Cogmind - Beta 12 @@@ ROGUE MODE // 2023.04.05 @ 07:39:39 Player: Exp. Geonium Core Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (1) 500 Regions Visited (4) 800 Robots Destroyed (52) 260 Value Destroyed (1446) 1446 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (103) 103 TOTAL SCORE: 3149 Bonus ------- High Alert Combat Kills 103 Cogmind --------- Core Integrity 0/400 Matter 300/300 Energy 259/265 System Corruption 5% Temperature Cool (18) Movement Treading (160) Location -9/Storage Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (3) --- Light Treads Light Treads Light Treads > --- UTILITY (3) ------ Heat Sink High-capacity Storage Unit Improved Targeting Computer > --- WEAPON (2) ------- (None) > --- INVENTORY (20) --- Light Treads Light Treads Light Treads Light Treads Cooled VTOL Module Huge Storage Unit Sensor Array Signal Interpreter Improved Targeting Computer Improved EM Shotgun Improved EM Shotgun Improved EM Shotgun Improved EM Shotgun Improved EM Shotgun Improved Medium Laser Light Assault Rifle Heavy Assault Rifle Maul Maul Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Light Treads Light Treads Cooled VTOL Module > --- UTILITY ---------- High-capacity Storage Unit Structural Scanner Improved Targeting Computer > --- WEAPON ----------- EM Shotgun Maul > --- INVENTORY -------- Light Treads Light Treads Wheel Signal Interpreter Improved Targeting Computer Improved Targeting Computer EM Shotgun EM Shotgun Improved EM Shotgun Improved EM Shotgun Improved EM Shotgun Improved EM Shotgun Improved EM Shotgun Improved EM Shotgun Improved EM Shotgun Improved Medium Laser Light Assault Rifle Heavy Assault Rifle Maul [Rating: 20] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Flight Unit Cooled VTOL Module Utility High-capacity Storage Unit Device Structural Scanner Storage High-capacity Storage Unit Processor Improved Targeting Computer Protection Light Armor Plating Weapon Small Laser Energy Gun Small Laser Ballistic Gun Light Assault Rifle Impact Weapon Maul Build | -11 -10 -10 -9 -9 ------- Run | Jun Mat Min Mat Sto Slots Evolved 2 | . . . 2 . Power . | . . . . . Propulsion 1 | . . . 1 . Utility 1 | . . . 1 . Weapon . | . . . . . Parts Attached 41 | . 7 2 9 23 Power 7 | . 1 . 2 4 Engine 7 | . 1 . 2 4 Core . | . . . . . Reactor . | . . . . . Propulsion 15 | . 2 2 1 10 Treads 13 | . 2 2 1 8 Leg . | . . . . . Wheel 1 | . . . . 1 Hover . | . . . . . Flight 1 | . . . . 1 Utility 6 | . 2 . 1 3 Device 2 | . . . 1 1 Storage 1 | . 1 . . . Processor 2 | . 1 . . 1 Hackware . | . . . . . Protection 1 | . . . . 1 Artifact . | . . . . . Weapon 13 | . 2 . 5 6 Energy Gun 10 | . 2 . 3 5 Energy Cannon . | . . . . . Ballistic Gun . | . . . . . Ballistic Cannon . | . . . . . Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon 3 | . . . 2 1 Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 2 | . . . 1 1 Corrupted Parts 1 | . . 1 . . System Corruption 3 | . . 3 . . Parts Lost 24 | . 2 2 5 15 Power 5 | . 1 . 2 2 Propulsion 7 | . . 1 . 6 Utility 3 | . . . . 3 Weapon 9 | . 1 1 3 4 Highest Loss Streak 5 | . 1 2 2 5 To Critical Strikes . | . . . . . Average Slot Usage (%) 96 | . 98 96 97 93 Engine 12 | . 13 14 9 10 Treads 20 | . 13 27 33 22 Leg 6 | . 14 . . . Wheel 2 | . . . . 9 Device 1 | . . . 11 2 Storage 14 | . 