Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.25 @ 14:24:08

Player: e.v.o

Result: Self-destructed

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (8)        1600
Robots Destroyed (55)      275
Value Destroyed (2261)     2261
Prototype IDs (7)          140
Alien Tech Used (0)        0
Bonus (822)                822
              TOTAL SCORE: 6598

 Bonus
-------
High Alert Combat Kills    203
Follower Combat Kills      266
Entered Garrisons          200
Aligned with FarCom        300
Friendly Fire              -147

 Cogmind 
---------
Core Integrity             431/700
Matter                     293/300
Energy                     380/380
System Corruption          0%
Temperature                Cool (84)
Movement                   Treading (160)
Location                   -7/Garrison

 Parts 
-------
>          --- POWER (2) --------
  Improved Deuterium Engine
     Light Quantum Reactor
>          --- PROPULSION (4) ---
  Improved Heavy Treads
  Improved Heavy Treads
>          --- UTILITY (5) ------
  Advanced Cooling System
     Small Storage Unit
   Layered Heavy Armor Plating
           Hacking Suite
>          --- WEAPON (2) -------
           Gatling Laser
           Magnetic Acceleration Cannon
>          --- INVENTORY (8) ----
     Light Antimatter Reactor
     Light Antimatter Reactor
  Improved Heavy Treads
           Gravity Neutralizer
  Advanced ECM Suite
           Flak Gun
           KE Penetrator

 Peak State 
------------
>          --- POWER ------------
  Improved Deuterium Engine
     Light Quantum Reactor
>          --- PROPULSION -------
  Improved Heavy Treads
  Improved Heavy Treads
>          --- UTILITY ----------
  Advanced Cooling System
     Small Storage Unit
   Layered Heavy Armor Plating
           Hacking Suite
>          --- WEAPON -----------
           Gatling Laser
           Magnetic Acceleration Cannon
>          --- INVENTORY --------
     Light Antimatter Reactor
     Light Antimatter Reactor
  Improved Heavy Treads
           Gravity Neutralizer
  Advanced ECM Suite
           Flak Gun
           KE Penetrator
[Rating: 76]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Nuclear Core
  Reactor                  Light Quantum Reactor
Propulsion                 Flight Unit
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Flight Unit              Flight Unit
Utility                    Small Storage Unit
  Device                   Thief Drone Bay
  Storage                  Small Storage Unit
  Processor                Signal Interpreter
  Hackware                 Hacking Suite
  Protection               Improved Light Armor Plating
Weapon                     Longsword +1
  Energy Gun               Medium Laser
  Energy Cannon            Improved EM Pulse Cannon
  Ballistic Gun            Shotgun
  Ballistic Cannon         Gauss Cannon
  Impact Weapon            Hammer
  Slashing Weapon          Longsword +1

