Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.02.26 @ 11:03:32 Player: Crophlin Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (10) 2000 Robots Destroyed (158) 790 Value Destroyed (5778) 5778 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (513) 513 TOTAL SCORE: 11241 Bonus ------- High Alert Combat Kills 55 Follower Combat Kills 203 Met Imprinter 300 Was Imprinted 300 Friendly Fire -345 Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 100/100 System Corruption 6% Temperature Cool (9) Movement Core (550) Ox10 Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Advanced Heat Sink High-capacity Storage Unit Advanced Signal Interpreter Core Analyzer > --- WEAPON (3) ------- (None) > --- INVENTORY (12) --- Power Amplifier Improved Cryofiber Web Advanced Heat Sink Tactical Coordination Suite Remote Datajack Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Angular Momentum Engine > --- PROPULSION ------- Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Advanced Heat Sink High-capacity Storage Unit Long-range Sensor Array Advanced Signal Interpreter Core Analyzer Layered Medium Armor Plating > --- WEAPON ----------- Long-range Missile Launcher Greatsword > --- INVENTORY -------- Improved Deuterium Engine Improved Deuterium Engine Improved Treads Medium Treads Medium Treads Carbon-fiber Leg Power Amplifier Improved Cryofiber Web Advanced Heat Sink Tactical Coordination Suite Layered Medium Armor Plating Remote Datajack [Rating: 65] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Nuclear Core Propulsion Improved Treads Treads Improved Treads Leg Improved Carbon-fiber Leg Utility Large Storage Unit Device Long-range Sensor Array Storage Large Storage Unit Processor Advanced Signal Interpreter Protection Layered Medium Armor Plating Weapon Gauss Rifle Energy Gun Improved Medium Laser Energy Cannon Proton Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Slug Cannon Launcher Long-range Missile Launcher Special Weapon Remote Datajack Impact Weapon Heavy Flail Slashing Weapon Axe Build | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Slots Evolved 8 | . . 2 . 2 2 . . . . 2 Power 1 | . . . . . . . . . . 1 Propulsion 2 | . . 1 . . 1 . . . . . Utility 4 | . . 1 . 1 1 . . . . 1 Weapon 1 | . . . . 1 . . . . . . Parts Attached 228 | 5 17 41 5 32 36 11 18 8 25 30 Power 27 | 1 3 6 . 3 3 1 1 1 2 6 Engine 18 | 1 3 5 . 1 2 1 . . 1 4 Core 9 | . . 1 . 2 1 . 1 1 1 2 Reactor . | . . . . . . . . . . . Propulsion 55 | 2 5 10 1 8 7 4 2 . 7 9 Treads 29 | . 5 9 . 1 . 4 2 . 6 2 Leg 26 | 2 . 1 1 7 7 . . . 1 7 Wheel . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 59 | 1 2 11 1 7 12 2 6 4 5 8 Device 30 | . . 5 . 2 7 1 3 3 5 4 Storage 4 | 1 1 . . 1 . . . . . 1 Processor 5 | . . . 1 . 2 . . 1 . 1 Hackware . | . . . . . . . . . . . Protection 20 | . 1 6 . 4 3 1 3 . . 2 Artifact . | . . . . . . . . . . . Weapon 87 | 1 7 14 3 14 14 4 9 3 11 7 Energy Gun 14 | . . 7 . 3 2 . . . . 2 Energy Cannon 16 | . . 2 . 5 4 . 2 . 3 . Ballistic Gun 24 | 1 7 2 1 4 2 1 3 1 1 1 Ballistic Cannon 5 | . . . . 1 1 . . 2 1 . Launcher 10 | . . . 1 1 1 1 3 . 3 . Special Weapon 7 | . . . . . 1 1 1 . 2 2 Impact Weapon 2 | . . . . . 2 . . . . . Slashing Weapon 9 | . . 3 1 . 1 1 . . 1 2 Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 5 | . . 2 . . . . 1 1 . 1 Parts Lost 76 | . 