Cogmind - Beta 12 @@@ ROGUE MODE // 2023.03.11 @ 21:05:40 Player: Holy_Ghost Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (20) 100 Value Destroyed (491) 491 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2311 Bonus ------- None Cogmind --------- Core Integrity 535/550 Matter 178/300 Energy 134/250 System Corruption 0% Temperature Cool (0) Movement Walking (90) Location -8/Materials Parts ------- > --- POWER (1) -------- Ion Engine > --- PROPULSION (3) --- VSS Leg VSS Leg VSS Leg > --- UTILITY (4) ------ Large Storage Unit Visual Processing Unit Weapon Cycler Weapon Cycler > --- WEAPON (3) ------- Enhanced Autogun Light Cannon Light Cannon > --- INVENTORY (15) --- VSS Leg High-capacity Matter Pod (200) Weapon Cycler Weapon Cycler Light Armor Plating Hardened Medium Armor Plating Shield Generator Hacking Suite Heavy Assault Rifle Advanced Assault Cannon Advanced Assault Cannon Advanced Assault Cannon Advanced Assault Cannon Rocket Launcher Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- VSS Leg VSS Leg VSS Leg > --- UTILITY ---------- Large Storage Unit Visual Processing Unit Weapon Cycler Weapon Cycler > --- WEAPON ----------- Heavy Particle Gun Light Cannon Light Cannon > --- INVENTORY -------- Ion Engine VSS Leg High-capacity Matter Pod Weapon Cycler Weapon Cycler Light Armor Plating Hardened Medium Armor Plating Shield Generator Hacking Suite Heavy Assault Rifle Advanced Assault Cannon Advanced Assault Cannon Advanced Assault Cannon Advanced Assault Cannon Rocket Launcher [Rating: 33] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion VSS Leg Leg VSS Leg Utility Visual Processing Unit Device Weapon Cycler Storage Small Storage Unit Processor Visual Processing Unit Protection Light Armor Plating Weapon Light Cannon Energy Gun Medium Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Light Cannon Build | -11 -10 -9 -8 ------- Run | Jun Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion 1 | . . 1 . Utility 2 | . . 1 1 Weapon 1 | . . . 1 Parts Attached 22 | 1 4 8 9 Power 2 | . 1 . 1 Engine 1 | . . . 1 Core 1 | . 1 . . Reactor . | . . . . Propulsion 3 | . . 3 . Treads . | . . . . Leg 3 | . . 3 . Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 6 | . 1 2 3 Device 3 | . . . 3 Storage 1 | . . 1 . Processor 1 | . 1 . . Hackware . | . . . . Protection 1 | . . 1 . Artifact . | . . . . Weapon 11 | 1 2 3 5 Energy Gun 2 | . . 1 1 Energy Cannon 1 | . . 1 . Ballistic Gun 2 | 1 . . 1 Ballistic Cannon 6 | . 2 1 3 Launcher . | . . . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 4 | . . 2 2 Parts Lost . | . . . . Power . | . . . . Propulsion . | . . . . Utility . | . . . . Weapon . | . . . . Highest Loss Streak . | . . . . To Critical Strikes . | . . . . Average Slot Usage (%) 93 | . 89 93 97 Engine 5 | . 13 . 1 Core 5 | . . 11 7 Leg 28 | . 28 31 27 Device 4 | . . . 13 Storage 11 | . 14 11 9 Processor 7 | . 4 11 9 Protection 2 | . . 6 2 Ballistic Gun 1 | . 1 . 1 Ballistic Cannon 23 | . 23 21 25 Naked Turns . | . . . . Heaviest Build 39 | 11 16 34 39 Greatest Support 36 | 20 20 36 36 Greatest Overweight (x) 1 | . . . 1 Average Overweight (x) . | . . . . Largest Inventory Capacity 15 | 8 8 15 15 Average Capacity 10 | 8 8 9 15 Most Carried 15 | 6 8 9 15 Average Carried 9 | 6 7 8 13 Final Capacity 15 | 8 8 15 15 Final Carried 14 | 6 8 9 14 Class Distribution -------------------- 66% | Mutant 25% | Gunner 8% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Gunner | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Jun Mat Mat Mat Matter Collected 1052 | 203 286 115 448 Remotely . | . . . . Salvage Created 610 | . 125 199 286 Parts 34 | . 7 13 14 Haulers Intercepted 6 | . 1 1 4 Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Jun Mat Mat Mat Combat Hostiles Destroyed 10 | . 2 4 4 Cannons 10 | . 2 4 4 Classes Destroyed 5 | . 3 1 1 Worker 1 | . . . 1 Hauler 6 | . 1 1 4 Operator 3 | . 1 2 . Grunt 6 | . 2 2 2 Sentry 4 | . . 2 2 Best Kill Streak 5 | . 2 2 5 Combat Bots Only 2 | . 2 2 1 Max Kills in Single Turn 1 | . 1 1 1 Gunslinging . | . . . . Exploded . | . . . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Jun Mat Mat Mat Damage Taken 341 | . 