Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.09.01 @ 21:31:32 Player: Kite Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (6) 1200 Robots Destroyed (142) 710 Value Destroyed (4051) 4051 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (280) 280 TOTAL SCORE: 7301 Bonus ------- High Alert Combat Kills 80 Entered Garrisons 200 Cogmind --------- Core Integrity 0/550 Matter 258/300 Energy 94/160 System Corruption 17% Temperature Cool (9) Movement Treading (167) Location -8/Materials Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (4) --- Light Treads Armored Treads Armored Treads (fused) Armored Treads > --- UTILITY (3) ------ High-capacity Storage Unit Improved Melee Analysis Suite Improved Light Armor Plating > --- WEAPON (3) ------- Shock Bomb Launcher Hammer Heavy Flail > --- INVENTORY (20) --- Light Treads Light Treads Compact Battery (200) Improved Sensor Array Improved Signal Interpreter Improved Melee Analysis Suite Improved Melee Analysis Suite Actuator Array Hardened Medium Armor Plating Improved Light Armor Plating Improved Shield Generator Hacking Suite Hacking Suite Heavy Rocket Launcher Heavy Flail Heavy Flail Heavy Flail Peak State ------------ > --- POWER ------------ Nuclear Core > --- PROPULSION ------- Light Treads Armored Treads Armored Treads Armored Treads > --- UTILITY ---------- High-capacity Storage Unit Improved Melee Analysis Suite Improved Light Armor Plating > --- WEAPON ----------- Hammer Heavy Flail Heavy Flail > --- INVENTORY -------- Light Nuclear Core Light Treads Improved Sensor Array Improved Signal Interpreter Improved Melee Analysis Suite Improved Melee Analysis Suite Actuator Array Hardened Medium Armor Plating Improved Light Armor Plating Improved Shield Generator Hacking Suite Hacking Suite Shock Bomb Launcher Heavy Rocket Launcher Heavy Flail Heavy Flail [Rating: 33] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Enhanced Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Processor Melee Analysis Suite Protection Improved Light Armor Plating Weapon Pulse Rifle Energy Gun Pulse Rifle Ballistic Gun Assault Rifle Launcher EMP Blaster Impact Weapon Heavy Flail Special Melee Weapon Datajack Build | -11 -10 -9 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Min Mat Gar Mat Slots Evolved 4 | . . 2 . 2 . . Power . | . . . . . . . Propulsion 2 | . . 1 . 1 . . Utility 1 | . . . . 1 . . Weapon 1 | . . 1 . . . . Parts Attached 89 | 6 18 23 5 25 11 1 Power 12 | 1 3 1 1 4 1 1 Engine 7 | 1 3 1 1 1 . . Core 5 | . . . . 3 1 1 Reactor . | . . . . . . . Propulsion 30 | 2 5 11 . 7 5 . Treads 18 | 2 . 4 . 7 5 . Leg 12 | . 5 7 . . . . Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 16 | 1 4 2 2 5 2 . Device 4 | . 1 1 2 . . . Storage 4 | 1 2 . . 1 . . Processor 4 | . 1 1 . 1 1 . Hackware . | . . . . . . . Protection 4 | . . . . 3 1 . Artifact . | . . . . . . . Weapon 31 | 2 6 9 2 9 3 . Energy Gun 15 | 2 4 8 1 . . . Energy Cannon . | . . . . . . . Ballistic Gun 2 | . 2 . . . . . Ballistic Cannon . | . . . . . . . Launcher 5 | . . 1 . 2 2 . Special Weapon . | . . . . . . . Impact Weapon 8 | . . . . 7 1 . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon 1 | . . . 1 . . . Unidentified Prototypes 3 | . . 2 . 1 . . Corrupted Parts 2 | . . . . 1 1 . System Corruption 9 | . . . . 7 2 . Parts Lost 28 | . 8 1 . 7 11 1 Power 5 | . 2 . . 1 1 1 Propulsion 15 | . 4 1 . 5 5 . Utility 3 | . . . . 1 2 . Weapon 5 | . 2 . . . 3 . Highest Loss Streak 10 | . 2 1 . 2 10 1 To Critical Strikes 2 | . . 1 . . 1 . Average Backups 17 | 1 13 19 19 18 17 16 Power 1 | . . 2 1 . . . Propulsion 2 | . 1 2 2 3 3 1 Utility 5 | . 