Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.07.10 @ 22:54:07

Player: tkc

Result: Destroyed by L-41 Fighter with Axe

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (8)        1600
Robots Destroyed (154)     770
Value Destroyed (4284)     4284
Prototype IDs (10)         200
Alien Tech Used (0)        0
Bonus (-590)               -590
              TOTAL SCORE: 7764

 Bonus
-------
High Alert Combat Kills    113
Follower Combat Kills      62
Friendly Fire              -765

 Cogmind 
---------
Core Integrity             0/700
Matter                     174/300
Energy                     100/100
System Corruption          9%
Temperature                Cool (0)
Movement                   Core (400) Ox7
Location                   -7/Factory

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (4) ---
                    (None)
>               --- UTILITY (6) ------
          Large Storage Unit
       Improved Signal Interpreter
                Hacking Suite
                Hacking Suite
>               --- WEAPON (2) -------
       Improved Assault Rifle
>               --- INVENTORY (15) ---
          Light Nuclear Core
                Gravmag System
       Improved Cooling System
  High-capacity Matter Pod (200)
          Heavy EM Shotgun
                Tesla Rifle
                EM Pulse Cannon
       Advanced Beam Cannon
          Heavy Particle Cannon
       Enhanced Autogun
                Gauss Cannon
                Missile Launcher
                Remote Datajack
                Scythe