3 12 1 17 5 1 6 . 7 24 Power 10 | . 1 1 . 2 . . 1 . . 5 Propulsion 24 | . 1 2 1 6 1 1 2 . 2 8 Utility 16 | . . 4 . 3 3 . 1 . 1 4 Weapon 26 | . 1 5 . 6 1 . 2 . 4 7 Highest Loss Streak 17 | . 2 2 1 7 2 1 6 . 3 17 Average Slot Usage (%) 94 | . 97 91 99 88 99 99 96 100 95 83 Engine 5 | . 13 10 11 4 3 7 3 . 1 6 Core 2 | . . . . 3 3 . 3 7 5 3 Treads 20 | . 22 30 31 3 . 6 27 30 28 8 Leg 7 | . 5 . 1 16 30 23 . . . 12 Device 11 | . . 9 11 4 14 15 15 14 7 12 Storage 8 | . 14 11 11 12 7 7 7 7 7 6 Processor 7 | . . . . 9 7 7 7 7 14 12 Protection 7 | . 13 9 10 7 7 7 6 7 7 5 Energy Gun 1 | . . 6 . 4 2 . . . . 1 Energy Cannon 4 | . . 1 . 6 7 7 3 7 6 . Ballistic Gun 9 | . 26 4 10 9 3 9 17 13 5 . Launcher 1 | . . . . . . . . . 5 4 Slashing Weapon 2 | . . 7 10 4 . 5 . . . 4 Naked Turns . | . . . . . . . . . . . Heaviest Build 79 | 9 26 36 33 44 52 52 52 58 56 79 Greatest Support 99 | 20 40 63 63 54 74 91 94 94 99 79 Greatest Overweight (x) 17 | 2 . 1 3 12 . 1 1 . 17 11 Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 12 | 6 10 10 10 10 10 10 10 10 10 12 Average Capacity 9 | 5 7 10 10 10 10 10 10 10 10 11 Most Carried 12 | 6 10 10 10 10 10 10 10 10 10 12 Average Carried 9 | 4 6 9 9 8 9 9 9 9 9 9 Final Capacity 12 | 6 10 10 10 10 10 10 10 10 10 12 Final Carried 10 | 5 8 10 10 10 10 9 10 10 5 5 Class Distribution -------------------- 34% | Mutant 33% | Scavenger-Mutant 15% | Scavenger-Skirmisher 8% | Skirmisher 4% | Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Gunner | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Skirmisher | -7/Lower Caves Scavenger-Skirmisher | -7/Zion Scavenger-Mutant | -6/Proximity Caves Mutant | -6/Factory Resources | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 ----------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Matter Collected 4450 | 231 407 580 59 611 648 309 452 50 661 442 Remotely . | . . . . . . . . . . . Salvage Created 6447 | . 689 1386 29 836 1198 311 812 . 827 359 Parts 309 | . 35 84 5 43 54 16 31 . 23 18 Haulers Intercepted 8 | . 1 5 . 1 . . 1 . . . Recyclers Shooed 2 | . 1 . . . . . . . . 1 Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 61 | . . . . . . 14 24 . 23 . Prevented 9 | . . . . . . . 5 . 4 . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Combat Hostiles Destroyed 126 | . 15 21 2 14 23 9 14 . 21 7 Melee 5 | . . 3 . . . . . . . 2 Guns 61 | . 15 17 1 8 5 4 6 . 2 3 Cannons 32 | . . 1 . 5 17 4 . . 4 1 AOE 28 | . . . 1 1 1 1 8 . 15 1 Classes Destroyed 16 | . 6 4 . 1 1 . . . 2 2 Worker 9 | . 1 3 1 1 3 . . . . . Builder 3 | . 1 1 . 1 . . . . . . Tunneler 1 | . . . . . . . . . . 1 Hauler 9 | . 1 5 . 1 . . 1 . . 1 Recycler 3 | . 1 1 . 1 . . . . . . Watcher 5 | . . 3 . 1 1 . . . . . Swarmer 14 | . 3 . . . . 5 1 . 5 . Saboteur 1 | . . . . . . . . . . 1 Grunt 74 | . 12 12 . 9 17 3 9 . 10 2 Brawler 6 | . . 1 . 1 . . 2 . 1 1 Duelist 3 | . . 1 . . 1 . . . 1 . Sentry 19 | . . 7 2 2 2 1 2 . 3 . Hunter 4 | . . . . 2 1 . . . . 1 Programmer 4 | . . . . . 2 . . . . 2 Behemoth 1 | . . . . . . . . . 1 . Mutant 2 | . . . . . . . . . 2 . Best Kill Streak 7 | . 6 4 2 5 5 3 7 . 6 3 Combat Bots Only 7 | . 4 4 2 4 5 3 7 . 6 3 Max Kills in Single Turn 3 | . 2 1 1 1 3 1 2 . 3 1 Gunslinging . | . . . . . . . . . . . Exploded 3 | . . . 1 1 1 1 2 . 3 1 Melee 1 | . . 1 . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Damage Taken 14097 | . 