Cogmind - Beta 16 @@@ ROGUE MODE // 2026.01.31 @ 13:39:40 Player: dp-fld Result: Destroyed 0b10! Performance ------------- Evolutions (9) 4500 Regions Visited (22) 4400 Robots Destroyed (176) 880 Value Destroyed (4350) 4350 Prototype IDs (62) 1240 Alien Tech Used (9) 1800 Bonus (13113) 13113 TOTAL SCORE: 30283 Bonus ------- Met Data Miner 300 Used Core Reset Matrix 3000 Met Sigix 2000 Escaped with Sigix 5000 Win 3000 Friendly Fire -187 Cogmind --------- Core Integrity 1591/1850 Matter 430/450 Energy 331/340 System Corruption 0% +Membrane Temperature Cool (5) Movement Flying (29) Location Tau Ceti IV Orbit Parts ------- > --- POWER (2) -------- Graviton Reactor > --- PROPULSION (8) --- Impulse Thruster Field Propulsion Array Field Propulsion Array Impulse Thruster Array Improved Q-thruster > --- UTILITY (13) ----- Medium Storage Unit Compact Matter Pod Spectral Analyzer Experimental Sensor Array Advanced Signal Interpreter Advanced Terrain Scanner Advanced Terrain Scan Processor Transmission Jammer Reaction Control System Cloaking Device Improved Utility Shielding Advanced Force Field Spacefold Activator > --- WEAPON (3) ------- Enhanced Nova Cannon Molecular Scythe > --- INVENTORY (12) --- Improved Quantum Reactor Cooled Nuclear Pulse Thruster Q-thruster Q-thruster Improved Thermal Defense Suite Transdimensional Reconstructor Integrity Redistributor Subatomic Replicator Enhanced Nova Cannon Tiamat Missile Launcher Sigix Containment Pod Peak State ------------ > --- POWER ------------ Graviton Reactor Improved Quantum Reactor > --- PROPULSION ------- Field Propulsion Array Field Propulsion Array Q-thruster Impulse Thruster Array Improved Q-thruster > --- UTILITY ---------- Medium Storage Unit Spectral Analyzer Experimental Sensor Array Advanced Signal Interpreter Advanced Terrain Scanner Advanced Terrain Scan Processor Transmission Jammer Reaction Control System Improved Utility Shielding Improved Thermal Defense Suite Advanced Force Field Spacefold Activator > --- WEAPON ----------- Compact Mass Driver Compact Mass Driver Molecular Scythe > --- INVENTORY -------- Quantum Reactor Cooled Nuclear Pulse Thruster Diametric Drive Q-thruster Transdimensional Reconstructor Integrity Redistributor Subatomic Replicator Compact Mass Driver Tiamat Missile Launcher Sigix Containment Pod [Rating: 190] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Micro Fission Core Reactor Mini Fusion Reactor Propulsion Advanced Treads Treads Advanced Treads Leg Aluminum Leg Hover Unit Aerolev Unit Flight Unit Improved Flight Unit Utility Seismic Detector Device Seismic Detector Storage Medium Storage Unit Processor Advanced Signal Interpreter Hackware Hacking Suite Protection Improved Utility Shielding Artifact Spacefold Activator Weapon Improved Assault Rifle Energy Gun Advanced Beam Rifle Energy Cannon Matter Neutralizer Ballistic Gun Improved Assault Rifle Ballistic Cannon Light Cannon Launcher Missile Launcher Special Weapon Improved Plasma Cutter Impact Weapon Powered Hammer Slashing Weapon Molecular Scythe Build | -11 -10 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -3 -2 -1 ------- Run | Yrd Mat Min Mat Mat Sto Rec Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Qua Sec Res Acc Slots Evolved 18 | . . . 2 2 . . 4 . . . . 2 . . . . 2 2 . . 2 2 Power . | . . . . . . . . . . . . . . . . . . . . . . . Propulsion 6 | . . . 1 1 . . 2 . . . . . . . . . 1 1 . . . . Utility 11 | . . . 1 1 . . 2 . . . . 2 . . . . 1 1 . . 1 2 Weapon 1 | . . . . . . . . . . . . . . . . . . . . . 1 . Parts Attached 179 | 1 15 4 32 15 14 . 25 . . 1 2 4 2 . 1 1 11 4 10 3 22 12 Power 22 | . 3 1 4 1 1 . 2 . . . . . . . . 1 2 1 2 . 2 2 Engine 11 | . 3 1 4 1 1 . 1 . . . . . . . . . . . . . . . Core 4 | . . . . . . . 1 . . . . . . . . 1 2 . . . . . Reactor 7 | . . . . . . . . . . . . . . . . . . 1 2 . 2 2 Propulsion 49 | . 5 . 12 5 5 . 7 . . . 1 . 1 . . . 3 1 1 1 6 1 Treads 23 | . 2 . 11 4 5 . . . . . . . . . . . . . . . 1 . Leg 3 | . 3 . . . . . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . . . Hover 1 | . . . . 1 . . . . . . . . . . . . . . . . . . Flight 22 | . . . 1 . . . 7 . . . 1 . 1 . . . 3 1 1 1 5 1 Utility 70 | 1 2 2 8 2 5 . 13 . . . 1 3 1 . . . 4 1 6 2 11 8 Device 30 | 1 2 1 4 . . . 5 . . . 1 . . . . . 1 . 4 1 5 5 Storage 3 | . . . 1 . . . 1 . . . . . . . . . . . . . . 1 Processor 12 | . . . . . . . 3 . . . . 2 . . . . . . . . 5 2 Hackware 9 | . . . . . . . 3 . . . . 1 1 . . . 1 1 2 . . . Protection 15 | . . 1 3 2 5 . 1 . . . . . . . . . 2 . . 1 . . Artifact 1 | . . . . . . . . . . . . . . . . . . . . . 1 . Weapon 38 | . 5 1 8 7 3 . 3 . . 1 . 1 . . 1 . 2 1 1 . 3 1 Energy Gun 11 | . 2 . 4 3 2 . . . . . . . . . . . . . . . . . Energy Cannon 6 | . . . 2 . . . . . . . . . . . . . 1 1 . . 1 1 Ballistic Gun 7 | . 2 1 . 3 1 . . . . . . . . . . . . . . . . . Ballistic Cannon 3 | . . . 1 . . . . . . . . . . . . . . . . . 2 . Launcher 4 | . . . . 1 . . 2 . . . . . . . . . . . 1 . . . Special Weapon 3 | . 1 . . . . . . . . 1 . . . . 1 . . . . . . . Impact Weapon 3 | . . . 1 . . . 1 . . . . 1 . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . . . . . . . . . 1 . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 25 | . . 1 1 2 1 . 3 . . . 1 . . . 1 . 1 . 7 1 5 1 Parts Lost 11 | . 2 . . . . . . . . . 1 . . 1 . 1 1 . . 5 . . Power 2 | . . . . . . . . . . . . . . . . 1 . . . 1 . . Propulsion 5 | . . . . . . . . . . . 1 . . 1 . . 1 . . 2 . . Utility 1 | . . . . . . . . . . . . . . . . . . . . 1 . . Weapon 3 | . 2 . . . . . . . . . . . . . . . . . . 1 . . Highest Loss Streak 5 | . 1 . . . . . . . . . 1 . . 1 . 1 1 . . 5 . . To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . Average Backups 10 | 7 7 6 10 14 14 15 9 9 10 10 9 8 9 8 8 9 9 8 9 8 9 9 Power . | . . . . 1 . . . 1 1 1 1 1 1 1 1 . . . . . . . Propulsion 2 | 4 2 1 2 4 5 6 . . . 1 . . 1 . . . . . 2 2 2 3 Utility 4 | . 3 3 4 3 4 5 4 6 6 6 6 5 5 5 5 6 5 4 2 . 1 . Weapon 2 | 1 1 1 3 3 3 3 2 1 1 2 1 1 1 1 2 1 1 1 1 . 1 2 Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . . Unused Backups 66 | 10 5 2 13 9 2 . 2 . 1 . . 3 . . . . 6 . 4 . 3 6 Power 4 | 2 . . . 1 1 . . . . . . . . . . . . . . . . . Propulsion 13 | 3 2 1 3 1 . . . . . . . . . . . . . . . . 2 1 Utility 22 | 1 . 1 4 1 1 . 2 . 1 . . 2 . . . . 6 . 3 . . . Weapon 23 | 4 3 . 6 5 . . . . . . . 1 . . . . . . 1 . 1 2 Tool/Special 4 | . . . . 1 . . . . . . . . . . . . . . . . . 3 Average Slot Usage (%) 96 | . 