                     133  | .    3    3    1    33   4    4    1    .    31   16   17   9    11   
  Fire                     497  | .    37   3    4    136  2    33   .    9    63   99   47   37   27   
  Melee                    4    | .    .    .    .    .    .    .    4    .    .    .    .    .    .    
  Ram                      4    | .    .    .    .    1    .    .    1    .    .    .    .    .    2    
  Kick                     24   | .    .    .    .    .    .    .    .    .    4    7    4    9    .    
  Crush                    14   | .    6    1    .    7    .    .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   25   | .    .    .    .    .    .    .    .    .    .    25   .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: [*Mat] / *Min)
-10/Mines (discovered 2 exits: [*Mat] / [*Sub])
-10/Subcaves
-8/Materials
-7/Factory (discovered 2 exits: *Fac / *Low)
-7/Lower Caves (discovered 2 exits: Low / *Zio)
-7/Zion
-6/Proximity Caves
-6/Factory
-6/Extension (discovered 2 exits: [*Fac] / [*Cet])
-5/Factory
-4/Factory
-4/Armory

 History 
---------
  Turn | Location           | Event
    40 | -11/Scrapyard      | Discovered new exit (range 16)
    81 | -11/Scrapyard      | Entered Materials
   306 | -10/Materials      | Build established: Mutant
   598 | -10/Materials      | Discovered new exit (range 10)
   833 | -10/Materials      | Discovered new exit (range 7)
   874 | -10/Materials      | Entered Mines
  1139 | -10/Mines          | Found a damaged Exp. Sensor Array with a note attached
  1142 | -10/Mines          | Found Prototype Device
  1142 | -10/Mines          | Identified Exp. Sensor Array
  1201 | -10/Mines          | Learned Materials stockpile data
  1313 | -10/Mines          | Discovered new exit (range 8)
  1588 | -10/Mines          | Discovered new exit (range 3)
  1592 | -10/Mines          | Entered Subcaves
  1592 | -10/Subcaves       | Accompanied by 1 ally
  1597 | -10/Subcaves       | Led the pair of lost Derelicts to an unsafe place
  1678 | -10/Subcaves       | Learned location of Zion (-7)
  1678 | -10/Subcaves       | Met a Zionite searching for "candidates"
  1693 | -10/Subcaves       | Learned Materials terminal intel
  1820 | -10/Subcaves       | Shifting Twisted Machinery released Multitool
  1821 | -10/Subcaves       | Discovered new exit (range 9)
  1823 | -10/Subcaves       | Shifting Twisted Machinery released Battle Cannon
  1857 | -10/Subcaves       | Entered Materials
  1857 | -8/Materials       | Evolved 4 slots: Power x1, Propulsion x1, Utility x2
  1859 | -8/Materials       | Loaded intel: 12 terminal locations
  2136 | -8/Materials       | Build established: Scavenger-Mutant
  2220 | -8/Materials       | Lost 5 parts (1p2n2u)
  2438 | -8/Materials       | Discovered new exit (range 15)
  2850 | -8/Materials       | Build established: Mutant
  3314 | -8/Materials       | Build established: Scavenger-Mutant
  3618 | -8/Materials       | Core integrity fell below 50%
  3968 | -8/Materials       | Core integrity fell below 20%
  4237 | -8/Materials       | Entered Factory
  4237 | -7/Factory         | Evolved 2 slots: Utility x2
  4237 | -7/Factory         | Discovered new exit (range 12)
  4533 | -7/Factory         | Discovered new exit (range 6)
  4542 | -7/Factory         | Identified exit to Lower Caves
  4542 | -7/Factory         | Entered Lower Caves
  4653 | -7/Lower Caves     | Learned Factory security intel
  4737 | -7/Lower Caves     | Identified exit to Lower Caves
  5378 | -7/Lower Caves     | A Derelict revealed a hidden shortcut to a safe place
  5395 | -7/Lower Caves     | Identified exit to Zion
  5397 | -7/Lower Caves     | Entered Zion
  5882 | -7/Zion            | Attacked by Zionites
  5910 | -7/Zion            | System corruption reached 10%
  5941 | -7/Zion            | Core integrity fell below 50%
  5962 | -7/Zion            | Lost 12 parts (2p3n5u2w)
  5972 | -7/Zion            | Spotted M8-RVG(B)
  5975 | -7/Zion            | Spotted 6G-DTC(B)
  5994 | -7/Zion            | Discovered new exit (range 11)
  6000 | -7/Zion            | Entered Proximity Caves
  6009 | -6/Proximity Caves | Lost 3 parts (2n1u)
  6026 | -6/Proximity Caves | Spotter reported a threat
  6026 | -6/Proximity Caves | Spotter reported a threat
  6065 | -6/Proximity Caves | Core integrity fell below 20%
  6129 | -6/Proximity Caves | Spotter reported a threat
  6194 | -6/Proximity Caves | Attracted the attention of an 0b10 base
  6383 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint
  6462 | -6/Proximity Caves | Discovered new exit (range 11)
  6477 | -6/Proximity Caves | Entered Factory
  6477 | -6/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
  6478 | -6/Factory         | Identified exit to Extension
  6789 | -6/Factory         | Build established: Hacker-Mutant
  6827 | -6/Factory         | Search patrols dispatched
  7703 | -6/Factory         | Cargo convoy interrupted
  7820 | -6/Factory         | Entered Extension
  7909 | -6/Extension       | Build established: Scavenger-Mutant
  8386 | -6/Extension       | Spotted B-75 Beast
  8483 | -6/Extension       | Destroyed B-75 Beast
  8513 | -6/Extension       | Lost 5 parts (2p2n1u)
  8688 | -6/Extension       | Rescued a captive Derelict
  8783 | -6/Extension       | Core integrity fell below 50%
  8845 | -6/Extension       | Disrupted transfer network
  8952 | -6/Extension       | Rescued a captive Derelict
  9056 | -6/Extension       | Rescued a captive Derelict
  9057 | -6/Extension       | Rescued a captive Derelict
  9220 | -6/Extension       | First assault squad dispatched
  9460 | -6/Extension       | Discovered new exit (range 10)
  9461 | -6/Extension       | Discovered new exit (range 6)
  9682 | -6/Extension       | Spotted B-75 Beast
  9684 | -6/Extension       | Core integrity fell below 20%
  9735 | -6/Extension       | Lost 3 allies
  9908 | -6/Extension       | Entered Factory
  9908 | -5/Factory         | Accompanied by 4 allies
  9908 | -5/Factory         | Evolved 2 slots: Utility x2
 10382 | -5/Factory         | Discovered new exit (range 16)
 10541 | -5/Factory         | Lost 5 parts (1p2n2u)
 10779 | -5/Factory         | Entered another Factory area
 10779 | -4/Factory         | Evolved 2 slots: Utility x2
 11186 | -4/Factory         | Lost 5 parts (3n2u)
 11239 | -4/Factory         | Lost 3 parts (2u1w)
 11581 | -4/Factory         | Discovered new exit (range 14)
 11595 | -4/Factory         | Entered Armory
 11617 | -4/Armory          | Spotted B-86 Titan
 11689 | -4/Armory          | Destroyed B-86 Titan
 11718 | -4/Armory          | Lost 9 parts (1p3n4u1w)
 11989 | -4/Armory          | Core integrity fell below 50%
 12031 | -4/Armory          | Core integrity fell below 20%
 12043 | -4/Armory          | Destroyed by G-67 Veteran with Plasma Rifle