744 1930 258 1968 1831 655 890 . 2057 3764 Core 2206 | . 127 309 49 243 199 114 47 . 250 868 Absorbed by Shields . | . . . . . . . . . . . Core Remaining (%) 45 | 100 49 . 10 55 . . . . 12 . Volleys Fired 478 | . 59 132 9 71 75 27 25 . 31 49 Largest 3 | . 2 2 2 3 3 3 3 . 3 2 Hottest 188 | . 40 124 53 141 178 126 121 . 188 160 Shots Fired 818 | . 110 143 12 136 156 56 61 . 75 69 Gun 530 | . 110 132 5 97 45 27 49 . 20 45 Cannon 209 | . . 11 . 38 103 22 3 . 32 . Launcher 43 | . . . 7 1 2 2 6 . 18 7 Special 36 | . . . . . 6 5 3 . 5 17 Kinetic 411 | . 110 53 5 71 54 27 49 . 30 12 Thermal 226 | . . 75 . 29 69 22 3 . 4 24 Explosive 40 | . . . 7 1 2 2 3 . 18 7 Electromagnetic 125 | . . 15 . 35 25 . 3 . 22 25 Robot Hit Streak 24 | . 22 15 5 19 24 6 11 . 11 18 Robot Miss Streak 4 | . 2 3 1 3 4 2 3 . 3 3 Penetration Max 1 | . . . . . . 1 1 . 1 . Secondary Targets 5 | . 2 . . 1 . . 1 . . 1 Max Gunslinging Chain 1 | . 1 . . 1 . . 1 . . 1 Shots Hit Robots 606 | . 79 115 9 103 113 35 37 . 45 70 Core Hits 309 | . 33 52 7 37 63 14 25 . 44 34 Critical Hits 11 | . . . . 1 . . 3 . 6 1 Critical Kills 5 | . . . . . . . 1 . 4 . Critical Parts Destroyed 4 | . . . . 1 . . 1 . 1 1 Melee Attacks 25 | . . 9 . . . . . . . 16 Thermal 6 | . . . . . . . . . . 6 Impact . | . . . . . . . . . . . Slashing 19 | . . 9 . . . . . . . 10 Piercing . | . . . . . . . . . . . Sneak Attacks 5 | . . 2 . . . . . . . 3 Combat Hostiles 1 | . . . . . . . . . . 1 Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 15194 | . 953 2317 213 1903 2534 920 1341 . 2978 2035 Guns 6407 | . 953 1649 46 1263 531 339 700 . 299 627 Cannons 3608 | . . 200 . 603 1799 397 28 . 581 . Explosions 3820 | . . 55 167 37 204 184 613 . 2052 508 Melee 1191 | . . 412 . . . . . . . 779 Ramming 8 | . . 1 . . . . . . . 7 Kinetic 4791 | . 953 551 46 938 563 339 700 . 460 241 Thermal 3968 | . . 1066 . 449 1351 397 65 . 107 533 Explosive 3121 | . . . 167 37 204 184 298 . 1991 240 Electromagnetic 2115 | . . 287 . 479 416 . 278 . 420 235 Impact . | . . . . . . . . . . . Slashing 1191 | . . 412 . . . . . . . 779 Piercing . | . . . . . . . . . . . Highest Corruption 6 | . . 4 4 . . . 5 5 5 6 Average Corruption 3 | . . 3 4 . . . 4 5 5 2 Corruption Purged . | . . . . . . . . . . . Effects 93 | . . 35 10 . . . 18 . 5 25 Message Errors 26 | . . 10 3 . . . 1 . 2 10 Matter Fused 27 | . . 8 6 . . . 9 . 2 2 Heat Flow Errors 6 | . . 2 . . . . 1 . . 3 Energy Discharges 8 | . . 4 . . . . 1 . . 3 Data Loss (minor) 9 | . . 5 1 . . . 1 . 1 1 Data Loss (major) 1 | . . . . . . . 1 . . . Misfires 2 | . . . . . . . 2 . . . Targeting Errors 8 | . . 3 . . . . 1 . . 4 Weapon Failures 6 | . . 3 . . . . 1 . . 2 Overload Shots . | . . . . . . . . . . . Overflow Damage 480 | . . 21 . 39 34 12 . . 33 341 Projectiles 32 | . . . . 20 . 12 . . . . Explosions 131 | . . 13 . 19 34 . . . 33 32 Melee 317 | . . 8 . . . . . . . 309 Knockbacks 12 | . . 1 . . 11 . . . . . Impact 1 | . . 1 . . . . . . . . Kinetic 11 | . . . . . 11 . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 408 | . . 122 . 25 26 . 110 . 44 81 Shots 15 | . . 2 . 1 2 . 5 . 1 4 Rammed 3 | . . 1 . . . . . . . 2 Targets Rammed 4 | . . 1 . . . . . . . 3 Kicked 1 | . . . . . . . . . . 1 Crushed . | . . . . . . . . . . . Highest Temperature 462 | . 12 167 14 445 316 51 82 . 