99 99 99 98 99 100 99 100 100 100 99 93 94 94 94 94 87 89 89 88 81 79 Engine 7 | . 14 14 10 9 8 9 4 6 6 6 6 5 5 5 5 1 . . . . . . Treads 16 | . 3 28 33 35 35 36 . . . . . . . . . . . . . . . . Leg 1 | . 24 . . . . . . . . . . . . . . . . . . . . . Flight 13 | . . . . . . . 39 40 40 40 39 33 33 33 33 33 25 27 26 26 21 19 Device 10 | . 14 2 10 9 9 9 7 6 5 6 8 11 10 8 11 11 10 9 9 15 17 22 Storage 8 | . 14 14 11 9 9 9 5 6 6 6 6 5 5 5 5 5 5 4 4 4 4 5 Processor 5 | . . . . . . . 10 13 13 13 12 15 16 16 16 16 15 13 13 13 15 11 Hackware 2 | . . . . . . . 6 6 6 6 6 5 5 5 5 5 5 8 9 1 . . Protection 9 | . . 10 11 17 17 18 5 6 6 6 4 5 5 7 5 5 10 9 8 8 4 3 Energy Gun 5 | . 7 14 8 4 10 9 2 . . . . . . . . . . . . . . . Energy Cannon 1 | . . . 3 . . . . . . . . . . . . . 4 4 3 4 . 2 Ballistic Gun 5 | . 19 14 . 7 7 9 4 6 5 . 5 5 4 5 . 3 . . . . . . Ballistic Cannon 2 | . . . 8 3 . . . . . . . . . . . . . . . . 6 1 Impact Weapon 1 | . . . 1 1 . . 5 6 6 6 6 5 5 5 5 5 2 . . . . . Peak Build Rating 190 | 7 7 15 21 32 32 31 65 63 61 63 65 73 81 77 82 82 116 130 146 147 176 190 Average Rating 54 | 6 6 7 17 27 30 31 56 61 60 60 61 71 78 75 80 80 109 127 139 141 161 174 On Entrance 64 | 6 7 7 8 21 31 31 31 63 61 61 63 61 73 76 77 82 80 116 130 144 93 172 Avg Prop Armor Cover (%) 2 | . . . . 17 17 . . . . . . . . . . 2 1 . . . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 69 | 13 15 17 42 48 44 40 40 30 35 33 32 29 36 31 28 29 43 45 49 54 68 69 Greatest Support 90 | 20 40 40 66 86 90 87 87 30 30 30 31 31 32 31 31 31 46 52 64 58 69 70 Greatest Overweight (x) 9 | . . . . 1 1 . 9 . 1 1 1 . 1 . . . . . . . . . Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 8 8 15 15 15 15 15 10 10 10 10 10 10 10 10 10 10 10 10 12 12 12 Average Capacity 11 | 8 8 8 10 15 15 15 10 10 10 10 10 10 10 10 10 10 10 10 10 10 12 12 Most Carried 15 | 8 8 8 15 15 15 15 15 10 10 10 10 10 10 10 10 10 10 10 10 12 12 12 Average Carried 10 | 7 7 7 10 14 14 15 9 9 9 10 9 9 10 9 9 9 9 9 9 10 11 11 Final Capacity 15 | 8 8 8 15 15 15 15 10 10 10 10 10 10 10 10 10 10 10 10 10 12 12 12 Final Carried 15 | 7 7 7 15 14 15 15 10 10 10 10 10 10 10 9 10 10 10 10 10 11 12 12 Class Distribution -------------------- 56% | Mutant 24% | Scout 9% | Alien-Ninja 4% | Hacker-Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Mutant | -8/Storage Mutant | -8/Recycling Scout | -6/Factory Scout | -6/Lower Caves Scout | -6/Lower Caves Scout | -6/Data Miner Scout | -5/Proximity Caves Scout | -5/Factory Scout | -5/Upper Caves Scout | -5/Upper Caves Scout | -5/Zhirov Scout | -4/Proximity Caves Scout | -4/Factory Hacker-Scout | -3/Research Hacker-Scout | -3/Quarantine Alien-Ninja | -3/Section 7 Alien-Ninja | -2/Research Alien-Ninja | -1/Access Resources | -11 -10 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -3 -2 -1 ----------- Run | Yrd Mat Min Mat Mat Sto Rec Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Qua Sec Res Acc Matter Collected 4995 | 288 390 83 684 433 336 . 547 105 178 . 119 193 49 45 30 23 219 70 117 239 345 502 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 7923 | 340 603 130 1469 555 1076 58 808 . 56 . 79 164 . . 320 . 769 90 147 349 358 552 Parts 390 | 21 44 11 100 33 53 6 18 . 4 . 5 2 . . 1 . 40 8 7 5 11 21 Haulers Intercepted 25 | . 2 . 5 3 6 . 5 . . . . 1 . . . . 1 . 1 . 1 . Recyclers Shooed 16 | 1 1 . 6 4 2 . . . . . . . . . . . . . . 1 1 . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 5 | . . . . . . . . 2 1 . 2 . . . . . . . . . . . Prevented 2 | . . . . . . . . 1 . . . . . . . 1 . . . . . . Parts Restored . | . . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -3 -2 -1 ------- Run | Yrd Mat Min Mat Mat Sto Rec Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Qua Sec Res Acc Combat Hostiles Destroyed 87 | . 18 5 28 9 10 1 1 . 3 . 6 . . . . . 6 . . . . . Melee 6 | . . . . . . . 1 . . . . . . . . . 5 . . . . . Guns 45 | . 18 5 8 3 10 1 . . . . . . . . . . . . . . . . Cannons 23 | . . . 20 3 . . . . . . . . . . . . . . . . . . AOE 12 | . . . . 3 . . . . 3 . 6 . . . . . . . . . . . Classes Destroyed 13 | 3 4 . 3 . . . 1 . . . . . . . . . 2 . . . . . Worker 3 | 1 1 . . . . . . . . . . . . . . . 1 . . . . . Builder 6 | . . . . . . . . . . . . . . . . . 3 1 . 1 . 1 Tunneler 12 | 9 . . 1 1 . . . . . . . . . . . . . . . . . 1 Hauler 25 | . 2 . 5 3 6 . 5 . . . . 1 . . . . 1 . 1 . 1 . Recycler 19 | 1 . . 5 1 2 . 1 . . . . . . . . . 2 . . 2 2 3 Operator 8 | . . . 1 . 1 . . . . . . . . . . . 2 2 1 . 1 . Drone 1 | . . . . . . . . . . . . . . . . . 1 . . . . . Watcher 17 | . 1 . 1 . 1 . 7 . . . . 2 . . . . . . 1 1 . 3 Swarmer 32 | . 9 3 12 . . . . . 3 . 5 . . . . . . . . . . . Grunt 25 | . 9 2 5 4 4 . . . . . 1 . . . . . . . . . . . Brawler 2 | . . . 1 1 . . . . . . . . . . . . . . . . . . Sentry 21 | . . . 10 4 6 1 . . . . . . . . . . . . . . . . Programmer 6 | . . . . . . . 1 . . . . . . . . . 5 . . . . . Best Kill Streak 6 | 3 5 3 4 3 3 1 3 . 3 . 6 1 . . . . 3 2 1 2 1 3 Combat Bots Only 6 | . 5 3 4 2 3 1 1 . 3 . 6 . . . . . 2 . . . . . Max Kills in Single Turn 4 | 1 2 1 1 3 1 1 1 . 2 . 4 1 . . . . 3 1 1 1 1 1 Gunslinging 1 | . 1 . . . . . . . . . . . . . . . . . . . . . Exploded 4 | . . . . 2 . . . . 2 . 4 . . . . . . . . . . . Melee 1 | . . . . . . . 1 . . . . . . . . . 1 . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -3 -2 -1 -------- Run | Yrd Mat Min Mat Mat Sto Rec Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Qua Sec Res Acc Hostile Shots Fired 702 | . 92 26 91 47 52 . 27 21 12 . 10 17 . 12 . 4 80 3 20 92 57 39 Missed 314 | . 26 5 23 9 20 . 14 11 6 . 5 12 . 4 . 3 47 3 12 50 39 25 Hits 388 | . 66 21 68 38 32 . 13 10 6 . 5 5 . 8 . 1 33 . 8 42 18 14 Projectile 388 | . 66 21 68 38 32 . 13 10 6 . 5 5 . 8 . 1 33 . 8 42 18 14 Critical Strikes 20 | . . . 4 3 2 . . . . . . . . . . . 3 . 1 3 3 1 Actively Blocked 1 | . . . . . . . . . . . . . . . . . . . 1 . . . Damage Taken 6171 | . 657 235 817 581 561 . 206 169 68 . 121 102 . 141 . 19 642 . 143 949 375 385 Core 1411 | . 125 50 141 . 67 . 61 71 17 . 18 23 . 51 . . 164 . 19 149 196 259 Absorbed by Shields 312 | . . . . . . . . . . . . . . . . . . . . . 180 132 Redirected to Shielding 169 | . . . . . . . . 12 . . 9 39 . 15 . . 5 . 27 15 20 27 Regen/Repaired (Parts) 574 | . . . 341 105 47 . 43 . . . . . . . . . . . . . 38 . Core Remaining (%) 80 | 100 . 30 64 . . 87 . . . . 80 . . . . 92 85 . . 89 88 86 Volleys Fired 445 | 39 75 12 95 49 58 1 1 1 12 . 19 . . . . 1 14 5 21 11 6 25 Largest 2 | 2 2 2 2 2 2 1 1 1 1 . 1 . . . . 