Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.10.09 @ 18:22:10 Player: Basking Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (56) 280 Value Destroyed (1823) 1823 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (394) 394 TOTAL SCORE: 4397 Bonus ------- High Alert Combat Kills 31 Follower Combat Kills 363 Cogmind --------- Core Integrity 239/550 Matter 390/450 Energy 119/240 System Corruption 1% Temperature Cool (212) Movement Treading (200) Ox2 Location -8/Storage Parts ------- > --- POWER (1) -------- Nuclear Core > --- PROPULSION (2) --- Light Treads > --- UTILITY (4) ------ Large Storage Unit Large Storage Unit Compact Matter Pod Experimental Targeting Computer > --- WEAPON (4) ------- Improved Assault Rifle Improved Assault Rifle > --- INVENTORY (16) --- Light Treads Light Treads Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Advanced Heat Sink Large Storage Unit Compact Matter Pod (150) Improved Assault Rifle Assault Cannon Assault Cannon Assault Cannon Assault Cannon Peak State ------------ > --- POWER ------------ Nuclear Core > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Large Storage Unit Large Storage Unit Compact Matter Pod Experimental Targeting Computer > --- WEAPON ----------- Improved Assault Rifle Improved Assault Rifle Improved Assault Rifle Improved Assault Rifle > --- INVENTORY -------- Nuclear Core Light Treads Light Treads Light Treads Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Advanced Heat Sink Large Storage Unit Compact Matter Pod Assault Cannon Assault Cannon Assault Cannon Assault Cannon Rocket Launcher [Rating: 32] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Flight Unit VTOL Module Utility Large Storage Unit Device Advanced Heat Sink Storage Large Storage Unit Processor Experimental Targeting Computer Weapon Assault Rifle Energy Gun EM Pulse Gun Ballistic Gun Assault Rifle Ballistic Cannon Assault Cannon Launcher Rocket Launcher Build | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Sto Slots Evolved 4 | . . 2 2 . Power . | . . . . . Propulsion . | . . . . . Utility 2 | . . . 2 . Weapon 2 | . . 2 . . Parts Attached 53 | 6 8 9 8 22 Power 6 | 1 . 1 . 4 Engine 2 | 1 . . . 1 Core 4 | . . 1 . 3 Reactor . | . . . . . Propulsion 13 | 2 . 5 1 5 Treads 9 | . . 4 1 4 Leg 2 | 2 . . . . Wheel . | . . . . . Hover . | . . . . . Flight 2 | . . 1 . 1 Utility 10 | 1 4 1 3 1 Device 5 | . 3 . 2 . Storage 4 | 1 1 1 1 . Processor 1 | . . . . 1 Hackware . | . . . . . Protection . | . . . . . Artifact . | . . . . . Weapon 24 | 2 4 2 4 12 Energy Gun 5 | . 2 . 1 2 Energy Cannon . | . . . . . Ballistic Gun 13 | 2 2 2 3 4 Ballistic Cannon 4 | . . . . 4 Launcher 2 | . . . . 2 Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 2 | . . . . 2 Parts Lost 14 | . 1 1 3 9 Power 2 | . . . . 2 Propulsion 4 | . . . 1 3 Utility 1 | . . . 1 . Weapon 7 | . 1 1 1 4 Highest Loss Streak 5 | . 1 1 2 5 Average Slot Usage (%) 96 | . 96 93 97 97 Engine 4 | . 14 7 . . Core 5 | . . 3 9 8 Treads 16 | . . 22 18 17 Leg 3 | . 28 . . . Device 5 | . 11 1 8 7 Storage 22 | . 14 20 27 27 Energy Gun 3 | . 21 . . 2 Ballistic Gun 30 | . 6 38 34 30 Naked Turns . | . . . . . Heaviest Build 61 | 13 26 47 50 61 Greatest Support 40 | 20 20 40 40 40 Greatest Overweight (x) 3 | 1 1 2 1 3 Average Overweight (x) 1 | . . 1 1 1 Largest Inventory Capacity 16 | 6 10 16 16 16 Average Capacity 14 | 5 8 15 16 16 Most Carried 16 | 4 10 16 16 16 Average Carried 12 | 2 7 12 14 15 Final Capacity 16 | 6 10 16 16 16 Final Carried 16 | 4 7 16 16 14 Class Distribution -------------------- 56% | Gunner 17% | Scavenger-Gunner 17% | Mutant 8% | Commander-Gunner Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Scavenger-Gunner | -8/Materials Gunner | -8/Storage Resources | -11 -10 -9 -8 -8 ----------- Run | Scr Mat Mat Mat Sto Matter Collected 2138 | 231 117 908 307 575 Remotely . | . . . . . Salvage Created 2363 | . 321 1031 442 569 Parts 141 | . 21 63 21 36 Haulers Intercepted 2 | . . 1 1 . Recyclers Shooed 1 | . . . . 1 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Sto Combat Hostiles Destroyed 39 | . 6 17 5 11 Guns 38 | . 6 17 5 10 AOE 1 | . . . . 1 Classes Destroyed 10 | . 2 6 1 1 Worker 2 | . . 1 . 1 Builder 3 | . . 1 . 