 Build                          | -11 -10 -9  -9  -9  -8  -8  -7  -7  
-------                    Run  | Yrd Mat Mat Min Exi Min Mat Fac Gar 
Slots Evolved              6    | .   .   2   .   .   .   2   2   .   
  Power                    1    | .   .   .   .   .   .   .   1   .   
  Propulsion               2    | .   .   .   .   .   .   2   .   .   
  Utility                  3    | .   .   2   .   .   .   .   1   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   
Parts Attached             114  | 6   12  13  14  4   .   17  20  28  
  Power                    23   | 1   2   2   .   .   .   4   4   10  
    Engine                 14   | 1   1   2   .   .   .   3   1   6   
    Core                   8    | .   1   .   .   .   .   1   3   3   
    Reactor                1    | .   .   .   .   .   .   .   .   1   
  Propulsion               34   | 2   5   4   5   .   .   6   6   6   
    Treads                 11   | 2   3   .   .   .   .   .   .   6   
    Leg                    8    | .   2   4   2   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   
    Flight                 15   | .   .   .   3   .   .   6   6   .   
  Utility                  34   | 1   3   5   5   2   .   5   5   8   
    Device                 17   | .   .   2   4   1   .   1   4   5   
    Storage                9    | 1   3   1   .   1   .   3   .   .   
    Processor              2    | .   .   2   .   .   .   .   .   .   
    Hackware               2    | .   .   .   .   .   .   1   1   .   
    Protection             4    | .   .   .   1   .   .   .   .   3   
    Artifact               .    | .   .   .   .   .   .   .   .   .   
  Weapon                   23   | 2   2   2   4   2   .   2   5   4   
    Energy Gun             11   | 1   1   1   1   .   .   2   4   1   
    Energy Cannon          1    | .   .   .   1   .   .   .   .   .   
    Ballistic Gun          4    | 1   1   .   1   1   .   .   .   .   
    Ballistic Cannon       3    | .   .   .   .   .   .   .   1   2   
    Launcher               .    | .   .   .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   
    Impact Weapon          2    | .   .   1   1   .   .   .   .   .   
    Slashing Weapon        2    | .   .   .   .   1   .   .   .   1   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  7    | .   .   .   2   2   .   1   1   1   
Parts Lost                 11   | .   2   .   1   .   .   .   3   5   
  Power                    1    | .   .   .   .   .   .   .   .   1   
  Propulsion               5    | .   2   .   .   .   .   .   2   1   
  Utility                  5    | .   .   .   1   .   .   .   1   3   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   
  Highest Loss Streak      2    | .   2   .   1   .   .   .   2   2   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     93   | .   93  99  98  100 100 94  94  82  
  Engine                   8    | .   9   4   11  11  11  6   1   9   
  Core                     1    | .   .   6   .   .   .   2   7   1   
  Treads                   9    | .   25  .   .   .   .   .   .   15  
  Leg                      2    | .   1   22  6   .   .   .   .   .   
  Flight                   11   | .   .   .   15  22  22  36  30  2   
  Device                   10   | .   .   7   18  14  11  11  18  11  
  Storage                  14   | .   26  14  11  18  22  7   7   7   
  Processor                5    | .   .   21  12  11  11  6   .   .   
  Hackware                 3    | .   .   .   .   .   .   8   10  9   
  Protection               1    | .   .   .   1   .   .   .   .   4   
  Energy Gun               5    | .   14  11  1   .   .   2   5   3   
  Ballistic Gun            6    | .   14  3   9   11  11  2   .   .   
  Ballistic Cannon         1    | .   .   .   .   .   .   .   1   7   
  Impact Weapon            2    | .   .   7   9   3   .   .   .   .   
  Slashing Weapon          3    | .   .   .   .   7   11  9   7   3   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   
Heaviest Build             93   | 14  93  19  20  22  22  22  29  64  
  Greatest Support         150  | 40  40  20  28  8   8   25  29  150 
  Greatest Overweight (x)  28   | 4   28  .   2   2   2   1   1   1   
  Average Overweight (x)   .    | 1   1   .   1   1   2   .   .   .   
Largest Inventory Capacity 25   | 8   25  8   8   8   8   8   8   8   
  Average Capacity         11   | 7   23  7   8   8   8   7   8   8   
  Most Carried             13   | 4   13  8   8   8   8   8   8   8   
  Average Carried          8    | 1   9   7   7   8   8   7   7   7   
  Final Capacity           25   | 8   25  8   8   8   8   8   8   8   
  Final Carried            10   | 4   10  8   8   8   8   8   7   8   

 Class Distribution 
--------------------
 43% | Scavenger-Mutant
 43% | Mutant
  5% | Scavenger-Sprinter
  5% | Sprinter

 Dominant Class 
----------------
             Mutant | -10/Materials
   Scavenger-Mutant | -9/Materials
   Scavenger-Mutant | -9/Mines
             Mutant | -9/Exiles
             Mutant | -8/Mines
 Scavenger-Sprinter | -8/Materials
           Sprinter | -7/Factory
   Scavenger-Mutant | -7/Garrison