4 3 3 7 8 10 Weapon 7 | . 6 9 10 6 5 4 Tool/Special . | . . . . . . . Unused Backups 39 | . 3 12 . 10 . 14 Power 1 | . . 1 . . . . Propulsion 4 | . . . . 2 . 2 Utility 20 | . 1 4 . 4 . 11 Weapon 13 | . 2 7 . 3 . 1 Tool/Special 1 | . . . . 1 . . Average Slot Usage (%) 98 | . 98 98 99 99 90 99 Engine 8 | . 13 10 11 2 . . Core 2 | . . . . 6 8 8 Treads 24 | . 13 13 33 35 30 36 Leg 7 | . 14 18 . . . . Device 7 | . 12 11 10 . . . Storage 11 | . 14 11 11 9 9 9 Processor 3 | . . . . 8 6 9 Protection 3 | . . . . 9 8 9 Energy Gun 19 | . 26 32 32 2 . . Impact Weapon 8 | . . . . 24 22 25 Peak Build Rating 33 | 6 11 24 23 30 33 33 Average Rating 19 | 4 9 19 21 27 27 32 On Entrance 17 | . 6 11 22 22 28 33 Avg Prop Armor Cover (%) . | . . . . . . . Naked Turns . | . . . . . . . Heaviest Build 62 | 14 50 58 58 61 62 61 Greatest Support 80 | 40 40 60 60 80 80 80 Greatest Overweight (x) 2 | . 2 2 . 1 2 . Average Overweight (x) . | . 1 . . . . . Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 Average Capacity 19 | 6 17 20 20 20 20 20 Most Carried 20 | 2 20 20 20 20 20 18 Average Carried 17 | 1 13 19 19 18 17 17 Final Capacity 20 | 8 20 20 20 20 20 20 Final Carried 20 | 2 20 20 20 20 16 17 Class Distribution -------------------- 30% | Gunner 26% | Mutant 15% | Scavenger-Gladiator 14% | Gladiator 8% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Gunner | -9/Mines Scavenger-Gladiator | -8/Materials Mutant | -8/Garrison Gladiator | -8/Materials Resources | -11 -10 -9 -9 -8 -8 -8 ----------- Run | Yrd Mat Mat Min Mat Gar Mat Matter Collected 1587 | 72 467 320 94 353 212 69 Remotely . | . . . . . . . Salvage Created 5371 | . 1143 1408 362 1603 513 342 Parts 270 | . 56 90 20 65 18 21 Haulers Intercepted 9 | . 2 4 . 3 . . Recyclers Shooed 4 | . . 3 . 1 . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Parts Restored . | . . . . . . . Kills | -11 -10 -9 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Min Mat Gar Mat Combat Hostiles Destroyed 95 | . 23 25 3 29 10 5 Melee 11 | . . . . 8 3 . Guns 49 | . 21 22 3 3 . . AOE 13 | . . 2 . 6 2 3 Classes Destroyed 13 | . 7 2 1 2 1 . Worker 9 | . 2 2 1 4 . . Builder 10 | . 2 4 . 3 . 1 Tunneler 3 | . . . 1 1 . 1 Hauler 9 | . 2 4 . 3 . . Recycler 7 | . 1 2 4 . . . Operator 3 | . . 1 . 2 . . Watcher 6 | . 3 1 . 2 . . Swarmer 16 | . 5 3 3 5 . . Grunt 53 | . 18 15 . 13 5 2 Brawler 3 | . . . . 1 1 1 Sentry 17 | . . 7 . 8 . 2 Specialist 3 | . . . . . 3 . Hunter 3 | . . . . 2 1 . Best Kill Streak 7 | . 4 7 3 7 6 4 Combat Bots Only 6 | . 4 6 3 3 6 2 Max Kills in Single Turn 3 | . 2 2 2 3 1 2 Gunslinging 1 | . 1 . . 1 . . Exploded 3 | . . 1 . 3 1 2 Melee 1 | . . . . 1 1 . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -8 -8 -8 -------- Run | Yrd Mat Mat Min Mat Gar Mat Hostile Shots Fired 542 | . 167 76 8 149 109 33 Missed 153 | . 44 26 2 31 42 8 Hits 389 | . 123 50 6 118 67 25 Melee 7 | . . . . 1 6 . Projectile 382 | . 123 50 6 117 61 25 Critical Strikes 13 | . 1 1 . 5 6 . Damage Taken 5492 | . 1296 667 52 1957 1070 450 Core 959 | . 237 146 9 263 222 82 Absorbed by Shields . | . . . . . . . Regen/Repaired (Parts) 49 | . . . . 49 . . Core Remaining (%) 55 | 100 5 . 61 . . . Volleys Fired 244 | 4 124 68 16 20 3 9 Largest 3 | 2 2 3 3 3 2 1 Hottest 189 | 100 100 189 189 189 66 36 Shots Fired 509 | 8 241 191 25 32 5 7 Gun 482 | 8 241 188 25 20 . . Cannon . | . . . . . . . Launcher 27 | . . 3 . 12 5 7 Special . | . . . . . . . Kinetic 12 | . 12 . . . . . Thermal 470 | 8 229 188 25 20 . . Explosive 4 | . . 3 . 1 . . Electromagnetic 23 | . . . . 11 5 7 Robot Hit Streak 20 | 2 20 11 7 9 14 15 Robot Miss Streak 8 | 4 8 4 2 3 . 