 Peak State 
------------
>               --- POWER ------------
          Micro Nuclear Core
>               --- PROPULSION -------
                Airjet
                Aerolev Unit
                Gravmag System
                Gravmag System
>               --- UTILITY ----------
       Advanced Power Amplifier
       Improved Cooling System
          Large Storage Unit
                Weight Redist. System
       Improved Signal Interpreter
       Improved Light Armor Plating
>               --- WEAPON -----------
       Improved Assault Rifle
                Remote Datajack
>               --- INVENTORY --------
     Reinforced Ion Engine
          Light Nuclear Core
          Heavy Treads
  High-capacity Matter Pod
                Tesla Rifle
                EM Pulse Cannon
       Advanced Beam Cannon
          Heavy Particle Cannon
       Improved Assault Rifle
       Improved Assault Rifle
       Enhanced Autogun
       Advanced EMP Blaster
       Improved Datajack
                Great Maul
[Rating: 51]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
  Power Core               Micro Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Titanium Leg
  Wheel                    Compact Wheel
  Hover Unit               Gravmag System
Utility                    Medium Storage Unit
  Device                   Weight Redist. System
  Storage                  Medium Storage Unit
  Processor                Improved Targeting Computer
  Hackware                 Hacking Suite
  Protection               Improved Light Armor Plating
Weapon                     Improved Assault Rifle
  Energy Gun               Small Laser
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Improved Assault Rifle
  Ballistic Cannon         Gauss Cannon
  Launcher                 Advanced EMP Blaster
  Special Weapon           Remote Datajack
  Impact Weapon            Great Maul
  Slashing Weapon          Scythe
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -9  -9  -8  -8  -7  -7  -7  
-------                    Run  | Scr Mat Mat Min Mat Sto Fac Was Fac 
Slots Evolved              6    | .   .   2   .   2   .   2   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   1   .   1   .   .   
  Utility                  4    | .   .   2   .   1   .   1   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   
Parts Attached             174  | 10  11  28  5   16  36  11  5   52  
  Power                    16   | 1   1   3   .   1   4   1   .   5   
    Engine                 11   | 1   1   3   .   1   4   1   .   .   
    Core                   5    | .   .   .   .   .   .   .   .   5   
    Reactor                .    | .   .   .   .   .   .   .   .   .   
  Propulsion               51   | 2   3   6   3   7   13  5   1   11  
    Treads                 20   | .   3   3   1   3   5   2   1   2   
    Leg                    5    | .   .   .   .   .   2   .   .   3   
    Wheel                  18   | 2   .   3   2   4   5   2   .   .   
    Hover                  8    | .   .   .   .   .   1   1   .   6   
    Flight                 .    | .   .   .   .   .   .   .   .   .   
  Utility                  35   | 2   3   9   2   3   6   1   .   9   
    Device                 8    | 1   1   1   .   .   1   .   .   4   
    Storage                14   | 1   2   4   .   2   3   1   .   1   
    Processor              3    | .   .   1   .   1   1   .   .   .   
    Hackware               3    | .   .   .   .   .   .   .   .   3   
    Protection             7    | .   .   3   2   .   1   .   .   1   
    Artifact               .    | .   .   .   .   .   .   .   .   .   
  Weapon                   72   | 5   4   10  .   5   13  4   4   27  
    Energy Gun             13   | 3   3   3   .   1   1   .   .   2   
    Energy Cannon          9    | .   .   1   .   .   1   2   1   4   
    Ballistic Gun          24   | 1   1   6   .   4   6   .   1   5   
    Ballistic Cannon       2    | .   .   .   .   .   .   .   .   2   
    Launcher               10   | .   .   .   .   .   4   .   .   6   
    Special Weapon         3    | 1   .   .   .   .   .   .   .   2   
    Impact Weapon          6    | .   .   .   .   .   1   1   1   3   
    Slashing Weapon        3    | .   .   .   .   .   .   .   .   3   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   2    | .   .   .   .   .   .   1   1   .   
  Unidentified Prototypes  8    | .   .   3   .   1   3   .   .   1   
  Corrupted Parts          1    | 1   .   .   .   .   .   .   .   .   
    System Corruption      1    | 1   .   .   .   .   .   .   .   .   
Parts Lost                 40   | .   3   4   2   1   12  .   .   18  
  Power                    7    | .   1   1   .   .   3   .   .   2   
  Propulsion               20   | .   1   1   2   1   5   .   .   10  
  Utility                  8    | .   .   1   .   .   2   .   .   5   
  Weapon                   5    | .   1   1   .   .   2   .   .   1   
  Highest Loss Streak      6    | .   3   3   1   1   6   .   .   4   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     97   | .   97  99  99  96  96  95  91  92  
  Engine                   8    | .   12  10  11  9   8   6   7   1   
  Treads                   10   | .   12  11  11  12  11  14  9   2   
  Leg                      1    | .   .   .   .   .   5   .   .   3   
  Wheel                    9    | .   14  9   10  13  8   11  15  3   
  Hover                    2    | .   .   .   .   .   .   .   .   15  
  Device                   4    | .   14  1   .   .   1   7   7   13  
  Storage                  18   | .   14  22  22  18  18  22  23  11  
  Processor                11   | .   .   10  11  15  20  15  11  7   
  Hackware                 1    | .   .   .   .   .   .   .   .   8   
  Protection               6    | .   .   10  11  9   3   .   .   2   
  Energy Gun               4    | .   22  10  .   .   .   .   .   .   
  Energy Cannon            3    | .   .   .   11  1   3   6   7   4   
  Ballistic Gun            9    | .   5   11  11  15  13  .   .   3   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   
Heaviest Build             119  | 12  87  112 109 107 110 111 111 119 
  Greatest Support         116  | 26  26  40  16  32  46  34  22  116 
  Greatest Overweight (x)  11   | .   8   6   10  10  10  6   6   11  
  Average Overweight (x)   4    | .   2   5   9   6   6   5   5   .   
Largest Inventory Capacity 25   | 8   25  25  25  25  25  25  25  25  
  Average Capacity         22   | 7   15  23  25  25  25  25  25  17  
  Most Carried             25   | 8   15  25  25  25  25  25  25  25  
  Average Carried          21   | 5   12  21  24  24  24  24  24  17  
  Final Capacity           25   | 8   15  25  25  25  25  25  25  15  
  Final Carried            25   | 8   15  25  25  25  25  24  24  14  

 Class Distribution 
--------------------
 57% | Scavenger-Mutant
 36% | Mutant
  6% | Hacker-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
 Scavenger-Mutant | -9/Mines
 Scavenger-Mutant | -8/Materials
 Scavenger-Mutant | -8/Storage
 Scavenger-Mutant | -7/Factory
 Scavenger-Mutant | -7/Waste
 Scavenger-Mutant | -7/Factory