1 1 1 1 1 2 1 Hottest 136 | 40 100 70 136 122 122 61 61 43 43 . 43 . . . . 23 105 105 105 105 108 120 Shots Fired 737 | 78 146 23 183 80 106 1 1 1 12 . 19 . . . . 1 15 5 21 11 9 25 Gun 500 | 78 144 23 79 47 106 1 1 . 6 . 14 . . . . 1 . . . . . . Cannon 221 | . . . 104 31 . . . . . . . . . . . . 15 5 21 11 9 25 Launcher 14 | . . . . 2 . . . 1 6 . 5 . . . . . . . . . . . Special 2 | . 2 . . . . . . . . . . . . . . . . . . . . . Kinetic 378 | 78 99 11 67 55 38 . . . 6 . 14 . . . . 1 . . . . 9 . Thermal 345 | . 47 12 116 23 68 1 1 . . . . . . . . . 15 5 21 11 . 25 Explosive 14 | . . . . 2 . . . 1 6 . 5 . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . Robot Hit Streak 15 | 7 9 4 11 13 15 2 . . 4 . 6 . . . . . 5 . . . 2 . Robot Miss Streak 5 | 3 4 2 4 5 3 . 1 . 1 . 1 . . . . . 1 . . . 4 . Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets 7 | . 5 2 . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 1 . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 517 | 48 87 14 116 60 73 1 18 . 9 . 15 7 . . 5 . 17 4 7 10 13 13 Core Hits 211 | 21 41 8 49 22 28 1 3 . 5 . 7 . . . 2 . 10 1 2 3 3 5 Critical Kills 2 | . . . . . . . 2 . . . . . . . . . . . . . . . Critical Parts Destroyed 7 | . . . . . . . 2 . . . 1 2 . . 1 . 1 . . . . . Critical Strikes 26 | . . . 8 1 3 1 4 . . . 1 2 . . 1 . 1 . 1 . 3 . Burn 10 | . . . 6 . 3 1 . . . . . . . . . . . . . . . . Destroy 1 | . . . . . . . . . . . 1 . . . . . . . . . . . Blast 3 | . . . 2 1 . . . . . . . . . . . . . . . . . . Smash 8 | . . . . . . . 4 . . . . 2 . . 1 . 1 . . . . . Sever 4 | . . . . . . . . . . . . . . . . . . . 1 . 3 . Melee Attacks 370 | . . . 2 . . . 58 26 3 . 18 35 5 4 5 5 69 9 21 37 41 32 Impact 191 | . . . 2 . . . 58 26 3 . 18 35 5 4 5 5 30 . . . . . Slashing 179 | . . . . . . . . . . . . . . . . . 39 9 21 37 41 32 Piercing . | . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 36 | . . . . . . . 7 . . . . 3 . . . . 5 2 3 4 5 7 Combat Hostiles 3 | . . . . . . . . . . . . 1 . . . . 2 . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 15643 | 393 887 166 2048 1330 1415 22 1223 . 699 . 836 537 . . 535 . 1494 395 642 750 1029 1242 Guns 4530 | 393 865 166 809 616 1400 22 . . 72 . 187 . . . . . . . . . . . Cannons 1739 | . . . 1224 395 . . . . . . . . . . . . 38 . . . 82 . Explosions 1561 | . . . . 319 . . . . 335 . 649 . . . . . 258 . . . . . Melee 7761 | . . . . . . . 1223 . 292 . . 537 . . 535 . 1198 395 642 750 947 1242 Ramming 52 | . 22 . 15 . 15 . . . . . . . . . . . . . . . . . Kinetic 3144 | 393 521 102 680 691 416 . . . 72 . 187 . . . . . . . . . 82 . Thermal 3383 | . 344 64 1353 320 984 22 . . . . . . . . . . 296 . . . . . Explosive 1303 | . . . . 319 . . . . 335 . 649 . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . Impact 2846 | . . . . . . . 1223 . 292 . . 537 . . 535 . 259 . . . . . Slashing 4915 | . . . . . . . . . . . . . . . . . 939 395 642 750 947 1242 Piercing . | . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 6 | . . . . . . . 1 1 1 1 1 2 2 2 2 2 6 . . . . . Average Corruption 1 | . . . . . . . 1 1 1 1 1 1 2 2 2 2 4 . . . . . Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . Effects 34 | . . . . . . . 3 3 1 1 4 1 3 2 . 3 13 . . . . . Message Errors 12 | . . . . . . . 1 2 . . . . 1 1 . 1 6 . . . . . Matter Fused 8 | . . . . . . . 1 . . . 3 . 1 . . . 3 . . . . . Heat Flow Errors 5 | . . . . . . . . . . 1 1 1 . . . 1 1 . . . . . Energy Discharges 2 | . . . . . . . . 1 . . . . . . . . 1 . . . . . Parts Rejected 1 | . . . . . . . . . 1 . . . . . . . . . . . . . Data Loss (minor) 3 | . . . . . . . . . . . . . 1 . . 1 1 . . . . . Data Loss (major) 2 | . . . . . . . 1 . . . . . . 1 . . . . . . . . Misfires 1 | . . . . . . . . . . . . . . . . . 1 . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 3234 | . . . 10 24 . . 580 . 241 . 103 355 . . 282 . 420 210 246 180 265 318 Projectiles 68 | . . . 10 12 . . . . . . . . . . 23 . . . . . 23 . Explosions 216 | . . . . 12 . . . . 13 . 103 . . . . . 88 . . . . . Melee 2950 | . . . . . . . 580 . 228 . . 355 . . 259 . 332 210 246 180 242 318 Knockbacks 14 | . . . 6 2 . . 1 . . . . 3 . . 1 . 1 . . . . . Impact 6 | . . . . . . . 1 . . . . 3 . . 1 . 1 . . . . . Kinetic 7 | . . . 5 2 . . . . . . . . . . . . . . . . . . Secondary 1 | . . . 1 . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 44 | . . . . . . . . . . . 44 . . . . . . . . . . . Shots 1 | . . . . . . . . . . . 1 . . . . . . . . . . . Rammed 4 | . . . 2 . 2 . . . . . . . . . . . . . . . . . Targets Rammed 10 | . 5 . 3 . 2 . . . . . . . . . . . . . . . . . Kicked 5 | . 5 . . . . . . . . . . . . . . . . . . . . . Crushed 1 | . . . 1 . . . . . . . . . . . . . . . . . . . Highest Temperature 471 | . 285 471 274 161 234 14 144 122 76 188 196 200 12 20 4 221 232 90 318 96 . . Average Temperature 50 | . 96 123 73 71 60 10 28 35 29 126 46 4 5 7 2 111 49 37 132 11 . . Received Heat Transfer 1405 | . 228 75 309 288 267 . 36 54 . . . . . . . . 37 . 9 85 17 . Effects 9 | . 5 1 . . . . . . . . . . . . . . . . 3 . . . Energy Bleed 2 | . 2 . . . . . . . . . . . . . . . . . . . . . Interference 6 | . 3 . . . . . . . . . . . . . . . . . 3 . . . Short Circuit 1 | . . 1 . . . . . . . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 15 | . . . . . . . 8 . . . . 3 . . 2 . 2 . . . . . Combat Hostiles 3 | . . . . . . . . . . . . . . . 2 . 1 . . . . . Parts Fried 16 | . . . . . 1 . 10 . . . . 2 . . 1 . 2 . . . . . Impact Corruptions 48 | . . . . . . . 16 . 3 . . 9 . . 12 . 8 . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 15 | . 2 . 8 . 5 . . . . . . . . . . . . . . . . . Heat Transferred 7513 | . 999 185 3441 629 1961 111 . . . . . . . . . . 187 . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -3 -2 -1 ------- Run | Yrd Mat Min Mat Mat Sto Rec Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Qua Sec Res Acc Maximum Alert Level 2 | . 1 . . . . . 2 . . . . . . . . . 1 1 1 . 2 1 Low Security (%) 85 | 100 50 100 100 100 100 100 36 . . . . 100 . . . . 99 94 67 100 65 57 Level 1 13 | . 49 . . . . . 61 . . . . . . . . . . 5 32 . 10 42 Level 2 1 | . . . . . . . 2 . . . . . . . . . . . . . 24 . Level 3 . | . . . . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . Peak Influence 472 | 10 276 150 193 121 83 105 402 . . . . 81 . . . . 208 223 234 141 472 280 Initial 400 | . . 80 . 67 . 1 400 . . . . 75 . . . . 28 108 125 109 65 280 Average 103 | 1 164 34 115 45 21 23 243 . . . . 41 . . . . 