 Resources                      | -11  -10  -9   -9   -9   -8   -8   -7   -7   
-----------                Run  | Yrd  Mat  Mat  Min  Exi  Min  Mat  Fac  Gar  
Matter Collected           1938 | 232  282  184  199  .    .    155  219  667  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    
Salvage Created            2916 | .    559  263  124  .    .    155  434  1381 
  Parts                    123  | .    23   16   .    .    .    15   25   44   
Haulers Intercepted        1    | .    1    .    .    .    .    .    .    .    
Recyclers Shooed           1    | .    .    .    .    .    .    .    1    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -9  -9  -8  -8  -7  -7  
-------                    Run  | Yrd Mat Mat Min Exi Min Mat Fac Gar 
Combat Hostiles Destroyed  55   | .   8   5   10  .   .   10  8   14  
  Melee                    22   | .   .   1   1   .   .   10  7   3   
  Guns                     23   | .   6   3   9   .   .   .   1   4   
  Cannons                  6    | .   .   .   .   .   .   .   .   6   
Classes Destroyed          13   | .   5   3   2   .   .   1   1   1   
  Worker                   2    | .   1   .   .   .   .   .   1   .   
  Hauler                   1    | .   1   .   .   .   .   .   .   .   
  Recycler                 2    | .   2   .   .   .   .   .   .   .   
  Operator                 1    | .   .   1   .   .   .   .   .   .   
  Watcher                  3    | .   2   .   .   .   .   .   1   .   
  Swarmer                  11   | .   .   .   .   .   .   10  .   1   
  Grunt                    21   | .   8   2   .   .   .   .   7   4   
  Brawler                  1    | .   .   1   .   .   .   .   .   .   
  Sentry                   9    | .   .   2   .   .   .   .   .   7   
  Demolisher               1    | .   .   .   1   .   .   .   .   .   
  Programmer               2    | .   .   .   .   .   .   .   1   1   
  Behemoth                 1    | .   .   .   .   .   .   .   .   1   
  Assembled                9    | .   .   .   9   .   .   .   .   .   
Best Kill Streak           7    | .   2   3   7   .   .   4   6   3   
  Combat Bots Only         7    | .   2   3   7   .   .   4   4   3   
Max Kills in Single Turn   1    | .   1   1   1   .   .   1   1   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   .   .   .   
  Melee                    1    | .   .   1   1   .   .   1   1   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -9   -8   -8   -7   -7   
--------                   Run  | Yrd  Mat  Mat  Min  Exi  Min  Mat  Fac  Gar  
Hostile Shots Fired        390  | .    87   29   35   .    .    19   30   190  
  Missed                   125  | .    24   9    9    .    .    9    11   63   
Damage Taken               3351 | .    758  257  432  .    .    79   284  1541 
  Core                     597  | .    215  61   28   .    .    24   86   183  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    
  Regen/Repaired (Parts)   17   | .    .    .    .    .    .    .    17   .    
Core Remaining (%)         71   | 100  14   .    .    .    77   95   .    .    
Volleys Fired              176  | .    58   11   23   .    .    3    13   68   
  Largest                  2    | .    2    2    2    .    .    1    1    2    
  Hottest                  138  | .    70   76   138  .    .    50   55   133  
Shots Fired                290  | .    116  19   37   .    .    3    13   102  
  Gun                      223  | .    116  19   35   .    .    3    8    42   
  Cannon                   67   | .    .    .    2    .    .    .    5    60   
  Launcher                 .    | .    .    .    .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    
  Kinetic                  149  | .    58   8    16   .    .    2    5    60   
  Thermal                  130  | .    58   11   19   .    .    .    .    42   
  Explosive                .    | .    .    .    .    .    .    .    .    .    
  Electromagnetic          11   | .    .    .    2    .    .    1    8    .    
  Robot Hit Streak         22   | .    22   5    3    .    .    4    6    16   
  Robot Miss Streak        4    | .    4    2    4    .    .    2    3    4    
  Penetration Max          1    | .    .    .    .    .    .    .    .    1    
  Secondary Targets        1    | .    .    1    .    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    .    1    .    .    .    .    .    .    
Shots Hit Robots           283  | .    83   17   24   .    .    14   37   108  
  Core Hits                124  | .    28   8    16   .    .    7    10   55   
  Critical Kills           .    | .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 2    | .    .    2    .    .    .    .    .    .    
  Critical Strikes         16   | .    6    2    .    .    .    .    2    6    
    Burn                   6    | .    6    .    .    .    .    .    .    .    
    Blast                  5    | .    .    .    .    .    .    .    .    5    
