Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.02.26 @ 11:03:32

Player: Crophlin

Result: Destroyed by G-50 Soldier with Heavy Laser

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (10)       2000
Robots Destroyed (158)     790
Value Destroyed (5778)     5778
Prototype IDs (8)          160
Alien Tech Used (0)        0
Bonus (513)                513
              TOTAL SCORE: 11241

 Bonus
-------
High Alert Combat Kills    55
Follower Combat Kills      203
Met Imprinter              300
Was Imprinted              300
Friendly Fire              -345

 Cogmind 
---------
Core Integrity             0/850
Matter                     300/300
Energy                     100/100
System Corruption          6%
Temperature                Cool (9)
Movement                   Core (550) Ox10
Location                   -6/Factory

 Parts 
-------
>               --- POWER (2) --------
                    (None)
>               --- PROPULSION (4) ---
                    (None)
>               --- UTILITY (6) ------
       Advanced Heat Sink
  High-capacity Storage Unit
       Advanced Signal Interpreter
                Core Analyzer
>               --- WEAPON (3) -------
                    (None)
>               --- INVENTORY (12) ---
                Power Amplifier
       Improved Cryofiber Web
       Advanced Heat Sink
                Tactical Coordination Suite
                Remote Datajack

 Peak State 
------------
>               --- POWER ------------
       Improved Deuterium Engine
                Angular Momentum Engine
>               --- PROPULSION -------
       Improved Carbon-fiber Leg
       Improved Carbon-fiber Leg
       Improved Carbon-fiber Leg
       Improved Carbon-fiber Leg
>               --- UTILITY ----------
       Advanced Heat Sink
  High-capacity Storage Unit
     Long-range Sensor Array
       Advanced Signal Interpreter
                Core Analyzer
        Layered Medium Armor Plating
>               --- WEAPON -----------
     Long-range Missile Launcher
                Greatsword
>               --- INVENTORY --------
       Improved Deuterium Engine
       Improved Deuterium Engine
       Improved Treads
         Medium Treads
         Medium Treads
                Carbon-fiber Leg
                Power Amplifier
       Improved Cryofiber Web
       Advanced Heat Sink
                Tactical Coordination Suite
        Layered Medium Armor Plating
                Remote Datajack
[Rating: 65]

 Favorites 
-----------
Power                      Improved Deuterium Engine
  Engine                   Improved Deuterium Engine
  Power Core               Nuclear Core
Propulsion                 Improved Treads
  Treads                   Improved Treads
  Leg                      Improved Carbon-fiber Leg
Utility                    Large Storage Unit
  Device                   Long-range Sensor Array
  Storage                  Large Storage Unit
  Processor                Advanced Signal Interpreter
  Protection               Layered Medium Armor Plating
Weapon                     Gauss Rifle
  Energy Gun               Improved Medium Laser
  Energy Cannon            Proton Cannon
  Ballistic Gun            Gauss Rifle
  Ballistic Cannon         Slug Cannon
  Launcher                 Long-range Missile Launcher
  Special Weapon           Remote Datajack
  Impact Weapon            Heavy Flail
  Slashing Weapon          Axe