60 160 175 91 175 198 Influence Increases 6834 | 55 648 120 937 331 450 224 949 150 115 . 160 167 . . 10 135 626 185 308 351 648 265 Destroy 0b10 Robot/C 1720 | . 360 100 560 180 200 20 20 . 60 . 120 . . . . . 100 . . . . . Destroy 0b10 Robot/NC 465 | 55 20 . 65 25 50 . 65 . . . . 15 . . 10 . 50 15 15 20 20 40 Destroy Leader 514 | . 76 20 172 66 74 . 34 . 10 . 10 6 . . . . 32 . 4 2 2 6 Successful Hack 517 | . 55 . 74 12 45 24 128 . . . . 25 . . . . 17 83 13 . 17 24 Select Force Hacks 240 | . 60 . . . . 180 . . . . . . . . . . . . . . . . Disable Machine 540 | . . . 15 15 30 . 30 . . . . 15 . . . . 75 30 135 135 15 45 Destroy Structure 548 | . 2 . 6 18 6 . 32 . . . . 46 . . . . 142 12 36 44 99 105 Advance Influence 400 | . . . . . . . 400 . . . . . . . . . . . . . . . Partial Spotted 360 | . . . 30 . . . 90 . . . . 30 . . . . 45 30 45 15 45 30 Lose Combat Pursuer 1530 | . 75 . 15 15 45 . 150 150 45 . 30 30 . . . 135 165 15 60 135 450 15 Influence Decreases 6659 | 55 441 327 776 492 446 228 842 185 162 25 39 286 2 . 10 90 463 170 336 430 297 557 Entered New Map 892 | . . 127 . 94 . 3 . 41 15 25 . 46 2 . . . 17 100 98 86 51 187 Time Decay 5163 | 55 421 200 652 398 446 225 542 144 147 . 39 240 . . 10 90 436 70 238 294 246 270 Search Patrol Dispatched 400 | . . . . . . . 300 . . . . . . . . . . . . . . 100 Lost Part 80 | . 20 . . . . . . . . . . . . . . . 10 . . 50 . . Purge Threat 124 | . . . 124 . . . . . . . . . . . . . . . . . . . Squads Dispatched 51 | . 5 . 1 5 . . 8 . . . . 3 . . . . 9 3 4 5 5 3 Investigation 11 | . 3 . 1 1 . . 2 . . . . 1 . . . . 2 . . . 1 . Extermination 21 | . . . . . . . 5 . . . . 2 . . . . 3 1 2 2 3 3 Reinforcement 19 | . 2 . . 4 . . 1 . . . . . . . . . 4 2 2 3 1 . Assault . | . . . . . . . . . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered 4 | . . . . . . . 3 . . . . . . . . . . . . . . 1 Construction Impeded . | . . . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced 4 | . . . . . . . 1 . . . . . . . . . . . 1 1 1 . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . . . . . . . 1 . . . . . Stealth | -11 -10 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -3 -2 -1 --------- Run | Yrd Mat Min Mat Mat Sto Rec Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Qua Sec Res Acc Distress Signals 18 | . 2 . 4 3 2 . 1 . . . . 1 . . . . 3 . 1 . 1 . Communications Jammed 35 | . . . . . . . . . . . . . . . . . . . . 14 9 12 Distress Signals 35 | . . . . . . . . . . . . . . . . . . . . 14 9 12 Times Spotted 349 | . 35 4 48 13 26 . 32 10 8 . 8 9 . 2 . 8 44 8 11 30 40 13 Peak Tracking Total 19 | . 6 2 5 3 3 . 6 10 7 . 7 3 . 2 . 4 19 3 3 16 17 7 Tactical Retreats 51 | . 3 . 1 1 2 . 6 4 2 . 2 1 . . . 3 9 1 2 4 9 1 ECM-based Alert Blocks 10 | . . . . . . . 4 . 1 . . . . . . . 5 . . . . . Traps | -11 -10 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -3 -2 -1 ------- Run | Yrd Mat Min Mat Mat Sto Rec Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Qua Sec Res Acc Traps Triggered 15 | . 1 . 1 . 2 . 2 . . . . 1 . . . . 2 1 2 2 1 . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . Installed 2 | . . 1 1 . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . Most Traps Carried 1 | . . 1 1 . . . . . . . 1 1 1 1 1 . . . . . . . Machines | -11 -10 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -3 -2 -1 ---------- Run | Yrd Mat Min Mat Mat Sto Rec Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Qua Sec Res Acc Machines Disabled 36 | . . . 1 1 2 . 2 . . . . 1 . . . . 5 2 9 9 1 3 Max in Single Turn 3 | . . . 1 1 1 . 1 . . . . 1 . . . . 3 1 1 1 1 1 Garrison Access 6 | . . . . 1 1 . 1 . . . . . . . . . 1 1 . 1 . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled 1 | . . . . . . . . . . . . . . . . . . . 1 . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -3 -2 -1 --------- Run | Yrd Mat Min Mat Mat Sto Rec Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Qua Sec Res Acc Machines Accessed 139 | . 8 . 16 6 13 11 23 1 . 4 1 10 . . 4 . 12 6 11 5 4 4 Terminals 73 | . 5 . 10 4 11 5 11 . . . 1 3 . . . . 5 4 8 4 1 1 Fabricators 8 | . . . . . . . 3 . . . . 2 . . . . 3 . . . . . Repair Stations 7 | . 1 . 2 1 1 . 1 . . . . . . . . . . . . . 1 . Recycling Units 20 | . 2 . 2 . . 6 4 . . . . 3 . . . . 2 . . . 1 . Scanalyzers 13 | . . . 2 . . . 3 . . . . 1 . . . . . 1 3 . 1 2 Garrison Access 9 | . . . . 1 1 . 1 . . . . 1 . . . . 2 1 . 1 . 1 Total Hacks 368 | . 25 . 58 17 34 21 57 1 . 25 1 27 . . 17 . 22 18 23 7 10 5 Successful 224 | . 16 . 41 10 16 14 35 1 . 25 1 11 . . 17 . 11 9 7 3 6 1 Failed 141 | . 9 . 16 7 18 7 22 . . . . 16 . . . . 11 9 15 4 4 3 Catastrophic 24 | . . . 2 2 3 . 1 . . . . 5 . . . . 4 1 3 1 . 2 Database Lockouts 3 | . . . 1 . . . . . . . . . . . . . . . 1 . . 1 Manual 141 | . 17 . 23 10 13 17 30 . . . . 6 . . . . 2 8 14 . 1 . Terminals 201 | . 17 . 34 14 30 14 31 . . . 1 9 . . . . 11 14 16 6 3 1 Fabricators 21 | . . . . . . . 8 . . . . 7 . . . . 6 . . . . . Repair Stations 23 | . 3 . 12 2 3 . 2 . . . . . . . . . . . . . 1 . Recycling Units 34 | . 5 . 5 . . 7 8 . . . . 6 . . . . 2 . . . 1 . Scanalyzers 32 | . . . 7 . . . 7 . . . . 2 . . . . . 1 7 . 5 3 Garrison Access 14 | . . . . 1 1 . 1 . . . . 3 . . . . 3 3 . 1 . 1 Terminal Hacks 111 | . 4 . 14 5 13 3 9 1 . 25 1 3 . . 17 . 4 5 3 2 2 . Record 19 | . . . . . . . 1 . . 11 1 . . . 5 . . . 1 . . . Part Schematic 12 | . . . . . . . . . . 8 . . . . 4 . . . . . . . Robot Schematic 3 | . . . . . . . . . . 3 . . . . . . . . . . . . Robot Analysis 9 | . 1 . . 2 1 . 1 . . . . . . . 4 . . . . . . . Prototype ID Bank 22 | . 1 . 4 2 6 1 . . . 3 . . . . 4 . 1 . . . . . Open Door 5 | . . . . . 1 . . 1 . . . . . . . . . . 1 2 . . Branch Access Points 3 | . . . . . . . . . . . . . . . . . 1 2 . . . . Emergency Access Points 1 | . . . . . . . . . . . . . . . . . . 1 . . . . Terminal Index 4 | . . . 1 . . 1 1 . . . . . . . . . . . 1 . . . Scanalyzer Index 1 | . . . . . . 1 . . . . . . . . . . . . . . . . Alert Level 2 | . . . . . 2 . . . . . . . . . . . . . . . . . Unreport Threat 1 | . . . 1 . . . . . . . . . . . . . . . . . . . Locate Traps 11 | . 1 . 2 . 2 . 3 . . . . 1 . . . . 1 . . . 1 . Dispatch Records 1 | . . . 1 . . . . . . . . . . . . . . . . . . . Reinforcement Status 1 | . . . 1 . . . . . . . . . . . . . . . . . . . Recall Extermination 1 | . . . . . . . . . . . . . . . . . . 1 . . . . Recall Reinforcements 1 | . . . 1 . . . . . . . . . . . . . . . . . . . Hauler Manifests 10 | . 1 . 2 1 1 . 1 . . . . 1 . . . . 1 1 . . 1 . Registered Components 2 | . . . 