    Smash                  2    | .    .    2    .    .    .    .    .    .    
    Sever                  3    | .    .    .    .    .    .    .    2    1    
Melee Attacks              116  | .    .    9    2    .    .    15   35   55   
  Impact                   11   | .    .    9    2    .    .    .    .    .    
  Slashing                 105  | .    .    .    .    .    .    15   35   55   
  Piercing                 .    | .    .    .    .    .    .    .    .    .    
  Sneak Attacks            5    | .    .    1    .    .    .    .    3    1    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    
Damage Inflicted           8560 | .    1066 313  425  .    .    580  1622 4554 
  Guns                     2752 | .    1053 137  384  .    .    21   165  992  
  Cannons                  976  | .    .    .    .    .    .    .    58   918  
  Explosions               .    | .    .    .    .    .    .    .    .    .    
  Melee                    4819 | .    .    176  41   .    .    559  1399 2644 
  Ramming                  13   | .    13   .    .    .    .    .    .    .    
  Kinetic                  1710 | .    496  64   153  .    .    21   58   918  
  Thermal                  1853 | .    557  73   231  .    .    .    .    992  
  Explosive                .    | .    .    .    .    .    .    .    .    .    
  Electromagnetic          165  | .    .    .    .    .    .    .    165  .    
  Impact                   217  | .    .    176  41   .    .    .    .    .    
  Slashing                 4602 | .    .    .    .    .    .    559  1399 2644 
  Piercing                 .    | .    .    .    .    .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    
Overflow Damage            410  | .    .    53   .    .    .    59   171  127  
  Projectiles              .    | .    .    .    .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    .    .    .    
  Melee                    410  | .    .    53   .    .    .    59   171  127  
Knockbacks                 5    | .    .    1    .    .    .    .    .    4    
  Impact                   1    | .    .    1    .    .    .    .    .    .    
  Kinetic                  4    | .    .    .    .    .    .    .    .    4    
  Secondary                .    | .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      .    | .    .    .    .    .    .    .    .    .    
  Shots                    .    | .    .    .    .    .    .    .    .    .    
  Rammed                   1    | .    1    .    .    .    .    .    .    .    
Targets Rammed             1    | .    1    .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    
Highest Temperature        201  | .    201  156  82   .    .    14   28   147  
  Average Temperature      48   | .    49   73   31   .    .    12   10   55   
  Received Heat Transfer   1151 | .    441  105  20   .    .    .    171  414  
Siege Activations          .    | .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    
  Parts Fried              2    | .    .    2    .    .    .    .    .    .    
  Impact Corruptions       3    | .    .    3    .    .    .    .    .    .    
Robots Melted              3    | .    2    .    .    .    .    .    .    1    
  Combat Hostiles          3    | .    2    .    .    .    .    .    .    1    
  Parts Melted             9    | .    8    .    .    .    .    .    .    1    
  Heat Transferred         4938 | .    2109 185  444  .    .    .    .    2200 
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -9  -8  -8  -7  -7  
-------                    Run  | Yrd Mat Mat Min Exi Min Mat Fac Gar 
Peak Influence             867  | .   116 198 81  .   .   252 421 867 
  Initial                  158  | .   .   2   76  .   .   .   114 158 
  Average                  192  | .   30  111 38  .   .   120 208 470 
Maximum Alert Level        3    | .   .   .   .   .   .   1   2   3   
  Low Security (%)         66   | 100 100 100 100 .   100 93  43  10  
  Level 1                  11   | .   .   .   .   .   .   6   53  19  
  Level 2                  16   | .   .   .   .   .   .   .   3   52  
  Level 3                  5    | .   .   .   .   .   .   .   .   17  
  Level 4                  .    | .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   
Squads Dispatched          12   | .   2   1   1   .   .   2   6   .   
  Investigation            7    | .   1   1   1   .   .   1   3   .   
  Extermination            2    | .   .   .   .   .   .   .   2   .   
  Reinforcement            3    | .   1   .   .   .   .   1   1   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -9  -8  -8  -7  -7  
---------                  Run  | Yrd Mat Mat Min Exi Min Mat Fac Gar 
Distress Signals           2    | .   2   .   .   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   
Times Spotted              87   | .   19  6   11  .   .   11  16  24  
  Peak Tracking Total      6    | .   4   3   4   .   .   4   5   6   
  Tactical Retreats        9    | .   .   .   .   .   .   1   6   2   