 Build                          | -11 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  
-------                    Run  | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac 
Slots Evolved              8    | .   .   2   .   2   2   .   .   .   .   2   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   1   
  Propulsion               2    | .   .   1   .   .   1   .   .   .   .   .   
  Utility                  4    | .   .   1   .   1   1   .   .   .   .   1   
  Weapon                   1    | .   .   .   .   1   .   .   .   .   .   .   
Parts Attached             228  | 5   17  41  5   32  36  11  18  8   25  30  
  Power                    27   | 1   3   6   .   3   3   1   1   1   2   6   
    Engine                 18   | 1   3   5   .   1   2   1   .   .   1   4   
    Core                   9    | .   .   1   .   2   1   .   1   1   1   2   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               55   | 2   5   10  1   8   7   4   2   .   7   9   
    Treads                 29   | .   5   9   .   1   .   4   2   .   6   2   
    Leg                    26   | 2   .   1   1   7   7   .   .   .   1   7   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Utility                  59   | 1   2   11  1   7   12  2   6   4   5   8   
    Device                 30   | .   .   5   .   2   7   1   3   3   5   4   
    Storage                4    | 1   1   .   .   1   .   .   .   .   .   1   
    Processor              5    | .   .   .   1   .   2   .   .   1   .   1   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   .   
    Protection             20   | .   1   6   .   4   3   1   3   .   .   2   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   87   | 1   7   14  3   14  14  4   9   3   11  7   
    Energy Gun             14   | .   .   7   .   3   2   .   .   .   .   2   
    Energy Cannon          16   | .   .   2   .   5   4   .   2   .   3   .   
    Ballistic Gun          24   | 1   7   2   1   4   2   1   3   1   1   1   
    Ballistic Cannon       5    | .   .   .   .   1   1   .   .   2   1   .   
    Launcher               10   | .   .   .   1   1   1   1   3   .   3   .   
    Special Weapon         7    | .   .   .   .   .   1   1   1   .   2   2   
    Impact Weapon          2    | .   .   .   .   .   2   .   .   .   .   .   
    Slashing Weapon        9    | .   .   3   1   .   1   1   .   .   1   2   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  5    | .   .   2   .   .   .   .   1   1   .   1   
Parts Lost                 76   | .   3   12  1   17  5   1   6   .   7   24  
  Power                    10   | .   1   1   .   2   .   .   1   .   .   5   
  Propulsion               24   | .   1   2   1   6   1   1   2   .   2   8   
  Utility                  16   | .   .   4   .   3   3   .   1   .   1   4   
  Weapon                   26   | .   1   5   .   6   1   .   2   .   4   7   
  Highest Loss Streak      17   | .   2   2   1   7   2   1   6   .   3   17  
Average Slot Usage (%)     94   | .   97  91  99  88  99  99  96  100 95  83  
  Engine                   5    | .   13  10  11  4   3   7   3   .   1   6   
  Core                     2    | .   .   .   .   3   3   .   3   7   5   3   
  Treads                   20   | .   22  30  31  3   .   6   27  30  28  8   
  Leg                      7    | .   5   .   1   16  30  23  .   .   .   12  
  Device                   11   | .   .   9   11  4   14  15  15  14  7   12  
  Storage                  8    | .   14  11  11  12  7   7   7   7   7   6   
  Processor                7    | .   .   .   .   9   7   7   7   7   14  12  
  Protection               7    | .   13  9   10  7   7   7   6   7   7   5   
  Energy Gun               1    | .   .   6   .   4   2   .   .   .   .   1   
  Energy Cannon            4    | .   .   1   .   6   7   7   3   7   6   .   
  Ballistic Gun            9    | .   26  4   10  9   3   9   17  13  5   .   
  Launcher                 1    | .   .   .   .   .   .   .   .   .   5   4   
  Slashing Weapon          2    | .   .   7   10  4   .   5   .   .   .   4   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             79   | 9   26  36  33  44  52  52  52  58  56  79  
  Greatest Support         99   | 20  40  63  63  54  74  91  94  94  99  79  
  Greatest Overweight (x)  17   | 2   .   1   3   12  .   1   1   .   17  11  
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 12   | 6   10  10  10  10  10  10  10  10  10  12  
  Average Capacity         9    | 5   7   10  10  10  10  10  10  10  10  11  
  Most Carried             12   | 6   10  10  10  10  10  10  10  10  10  12  
  Average Carried          9    | 4   6   9   9   8   9   9   9   9   9   9   
  Final Capacity           12   | 6   10  10  10  10  10  10  10  10  10  12  
  Final Carried            10   | 5   8   10  10  10  10  9   10  10  5   5   

 Class Distribution 
--------------------
 34% | Mutant
 33% | Scavenger-Mutant
 15% | Scavenger-Skirmisher
  8% | Skirmisher
  4% | Gunner

 Dominant Class 
----------------
               Mutant | -10/Materials
     Scavenger-Mutant | -9/Materials
     Scavenger-Mutant | -9/Mines
               Gunner | -8/Materials
               Mutant | -7/Factory
               Mutant | -7/Lower Caves
           Skirmisher | -7/Lower Caves
 Scavenger-Skirmisher | -7/Zion
     Scavenger-Mutant | -6/Proximity Caves
               Mutant | -6/Factory

 Resources                      | -11  -10  -9   -9   -8   -7   -7   -7   -7   -6   -6   
-----------                Run  | Scr  Mat  Mat  Min  Mat  Fac  Low  Low  Zio  Pro  Fac  
Matter Collected           4450 | 231  407  580  59   611  648  309  452  50   661  442  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            6447 | .    689  1386 29   836  1198 311  812  .    827  359  
  Parts                    309  | .    35   84   5    43   54   16   31   .    23   18   
Haulers Intercepted        8    | .    1    5    .    1    .    .    1    .    .    .    
Recyclers Shooed           2    | .    1    .    .    .    .    .    .    .    .    1    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      61   | .    .    .    .    .    .    14   24   .    23   .    
  Prevented                9    | .    .    .    .    .    .    .    5    .    4    .    