1 . . . 1 . . . . . . . . . . . . . . . Registered Prototypes 1 | . . . . . . . . . . . . 1 . . . . . . . . . . Zone Layout 1 | . . . . . . . 1 . . . . . . . . . . . . . . . Fabricator Hacks 11 | . . . . . . . 3 . . . . 4 . . . . 4 . . . . . Network Status 2 | . . . . . . . . . . . . 1 . . . . 1 . . . . . Load Schematic 6 | . . . . . . . 2 . . . . 2 . . . . 2 . . . . . Build 3 | . . . . . . . 1 . . . . 1 . . . . 1 . . . . . Repair Station Hacks 17 | . 1 . 10 2 2 . 2 . . . . . . . . . . . . . . . Scan Component 9 | . 1 . 5 1 1 . 1 . . . . . . . . . . . . . . . Repair 8 | . . . 5 1 1 . 1 . . . . . . . . . . . . . . . Recycling Unit Hacks 11 | . 2 . 2 . . . 4 . . . . 1 . . . . 1 . . . 1 . Retrieve Components 11 | . 2 . 2 . . . 4 . . . . 1 . . . . 1 . . . 1 . Scanalyzer 16 | . . . 5 . . . 6 . . . . . . . . . . . 2 . 2 1 Insert Component 4 | . . . 3 . . . 1 . . . . . . . . . . . . . . . Analyze 2 | . . . 2 . . . . . . . . . . . . . . . . . . . Retrieve Study 10 | . . . . . . . 5 . . . . . . . . . . . 2 . 2 1 Garrison Access Hacks 6 | . . . . 1 1 . 1 . . . . . . . . . 1 1 . 1 . . Seal Access 6 | . . . . 1 1 . 1 . . . . . . . . . 1 1 . 1 . . Unauthorized Hacks 52 | . 9 . 10 2 . 11 10 . . . . 3 . . . . 1 3 2 . 1 . Terminals 36 | . 7 . 9 2 . 5 8 . . . . 1 . . . . . 3 1 . . . Assimilate 1 | . . . 1 . . . . . . . . . . . . . . . . . . . Botnet 7 | . 1 . 2 1 . . 2 . . . . . . . . . . 1 . . . . Disrupt 2 | . . . . . . . 1 . . . . . . . . . . . 1 . . . Operators 4 | . 1 . 1 . . . . . . . . 1 . . . . . 1 . . . . Skim 22 | . 5 . 5 1 . 5 5 . . . . . . . . . . 1 . . . . Fabricators 5 | . . . . . . . 2 . . . . 2 . . . . 1 . . . . . Prioritize 1 | . . . . . . . . . . . . 1 . . . . . . . . . . Haulers 1 | . . . . . . . 1 . . . . . . . . . . . . . . . Recompile 3 | . . . . . . . 1 . . . . 1 . . . . 1 . . . . . Repair Stations 1 | . . . . . . . . . . . . . . . . . . . . . 1 . Patch 1 | . . . . . . . . . . . . . . . . . . . . . 1 . Recycling Units 9 | . 2 . 1 . . 6 . . . . . . . . . . . . . . . . Reject 1 | . . . 1 . . . . . . . . . . . . . . . . . . . Tunnel 8 | . 2 . . . . 6 . . . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . . . . . . . . . . . . 1 . . . Researchers 1 | . . . . . . . . . . . . . . . . . . . 1 . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 3 | . . . 1 . . . . . . . . . . . . . 1 . . . 1 . Used 1 | . . . 1 . . . . . . . . . . . . . . . . . . . Hacking Detections 97 | . 7 . 13 5 10 5 18 . . . . 9 . . . . 8 5 8 3 2 4 Full Trace Events 4 | . . . 1 . . 2 1 . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . . . . 3 . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 13 | . . . 1 . . . . . . 8 . . . . 4 . . . . . . . Parts Built 3 | . . . . . . . 1 . . . . 1 . . . . 1 . . . . . Authchips 3 | . . . . . . . 1 . . . . 1 . . . . 1 . . . . . Time 208 | . . . . . . . 68 . . . . 84 . . . . 56 . . . . . Total Part Build Rating 20 | . . . . . . . 8 . . . . 6 . . . . 6 . . . . . Part Studies Acquired 10 | . . . . . . . 5 . . . . . . . . . . . 2 . 2 1 Parts Repaired 8 | . . . 5 1 1 . 1 . . . . . . . . . . . . . . . Time 303 | . . . 154 38 51 . 60 . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 27 | . 9 . 10 . . . 3 . . . . 2 . . . . 1 . . . 2 . Parts Scanalyzed 1 | . . . 1 . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . . . . . . . . . . . . . . . Parts Damaged 1 | . . . 1 . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -3 -2 -1 ------------ Run | Yrd Mat Min Mat Mat Sto Rec Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Qua Sec Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -3 -2 -1 -------- Run | Yrd Mat Min Mat Mat Sto Rec Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Qua Sec Res Acc Total Allies 1 | . . . 1 . . . . . . . . . . . . . . . . . . . Largest Group 1 | . . . 1 1 . . . . . . . . . . . . . . . . . . Highest-Rated Group 10 | . . . 10 10 . . . . . . . . . . . . . . . . . . Highest-Rated Ally 10 | . . . 10 10 . . . . . . . . . . . . . . . . . . Total Orders 1 | . . . . 1 . . . . . . . . . . . . . . . . . . STAY 1 | . . . . 1 . . . . . . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . Allies Melted 2 | . . . . . . . 2 . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -3 -2 -1 ------- Run | Yrd Mat Min Mat Mat Sto Rec Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Qua Sec Res Acc Active Infowar (turns) 15443 | 19 1274 158 2521 1303 1707 1017 1547 404 344 30 451 523 137 69 57 304 1133 159 512 655 531 588 Optics 7405 | . . . . . . . 1523 404 344 30 451 523 137 69 57 304 1133 159 497 655 531 588 Sensors 7198 | . . . . . . . 1466 398 292 30 451 523 132 49 57 304 1133 159 512 655 449 588 Terrain 4627 | . . . . . . . . . . . 132 522 137 69 55 209 1066 159 512 655 524 587 Structural 2 | . . . . . . . . . . . . . . . . . . . . . . 2 Seismic 8326 | 19 1274 158 2387 1303 1707 1017 461 . . . . . . . . . . . . . . . T.N.C. 1 | . . . . . . . . . . . . . . . . . . . . . 1 . Cloaking 142 | . . . . . . . . . . . . . . . . . . . . . . 142 Jamming 1742 | . . . . . . . . . . . . . . . . . . . . 626 531 585 ECM 235 | . . . 134 . . . 19 . 20 . . . . . . . 62 . . . . . Robot Analysis Total 9 | . 1 . . 2 1 . 1 . . . . . . . 4 . . . . . . . Derelict Logs Recovered 7 | . . . . . . . . 1 1 . 1 . 2 . . 2 . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -3 -2 -1 ------------- Run | Yrd Mat Min Mat Mat Sto Rec Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Qua Sec Res Acc Turns Passed 17221 | 324 1285 763 3378 1303 1707 1017 1547 404 344 30 451 523 137 69 57 304 1133 159 512 655 531 588 Spaces Moved 21463 | 119 729 437 1757 671 864 651 3399 1044 775 79 802 1198 446 212 153 766 2251 424 1145 1372 1003 1166 Core 1 | . . . . . . . 1 . . . . . . . . . . . . . . . Treads 4467 | . 81 437 1757 671 864 651 6 . . . . . . . . . . . . . . . Legs 767 | 119 648 . . . . . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . Flight 16204 | . . . . . . . 3392 1044 775 79 802 1198 446 212 153 766 2251 424 1145 1372 993 1152 Fastest Speed 15 | 120 120 160 145 145 148 155 19 22 22 22 22 23 22 22 22 22 22 23 15 21 22 29 Average Speed 54 | 120 124 160 151 155 156 155 22 22 23 22 22 23 22 22 22 24 28 23 21 21 27 29 Slowest Speed 500 | 120 160 160 160 225 225 155 500 22 91 91 91 23 93 22 22 25 32 27 25 27 29 32 Overloaded Moves 18 | . . . . . . . 5 . . . . . . . . . . . 13 . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 47 | . . . . . . . 6 . . . . 1 . . . . 10 . 