 Traps                          | -11 -10 -9  -9  -9  -8  -8  -7  -7  
-------                    Run  | Yrd Mat Mat Min Exi Min Mat Fac Gar 
Traps Triggered            5    | .   2   .   .   .   .   .   .   3   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -9  -8  -8  -7  -7  
----------                 Run  | Yrd Mat Mat Min Exi Min Mat Fac Gar 
Machines Disabled          4    | .   .   1   1   .   .   .   .   2   
  Max in Single Turn       1    | .   .   1   1   .   .   .   .   1   
  Garrison Relay           2    | .   .   .   .   .   .   .   .   2   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -9  -8  -8  -7  -7  
---------                  Run  | Yrd Mat Mat Min Exi Min Mat Fac Gar 
Machines Accessed          16   | .   1   2   2   .   .   3   5   3   
  Terminals                9    | .   .   2   .   .   .   3   1   3   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   .   .   .   1   .   
  Recycling Units          3    | .   1   .   .   .   .   .   2   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   1   .   
Total Hacks                36   | .   5   4   2   .   .   9   11  5   
  Successful               15   | .   2   1   2   .   .   2   6   2   
  Failed                   21   | .   3   3   .   .   .   7   5   3   
    Catastrophic           2    | .   .   .   .   .   .   1   1   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   
  Manual                   1    | .   .   .   .   1   .   .   .   .   
  Terminals                19   | .   .   4   .   .   .   9   1   5   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          4    | .   .   .   .   .   .   .   4   .   
  Recycling Units          7    | .   5   .   .   .   .   .   2   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          4    | .   .   .   .   .   .   .   4   .   
Terminal Hacks             8    | .   .   1   2   .   .   2   1   2   
  Open Door                3    | .   .   .   2   .   .   .   .   1   
  Open DSF                 1    | .   .   .   .   .   .   .   1   .   
  Level Access Points      1    | .   .   .   .   .   .   1   .   .   
  Emergency Access Points  1    | .   .   .   .   .   .   .   .   1   
  Surveillance Status      1    | .   .   1   .   .   .   .   .   .   
  Zone Layout              1    | .   .   .   .   .   .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   
Repair Station Hacks       2    | .   .   .   .   .   .   .   2   .   
  Scan Component           1    | .   .   .   .   .   .   .   1   .   
  Repair                   1    | .   .   .   .   .   .   .   1   .   
Recycling Unit Hacks       4    | .   2   .   .   .   .   .   2   .   
  Report Inventory         2    | .   .   .   .   .   .   .   2   .   
  Retrieve Matter          1    | .   1   .   .   .   .   .   .   .   
  Retrieve Components      1    | .   1   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   .   .   1   .   
  Unlock Access            1    | .   .   .   .   .   .   .   1   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   1   .   .   .   .   .   .   
  Used                     1    | .   .   1   .   .   .   .   .   .   
Hacking Detections         9    | .   1   1   .   .   .   3   2   2   
  Full Trace Events        4    | .   .   1   .   .   .   1   2   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   
Parts Repaired             1    | .   .   .   .   .   .   .   1   .   
  Time                     19   | .   .   .   .   .   .   .   19  .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -9  -8  -8  -7  -7  
------------               Run  | Yrd Mat Mat Min Exi Min Mat Fac Gar 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   
Relay Couplers Released    8    | .   .   .   .   .   .   .   .   8   
  Machine Destruction      8    | .   .   .   .   .   .   .   .   8   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   
Robots Rewired             5    | .   .   .   .   .   .   .   .   5   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -9   -9   -9   -8   -8   -7   -7   
--------                   Run  | Yrd  Mat  Mat  Min  Exi  Min  Mat  Fac  Gar  
Total Allies               7    | .    .    .    .    .    .    .    .    7    
  Largest Group            5    | .    .    .    .    .    .    .    .    5    
  Highest-Rated Group      218  | .    .    .    .    .    .    .    .    218  
  Highest-Rated Ally       80   | .    .    .    .    .    .    .    .    80   
Total Orders               13   | .    .    .    .    .    .    9    4    .    
  EXPLORE                  8    | .    .    .    .    .    .    5    3    .    
  RETURN                   5    | .    .    .    .    .    .    4    1    .    
Ally Attacks               77   | .    .    .    .    .    .    9    8    60   
  Total Damage             1480 | .    .    .    .    .    .    32   28   1420 
  Kills                    9    | .    .    .    .    .    .    .    .    9    
Allies Corrupted           .    | .    .    .    .    .    .    .    .    .    
Allies Melted              1    | .    .    .    .    .    .    .    .    1    