11 157 173 Core 26 | . 11 . 15 Absorbed by Shields . | . . . . Core Remaining (%) 98 | 100 95 100 . Volleys Fired 62 | . 14 20 28 Largest 3 | . 2 2 3 Hottest 105 | . 70 70 105 Shots Fired 152 | . 28 40 84 Gun 22 | . 18 . 4 Cannon 130 | . 10 40 80 Launcher . | . . . . Special . | . . . . Kinetic 143 | . 19 40 84 Thermal 9 | . 9 . . Explosive . | . . . . Electromagnetic . | . . . . Robot Hit Streak 13 | . 12 10 13 Robot Miss Streak 10 | . 2 4 10 Penetration Max . | . . . . Secondary Targets . | . . . . Shots Hit Robots 82 | . 20 20 42 Core Hits 28 | . 6 8 14 Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes 3 | . . 2 1 Blast 3 | . . 2 1 Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 1332 | . 240 360 732 Guns 165 | . 150 . 15 Cannons 1167 | . 90 360 717 Explosions . | . . . . Melee . | . . . . Ramming . | . . . . Kinetic 1244 | . 152 360 732 Thermal 88 | . 88 . . Explosive . | . . . . Electromagnetic . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 3 | . 3 . . Average Corruption 2 | . 2 . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 2 | . 2 . . Matter Fused 1 | . 1 . . Heat Flow Errors 1 | . 1 . . Overload Shots . | . . . . Overflow Damage 10 | . . 10 . Projectiles 10 | . . 10 . Explosions . | . . . . Melee . | . . . . Knockbacks 4 | . 1 1 2 Impact . | . . . . Kinetic 4 | . 1 1 2 Secondary . | . . . . Self-Inflicted Damage . | . . . . Shots . | . . . . Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 541 | . 130 156 541 Average Temperature 102 | . 46 42 160 Received Heat Transfer 147 | . 6 60 81 Effects 7 | . . . 7 Shutdowns 1 | . . . 1 Short Circuit 1 | . . . 1 Damage (minor) 1 | . . . 1 Damage (major) 4 | . . . 4 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred 259 | . 259 . . Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Missiles Intercepted . | . . . . Alert | -11 -10 -9 -8 ------- Run | Jun Mat Mat Mat Peak Influence 253 | . 103 176 253 Initial 74 | . . . 74 Average 69 | . 27 84 109 Maximum Alert Level 1 | . . . 1 Low Security (%) 95 | 100 100 100 87 Level 1 4 | . . . 12 Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 4 | . 2 2 . Investigation 3 | . 1 2 . Extermination . | . . . . Reinforcement 1 | . 1 . . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Jun Mat Mat Mat Distress Signals 2 | . 1 1 . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 22 | . 4 9 9 Peak Tracking Total 3 | . 2 3 3 Tactical Retreats . | . . . . Traps | -11 -10 -9 -8 ------- Run | Jun Mat Mat Mat Traps Triggered 4 | . 3 1 . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Jun Mat Mat Mat Machines Disabled 2 | . . . 2 Max in Single Turn 1 | . . . 1 Machines Repaired . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Jun Mat Mat Mat Machines Accessed 10 | . 1 5 4 Terminals 8 | . 1 4 3 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers 1 | . . 1 . Garrison Access 1 | . . . 1 Total Hacks 25 | . 5 10 10 Successful 9 | . 2 4 3 Failed 16 | . 3 6 7 Catastrophic 2 | . . 2 . Database Lockouts . | . . . . Manual 1 | . 1 . . Terminals 19 | . 5 7 7 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers 3 | . . 3 . Garrison Access 3 | . . . 3 Terminal Hacks 7 | . 2 2 3 Prototype ID Bank 1 | . . . 1 Locate Traps 1 | . . . 1 Hauler Manifests 3 | . 1 1 1 Zone Layout 2 | . 1 1 . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer 2 | . . 2 . Insert Component 1 | . . 1 . Analyze 1 | . . 1 . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered 3 | . 1 2 . Used 2 | . 1 1 . Hacking Detections 8 | . 1 5 2 Full Trace Events 1 | . . 1 . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired 1 | . . 1 . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed 1 | . . 1 . Part Schematics Acquired 1 | . . 1 . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Jun Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Jun Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Jun Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Jun Mat Mat Mat Turns Passed 1431 | 9 575 367 480 Spaces Moved 999 | 7 407 277 308 Core . | . . . . Treads . | . . . . Legs 999 | 7 407 277 308 Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 90 | 120 120 90 90 Average Speed 109 | 120 120 93 108 Slowest Speed 180 | 120 120 120 180 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 34 | 2 71 30 36 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed . | . . . . Melee . | . . . . Projectile . | . . . . AOE . | . . . . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Jun Mat Mat Mat Total 1240 | 7 469 346 418 Wait 118 | . 33 27 58 Move 996 | 6 406 276 308 Hop . | . . . . Pick Up 18 | . 6 5 7 Fast Attach 15 | . 2 7 6 Attach 2 | . . . 2 Detach 2 | . . . 2 Swap 5 | 1 2 1 1 Drop 22 | . 6 10 6 Fire 62 | . 14 20 28 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Junkyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 3 exits: *Mat / [*Min x2]) -8/Materials (discovered 3 exits: [*Fac x2] / [*Sto]) History --------- Turn | Location | Event 3 | -11/Junkyard | Discovered new exit (range 2) 10 | -11/Junkyard | Entered Materials 266 | -10/Materials | Discovered new exit (range 12) 312 | -10/Materials | Build established: Mutant 509 | -10/Materials | Discovered new exit (range 15) 585 | -10/Materials | Entered another Materials area 585 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 700 | -9/Materials | Discovered new exit (range 10) 807 | -9/Materials | Discovered new exit (range 8) 837 | -9/Materials | Discovered new exit (range 18) 952 | -9/Materials | Entered another Materials area 952 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1165 | -8/Materials | Discovered new exit (range 3) 1341 | -8/Materials | Discovered new exit (range 7) 1383 | -8/Materials | Build established: Gunner 1410 | -8/Materials | Discovered new exit (range 9) 1432 | -8/Materials | Self-destructed Last Messages --------------- 01332_ K-01 Serf collects debris. 01333_ Dropped Lgt. Cannon. 01334_ Acquired Prototype Ballistic Gun. 01334_ Identified Enh. Autogun. 01335_ K-01 Serf destroyed. 01338_ Acquired 5 matter. 01339_ Acquired 4 matter. 01341_ EXIT=FOUND 01342_ Lgt. Nuclear Core broken. 01342_ Overheating: Short circuit. 01345_ Acquired 19 matter. 01347_ K-01 Serf collects debris. 01347_ Acquired 4 matter. 01391_ Dropped Broken Lgt. Nuclear Core. 01392_ K-01 Serf collects debris. 01407_ Y-45 Defender destroyed. 01410_ EXIT=FOUND 01412_ Acquired 39 matter. 01413_ Acquired 4 matter. 01414_ Acquired 3 matter. Map ----- +----------------------------------------------------+ | ??????????????????# ########### %[ # | | ??????????????????# !* * # | | ??????????????????# ] [* # | | ??????????????????# ]%] [ # | | ??????????????????# """ *!!#################### | | ?????????????????## """" !# #???????????? | | ?????????????????#" """"" !# ] #???????????? | | ?????????????????#T """" [# #???????????? | | ?????????????????#" "" + #???????????? | | ??????????????????# [#*""" #???????????? | | ??????????????????# !][# """ #???????????? | | ??????????????????# """ % # """ #???????????? | | ??????????????????# """ = ########???????????? | | ??????????????????# "" #######????????????? | | ??????????????????# """" # #????????????? | | ??????????????????# """% [ #????????????? | | ???????????????"" + % !<= #????????????? | | ????????????? # % % #????????????? | | ??????????????????# ####### #????????????? | | ??????????????????# ######### ##????????????? | | ??????????????????# ?# # #?????????????? | | ???????????# ###### ??# # #?????????????? | | ???????? ## """ + #?????????????? | | ???????? / """ # #?????????????? | | ??????????????# ## """ # < #?????????????? | | ??????????????+ ?????#@ # #?????????????? | | ??????????????#?????????############?????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 14 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 Armor Coverage 150 Weapon Cycling 30 Evasion (%) 57 Item Schematics ----------------- Hacking Suite | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ArmoredCloakPod Manual? 0 Play Time 00:27:09 Cumulative 25.5 hours Start 2023.03.09 @ 12:59:21 End 2023.03.11 @ 21:05:40 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 100 Rogue 100 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 12 Gallery% 22 Achievement% 19 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f179b743-3923-4525-82b5-9e417d97de95