 Resources                      | -11  -10  -9   -9   -8   -8   -7   -7   -7   
-----------                Run  | Scr  Mat  Mat  Min  Mat  Sto  Fac  Was  Fac  
Matter Collected           3633 | 307  360  594  150  480  917  .    152  673  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    
Salvage Created            6687 | 228  631  1470 225  775  2042 .    .    1316 
  Parts                    355  | 12   37   103  9    38   98   .    .    58   
Haulers Intercepted        13   | .    2    3    .    3    5    .    .    .    
Recyclers Shooed           23   | 1    2    4    .    2    10   .    .    4    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -9  -8  -8  -7  -7  -7  
-------                    Run  | Scr Mat Mat Min Mat Sto Fac Was Fac 
Combat Hostiles Destroyed  107  | .   13  29  9   10  29  .   .   17  
  Guns                     72   | .   12  29  3   10  16  .   .   2   
  Cannons                  19   | .   .   .   6   .   4   .   .   9   
  AOE                      13   | .   .   .   .   .   8   .   .   5   
Classes Destroyed          15   | 3   4   2   2   .   3   .   .   1   
  Worker                   8    | 2   .   3   .   1   2   .   .   .   
  Builder                  3    | .   .   2   .   .   1   .   .   .   
  Tunneler                 3    | 3   .   .   .   .   .   .   .   .   
  Hauler                   13   | .   2   3   .   3   5   .   .   .   
  Recycler                 11   | 1   1   1   1   2   2   .   .   3   
  Operator                 1    | .   .   .   .   .   1   .   .   .   
  Watcher                  9    | .   2   4   .   1   1   .   .   1   
  Swarmer                  20   | .   6   7   4   3   .   .   .   .   
  Grunt                    54   | .   7   16  .   6   19  .   .   6   
  Brawler                  3    | .   .   .   .   .   2   .   .   1   
  Protector                1    | .   .   .   .   .   1   .   .   .   
  Sentry                   19   | .   .   6   .   1   7   .   .   5   
  Demolisher               1    | .   .   .   1   .   .   .   .   .   
  Programmer               5    | .   .   .   .   .   .   .   .   5   
  Assembled                4    | .   .   .   4   .   .   .   .   .   
  Thug                     3    | .   .   .   .   .   .   .   .   3   
Best Kill Streak           11   | 2   5   7   4   3   11  .   .   4   
  Combat Bots Only         8    | .   4   4   4   3   8   .   .   4   
Max Kills in Single Turn   3    | 1   1   2   1   2   2   .   .   3   
  Gunslinging              1    | .   .   1   .   .   .   .   .   .   
  Exploded                 2    | .   .   .   .   .   2   .   .   1   
  Melee                    .    | .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -9   -8   -8   -7   -7   -7   
--------                   Run   | Scr  Mat  Mat  Min  Mat  Sto  Fac  Was  Fac  
Damage Taken               8090  | .    652  1274 738  488  2158 .    .    2780 
  Core                     1700  | .    197  201  142  109  345  .    .    706  
  Absorbed by Shields      .     | .    .    .    .    .    .    .    .    .    
  Regen/Repaired (Parts)   556   | .    .    396  .    123  .    .    .    37   
Core Remaining (%)         38    | 100  21   .    14   .    17   .    .    .    
Volleys Fired              505   | 21   82   114  29   49   125  .    3    82   
  Largest                  2     | 2    2    2    2    2    2    .    2    2    
  Hottest                  143   | 80   80   88   91   91   111  .    98   143  
Shots Fired                957   | 42   157  215  58   97   235  .    6    147  
  Gun                      778   | 42   157  215  29   90   182  .    3    60   
  Cannon                   158   | .    .    .    29   7    43   .    3    76   
  Launcher                 20    | .    .    .    .    .    10   .    .    10   
  Special                  1     | .    .    .    .    .    .    .    .    1    
  Kinetic                  549   | 11   59   116  29   90   176  .    3    65   
  Thermal                  330   | 18   70   99   29   7    43   .    3    61   
  Explosive                .     | .    .    .    .    .    .    .    .    .    
  Electromagnetic          77    | 13   28   .    .    .    16   .    .    20   
  Robot Hit Streak         21    | 8    7    15   7    21   21   .    6    10   
  Robot Miss Streak        10    | 3    4    2    6    2    10   .    .    5    
  Penetration Max          .     | .    .    .    .    .    .    .    .    .    
  Secondary Targets        3     | .    .    2    .    .    1    .    .    .    
    Max Gunslinging Chain  1     | .    .    1    .    .    1    .    .    .    
Shots Hit Robots           623   | 28   83   155  27   75   163  .    6    86   
  Core Hits                267   | 8    36   65   11   32   73   .    .    42   
  Critical Kills           4     | .    .    1    .    1    2    .    .    .    
  Critical Parts Destroyed .     | .    .    .    .    .    .    .    .    .    
  Critical Strikes         7     | .    .    4    .    1    2    .    .    .    
    Burn                   3     | .    .    3    .    .    .    .    .    .    
    Destroy                4     | .    .    1    .    1    2    .    .    .    
Melee Attacks              8     | .    .    .    .    .    .    .    .    8    
  Impact                   6     | .    .    .    .    .    .    .    .    6    
  Slashing                 2     | .    .    .    .    .    .    .    .    2    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    
Damage Inflicted           11886 | 324  1008 2159 515  1173 3662 .    122  2923 
  Guns                     7334  | 324  898  2159 145  1072 2070 .    47   619  