 Kills                          | -11 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  
-------                    Run  | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac 
Combat Hostiles Destroyed  126  | .   15  21  2   14  23  9   14  .   21  7   
  Melee                    5    | .   .   3   .   .   .   .   .   .   .   2   
  Guns                     61   | .   15  17  1   8   5   4   6   .   2   3   
  Cannons                  32   | .   .   1   .   5   17  4   .   .   4   1   
  AOE                      28   | .   .   .   1   1   1   1   8   .   15  1   
Classes Destroyed          16   | .   6   4   .   1   1   .   .   .   2   2   
  Worker                   9    | .   1   3   1   1   3   .   .   .   .   .   
  Builder                  3    | .   1   1   .   1   .   .   .   .   .   .   
  Tunneler                 1    | .   .   .   .   .   .   .   .   .   .   1   
  Hauler                   9    | .   1   5   .   1   .   .   1   .   .   1   
  Recycler                 3    | .   1   1   .   1   .   .   .   .   .   .   
  Watcher                  5    | .   .   3   .   1   1   .   .   .   .   .   
  Swarmer                  14   | .   3   .   .   .   .   5   1   .   5   .   
  Saboteur                 1    | .   .   .   .   .   .   .   .   .   .   1   
  Grunt                    74   | .   12  12  .   9   17  3   9   .   10  2   
  Brawler                  6    | .   .   1   .   1   .   .   2   .   1   1   
  Duelist                  3    | .   .   1   .   .   1   .   .   .   1   .   
  Sentry                   19   | .   .   7   2   2   2   1   2   .   3   .   
  Hunter                   4    | .   .   .   .   2   1   .   .   .   .   1   
  Programmer               4    | .   .   .   .   .   2   .   .   .   .   2   
  Behemoth                 1    | .   .   .   .   .   .   .   .   .   1   .   
  Mutant                   2    | .   .   .   .   .   .   .   .   .   2   .   
Best Kill Streak           7    | .   6   4   2   5   5   3   7   .   6   3   
  Combat Bots Only         7    | .   4   4   2   4   5   3   7   .   6   3   
Max Kills in Single Turn   3    | .   2   1   1   1   3   1   2   .   3   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   .   1   1   1   1   2   .   3   1   
  Melee                    1    | .   .   1   .   .   .   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -9   -8   -7   -7   -7   -7   -6   -6   
--------                   Run   | Scr  Mat  Mat  Min  Mat  Fac  Low  Low  Zio  Pro  Fac  
Damage Taken               14097 | .    744  1930 258  1968 1831 655  890  .    2057 3764 
  Core                     2206  | .    127  309  49   243  199  114  47   .    250  868  
  Absorbed by Shields      .     | .    .    .    .    .    .    .    .    .    .    .    
Core Remaining (%)         45    | 100  49   .    10   55   .    .    .    .    12   .    
Volleys Fired              478   | .    59   132  9    71   75   27   25   .    31   49   
  Largest                  3     | .    2    2    2    3    3    3    3    .    3    2    
  Hottest                  188   | .    40   124  53   141  178  126  121  .    188  160  
Shots Fired                818   | .    110  143  12   136  156  56   61   .    75   69   
  Gun                      530   | .    110  132  5    97   45   27   49   .    20   45   
  Cannon                   209   | .    .    11   .    38   103  22   3    .    32   .    
  Launcher                 43    | .    .    .    7    1    2    2    6    .    18   7    
  Special                  36    | .    .    .    .    .    6    5    3    .    5    17   
  Kinetic                  411   | .    110  53   5    71   54   27   49   .    30   12   
  Thermal                  226   | .    .    75   .    29   69   22   3    .    4    24   
  Explosive                40    | .    .    .    7    1    2    2    3    .    18   7    
  Electromagnetic          125   | .    .    15   .    35   25   .    3    .    22   25   
  Robot Hit Streak         24    | .    22   15   5    19   24   6    11   .    11   18   
  Robot Miss Streak        4     | .    2    3    1    3    4    2    3    .    3    3    
  Penetration Max          1     | .    .    .    .    .    .    1    1    .    1    .    
  Secondary Targets        5     | .    2    .    .    1    .    .    1    .    .    1    
    Max Gunslinging Chain  1     | .    1    .    .    1    .    .    1    .    .    1    
Shots Hit Robots           606   | .    79   115  9    103  113  35   37   .    45   70   
  Core Hits                309   | .    33   52   7    37   63   14   25   .    44   34   
  Critical Hits            11    | .    .    .    .    1    .    .    3    .    6    1    
  Critical Kills           5     | .    .    .    .    .    .    .    1    .    4    .    
  Critical Parts Destroyed 4     | .    .    .    .    1    .    .    1    .    1    1    
Melee Attacks              25    | .    .    9    .    .    .    .    .    .    .    16   
  Thermal                  6     | .    .    .    .    .    .    .    .    .    .    6    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 19    | .    .    9    .    .    .    .    .    .    .    10   
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            5     | .    .    2    .    .    .    .    .    .    .    3    
    Combat Hostiles        1     | .    .    .    .    .    .    .    .    .    .    1    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           15194 | .    953  2317 213  1903 2534 920  1341 .    2978 2035 
  Guns                     6407  | .    953  1649 46   1263 531  339  700  .    299  627  
  Cannons                  3608  | .    .    200  .    603  1799 397  28   .    581  .    
  Explosions               3820  | .    .    55   167  37   204  184  613  .    2052 508  
