Cogmind - Beta 12 @@@ ROGUE MODE // 2023.05.15 @ 16:17:36

Player: Mr Goldstein

Result: Self-destructed

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (4)        800
Robots Destroyed (10)      50
Value Destroyed (119)      119
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (834)                834
              TOTAL SCORE: 3343

 Bonus
-------
Pacifist                   834

 Cogmind 
---------
Core Integrity             598/700
Matter                     292/300
Energy                     100/100
System Corruption          6%
Temperature                Cool (0)
Movement                   Flying (32)
Location                   -7/Factory

 Parts 
-------
>           --- POWER (1) --------
                (None)
>           --- PROPULSION (5) ---
            Cesium-ion Thruster
            Surge Thruster
>           --- UTILITY (5) ------
            Melee Analysis Suite
    Layered Light Armor Plating
>           --- WEAPON (2) -------
            Power Maul
>           --- INVENTORY (5) ----
      Light Nuclear Core
   Improved Signal Interpreter
  Precision Grenade Launcher

 Peak State 
------------
>           --- POWER ------------
      Light Nuclear Core
>           --- PROPULSION -------
            Cesium-ion Thruster
            Surge Thruster
            Xenon Bombardment Thruster
>           --- UTILITY ----------
            Melee Analysis Suite
    Layered Light Armor Plating
>           --- WEAPON -----------
            Power Maul
>           --- INVENTORY --------
   Improved Signal Interpreter
  Precision Grenade Launcher
[Rating: 24]

 Favorites 
-----------
Power                      Light Nuclear Core
  Power Core               Light Nuclear Core
Propulsion                 Surge Thruster
  Hover Unit               Improved Airjet
  Flight Unit              Surge Thruster
Utility                    Melee Analysis Suite
  Processor                Melee Analysis Suite
  Protection               Layered Light Armor Plating
Weapon                     Power Maul
  Launcher                 Precision Grenade Launcher
  Impact Weapon            Power Maul

 Build                          | -11 -10 -9  -8  -7  
-------                    Run  | Jun Mat Mat Mat Fac 
Slots Evolved              6    | .   .   2   2   2   
  Power                    .    | .   .   .   .   .   
  Propulsion               3    | .   .   .   2   1   
  Utility                  3    | .   .   2   .   1   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             10   | .   .   .   1   9   
  Power                    1    | .   .   .   .   1   
    Engine                 .    | .   .   .   .   .   
    Core                   1    | .   .   .   .   1   
    Reactor                .    | .   .   .   .   .   
  Propulsion               4    | .   .   .   .   4   
    Treads                 .    | .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   
    Hover                  1    | .   .   .   .   1   
    Flight                 3    | .   .   .   .   3   
  Utility                  3    | .   .   .   1   2   
    Device                 .    | .   .   .   .   .   
    Storage                .    | .   .   .   .   .   
    Processor              2    | .   .   .   1   1   
    Hackware               .    | .   .   .   .   .   
    Protection             1    | .   .   .   .   1   
    Artifact               .    | .   .   .   .   .   
  Weapon                   2    | .   .   .   .   2   
    Energy Gun             .    | .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   
    Ballistic Gun          .    | .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   
    Launcher               1    | .   .   .   .   1   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          1    | .   .   .   .   1   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   .   .   2   
Parts Lost                 1    | .   .   .   .   1   
  Power                    .    | .   .   .   .   .   
  Propulsion               1    | .   .   .   .   1   
  Utility                  .    | .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   
  Highest Loss Streak      1    | .   .   .   .   1   
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     12   | .   .   .   9   16  
  Flight                   5    | .   .   .   .   7   
  Processor                2    | .   .   .   9   1   
  Impact Weapon            3    | .   .   .   .   4   
Naked Turns                172  | .   39  61  12  60  
Heaviest Build             12   | .   .   .   .   12  
  Greatest Support         14   | 3   3   3   3   14  
  Greatest Overweight (x)  .    | .   .   .   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   
Largest Inventory Capacity 5    | 5   5   5   5   5   
  Average Capacity         5    | 5   5   5   5   5   
  Most Carried             5    | .   .   2   5   5   
  Average Carried          3    | .   .   1   3   3   
  Final Capacity           5    | 5   5   5   5   5   
  Final Carried            5    | .   .   2   5   3   