2 Hauler 2 | . . 1 1 . Recycler 4 | . . 2 2 . Watcher 6 | . 2 3 . 1 Grunt 32 | . 6 14 3 9 Brawler 1 | . . 1 . . Duelist 1 | . . . . 1 Sentry 4 | . . 2 1 1 Hunter 1 | . . . 1 . Best Kill Streak 9 | . 2 8 4 9 Combat Bots Only 6 | . 2 6 4 6 Max Kills in Single Turn 2 | . 1 2 1 2 Gunslinging 1 | . . . . 1 Exploded 1 | . . . . 1 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -8 -------- Run | Scr Mat Mat Mat Sto Damage Taken 2792 | . 194 589 425 1584 Core 368 | . 34 23 37 274 Absorbed by Shields . | . . . . . Core Remaining (%) 93 | 100 86 94 . . Volleys Fired 109 | . 17 43 16 33 Largest 4 | . 2 4 4 4 Hottest 176 | . 80 86 91 176 Shots Fired 369 | . 29 166 58 116 Gun 362 | . 29 166 58 109 Cannon . | . . . . . Launcher 7 | . . . . 7 Special . | . . . . . Kinetic 335 | . 6 166 58 105 Thermal 4 | . . . . 4 Explosive 7 | . . . . 7 Electromagnetic 23 | . 23 . . . Robot Hit Streak 12 | . 8 12 10 8 Robot Miss Streak 8 | . 6 7 8 5 Penetration Max . | . . . . . Secondary Targets 4 | . . . . 4 Max Gunslinging Chain 1 | . . . . 1 Shots Hit Robots 226 | . 16 92 39 79 Core Hits 124 | . 12 44 23 45 Critical Hits 1 | . . . 1 . Critical Kills 1 | . . . 1 . Critical Parts Destroyed . | . . . . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 3641 | . 279 1233 601 1528 Guns 3106 | . 279 1233 601 993 Cannons . | . . . . . Explosions 535 | . . . . 535 Melee . | . . . . . Ramming . | . . . . . Kinetic 2857 | . 47 1233 601 976 Thermal 17 | . . . . 17 Explosive 535 | . . . . 535 Electromagnetic 232 | . 232 . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 1 | . . . . 1 Average Corruption 1 | . . . . 1 Corruption Purged . | . . . . . Effects 2 | . . . . 2 Message Errors 1 | . . . . 1 Energy Discharges 1 | . . . . 1 Overload Shots . | . . . . . Overflow Damage . | . . . . . Projectiles . | . . . . . Explosions . | . . . . . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 102 | . . . . 102 Shots 4 | . . . . 4 Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 204 | . 42 131 27 204 Average Temperature 47 | . 15 43 11 100 Received Heat Transfer 1137 | . 90 300 99 648 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred 37 | . . . . 37 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Sto Peak Influence 558 | . 241 437 282 558 Initial 144 | . . 101 144 118 Average 233 | . 101 278 188 261 Maximum Alert Level 2 | . 1 2 1 2 Low Security (%) 46 | 100 89 18 62 55 Level 1 46 | . 10 73 37 32 Level 2 7 | . . 7 . 11 Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 9 | . 4 . . 5 Investigation 1 | . 1 . . . Extermination . | . . . . . Reinforcement 5 | . 3 . . 2 Assault 1 | . . . . 1 Garrison 2 | . . . . 2 Intercept . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Stealth | -11 -10 -9 -8 -8 --------- Run | Scr Mat Mat Mat Sto Distress Signals 5 | . 2 2 . 1 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 77 | . 14 25 5 33 Peak Tracking Total 10 | . 4 4 4 10 Tactical Retreats 1 | . . 1 . . Traps | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Sto Traps Triggered 3 | . 2 . . 1 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -8 ---------- Run | Scr Mat Mat Mat Sto Machines Disabled 5 | . 1 3 . 1 Max in Single Turn 1 | . 1 1 . 1 Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Fab Network Shutdowns . | . . . . . Hacking | -11 -10 -9 -8 -8 --------- Run | Scr Mat Mat Mat Sto Machines Accessed 12 | . 2 4 2 4 Terminals 10 | . 1 3 2 4 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 1 | . 1 . . . Scanalyzers 1 | . . 1 . . Garrison Access . | . . . . . Total Hacks 35 | . 6 18 4 7 Successful 24 | . 5 15 2 2 Failed 11 | . 1 3 2 5 Catastrophic 1 | . . . . 1 Database Lockouts . | . . . . . Manual . | . . . . . Terminals 27 | . 3 13 4 7 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 3 | . 3 . . . Scanalyzers 5 | . . 5 . . Garrison Access . | . . . . . Terminal Hacks 18 | . 3 11 2 2 Record 8 | . 3 5 . . Prototype ID Bank 2 | . . 2 . . Open Door 2 | . . . . 2 Locate Traps 2 | . . 2 . . Dispatch Records 1 | . . 1 . . Zone Layout 3 | . . 1 2 . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks 2 | . 2 . . . Report Inventory 1 | . 1 . . . Retrieve Components 1 | . 1 . . . Scanalyzer 4 | . . 4 . . Insert Component 2 | . . 