6 7 8 9 Potential Cave-ins 7 | . . . . . . . . . . . 3 . . . . . . . 2 . . 2 Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . Spacefolds 10 | . . . . . . . . . . . . . . . . . . . . . 5 5 Exploration Rate (%) 66 | 4 95 78 99 47 95 96 59 96 80 73 87 32 72 48 61 85 65 18 94 68 38 34 Regions Visited 22 Branch Regions 13 Pre-discovered Areas 15 | . 2 . . . . 6 2 . . 1 . . . . 3 1 . . . . . . Known Exits Taken 18 | . . . 1 1 1 . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 4 | 1 1 1 . . . 1 . . . . . . . . . . . . . . . . Scrap Searched 24 | . . 1 . . . . . 7 8 . 1 . 4 1 . 2 . . . . . . Spaces Dug 342 | . 2 . 1 . . . 32 48 28 . 61 23 5 4 . 4 47 4 13 19 29 22 Terrain Destroyed 499 | . 2 . 1 16 . . 32 48 73 . 90 23 5 4 . 4 77 7 21 24 33 39 Melee 221 | . . . 1 . . . 32 23 1 . 18 23 5 4 . 4 44 3 5 15 28 15 Projectile 70 | . 2 . . . . . . . . . . . . . . . 10 4 16 9 5 24 AOE 208 | . . . . 16 . . . 25 72 . 72 . . . . . 23 . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -3 -2 -1 --------- Run | Yrd Mat Min Mat Mat Sto Rec Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Qua Sec Res Acc Total 25603 | 243 981 480 2314 856 1118 658 4071 1168 917 89 1014 1384 473 225 165 874 2606 465 1348 1655 1171 1328 Wait 2611 | 75 132 18 327 74 150 7 503 90 119 8 164 128 19 7 . 100 235 12 105 202 61 75 Move 21333 | 118 728 436 1756 670 863 650 3386 1043 774 78 801 1195 445 211 152 765 2230 423 1132 1357 981 1139 Hop 46 | . . . . . . . 6 . . . . 1 . . . . 10 . 6 7 8 8 Pick Up 157 | 6 8 4 39 18 4 . 15 1 1 . 1 9 . . 2 1 10 4 10 8 11 5 Fast Attach 108 | . 3 . 8 5 8 . 9 . 1 . 2 1 . . 1 . 5 2 17 12 18 16 Attach 56 | 1 3 1 6 3 . . 9 . . . 1 3 . 1 1 1 3 2 2 5 10 4 Detach 28 | . . . 1 . . . 3 . . . . . . . 1 . 1 . 2 3 10 7 Swap 161 | . 12 3 28 13 15 . 24 6 6 3 7 3 4 2 1 1 13 4 6 3 7 . Drop 235 | 4 15 5 48 24 18 . 25 1 1 . 1 7 . . 1 . 16 4 20 10 18 17 Fire 445 | 39 75 12 95 49 58 1 1 1 12 . 19 . . . . 1 14 5 21 11 6 25 Melee 370 | . . . 2 . . . 58 26 3 . 18 35 5 4 5 5 69 9 21 37 41 32 Ram . | . . . . . . . . . . . . . . . . . . . . . . . Kick 5 | . 5 . . . . . . . . . . . . . . . . . . . . . Crush 5 | . . . 3 . 2 . . . . . . . . . . . . . . . . . Escape Stasis 30 | . . . . . . . 30 . . . . . . . . . . . . . . . Rewire 4 | . . . . . . . 2 . . . . 2 . . . . . . . . . . Trap 2 | . . 1 1 . . . . . . . . . . . . . . . . . . . Miscellaneous 7 | . . . . . . . . . . . . . . . 1 . . . 6 . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -10/Mines (discovered 2 exits: *Mat / [*Sub]) -9/Materials (discovered 4 exits: *Mat x3 / [*Min]) -8/Materials (discovered 4 exits: *Fac x3 / *Sto) -8/Storage (discovered 2 exits: *Fac / *Rec) -8/Recycling (discovered 2 exits: *Fac / [*Scr]) -6/Factory (discovered 4 exits: *Fac x2 / *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory (discovered 2 exits: Fac / *Upp) -5/Upper Caves -5/Upper Caves -5/Zhirov -4/Proximity Caves -4/Factory (discovered 5 exits: *Res / Upp x2 / Ext x2) -3/Research (discovered 3 exits: Arm / *Qua x2) -3/Quarantine (discovered 3 exits: *Res / *Sec / [*Frg]) -3/Section 7 -2/Research -1/Access Tau Ceti IV Orbit History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 3) 325 | -11/Scrapyard | Entered Materials 327 | -10/Materials | Build established: Mutant 727 | -10/Materials | Discovered new exit (range 7) 933 | -10/Materials | Discovered new exit (range 8) 1420 | -10/Materials | Discovered new exit (range 15) 1594 | -10/Materials | Discovered new exit (range 9) 1610 | -10/Materials | Entered Mines 1613 | -10/Mines | Core integrity fell below 50% 1701 | -10/Mines | Found a hidden stash of uninstalled traps 1755 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 1759 | -10/Mines | Found Prototype Device 1768 | -10/Mines | Identified Exp. Sensor Array 1811 | -10/Mines | Discovered new exit (range 5) 2004 | -10/Mines | Found a Scrap Suit stashed away for nefarious purposes 2217 | -10/Mines | Discovered new exit (range 10) 2362 | -10/Mines | Excavation squad dispatched 2362 | -10/Mines | A large section of the Mines collapsed 2373 | -10/Mines | Entered Materials 2373 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2577 | -9/Materials | Discovered new exit (range 13) 3707 | -9/Materials | Discovered new exit (range 14) 3912 | -9/Materials | Identified exit to Materials 3984 | -9/Materials | Learned Storage stockpile data 3987 | -9/Materials | Learned location of 3 exits from Materials 3988 | -9/Materials | Learned location of 1 exit from Storage 3990 | -9/Materials | Learned Storage security intel 4002 | -9/Materials | Loaded intel: 2 repair station locations 4127 | -9/Materials | Central database locked down 5084 | -9/Materials | Repaired Lgt. Cannon 5112 | -9/Materials | Repaired Seismic Detector 5151 | -9/Materials | Repaired Adv. Treads 5232 | -9/Materials | Repaired Med. Armor Plating 5525 | -9/Materials | Repaired Med. Armor Plating 5751 | -9/Materials | Entered another Materials area 5751 | -8/Materials | Accompanied by 1 ally 5751 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 5752 | -8/Materials | Identified exit to Storage 5753 | -8/Materials | Identified exit to Factory 6659 | -8/Materials | Repaired Adv. Treads 6765 | -8/Materials | Met 7R-MNS 7054 | -8/Materials | Entered Storage 7055 | -8/Storage | Identified exit to Recycling 7677 | -8/Storage | Met 01-MTF 7749 | -8/Storage | Discovered exit to Factory (range 15) 8251 | -8/Storage | Repaired Cld. Ion Engine 8761 | -8/Storage | Entered Recycling 8761 | -8/Recycling | Accompanied by 1 ally (01-MTF) 8762 | -8/Recycling | Joined Warlord attack on 0b10 via Recycling 8896 | -8/Recycling | Discovered new exit (range 16) 9546 | -8/Recycling | Scanned before Scraplab entrance 9578 | -8/Recycling | Entered Scraplab 9590 | -8/Recycling | Discovered new exit (range 3) 9778 | -8/Recycling | Entered Factory 9778 | -6/Factory | Evolved 4 slots: Propulsion x2, Utility x2 9996 | -6/Factory | Lost 5 allies 10078 | -6/Factory | Build established: Sprinter 10089 | -6/Factory | Discovered new exit (range 8) 10128 | -6/Factory | Search patrols dispatched 10220 | -6/Factory | Discovered new exit (range 19) 10251 | -6/Factory | Identified exit to Lower Caves 10303 | -6/Factory | Discovered exit to Lower Caves (range 15) 10362 | -6/Factory | Discovered new exit (range 9) 10363 | -6/Factory | Identified exit to Factory 10478 | -6/Factory | Search patrols dispatched 10614 | -6/Factory | Fabricated Exp. Sensor Array? 10729 | -6/Factory | Repaired Enh. Autogun? 