462 273 Average Temperature 105 | . 8 31 5 137 162 17 21 . 158 74 Received Heat Transfer 4200 | . 369 636 90 819 747 165 135 . 423 816 Effects 6 | . . . . 1 . . . . 5 . Shutdowns 2 | . . . . 1 . . . . 1 . Energy Bleed 1 | . . . . . . . . . 1 . Interference 3 | . . . . . . . . . 3 . Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried 2 | . . 1 . . . . 1 . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 12 | . . 7 . . 2 . . . . 3 Heat Transferred 7207 | . . 2159 . 703 1887 555 87 . 370 1446 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 7 | . . 2 . . . . 2 . 1 2 Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Peak Influence 517 | . 205 259 57 244 306 . . . . 517 Initial 110 | . . 35 57 19 110 . . . . 56 Average 114 | . 82 105 44 120 185 . . . . 113 Maximum Alert Level 2 | . 1 1 . 1 1 . . . . 2 Low Security (%) 85 | 100 87 93 100 90 68 . . . . 78 Level 1 10 | . 12 6 . 9 31 . . . . 2 Level 2 3 | . . . . . . . . . . 18 Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 25 | . 3 5 . 5 6 . 1 . . 5 Investigation 11 | . 2 4 . 1 3 . . . . 1 Extermination 4 | . . . . . 2 . . . . 2 Reinforcement 5 | . 1 1 . 1 1 . . . . 1 Assault 2 | . . . . . . . 1 . . 1 Garrison 3 | . . . . 3 . . . . . . Intercept . | . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . 1 Haulers Reinforced . | . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 --------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Distress Signals 4 | . 2 . . 1 1 . . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 183 | . 23 33 2 18 31 9 18 . 26 23 Peak Tracking Total 13 | . 4 3 2 3 5 3 10 . 13 7 Tactical Retreats 13 | . 2 1 . 2 3 . 2 . 1 2 Traps | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Traps Triggered 4 | . 3 1 . . . . . . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed 1 | . . 1 . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered 1 | . . 1 . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 ---------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Machines Disabled 13 | . 1 4 2 2 1 . . . 3 . Max in Single Turn 3 | . 1 3 2 1 . . . . 1 . Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Fab Network Shutdowns 1 | . . . . . . . . . . 1 Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 --------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Machines Accessed 21 | . 2 7 . 1 5 1 1 1 1 2 Terminals 11 | . 1 6 . 1 1 1 . . 1 . Fabricators 2 | . . . . . 1 . . . . 1 Repair Stations 2 | . . 1 . . 1 . . . . . Recycling Units 3 | . 1 . . . 2 . . . . . Scanalyzers 1 | . . . . . . . . . . 1 Garrison Access . | . . . . . . . . . . . Total Hacks 65 | . 8 21 . 3 12 1 1 5 5 9 Successful 39 | . 4 12 . 1 4 1 1 5 5 6 Failed 26 | . 4 9 . 2 8 . . . . 3 Catastrophic 4 | . 1 2 . . 1 . . . . . Database Lockouts . | . . . . . . . . . . . Manual . | . . . . . . . . . . . Terminals 35 | . 5 19 . 3 2 1 . . 5 . Fabricators 9 | . . . . . 2 . . . . 7 Repair Stations 5 | . . 2 . . 3 . . . . . Recycling Units 8 | . 3 . . . 5 . . . . . Scanalyzers 2 | . . . . . . . . . . 2 Garrison Access . | . . . . . . . . . . . Terminal Hacks 25 | . 1 10 . 1 1 1 1 5 5 . Record 6 | . . . . . . 1 . . 5 . Part Schematic 5 | . . . . . . . . 5 . . Prototype ID Bank 2 | . . 2 . . . . . . . . Open Door 1 | . . . . . . . 1 . . . Level Access Points 1 | . . 1 . . . . . . . . Emergency Access Points 1 | . . 