  Melee                    1191  | .    .    412  .    .    .    .    .    .    .    779  
  Ramming                  8     | .    .    1    .    .    .    .    .    .    .    7    
  Kinetic                  4791  | .    953  551  46   938  563  339  700  .    460  241  
  Thermal                  3968  | .    .    1066 .    449  1351 397  65   .    107  533  
  Explosive                3121  | .    .    .    167  37   204  184  298  .    1991 240  
  Electromagnetic          2115  | .    .    287  .    479  416  .    278  .    420  235  
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 1191  | .    .    412  .    .    .    .    .    .    .    779  
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         6     | .    .    4    4    .    .    .    5    5    5    6    
  Average Corruption       3     | .    .    3    4    .    .    .    4    5    5    2    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    
  Effects                  93    | .    .    35   10   .    .    .    18   .    5    25   
    Message Errors         26    | .    .    10   3    .    .    .    1    .    2    10   
    Matter Fused           27    | .    .    8    6    .    .    .    9    .    2    2    
    Heat Flow Errors       6     | .    .    2    .    .    .    .    1    .    .    3    
    Energy Discharges      8     | .    .    4    .    .    .    .    1    .    .    3    
    Data Loss (minor)      9     | .    .    5    1    .    .    .    1    .    1    1    
    Data Loss (major)      1     | .    .    .    .    .    .    .    1    .    .    .    
    Misfires               2     | .    .    .    .    .    .    .    2    .    .    .    
    Targeting Errors       8     | .    .    3    .    .    .    .    1    .    .    4    
    Weapon Failures        6     | .    .    3    .    .    .    .    1    .    .    2    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            480   | .    .    21   .    39   34   12   .    .    33   341  
  Projectiles              32    | .    .    .    .    20   .    12   .    .    .    .    
  Explosions               131   | .    .    13   .    19   34   .    .    .    33   32   
  Melee                    317   | .    .    8    .    .    .    .    .    .    .    309  
Knockbacks                 12    | .    .    1    .    .    11   .    .    .    .    .    
  Impact                   1     | .    .    1    .    .    .    .    .    .    .    .    
  Kinetic                  11    | .    .    .    .    .    11   .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      408   | .    .    122  .    25   26   .    110  .    44   81   
  Shots                    15    | .    .    2    .    1    2    .    5    .    1    4    
  Rammed                   3     | .    .    1    .    .    .    .    .    .    .    2    
Targets Rammed             4     | .    .    1    .    .    .    .    .    .    .    3    
  Kicked                   1     | .    .    .    .    .    .    .    .    .    .    1    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        462   | .    12   167  14   445  316  51   82   .    462  273  
  Average Temperature      105   | .    8    31   5    137  162  17   21   .    158  74   
  Received Heat Transfer   4200  | .    369  636  90   819  747  165  135  .    423  816  
  Effects                  6     | .    .    .    .    1    .    .    .    .    5    .    
    Shutdowns              2     | .    .    .    .    1    .    .    .    .    1    .    
    Energy Bleed           1     | .    .    .    .    .    .    .    .    .    1    .    
    Interference           3     | .    .    .    .    .    .    .    .    .    3    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              2     | .    .    1    .    .    .    .    1    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             12    | .    .    7    .    .    2    .    .    .    .    3    
  Heat Transferred         7207  | .    .    2159 .    703  1887 555  87   .    370  1446 
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      7     | .    .    2    .    .    .    .    2    .    1    2    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  
-------                    Run  | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac 
Peak Influence             517  | .   205 259 57  244 306 .   .   .   .   517 
  Initial                  110  | .   .   35  57  19  110 .   .   .   .   56  
  Average                  114  | .   82  105 44  120 185 .   .   .   .   113 
Maximum Alert Level        2    | .   1   1   .   1   1   .   .   .   .   2   
  Low Security (%)         85   | 100 87  93  100 90  68  .   .   .   .   78  
  Level 1                  10   | .   12  6   .   9   31  .   .   .   .   2   
  Level 2                  3    | .   .   .   .   .   .   .   .   .   .   18  
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          25   | .   3   5   .   5   6   .   1   .   .   5   
  Investigation            11   | .   2   4   .   1   3   .   .   .   .   1   
  Extermination            4    | .   .   .   .   .   2   .   .   .   .   2   
  Reinforcement            5    | .   1   1   .   1   1   .   .   .   .   1   
  Assault                  2    | .   .   .   .   .   .   .   1   .   .   1   
  Garrison                 3    | .   .   .   .   3   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   .   .   .   .   .   1   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  
---------                  Run  | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac 
Distress Signals           4    | .   2   .   .   1   1   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              183  | .   23  33  2   18  31  9   18  .   26  23  
  Peak Tracking Total      13   | .   4   3   2   3   5   3   10  .   13  7   
  Tactical Retreats        13   | .   2   1   .   2   3   .   2   .   1   2   