10907 | -6/Factory | Build established: Scout 11178 | -6/Factory | Search patrols dispatched 11286 | -6/Factory | Learned Hub_04(d) emergency access door positions 11325 | -6/Factory | Entered Lower Caves 11344 | -6/Lower Caves | Spotted B-75 Beast 11557 | -6/Lower Caves | Learned location of 1 exit from Factory 11562 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 11724 | -6/Lower Caves | Discovered new exit (range 19) 11729 | -6/Lower Caves | Identified exit to Lower Caves 11729 | -6/Lower Caves | Entered another Lower Caves area 11736 | -6/Lower Caves | Discovered exit to Factory (range 9) 11737 | -6/Lower Caves | Encountered a Warlord checkpoint 11742 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 11927 | -6/Lower Caves | Learned Factory terminal intel 12070 | -6/Lower Caves | Discovered new exit (range 11) 12072 | -6/Lower Caves | Identified exit to Data Miner 12073 | -6/Lower Caves | Entered Data Miner 12075 | -6/Data Miner | Discovered new exit (range 6) 12078 | -6/Data Miner | Met Data Miner 12083 | -6/Data Miner | Learned location of Section 7 (-3) 12083 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 12087 | -6/Data Miner | Received God Mode back door access code from Data Miner 12092 | -6/Data Miner | Identified exit to Proximity Caves 12103 | -6/Data Miner | Entered Proximity Caves 12506 | -5/Proximity Caves | Found Alien Artifact 12506 | -5/Proximity Caves | Identified Core Expander 12506 | -5/Proximity Caves | Installed Core Expander, added new Power slot 12554 | -5/Proximity Caves | Entered Factory 12554 | -5/Factory | Evolved 2 slots: Utility x2 12555 | -5/Factory | Identified exit to Factory 12556 | -5/Factory | Loaded intel: 26 terminal locations 12968 | -5/Factory | Discovered new exit (range 9) 12972 | -5/Factory | Identified exit to Upper Caves 13069 | -5/Factory | Fabricated Cld. Nuclear Pulse Thruster (x1) 13077 | -5/Factory | Entered Upper Caves 13110 | -5/Upper Caves | Spotted B-75 Beast 13164 | -5/Upper Caves | Encountered a Warlord checkpoint 13169 | -5/Upper Caves | Learned 4 Factory zone layouts 13187 | -5/Upper Caves | Discovered new exit (range 20) 13192 | -5/Upper Caves | Learned Factory security intel 13207 | -5/Upper Caves | Identified exit to Upper Caves 13214 | -5/Upper Caves | Entered another Upper Caves area 13280 | -5/Upper Caves | Discovered new exit (range 12) 13282 | -5/Upper Caves | Identified exit to Zhirov 13283 | -5/Upper Caves | Entered Zhirov 13285 | -5/Zhirov | Discovered new exit (range 3) 13295 | -5/Zhirov | Learned location of Testing (-2) 13295 | -5/Zhirov | Learned location of Command (-1) 13301 | -5/Zhirov | Found Alien Artifact 13301 | -5/Zhirov | Identified Integrated Dissipator 13301 | -5/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 13330 | -5/Zhirov | Found Alien Artifact 13339 | -5/Zhirov | Identified exit to Proximity Caves 13340 | -5/Zhirov | Entered Proximity Caves 13376 | -4/Proximity Caves | Learned Research terminal intel 13555 | -4/Proximity Caves | Spotted B-86 Titan 13640 | -4/Proximity Caves | Discovered exit to Factory (range 11) 13644 | -4/Proximity Caves | Entered Factory 13644 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 13645 | -4/Factory | Identified exit to Upper Caves 13708 | -4/Factory | Spotted B-86 Titan 14205 | -4/Factory | Identified exit to Extension 14476 | -4/Factory | Spotted B-86 Titan 14597 | -4/Factory | Found Adv. Force Booster 14652 | -4/Factory | Fabricated Cld. Nuclear Pulse Thruster (x1) 14767 | -4/Factory | Cargo convoy interrupted 14770 | -4/Factory | Discovered new exit (range 18) 14775 | -4/Factory | Identified exit to Research 14777 | -4/Factory | Entered Research 14777 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 14778 | -3/Research | Loaded intel: 24 terminal locations 14822 | -3/Research | Identified exit to Armory 14822 | -3/Research | Identified exit to Quarantine 14936 | -3/Research | Entered Quarantine 14962 | -3/Quarantine | Found Alien Artifact 14995 | -3/Quarantine | Found Prototype Device 14995 | -3/Quarantine | Identified Exp. Focal Shield 15003 | -3/Quarantine | Found Exp. Focal Shield 15082 | -3/Quarantine | Build established: Hacker-Scout 15089 | -3/Quarantine | Found Prototype Hackware 15089 | -3/Quarantine | Identified Exp. System Shield 15226 | -3/Quarantine | Discovered new exit (range 21) 15250 | -3/Quarantine | Cryocooling Duct disabled 15262 | -3/Quarantine | Central database locked down 15265 | -3/Quarantine | Ambient heat levels rising (+20) 15265 | -3/Quarantine | Non-combat units ordered to evacuate 15287 | -3/Quarantine | Found Alien Artifact 15297 | -3/Quarantine | Found Alien Artifact 15318 | -3/Quarantine | Met incapacitated Sigix Warrior 15318 | -3/Quarantine | Lockdown squad dispatched 15319 | -3/Quarantine | Acquired the access code to the Sigix quarantine chamber 15319 | -3/Quarantine | Unlocked Sigix quarantine chamber 15320 | -3/Quarantine | Identified Terrabomb (x2) 15320 | -3/Quarantine | Used Terrabomb 15323 | -3/Quarantine | Found Sigix Containment Pod 15426 | -3/Quarantine | Spotted Fortress 15444 | -3/Quarantine | Discovered new exit (range 6) 15444 | -3/Quarantine | Discovered new exit (range 7) 15445 | -3/Quarantine | Identified exit to Section 7 15448 | -3/Quarantine | Entered Section 7 15449 | -3/Section 7 | Spotted S7 Guard 15465 | -3/Section 7 | Spotted B-86 Titan 15600 | -3/Section 7 | Found Alien Artifact 15600 | -3/Section 7 | Identified Core Reset Matrix 15600 | -3/Section 7 | Identified Transdimensional Reconstructor 15600 | -3/Section 7 | Identified Subatomic Replicator 15600 | -3/Section 7 | Used Core Reset Matrix 15604 | -3/Section 7 | Detected hypermatrix surge 15604 | -3/Section 7 | Sensed 21 artifacts in vicinity 15624 | -3/Section 7 | Found Integrity Redistributor 15651 | -3/Section 7 | Found Integrated Reactor 15653 | -3/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 15738 | -3/Section 7 | Found Spacefold Activator 15836 | -3/Section 7 | Discovered new exit (range 21) 15845 | -3/Section 7 | Spotted S7 Guard 15846 | -3/Section 7 | Found Core Membrane 15848 | -3/Section 7 | Installed Core Membrane, gained immunity to corruption 15862 | -3/Section 7 | Found Integrated Dissipator 15862 | -3/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+20) 15903 | -3/Section 7 | Build established: Alien-Ninja 15992 | -3/Section 7 | Spotted Executioner 15992 | -3/Section 7 | Spotted Executioner 16001 | -3/Section 