 Last Messages 
---------------
12013_ Dropped Imp. Coolant Injector.
12015_ Acquired Hacking Suite.
12015_ Slug penetrates Wall.
12017_ Penetrated by Slug.
12018_ Adv. Heat Sink destroyed.
12020_ Slug penetrates L-61 Swordsman.
12020_ Slug penetrates Door.
12021_ Penetrated by Slug.
12021_ Hacking Suite destroyed.
12021_ Slug penetrates Wall.
12021_ Slug penetrates Terminal.
12021_ Terminal disabled.
12023_ Acquired System Shield.
12033_ Critical hit (Burn: +37).
12034_ Slug penetrates Wall.
12034_ Slug penetrates G-67 Veteran.
12034_ Slammed into L-61 Swordsman.
12034_ Slug penetrates L-61 Swordsman.
12035_ Slammed into L-61 Swordsman.
12043_ TCO=G2PJD,JXK9DV50YAIEOG9JCYGLDU>G&XSD5

 Map 
-----
+----------------------------------------------------+
| ????????????????#?????????????#! ]] #   #??#####?? |
| ???????????????"""????????????# !   #   ##???????? |
| ??????????????#""R"??????????## !   #   "#???????? |
| ?????????????## " " ##########"######   ##???????? |
| ????????????             #   ! #####     #???????? |
| ???????????????" """     "!  !           #???????? |
| ??????????????"" ""      "   !           #???????? |
| ??????????????"" ""      "   =           #???????? |
| ???????????       %      "     #####     #???????? |
| ?????????         =      ##   #"##########???????? |
| ??????????            F" ## !*#       #??????????? |
| ??????????     !!     "" ##   "       #??????????? |
| ???????????    !!        ##   #       #??????????? |
| ???????????###+############   #########??????????? |
| ??????????????????#########   ####???????????????? |
| ??????????????????#       #  m   #???????????????? |
| ??????????????????#! !    /  h   #???????????????? |
| ??????????????????#       #      #???????????????? |
| ??????????????????######### gg####???????????????? |
| ?????????????????????#######h#######?????????????? |
| ?????????????????????# """"g       #?????????????? |
| ?????????????????????# ""T"l       #?????????????? |
| ?????????????????????# ll gg   """ #?????????????? |
| ?????????????????????#    l    """ #?????????????? |
| ?????????????????????#         """ #?????????????? |
| ?????????????????????#   @         #?????????????? |
| ?????????????????????###############?????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           154
Coolant Potential          160
Energy Generation          32
Energy Capacity            515
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           20
Terrain Scan Density       10
ECM Strength               1
Jamming Range              16
Base Temperature (-)       100
Armor Coverage             900
Resistance: KI             20
Resistance: EM             25
Propulsion Shielding       33
Evasion (%)                63
Recoil Reduction           3
Offensive Hacking          31
Defensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              PoweredPhaseMatrix
  Manual?         0
Play Time         02:02:11
  Cumulative      32.2 hours
  Start           2024.10.09 @ 14:44:56
  End             2024.10.10 @ 16:34:03
Sessions          7
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          55
  Rogue           51
  Adventurer      4
  Explorer        0
Win Type          -
  Total           2
  Types           2/0/0/0/0/0/0/0/0
Lore%             27
Gallery%          30
Achievement%      34
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              32/SmallcapsGlow
Map View          50x35
Zoom Use          1%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: a7391b59-bbbd-4537-a141-40de6a6f077b