  Cannons                  2151  | .    .    .    370  101  656  .    75   949  
  Explosions               2401  | .    110  .    .    .    936  .    .    1355 
  Melee                    .     | .    .    .    .    .    .    .    .    .    
  Ramming                  .     | .    .    .    .    .    .    .    .    .    
  Kinetic                  5352  | 65   238  1198 145  1072 1954 .    47   633  
  Thermal                  4129  | 136  534  961  370  101  801  .    75   1151 
  Explosive                404   | .    .    .    .    .    .    .    .    404  
  Electromagnetic          2001  | 123  236  .    .    .    907  .    .    735  
  Impact                   .     | .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    
Highest Corruption         9     | 1    1    .    1    2    3    .    .    9    
  Average Corruption       2     | 1    1    .    1    2    2    .    .    5    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    
  Effects                  88    | .    6    .    17   3    36   .    .    26   
    Message Errors         27    | .    1    .    5    1    10   .    .    10   
    Matter Fused           15    | .    1    .    3    2    4    .    .    5    
    Heat Flow Errors       14    | .    1    .    1    .    9    .    .    3    
    Energy Discharges      9     | .    1    .    3    .    3    .    .    2    
    Parts Rejected         2     | .    1    .    .    .    1    .    .    .    
    Data Loss (minor)      8     | .    .    .    1    .    6    .    .    1    
    Data Loss (major)      4     | .    .    .    2    .    .    .    .    2    
    Misfires               4     | .    .    .    1    .    1    .    .    2    
    Alerts                 2     | .    1    .    .    .    1    .    .    .    
    Weapon Failures        3     | .    .    .    1    .    1    .    .    1    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    
Overflow Damage            182   | .    .    .    4    .    42   .    .    136  
  Projectiles              109   | .    .    .    4    .    41   .    .    64   
  Explosions               73    | .    .    .    .    .    1    .    .    72   
  Melee                    .     | .    .    .    .    .    .    .    .    .    
Knockbacks                 1     | .    .    .    .    .    .    .    .    1    
  Impact                   .     | .    .    .    .    .    .    .    .    .    
  Kinetic                  1     | .    .    .    .    .    .    .    .    1    
  Secondary                .     | .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      336   | .    39   .    .    .    64   .    .    233  
  Shots                    12    | .    1    .    .    .    4    .    .    7    
  Rammed                   .     | .    .    .    .    .    .    .    .    .    
Targets Rammed             .     | .    .    .    .    .    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    
Highest Temperature        366   | 90   343  366  217  84   363  .    24   344  
  Average Temperature      81    | 39   94   61   70   25   100  .    12   117  
  Received Heat Transfer   2544  | .    243  510  .    261  1080 .    .    450  
  Effects                  8     | .    .    2    .    .    3    .    .    3    
    Energy Bleed           2     | .    .    .    .    .    2    .    .    .    
    Interference           6     | .    .    2    .    .    1    .    .    3    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    
Robots Corrupted           3     | .    1    .    .    .    1    .    .    1    
  Combat Hostiles          3     | .    1    .    .    .    1    .    .    1    
  Parts Fried              7     | .    .    .    .    .    4    .    .    3    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    
  Parts Melted             6     | .    1    3    1    .    .    .    .    1    
  Heat Transferred         7283  | 300  1075 2500 666  185  1112 .    111  1334 
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    
Power Chain Reactions      4     | .    1    .    .    .    2    .    .    1    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -8  -8  -7  -7  -7  
-------                    Run  | Scr Mat Mat Min Mat Sto Fac Was Fac 
Peak Influence             474  | 30  301 435 179 263 474 215 75  316 
  Initial                  200  | .   19  16  169 35  110 200 75  .   
  Average                  159  | 8   160 185 43  107 305 200 71  147 
Maximum Alert Level        2    | .   1   2   .   1   2   1   .   1   
  Low Security (%)         64   | 100 79  55  100 88  19  .   100 72  
  Level 1                  30   | .   20  38  .   11  62  100 .   27  
  Level 2                  4    | .   .   5   .   .   18  .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   
Squads Dispatched          16   | .   3   1   .   .   5   .   .   7   
  Investigation            5    | .   1   1   .   .   1   .   .   2   
  Extermination            3    | .   .   .   .   .   .   .   .   3   
  Reinforcement            6    | .   2   .   .   .   2   .   .   2   
  Assault                  2    | .   .   .   .   .   2   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   .   .   .   1   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  -8  -7  -7  -7  
---------                  Run  | Scr Mat Mat Min Mat Sto Fac Was Fac 
Distress Signals           9    | .   .   4   .   .   1   .   .   4   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   
Times Spotted              200  | .   22  44  29  16  56  1   1   31  
  Peak Tracking Total      15   | .   4   6   15  3   9   1   1   5   
  Tactical Retreats        17   | .   .   3   5   3   3   .   .   3   