2 Penetration Max . | . . . . . . . Secondary Targets 11 | . 5 4 1 1 . . Max Gunslinging Chain 1 | . 1 1 1 1 . . Shots Hit Robots 398 | 3 144 106 16 102 19 8 Core Hits 173 | . 56 58 9 35 7 8 Critical Kills 3 | . . . . 3 . . Critical Parts Destroyed 20 | . . . . 13 6 1 Critical Strikes 44 | . 9 10 1 17 6 1 Burn 20 | . 9 10 1 . . . Smash 24 | . . . . 17 6 1 Melee Attacks 139 | . . . 1 111 22 5 Impact 138 | . . . . 111 22 5 Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks 9 | . . . 1 8 . . Combat Hostiles . | . . . . . . . Follow-up Attacks 33 | . . . . 27 5 1 Damage Inflicted 9847 | 37 1807 1894 277 4499 826 507 Guns 3970 | 37 1805 1663 277 188 . . Cannons . | . . . . . . . Explosions 1873 | . . 220 . 971 258 424 Melee 3991 | . . . . 3340 568 83 Ramming 13 | . 2 11 . . . . Kinetic 73 | . 73 . . . . . Thermal 4295 | 37 1732 1663 277 443 74 69 Explosive 393 | . . 220 . 173 . . Electromagnetic 1082 | . . . . 543 184 355 Impact 3991 | . . . . 3340 568 83 Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 17 | . 2 1 1 7 16 17 Average Corruption 2 | . 2 1 1 7 10 16 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 81 | . 31 7 11 1 17 14 Message Errors 24 | . 12 . 3 . 7 2 Matter Fused 20 | . 5 1 4 1 6 3 Heat Flow Errors 9 | . 7 . . . 2 . Energy Discharges 5 | . 2 2 . . 1 . Parts Rejected 2 | . 1 . . . . 1 Parts Fused 1 | . . . . . . 1 Data Loss (minor) 7 | . 1 2 2 . . 2 Data Loss (major) 4 | . . 1 1 . . 2 Misfires 4 | . 2 1 1 . . . Alerts 2 | . 1 . . . 1 . Misdirections 1 | . . . . . . 1 Weapon Failures 2 | . . . . . . 2 Overload Shots . | . . . . . . . Overflow Damage 1298 | . . . . 1036 234 28 Projectiles . | . . . . . . . Explosions 44 | . . . . 44 . . Melee 1254 | . . . . 992 234 28 Knockbacks 11 | . . . . 11 . . Impact 11 | . . . . 11 . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 330 | . . 33 . 134 122 41 Shots 14 | . . 1 . 5 6 2 Rammed 4 | . 2 2 . . . . Targets Rammed 4 | . 2 2 . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 290 | 156 223 258 207 290 268 11 Average Temperature 71 | 86 58 75 85 70 107 5 Received Heat Transfer 2016 | . 585 270 . 711 270 180 Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted 24 | . . . . 17 5 2 Combat Hostiles 19 | . . . . 12 5 2 Parts Fried 26 | . . . . 18 4 4 Impact Corruptions 42 | . . . . 35 6 1 Robots Melted 3 | . 2 1 . . . . Combat Hostiles 3 | . 2 1 . . . . Parts Melted 36 | . 17 15 3 1 . . Heat Transferred 11840 | 111 5394 4762 666 757 100 50 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 7 | . . . . 5 1 1 Alert | -11 -10 -9 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Min Mat Gar Mat Maximum Alert Level 2 | . . 1 1 2 2 1 Low Security (%) 76 | 100 100 63 97 63 . 60 Level 1 19 | . . 36 2 30 55 39 Level 2 4 | . . . . 5 44 . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 458 | . 137 392 218 431 458 263 Initial 278 | . . 29 148 . 278 222 Average 118 | . 58 153 37 148 398 193 Influence Increases 3139 | . 700 839 100 1039 290 171 Destroy 0b10 Robot/C 1900 | . 460 500 60 580 200 100 Destroy 0b10 Robot/NC 235 | . 50 70 30 75 . 10 Destroy Leader 510 | . 120 150 10 170 20 40 Successful Hack 15 | . 7 . . 3 . 5 Select Force Hacks 120 | . 60 60 . . . . Disable Machine 75 | . . . . 75 . . Anti-Garrison Action 50 | . . . . . 50 . Destroy Structure 114 | . 3 29 . 61 20 1 Lose Combat Pursuer 120 | . . 30 . 75 . 15 Influence Decreases 2876 | . 628 531 480 610 261 366 Entered New Map 662 | . . 43 232 . 151 236 Time Decay 1934 | . 548 478 248 540 . 120 Lost Part 280 | . 80 10 . 70 110 10 Squads Dispatched 15 | . 6 5 . 4 . . Investigation 8 | . 3 3 . 2 . . Extermination . | . . . . . . . Reinforcement 7 | . 