 Class Distribution 
--------------------
 95% | Mutant
  4% | Sprinter

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials
 Mutant | -8/Materials
 Mutant | -7/Factory

 Resources                      | -11 -10 -9  -8  -7  
-----------                Run  | Jun Mat Mat Mat Fac 
Matter Collected           273  | 166 .   .   .   107 
  Remotely                 .    | .   .   .   .   .   
Salvage Created            358  | .   .   .   .   358 
  Parts                    10   | .   .   .   .   10  
Haulers Intercepted        3    | .   .   .   .   3   
Recyclers Shooed           .    | .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -9  -8  -7  
-------                    Run  | Jun Mat Mat Mat Fac 
Combat Hostiles Destroyed  .    | .   .   .   .   .   
Classes Destroyed          6    | .   .   .   .   6   
  Worker                   1    | .   .   .   .   1   
  Tunneler                 1    | .   .   .   .   1   
  Hauler                   3    | .   .   .   .   3   
  Recycler                 1    | .   .   .   .   1   
  Operator                 1    | .   .   .   .   1   
  Watcher                  3    | .   .   .   .   3   
Best Kill Streak           5    | .   .   .   .   5   
  Combat Bots Only         .    | .   .   .   .   .   
Max Kills in Single Turn   1    | .   .   .   .   1   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   
--------                   Run  | Jun  Mat  Mat  Mat  Fac  
Damage Taken               915  | .    66   215  349  285  
  Core                     729  | .    66   215  346  102  
  Absorbed by Shields      .    | .    .    .    .    .    
Core Remaining (%)         64   | 100  73   46   37   .    
Volleys Fired              .    | .    .    .    .    .    
  Largest                  .    | .    .    .    .    .    
  Hottest                  .    | .    .    .    .    .    
Shots Fired                .    | .    .    .    .    .    
  Gun                      .    | .    .    .    .    .    
  Cannon                   .    | .    .    .    .    .    
  Launcher                 .    | .    .    .    .    .    
  Special                  .    | .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    
  Thermal                  .    | .    .    .    .    .    
  Explosive                .    | .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    
  Robot Hit Streak         .    | .    .    .    .    .    
  Robot Miss Streak        .    | .    .    .    .    .    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    
Shots Hit Robots           17   | .    .    .    .    17   
  Core Hits                6    | .    .    .    .    6    
  Critical Kills           1    | .    .    .    .    1    
  Critical Parts Destroyed .    | .    .    .    .    .    
  Critical Strikes         1    | .    .    .    .    1    
    Smash                  1    | .    .    .    .    1    
Melee Attacks              29   | .    .    .    .    29   
  Impact                   29   | .    .    .    .    29   
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            6    | .    .    .    .    6    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           1304 | .    9    .    7    1288 
  Guns                     .    | .    .    .    .    .    
  Cannons                  .    | .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    
  Melee                    1278 | .    .    .    .    1278 
  Ramming                  26   | .    9    .    7    10   
  Kinetic                  .    | .    .    .    .    .    
  Thermal                  .    | .    .    .    .    .    
  Explosive                .    | .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    
  Impact                   1278 | .    .    .    .    1278 
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         6    | .    .    .    .    6    
  Average Corruption       1    | .    .    .    .    1    
  Corruption Purged        .    | .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            307  | .    .    .    .    307  
  Projectiles              .    | .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    
  Melee                    307  | .    .    .    .    307  
Knockbacks                 1    | .    .    .    .    1    
  Impact                   1    | .    .    .    .    1    
  Kinetic                  .    | .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      12   | .    4    .    3    5    
  Shots                    .    | .    .    .    .    .    
  Rammed                   4    | .    1    .    1    2    
Targets Rammed             4    | .    1    .    1    2    
  Kicked                   .    | .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        .    | .    .    .    .    .    
  Average Temperature      .    | .    .    .    .    .    
  Received Heat Transfer   126  | .    36   54   36   .    
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              7    | .    .    .    .    7    
  Impact Corruptions       9    | .    .    .    .    9    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    
  Heat Transferred         .    | .    .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  
-------                    Run  | Jun Mat Mat Mat Fac 
Peak Influence             201  | .   15  50  35  201 
  Initial                  20   | .   .   5   20  15  
  Average                  93   | .   6   15  30  131 
Maximum Alert Level        1    | .   .   .   .   1   
  Low Security (%)         99   | 100 100 100 100 98  
  Level 1                  .    | .   .   .   .   1   
  Level 2                  .    | .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          6    | .   .   1   2   3   
  Investigation            1    | .   .   .   .   1   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            5    | .   .   1   2   2   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         1    | .   .   .   .   1   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  
---------                  Run  | Jun Mat Mat Mat Fac 
Distress Signals           1    | .   .   1   .   .   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              30   | .   3   10  7   10  
  Peak Tracking Total      10   | .   3   10  6   4   
  Tactical Retreats        2    | .   .   1   .   1   