 Traps                          | -11 -10 -9  -9  -8  -8  -7  -7  -7  
-------                    Run  | Scr Mat Mat Min Mat Sto Fac Was Fac 
Traps Triggered            10   | .   1   1   .   .   1   4   .   3   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   
Most Traps Carried         3    | .   .   .   3   3   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  -8  -7  -7  -7  
----------                 Run  | Scr Mat Mat Min Mat Sto Fac Was Fac 
Machines Disabled          6    | .   .   .   .   .   .   .   .   6   
  Max in Single Turn       2    | .   .   .   .   .   .   .   .   2   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  -8  -7  -7  -7  
---------                  Run  | Scr Mat Mat Min Mat Sto Fac Was Fac 
Machines Accessed          31   | .   4   9   .   2   5   3   .   8   
  Terminals                20   | .   3   7   .   1   4   2   .   3   
  Fabricators              1    | .   .   .   .   .   .   .   .   1   
  Repair Stations          5    | .   .   2   .   1   .   1   .   1   
  Recycling Units          3    | .   1   .   .   .   1   .   .   1   
  Scanalyzers              2    | .   .   .   .   .   .   .   .   2   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Total Hacks                91   | .   17  32  .   5   13  3   .   21  
  Successful               57   | .   13  21  .   3   7   .   .   13  
  Failed                   34   | .   4   11  .   2   6   3   .   8   
    Catastrophic           4    | .   1   .   .   .   2   1   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   
  Manual                   45   | .   9   19  .   2   8   1   .   6   
  Terminals                56   | .   11  23  .   2   10  2   .   8   
  Fabricators              1    | .   .   .   .   .   .   .   .   1   
  Repair Stations          15   | .   .   9   .   3   .   1   .   2   
  Recycling Units          12   | .   6   .   .   .   3   .   .   3   
  Scanalyzers              7    | .   .   .   .   .   .   .   .   7   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Terminal Hacks             23   | .   6   11  .   .   4   .   .   2   
  Robot Analysis           2    | .   1   1   .   .   .   .   .   .   
  Prototype ID Bank        1    | .   .   1   .   .   .   .   .   .   
  Open Door                1    | .   .   .   .   .   1   .   .   .   
  Level Access Points      2    | .   1   1   .   .   .   .   .   .   
  Branch Access Points     1    | .   .   1   .   .   .   .   .   .   
  Terminal Index           3    | .   1   1   .   .   .   .   .   1   
  Alert Level              6    | .   2   1   .   .   2   .   .   1   
  Reinforcement Status     1    | .   .   1   .   .   .   .   .   .   
  Hauler Manifests         2    | .   .   2   .   .   .   .   .   .   
  Registered Components    1    | .   .   1   .   .   .   .   .   .   
  Registered Prototypes    1    | .   .   1   .   .   .   .   .   .   
  Zone Layout              2    | .   1   .   .   .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   
Repair Station Hacks       13   | .   .   9   .   2   .   .   .   2   
  Scan Component           7    | .   .   5   .   1   .   .   .   1   
  Repair                   6    | .   .   4   .   1   .   .   .   1   
Recycling Unit Hacks       9    | .   5   .   .   .   2   .   .   2   
  Process                  2    | .   1   .   .   .   1   .   .   .   
  Report Inventory         3    | .   2   .   .   .   .   .   .   1   
  Retrieve Matter          2    | .   1   .   .   .   .   .   .   1   
  Retrieve Components      2    | .   1   .   .   .   1   .   .   .   
Scanalyzer                 6    | .   .   .   .   .   .   .   .   6   
  Insert Component         3    | .   .   .   .   .   .   .   .   3   
  Analyze                  3    | .   .   .   .   .   .   .   .   3   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         6    | .   2   1   .   1   1   .   .   1   
  Terminals                5    | .   2   1   .   1   1   .   .   .   
    Track                  1    | .   1   .   .   .   .   .   .   .   
    Botnet                 4    | .   1   1   .   1   1   .   .   .   
  Fabricators              1    | .   .   .   .   .   .   .   .   1   
    Fabnet                 1    | .   .   .   .   .   .   .   .   1   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   
Hacking Detections         22   | .   3   6   .   1   3   3   .   6   
  Full Trace Events        2    | .   1   .   .   .   .   .   .   1   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   2    | .   .   .   .   .   .   .   .   2   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   
Parts Repaired             6    | .   .   4   .   1   .   .   .   1   
  Time                     208  | .   .   135 .   51  .   .   .   22  
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   
  Recycled Matter          245  | .   6   .   .   .   239 .   .   .   
  Retrieved Matter         6    | .   6   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           2    | .   .   .   .   .   .   .   .   2   
  Part Schematics Acquired 2    | .   .   .   .   .   .   .   .   2   
  Parts Damaged            1    | .   .   .   .   .   .   .   .   1   