1 . . . . . . . . Unreport Threat 2 | . . 1 . . 1 . . . . . Locate Traps 1 | . 1 . . . . . . . . . Disarm Traps 1 | . . 1 . . . . . . . . Registered Components 1 | . . 1 . . . . . . . . Registered Prototypes 1 | . . 1 . . . . . . . . Zone Layout 3 | . . 2 . 1 . . . . . . Fabricator Hacks 6 | . . . . . . . . . . 6 Load Schematic 2 | . . . . . . . . . . 2 Build 4 | . . . . . . . . . . 4 Repair Station Hacks 2 | . . 2 . . . . . . . . Scan Component 1 | . . 1 . . . . . . . . Repair 1 | . . 1 . . . . . . . . Recycling Unit Hacks 6 | . 3 . . . 3 . . . . . Process 2 | . 1 . . . 1 . . . . . Report Inventory 2 | . 1 . . . 1 . . . . . Retrieve Matter 1 | . 1 . . . . . . . . . Retrieve Components 1 | . . . . . 1 . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 12 | . 2 4 . 1 3 . . . . 2 Full Trace Events 8 | . 1 2 . 1 3 . . . . 1 Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built 1 | . . . . . . . . . . 1 Matter 153 | . . . . . . . . . . 153 Time 81 | . . . . . . . . . . 81 Total Robot Build Rating 1 | . . . . . . . . . . 1 Part Schematics Acquired 5 | . . . . . . . . 5 . . Parts Built 2 | . . . . . . . . . . 2 Matter 292 | . . . . . . . . . . 292 Time 146 | . . . . . . . . . . 146 Total Part Build Rating 6 | . . . . . . . . . . 6 Parts Repaired 1 | . . 1 . . . . . . . . Time 32 | . . 32 . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter 220 | . 214 . . . 6 . . . . . Retrieved Matter 214 | . 214 . . . . . . . . . Retrieved Components 3 | . . . . . 3 . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 ------------ Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Robots Rewired 4 | . . . . . 1 . 2 . . 1 Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Total Allies 9 | . . . . . 1 . 2 4 . 2 Largest Group 6 | . . . . . 1 . 2 6 6 1 Highest-Rated Group 212 | . . . . . 21 . 60 212 212 41 Highest-Rated Ally 41 | . . . . . 21 . 30 40 40 41 Total Orders 1 | . . . . . 1 . . . . . GUARD 1 | . . . . . 1 . . . . . Ally Attacks 32 | . . . . . 4 . 6 . 15 7 Total Damage 685 | . . . . . 124 . 104 . 282 175 Kills 10 | . . . . . . . . . 9 1 Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 5 | . . . 1 . . 2 1 1 . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 ------------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Turns Passed 15312 | 74 907 2455 610 794 1391 1594 1655 2019 2175 1638 Spaces Moved 8338 | 62 420 1164 356 340 788 1138 941 1232 1222 675 Core 30 | 27 . . . 1 . . . . 1 1 Treads 5851 | . 315 1164 328 60 . 208 941 1232 1221 382 Legs 2457 | 35 105 . 28 279 788 930 . . . 292 Wheels . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 120 160 160 120 120 122 162 162 160 120 Average Speed 151 | 97 150 160 162 143 121 130 162 162 164 156 Slowest Speed 900 | 150 160 180 210 650 122 162 185 162 900 600 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . 1 . Exploration Rate (%) 55 | 4 50 73 85 29 16 93 78 90 83 12 Regions Visited 10 Branch Regions 5 Pre-discovered Areas 2 | . . . 1 . . . . 1 . . Known Exits Taken 6 | . . . 1 . 1 1 1 1 1 . Unknown Exits Taken 4 | 1 1 1 . 1 . . . . . . Scrap Searched 11 | . . . 2 . . 2 3 2 2 . Spaces Dug . | . . . . . . . . . . . Terrain Destroyed 352 | . . 45 25 8 12 21 33 . 183 25 Melee . | . . . . . . . . . . . Projectile 19 | . . . . 2 3 3 7 . 4 . AOE 333 | . . 45 25 6 9 18 26 . 