2 . . Analyze 2 | . . 2 . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 11 | . 2 4 2 3 Full Trace Events 1 | . . 1 . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 2 | . . 2 . . Parts Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components 3 | . 3 . . . Parts Scanalyzed 2 | . . 2 . . Part Schematics Acquired 2 | . . 2 . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -8 ------------ Run | Scr Mat Mat Mat Sto Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -8 -------- Run | Scr Mat Mat Mat Sto Total Allies 10 | . . . . 10 Largest Group 10 | . . . . 10 Highest-Rated Group 173 | . . . . 173 Highest-Rated Ally 29 | . . . . 29 Total Orders . | . . . . . Ally Attacks 98 | . . . . 98 Total Damage 1306 | . . . . 1306 Kills 14 | . . . . 14 Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Sto Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -8 ------------- Run | Scr Mat Mat Mat Sto Turns Passed 2558 | 58 336 1032 265 867 Spaces Moved 1115 | 41 164 437 102 371 Core 5 | 5 . . . . Treads 910 | . . 437 102 371 Legs 200 | 36 164 . . . Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 160 180 180 Average Speed 173 | 112 135 183 180 182 Slowest Speed 220 | 120 150 200 180 220 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 27 | 3 40 36 8 49 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 58 | . . . . 58 Melee . | . . . . . Projectile . | . . . . . AOE 58 | . . . . 58 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -8 --------- Run | Scr Mat Mat Mat Sto Total 1489 | 50 247 566 145 481 Wait 135 | . 49 44 12 30 Move 1111 | 40 163 436 101 371 Hop . | . . . . . Pick Up 49 | 4 7 22 7 9 Fast Attach 18 | 6 1 1 . 10 Attach 15 | . 1 1 6 7 Detach 1 | . . . . 1 Swap 20 | . 6 7 2 5 Drop 31 | . 3 12 1 15 Fire 109 | . 17 43 16 33 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -8/Storage History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 16) 59 | -11/Scrapyard | Entered Materials 310 | -10/Materials | Build established: Mutant 362 | -10/Materials | Discovered new exit (range 5) 395 | -10/Materials | Entered another Materials area 395 | -9/Materials | Evolved 2 slots: Weapon x2 634 | -9/Materials | Discovered new exit (range 12) 737 | -9/Materials | Build established: Gunner 1399 | -9/Materials | Discovered new exit (range 12) 1427 | -9/Materials | Entered another Materials area 1427 | -8/Materials | Evolved 2 slots: Utility x2 1485 | -8/Materials | Discovered new exit (range 13) 1692 | -8/Materials | Entered Storage 1924 | -8/Storage | Lost 3 parts (1n2w) 2308 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 2401 | -8/Storage | Garrison activated, responded to threat 2430 | -8/Storage | Found Prototype Processor 2431 | -8/Storage | Identified Exp. Targeting Computer 2492 | -8/Storage | First assault squad dispatched 2557 | -8/Storage | Core integrity fell below 50% 2559 | -8/Storage | Self-destructed Last Messages --------------- 02514_ I-25 Savior sends out distress signal. 02526_ Trooper 3g overheating. 02527_ Trooper 3g destroyed. 02528_ Trooper 3a destroyed. 02537_ K-01 Serf collects debris. 02542_ G-47 Trooper destroyed. 02543_ Lgt. Treads destroyed. 02544_ System corrupted: Energy discharge (-57). 02544_ K-01 Serf collects debris. 02546_ G-47 Trooper destroyed. 02546_ Rocket Launcher destroyed. 02547_ K-01 Serf collects debris. 02551_ G-50 Soldier destroyed. 02551_ Switching to secondary target: Y-45 Defender. 02551_ K-01 Serf collects debris. 02553_ Nuclear Core destroyed. 02554_ K-01 Serf collects debris. 02555_ Imp. Assault Rifle destroyed. 02558_ K-01 Serf collects debris. 02558_ Lgt. Treads destroyed. 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Storage Unit | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Significant Disruption The More The Merrier Challenges ------------ None Game ------ Seed ActuatorMakeshiftPurifier Manual? 0 Play Time 00:34:13 Cumulative 4.9 hours Start 2020.10.09 @ 17:48:00 End 2020.10.09 @ 18:22:10 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 12 Rogue 12 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 14 Gallery% 10 Achievement% 11 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5a75c884-5453-4fc1-880d-06781430f901