 Bothacking                     | -11 -10 -9  -9  -8  -8  -7  -7  -7  
------------               Run  | Scr Mat Mat Min Mat Sto Fac Was Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  -8  -7  -7  -7  
--------                   Run  | Scr Mat Mat Min Mat Sto Fac Was Fac 
Total Allies               6    | .   .   .   .   .   2   .   1   3   
  Largest Group            3    | .   .   .   .   .   2   .   1   3   
  Highest-Rated Group      93   | .   .   .   .   .   62  .   31  93  
  Highest-Rated Ally       31   | .   .   .   .   .   31  .   31  31  
Total Orders               .    | .   .   .   .   .   .   .   .   .   
Ally Attacks               18   | .   .   .   .   .   13  .   5   .   
  Total Damage             317  | .   .   .   .   .   212 .   105 .   
  Kills                    2    | .   .   .   .   .   2   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  -8  -7  -7  -7  
-------                    Run  | Scr Mat Mat Min Mat Sto Fac Was Fac 
Robot Analysis Total       2    | .   1   1   .   .   .   .   .   .   
Derelict Logs Recovered    3    | .   .   .   3   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -8   -8   -7   -7   -7   
-------------              Run  | Scr  Mat  Mat  Min  Mat  Sto  Fac  Was  Fac  
Turns Passed               9797 | 161  832  2322 1863 650  1757 333  417  1462 
Spaces Moved               4540 | 73   372  891  735  219  634  183  227  1206 
  Core                     6    | 4    .    .    .    .    .    .    .    2    
  Treads                   202  | .    101  65   .    .    21   .    .    15   
  Legs                     120  | .    .    .    .    .    1    .    .    119  
  Wheels                   3287 | 69   271  826  735  219  612  183  227  145  
  Hover                    925  | .    .    .    .    .    .    .    .    925  
  Flight                   .    | .    .    .    .    .    .    .    .    .    
  Fastest Speed            45   | 50   90   125  190  145  165  125  160  45   
  Average Speed            161  | 88   149  187  225  188  203  168  175  82   
  Slowest Speed            600  | 100  240  240  230  230  480  180  180  600  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       44   | 5    61   49   95   13   68   4    76   28   
  Regions Visited          8
    Branch Regions         2
  Pre-discovered Areas     1    | .    .    .    1    .    .    .    .    .    
  Known Exits Taken        5    | .    1    1    1    1    1    .    .    .    
  Unknown Exits Taken      1    | 1    .    .    .    .    .    .    .    .    
Scrap Searched             2    | .    .    .    2    .    .    .    .    .    
Spaces Dug                 8    | .    .    .    .    .    .    .    .    8    
Terrain Destroyed          102  | .    2    .    4    .    22   .    .    74   
  Melee                    8    | .    .    .    .    .    .    .    .    8    
  Projectile               20   | .    .    .    4    .    15   .    .    1    
  AOE                      74   | .    2    .    .    .    7    .    .    65   
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -9   -8   -8   -7   -7   -7   
---------                  Run  | Scr  Mat  Mat  Min  Mat  Sto  Fac  Was  Fac  
Total                      6069 | 126  505  1352 889  371  876  206  241  1503 
  Wait                     624  | 7    20   253  110  63   40   10   .    121  
  Move                     4533 | 72   371  890  734  218  633  183  226  1206 
  Hop                      .    | .    .    .    .    .    .    .    .    .    
  Pick Up                  118  | 12   14   38   6    11   23   .    2    12   
  Fast Attach              45   | 7    3    6    .    4    5    7    1    12   
  Attach                   42   | 1    3    6    3    3    14   3    .    9    
  Detach                   4    | .    .    1    .    .    .    2    .    1    
  Swap                     87   | 2    5    16   2    9    17   1    4    31   
  Drop                     103  | 4    7    28   5    14   19   .    5    21   
  Fire                     505  | 21   82   114  29   49   125  .    3    82   
  Melee                    8    | .    .    .    .    .    .    .    .    8    
  Ram                      .    | .    .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / [*Min])
-9/Materials (discovered 5 exits: *Mat x3 / *Min x2)
-9/Mines (discovered 2 exits: *Mat x2)
-8/Materials (discovered 2 exits: Fac / *Sto)
-8/Storage
-7/Factory
-7/Waste
-7/Factory