3 2 . 2 . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . . 1 . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -9 -8 -8 -8 --------- Run | Yrd Mat Mat Min Mat Gar Mat Distress Signals 12 | . 1 4 . 6 . 1 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 148 | . 37 38 4 51 10 8 Peak Tracking Total 6 | . 4 6 4 6 4 6 Tactical Retreats 7 | . . 2 . 4 . 1 Traps | -11 -10 -9 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Min Mat Gar Mat Traps Triggered 6 | . 1 2 . 1 1 1 Indirectly . | . . . . . . . Trap Hack Attempts 52 | . . . 52 . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed 4 | . . . 4 . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -9 -8 -8 -8 ---------- Run | Yrd Mat Mat Min Mat Gar Mat Machines Disabled 6 | . . . . 5 1 . Max in Single Turn 2 | . . . . 2 1 . Garrison Relay 1 | . . . . . 1 . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -9 -8 -8 -8 --------- Run | Yrd Mat Mat Min Mat Gar Mat Machines Accessed 24 | . 7 5 1 8 1 2 Terminals 15 | . 5 2 . 5 1 2 Fabricators . | . . . . . . . Repair Stations 1 | . . . . 1 . . Recycling Units 4 | . 2 2 . . . . Scanalyzers 2 | . . 1 . 1 . . Garrison Access 1 | . . . . 1 . . Total Hacks 61 | . 15 14 1 20 1 10 Successful 33 | . 4 9 1 16 . 3 Failed 27 | . 11 4 . 4 1 7 Catastrophic 9 | . 5 1 . . . 3 Database Lockouts 1 | . . 1 . . . . Manual 41 | . 16 7 . 8 . 10 Terminals 37 | . 13 4 . 9 1 10 Fabricators . | . . . . . . . Repair Stations 4 | . . . . 4 . . Recycling Units 5 | . 2 3 . . . . Scanalyzers 13 | . . 7 . 6 . . Garrison Access 1 | . . . . 1 . . Terminal Hacks 7 | . 2 . 1 4 . . Part Schematic 2 | . 2 . . . . . Open Door 1 | . . . 1 . . . Scanalyzer Index 1 | . . . . 1 . . Zone Layout 3 | . . . . 3 . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 4 | . . . . 4 . . Scan Component 2 | . . . . 2 . . Repair 2 | . . . . 2 . . Recycling Unit Hacks . | . . . . . . . Scanalyzer 12 | . . 6 . 6 . . Insert Component 5 | . . 2 . 3 . . Analyze 5 | . . 2 . 3 . . Retrieve Study 2 | . . 2 . . . . Garrison Access Hacks 1 | . . . . 1 . . Unlock Access 1 | . . . . 1 . . Unauthorized Hacks 9 | . 2 3 . 1 . 3 Terminals 5 | . . 1 . 1 . 3 Assimilate 1 | . . . . . . 1 Botnet 4 | . . 1 . 1 . 2 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 4 | . 2 2 . . . . Tunnel 4 | . 2 2 . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . . . 1 . . Used . | . . . . . . . Hacking Detections 14 | . 5 3 . 3 1 2 Full Trace Events 5 | . 4 1 . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 6 | . 2 2 . 2 . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Part Studies Acquired 2 | . . 2 . . . . Parts Repaired 2 | . . . . 2 . . Time 72 | . . . . 72 . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 5 | . . 2 . 3 . . Part Schematics Acquired 4 | . . 2 . 2 . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 -8 ------------ Run | Yrd Mat Mat Min Mat Gar Mat Used RIF Installer . | . . . . . . . Robots Hacked 1 | . . . 1 . . . Non-combat 1 | . . . 1 . . . Combat . | . . . . . . . Robot Hacks Applied 1 | . . . 1 . . . parse_system 1 | . . . 1 . . . Relay Couplers Released 5 | . . . . . 5 . Machine Destruction 5 | . . . . . 5 . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -8 -8 -8 -------- Run | Yrd Mat Mat Min Mat Gar Mat Total Allies 1 | . . . . . . 1 Largest Group 1 | . . . . . . 1 Highest-Rated Group 10 | . . . . . . 10 Highest-Rated Ally 10 | . . . . . . 10 Initial Warlord ECA Mod 1 | . . . . . . 1 Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Min Mat Gar Mat Active Infowar (turns) . | . . . . . . . Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 1 | . . . 1 . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -9 -8 -8 -8 ------------- Run | Yrd Mat Mat Min Mat Gar Mat Turns Passed 8621 | 88 2707 1455 1320 2295 500 256 Spaces Moved 3653 | 45 951 641 657 1014 238 107 Core 5 | 5 . . . . . . Treads 2861 | 40 478 327 657 1014 238 107 Legs 787 | . 473 314 . . . . Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 167 Average Speed 182 | 147 233 176 160 160 170 167 Slowest Speed 260 | 160 260 260 160 200 240 167 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins 2 | . . . . 2 . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 55 | 4 97 60 98 83 30 16 Regions Visited 6 Branch Regions 1 Pre-discovered Areas 5 | . 2 2 1 . . . Known Exits Taken 2 | . . . 1 1 . . Unknown Exits Taken 3 | 1 1 1 . . . . Scrap Searched 1 | . . . 1 . . . Spaces Dug 7 | . . . . 7 . . Terrain Destroyed 101 | . . 29 . 65 5 2 Melee 7 | . . . . 7 . . Projectile . | . . . . . . . AOE 94 | . . 29 . 58 5 2 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -8 -8 -8 --------- Run | Yrd Mat Mat Min Mat Gar Mat Total 4989 | 56 1201 834 905 1531 295 167 Wait 639 | . 62 34 163 327 14 39 Move 3648 | 44 950 640 656 1014 237 107 Hop . | . . . . . . . Pick Up 96 | 2 29 24 3 31 5 2 Fast Attach 27 | 6 5 6 3 3 2 2 Attach 38 | . 8 7 . 13 9 1 Detach 2 | . 2 . . . . . Swap 54 | . 7 16 4 17 7 3 Drop 82 | . 12 37 7 26 . . Fire 244 | 4 124 68 16 20 3 9 Melee 101 | . . . 1 80 16 4 Ram . | . . . . . . . Kick . | . . . . . . . Crush 4 | . 2 2 . . . . Escape Stasis 2 | . . . . . 2 . Rewire . | . . . . . . . Trap 52 | . . . 52 . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -9/Materials (discovered 2 exits: *Mat / *Min) -9/Mines (discovered 3 exits: *Mat x2 / [*Zio]) -8/Materials (discovered 2 exits: [*Fac] / Gar) -8/Garrison -8/Materials History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 15) 89 | -11/Scrapyard | Entered Materials 314 | -10/Materials | Build established: Mutant 354 | -10/Materials | Discovered new exit (range 7) 600 | -10/Materials | Discovered new exit (range 6) 923 | -10/Materials | Discovered new exit (range 13) 1002 | -10/Materials | Discovered new exit (range 16) 1616 | -10/Materials | Core integrity fell below 50% 1658 | -10/Materials | Build established: Scavenger-Mutant 1774 | -10/Materials | Discovered new exit (range 8) 2436 | -10/Materials | Build established: Mutant 2672 | -10/Materials | Core integrity fell below 20% 2796 | -10/Materials | Entered another Materials area 2796 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 3121 | -9/Materials | Central database locked down 3165 | -9/Materials | Discovered new exit (range 13) 3262 | -9/Materials | Build established: Gunner 3966 | -9/Materials | Discovered new exit (range 10) 3983 | -9/Materials | Identified exit to Materials 4251 | -9/Materials | Entered Mines 4356 | -9/Mines | Discovered exit to Materials (range 7) 4398 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 4760 | -9/Mines | Discovered exit to Materials (range 5) 4879 | -9/Mines | Learned Materials emergency access door positions 4937 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 5326 | -9/Mines | Learned location of Storage (-7) 5571 | -9/Mines | Entered Materials 5571 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 5905 | -8/Materials | Discovered new exit (range 4) 6281 | -8/Materials | Build established: Gladiator 6432 | -8/Materials | Repaired Corrupted Lgt. Treads+ 6468 | -8/Materials | Repaired Corrupted Lgt. Treads+ 7037 | -8/Materials | Build established: Scavenger-Gladiator 7866 | -8/Materials | Identified exit to Garrison 7866 | -8/Materials | Entered Garrison 7906 | -8/Garrison | Triggered checkpoint 7909 | -8/Garrison | Core integrity fell below 50% 7935 | -8/Garrison | Garrison Relay disabled 8004 | -8/Garrison | Triggered checkpoint 8150 | -8/Garrison | System corruption reached 10% 8153 | -8/Garrison | Core integrity fell below 20% 8191 | -8/Garrison | Lost 10 parts (1p4n2u3w) 8355 | -8/Garrison | Discovered new exit (range 8) 8366 | -8/Garrison | Entered Materials 8583 | -8/Materials | Build established: Gladiator 8622 | -8/Materials | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- has risen to 1. 08576_ Technician 3a reveals location of Alarm Trap. 08578_ Acquired 59 matter. 08578_ Technician 3a reveals location of Alarm Trap. 08580_ System corrupted: Matter fused (-7). 08586_ Technician 3a reports 0b10 security level has lowered to 0. 08599_ System corrupted: Substantial component data lost. 08604_ Technician 3a reports 0b10 security level has risen to 1. 08613_ Hammer+ follow-up attack on Y-45 Defender. 08617_ System corrupted: Matter fused (-5). 08619_ System corrupted: Shock Bomb Launcher failed to launch. 08621_ Y-45 Defender destroyed. 08621_ B-36 Bruiser destroyed. 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T ^ #???? | | ???????????????? #???? | | ?????????????????############# ###########???? | | ?????????????????# ## ##?????????????? | | ?????????????????# !!/ ## #??????????????? | | ?????????????????# !!/ ## #??????????????? | | ?????????????????# !!/ ## #??????????????? | | ?????????????????#! ## #??????????????? | | ?????????????????# ## #??????????????? | | ?????????????????# @= ## ##?????????????? | | ???????????????# #########%### #?????????????? | | ???????????????# | %g #?????????????? | | ???????????????+ =%= / #?????????????? | | ???????????????# !== %= #?????????????? | | ???????????????####### #### #?????????????? | | ????????????????????# # ???#######?????????????? | | ????????????????????### ???????????????????????? | | ??????????????????????# ???????????????????????? | | ??????????????????????# ???????????????????????? | | ??????????????????????#^^^???????????????????????? | | ??????????????????????#^^^???????????????????????? | | ?????????????????????? ???????????????????????? | | ?????????????????????? ????????????????????????? | | ????????????????????? ????????????????????????? | | ????????????????????? ????????????????????????? | | ????????????????????## ????????????????????????? | | ??????????????????????#??????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 17 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 40 Targeting Accuracy 5 Melee Accuracy 6 Recoil Reduction 4 Trap Extractor Capacity 6 Item Schematics ----------------- Huge Storage Unit | -10/Materials | Hacked Cargo Storage Unit | -10/Materials | Hacked Lgt. Treads | -9/Materials | Scanalyzed Hammer | -9/Materials | Scanalyzed Actuator Array | -8/Materials | Scanalyzed Arm. Treads | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Lgt. Treads | 82% | -8/Materials | Corrupted Lgt. Treads | 82% | -8/Materials | Corrupted Studied --------- Hammer | -9/Materials | Hacked Lgt. Treads | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SignalFlightNanosword Manual? 0 Play Time 00:39:02 Cumulative 585.3 hours Start 2026.09.01 @ 20:36:15 End 2026.09.01 @ 21:31:32 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 490 Rogue 490 Adventurer 0 Explorer 0 Win Type - Total 18 Types 10/0/3/1/0/0/0/2/0/2 Lore% 68 Gallery% 72 Achievement% 69 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Cog Map View 50x35 Zoom Use 22% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 95c1fdaa-2183-4b17-82e9-439b3475cadb