 Intel                          | -11 -10 -9  -9  -9  -8  -8  -7  -7  
-------                    Run  | Yrd Mat Mat Min Exi Min Mat Fac Gar 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   .   1   .   .   .   .   .   
Drone Launches             17   | .   .   .   .   .   .   12  5   .   
  Drone Recoveries         15   | .   .   .   .   .   .   12  3   .   

 Exploration                    | -11  -10  -9   -9   -9   -8   -8   -7   -7   
-------------              Run  | Yrd  Mat  Mat  Min  Exi  Min  Mat  Fac  Gar  
Turns Passed               5842 | 72   1254 363  872  1015 50   262  504  1450 
Spaces Moved               2943 | 33   345  204  501  402  26   293  467  672  
  Core                     17   | 15   2    .    .    .    .    .    .    .    
  Treads                   961  | 18   330  .    .    .    .    .    .    613  
  Legs                     353  | .    13   204  136  .    .    .    .    .    
  Wheels                   .    | .    .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    
  Flight                   1612 | .    .    .    365  402  26   293  467  59   
  Fastest Speed            31   | 50   160  120  117  117  197  31   31   111  
  Average Speed            145  | 181  304  120  153  196  197  34   37   155  
  Slowest Speed            1450 | 250  1450 120  197  197  197  111  114  160  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    
  Robots Hopped            2    | .    .    .    .    .    .    .    2    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       39   | 4    43   19   69   87   15   36   23   55   
  Regions Visited          8
    Branch Regions         3
  Pre-discovered Areas     1    | .    .    .    1    .    .    .    .    .    
  Known Exits Taken        6    | .    .    1    1    1    1    1    1    .    
  Unknown Exits Taken      2    | 1    1    .    .    .    .    .    .    .    
Scrap Searched             2    | .    .    .    2    .    .    .    .    .    
Spaces Dug                 15   | .    .    1    .    .    .    .    5    9    
Terrain Destroyed          19   | .    .    1    .    .    .    .    8    10   
  Melee                    15   | .    .    1    .    .    .    .    5    9    
  Projectile               4    | .    .    .    .    .    .    .    3    1    
  AOE                      .    | .    .    .    .    .    .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    

 Actions                        | -11 -10 -9  -9  -9  -8  -8  -7  -7  
---------                  Run  | Yrd Mat Mat Min Exi Min Mat Fac Gar 
Total                      4085 | 42  431 290 566 626 25  445 745 915 
  Wait                     532  | .   .   27  7   217 .   83  185 13  
  Move                     2932 | 32  344 203 500 401 25  292 463 672 
  Hop                      2    | .   .   .   .   .   .   .   2   .   
  Pick Up                  72   | 4   11  11  5   .   .   12  12  17  
  Fast Attach              44   | 6   2   6   8   4   .   4   5   9   
  Attach                   18   | .   4   .   .   .   .   4   3   7   
  Detach                   3    | .   .   .   .   .   .   2   .   1   
  Swap                     52   | .   6   7   6   .   .   9   12  12  
  Drop                     104  | .   5   16  15  4   .   21  15  28  
  Fire                     176  | .   58  11  23  .   .   3   13  68  
  Melee                    116  | .   .   9   2   .   .   15  35  55  
  Ram                      .    | .   .   .   .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   .   .   .   
  Crush                    1    | .   1   .   .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   .   .   
  Rewire                   33   | .   .   .   .   .   .   .   .   33  
  Trap                     .    | .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-9/Mines
-9/Exiles (discovered 2 exits: *Min x2)
-8/Mines
-8/Materials (discovered 3 exits: *Fac x3)
-7/Factory
-7/Garrison (discovered 1 exit: [*Fac])