 History 
---------
 Turn | Location      | Event
   20 | -11/Scrapyard | Discovered new exit (range 16)
  162 | -11/Scrapyard | Entered Materials
  303 | -10/Materials | Build established: Mutant
  368 | -10/Materials | Core integrity fell below 50%
  400 | -10/Materials | Lost 3 parts (1p1n1w)
  450 | -10/Materials | Identified exit to Materials
  673 | -10/Materials | Discovered new exit (range 6)
  994 | -10/Materials | Entered another Materials area
  994 | -9/Materials  | Evolved 2 slots: Utility x2
 1092 | -9/Materials  | Lost 3 parts (1p1n1u)
 1295 | -9/Materials  | Build established: Scavenger-Mutant
 1772 | -9/Materials  | Identified exit to Mines
 1823 | -9/Materials  | Build established: Mutant
 2530 | -9/Materials  | Repaired Com. Wheel
 2558 | -9/Materials  | Repaired Lgt. Treads
 2662 | -9/Materials  | Discovered new exit (range 11)
 2790 | -9/Materials  | Repaired Imp. Assault Rifle
 2823 | -9/Materials  | Repaired Hrd. Light Armor Plating
 3119 | -9/Materials  | Core integrity fell below 50%
 3261 | -9/Materials  | Identified exit to Materials
 3316 | -9/Materials  | Entered Mines
 3472 | -9/Mines      | Discovered exit to Materials (range 11)
 3507 | -9/Mines      | Assembled infested the area
 3512 | -9/Mines      | Assisted by a Guerilla fighting off Assembled
 3713 | -9/Mines      | Core integrity fell below 20%
 4053 | -9/Mines      | Build established: Scavenger-Mutant
 4658 | -9/Mines      | Found a hidden stash of uninstalled traps
 4827 | -9/Mines      | Learned location of 2 exits from Materials
 4837 | -9/Mines      | Learned Materials interactive machine intel
 4839 | -9/Mines      | Learned location of Storage (-8)
 5053 | -9/Mines      | Discovered exit to Materials (range 8)
 5179 | -9/Mines      | Entered Materials
 5179 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 5180 | -8/Materials  | Identified exit to Factory
 5180 | -8/Materials  | Identified exit to Storage
 5181 | -8/Materials  | Loaded intel: 19 interactive machine locations
 5608 | -8/Materials  | Repaired Imp. Assault Rifle
 5829 | -8/Materials  | Entered Storage
 6088 | -8/Storage    | Met a pair of Derelict thieves
 6095 | -8/Storage    | Lost 3 parts (1p1n1u)
 6206 | -8/Storage    | Core integrity fell below 50%
 6246 | -8/Storage    | Lost 6 parts (2p3n1w)
 6260 | -8/Storage    | Destroyed 8 combat bots
 7039 | -8/Storage    | Core integrity fell below 20%
 7111 | -8/Storage    | Discovered exit to Factory (range 15)
 7586 | -8/Storage    | Entered Factory
 7586 | -7/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 7690 | -7/Factory    | Discovered new exit (range 9)
 7756 | -7/Factory    | Identified exit to Factory
 7919 | -7/Factory    | Sucked down chute
 7919 | -7/Factory    | Entered Waste
 7919 | -7/Waste      | The area was eerily silent
 7920 | -7/Waste      | Met a frightened Derelict
 8300 | -7/Waste      | A Compactor rumbled back to life
 8308 | -7/Waste      | Discovered new exit (range 16)
 8308 | -7/Waste      | Spotted C-40 Crusher
 8333 | -7/Waste      | Identified exit to Factory
 8336 | -7/Waste      | Entered Factory
 8692 | -7/Factory    | Lost 3 parts (1p2n)
 9173 | -7/Factory    | Allied Derelicts emerged from ambush trap array
 9421 | -7/Factory    | Build established: Hacker-Mutant
 9467 | -7/Factory    | Repaired Gravmag System
 9471 | -7/Factory    | Core integrity fell below 50%
 9726 | -7/Factory    | Core integrity fell below 20%
 9730 | -7/Factory    | Lost 4 parts (3n1u)
 9798 | -7/Factory    | Destroyed by L-41 Fighter with Axe