 Traps                          | -11 -10 -9  -8  -7  
-------                    Run  | Jun Mat Mat Mat Fac 
Traps Triggered            .    | .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  
----------                 Run  | Jun Mat Mat Mat Fac 
Machines Disabled          .    | .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  
---------                  Run  | Jun Mat Mat Mat Fac 
Machines Accessed          2    | .   .   .   .   2   
  Terminals                1    | .   .   .   .   1   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   1   
Total Hacks                4    | .   .   .   .   4   
  Successful               .    | .   .   .   .   .   
  Failed                   4    | .   .   .   .   4   
    Catastrophic           2    | .   .   .   .   2   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   
  Terminals                3    | .   .   .   .   3   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   1   
Terminal Hacks             .    | .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         2    | .   .   .   .   2   
  Full Trace Events        1    | .   .   .   .   1   
  Feedback Events          1    | .   .   .   .   1   
    Corruption             1    | .   .   .   .   1   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  
------------               Run  | Jun Mat Mat Mat Fac 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  
--------                   Run  | Jun Mat Mat Mat Fac 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  
-------                    Run  | Jun Mat Mat Mat Fac 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11 -10 -9  -8  -7  
-------------              Run  | Jun Mat Mat Mat Fac 
Turns Passed               562  | 11  39  61  77  374 
Spaces Moved               1087 | 22  76  118 140 731 
  Core                     471  | 22  76  118 140 115 
  Treads                   .    | .   .   .   .   .   
  Legs                     .    | .   .   .   .   .   
  Wheels                   .    | .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   
  Flight                   616  | .   .   .   .   616 
  Fastest Speed            30   | 50  50  50  50  30  
  Average Speed            41   | 50  50  50  50  36  
  Slowest Speed            50   | 50  50  50  50  50  
  Overloaded Moves         .    | .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   
  Robots Hopped            4    | .   .   .   .   4   
  Cave-ins Triggered       1    | .   .   .   .   1   
Exploration Rate (%)       18   | 4   27  18  26  17  
  Regions Visited          4
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   .   
  Unknown Exits Taken      4    | 1   1   1   1   .   
Scrap Searched             .    | .   .   .   .   .   
Spaces Dug                 4    | .   .   .   .   4   
Terrain Destroyed          4    | .   .   .   .   4   
  Melee                    4    | .   .   .   .   4   
  Projectile               .    | .   .   .   .   .   
  AOE                      .    | .   .   .   .   .   
Terrain Rammed             .    | .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   

 Actions                        | -11 -10 -9  -8  -7  
---------                  Run  | Jun Mat Mat Mat Fac 
Total                      1135 | 21  76  119 146 773 
  Wait                     .    | .   .   .   .   .   
  Move                     1077 | 21  75  117 139 725 
  Hop                      2    | .   .   .   .   2   
  Pick Up                  8    | .   .   2   4   2   
  Fast Attach              5    | .   .   .   1   4   
  Attach                   5    | .   .   .   .   5   
  Detach                   2    | .   .   .   .   2   
  Swap                     .    | .   .   .   .   .   
  Drop                     3    | .   .   .   1   2   
  Fire                     .    | .   .   .   .   .   
  Melee                    29   | .   .   .   .   29  
  Ram                      4    | .   1   .   1   2   
  Kick                     .    | .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Junkyard
-10/Materials
-9/Materials
-8/Materials
-7/Factory