7 | Spotted B-99 Colossus 16012 | -3/Section 7 | Found Integrated Reactor 16012 | -3/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 16025 | -3/Section 7 | Found LRC Storage 16025 | -3/Section 7 | Installed LRC Storage, increased inventory capacity (+2) 16026 | -3/Section 7 | Found LRC Armor 16039 | -3/Section 7 | Found Integrated Reactor 16039 | -3/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 16042 | -3/Section 7 | Installed LRC Armor, increased core integrity (+250) 16076 | -3/Section 7 | Spotted Alpha 7 16076 | -3/Section 7 | Spotted Alpha 7 16096 | -3/Section 7 | Used Terrabomb 16103 | -3/Section 7 | Identified exit to Research 16103 | -3/Section 7 | Entered Research 16103 | -2/Research | Evolved 2 slots: Utility x1, Weapon x1 16132 | -2/Research | Lost 5 parts (1p2n1u1w) 16223 | -2/Research | Found Prototype Processor 16223 | -2/Research | Identified Spectral Analyzer 16434 | -2/Research | Spotted B-90 Cyclops 16455 | -2/Research | Spotted B-90 Cyclops 16459 | -2/Research | Spotted B-90 Cyclops 16633 | -2/Research | Discovered new exit (range 3) 16633 | -2/Research | Identified exit to Access 16634 | -2/Research | Entered Access 16634 | -1/Access | Evolved 2 slots: Utility x2 16816 | -1/Access | Spotted B-99 Colossus 16838 | -1/Access | Central database locked down 16884 | -1/Access | Search patrols dispatched 16989 | -1/Access | Spotted B-99 Colossus 17073 | -1/Access | Spotted B-99 Colossus 17146 | -1/Access | Discovered new exit (range 19) 17221 | -1/Access | Identified exit to Surface 17222 | -1/Access | Spotted B-99 Colossus 17222 | *** | Destroyed 0b10! Last Messages --------------- 17146_ EXIT=FOUND 17177_ Slug penetrates Wall. 17187_ Core Membrane filtered system corruption (1). 17188_ Slug penetrates Wall. 17193_ ALERT: Potential suspicious activity detected, Programmers report to Access Zone 8Q. 17193_ Core Membrane filtered system corruption (1). 17193_ Spacefolded through Wall. 17209_ Terminal disabled. 17212_ Penetrated by Slug. 17212_ Slug penetrates Terminal. 17214_ Slug penetrates Wall. 17215_ Slug penetrates K-01 Serf. 17215_ K-01 Serf destroyed. 17215_ Penetrated by Slug. 17217_ Spacefolded through Sealed Barrier. 17218_ Main Access Shell breached. 17219_ Slug penetrates Sealed Barrier. 17221_ EXIT=IDENTIFIED: SURFACE Sealed Barrier opened remotely. Map ----- +----------------------------------------------------+ | ???????????????????????????????#????? ?? ? ? # | | ???????????????????????? ? ??#??#?#?? ??"???? # | | ??????????????????????? ?? ???#?##?# ???""" # | | ???????????????????##????????##?###??? ?"??"" ?# | | ??????????????#??#??????#??#?#?#????? ??"?? # | | ???????????????? ????????????#?#??#?? ?? # | | ?????????????? ??#???###??###??#???#???? ?? # | | ??????????? #???????#?????????#????# ? ?? ?? ?# | | ?????????? ?#??? #?#?????##?##???#?? ?? ?# | | ????????? ??#?## ?????#?#????#?#???#???###+###?## | | ????????+####### ####################### ###### | | ?????? h k "" | | ?????? w !%= h " | | ???????????#?????#### =""######### ###+## | | ??????????#?????????# ""#????#??###### | | ??????????#????#????# ""##??#?##??#??# | | ???????#??#??#??????# T#???????#?#?## | | ????????????????????# ""#??#??????#??# | | ????????#??????#?#?## ""#?#??###?????#! | | ???????#???????#?#?## ""##???#?##????# | | ????#????????#?????# #??##???#?#?# | | ??##????#??##??##??## #?????#?????##"" | | ???????###?##?#???#?# #?????#??#???#"" | | ?##???##?##?#??##??## #?##?#???????#"" | | ?????#?##???###?#?### #??#?#????#??#T | | ???? #######?#####?## @" #???#?????##?#"" | | ? ?#?#####?#?###?# "" #??????????#?#"" | | ? ?"##?###???##??### #??##???##?#???" | | ??"???####?####?##### #?#?#???####??? | | ? ??###???##?##?#### #????????###?# | | ? ???#??#??########## #????#??#?????##### | | ??"?##?#?###?####??# #???#?????#??????#? | | ? ?##?########??#?# ##?##??????#?#???#? | | ?? ##?#?###?#?##### ###??????#?#??#???? | | ??????#########?##### ###??#?#?#?????#??? | | ? ###?##########?# BB BB #?#?????##???##?##? | | ? ##?########?##?# BB BB ####?#?#??????????# | | ?#####?####?####??#?# ####??????#?##??##? | | #### ##?##?#?##??#### #??#??#???#???##### | | #?# ################ ####?##?#???####### | | #### ! ##### ###???###??## | | #### ##?##### #######????#?### | | #### ##?##### #? ? ?? ? ?# | | ##?# ######## # ? ????# | | ##?# "" # # ? ???? ?? # | | ##?# "" + # ? # | | ####"""""" # +? ? ? # | | ####"""""" # # ?? "?" ? # | | #### "" ##?##### # "?"S"?? # | | #### "" ######## # ???""????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 92 Coolant Potential 50 Energy Generation 69 Energy Capacity 410 Matter Stores 450 Matter Capacity 450 Sight Range 24 Robot Scan Range 20 Terrain Scan Range 20 Terrain Scan Density 410 ECM Strength 1 Jamming Range 12 Cloak Strength 2 Armor Coverage 375 Resistance: KI 30 Resistance: TH 25 Utility Shielding 66 Evasion (%) 72 Melee Accuracy 6 Recoil Reduction 4 Salvage Targeting 3 Offensive Hacking 26 Defensive Hacking 30 Authchip Count 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Exp. Sensor Array | x1 | -6/Factory | Authchip Cld. Nuclear Pulse Thruster | x1 | -5/Factory | Authchip Cld. Nuclear Pulse Thruster | x1 | -4/Factory | Authchip Repaired ---------- Lgt. Cannon | 28% | -9/Materials Seismic Detector | 30% | -9/Materials Adv. Treads | 59% | -9/Materials Med. Armor Plating | 10% | -9/Materials Med. Armor Plating | 46% | -9/Materials Adv. Treads | 38% | -8/Materials Cld. Ion Engine | 57% | -8/Storage Enh. Autogun | 73% | -6/Factory Studied --------- Field Propulsion Array | -2/Research | Hacked Impulse Thruster Array | -2/Research | Hacked Q-thruster | -1/Access | Hacked Alien Tech Used ----------------- Core Expander Integrated Dissipator Terrabomb Core Reset Matrix Integrated Reactor Core Membrane LRC Storage LRC Armor Spacefold Activator Achievements -------------- Suspicious By Nature Walls Are Suggestions Challenges ------------ None Game ------ Seed ElectronChromaticExoskeleton Manual? 0 Play Time 06:06:09 Cumulative 607.3 hours Start 2025.12.29 @ 16:53:41 End 2026.01.31 @ 13:39:40 Sessions 13 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 182 Rogue 143 Adventurer 0 Explorer 39 Win Type 3 Total 18 Types 13/1/1/2/0/0/0/0/0/1 Lore% 82 Gallery% 74 Achievement% 55 Wizard Run 0 Options --------- Layout 0 ASCII 1 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 2 Font 36/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ec42dff6-986c-4638-ab49-0cf7b6b7ab05