179 25 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 --------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Total 10154 | 74 588 1594 377 528 1081 1201 1014 1256 1315 1126 Wait 791 | . 70 182 . 38 137 14 5 4 22 319 Move 8327 | 61 419 1163 355 339 787 1137 940 1231 1220 675 Hop . | . . . . . . . . . . . Pick Up 162 | 8 13 37 4 29 22 2 15 4 4 24 Fast Attach 46 | 2 8 8 1 7 7 1 2 4 4 2 Attach 80 | 3 5 14 1 18 8 1 5 . 6 19 Detach 4 | . . . . 1 1 . . . 1 1 Swap 103 | . 4 19 3 7 21 9 11 4 16 9 Drop 129 | . 10 29 4 18 23 6 11 9 10 9 Fire 478 | . 59 132 9 71 75 27 25 . 31 49 Melee 25 | . . 9 . . . . . . . 16 Ram 2 | . . . . . . . . . . 2 Kick 1 | . . . . . . . . . . 1 Crush 1 | . . 1 . . . . . . . . Escape Stasis 1 | . . . . . . . . . 1 . Rewire 4 | . . . . . . 4 . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory (discovered 2 exits: *Fac / *Low) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 1 exit: Ext) History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 15) 75 | -11/Scrapyard | Entered Materials 324 | -10/Materials | Build established: Mutant 592 | -10/Materials | Discovered new exit (range 14) 961 | -10/Materials | Core integrity fell below 50% 982 | -10/Materials | Entered another Materials area 982 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1234 | -9/Materials | Identified exit to Materials 1473 | -9/Materials | Build established: Scavenger-Mutant 1656 | -9/Materials | Discovered new exit (range 16) 1761 | -9/Materials | Repaired Imp. Ion Engine 2126 | -9/Materials | Core integrity fell below 50% 3344 | -9/Materials | Discovered new exit (range 9) 3437 | -9/Materials | Entered Mines 3438 | -9/Mines | Learned location of Storage (-7) 3607 | -9/Mines | Discovered exit to Materials (range 12) 3669 | -9/Mines | Learned Materials trap positions 3934 | -9/Mines | Discovered exit to Materials (range 8) 3969 | -9/Mines | Core integrity fell below 20% 4047 | -9/Mines | Entered Materials 4047 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 4048 | -8/Materials | Loaded intel: 11 trap records 4117 | -8/Materials | Garrison activated, responded to threat 4451 | -8/Materials | Lost 7 parts (2p2n1u2w) 4513 | -8/Materials | Lost 3 parts (1u2w) 4750 | -8/Materials | Discovered new exit (range 16) 4826 | -8/Materials | Build established: Gunner 4841 | -8/Materials | Entered Factory 4841 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5440 | -7/Factory | Build established: Mutant 5978 | -7/Factory | Discovered new exit (range 5) 6077 | -7/Factory | Discovered new exit (range 16) 6094 | -7/Factory | Identified exit to Factory 6231 | -7/Factory | Identified exit to Lower Caves 6232 | -7/Factory | Entered Lower Caves 6376 | -7/Lower Caves | Learned location of 1 exit from Factory 6377 | -7/Lower Caves | Learned Factory stockpile data 6909 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 7573 | -7/Lower Caves | Discovered new exit (range 9) 7584 | -7/Lower Caves | Identified exit to Lower Caves 7700 | -7/Lower Caves | Build established: Skirmisher 7826 | -7/Lower Caves | Entered another Lower Caves area 8260 | -7/Lower Caves | Encountered a Warlord checkpoint 8269 | -7/Lower Caves | Discovered exit to Factory (range 14) 8633 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 8716 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 