17 14 11 11 Processor 10 | . 10 14 11 9 Protection 1 | . . . . 6 Energy Gun 19 | . 20 24 16 17 Ballistic Gun 3 | . 7 . . . Impact Weapon 1 | . . . 5 2 Naked Turns . | . . . . . Heaviest Build 56 | 10 50 48 52 56 Greatest Support 60 | 20 40 40 60 60 Greatest Overweight (x) 5 | . 2 1 . 5 Average Overweight (x) 1 | . 1 1 . 4 Largest Inventory Capacity 20 | . 20 20 20 20 Average Capacity 19 | . 19 20 20 20 Most Carried 20 | . 19 19 20 20 Average Carried 16 | . 13 18 18 19 Final Capacity 20 | 8 20 20 20 20 Final Carried 20 | 6 19 19 20 19 Class Distribution -------------------- 97% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Storage Resources | -11 -10 -10 -9 -9 ----------- Run | Jun Mat Min Mat Sto Matter Collected 637 | 200 107 74 80 176 Remotely . | . . . . . Salvage Created 2156 | . 382 165 457 1152 Parts 116 | . 22 11 31 52 Haulers Intercepted 3 | . 1 . . 2 Recyclers Shooed 2 | . . 1 . 1 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -10 -9 -9 ------- Run | Jun Mat Min Mat Sto Combat Hostiles Destroyed 43 | . 11 6 7 19 Melee 1 | . . . 1 . Guns 35 | . 11 5 5 14 AOE 5 | . . 1 1 3 Classes Destroyed 8 | . 5 . 1 2 Worker 2 | . 1 . 1 . Hauler 3 | . 1 . . 2 Recycler 3 | . 1 . 1 1 Watcher 1 | . . . . 1 Swarmer 12 | . 9 3 . . Grunt 18 | . 2 3 4 9 Brawler 1 | . . . . 1 Sentry 12 | . . . 3 9 Best Kill Streak 7 | . 7 3 4 6 Combat Bots Only 6 | . 6 3 3 3 Max Kills in Single Turn 3 | . 2 1 1 3 Gunslinging 1 | . 1 . . . Exploded 2 | . . 1 1 2 Melee 1 | . . . 1 . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -9 -------- Run | Jun Mat Min Mat Sto Damage Taken 3048 | . 624 277 576 1571 Core 640 | . 184 44 127 285 Absorbed by Shields . | . . . . . Regen/Repaired (Parts) 175 | . . . . 175 Core Remaining (%) 54 | 100 . 8 . . Volleys Fired 123 | . 35 18 18 52 Largest 2 | . 2 2 2 2 Hottest 90 | . 80 80 90 90 Shots Fired 205 | . 71 28 21 85 Gun 205 | . 71 28 21 85 Cannon . | . . . . . Launcher . | . . . . . Special . | . . . . . Kinetic 17 | . 17 . . . Thermal 53 | . 35 18 . . Explosive . | . . . . . Electromagnetic 135 | . 19 10 21 85 Robot Hit Streak 49 | . 9 19 18 49 Robot Miss Streak 8 | . 8 3 2 5 Penetration Max . | . . . . . Secondary Targets 5 | . 3 1 . 1 Max Gunslinging Chain 1 | . 1 1 . 1 Shots Hit Robots 160 | . 42 21 23 74 Core Hits 100 | . 22 8 19 51 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes 2 | . 2 . . . Corrupt 2 | . 2 . . . Melee Attacks 7 | . . . 6 1 Impact 7 | . . . 6 1 Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks 1 | . . . 1 . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 3389 | . 584 385 661 1759 Guns 2382 | . 489 240 374 1279 Cannons . | . . . . . Explosions 689 | . . 145 116 428 Melee 168 | . . . 168 . Ramming 150 | . 95 . 3 52 Kinetic 102 | . 102 . . . Thermal 1024 | . 245 278 116 385 Explosive 43 | . . . . 43 Electromagnetic 1902 | . 142 107 374 1279 Impact 168 | . . . 168 . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 7 | . 4 7 . 5 Average Corruption 4 | . 3 4 . 5 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 59 | . 25 14 . 20 Message Errors 16 | . 6 4 . 6 Matter Fused 17 | . 12 3 . 2 Heat Flow Errors 6 | . 2 3 . 1 Energy Discharges 8 | . 3 1 . 4 Data Loss (minor) 2 | . . 1 . 1 Data Loss (major) 3 | . . 1 . 2 Misfires 4 | . 1 1 . 2 Alerts 2 | . 1 . . 