 Traps                          | -11 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  
-------                    Run  | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac 
Traps Triggered            4    | .   3   1   .   .   .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 1    | .   .   1   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                1    | .   .   1   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  
----------                 Run  | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac 
Machines Disabled          13   | .   1   4   2   2   1   .   .   .   3   .   
  Max in Single Turn       3    | .   1   3   2   1   .   .   .   .   1   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      1    | .   .   .   .   .   .   .   .   .   .   1   

 Hacking                        | -11 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  
---------                  Run  | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac 
Machines Accessed          21   | .   2   7   .   1   5   1   1   1   1   2   
  Terminals                11   | .   1   6   .   1   1   1   .   .   1   .   
  Fabricators              2    | .   .   .   .   .   1   .   .   .   .   1   
  Repair Stations          2    | .   .   1   .   .   1   .   .   .   .   .   
  Recycling Units          3    | .   1   .   .   .   2   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   .   .   .   .   .   1   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                65   | .   8   21  .   3   12  1   1   5   5   9   
  Successful               39   | .   4   12  .   1   4   1   1   5   5   6   
  Failed                   26   | .   4   9   .   2   8   .   .   .   .   3   
    Catastrophic           4    | .   1   2   .   .   1   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Terminals                35   | .   5   19  .   3   2   1   .   .   5   .   
  Fabricators              9    | .   .   .   .   .   2   .   .   .   .   7   
  Repair Stations          5    | .   .   2   .   .   3   .   .   .   .   .   
  Recycling Units          8    | .   3   .   .   .   5   .   .   .   .   .   
  Scanalyzers              2    | .   .   .   .   .   .   .   .   .   .   2   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             25   | .   1   10  .   1   1   1   1   5   5   .   
  Record                   6    | .   .   .   .   .   .   1   .   .   5   .   
  Part Schematic           5    | .   .   .   .   .   .   .   .   5   .   .   
  Prototype ID Bank        2    | .   .   2   .   .   .   .   .   .   .   .   
  Open Door                1    | .   .   .   .   .   .   .   1   .   .   .   
  Level Access Points      1    | .   .   1   .   .   .   .   .   .   .   .   
  Emergency Access Points  1    | .   .   1   .   .   .   .   .   .   .   .   
  Unreport Threat          2    | .   .   1   .   .   1   .   .   .   .   .   
  Locate Traps             1    | .   1   .   .   .   .   .   .   .   .   .   
  Disarm Traps             1    | .   .   1   .   .   .   .   .   .   .   .   
  Registered Components    1    | .   .   1   .   .   .   .   .   .   .   .   
  Registered Prototypes    1    | .   .   1   .   .   .   .   .   .   .   .   
  Zone Layout              3    | .   .   2   .   1   .   .   .   .   .   .   
Fabricator Hacks           6    | .   .   .   .   .   .   .   .   .   .   6   
  Load Schematic           2    | .   .   .   .   .   .   .   .   .   .   2   
  Build                    4    | .   .   .   .   .   .   .   .   .   .   4   
Repair Station Hacks       2    | .   .   2   .   .   .   .   .   .   .   .   
  Scan Component           1    | .   .   1   .   .   .   .   .   .   .   .   
  Repair                   1    | .   .   1   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       6    | .   3   .   .   .   3   .   .   .   .   .   
  Process                  2    | .   1   .   .   .   1   .   .   .   .   .   
  Report Inventory         2    | .   1   .   .   .   1   .   .   .   .   .   
  Retrieve Matter          1    | .   1   .   .   .   .   .   .   .   .   .   
  Retrieve Components      1    | .   .   .   .   .   1   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         12   | .   2   4   .   1   3   .   .   .   .   2   
  Full Trace Events        8    | .   1   2   .   1   3   .   .   .   .   1   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             1    | .   .   .   .   .   .   .   .   .   .   1   
    Matter                 153  | .   .   .   .   .   .   .   .   .   .   153 
    Time                   81   | .   .   .   .   .   .   .   .   .   .   81  
  Total Robot Build Rating 1    | .   .   .   .   .   .   .   .   .   .   1   
Part Schematics Acquired   5    | .   .   .   .   .   .   .   .   5   .   .   
  Parts Built              2    | .   .   .   .   .   .   .   .   .   .   2   
    Matter                 292  | .   .   .   .   .   .   .   .   .   .   292 
    Time                   146  | .   .   .   .   .   .   .   .   .   .   146 
  Total Part Build Rating  6    | .   .   .   .   .   .   .   .   .   .   6   
Parts Repaired             1    | .   .   1   .   .   .   .   .   .   .   .   
  Time                     32   | .   .   32  .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          220  | .   214 .   .   .   6   .   .   .   .   .   