 History 
---------
 Turn | Location      | Event
    4 | -11/Junkyard  | Discovered new exit (range 15)
   12 | -11/Junkyard  | Entered Materials
   44 | -10/Materials | Discovered new exit (range 15)
   51 | -10/Materials | Entered another Materials area
   51 | -9/Materials  | Evolved 2 slots: Utility x2
  105 | -9/Materials  | Discovered new exit (range 16)
  111 | -9/Materials  | Core integrity fell below 50%
  112 | -9/Materials  | Entered another Materials area
  112 | -8/Materials  | Evolved 2 slots: Propulsion x2
  186 | -8/Materials  | Discovered new exit (range 6)
  187 | -8/Materials  | Core integrity fell below 50%
  189 | -8/Materials  | Entered Factory
  189 | -7/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
  316 | -7/Factory    | Build established: Mutant
  561 | -7/Factory    | Crushed by falling debris
  563 | -7/Factory    | Self-destructed

 Last Messages 
---------------
00507_ Destroyed Tractor Beam.
00507_ R-06 Scavenger system corrupted by crushing effect.
00508_ R-06 Scavenger system terminally corrupted.
00508_ Com. Wheel fried.
00510_ Acquired 10 matter.
00531_ Acquired Lyr. Light Armor Plating.
00543_ Connecting with Terminal...
Feedback: System corruption (+1%).
00543_ ALERT: Suspicious activity at Terminal F005. Dispatching
  Investigation squad.
00547_ Sneak attack on T-07 Excavator.
00547_ Destroyed Wheel. <x2>
00547_ T-07 Excavator system corrupted by crushing effect. <x2>
00547_ Imp. Terrain Scanner fried.
00547_ T-07 Excavator destroyed.
00550_ Acquired 27 matter.
00561_ The unstable cave ceiling collapses.
00561_ Crushed by falling debris.
00561_ Xenon Bombardment Thruster destroyed.
00561_ System corrupted by crushing effect (+5).

 Map 
-----
+----------------------------------------------------+
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| ?????????????????????????????????????????????????? |
| ?????????????#############?????##########????????? |
| ?????????????#           #?????#! /     #????????? |
| ?????????????#        !  #?????#    """ #????????? |
| ?????????#####           #?????#= """"" ########## |
| ##########   #      !    #?????#  """"" +        # |
|              +          !#?????#        ######## # |
| ??#          #           #?????#% """ ! #??????# # |
| ??#       ####           ##????#  """   #??????# # |
| ??+       #??##############????#  """   #??????# # |
| ??####### #???????#######@##???#       =#??????# # |
| ????????# #???????#        #???#####+####??????# # |
| ????????# #???????# / """  #?????#     #???????# # |
| ????????# #???????#   """  #?????#     ######### # |
| ????????# #######?# ! """  #?????#                 |
| ????????#       #?#        #?????#     ######    # |
| ????????####### #?#   """  #?????#     #????#    # |
| ???##########?# #?#   """ !#?????#######????#    # |
| ???#        ### ###   """  #??????????#####?#    # |
| ???#    """ #     #        #?########?#     #    # |
| ???#    "T" #     ##+#########   !! #?#          # |
| ???#    " " +        #       #   !  #?#          # |
| ???#        #     ## #       #      #?#          + |
| ???##########     ## #       #      #?#     #### # |
| ????????????####+### #       #      #?### ##???# # |
| ????????????#      # #??     ?     ?????# ?????# + |
| ????????????#  """ # #####+#####+######## #????# # |
| ????????????#  """ +                      #????# # |
| ????????????#  """ #             #######???????# # |
| ????????????#      #  """""""""  #?????????????# # |
| ????????????#     ]#  """""""""  #?????????????# # |
| ????????????########  """""""""  #?????????????# # |
| ??????????????????""  """""""""  #?????????????# # |
| ?????????????????"R   """""""""  #?????????????# # |
| ?????????????????"""  """""""""  #?????????????# # |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           34
Energy Generation          14
Energy Capacity            160
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             150
Evasion (%)                64
Melee Accuracy             5

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              GuidedDecoderChainsword
  Manual?         0
Play Time         00:20:59
  Cumulative      211.8 hours
  Start           2023.05.15 @ 15:54:32
  End             2023.05.15 @ 16:17:36
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          616
  Rogue           616
  Adventurer      0
  Explorer        0
Win Type          -
  Total           9
  Types           7/0/1/1/0/0/0/0/0
Lore%             82
Gallery%          80
Achievement%      71
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              16/SmallcapsGlow
Map View          75x55
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 92992e10-e83d-4422-a238-c72c21304a12