1 Weapon Failures 1 | . . . . 1 Overload Shots . | . . . . . Overflow Damage 31 | . 1 . . 30 Projectiles . | . . . . . Explosions 30 | . . . . 30 Melee 1 | . 1 . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 291 | . . 32 36 223 Shots 8 | . . 1 2 5 Rammed 18 | . 10 . 1 7 Targets Rammed 25 | . 17 . 1 7 Kicked 7 | . 7 . . . Crushed . | . . . . . Highest Temperature 260 | . 231 240 96 260 Average Temperature 58 | . 47 76 28 63 Received Heat Transfer 1041 | . 54 120 249 618 Effects 2 | . 1 1 . . Energy Bleed 1 | . . 1 . . Interference 1 | . 1 . . . Siege Activations . | . . . . . Robots Corrupted 3 | . 1 . . 2 Combat Hostiles 2 | . . . . 2 Parts Fried 8 | . 1 . 1 6 Impact Corruptions 1 | . 1 . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 1 | . . 1 . . Heat Transferred 1500 | . 550 450 150 350 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 10 | . . 1 3 6 Missiles Intercepted . | . . . . . Alert | -11 -10 -10 -9 -9 ------- Run | Jun Mat Min Mat Sto Peak Influence 575 | . 285 181 362 575 Initial 152 | . . 54 . 152 Average 176 | . 98 60 111 392 Maximum Alert Level 2 | . 1 . 1 2 Low Security (%) 65 | . 83 100 86 9 Level 1 16 | . 16 . 13 26 Level 2 18 | . . . . 64 Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 8 | . 2 . 3 3 Investigation . | . . . . . Extermination . | . . . . . Reinforcement 6 | . 2 . 3 1 Assault 2 | . . . . 2 Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -9 -9 --------- Run | Jun Mat Min Mat Sto Distress Signals 5 | . 2 . 1 2 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 94 | . 30 6 18 40 Peak Tracking Total 10 | . 8 3 10 7 Tactical Retreats 5 | . 3 . 2 . Traps | -11 -10 -10 -9 -9 ------- Run | Jun Mat Min Mat Sto Traps Triggered 4 | . 2 . . 2 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -9 -9 ---------- Run | Jun Mat Min Mat Sto Machines Disabled 7 | . . . 3 4 Max in Single Turn 3 | . . . 2 3 Machines Repaired . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -9 -9 --------- Run | Jun Mat Min Mat Sto Machines Accessed 8 | . 1 . 1 6 Terminals 7 | . 1 . 1 5 Fabricators . | . . . . . Repair Stations 1 | . . . . 1 Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 20 | . 4 . 1 15 Successful 10 | . 1 . 1 8 Failed 10 | . 3 . . 7 Catastrophic 1 | . . . . 1 Database Lockouts . | . . . . . Manual 11 | . 4 . 1 6 Terminals 14 | . 4 . 1 9 Fabricators . | . . . . . Repair Stations 6 | . . . . 6 Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 5 | . 1 . 1 3 Robot Analysis 1 | . 1 . . . Open Door 2 | . . . . 2 Branch Access Points 2 | . . . 1 1 Fabricator Hacks . | . . . . . Repair Station Hacks 5 | . . . . 5 Scan Component 2 | . . . . 2 Repair 2 | . . . . 2 Refit 1 | . . . . 1 Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 6 | . 1 . 1 4 Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 2 | . . . . 2 Time 52 | . . . . 52 Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -9 ------------ Run | Jun Mat Min Mat Sto Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -9 -------- Run | Jun Mat Min Mat Sto Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -9 ------- Run | Jun Mat Min Mat Sto Robot Analysis Total 1 | . 1 . . . Derelict Logs Recovered 2 | . . 2 . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -9 ------------- Run | Jun Mat Min Mat Sto Turns Passed 3001 | . 