  Retrieved Matter         214  | .   214 .   .   .   .   .   .   .   .   .   
  Retrieved Components     3    | .   .   .   .   .   3   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  
------------               Run  | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             4    | .   .   .   .   .   1   .   2   .   .   1   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  
--------                   Run  | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac 
Total Allies               9    | .   .   .   .   .   1   .   2   4   .   2   
  Largest Group            6    | .   .   .   .   .   1   .   2   6   6   1   
  Highest-Rated Group      212  | .   .   .   .   .   21  .   60  212 212 41  
  Highest-Rated Ally       41   | .   .   .   .   .   21  .   30  40  40  41  
Total Orders               1    | .   .   .   .   .   1   .   .   .   .   .   
  GUARD                    1    | .   .   .   .   .   1   .   .   .   .   .   
Ally Attacks               32   | .   .   .   .   .   4   .   6   .   15  7   
  Total Damage             685  | .   .   .   .   .   124 .   104 .   282 175 
  Kills                    10   | .   .   .   .   .   .   .   .   .   9   1   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  
-------                    Run  | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    5    | .   .   .   1   .   .   2   1   1   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -9   -9   -8   -7   -7   -7   -7   -6   -6   
-------------              Run   | Scr  Mat  Mat  Min  Mat  Fac  Low  Low  Zio  Pro  Fac  
Turns Passed               15312 | 74   907  2455 610  794  1391 1594 1655 2019 2175 1638 
Spaces Moved               8338  | 62   420  1164 356  340  788  1138 941  1232 1222 675  
  Core                     30    | 27   .    .    .    1    .    .    .    .    1    1    
  Treads                   5851  | .    315  1164 328  60   .    208  941  1232 1221 382  
  Legs                     2457  | 35   105  .    28   279  788  930  .    .    .    292  
  Wheels                   .     | .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   120  160  160  120  120  122  162  162  160  120  
  Average Speed            151   | 97   150  160  162  143  121  130  162  162  164  156  
  Slowest Speed            900   | 150  160  180  210  650  122  162  185  162  900  600  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       1     | .    .    .    .    .    .    .    .    .    1    .    
Exploration Rate (%)       55    | 4    50   73   85   29   16   93   78   90   83   12   
  Regions Visited          10
    Branch Regions         5
  Pre-discovered Areas     2     | .    .    .    1    .    .    .    .    1    .    .    
  Known Exits Taken        6     | .    .    .    1    .    1    1    1    1    1    .    
  Unknown Exits Taken      4     | 1    1    1    .    1    .    .    .    .    .    .    
Scrap Searched             11    | .    .    .    2    .    .    2    3    2    2    .    
Spaces Dug                 .     | .    .    .    .    .    .    .    .    .    .    .    
Terrain Destroyed          352   | .    .    45   25   8    12   21   33   .    183  25   
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    
  Projectile               19    | .    .    .    .    2    3    3    7    .    4    .    
  AOE                      333   | .    .    45   25   6    9    18   26   .    179  25   
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -9   -9   -8   -7   -7   -7   -7   -6   -6   
---------                  Run   | Scr  Mat  Mat  Min  Mat  Fac  Low  Low  Zio  Pro  Fac  
Total                      10154 | 74   588  1594 377  528  1081 1201 1014 1256 1315 1126 
  Wait                     791   | .    70   182  .    38   137  14   5    4    22   319  
  Move                     8327  | 61   419  1163 355  339  787  1137 940  1231 1220 675  
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  162   | 8    13   37   4    29   22   2    15   4    4    24   
  Fast Attach              46    | 2    8    8    1    7    7    1    2    4    4    2    
  Attach                   80    | 3    5    14   1    18   8    1    5    .    6    19   
  Detach                   4     | .    .    .    .    1    1    .    .    .    1    1    
  Swap                     103   | .    4    19   3    7    21   9    11   4    16   9    
  Drop                     129   | .    10   29   4    18   23   6    11   9    10   9    
  Fire                     478   | .    59   132  9    71   75   27   25   .    31   49   
  Melee                    25    | .    .    9    .    .    .    .    .    .    .    16   
  Ram                      2     | .    .    .    .    .    .    .    .    .    .    2    
  Kick                     1     | .    .    .    .    .    .    .    .    .    .    1    
  Crush                    1     | .    .    1    .    .    .    .    .    .    .    .    
  Escape Stasis            1     | .    .    .    .    .    .    .    .    .    1    .    
  Rewire                   4     | .    .    .    .    .    .    4    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials (discovered 5 exits: *Mat x3 / [*Min x2])
-9/Mines (discovered 2 exits: *Mat x2)
-8/Materials
-7/Factory (discovered 2 exits: *Fac / *Low)
-7/Lower Caves
-7/Lower Caves (discovered 2 exits: *Fac / *Zio)
-7/Zion
-6/Proximity Caves
-6/Factory (discovered 1 exit: Ext)