8726 | -7/Lower Caves | Core integrity fell below 50% 8769 | -7/Lower Caves | Destroyed 7 combat bots 8772 | -7/Lower Caves | Lost 6 parts (1p2n1u2w) 9161 | -7/Lower Caves | Build established: Scavenger-Skirmisher 9359 | -7/Lower Caves | Learned Factory security intel 9401 | -7/Lower Caves | Discovered new exit (range 9) 9479 | -7/Lower Caves | Identified exit to Zion 9481 | -7/Lower Caves | Entered Zion 9481 | -7/Zion | Accompanied by 2 allies 9562 | -7/Zion | System corruption cleaned by Quarantine Array 9789 | -7/Zion | Given the Hacking Drone Bay 9790 | -7/Zion | Found Prototype Device 9797 | -7/Zion | Identified Hacking Drone Bay 9933 | -7/Zion | Given A8's code to call for help 9936 | -7/Zion | Learned Factory security intel 10147 | -7/Zion | Imprinted 10150 | -7/Zion | Declared Zion's savior 10344 | -7/Zion | Visited the Megawrench Repair Shop 10349 | -7/Zion | Megawrench repaired 10 parts 10395 | -7/Zion | Found Relay Coupler [Programmer] 11469 | -7/Zion | Discovered new exit (range 12) 11485 | -7/Zion | Identified exit to Proximity Caves 11500 | -7/Zion | Entered Proximity Caves 11500 | -6/Proximity Caves | Accompanied by 6 allies 11514 | -6/Proximity Caves | Build established: Derelict-Skirmisher 11625 | -6/Proximity Caves | Attracted the attention of an 0b10 base 11741 | -6/Proximity Caves | Learned 6 Upper Caves zone layouts 11741 | -6/Proximity Caves | Learned Extension security intel 11741 | -6/Proximity Caves | Learned Extension terminal intel 11741 | -6/Proximity Caves | Learned Armory terminal intel 12056 | -6/Proximity Caves | Build established: Scavenger-Mutant 12298 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 13034 | -6/Proximity Caves | Spotted B-75 Beast 13124 | -6/Proximity Caves | Lost 3 parts (3w) 13128 | -6/Proximity Caves | Destroyed B-75 Beast 13453 | -6/Proximity Caves | Crushed by falling debris 13454 | -6/Proximity Caves | Core integrity fell below 20% 13484 | -6/Proximity Caves | Lost 3 parts (1n1u1w) 13656 | -6/Proximity Caves | Discovered exit to Factory (range 14) 13675 | -6/Proximity Caves | Entered Factory 13675 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 13676 | -6/Factory | Identified exit to Extension 14633 | -6/Factory | Fabricated A-02 Transporter (x1) 14643 | -6/Factory | Build established: Mutant 14723 | -6/Factory | Fabricated Hvy. Riot Gun (x1) 14792 | -6/Factory | Fabricated Flamer (x1) 14966 | -6/Factory | Local fabrication network quarantined 15008 | -6/Factory | Lost 4 parts (2n1u1w) 15075 | -6/Factory | First assault squad dispatched 15248 | -6/Factory | Terminal network hard line cut 15261 | -6/Factory | Core integrity fell below 50% 15284 | -6/Factory | Core integrity fell below 20% 15313 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 15266_ Lgt. Treads destroyed. 15267_ K-01 Serf collects debris. 15268_ YGTO%BYXG>>VMRFSY<4XGTDMPCRAX 15270_ C-30 ARC bursts open, deploying its payload. 15270_ G-67 Veteran unfolds itself. 15270_ G-50 Soldier unfolds itself. 15270_ Segregator destroyed. 15272_ K-01 Serf collects debris. 15278_ Acquired Carbon-fiber Leg. 15281_ K-01 Serf collects debris. 15285_ Angular Momentum Engine destroyed. 15287_ K-01 Serf cleans the Power Conduit. 15295_ Propulsion Shielding destroyed. 15303_ Carbon-fiber Leg destroyed. 15303_ Slammed into G-50 Soldier. 15305_