 History 
---------
 Turn | Location      | Event
   18 | -11/Scrapyard | Discovered new exit (range 16)
   73 | -11/Scrapyard | Entered Materials
  300 | -10/Materials | Build established: Mutant
  349 | -10/Materials | Discovered new exit (range 13)
 1234 | -10/Materials | Core integrity fell below 50%
 1256 | -10/Materials | Core integrity fell below 20%
 1327 | -10/Materials | Entered another Materials area
 1327 | -9/Materials  | Evolved 2 slots: Utility x2
 1621 | -9/Materials  | Discovered new exit (range 12)
 1689 | -9/Materials  | Identified exit to Mines
 1690 | -9/Materials  | Entered Mines
 1699 | -9/Mines      | Learned location of Zion (-6)
 1703 | -9/Mines      | Assembled infested the area
 1712 | -9/Mines      | Met a Derelict shopkeep closing up shop
 1755 | -9/Mines      | Build established: Scavenger-Mutant
 1849 | -9/Mines      | Destroyed 7 combat bots
 2053 | -9/Mines      | Found a damaged Exp. Sensor Array with a note attached
 2056 | -9/Mines      | Found Prototype Device
 2056 | -9/Mines      | Identified Exp. Sensor Array
 2189 | -9/Mines      | Found the Drone Emporium
 2198 | -9/Mines      | Found Prototype Device
 2198 | -9/Mines      | Identified Thief Drone Bay
 2428 | -9/Mines      | Build established: Mutant
 2552 | -9/Mines      | Deemed a non-threat by the Exiles lab entrance
 2552 | -9/Mines      | Discovered new exit (range 5)
 2558 | -9/Mines      | Identified exit to Exiles
 2562 | -9/Mines      | Entered Exiles
 2596 | -9/Exiles     | Discovered new exit (range 15)
 2624 | -9/Exiles     | Identified exit to Mines
 2667 | -9/Exiles     | Met 8R-AWN
 2712 | -9/Exiles     | Met EX-HEX
 2781 | -9/Exiles     | Build established: Scavenger-Mutant
 2795 | -9/Exiles     | Met EX-BIN
 2819 | -9/Exiles     | Aligned with FarCom system
 2821 | -9/Exiles     | Given EX-Vault access code
 2866 | -9/Exiles     | Opened EX-Vault
 2878 | -9/Exiles     | Found Prototype Slashing Weapon
 2878 | -9/Exiles     | Identified Longsword +1
 2895 | -9/Exiles     | Found Prototype Storage
 2895 | -9/Exiles     | Identified Superbattery
 3163 | -9/Exiles     | Warned to stay clear of 0b10 Research branches
 3194 | -9/Exiles     | Build established: Mutant
 3214 | -9/Exiles     | Met EX-DEC
 3294 | -9/Exiles     | Visited The Gauntlet
 3557 | -9/Exiles     | Discovered exit to Mines (range 10)
 3577 | -9/Exiles     | Stole two prototypes: Superbattery, Longsword +1
 3577 | -9/Exiles     | Entered Mines
 3611 | -8/Mines      | Discovered new exit (range 8)
 3625 | -8/Mines      | Identified exit to Materials
 3627 | -8/Mines      | Entered Materials
 3627 | -8/Materials  | Evolved 2 slots: Propulsion x2
 3769 | -8/Materials  | Discovered new exit (range 49)
 3786 | -8/Materials  | Identified exit to Factory
 3889 | -8/Materials  | Entered Factory
 3889 | -7/Factory    | Evolved 2 slots: Power x1, Utility x1
 3890 | -7/Factory    | Identified exit to DSF
 3891 | -7/Factory    | FarCom data flow suspended
 4139 | -7/Factory    | Repaired Adv. Weight Redist. System
 4393 | -7/Factory    | Identified exit to Garrison
 4393 | -7/Factory    | Entered Garrison
 4459 | -7/Garrison   | Triggered checkpoint
 4546 | -7/Garrison   | Garrison Relay disabled
 4735 | -7/Garrison   | Build established: Scavenger-Mutant
 4765 | -7/Garrison   | Found embedded Infiltrators
 4813 | -7/Garrison   | Triggered checkpoint
 4879 | -7/Garrison   | Triggered checkpoint
 4995 | -7/Garrison   | Spotted B-75 Beast
 5072 | -7/Garrison   | Lost 5 allies
 5075 | -7/Garrison   | Discovered new exit (range 16)
 5106 | -7/Garrison   | Destroyed B-75 Beast
 5565 | -7/Garrison   | Triggered checkpoint
 5672 | -7/Garrison   | Garrison Relay disabled
 5783 | -7/Garrison   | Triggered checkpoint
 5843 | -7/Garrison   | Self-destructed