 History 
---------
  Turn | Location           | Event
     8 | -11/Scrapyard      | Discovered new exit (range 15)
    75 | -11/Scrapyard      | Entered Materials
   324 | -10/Materials      | Build established: Mutant
   592 | -10/Materials      | Discovered new exit (range 14)
   961 | -10/Materials      | Core integrity fell below 50%
   982 | -10/Materials      | Entered another Materials area
   982 | -9/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
  1234 | -9/Materials       | Identified exit to Materials
  1473 | -9/Materials       | Build established: Scavenger-Mutant
  1656 | -9/Materials       | Discovered new exit (range 16)
  1761 | -9/Materials       | Repaired Imp. Ion Engine
  2126 | -9/Materials       | Core integrity fell below 50%
  3344 | -9/Materials       | Discovered new exit (range 9)
  3437 | -9/Materials       | Entered Mines
  3438 | -9/Mines           | Learned location of Storage (-7)
  3607 | -9/Mines           | Discovered exit to Materials (range 12)
  3669 | -9/Mines           | Learned Materials trap positions
  3934 | -9/Mines           | Discovered exit to Materials (range 8)
  3969 | -9/Mines           | Core integrity fell below 20%
  4047 | -9/Mines           | Entered Materials
  4047 | -8/Materials       | Evolved 2 slots: Utility x1, Weapon x1
  4048 | -8/Materials       | Loaded intel: 11 trap records
  4117 | -8/Materials       | Garrison activated, responded to threat
  4451 | -8/Materials       | Lost 7 parts (2p2n1u2w)
  4513 | -8/Materials       | Lost 3 parts (1u2w)
  4750 | -8/Materials       | Discovered new exit (range 16)
  4826 | -8/Materials       | Build established: Gunner
  4841 | -8/Materials       | Entered Factory
  4841 | -7/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
  5440 | -7/Factory         | Build established: Mutant
  5978 | -7/Factory         | Discovered new exit (range 5)
  6077 | -7/Factory         | Discovered new exit (range 16)
  6094 | -7/Factory         | Identified exit to Factory
  6231 | -7/Factory         | Identified exit to Lower Caves
  6232 | -7/Factory         | Entered Lower Caves
  6376 | -7/Lower Caves     | Learned location of 1 exit from Factory
  6377 | -7/Lower Caves     | Learned Factory stockpile data
  6909 | -7/Lower Caves     | Attracted the attention of an 0b10 checkpoint
  7573 | -7/Lower Caves     | Discovered new exit (range 9)
  7584 | -7/Lower Caves     | Identified exit to Lower Caves
  7700 | -7/Lower Caves     | Build established: Skirmisher
  7826 | -7/Lower Caves     | Entered another Lower Caves area
  8260 | -7/Lower Caves     | Encountered a Warlord checkpoint
  8269 | -7/Lower Caves     | Discovered exit to Factory (range 14)
  8633 | -7/Lower Caves     | Attracted the attention of an 0b10 checkpoint
  8716 | -7/Lower Caves     | Attracted the attention of an 0b10 outpost
  8726 | -7/Lower Caves     | Core integrity fell below 50%
  8769 | -7/Lower Caves     | Destroyed 7 combat bots
  8772 | -7/Lower Caves     | Lost 6 parts (1p2n1u2w)
  9161 | -7/Lower Caves     | Build established: Scavenger-Skirmisher
  9359 | -7/Lower Caves     | Learned Factory security intel
  9401 | -7/Lower Caves     | Discovered new exit (range 9)
  9479 | -7/Lower Caves     | Identified exit to Zion
  9481 | -7/Lower Caves     | Entered Zion
  9481 | -7/Zion            | Accompanied by 2 allies
  9562 | -7/Zion            | System corruption cleaned by Quarantine Array
  9789 | -7/Zion            | Given the Hacking Drone Bay
  9790 | -7/Zion            | Found Prototype Device
  9797 | -7/Zion            | Identified Hacking Drone Bay
  9933 | -7/Zion            | Given A8's code to call for help
  9936 | -7/Zion            | Learned Factory security intel
 10147 | -7/Zion            | Imprinted
 10150 | -7/Zion            | Declared Zion's savior
 10344 | -7/Zion            | Visited the Megawrench Repair Shop
 10349 | -7/Zion            | Megawrench repaired 10 parts
 10395 | -7/Zion            | Found Relay Coupler [Programmer]
 11469 | -7/Zion            | Discovered new exit (range 12)
 11485 | -7/Zion            | Identified exit to Proximity Caves
 11500 | -7/Zion            | Entered Proximity Caves
 11500 | -6/Proximity Caves | Accompanied by 6 allies
 11514 | -6/Proximity Caves | Build established: Derelict-Skirmisher
 11625 | -6/Proximity Caves | Attracted the attention of an 0b10 base
 11741 | -6/Proximity Caves | Learned 6 Upper Caves zone layouts
 11741 | -6/Proximity Caves | Learned Extension security intel
 11741 | -6/Proximity Caves | Learned Extension terminal intel
 11741 | -6/Proximity Caves | Learned Armory terminal intel
 12056 | -6/Proximity Caves | Build established: Scavenger-Mutant
 12298 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 13034 | -6/Proximity Caves | Spotted B-75 Beast
 13124 | -6/Proximity Caves | Lost 3 parts (3w)
 13128 | -6/Proximity Caves | Destroyed B-75 Beast
 13453 | -6/Proximity Caves | Crushed by falling debris
 13454 | -6/Proximity Caves | Core integrity fell below 20%
 13484 | -6/Proximity Caves | Lost 3 parts (1n1u1w)
 13656 | -6/Proximity Caves | Discovered exit to Factory (range 14)
 13675 | -6/Proximity Caves | Entered Factory
 13675 | -6/Factory         | Evolved 2 slots: Power x1, Utility x1
 13676 | -6/Factory         | Identified exit to Extension
 14633 | -6/Factory         | Fabricated A-02 Transporter (x1)
 14643 | -6/Factory         | Build established: Mutant
 14723 | -6/Factory         | Fabricated Hvy. Riot Gun (x1)
 14792 | -6/Factory         | Fabricated Flamer (x1)
 14966 | -6/Factory         | Local fabrication network quarantined
 15008 | -6/Factory         | Lost 4 parts (2n1u1w)
 15075 | -6/Factory         | First assault squad dispatched
 15248 | -6/Factory         | Terminal network hard line cut
 15261 | -6/Factory         | Core integrity fell below 50%
 15284 | -6/Factory         | Core integrity fell below 20%
 15313 | -6/Factory         | Destroyed by G-50 Soldier with Heavy Laser