1364 499 294 844 Spaces Moved 1151 | 1 489 187 126 348 Core . | . . . . . Treads 606 | . 236 187 126 57 Legs 254 | 1 253 . . . Wheels 291 | . . . . 291 Hover . | . . . . . Flight . | . . . . . Fastest Speed 120 | 120 120 240 160 140 Average Speed 207 | 120 244 240 160 153 Slowest Speed 260 | 120 260 240 160 240 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 42 | 2 83 41 13 73 Regions Visited 4 Branch Regions 2 Pre-discovered Areas . | . . . . . Known Exits Taken 2 | . . 1 1 . Unknown Exits Taken 2 | 1 1 . . . Scrap Searched 1 | . . 1 . . Spaces Dug 3 | . . . 2 1 Terrain Destroyed 58 | . . 9 9 40 Melee 3 | . . . 2 1 Projectile . | . . . . . AOE 55 | . . 9 7 39 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -9 --------- Run | Jun Mat Min Mat Sto Total 1525 | . 566 211 185 563 Wait 132 | . 2 4 9 117 Move 1147 | . 488 186 125 348 Hop . | . . . . . Pick Up 36 | . 15 1 10 10 Fast Attach 12 | . 2 . 3 7 Attach 20 | . 3 1 5 11 Detach 3 | . 1 . 1 1 Swap 10 | . 2 1 2 5 Drop 10 | . 1 . 5 4 Fire 123 | . 35 18 18 52 Melee 7 | . . . 6 1 Ram 3 | . . . . 3 Kick 7 | . 7 . . . Crush 15 | . 10 . 1 4 Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Junkyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 4 exits: Min x2 / *Sto x2) -9/Storage (discovered 1 exit: Rec) History --------- Turn | Location | Event 1 | -11/Junkyard | Discovered new exit (range 0) 1 | -11/Junkyard | Entered Materials 303 | -10/Materials | Discovered new exit (range 12) 314 | -10/Materials | Build established: Mutant 730 | -10/Materials | Core integrity fell below 50% 941 | -10/Materials | Discovered new exit (range 15) 1151 | -10/Materials | Discovered new exit (range 7) 1297 | -10/Materials | Discovered new exit (range 14) 1365 | -10/Materials | Entered Mines 1401 | -10/Mines | Identified exit to Materials 1664 | -10/Mines | Core integrity fell below 20% 1864 | -10/Mines | Entered Materials 1864 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1925 | -9/Materials | Identified exit to Mines 1925 | -9/Materials | Identified exit to Storage 2158 | -9/Materials | Entered Storage 2277 | -9/Storage | Core integrity fell below 50% 2306 | -9/Storage | Lost 5 parts (3n1u1w) 2386 | -9/Storage | Repaired Ion Engine 2412 | -9/Storage | Repaired Lgt. Treads 2622 | -9/Storage | Lost 3 parts (1p1n1w) 2734 | -9/Storage | Identified exit to Recycling 2817 | -9/Storage | Core integrity fell below 20% 2958 | -9/Storage | First assault squad dispatched 3002 | -9/Storage | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 02928_ Imp. EM Shotgun severed. 02928_ Lgt. Treads severed. 02931_ Acquired 4 matter. 02931_ K-01 Serf collects debris. 02933_ Acquired Lgt. Treads. 02935_ K-01 Serf collects debris. 02936_ Slammed into M-13 Machinist. 02937_ Acquired Lgt. Treads. 02940_ System corrupted: IFF burst signal emitted. 02958_ ALERT: Significant disruption in Zone 4Q, multiple assault carriers dispatched. 02969_ C-30 ARC bursts open, deploying its payload. 02969_ G-34 Mercenary unfolds itself. 02969_ I-25 Savior unfolds itself. 02978_ Imp. EM Shotgun destroyed. 02980_ Wheel destroyed. 02983_ Critical hit (Burn: +37). 02993_ K-01 Serf cleans the Compression Vault. 02998_ Slammed into G-47 Trooper. 03000_ Acquired 7 matter. 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