 Last Messages 
---------------
09744_ HUI0M<AH,KYGOYIIRU=MD|MWDLPYX2FJ4FGY
09751_ U-05 Engineer lays Concrete. <x2>
09753_ Acquired Gravmag System.
09753_ U-05 Engineer repairs door.
09753_ U-05 Engineer lays Concrete.
09755_ U-05 Engineer builds a Wall.
09756_ Acquired 49 matter.
09757_ U-05 Engineer lays Concrete.
09758_ U-05 Engineer builds a Wall.
09759_ U-05 Engineer lays Concrete. <x*>
09771_ System corrupted: Matter fused (-8).
09772_ U-05 Engineer lays Concrete. <x6>
09781_ U-05 Engineer repairs door.
09788_ Imp. Titanium Leg destroyed.
09788_ Terminal disabled.
09789_ Adv. Weight Redist. System destroyed.
09790_ Hacking Suite destroyed.
09792_ Mic. Nuclear Core destroyed.
09795_ Adv. EMP Blaster severed.
09797_ NC=QVDR188B#P7SGINGZB2CJ :4C

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
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|       #??????????????????????????????????????????? |
| """   /??????????????????????????????????????????? |
| """   ###########????????????????????????????????? |
| """   #         #????????????????????????????????? |
| """   #         #??????????##########+##?????????? |
| """   #         #?????????#            ??????????? |
| """   #         #?????????#    [      ???????????? |
|       +         #?????????#          ????????????? |
|       #         #?????????#        "?????????????? |
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| ##"## ##/########?????????#            #?????????? |
| ###?#    #     !#???###???#        """???????????? |
| #???#    + ==  !##### #####g     """"????????????? |
| #???######   =[ / !      @l]" "  """"????????????? |
| #???????##! =  !########### """       ???????????? |
| #???????## [  " #?????????#            #?????????? |
| #???????##      #?????????##############?????????? |
| #????????########????????????????????????????????? |
| #????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ??????##?????????????????????????????????????????? |
| ######"#?????????????????????????????????????????? |
|       ##?????????????????????????????????????????? |
|       "#?????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           61
Energy Generation          18
Energy Capacity            265
Matter Stores              500
Matter Capacity            500
Sight Range                18
Robot Scan Range           15
Terrain Scan Range         16
Terrain Scan Density       10
Power Amplification        30
Additional Mass Support    9
Armor Coverage             150
Evasion (%)                56
Targeting Accuracy         6
Recoil Reduction           4
Offensive Hacking          30

 Item Schematics 
-----------------
          Tesla Rifle | -7/Factory | Scanalyzed
 Adv. Power Amplifier | -7/Factory | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              IntegratedGuidedShifter
  Manual?         0
Play Time         03:40:33
  Cumulative      51.2 hours
  Start           2022.07.10 @ 09:35:33
  End             2022.07.10 @ 22:54:07
Sessions          15
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          35
  Rogue           34
  Adventurer      0
  Explorer        1
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             17
Gallery%          25
Achievement%      19
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              36/Terminus
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 74665acb-6b54-4430-bedb-c95ddc26d95f