 Last Messages 
---------------
15266_ Lgt. Treads destroyed.
15267_ K-01 Serf collects debris.
15268_ YGTO%BYXG>>VMRFSY<4XGTDMPCRAX
15270_ C-30 ARC bursts open, deploying its payload.
15270_ G-67 Veteran unfolds itself.
15270_ G-50 Soldier unfolds itself. <x2>
15270_ Segregator destroyed.
15272_ K-01 Serf collects debris. <x3>
15278_ Acquired Carbon-fiber Leg.
15281_ K-01 Serf collects debris. <x2>
15285_ Angular Momentum Engine destroyed.
15287_ K-01 Serf cleans the Power Conduit.
15295_ Propulsion Shielding destroyed.
15303_ Carbon-fiber Leg destroyed.
15303_ Slammed into G-50 Soldier.
15305_  <O=T 3JZVHBCQR:OMJGKM##<
15309_ Slammed into G-50 Soldier.
15309_ Adv. Signal Interpreter permanently disabled.
15309_ Destabilizing: Short circuit.
[Achievement: 10k Club]

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
|     ?????????????????????????????????????????????? |
|     ?????????????????????????????????????????????? |
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|    #???????????????????????????????? ???? ???????? |
|    #???????????????????????????????? ???  ???????? |
|    #???????????????????????????????? """ "???"???? |
|    #???????????????????????????????? """ """ ""??? |
|    #???????????????????????????????? """ """ """ ? |
|    ##################???????????????               |
|    #                #???????????????               |
|    #   """ """ """  #???????????????       !   !   |
|    #   """ """ """  #???????????????         %     |
|    #   """ """ """  #???????????????               |
|    +                #??##############              |
|    #   """ """ """  #??#            #              |
|    +   """ """ """  #??# """""""""  #              |
|    #   """ """ """  #??#         !%=#              |
|    #                #??# """""""""%!/              |
|    ##################??#         !=%#!             |
|    #???#            #??# """""""""  #              |
|    #???#       """" #??#      % g   #              |
|    #???? """"  ""F" #### """""""""g #              |
|    #???? """"       +  /g@      g  !##########     |
|    #???# """"       ####g"""""""""  #???????????   |
| "  #???# """"       #??#            #????????????? |
| "  #???# """"     ! #??#            #????????????? |
| "  #???# """"       #??##############????????????? |
|    #???#       =    #????????????????????????????? |
| "  #???#            #????????????????????????????? |
| "  #???#            #????????????????????????????? |
| "  #???#            #????????????????????????????? |
| "  ###########+#+####????????????????????????????? |
|                  #???????????????????????????????? |
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|    ###########+##????????????????????????????????? |
|    #       !!   #????????????????????????????????? |
|    #  """  !    #????????????????????????????????? |
|    +  """       #????????????????????????????????? |
|    #  """       #????????????????????????????????? |
|    #          % #????????????????????????????????? |
|    ###########+#####/####    "???????????????????? |
|             %*    ^     "  ""????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           75
Energy Generation          31
Energy Capacity            490
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           20
Terrain Scan Range         16
Terrain Scan Density       210
Power Amplification        20
Base Temperature (-)       150
Armor Coverage             450
Core Shielding             20
Power Shielding            33
Propulsion Shielding       33
Evasion (%)                50
Targeting Accuracy         6
Core Analysis              6
Recoil Reduction           4

 Item Schematics 
-----------------
     Hvy. Riot Gun | -7/Zion | Free
      Battle Rifle | -7/Zion | Free
 Hvy. Battle Rifle | -7/Zion | Free
       Slug Cannon | -7/Zion | Free
            Flamer | -7/Zion | Free

 Robot Schematics 
------------------
None

 Fabricated
------------
 A-02 Transporter | x1 | -6/Factory | Preloaded
    Hvy. Riot Gun | x1 | -6/Factory 
           Flamer | x1 | -6/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
10k Club
I'm Back, Baby!
Oh No You Don't!
Omniscient Cartographer
The More The Merrier

 Challenges 
------------
None

 Game 
------
Seed              LightpackHeartFilter
  Manual?         0
Play Time         02:07:11
  Cumulative      13.5 hours
  Start           2021.02.26 @ 08:37:51
  End             2021.02.26 @ 11:03:32
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          16
  Rogue           16
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             12
Gallery%          23
Achievement%      17
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Proggy
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: af063856-44fb-4ec7-9987-cf3c635f6d64