 Last Messages 
---------------
05783_ Beams of light sweep through the air. An
  alarm sounds.
05793_ C-30 ARC bursts open, deploying its
  payload.
05793_ G-47 Trooper unfolds itself. <x2>
05794_ Y-54 Guardian heat spikes uncontrollably.
05795_ Y-54 Guardian heat short circuits Lgt.
  Treads.
05796_ Y-54 Guardian heat spikes uncontrollably.
05796_ Y-54 Guardian critical meltdown.
05802_ Lgt. Nuclear Core melted.
05802_ G-47 Trooper destroyed.
05803_ Acquired 36 matter.
05819_ G-47 Trooper knocked back.
05820_ Acquired 5 matter.
05822_ G-47 Trooper knocked back.
05826_ G-47 Trooper destroyed.
05832_ G-47 Trooper Aluminum Leg blasted off.
05835_ G-47 Trooper destroyed.
05838_ Acquired 30 matter.

 Map 
-----
+----------------------------------------------------+
| ???????????????????????????????????????????        |
| ???????????????????????????????????????????        |
| ????????????+??????????????????????????????        |
| ???????????????????????????????????????????        |
| ??????????++???????????????????????????????        |
| ???????????????+???????????????????????????        |
| ???????????????????????????????????????????        |
| ???????????????????????????????????????????        |
| ?????+????????????????????+?+??????????????        |
| ??????????+????????????????????????????????        |
| ???????????????????????????????????????????        |
| ???????????????????????????????????????????        |
| ???????????????????????????????????????????        |
| #??????????????????????????????????????????        |
| #??????????????????????????????????????????        |
| +??????????????????????????????????????????        |
| #??????????????????????????????????????????        |
| #??????????????????????????????????????????        |
| #??????????????????????????????????????????        |
| "?+????????????????????????????????????????        |
| "??????????????????????????????????????????        |
| "??????????????????????????????????????????        |
| "??????????????????????????????????????????        |
| #??????????????????????????????????????????        |
| ###########################????????????????        |
|                 =%%%[ g =@#????????????????        |
|          ##########%  ### #????????????????        |
| ####+##  #????????#" %#?#%#????????????????        |
| #?????#  #????????##+##?# #????????????????        |
| ??????#  #??????????????#[#????????????????        |
| ??????#  #??????????????#% ????????????????        |
| ??????+  +??????????????#% ????????????????        |
| ??????#  #??????????????#  ????????????????        |
| ??????#  #??????????????# #????????????????        |
| ??????#  #??????????+???# #????????????????        |
| ??????#  #??????????????? ?????????????????        |
| ??????   #??????????????? ?????????????????        |
| ??????    ??????????????? ?????????????????        |
| ??????#  #??????????????? ?????????????????        |
| ???????  ???????????????? ?????????????????        |
| ???????  ???????????????? ?????????????????        |
| ???????  ???????????????? ?????????????????        |
| ???????????????????????????????????????????        |
| ???????????????????????????????????????????        |
| ???????????????????????????????????????????        |
| ?+????+????????????????????????????????????        |
| ???????????????????????????????????????????        |
| ???????++??????????????????????????????????        |
| ???????????????????????????????????????????        |
| ???????????????????????????????????????????        |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           79
Energy Generation          36
Energy Capacity            1625
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           20
Terrain Scan Density       10
ECM Strength               2
Additional Mass Support    9
Armor Coverage             600
Phase Shifting             5
Evasion (%)                63
Targeting Accuracy         5
Recoil Reduction           4
Kinecelleration            30
Offensive Hacking          10
Defensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Watch This!

 Challenges 
------------
None

 Game 
------
Seed              RelayBeamKatana
  Manual?         0
Play Time         01:02:14
  Cumulative      43.8 hours
  Start           2024.04.25 @ 13:24:12
  End             2024.04.25 @ 14:24:08
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          71
  Rogue           55
  Adventurer      16
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             15
Gallery%          33
Achievement%      24
Wizard Run        0

 Options 
---------
Layout            2
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          50x44
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: a6d03dd6-dbeb-425b-a432-7c466146aef5